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How good is a 100 chess player?

Rates are per 100 live moves: moves played while the game is not already decided.

What the terms mean
Centipawn.
A hundredth of a pawn, the unit a chess engine scores a position in. Giving up a pawn for nothing costs about 100.
Centipawn loss.
How much worse a move is than the best move in the position. The average (ACPL) counts every move a player makes.
Blunder, mistake, inaccuracy.
A move that loses at least 150 centipawns is a blunder, at least 70 a mistake and at least 40 an inaccuracy. Only live moves are counted.
Only move.
A position where one move is clearly better than every other. “Finds the only move” is how often a player plays it.
Time trouble.
Less than a tenth of the starting time left on the clock. “Games in time trouble” is the share of games in which a player's clock got that low on any move, however the game stood.
Winning, better, balanced, worse.
How the engine scores the position for the player about to move. Balanced is within half a pawn either way, better is up to a pawn and a half ahead, winning is from there up to three pawns ahead, and worse is up to a pawn and a half behind.
+1, +2, +4.
A lead of at least one, two or four pawns by the engine's score. A lost position is one that has fallen two pawns behind or worse.
Percentile.
The share of a site's players who are rated lower. Blitz and rapid players are ranked separately.
Rating
Site
Time control

How strong is 100 Elo?

15%of Chess.com blitz players are rated 100 to 199

It is the lowest rating Chess.com gives.

37.3blunders per 100 live moves

Chess.com blitz 3+0Chess.com blitz players at each rating
0204050010001500200025003000100Chess.com rating

What a 100 actually does

Measure100200
Blunders37.331.6
Mistakes17.417.1
Inaccuracies9.710.5
Average centipawn loss114.3101.3
Plays the engine's top move23%25%
Finds the only moveshare of positions with one real answer49%54%
Game length24.826.8
Live moves per gamemoves played while the game is not already decided8.19.4
How they use the clock
Games in time troubleunder a tenth of the clock35%31%
Seconds per move5.85.2
Instant movesplayed in two seconds or less28%31%
Clock left at move 8share of the starting clock79%82%
Clock left at move 15share of the starting clock55%60%
Clock left at move 30in games that get there25%27%
Clock left at move 50in games that get there14%16%
Moves played inside a scrambleown clock under a tenth4.1%3.3%
What the game looks like
Games that end decisivelywon or lost, not drawn98%97%
Reaches an endgame18%21%
Capturesper 100 own moves27.227.8
Checksper 100 own moves9.110.1

How others play against a 100

Measure100vs 100200vs 100
Score against them50.0%66.3%
Score after reaching +158%72%
Score after reaching +259%73%
Ever loses from +435%20%
Score from lost positionsgames where their eval fell to minus two35%49%

Each column is how players of that rating do in their games against a 100.

Where a 100 blunders

Measure100200
When in the game
Opening30.624.5
Middlegame47.240.9
Endgame38.034.9
In what kind of position
Winning34.431.1
Better30.323.9
Balanced26.921.3
Worse30.224.8
With how much clock left
Over half33.728.4
25 to 50%46.341.2
10 to 25%49.743.5
Under 10%55.952.2
With which piece
Queen44.235.9
Rook47.538.3
Knight37.832.6
Bishop34.229.4
Pawn33.228.9
King34.029.3

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

When a 100 blunders most

Blunders per 100 live moves

When in the game

Most in the middlegame: 54% more often than in the opening.

  • 100, Opening: 30.6
  • 100, Middlegame: 47.2
  • 100, Endgame: 38.0

In what kind of position

Most when winning: 28% more often than in a balanced game.

  • 100, Winning: 34.4
  • 100, Better: 30.3
  • 100, Balanced: 26.9
  • 100, Worse: 30.2

With how much clock left

Most with under 10% of the clock: 66% more often than with over half the clock.

  • 100, Over half: 33.7
  • 100, 25 to 50%: 46.3
  • 100, 10 to 25%: 49.7
  • 100, Under 10%: 55.9

With which piece

Most on rook moves: 43% more often than on pawn moves.

  • 100, Queen: 44.2
  • 100, Rook: 47.5
  • 100, Knight: 37.8
  • 100, Bishop: 34.2
  • 100, Pawn: 33.2
  • 100, King: 34.0

How much 100-rated players differ

Measure5%25%75%95%
Blunders28.034.142.649.3
Mistakes14.816.218.620.4
Inaccuracies7.08.510.712.5
Finds the only move35%43%55%62%
Seconds per move4.1s4.9s6.3s7.6s
Games in time trouble11%22%45%59%

Each column is a share of 100-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

The move quality range a 100 plays in

100 or lower to 150is how half of 100-rated players play, going by how often they blunder

Nine in ten: 100 or lower to 350.

Of 100 players rated 100, how many blunder

  • like a 10083
  • like a 200 or higher17

What separates a 100 from a 400

Skill, and what trains it100400Gap
Sees the deeper wincalculating past the third move of a line15%28%+13 pts
Opening blundersthe first ten moves of your openings30.618.340% lower
Trades down when aheadconverting an advantage by liquidating32%44%+12 pts
Finds the defensive savedefending worse positions instead of collapsing34%46%+12 pts
Finds the quiet best movepositions where nothing is forcing33%44%+11 pts
Middlegame blundersa check-captures-threats scan every move47.232.830% lower
Composure after an errorresetting after you drop something12.4%8.7%30% lower
Endgame blundersrook endings and king activity38.027.129% lower
Takes the free materialspotting hanging pieces before anything else62%75%+13 pts
Finds the forkknight and queen forks, both directions30%34%+4 pts

What a 100 plays

As White

  • 1.e4 King's Pawn 61.0%, scores 35.3%
  • 1.d4 Queen's Pawn 18.4%, scores 38.5%
  • 1.e3 Van't Kruijs 5.9%, scores 31.0%
  • every other move 15%

Against 1.e4

  • 1...e5 Open Game 55.4%, scores 34.6%
  • 1...d5 Scandinavian Defense 13.6%, scores 35.4%
  • 1...e6 French Defense 7.3%, scores 38.6%
  • every other move 24%

Against 1.d4

  • 1...d5 Closed Game 42.1%, scores 37.3%
  • 1...e5 Englund Gambit 16.6%, scores 30.1%
  • 1...e6, usually a French or Queen's Gambit 10.9%, scores 30.6%
  • every other move 30%

100 on each site and time control

Played onBlundersMistakesInaccsACPLOnly move
Chess.com blitz 3+037.317.49.7114.349%
Chess.com blitz 5+037.416.79.5113.348%
Chess.com rapid 10+041.417.19.2118.045%
Lichess blitz 3+0ladder starts at 600
Lichess blitz 5+0ladder starts at 600
Lichess rapid 10+0ladder starts at 600

A rating number only means something inside one pool. Chess.com 100 in blitz 3+0 is about 552 on Lichess. Full conversion tables

What punishes a 100

Share of all blunders, by the idea that refuted them

Most often a piece left hanging: 32% of all blunders, against 26% at 400.

  • 100, Piece left hanging: 32%
  • 100, Discovered attack: 12%
  • 100, Fork: 11%
  • 100, Losing exchange: 11%
  • 100, Pin or skewer: 7%

Frequently asked about 100-rated players

Answered for Chess.com blitz 3+0, the choice at the top of the page.

Is 100 a good chess rating?

100 is near the bottom of the range of chess ratings. It is the lowest rating Chess.com gives, and the middle player there is rated about 485. The word is for how a 100 plays, not for where it ranks on Chess.com: move for move, a 100 on Chess.com plays like a 552 on Lichess, where 0.5% of blitz players are rated lower.

What percentile is 100 Elo?

A 100 rating is the bottom of the scale on Chess.com: it is the lowest rating the site gives. 15% of Chess.com blitz players are rated 100 to 199. Every rating side by side: the Chess.com rating guide.

How accurate is a 100 rated chess player?

A 100-rated player plays the engine's top choice on 23% of moves in Chess.com blitz 3+0 and loses 114.3 centipawns per move on average. The average loss first drops under 95 centipawns a move at 300.

How many blunders does a 100 make per game?

A 100-rated player makes about 3.0 blunders per game in Chess.com blitz 3+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 400 makes about 2.9.

Do 100 rated players blunder more in time trouble?

Yes. With under 10% of the clock left, a 100-rated player blunders 1.7 times as often as with more than half of it. A 100 gets that low on time in 35% of games in Chess.com blitz 3+0. The effect is about the same for a 400.

What mistakes do 100 rated players make?

32% of the blunders a 100-rated player makes in Chess.com blitz 3+0 are a piece simply left hanging, the most common kind. That share is 26% at 400. Next come blunders involving a discovered attack, at 12%.

When in the game do 100 rated players blunder most?

A 100-rated player blunders most in the middlegame in Chess.com blitz 3+0: on 47.2 of every 100 live moves there, against 38.0 in the endgame and 30.6 in the opening.

What openings do 100 rated players play?

As White in Chess.com blitz 3+0, 61.0% of players rated around 100 open with e4, the King's Pawn, and 18.4% open with d4, the Queen's Pawn. Around 400, e4 is opened by 63.6%. Against e4, the most common reply is e5, the Open Game, played in 55.4% of games, ahead of d5, the Scandinavian Defense, at 13.6%.

How does a 100 do against a 200?

A 100 scores 33.7% against a 200 in Chess.com blitz 3+0.

What is 100 on Chess.com in Lichess rating?

A 100 on Chess.com is about 552 on Lichess in blitz 3+0, 452 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.

Is a 100 in blitz as strong as a 100 in rapid?

No, the blitz players are the stronger. On Chess.com, players rated 100 in blitz 3+0 play about as well, move for move, as players rated 170 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.

100 rating everywhere else

This page opens on Chess.com blitz 3+0, and the choice at the top changes every table on it. The same tables and answers for the other two are below.

Chess.com blitz 5+0

What a 100 actually does in Chess.com blitz 5+0

Measure100200
Blunders37.430.9
Mistakes16.717.2
Inaccuracies9.510.2
Average centipawn loss113.398.4
Plays the engine's top move23%26%
Finds the only moveshare of positions with one real answer48%56%
Game length26.127.9
Live moves per gamemoves played while the game is not already decided8.59.6
How they use the clock
Games in time troubleunder a tenth of the clock20%19%
Seconds per move7.67.1
Instant movesplayed in two seconds or less20%22%
Clock left at move 8share of the starting clock84%86%
Clock left at move 15share of the starting clock65%68%
Clock left at move 30in games that get there34%36%
Clock left at move 50in games that get there20%22%
Moves played inside a scrambleown clock under a tenth2.8%2.2%
What the game looks like
Games that end decisivelywon or lost, not drawn97%97%
Reaches an endgame21%24%
Capturesper 100 own moves26.827.3
Checksper 100 own moves10.111.1

How others play against a 100 in Chess.com blitz 5+0

Result100200
How the game goes
Score against them50.0%64.9%
Converting and defending
Score after reaching +161%76%
Score after reaching +263%77%
Ever loses from +429%18%
Score from lost positionsgames where their eval fell to minus two36%43%

Each column is how players of that rating do in their games against a 100.

Where a 100 blunders in Chess.com blitz 5+0

Measure100200
When in the game
Opening30.524.3
Middlegame47.239.4
Endgame38.332.5
In what kind of position
Winning35.530.1
Better29.624.1
Balanced27.021.0
Worse28.623.4
With how much clock left
Over half34.828.8
25 to 50%48.640.9
10 to 25%49.540.2
Under 10%52.848.1
With which piece
Queen42.536.1
Rook45.738.4
Knight39.031.7
Bishop33.827.9
Pawn34.128.4
King35.128.1

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much 100-rated players differ in Chess.com blitz 5+0

Measure5%25%75%95%
Blunders29.634.241.747.9
Mistakes14.515.617.719.3
Inaccuracies7.08.310.211.6
Finds the only move35%42%54%61%
Seconds per move5.1s6.4s8.5s10.1s
Games in time trouble3%10%26%41%

Each column is a share of 100-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates a 100 from a 400 in Chess.com blitz 5+0

Skill, and what trains it100400Gap
Finds the forkknight and queen forks, both directions20%38%+18 pts
Finds the quiet best movepositions where nothing is forcing31%48%+17 pts
Sees the deeper wincalculating past the third move of a line21%31%+10 pts
Finds the defensive savedefending worse positions instead of collapsing31%45%+14 pts
Opening blundersthe first ten moves of your openings30.517.044% lower
Middlegame blundersa check-captures-threats scan every move47.230.735% lower
Composure after an errorresetting after you drop something12.6%8.3%35% lower
Endgame blundersrook endings and king activity38.326.531% lower
Takes the free materialspotting hanging pieces before anything else61%76%+15 pts
Trades down when aheadconverting an advantage by liquidating39%45%+6 pts

What a 100 plays in Chess.com blitz 5+0

As White
First moveShareScore
1.e4King's Pawn60.3%37.4%
1.d4Queen's Pawn18.9%37.8%
1.e3Van't Kruijs5.8%35.8%
Every other move15%n/a
Against 1.e4
ReplyShareScore
1...e5Open Game58.1%35.8%
1...d5Scandinavian Defense13.2%37.5%
1...e6French Defense5.8%37.7%
Every other move23%n/a
Against 1.d4
ReplyShareScore
1...d5Closed Game49.2%34.9%
1...e61...e6, usually a French or Queen's Gambit11.8%33.9%
1...e5Englund Gambit11.2%38.8%
Every other move28%n/a

What punishes a 100 in Chess.com blitz 5+0

The idea that refuted the blunderShare of blunders
Piece left hanging31%
Fork11%
Discovered attack11%
Losing exchange10%
Pin or skewer7%

Questions about a 100 in Chess.com blitz 5+0

Chess.com blitz 5+0: Is 100 a good chess rating?
100 is near the bottom of the range of chess ratings. It is the lowest rating Chess.com gives, and the middle player there is rated about 485. The word is for how a 100 plays, not for where it ranks on Chess.com: move for move, a 100 on Chess.com plays like a 562 on Lichess, where 0.6% of blitz players are rated lower.
Chess.com blitz 5+0: What percentile is 100 Elo?
A 100 rating is the bottom of the scale on Chess.com: it is the lowest rating the site gives. 15% of Chess.com blitz players are rated 100 to 199. Every rating side by side: the Chess.com rating guide.
Chess.com blitz 5+0: How accurate is a 100 rated chess player?
A 100-rated player plays the engine's top choice on 23% of moves in Chess.com blitz 5+0 and loses 113.3 centipawns per move on average. The average loss first drops under 100 centipawns a move at 200.
Chess.com blitz 5+0: How many blunders does a 100 make per game?
A 100-rated player makes about 3.2 blunders per game in Chess.com blitz 5+0, counting a move that loses at least 150 centipawns while the game is not already decided. The first rating to average under 3 blunders a game is 300.
Chess.com blitz 5+0: Do 100 rated players blunder more in time trouble?
Yes. With under 10% of the clock left, a 100-rated player blunders 1.5 times as often as with more than half of it. A 100 gets that low on time in 20% of games in Chess.com blitz 5+0. The effect is bigger higher up: 1.7 times as often for a 400.
Chess.com blitz 5+0: What mistakes do 100 rated players make?
31% of the blunders a 100-rated player makes in Chess.com blitz 5+0 are a piece simply left hanging, the most common kind. That share is 25% at 400. Next come blunders involving a fork, at 11%.
Chess.com blitz 5+0: When in the game do 100 rated players blunder most?
A 100-rated player blunders most in the middlegame in Chess.com blitz 5+0: on 47.2 of every 100 live moves there, against 38.3 in the endgame and 30.5 in the opening.
Chess.com blitz 5+0: What openings do 100 rated players play?
As White in Chess.com blitz 5+0, 60.3% of players rated around 100 open with e4, the King's Pawn, and 18.9% open with d4, the Queen's Pawn. Around 400, e4 is opened by 66.2%. Against e4, the most common reply is e5, the Open Game, played in 58.1% of games, ahead of d5, the Scandinavian Defense, at 13.2%.
Chess.com blitz 5+0: How does a 100 do against a 200?
A 100 scores 35.1% against a 200 in Chess.com blitz 5+0.
Chess.com blitz 5+0: What is 100 on Chess.com in Lichess rating?
A 100 on Chess.com is about 562 on Lichess in blitz 5+0, 462 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
Chess.com blitz 5+0: Is a 100 in blitz as strong as a 100 in rapid?
No, the blitz players are the stronger. On Chess.com, players rated 100 in blitz 5+0 play about as well, move for move, as players rated 190 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.

Chess.com rapid 10+0

What a 100 actually does in Chess.com rapid 10+0

Measure100200
Blunders41.437.1
Mistakes17.116.7
Inaccuracies9.29.4
Average centipawn loss118.0106.6
Plays the engine's top move21%24%
Finds the only moveshare of positions with one real answer45%50%
Game length27.329.5
Live moves per gamemoves played while the game is not already decided7.88.9
How they use the clock
Games in time troubleunder a tenth of the clock6%6%
Seconds per move9.29.4
Instant movesplayed in two seconds or less15%16%
Clock left at move 8share of the starting clock90%90%
Clock left at move 15share of the starting clock78%78%
Clock left at move 30in games that get there55%54%
Clock left at move 50in games that get there39%36%
Moves played inside a scrambleown clock under a tenth1.0%1.2%
What the game looks like
Games that end decisivelywon or lost, not drawn95%95%
Reaches an endgame26%29%
Capturesper 100 own moves25.426.1
Checksper 100 own moves9.711.6

How others play against a 100 in Chess.com rapid 10+0

Result100200
How the game goes
Score against them50.0%67.7%
Converting and defending
Score after reaching +163%80%
Score after reaching +264%82%
Ever loses from +425%11%
Score from lost positionsgames where their eval fell to minus two35%48%

Each column is how players of that rating do in their games against a 100.

Where a 100 blunders in Chess.com rapid 10+0

Measure100200
When in the game
Opening34.230.8
Middlegame51.645.9
Endgame40.331.9
In what kind of position
Winning37.033.2
Better34.129.5
Balanced29.125.3
Worse33.629.0
With how much clock left
Over half40.336.3
25 to 50%52.843.7
10 to 25%51.641.5
Under 10%51.146.0
With which piece
Queen48.643.3
Rook48.544.6
Knight41.536.7
Bishop37.834.9
Pawn37.534.2
King39.832.5

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much 100-rated players differ in Chess.com rapid 10+0

Measure5%25%75%95%
Blunders33.038.345.651.0
Mistakes14.615.918.120.1
Inaccuracies6.57.810.011.6
Finds the only move33%41%51%59%
Seconds per move5.2s7.3s10.6s13.0s
Games in time trouble0%1%8%17%

Each column is a share of 100-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates a 100 from a 400 in Chess.com rapid 10+0

Skill, and what trains it100400Gap
Finds the forkknight and queen forks, both directions21%36%+15 pts
Sees the deeper wincalculating past the third move of a line19%30%+11 pts
Finds the quiet best movepositions where nothing is forcing30%43%+13 pts
Finds the defensive savedefending worse positions instead of collapsing30%42%+12 pts
Opening blundersthe first ten moves of your openings34.222.734% lower
Composure after an errorresetting after you drop something13.9%9.6%31% lower
Endgame blundersrook endings and king activity40.328.230% lower
Middlegame blundersa check-captures-threats scan every move51.636.529% lower
Trades down when aheadconverting an advantage by liquidating33%42%+9 pts
Takes the free materialspotting hanging pieces before anything else59%73%+14 pts

What a 100 plays in Chess.com rapid 10+0

As White
First moveShareScore
1.e4King's Pawn60.1%37.1%
1.d4Queen's Pawn18.6%38.0%
1.e3Van't Kruijs4.7%30.1%
Every other move17%n/a
Against 1.e4
ReplyShareScore
1...e5Open Game57.2%34.6%
1...d5Scandinavian Defense10.0%33.0%
1...Nf6Alekhine Defense7.8%34.4%
Every other move25%n/a
Against 1.d4
ReplyShareScore
1...d5Closed Game43.6%37.3%
1...e5Englund Gambit15.6%31.4%
1...Nc6Mikenas Defense10.8%40.8%
Every other move30%n/a

What punishes a 100 in Chess.com rapid 10+0

The idea that refuted the blunderShare of blunders
Piece left hanging35%
Discovered attack11%
Fork10%
Losing exchange9%
Pin or skewer7%

Questions about a 100 in Chess.com rapid 10+0

Chess.com rapid 10+0: Is 100 a good chess rating?
100 is near the bottom of the range of chess ratings. It is the lowest rating Chess.com gives, and the middle player there is rated about 498. The word is for how a 100 plays, not for where it ranks on Chess.com: move for move, a 100 on Chess.com plays like a 512 on Lichess, where 0.7% of rapid players are rated lower.
Chess.com rapid 10+0: What percentile is 100 Elo?
A 100 rating is the bottom of the scale on Chess.com: it is the lowest rating the site gives. 13% of Chess.com rapid players are rated 100 to 199. Every rating side by side: the Chess.com rating guide.
Chess.com rapid 10+0: How accurate is a 100 rated chess player?
A 100-rated player plays the engine's top choice on 21% of moves in Chess.com rapid 10+0 and loses 118.0 centipawns per move on average. The average loss first drops under 100 centipawns a move at 300.
Chess.com rapid 10+0: How many blunders does a 100 make per game?
A 100-rated player makes about 3.2 blunders per game in Chess.com rapid 10+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 400 makes about 2.9.
Chess.com rapid 10+0: Do 100 rated players blunder more in time trouble?
A little. With under 10% of the clock left, a 100-rated player blunders 27% more often than with more than half of it. A 100 gets that low on time in 6% of games in Chess.com rapid 10+0. The effect is smaller higher up: 12% more often for a 400.
Chess.com rapid 10+0: What mistakes do 100 rated players make?
35% of the blunders a 100-rated player makes in Chess.com rapid 10+0 are a piece simply left hanging, the most common kind. That share is 26% at 400. Next come blunders involving a discovered attack, at 11%.
Chess.com rapid 10+0: When in the game do 100 rated players blunder most?
A 100-rated player blunders most in the middlegame in Chess.com rapid 10+0: on 51.6 of every 100 live moves there, against 40.3 in the endgame and 34.2 in the opening.
Chess.com rapid 10+0: What openings do 100 rated players play?
As White in Chess.com rapid 10+0, 60.1% of players rated around 100 open with e4, the King's Pawn, and 18.6% open with d4, the Queen's Pawn. Around 400, e4 is opened by 67.7%. Against e4, the most common reply is e5, the Open Game, played in 57.2% of games, ahead of d5, the Scandinavian Defense, at 10.0%.
Chess.com rapid 10+0: How does a 100 do against a 200?
A 100 scores 32.3% against a 200 in Chess.com rapid 10+0.
Chess.com rapid 10+0: What is 100 on Chess.com in Lichess rating?
A 100 on Chess.com is about 512 on Lichess in rapid 10+0, 412 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.