How good is an 800 chess player?
Rates are per 100 live moves: moves played while the game is not already decided.
What the terms meanShow less
- Centipawn.
- A hundredth of a pawn, the unit a chess engine scores a position in. Giving up a pawn for nothing costs about 100.
- Centipawn loss.
- How much worse a move is than the best move in the position. The average (ACPL) counts every move a player makes.
- Blunder, mistake, inaccuracy.
- A move that loses at least 150 centipawns is a blunder, at least 70 a mistake and at least 40 an inaccuracy. Only live moves are counted.
- Only move.
- A position where one move is clearly better than every other. “Finds the only move” is how often a player plays it.
- Time trouble.
- Less than a tenth of the starting time left on the clock. “Games in time trouble” is the share of games in which a player's clock got that low on any move, however the game stood.
- Winning, better, balanced, worse.
- How the engine scores the position for the player about to move. Balanced is within half a pawn either way, better is up to a pawn and a half ahead, winning is from there up to three pawns ahead, and worse is up to a pawn and a half behind.
- +1, +2, +4.
- A lead of at least one, two or four pawns by the engine's score. A lost position is one that has fallen two pawns behind or worse.
- Percentile.
- The share of a site's players who are rated lower. Blitz and rapid players are ranked separately.
How strong is 800 Elo?
75%of Chess.com blitz players are rated below 800
The top 25%. 5.3% are rated 800 to 899.
18.4blunders per 100 live moves
11.9inaccuracies per 100 live moves
69%of only moves found
24%of games reach time trouble
What an 800 actually does
| Measure | 700 | 800 | 900 |
|---|---|---|---|
| Blunders | 19.4 | 18.4 | 17.4 |
| Mistakes | 16.2 | 16.1 | 15.6 |
| Inaccuracies | 11.7 | 11.9 | 12.0 |
| Average centipawn loss | 75.3 | 73.4 | 71.8 |
| Plays the engine's top move | 30% | 31% | 31% |
| Finds the only moveshare of positions with one real answer | 67% | 69% | 70% |
| Game length | 32.5 | 33.2 | 33.6 |
| Live moves per gamemoves played while the game is not already decided | 14.4 | 15.2 | 16.0 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 25% | 24% | 22% |
| Seconds per move | 4.0 | 3.9 | 3.8 |
| Instant movesplayed in two seconds or less | 42% | 43% | 45% |
| Clock left at move 8share of the starting clock | 89% | 90% | 90% |
| Clock left at move 15share of the starting clock | 72% | 73% | 75% |
| Clock left at move 30in games that get there | 36% | 38% | 40% |
| Clock left at move 50in games that get there | 18% | 19% | 20% |
| Moves played inside a scrambleown clock under a tenth | 2.9% | 2.7% | 2.6% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 97% | 97% | 97% |
| Reaches an endgame | 30% | 31% | 31% |
| Capturesper 100 own moves | 26.7 | 26.4 | 26.2 |
| Checksper 100 own moves | 9.4 | 9.0 | 8.7 |
How others play against an 800
| Measure | 700vs 800 | 800vs 800 | 900vs 800 |
|---|---|---|---|
| Score against them | 45.7% | 50.0% | 55.3% |
| Score after reaching +1 | 56% | 63% | 66% |
| Score after reaching +2 | 61% | 67% | 69% |
| Ever loses from +4 | 30% | 24% | 21% |
| Score from lost positionsgames where their eval fell to minus two | 30% | 33% | 34% |
Each column is how players of that rating do in their games against an 800.
Where an 800 blunders
| Measure | 700 | 800 | 900 |
|---|---|---|---|
| When in the game | |||
| Opening | 12.1 | 11.2 | 10.1 |
| Middlegame | 25.3 | 23.7 | 22.5 |
| Endgame | 23.9 | 24.1 | 21.6 |
| In what kind of position | |||
| Winning | 20.7 | 20.3 | 20.0 |
| Better | 14.2 | 13.7 | 12.6 |
| Balanced | 11.8 | 11.2 | 10.2 |
| Worse | 14.9 | 14.5 | 13.9 |
| With how much clock left | |||
| Over half | 16.9 | 16.1 | 15.1 |
| 25 to 50% | 28.7 | 27.3 | 26.6 |
| 10 to 25% | 30.0 | 29.7 | 26.7 |
| Under 10% | 35.9 | 31.8 | 31.3 |
| With which piece | |||
| Queen | 23.7 | 22.6 | 21.7 |
| Rook | 24.1 | 23.0 | 21.6 |
| Knight | 18.8 | 18.5 | 17.5 |
| Bishop | 17.1 | 15.8 | 15.3 |
| Pawn | 18.1 | 16.6 | 15.5 |
| King | 18.2 | 17.2 | 15.4 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
When an 800 blunders most
Blunders per 100 live moves
When in the game
Most in the endgame: 2.2 times as often as in the opening.
- 800, Opening: 11.2
- 800, Middlegame: 23.7
- 800, Endgame: 24.1
In what kind of position
Most when winning: 81% more often than in a balanced game.
- 800, Winning: 20.3
- 800, Better: 13.7
- 800, Balanced: 11.2
- 800, Worse: 14.5
With how much clock left
Most with under 10% of the clock: 2.0 times as often as with over half the clock.
- 800, Over half: 16.1
- 800, 25 to 50%: 27.3
- 800, 10 to 25%: 29.7
- 800, Under 10%: 31.8
With which piece
Most on rook moves: 46% more often than on bishop moves.
- 800, Queen: 22.6
- 800, Rook: 23.0
- 800, Knight: 18.5
- 800, Bishop: 15.8
- 800, Pawn: 16.6
- 800, King: 17.2
How much 800-rated players differ
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 14.2 | 17.0 | 20.9 | 23.9 |
| Mistakes | 14.0 | 15.2 | 17.1 | 18.5 |
| Inaccuracies | 10.3 | 11.2 | 12.5 | 13.5 |
| Finds the only move | 61% | 65% | 73% | 77% |
| Seconds per move | 2.7s | 3.3s | 4.3s | 5.1s |
| Games in time trouble | 2% | 12% | 33% | 47% |
Each column is a share of 800-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
The move quality range an 800 plays in
650 to 950is how half of 800-rated players play, going by how often they blunder
Nine in ten: 500 to 1300.
Of 100 players rated 800, how many blunder
- like a 700 or lower37
- like an 80027
- like a 900 or higher36
What separates an 800 from an 1100
| Skill, and what trains it | 800 | 1100 | Gap |
|---|---|---|---|
| Opening blundersthe first ten moves of your openings | 11.2 | 8.3 | 26% lower |
| Endgame blundersrook endings and king activity | 24.1 | 19.9 | 18% lower |
| Middlegame blundersa check-captures-threats scan every move | 23.7 | 20.3 | 15% lower |
| Composure after an errorresetting after you drop something | 6.7% | 6.0% | 10% lower |
| Finds the quiet best movepositions where nothing is forcing | 51% | 53% | +2 pts |
| Takes the free materialspotting hanging pieces before anything else | 83% | 85% | +2 pts |
| Sees the deeper wincalculating past the third move of a line | 29% | 33% | +4 pts |
| Finds the forkknight and queen forks, both directions | 40% | 43% | +3 pts |
| Finds the defensive savedefending worse positions instead of collapsing | 51% | 53% | +2 pts |
| Trades down when aheadconverting an advantage by liquidating | 52% | 49% | no gain |
What an 800 plays
As White
- 1.e4 King's Pawn 63.8%, scores 49.7%
- 1.d4 Queen's Pawn 21.0%, scores 49.4%
- 1.e3 Van't Kruijs 4.6%, scores 51.9%
- every other move 11%
Against 1.e4
- 1...e5 Open Game 51.9%, scores 47.6%
- 1...d5 Scandinavian Defense 13.2%, scores 48.1%
- 1...e6 French Defense 9.4%, scores 47.4%
- every other move 26%
Against 1.d4
- 1...d5 Closed Game 47.4%, scores 47.5%
- 1...e6, usually a French or Queen's Gambit 12.7%, scores 48.0%
- 1...e5 Englund Gambit 11.1%, scores 49.0%
- every other move 29%
800 on each site and time control
| Played on | Blunders | Mistakes | Inaccs | ACPL | Only move |
|---|---|---|---|---|---|
| Chess.com blitz 3+0 | 18.4 | 16.1 | 11.9 | 73.4 | 69% |
| Chess.com blitz 5+0 | 16.8 | 15.5 | 11.6 | 68.4 | 71% |
| Chess.com rapid 10+0 | 19.2 | 15.9 | 11.2 | 70.8 | 69% |
| Lichess blitz 3+0 | 29.2 | 16.8 | 10.5 | 95.3 | 58% |
| Lichess blitz 5+0 | 27.4 | 16.6 | 10.4 | 89.4 | 61% |
| Lichess rapid 10+0 | 30.6 | 16.4 | 10.2 | 93.0 | 56% |
A rating number only means something inside one pool. Chess.com 800 in blitz 3+0 is about 1231 on Lichess. Full conversion tables
What punishes an 800
Share of all blunders, by the idea that refuted them
Most often a piece left hanging: 24% of all blunders, against 26% at 500.
- 800, Piece left hanging: 24%
- 800, Losing exchange: 12%
- 800, Discovered attack: 10%
- 800, Fork: 10%
- 800, Quiet move: 8%
Frequently asked about 800-rated players
Answered for Chess.com blitz 3+0, the choice at the top of the page.
Is 800 a good chess rating?
What percentile is 800 Elo?
How accurate is an 800 rated chess player?
How many blunders does an 800 make per game?
Do 800 rated players blunder more in time trouble?
What mistakes do 800 rated players make?
When in the game do 800 rated players blunder most?
What openings do 800 rated players play?
How does an 800 do against a 900?
What is 800 on Chess.com in Lichess rating?
Is an 800 in blitz as strong as an 800 in rapid?
800 rating everywhere else
This page opens on Chess.com blitz 3+0, and the choice at the top changes every table on it. The same tables and answers for the other five are below.
Chess.com blitz 5+0
What an 800 actually does in Chess.com blitz 5+0
| Measure | 700 | 800 | 900 |
|---|---|---|---|
| Blunders | 18.1 | 16.8 | 15.8 |
| Mistakes | 15.9 | 15.5 | 15.2 |
| Inaccuracies | 11.6 | 11.6 | 12.1 |
| Average centipawn loss | 71.8 | 68.4 | 67.0 |
| Plays the engine's top move | 32% | 32% | 32% |
| Finds the only moveshare of positions with one real answer | 71% | 71% | 72% |
| Game length | 32.6 | 33.4 | 33.8 |
| Live moves per gamemoves played while the game is not already decided | 14.8 | 15.7 | 16.6 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 17% | 16% | 17% |
| Seconds per move | 5.9 | 5.7 | 5.7 |
| Instant movesplayed in two seconds or less | 30% | 31% | 32% |
| Clock left at move 8share of the starting clock | 90% | 91% | 91% |
| Clock left at move 15share of the starting clock | 75% | 76% | 77% |
| Clock left at move 30in games that get there | 43% | 44% | 45% |
| Clock left at move 50in games that get there | 26% | 25% | 26% |
| Moves played inside a scrambleown clock under a tenth | 2.0% | 2.0% | 2.1% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 97% | 97% | 97% |
| Reaches an endgame | 29% | 30% | 30% |
| Capturesper 100 own moves | 26.5 | 26.0 | 25.7 |
| Checksper 100 own moves | 9.8 | 9.2 | 8.7 |
How others play against an 800 in Chess.com blitz 5+0
| Result | 700 | 800 | 900 |
|---|---|---|---|
| How the game goes | |||
| Score against them | 43.9% | 50.0% | 55.5% |
| Converting and defending | |||
| Score after reaching +1 | 62% | 64% | 69% |
| Score after reaching +2 | 68% | 68% | 74% |
| Ever loses from +4 | 22% | 22% | 16% |
| Score from lost positionsgames where their eval fell to minus two | 30% | 30% | 35% |
Each column is how players of that rating do in their games against an 800.
Where an 800 blunders in Chess.com blitz 5+0
| Measure | 700 | 800 | 900 |
|---|---|---|---|
| When in the game | |||
| Opening | 11.3 | 10.4 | 9.1 |
| Middlegame | 23.4 | 21.6 | 20.5 |
| Endgame | 22.2 | 18.5 | 18.4 |
| In what kind of position | |||
| Winning | 19.7 | 19.0 | 18.5 |
| Better | 12.7 | 12.2 | 11.4 |
| Balanced | 11.0 | 10.1 | 9.5 |
| Worse | 14.5 | 13.0 | 12.5 |
| With how much clock left | |||
| Over half | 16.4 | 15.1 | 14.3 |
| 25 to 50% | 26.5 | 24.5 | 23.5 |
| 10 to 25% | 26.5 | 24.4 | 23.8 |
| Under 10% | 31.1 | 31.0 | 26.3 |
| With which piece | |||
| Queen | 21.3 | 21.0 | 19.2 |
| Rook | 22.8 | 21.4 | 19.8 |
| Knight | 18.2 | 15.9 | 15.4 |
| Bishop | 16.0 | 15.0 | 14.4 |
| Pawn | 16.7 | 15.3 | 14.4 |
| King | 16.4 | 14.9 | 14.1 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
How much 800-rated players differ in Chess.com blitz 5+0
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 12.7 | 15.1 | 19.0 | 22.2 |
| Mistakes | 13.0 | 14.3 | 16.5 | 18.3 |
| Inaccuracies | 10.2 | 10.9 | 12.0 | 12.8 |
| Finds the only move | 64% | 68% | 74% | 79% |
| Seconds per move | 3.4s | 4.6s | 6.6s | 8.2s |
| Games in time trouble | 0% | 5% | 23% | 39% |
Each column is a share of 800-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
What separates an 800 from an 1100 in Chess.com blitz 5+0
| Skill, and what trains it | 800 | 1100 | Gap |
|---|---|---|---|
| Opening blundersthe first ten moves of your openings | 10.4 | 7.5 | 28% lower |
| Middlegame blundersa check-captures-threats scan every move | 21.6 | 18.0 | 17% lower |
| Endgame blundersrook endings and king activity | 18.5 | 16.1 | 13% lower |
| Composure after an errorresetting after you drop something | 6.3% | 5.5% | 13% lower |
| Finds the quiet best movepositions where nothing is forcing | 55% | 58% | +3 pts |
| Takes the free materialspotting hanging pieces before anything else | 82% | 85% | +3 pts |
| Finds the forkknight and queen forks, both directions | 47% | 51% | +4 pts |
| Sees the deeper wincalculating past the third move of a line | 33% | 36% | +3 pts |
| Trades down when aheadconverting an advantage by liquidating | 52% | 54% | +2 pts |
| Finds the defensive savedefending worse positions instead of collapsing | 54% | 55% | +1 pt |
What an 800 plays in Chess.com blitz 5+0
As White
| First move | Share | Score |
|---|---|---|
| 1.e4King's Pawn | 66.9% | 51.6% |
| 1.d4Queen's Pawn | 21.7% | 50.9% |
| 1.e3Van't Kruijs | 2.9% | 48.9% |
| Every other move | 9% | n/a |
Against 1.e4
| Reply | Share | Score |
|---|---|---|
| 1...e5Open Game | 54.6% | 46.8% |
| 1...d5Scandinavian Defense | 10.4% | 48.6% |
| 1...c5Sicilian Defense | 8.4% | 49.3% |
| Every other move | 27% | n/a |
Against 1.d4
| Reply | Share | Score |
|---|---|---|
| 1...d5Closed Game | 52.8% | 47.6% |
| 1...e61...e6, usually a French or Queen's Gambit | 11.1% | 49.7% |
| 1...e5Englund Gambit | 8.6% | 45.4% |
| Every other move | 27% | n/a |
What punishes an 800 in Chess.com blitz 5+0
| The idea that refuted the blunder | Share of blunders |
|---|---|
| Piece left hanging | 25% |
| Losing exchange | 13% |
| Discovered attack | 10% |
| Fork | 9% |
| Quiet move | 7% |
Questions about an 800 in Chess.com blitz 5+0
- Chess.com blitz 5+0: Is 800 a good chess rating?
- 800 is a little below the middle as chess ratings go. 75% of Chess.com blitz players are rated below 800, but the middle player there is rated only about 485. The word is for how an 800 plays, not for where it ranks on Chess.com: move for move, an 800 on Chess.com plays like a 1233 on Lichess, where 31% of blitz players are rated lower.
- Chess.com blitz 5+0: What percentile is 800 Elo?
- An 800 rating is about the 75th percentile on Chess.com. 25% of Chess.com blitz players are rated 800 or higher. On Lichess, 4% of blitz players are rated below 800. Every rating side by side: the Chess.com rating guide.
- Chess.com blitz 5+0: How accurate is an 800 rated chess player?
- An 800-rated player plays the engine's top choice on 32% of moves in Chess.com blitz 5+0 and loses 68.4 centipawns per move on average. Going up the ratings, 800 is where the average loss first drops under 70 centipawns a move.
- Chess.com blitz 5+0: How many blunders does an 800 make per game?
- An 800-rated player makes about 2.6 blunders per game in Chess.com blitz 5+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 500 makes about 2.8 and an 1100 about 2.5.
- Chess.com blitz 5+0: Do 800 rated players blunder more in time trouble?
- Yes. With under 10% of the clock left, an 800-rated player blunders 2.1 times as often as with more than half of it. An 800 gets that low on time in 16% of games in Chess.com blitz 5+0. The effect is about the same for an 1100.
- Chess.com blitz 5+0: What mistakes do 800 rated players make?
- 25% of the blunders an 800-rated player makes in Chess.com blitz 5+0 are a piece simply left hanging, the most common kind. That share is 25% at 500 and 22% at 1100. Next come blunders involving a losing exchange, at 13%.
- Chess.com blitz 5+0: When in the game do 800 rated players blunder most?
- An 800-rated player blunders most in the middlegame in Chess.com blitz 5+0: on 21.6 of every 100 live moves there, against 18.5 in the endgame and 10.4 in the opening. It takes until 800 for the rate in the endgame to drop under 20 in every 100 live moves.
- Chess.com blitz 5+0: What openings do 800 rated players play?
- As White in Chess.com blitz 5+0, 66.9% of players rated around 800 open with e4, the King's Pawn, and 21.7% open with d4, the Queen's Pawn. Around 500, e4 is opened by 65.5%, and around 1100 by 63.6%. Against e4, the most common reply is e5, the Open Game, played in 54.6% of games, ahead of d5, the Scandinavian Defense, at 10.4%.
- Chess.com blitz 5+0: How does an 800 do against a 900?
- An 800 scores 44.5% against a 900 in Chess.com blitz 5+0. Against a 700 they score 56.1%.
- Chess.com blitz 5+0: What is 800 on Chess.com in Lichess rating?
- An 800 on Chess.com is about 1233 on Lichess in blitz 5+0, 433 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
- Chess.com blitz 5+0: Is an 800 in blitz as strong as an 800 in rapid?
- No, the blitz players are the stronger. On Chess.com, players rated 800 in blitz 5+0 play about as well, move for move, as players rated 928 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.
Chess.com rapid 10+0
What an 800 actually does in Chess.com rapid 10+0
| Measure | 700 | 800 | 900 |
|---|---|---|---|
| Blunders | 21.2 | 19.2 | 17.7 |
| Mistakes | 15.9 | 15.9 | 15.6 |
| Inaccuracies | 11.1 | 11.2 | 11.6 |
| Average centipawn loss | 75.7 | 70.8 | 68.8 |
| Plays the engine's top move | 31% | 32% | 32% |
| Finds the only moveshare of positions with one real answer | 67% | 69% | 69% |
| Game length | 32.1 | 33.1 | 33.3 |
| Live moves per gamemoves played while the game is not already decided | 13.1 | 13.9 | 14.8 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 6% | 6% | 6% |
| Seconds per move | 8.8 | 8.6 | 8.5 |
| Instant movesplayed in two seconds or less | 20% | 21% | 22% |
| Clock left at move 8share of the starting clock | 92% | 92% | 93% |
| Clock left at move 15share of the starting clock | 81% | 82% | 82% |
| Clock left at move 30in games that get there | 57% | 57% | 58% |
| Clock left at move 50in games that get there | 40% | 41% | 39% |
| Moves played inside a scrambleown clock under a tenth | 1.1% | 1.2% | 1.0% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 96% | 96% | 96% |
| Reaches an endgame | 30% | 31% | 30% |
| Capturesper 100 own moves | 26.7 | 26.3 | 26.0 |
| Checksper 100 own moves | 11.2 | 10.8 | 9.9 |
How others play against an 800 in Chess.com rapid 10+0
| Result | 700 | 800 | 900 |
|---|---|---|---|
| How the game goes | |||
| Score against them | 44.7% | 50.0% | 55.6% |
| Converting and defending | |||
| Score after reaching +1 | 59% | 66% | 70% |
| Score after reaching +2 | 64% | 71% | 75% |
| Ever loses from +4 | 24% | 18% | 15% |
| Score from lost positionsgames where their eval fell to minus two | 25% | 31% | 34% |
Each column is how players of that rating do in their games against an 800.
Where an 800 blunders in Chess.com rapid 10+0
| Measure | 700 | 800 | 900 |
|---|---|---|---|
| When in the game | |||
| Opening | 15.1 | 13.1 | 11.7 |
| Middlegame | 26.9 | 24.7 | 22.5 |
| Endgame | 21.8 | 19.2 | 20.2 |
| In what kind of position | |||
| Winning | 21.6 | 20.3 | 18.9 |
| Better | 15.4 | 14.1 | 13.1 |
| Balanced | 13.2 | 12.2 | 10.9 |
| Worse | 17.2 | 14.9 | 14.1 |
| With how much clock left | |||
| Over half | 20.5 | 18.4 | 16.8 |
| 25 to 50% | 28.6 | 25.5 | 26.2 |
| 10 to 25% | 26.4 | 27.3 | 25.2 |
| Under 10% | 27.7 | 24.9 | 28.7 |
| With which piece | |||
| Queen | 24.9 | 23.1 | 21.6 |
| Rook | 25.1 | 22.5 | 21.1 |
| Knight | 21.7 | 19.6 | 17.6 |
| Bishop | 18.5 | 17.4 | 16.3 |
| Pawn | 20.0 | 17.6 | 16.3 |
| King | 18.8 | 17.1 | 15.6 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
How much 800-rated players differ in Chess.com rapid 10+0
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 15.0 | 17.6 | 21.2 | 23.9 |
| Mistakes | 13.9 | 14.9 | 16.7 | 18.2 |
| Inaccuracies | 9.7 | 10.4 | 11.7 | 12.7 |
| Finds the only move | 62% | 67% | 73% | 78% |
| Seconds per move | 5.1s | 6.9s | 9.8s | 11.9s |
| Games in time trouble | 0% | 1% | 8% | 18% |
Each column is a share of 800-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
What separates an 800 from an 1100 in Chess.com rapid 10+0
| Skill, and what trains it | 800 | 1100 | Gap |
|---|---|---|---|
| Finds the forkknight and queen forks, both directions | 38% | 60% | +22 pts |
| Opening blundersthe first ten moves of your openings | 13.1 | 9.5 | 27% lower |
| Endgame blundersrook endings and king activity | 19.2 | 15.1 | 21% lower |
| Middlegame blundersa check-captures-threats scan every move | 24.7 | 19.5 | 21% lower |
| Composure after an errorresetting after you drop something | 6.8% | 5.7% | 16% lower |
| Finds the quiet best movepositions where nothing is forcing | 52% | 57% | +5 pts |
| Finds the defensive savedefending worse positions instead of collapsing | 53% | 57% | +4 pts |
| Takes the free materialspotting hanging pieces before anything else | 83% | 86% | +3 pts |
| Trades down when aheadconverting an advantage by liquidating | 49% | 52% | +3 pts |
| Sees the deeper wincalculating past the third move of a line | 33% | 34% | +1 pt |
What an 800 plays in Chess.com rapid 10+0
As White
| First move | Share | Score |
|---|---|---|
| 1.e4King's Pawn | 69.0% | 49.2% |
| 1.d4Queen's Pawn | 19.2% | 49.5% |
| 1.e3Van't Kruijs | 3.5% | 48.8% |
| Every other move | 8% | n/a |
Against 1.e4
| Reply | Share | Score |
|---|---|---|
| 1...e5Open Game | 57.7% | 47.0% |
| 1...d5Scandinavian Defense | 12.4% | 44.6% |
| 1...e6French Defense | 7.0% | 46.5% |
| Every other move | 23% | n/a |
Against 1.d4
| Reply | Share | Score |
|---|---|---|
| 1...d5Closed Game | 55.0% | 45.3% |
| 1...e61...e6, usually a French or Queen's Gambit | 10.2% | 46.4% |
| 1...e5Englund Gambit | 8.7% | 47.2% |
| Every other move | 26% | n/a |
What punishes an 800 in Chess.com rapid 10+0
| The idea that refuted the blunder | Share of blunders |
|---|---|
| Piece left hanging | 25% |
| Losing exchange | 12% |
| Discovered attack | 10% |
| Fork | 10% |
| Quiet move | 7% |
Questions about an 800 in Chess.com rapid 10+0
- Chess.com rapid 10+0: Is 800 a good chess rating?
- 800 is in the lower part of the range of chess ratings. 76% of Chess.com rapid players are rated below 800, but the middle player there is rated only about 498. The word is for how an 800 plays, not for where it ranks on Chess.com: move for move, an 800 on Chess.com plays like an 1162 on Lichess, where 29% of rapid players are rated lower.
- Chess.com rapid 10+0: What percentile is 800 Elo?
- An 800 rating is about the 76th percentile on Chess.com. 24% of Chess.com rapid players are rated 800 or higher. On Lichess, 7% of rapid players are rated below 800. Every rating side by side: the Chess.com rating guide.
- Chess.com rapid 10+0: How accurate is an 800 rated chess player?
- An 800-rated player plays the engine's top choice on 32% of moves in Chess.com rapid 10+0 and loses 70.8 centipawns per move on average. Going up the ratings, 800 is where the average loss first drops under 75 centipawns a move.
- Chess.com rapid 10+0: How many blunders does an 800 make per game?
- An 800-rated player makes about 2.7 blunders per game in Chess.com rapid 10+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 500 makes about 2.9 and an 1100 about 2.5.
- Chess.com rapid 10+0: Do 800 rated players blunder more in time trouble?
- A little. With under 10% of the clock left, an 800-rated player blunders 35% more often than with more than half of it. An 800 gets that low on time in 6% of games in Chess.com rapid 10+0. The effect is about the same for an 1100.
- Chess.com rapid 10+0: What mistakes do 800 rated players make?
- 25% of the blunders an 800-rated player makes in Chess.com rapid 10+0 are a piece simply left hanging, the most common kind. That share is 26% at 500 and 23% at 1100. Next come blunders involving a losing exchange, at 12%.
- Chess.com rapid 10+0: When in the game do 800 rated players blunder most?
- An 800-rated player blunders most in the middlegame in Chess.com rapid 10+0: on 24.7 of every 100 live moves there, against 19.2 in the endgame and 13.1 in the opening. It takes until 800 for the rate in the middlegame to drop under 25 in every 100 live moves.
- Chess.com rapid 10+0: What openings do 800 rated players play?
- As White in Chess.com rapid 10+0, 69.0% of players rated around 800 open with e4, the King's Pawn, and 19.2% open with d4, the Queen's Pawn. Around 500, e4 is opened by 68.8%, and around 1100 by 67.3%. Against e4, the most common reply is e5, the Open Game, played in 57.7% of games, ahead of d5, the Scandinavian Defense, at 12.4%.
- Chess.com rapid 10+0: How does an 800 do against a 900?
- An 800 scores 44.4% against a 900 in Chess.com rapid 10+0. Against a 700 they score 55.3%.
- Chess.com rapid 10+0: What is 800 on Chess.com in Lichess rating?
- An 800 on Chess.com is about 1162 on Lichess in rapid 10+0, 362 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
- Chess.com rapid 10+0: Is an 800 in rapid as strong as an 800 in blitz?
- Yes, about the same. On Chess.com, players rated 800 in rapid 10+0 play about as well, move for move, as players rated 818 in blitz 3+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.
Lichess blitz 3+0
What an 800 actually does in Lichess blitz 3+0
| Measure | 700 | 800 | 900 |
|---|---|---|---|
| Blunders | 32.5 | 29.2 | 25.9 |
| Mistakes | 17.0 | 16.8 | 16.5 |
| Inaccuracies | 10.3 | 10.5 | 11.0 |
| Average centipawn loss | 102.6 | 95.3 | 87.8 |
| Plays the engine's top move | 25% | 27% | 28% |
| Finds the only moveshare of positions with one real answer | 55% | 58% | 61% |
| Game length | 27.0 | 27.7 | 29.2 |
| Live moves per gamemoves played while the game is not already decided | 9.0 | 9.8 | 11.0 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 27% | 24% | 25% |
| Seconds per move | 5.0 | 4.8 | 4.7 |
| Instant movesplayed in two seconds or less | 41% | 43% | 45% |
| Clock left at move 8share of the starting clock | 83% | 85% | 86% |
| Clock left at move 15share of the starting clock | 61% | 64% | 66% |
| Clock left at move 30in games that get there | 31% | 31% | 32% |
| Clock left at move 50in games that get there | 19% | 20% | 18% |
| Moves played inside a scrambleown clock under a tenth | 3.4% | 3.0% | 3.3% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 95% | 96% | 96% |
| Reaches an endgame | 23% | 23% | 25% |
| Capturesper 100 own moves | 28.9 | 28.7 | 28.4 |
| Checksper 100 own moves | 11.3 | 11.2 | 10.9 |
How others play against an 800 in Lichess blitz 3+0
| Result | 700 | 800 | 900 |
|---|---|---|---|
| How the game goes | |||
| Score against them | 38.0% | 50.0% | 60.5% |
| Converting and defending | |||
| Score after reaching +1 | 51% | 63% | 71% |
| Score after reaching +2 | 53% | 65% | 73% |
| Ever loses from +4 | 39% | 29% | 20% |
| Score from lost positionsgames where their eval fell to minus two | 27% | 37% | 45% |
Each column is how players of that rating do in their games against an 800.
Where an 800 blunders in Lichess blitz 3+0
| Measure | 700 | 800 | 900 |
|---|---|---|---|
| When in the game | |||
| Opening | 25.3 | 22.3 | 18.9 |
| Middlegame | 41.9 | 37.5 | 33.2 |
| Endgame | 34.6 | 32.4 | 30.0 |
| In what kind of position | |||
| Winning | 30.3 | 28.2 | 25.4 |
| Better | 23.6 | 21.0 | 18.1 |
| Balanced | 20.5 | 18.7 | 16.2 |
| Worse | 24.9 | 22.6 | 19.6 |
| With how much clock left | |||
| Over half | 29.3 | 26.3 | 23.1 |
| 25 to 50% | 41.6 | 38.7 | 34.8 |
| 10 to 25% | 44.4 | 40.2 | 37.5 |
| Under 10% | 50.5 | 46.4 | 42.5 |
| With which piece | |||
| Queen | 39.4 | 35.6 | 30.9 |
| Rook | 40.4 | 35.4 | 31.6 |
| Knight | 33.1 | 30.2 | 26.2 |
| Bishop | 28.4 | 25.7 | 22.9 |
| Pawn | 29.5 | 26.4 | 24.1 |
| King | 30.3 | 26.5 | 23.4 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
How much 800-rated players differ in Lichess blitz 3+0
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 20.4 | 25.4 | 32.5 | 37.9 |
| Mistakes | 14.4 | 15.6 | 17.6 | 19.4 |
| Inaccuracies | 8.0 | 9.3 | 11.3 | 12.6 |
| Finds the only move | 46% | 54% | 64% | 73% |
| Seconds per move | 2.8s | 3.8s | 5.5s | 7.0s |
| Games in time trouble | 0% | 11% | 34% | 52% |
Each column is a share of 800-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
What separates an 800 from an 1100 in Lichess blitz 3+0
| Skill, and what trains it | 800 | 1100 | Gap |
|---|---|---|---|
| Finds the forkknight and queen forks, both directions | 28% | 44% | +16 pts |
| Opening blundersthe first ten moves of your openings | 22.3 | 13.2 | 41% lower |
| Sees the deeper wincalculating past the third move of a line | 24% | 32% | +8 pts |
| Middlegame blundersa check-captures-threats scan every move | 37.5 | 26.9 | 28% lower |
| Trades down when aheadconverting an advantage by liquidating | 40% | 50% | +10 pts |
| Composure after an errorresetting after you drop something | 10.1% | 7.5% | 25% lower |
| Finds the defensive savedefending worse positions instead of collapsing | 41% | 50% | +9 pts |
| Endgame blundersrook endings and king activity | 32.4 | 26.3 | 19% lower |
| Finds the quiet best movepositions where nothing is forcing | 40% | 47% | +7 pts |
| Takes the free materialspotting hanging pieces before anything else | 73% | 79% | +6 pts |
What an 800 plays in Lichess blitz 3+0
As White
| First move | Share | Score |
|---|---|---|
| 1.e4King's Pawn | 64.4% | 51.5% |
| 1.d4Queen's Pawn | 19.4% | 51.2% |
| 1.e3Van't Kruijs | 4.2% | 50.1% |
| Every other move | 12% | n/a |
Against 1.e4
| Reply | Share | Score |
|---|---|---|
| 1...e5Open Game | 57.6% | 49.8% |
| 1...d5Scandinavian Defense | 13.1% | 49.4% |
| 1...e6French Defense | 6.9% | 52.6% |
| Every other move | 22% | n/a |
Against 1.d4
| Reply | Share | Score |
|---|---|---|
| 1...d5Closed Game | 49.6% | 51.5% |
| 1...e5Englund Gambit | 12.7% | 52.1% |
| 1...e61...e6, usually a French or Queen's Gambit | 9.3% | 46.1% |
| Every other move | 28% | n/a |
What punishes an 800 in Lichess blitz 3+0
| The idea that refuted the blunder | Share of blunders |
|---|---|
| Piece left hanging | 28% |
| Losing exchange | 12% |
| Fork | 11% |
| Discovered attack | 11% |
| Pin or skewer | 7% |
Questions about an 800 in Lichess blitz 3+0
- Lichess blitz 3+0: Is 800 a good chess rating?
- 800 is near the bottom of the range of chess ratings. 4% of Lichess blitz players are rated below 800, and the middle player there is rated about 1447. On Chess.com, the same standard of play is rated about 286.
- Lichess blitz 3+0: What percentile is 800 Elo?
- An 800 rating is about the 4th percentile on Lichess. 96% of Lichess blitz players are rated 800 or higher. On Chess.com, 75% of blitz players are rated below 800. Every rating side by side: the Lichess rating guide.
- Lichess blitz 3+0: How accurate is an 800 rated chess player?
- An 800-rated player plays the engine's top choice on 27% of moves in Lichess blitz 3+0 and loses 95.3 centipawns per move on average. Going up the ratings, 800 is where the average loss first drops under 100 centipawns a move.
- Lichess blitz 3+0: How many blunders does an 800 make per game?
- An 800-rated player makes about 2.9 blunders per game in Lichess blitz 3+0, counting a move that loses at least 150 centipawns while the game is not already decided. An 1100 makes about 2.8.
- Lichess blitz 3+0: Do 800 rated players blunder more in time trouble?
- Yes. With under 10% of the clock left, an 800-rated player blunders 1.8 times as often as with more than half of it. An 800 gets that low on time in 24% of games in Lichess blitz 3+0. The effect is bigger higher up: 2.1 times as often for an 1100.
- Lichess blitz 3+0: What mistakes do 800 rated players make?
- 28% of the blunders an 800-rated player makes in Lichess blitz 3+0 are a piece simply left hanging, the most common kind. At 800 that share falls under 30% for the first time. Next come blunders involving a losing exchange, at 12%.
- Lichess blitz 3+0: When in the game do 800 rated players blunder most?
- An 800-rated player blunders most in the middlegame in Lichess blitz 3+0: on 37.5 of every 100 live moves there, against 32.4 in the endgame and 22.3 in the opening.
- Lichess blitz 3+0: What openings do 800 rated players play?
- As White in Lichess blitz 3+0, 64.4% of players rated around 800 open with e4, the King's Pawn, and 19.4% open with d4, the Queen's Pawn. Around 1100, e4 is opened by 64.6%. Against e4, the most common reply is e5, the Open Game, played in 57.6% of games, ahead of d5, the Scandinavian Defense, at 13.1%.
- Lichess blitz 3+0: How does an 800 do against a 900?
- An 800 scores 39.5% against a 900 in Lichess blitz 3+0. Against a 700 they score 62.0%.
- Lichess blitz 3+0: What is 800 on Lichess in Chess.com rating?
- An 800 on Lichess is about 286 on Chess.com in blitz 3+0, 514 points lower. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
- Lichess blitz 3+0: Is an 800 in blitz as strong as an 800 in rapid?
- Yes, about the same. On Lichess, players rated 800 in blitz 3+0 play about as well, move for move, as players rated 814 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.
Lichess blitz 5+0
What an 800 actually does in Lichess blitz 5+0
| Measure | 700 | 800 | 900 |
|---|---|---|---|
| Blunders | 32.0 | 27.4 | 24.5 |
| Mistakes | 16.4 | 16.6 | 16.0 |
| Inaccuracies | 9.9 | 10.4 | 11.2 |
| Average centipawn loss | 97.4 | 89.4 | 84.2 |
| Plays the engine's top move | 26% | 28% | 29% |
| Finds the only moveshare of positions with one real answer | 55% | 61% | 63% |
| Game length | 28.6 | 29.2 | 29.9 |
| Live moves per gamemoves played while the game is not already decided | 9.4 | 10.5 | 11.5 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 16% | 16% | 16% |
| Seconds per move | 6.7 | 6.4 | 6.4 |
| Instant movesplayed in two seconds or less | 31% | 33% | 33% |
| Clock left at move 8share of the starting clock | 87% | 88% | 89% |
| Clock left at move 15share of the starting clock | 69% | 71% | 72% |
| Clock left at move 30in games that get there | 40% | 40% | 42% |
| Clock left at move 50in games that get there | 26% | 26% | 27% |
| Moves played inside a scrambleown clock under a tenth | 2.4% | 2.1% | 1.9% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 94% | 94% | 95% |
| Reaches an endgame | 25% | 26% | 26% |
| Capturesper 100 own moves | 28.0 | 27.9 | 27.7 |
| Checksper 100 own moves | 12.0 | 11.7 | 11.3 |
How others play against an 800 in Lichess blitz 5+0
| Result | 700 | 800 | 900 |
|---|---|---|---|
| How the game goes | |||
| Score against them | 39.5% | 50.0% | 59.3% |
| Converting and defending | |||
| Score after reaching +1 | 54% | 63% | 71% |
| Score after reaching +2 | 57% | 66% | 74% |
| Ever loses from +4 | 32% | 25% | 18% |
| Score from lost positionsgames where their eval fell to minus two | 27% | 34% | 42% |
Each column is how players of that rating do in their games against an 800.
Where an 800 blunders in Lichess blitz 5+0
| Measure | 700 | 800 | 900 |
|---|---|---|---|
| When in the game | |||
| Opening | 25.2 | 20.5 | 17.7 |
| Middlegame | 40.9 | 35.3 | 31.7 |
| Endgame | 30.6 | 28.5 | 26.1 |
| In what kind of position | |||
| Winning | 30.1 | 27.0 | 25.0 |
| Better | 24.6 | 19.6 | 18.0 |
| Balanced | 20.4 | 17.4 | 14.9 |
| Worse | 24.6 | 20.8 | 18.4 |
| With how much clock left | |||
| Over half | 30.3 | 25.5 | 22.7 |
| 25 to 50% | 40.3 | 37.0 | 32.9 |
| 10 to 25% | 40.9 | 33.7 | 34.8 |
| Under 10% | 43.5 | 41.7 | 39.4 |
| With which piece | |||
| Queen | 37.2 | 32.9 | 28.9 |
| Rook | 38.2 | 33.7 | 29.2 |
| Knight | 33.0 | 28.3 | 24.8 |
| Bishop | 28.3 | 24.6 | 22.3 |
| Pawn | 30.2 | 25.1 | 22.8 |
| King | 28.5 | 23.4 | 22.0 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
How much 800-rated players differ in Lichess blitz 5+0
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 20.1 | 24.8 | 30.0 | 34.8 |
| Mistakes | 14.0 | 15.6 | 17.8 | 19.9 |
| Inaccuracies | 8.4 | 9.6 | 11.3 | 12.7 |
| Finds the only move | 49% | 56% | 66% | 74% |
| Seconds per move | 3.2s | 4.9s | 7.7s | 9.9s |
| Games in time trouble | 0% | 5% | 23% | 39% |
Each column is a share of 800-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
What separates an 800 from an 1100 in Lichess blitz 5+0
| Skill, and what trains it | 800 | 1100 | Gap |
|---|---|---|---|
| Opening blundersthe first ten moves of your openings | 20.5 | 12.8 | 38% lower |
| Middlegame blundersa check-captures-threats scan every move | 35.3 | 24.7 | 30% lower |
| Composure after an errorresetting after you drop something | 9.4% | 7.0% | 26% lower |
| Finds the forkknight and queen forks, both directions | 37% | 46% | +9 pts |
| Endgame blundersrook endings and king activity | 28.5 | 22.1 | 22% lower |
| Finds the defensive savedefending worse positions instead of collapsing | 42% | 51% | +9 pts |
| Finds the quiet best movepositions where nothing is forcing | 45% | 52% | +7 pts |
| Trades down when aheadconverting an advantage by liquidating | 43% | 48% | +5 pts |
| Takes the free materialspotting hanging pieces before anything else | 73% | 81% | +8 pts |
| Sees the deeper wincalculating past the third move of a line | 26% | 32% | +6 pts |
What an 800 plays in Lichess blitz 5+0
As White
| First move | Share | Score |
|---|---|---|
| 1.e4King's Pawn | 66.7% | 52.2% |
| 1.d4Queen's Pawn | 19.4% | 51.9% |
| 1.e3Van't Kruijs | 4.0% | 50.9% |
| Every other move | 10% | n/a |
Against 1.e4
| Reply | Share | Score |
|---|---|---|
| 1...e5Open Game | 62.2% | 48.8% |
| 1...d5Scandinavian Defense | 12.1% | 45.3% |
| 1...e6French Defense | 6.4% | 52.7% |
| Every other move | 19% | n/a |
Against 1.d4
| Reply | Share | Score |
|---|---|---|
| 1...d5Closed Game | 54.3% | 48.4% |
| 1...e5Englund Gambit | 11.4% | 55.5% |
| 1...e61...e6, usually a French or Queen's Gambit | 9.0% | 53.1% |
| Every other move | 25% | n/a |
What punishes an 800 in Lichess blitz 5+0
| The idea that refuted the blunder | Share of blunders |
|---|---|
| Piece left hanging | 27% |
| Losing exchange | 12% |
| Discovered attack | 11% |
| Fork | 11% |
| Pin or skewer | 8% |
Questions about an 800 in Lichess blitz 5+0
- Lichess blitz 5+0: Is 800 a good chess rating?
- 800 is near the bottom of the range of chess ratings. 4% of Lichess blitz players are rated below 800, and the middle player there is rated about 1447. On Chess.com, the same standard of play is rated about 292.
- Lichess blitz 5+0: What percentile is 800 Elo?
- An 800 rating is about the 4th percentile on Lichess. 96% of Lichess blitz players are rated 800 or higher. On Chess.com, 75% of blitz players are rated below 800. Every rating side by side: the Lichess rating guide.
- Lichess blitz 5+0: How accurate is an 800 rated chess player?
- An 800-rated player plays the engine's top choice on 28% of moves in Lichess blitz 5+0 and loses 89.4 centipawns per move on average. Going up the ratings, 800 is where the average loss first drops under 90 centipawns a move.
- Lichess blitz 5+0: How many blunders does an 800 make per game?
- An 800-rated player makes about 2.9 blunders per game in Lichess blitz 5+0, counting a move that loses at least 150 centipawns while the game is not already decided. 800 is the first rating to average under 3 blunders a game.
- Lichess blitz 5+0: Do 800 rated players blunder more in time trouble?
- Yes. With under 10% of the clock left, an 800-rated player blunders 1.6 times as often as with more than half of it. An 800 gets that low on time in 16% of games in Lichess blitz 5+0. The effect is about the same for an 1100.
- Lichess blitz 5+0: What mistakes do 800 rated players make?
- 27% of the blunders an 800-rated player makes in Lichess blitz 5+0 are a piece simply left hanging, the most common kind. That share is 25% at 1100. Next come blunders involving a losing exchange, at 12%.
- Lichess blitz 5+0: When in the game do 800 rated players blunder most?
- An 800-rated player blunders most in the middlegame in Lichess blitz 5+0: on 35.3 of every 100 live moves there, against 28.5 in the endgame and 20.5 in the opening.
- Lichess blitz 5+0: What openings do 800 rated players play?
- As White in Lichess blitz 5+0, 66.7% of players rated around 800 open with e4, the King's Pawn, and 19.4% open with d4, the Queen's Pawn. Around 1100, e4 is opened by 67.3%. Against e4, the most common reply is e5, the Open Game, played in 62.2% of games, ahead of d5, the Scandinavian Defense, at 12.1%.
- Lichess blitz 5+0: How does an 800 do against a 900?
- An 800 scores 40.7% against a 900 in Lichess blitz 5+0. Against a 700 they score 60.5%.
- Lichess blitz 5+0: What is 800 on Lichess in Chess.com rating?
- An 800 on Lichess is about 292 on Chess.com in blitz 5+0, 508 points lower. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
- Lichess blitz 5+0: Is an 800 in blitz as strong as an 800 in rapid?
- No, the blitz players are the stronger. On Lichess, players rated 800 in blitz 5+0 play about as well, move for move, as players rated 863 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.
Lichess rapid 10+0
What an 800 actually does in Lichess rapid 10+0
| Measure | 700 | 800 | 900 |
|---|---|---|---|
| Blunders | 34.7 | 30.6 | 26.3 |
| Mistakes | 16.7 | 16.4 | 16.5 |
| Inaccuracies | 9.6 | 10.2 | 10.6 |
| Average centipawn loss | 100.4 | 93.0 | 85.2 |
| Plays the engine's top move | 25% | 27% | 29% |
| Finds the only moveshare of positions with one real answer | 53% | 56% | 62% |
| Game length | 28.4 | 28.4 | 29.3 |
| Live moves per gamemoves played while the game is not already decided | 8.6 | 9.2 | 10.3 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 5% | 5% | 5% |
| Seconds per move | 9.1 | 9.0 | 8.9 |
| Instant movesplayed in two seconds or less | 23% | 23% | 24% |
| Clock left at move 8share of the starting clock | 91% | 91% | 92% |
| Clock left at move 15share of the starting clock | 79% | 79% | 80% |
| Clock left at move 30in games that get there | 57% | 57% | 57% |
| Clock left at move 50in games that get there | 42% | 41% | 40% |
| Moves played inside a scrambleown clock under a tenth | 0.9% | 0.8% | 0.9% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 93% | 94% | 95% |
| Reaches an endgame | 26% | 26% | 26% |
| Capturesper 100 own moves | 27.5 | 27.8 | 27.8 |
| Checksper 100 own moves | 12.7 | 13.1 | 12.6 |
How others play against an 800 in Lichess rapid 10+0
| Result | 700 | 800 | 900 |
|---|---|---|---|
| How the game goes | |||
| Score against them | 38.7% | 50.0% | 60.6% |
| Converting and defending | |||
| Score after reaching +1 | 57% | 66% | 74% |
| Score after reaching +2 | 60% | 69% | 77% |
| Ever loses from +4 | 28% | 20% | 14% |
| Score from lost positionsgames where their eval fell to minus two | 25% | 31% | 38% |
Each column is how players of that rating do in their games against an 800.
Where an 800 blunders in Lichess rapid 10+0
| Measure | 700 | 800 | 900 |
|---|---|---|---|
| When in the game | |||
| Opening | 28.2 | 24.5 | 20.5 |
| Middlegame | 44.5 | 38.9 | 33.8 |
| Endgame | 29.3 | 28.4 | 23.1 |
| In what kind of position | |||
| Winning | 31.1 | 29.2 | 26.2 |
| Better | 26.7 | 22.5 | 20.1 |
| Balanced | 22.0 | 19.5 | 15.7 |
| Worse | 27.7 | 24.2 | 21.5 |
| With how much clock left | |||
| Over half | 34.2 | 29.9 | 25.7 |
| 25 to 50% | 40.8 | 38.5 | 32.8 |
| 10 to 25% | 36.3 | 34.3 | 29.8 |
| Under 10% | 40.0 | 43.6 | 37.5 |
| With which piece | |||
| Queen | 41.4 | 37.2 | 30.8 |
| Rook | 40.4 | 35.9 | 30.7 |
| Knight | 35.4 | 31.5 | 27.7 |
| Bishop | 32.2 | 28.2 | 23.7 |
| Pawn | 31.9 | 28.0 | 24.7 |
| King | 30.1 | 26.0 | 22.4 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
How much 800-rated players differ in Lichess rapid 10+0
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 21.5 | 27.0 | 33.8 | 39.0 |
| Mistakes | 13.9 | 15.4 | 17.3 | 19.0 |
| Inaccuracies | 7.8 | 9.1 | 10.7 | 12.2 |
| Finds the only move | 46% | 52% | 62% | 71% |
| Seconds per move | 4.9s | 6.9s | 10.5s | 12.9s |
| Games in time trouble | 0% | 0% | 7% | 18% |
Each column is a share of 800-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
What separates an 800 from an 1100 in Lichess rapid 10+0
| Skill, and what trains it | 800 | 1100 | Gap |
|---|---|---|---|
| Finds the forkknight and queen forks, both directions | 28% | 42% | +14 pts |
| Sees the deeper wincalculating past the third move of a line | 24% | 33% | +9 pts |
| Opening blundersthe first ten moves of your openings | 24.5 | 14.9 | 39% lower |
| Middlegame blundersa check-captures-threats scan every move | 38.9 | 26.8 | 31% lower |
| Composure after an errorresetting after you drop something | 10.4% | 7.3% | 30% lower |
| Endgame blundersrook endings and king activity | 28.4 | 20.4 | 28% lower |
| Finds the quiet best movepositions where nothing is forcing | 41% | 51% | +10 pts |
| Trades down when aheadconverting an advantage by liquidating | 40% | 50% | +10 pts |
| Finds the defensive savedefending worse positions instead of collapsing | 42% | 49% | +7 pts |
| Takes the free materialspotting hanging pieces before anything else | 70% | 81% | +11 pts |
What an 800 plays in Lichess rapid 10+0
As White
| First move | Share | Score |
|---|---|---|
| 1.e4King's Pawn | 71.1% | 52.4% |
| 1.d4Queen's Pawn | 16.5% | 53.6% |
| 1.e3Van't Kruijs | 4.0% | 50.4% |
| Every other move | 8% | n/a |
Against 1.e4
| Reply | Share | Score |
|---|---|---|
| 1...e5Open Game | 67.7% | 48.4% |
| 1...d5Scandinavian Defense | 9.6% | 46.8% |
| 1...e6French Defense | 5.6% | 50.3% |
| Every other move | 17% | n/a |
Against 1.d4
| Reply | Share | Score |
|---|---|---|
| 1...d5Closed Game | 51.9% | 50.1% |
| 1...e5Englund Gambit | 13.0% | 50.0% |
| 1...e61...e6, usually a French or Queen's Gambit | 10.8% | 48.3% |
| Every other move | 24% | n/a |
What punishes an 800 in Lichess rapid 10+0
| The idea that refuted the blunder | Share of blunders |
|---|---|
| Piece left hanging | 27% |
| Losing exchange | 12% |
| Fork | 11% |
| Discovered attack | 11% |
| Pin or skewer | 8% |
Questions about an 800 in Lichess rapid 10+0
- Lichess rapid 10+0: Is 800 a good chess rating?
- 800 is near the bottom of the range of chess ratings. 7% of Lichess rapid players are rated below 800, and the middle player there is rated about 1379. On Chess.com, the same standard of play is rated about 369.
- Lichess rapid 10+0: What percentile is 800 Elo?
- An 800 rating is about the 7th percentile on Lichess. 93% of Lichess rapid players are rated 800 or higher. On Chess.com, 76% of rapid players are rated below 800. Every rating side by side: the Lichess rating guide.
- Lichess rapid 10+0: How accurate is an 800 rated chess player?
- An 800-rated player plays the engine's top choice on 27% of moves in Lichess rapid 10+0 and loses 93.0 centipawns per move on average. Going up the ratings, 800 is where the average loss first drops under 95 centipawns a move.
- Lichess rapid 10+0: How many blunders does an 800 make per game?
- An 800-rated player makes about 2.8 blunders per game in Lichess rapid 10+0, counting a move that loses at least 150 centipawns while the game is not already decided. 800 is the first rating to average under 3 blunders a game.
- Lichess rapid 10+0: Do 800 rated players blunder more in time trouble?
- A little. With under 10% of the clock left, an 800-rated player blunders 46% more often than with more than half of it. An 800 gets that low on time in 5% of games in Lichess rapid 10+0. The effect is about the same for an 1100.
- Lichess rapid 10+0: What mistakes do 800 rated players make?
- 27% of the blunders an 800-rated player makes in Lichess rapid 10+0 are a piece simply left hanging, the most common kind. That share is 25% at 1100. Next come blunders involving a losing exchange, at 12%.
- Lichess rapid 10+0: When in the game do 800 rated players blunder most?
- An 800-rated player blunders most in the middlegame in Lichess rapid 10+0: on 38.9 of every 100 live moves there, against 28.4 in the endgame and 24.5 in the opening.
- Lichess rapid 10+0: What openings do 800 rated players play?
- As White in Lichess rapid 10+0, 71.1% of players rated around 800 open with e4, the King's Pawn, and 16.5% open with d4, the Queen's Pawn. Around 1100, e4 is opened by 71.7%. Against e4, the most common reply is e5, the Open Game, played in 67.7% of games, ahead of d5, the Scandinavian Defense, at 9.6%.
- Lichess rapid 10+0: How does an 800 do against a 900?
- An 800 scores 39.4% against a 900 in Lichess rapid 10+0. Against a 700 they score 61.3%.
- Lichess rapid 10+0: What is 800 on Lichess in Chess.com rating?
- An 800 on Lichess is about 369 on Chess.com in rapid 10+0, 431 points lower. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
- Lichess rapid 10+0: Is an 800 in rapid as strong as an 800 in blitz?
- Yes, about the same. On Lichess, players rated 800 in rapid 10+0 play about as well, move for move, as players rated 784 in blitz 3+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.