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How good is an 800 chess player?

Rates are per 100 live moves: moves played while the game is not already decided.

What the terms mean
Centipawn.
A hundredth of a pawn, the unit a chess engine scores a position in. Giving up a pawn for nothing costs about 100.
Centipawn loss.
How much worse a move is than the best move in the position. The average (ACPL) counts every move a player makes.
Blunder, mistake, inaccuracy.
A move that loses at least 150 centipawns is a blunder, at least 70 a mistake and at least 40 an inaccuracy. Only live moves are counted.
Only move.
A position where one move is clearly better than every other. “Finds the only move” is how often a player plays it.
Time trouble.
Less than a tenth of the starting time left on the clock. “Games in time trouble” is the share of games in which a player's clock got that low on any move, however the game stood.
Winning, better, balanced, worse.
How the engine scores the position for the player about to move. Balanced is within half a pawn either way, better is up to a pawn and a half ahead, winning is from there up to three pawns ahead, and worse is up to a pawn and a half behind.
+1, +2, +4.
A lead of at least one, two or four pawns by the engine's score. A lost position is one that has fallen two pawns behind or worse.
Percentile.
The share of a site's players who are rated lower. Blitz and rapid players are ranked separately.
Site
Time control

How strong is 800 Elo?

75%of Chess.com blitz players are rated below 800

The top 25%. 5.3% are rated 800 to 899.

18.4blunders per 100 live moves

Chess.com blitz 3+0Chess.com blitz players at each rating
0204050010001500200025003000800Chess.com rating

What an 800 actually does

Measure700800900
Blunders19.418.417.4
Mistakes16.216.115.6
Inaccuracies11.711.912.0
Average centipawn loss75.373.471.8
Plays the engine's top move30%31%31%
Finds the only moveshare of positions with one real answer67%69%70%
Game length32.533.233.6
Live moves per gamemoves played while the game is not already decided14.415.216.0
How they use the clock
Games in time troubleunder a tenth of the clock25%24%22%
Seconds per move4.03.93.8
Instant movesplayed in two seconds or less42%43%45%
Clock left at move 8share of the starting clock89%90%90%
Clock left at move 15share of the starting clock72%73%75%
Clock left at move 30in games that get there36%38%40%
Clock left at move 50in games that get there18%19%20%
Moves played inside a scrambleown clock under a tenth2.9%2.7%2.6%
What the game looks like
Games that end decisivelywon or lost, not drawn97%97%97%
Reaches an endgame30%31%31%
Capturesper 100 own moves26.726.426.2
Checksper 100 own moves9.49.08.7

How others play against an 800

Measure700vs 800800vs 800900vs 800
Score against them45.7%50.0%55.3%
Score after reaching +156%63%66%
Score after reaching +261%67%69%
Ever loses from +430%24%21%
Score from lost positionsgames where their eval fell to minus two30%33%34%

Each column is how players of that rating do in their games against an 800.

Where an 800 blunders

Measure700800900
When in the game
Opening12.111.210.1
Middlegame25.323.722.5
Endgame23.924.121.6
In what kind of position
Winning20.720.320.0
Better14.213.712.6
Balanced11.811.210.2
Worse14.914.513.9
With how much clock left
Over half16.916.115.1
25 to 50%28.727.326.6
10 to 25%30.029.726.7
Under 10%35.931.831.3
With which piece
Queen23.722.621.7
Rook24.123.021.6
Knight18.818.517.5
Bishop17.115.815.3
Pawn18.116.615.5
King18.217.215.4

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

When an 800 blunders most

Blunders per 100 live moves

When in the game

Most in the endgame: 2.2 times as often as in the opening.

  • 800, Opening: 11.2
  • 800, Middlegame: 23.7
  • 800, Endgame: 24.1

In what kind of position

Most when winning: 81% more often than in a balanced game.

  • 800, Winning: 20.3
  • 800, Better: 13.7
  • 800, Balanced: 11.2
  • 800, Worse: 14.5

With how much clock left

Most with under 10% of the clock: 2.0 times as often as with over half the clock.

  • 800, Over half: 16.1
  • 800, 25 to 50%: 27.3
  • 800, 10 to 25%: 29.7
  • 800, Under 10%: 31.8

With which piece

Most on rook moves: 46% more often than on bishop moves.

  • 800, Queen: 22.6
  • 800, Rook: 23.0
  • 800, Knight: 18.5
  • 800, Bishop: 15.8
  • 800, Pawn: 16.6
  • 800, King: 17.2

How much 800-rated players differ

Measure5%25%75%95%
Blunders14.217.020.923.9
Mistakes14.015.217.118.5
Inaccuracies10.311.212.513.5
Finds the only move61%65%73%77%
Seconds per move2.7s3.3s4.3s5.1s
Games in time trouble2%12%33%47%

Each column is a share of 800-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

The move quality range an 800 plays in

650 to 950is how half of 800-rated players play, going by how often they blunder

Nine in ten: 500 to 1300.

Of 100 players rated 800, how many blunder

  • like a 700 or lower37
  • like an 80027
  • like a 900 or higher36

What separates an 800 from an 1100

Skill, and what trains it8001100Gap
Opening blundersthe first ten moves of your openings11.28.326% lower
Endgame blundersrook endings and king activity24.119.918% lower
Middlegame blundersa check-captures-threats scan every move23.720.315% lower
Composure after an errorresetting after you drop something6.7%6.0%10% lower
Finds the quiet best movepositions where nothing is forcing51%53%+2 pts
Takes the free materialspotting hanging pieces before anything else83%85%+2 pts
Sees the deeper wincalculating past the third move of a line29%33%+4 pts
Finds the forkknight and queen forks, both directions40%43%+3 pts
Finds the defensive savedefending worse positions instead of collapsing51%53%+2 pts
Trades down when aheadconverting an advantage by liquidating52%49%no gain

What an 800 plays

As White

  • 1.e4 King's Pawn 63.8%, scores 49.7%
  • 1.d4 Queen's Pawn 21.0%, scores 49.4%
  • 1.e3 Van't Kruijs 4.6%, scores 51.9%
  • every other move 11%

Against 1.e4

  • 1...e5 Open Game 51.9%, scores 47.6%
  • 1...d5 Scandinavian Defense 13.2%, scores 48.1%
  • 1...e6 French Defense 9.4%, scores 47.4%
  • every other move 26%

Against 1.d4

  • 1...d5 Closed Game 47.4%, scores 47.5%
  • 1...e6, usually a French or Queen's Gambit 12.7%, scores 48.0%
  • 1...e5 Englund Gambit 11.1%, scores 49.0%
  • every other move 29%

800 on each site and time control

Played onBlundersMistakesInaccsACPLOnly move
Chess.com blitz 3+018.416.111.973.469%
Chess.com blitz 5+016.815.511.668.471%
Chess.com rapid 10+019.215.911.270.869%
Lichess blitz 3+029.216.810.595.358%
Lichess blitz 5+027.416.610.489.461%
Lichess rapid 10+030.616.410.293.056%

A rating number only means something inside one pool. Chess.com 800 in blitz 3+0 is about 1231 on Lichess. Full conversion tables

What punishes an 800

Share of all blunders, by the idea that refuted them

Most often a piece left hanging: 24% of all blunders, against 26% at 500.

  • 800, Piece left hanging: 24%
  • 800, Losing exchange: 12%
  • 800, Discovered attack: 10%
  • 800, Fork: 10%
  • 800, Quiet move: 8%

Frequently asked about 800-rated players

Answered for Chess.com blitz 3+0, the choice at the top of the page.

Is 800 a good chess rating?

800 is a little below the middle as chess ratings go. 75% of Chess.com blitz players are rated below 800, but the middle player there is rated only about 485. The word is for how an 800 plays, not for where it ranks on Chess.com: move for move, an 800 on Chess.com plays like a 1231 on Lichess, where 31% of blitz players are rated lower.

What percentile is 800 Elo?

An 800 rating is about the 75th percentile on Chess.com. 25% of Chess.com blitz players are rated 800 or higher. On Lichess, 4% of blitz players are rated below 800. Every rating side by side: the Chess.com rating guide.

How accurate is an 800 rated chess player?

An 800-rated player plays the engine's top choice on 31% of moves in Chess.com blitz 3+0 and loses 73.4 centipawns per move on average. Going up the ratings, 800 is where the average loss first drops under 75 centipawns a move.

How many blunders does an 800 make per game?

An 800-rated player makes about 2.8 blunders per game in Chess.com blitz 3+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 500 makes about 3.0 and an 1100 about 2.7.

Do 800 rated players blunder more in time trouble?

Yes. With under 10% of the clock left, an 800-rated player blunders 2.0 times as often as with more than half of it. An 800 gets that low on time in 24% of games in Chess.com blitz 3+0. The effect is about the same for an 1100.

What mistakes do 800 rated players make?

24% of the blunders an 800-rated player makes in Chess.com blitz 3+0 are a piece simply left hanging, the most common kind. That share is 26% at 500 and 23% at 1100. Next come blunders involving a losing exchange, at 12%.

When in the game do 800 rated players blunder most?

An 800-rated player blunders about as often in the endgame as in the middlegame in Chess.com blitz 3+0: on 24.1 and 23.7 of every 100 live moves, against 11.2 in the opening. It takes until 800 for the rate in the middlegame to drop under 25 in every 100 live moves.

What openings do 800 rated players play?

As White in Chess.com blitz 3+0, 63.8% of players rated around 800 open with e4, the King's Pawn, and 21.0% open with d4, the Queen's Pawn. Around 500, e4 is opened by 63.5%, and around 1100 by 62.3%. Against e4, the most common reply is e5, the Open Game, played in 51.9% of games, ahead of d5, the Scandinavian Defense, at 13.2%.

How does an 800 do against a 900?

An 800 scores 44.7% against a 900 in Chess.com blitz 3+0. Against a 700 they score 54.3%.

What is 800 on Chess.com in Lichess rating?

An 800 on Chess.com is about 1231 on Lichess in blitz 3+0, 431 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.

Is an 800 in blitz as strong as an 800 in rapid?

Yes, about the same. On Chess.com, players rated 800 in blitz 3+0 play about as well, move for move, as players rated 788 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.

800 rating everywhere else

This page opens on Chess.com blitz 3+0, and the choice at the top changes every table on it. The same tables and answers for the other five are below.

Chess.com blitz 5+0

What an 800 actually does in Chess.com blitz 5+0

Measure700800900
Blunders18.116.815.8
Mistakes15.915.515.2
Inaccuracies11.611.612.1
Average centipawn loss71.868.467.0
Plays the engine's top move32%32%32%
Finds the only moveshare of positions with one real answer71%71%72%
Game length32.633.433.8
Live moves per gamemoves played while the game is not already decided14.815.716.6
How they use the clock
Games in time troubleunder a tenth of the clock17%16%17%
Seconds per move5.95.75.7
Instant movesplayed in two seconds or less30%31%32%
Clock left at move 8share of the starting clock90%91%91%
Clock left at move 15share of the starting clock75%76%77%
Clock left at move 30in games that get there43%44%45%
Clock left at move 50in games that get there26%25%26%
Moves played inside a scrambleown clock under a tenth2.0%2.0%2.1%
What the game looks like
Games that end decisivelywon or lost, not drawn97%97%97%
Reaches an endgame29%30%30%
Capturesper 100 own moves26.526.025.7
Checksper 100 own moves9.89.28.7

How others play against an 800 in Chess.com blitz 5+0

Result700800900
How the game goes
Score against them43.9%50.0%55.5%
Converting and defending
Score after reaching +162%64%69%
Score after reaching +268%68%74%
Ever loses from +422%22%16%
Score from lost positionsgames where their eval fell to minus two30%30%35%

Each column is how players of that rating do in their games against an 800.

Where an 800 blunders in Chess.com blitz 5+0

Measure700800900
When in the game
Opening11.310.49.1
Middlegame23.421.620.5
Endgame22.218.518.4
In what kind of position
Winning19.719.018.5
Better12.712.211.4
Balanced11.010.19.5
Worse14.513.012.5
With how much clock left
Over half16.415.114.3
25 to 50%26.524.523.5
10 to 25%26.524.423.8
Under 10%31.131.026.3
With which piece
Queen21.321.019.2
Rook22.821.419.8
Knight18.215.915.4
Bishop16.015.014.4
Pawn16.715.314.4
King16.414.914.1

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much 800-rated players differ in Chess.com blitz 5+0

Measure5%25%75%95%
Blunders12.715.119.022.2
Mistakes13.014.316.518.3
Inaccuracies10.210.912.012.8
Finds the only move64%68%74%79%
Seconds per move3.4s4.6s6.6s8.2s
Games in time trouble0%5%23%39%

Each column is a share of 800-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates an 800 from an 1100 in Chess.com blitz 5+0

Skill, and what trains it8001100Gap
Opening blundersthe first ten moves of your openings10.47.528% lower
Middlegame blundersa check-captures-threats scan every move21.618.017% lower
Endgame blundersrook endings and king activity18.516.113% lower
Composure after an errorresetting after you drop something6.3%5.5%13% lower
Finds the quiet best movepositions where nothing is forcing55%58%+3 pts
Takes the free materialspotting hanging pieces before anything else82%85%+3 pts
Finds the forkknight and queen forks, both directions47%51%+4 pts
Sees the deeper wincalculating past the third move of a line33%36%+3 pts
Trades down when aheadconverting an advantage by liquidating52%54%+2 pts
Finds the defensive savedefending worse positions instead of collapsing54%55%+1 pt

What an 800 plays in Chess.com blitz 5+0

As White
First moveShareScore
1.e4King's Pawn66.9%51.6%
1.d4Queen's Pawn21.7%50.9%
1.e3Van't Kruijs2.9%48.9%
Every other move9%n/a
Against 1.e4
ReplyShareScore
1...e5Open Game54.6%46.8%
1...d5Scandinavian Defense10.4%48.6%
1...c5Sicilian Defense8.4%49.3%
Every other move27%n/a
Against 1.d4
ReplyShareScore
1...d5Closed Game52.8%47.6%
1...e61...e6, usually a French or Queen's Gambit11.1%49.7%
1...e5Englund Gambit8.6%45.4%
Every other move27%n/a

What punishes an 800 in Chess.com blitz 5+0

The idea that refuted the blunderShare of blunders
Piece left hanging25%
Losing exchange13%
Discovered attack10%
Fork9%
Quiet move7%

Questions about an 800 in Chess.com blitz 5+0

Chess.com blitz 5+0: Is 800 a good chess rating?
800 is a little below the middle as chess ratings go. 75% of Chess.com blitz players are rated below 800, but the middle player there is rated only about 485. The word is for how an 800 plays, not for where it ranks on Chess.com: move for move, an 800 on Chess.com plays like a 1233 on Lichess, where 31% of blitz players are rated lower.
Chess.com blitz 5+0: What percentile is 800 Elo?
An 800 rating is about the 75th percentile on Chess.com. 25% of Chess.com blitz players are rated 800 or higher. On Lichess, 4% of blitz players are rated below 800. Every rating side by side: the Chess.com rating guide.
Chess.com blitz 5+0: How accurate is an 800 rated chess player?
An 800-rated player plays the engine's top choice on 32% of moves in Chess.com blitz 5+0 and loses 68.4 centipawns per move on average. Going up the ratings, 800 is where the average loss first drops under 70 centipawns a move.
Chess.com blitz 5+0: How many blunders does an 800 make per game?
An 800-rated player makes about 2.6 blunders per game in Chess.com blitz 5+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 500 makes about 2.8 and an 1100 about 2.5.
Chess.com blitz 5+0: Do 800 rated players blunder more in time trouble?
Yes. With under 10% of the clock left, an 800-rated player blunders 2.1 times as often as with more than half of it. An 800 gets that low on time in 16% of games in Chess.com blitz 5+0. The effect is about the same for an 1100.
Chess.com blitz 5+0: What mistakes do 800 rated players make?
25% of the blunders an 800-rated player makes in Chess.com blitz 5+0 are a piece simply left hanging, the most common kind. That share is 25% at 500 and 22% at 1100. Next come blunders involving a losing exchange, at 13%.
Chess.com blitz 5+0: When in the game do 800 rated players blunder most?
An 800-rated player blunders most in the middlegame in Chess.com blitz 5+0: on 21.6 of every 100 live moves there, against 18.5 in the endgame and 10.4 in the opening. It takes until 800 for the rate in the endgame to drop under 20 in every 100 live moves.
Chess.com blitz 5+0: What openings do 800 rated players play?
As White in Chess.com blitz 5+0, 66.9% of players rated around 800 open with e4, the King's Pawn, and 21.7% open with d4, the Queen's Pawn. Around 500, e4 is opened by 65.5%, and around 1100 by 63.6%. Against e4, the most common reply is e5, the Open Game, played in 54.6% of games, ahead of d5, the Scandinavian Defense, at 10.4%.
Chess.com blitz 5+0: How does an 800 do against a 900?
An 800 scores 44.5% against a 900 in Chess.com blitz 5+0. Against a 700 they score 56.1%.
Chess.com blitz 5+0: What is 800 on Chess.com in Lichess rating?
An 800 on Chess.com is about 1233 on Lichess in blitz 5+0, 433 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
Chess.com blitz 5+0: Is an 800 in blitz as strong as an 800 in rapid?
No, the blitz players are the stronger. On Chess.com, players rated 800 in blitz 5+0 play about as well, move for move, as players rated 928 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.

Chess.com rapid 10+0

What an 800 actually does in Chess.com rapid 10+0

Measure700800900
Blunders21.219.217.7
Mistakes15.915.915.6
Inaccuracies11.111.211.6
Average centipawn loss75.770.868.8
Plays the engine's top move31%32%32%
Finds the only moveshare of positions with one real answer67%69%69%
Game length32.133.133.3
Live moves per gamemoves played while the game is not already decided13.113.914.8
How they use the clock
Games in time troubleunder a tenth of the clock6%6%6%
Seconds per move8.88.68.5
Instant movesplayed in two seconds or less20%21%22%
Clock left at move 8share of the starting clock92%92%93%
Clock left at move 15share of the starting clock81%82%82%
Clock left at move 30in games that get there57%57%58%
Clock left at move 50in games that get there40%41%39%
Moves played inside a scrambleown clock under a tenth1.1%1.2%1.0%
What the game looks like
Games that end decisivelywon or lost, not drawn96%96%96%
Reaches an endgame30%31%30%
Capturesper 100 own moves26.726.326.0
Checksper 100 own moves11.210.89.9

How others play against an 800 in Chess.com rapid 10+0

Result700800900
How the game goes
Score against them44.7%50.0%55.6%
Converting and defending
Score after reaching +159%66%70%
Score after reaching +264%71%75%
Ever loses from +424%18%15%
Score from lost positionsgames where their eval fell to minus two25%31%34%

Each column is how players of that rating do in their games against an 800.

Where an 800 blunders in Chess.com rapid 10+0

Measure700800900
When in the game
Opening15.113.111.7
Middlegame26.924.722.5
Endgame21.819.220.2
In what kind of position
Winning21.620.318.9
Better15.414.113.1
Balanced13.212.210.9
Worse17.214.914.1
With how much clock left
Over half20.518.416.8
25 to 50%28.625.526.2
10 to 25%26.427.325.2
Under 10%27.724.928.7
With which piece
Queen24.923.121.6
Rook25.122.521.1
Knight21.719.617.6
Bishop18.517.416.3
Pawn20.017.616.3
King18.817.115.6

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much 800-rated players differ in Chess.com rapid 10+0

Measure5%25%75%95%
Blunders15.017.621.223.9
Mistakes13.914.916.718.2
Inaccuracies9.710.411.712.7
Finds the only move62%67%73%78%
Seconds per move5.1s6.9s9.8s11.9s
Games in time trouble0%1%8%18%

Each column is a share of 800-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates an 800 from an 1100 in Chess.com rapid 10+0

Skill, and what trains it8001100Gap
Finds the forkknight and queen forks, both directions38%60%+22 pts
Opening blundersthe first ten moves of your openings13.19.527% lower
Endgame blundersrook endings and king activity19.215.121% lower
Middlegame blundersa check-captures-threats scan every move24.719.521% lower
Composure after an errorresetting after you drop something6.8%5.7%16% lower
Finds the quiet best movepositions where nothing is forcing52%57%+5 pts
Finds the defensive savedefending worse positions instead of collapsing53%57%+4 pts
Takes the free materialspotting hanging pieces before anything else83%86%+3 pts
Trades down when aheadconverting an advantage by liquidating49%52%+3 pts
Sees the deeper wincalculating past the third move of a line33%34%+1 pt

What an 800 plays in Chess.com rapid 10+0

As White
First moveShareScore
1.e4King's Pawn69.0%49.2%
1.d4Queen's Pawn19.2%49.5%
1.e3Van't Kruijs3.5%48.8%
Every other move8%n/a
Against 1.e4
ReplyShareScore
1...e5Open Game57.7%47.0%
1...d5Scandinavian Defense12.4%44.6%
1...e6French Defense7.0%46.5%
Every other move23%n/a
Against 1.d4
ReplyShareScore
1...d5Closed Game55.0%45.3%
1...e61...e6, usually a French or Queen's Gambit10.2%46.4%
1...e5Englund Gambit8.7%47.2%
Every other move26%n/a

What punishes an 800 in Chess.com rapid 10+0

The idea that refuted the blunderShare of blunders
Piece left hanging25%
Losing exchange12%
Discovered attack10%
Fork10%
Quiet move7%

Questions about an 800 in Chess.com rapid 10+0

Chess.com rapid 10+0: Is 800 a good chess rating?
800 is in the lower part of the range of chess ratings. 76% of Chess.com rapid players are rated below 800, but the middle player there is rated only about 498. The word is for how an 800 plays, not for where it ranks on Chess.com: move for move, an 800 on Chess.com plays like an 1162 on Lichess, where 29% of rapid players are rated lower.
Chess.com rapid 10+0: What percentile is 800 Elo?
An 800 rating is about the 76th percentile on Chess.com. 24% of Chess.com rapid players are rated 800 or higher. On Lichess, 7% of rapid players are rated below 800. Every rating side by side: the Chess.com rating guide.
Chess.com rapid 10+0: How accurate is an 800 rated chess player?
An 800-rated player plays the engine's top choice on 32% of moves in Chess.com rapid 10+0 and loses 70.8 centipawns per move on average. Going up the ratings, 800 is where the average loss first drops under 75 centipawns a move.
Chess.com rapid 10+0: How many blunders does an 800 make per game?
An 800-rated player makes about 2.7 blunders per game in Chess.com rapid 10+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 500 makes about 2.9 and an 1100 about 2.5.
Chess.com rapid 10+0: Do 800 rated players blunder more in time trouble?
A little. With under 10% of the clock left, an 800-rated player blunders 35% more often than with more than half of it. An 800 gets that low on time in 6% of games in Chess.com rapid 10+0. The effect is about the same for an 1100.
Chess.com rapid 10+0: What mistakes do 800 rated players make?
25% of the blunders an 800-rated player makes in Chess.com rapid 10+0 are a piece simply left hanging, the most common kind. That share is 26% at 500 and 23% at 1100. Next come blunders involving a losing exchange, at 12%.
Chess.com rapid 10+0: When in the game do 800 rated players blunder most?
An 800-rated player blunders most in the middlegame in Chess.com rapid 10+0: on 24.7 of every 100 live moves there, against 19.2 in the endgame and 13.1 in the opening. It takes until 800 for the rate in the middlegame to drop under 25 in every 100 live moves.
Chess.com rapid 10+0: What openings do 800 rated players play?
As White in Chess.com rapid 10+0, 69.0% of players rated around 800 open with e4, the King's Pawn, and 19.2% open with d4, the Queen's Pawn. Around 500, e4 is opened by 68.8%, and around 1100 by 67.3%. Against e4, the most common reply is e5, the Open Game, played in 57.7% of games, ahead of d5, the Scandinavian Defense, at 12.4%.
Chess.com rapid 10+0: How does an 800 do against a 900?
An 800 scores 44.4% against a 900 in Chess.com rapid 10+0. Against a 700 they score 55.3%.
Chess.com rapid 10+0: What is 800 on Chess.com in Lichess rating?
An 800 on Chess.com is about 1162 on Lichess in rapid 10+0, 362 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
Chess.com rapid 10+0: Is an 800 in rapid as strong as an 800 in blitz?
Yes, about the same. On Chess.com, players rated 800 in rapid 10+0 play about as well, move for move, as players rated 818 in blitz 3+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.

Lichess blitz 3+0

What an 800 actually does in Lichess blitz 3+0

Measure700800900
Blunders32.529.225.9
Mistakes17.016.816.5
Inaccuracies10.310.511.0
Average centipawn loss102.695.387.8
Plays the engine's top move25%27%28%
Finds the only moveshare of positions with one real answer55%58%61%
Game length27.027.729.2
Live moves per gamemoves played while the game is not already decided9.09.811.0
How they use the clock
Games in time troubleunder a tenth of the clock27%24%25%
Seconds per move5.04.84.7
Instant movesplayed in two seconds or less41%43%45%
Clock left at move 8share of the starting clock83%85%86%
Clock left at move 15share of the starting clock61%64%66%
Clock left at move 30in games that get there31%31%32%
Clock left at move 50in games that get there19%20%18%
Moves played inside a scrambleown clock under a tenth3.4%3.0%3.3%
What the game looks like
Games that end decisivelywon or lost, not drawn95%96%96%
Reaches an endgame23%23%25%
Capturesper 100 own moves28.928.728.4
Checksper 100 own moves11.311.210.9

How others play against an 800 in Lichess blitz 3+0

Result700800900
How the game goes
Score against them38.0%50.0%60.5%
Converting and defending
Score after reaching +151%63%71%
Score after reaching +253%65%73%
Ever loses from +439%29%20%
Score from lost positionsgames where their eval fell to minus two27%37%45%

Each column is how players of that rating do in their games against an 800.

Where an 800 blunders in Lichess blitz 3+0

Measure700800900
When in the game
Opening25.322.318.9
Middlegame41.937.533.2
Endgame34.632.430.0
In what kind of position
Winning30.328.225.4
Better23.621.018.1
Balanced20.518.716.2
Worse24.922.619.6
With how much clock left
Over half29.326.323.1
25 to 50%41.638.734.8
10 to 25%44.440.237.5
Under 10%50.546.442.5
With which piece
Queen39.435.630.9
Rook40.435.431.6
Knight33.130.226.2
Bishop28.425.722.9
Pawn29.526.424.1
King30.326.523.4

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much 800-rated players differ in Lichess blitz 3+0

Measure5%25%75%95%
Blunders20.425.432.537.9
Mistakes14.415.617.619.4
Inaccuracies8.09.311.312.6
Finds the only move46%54%64%73%
Seconds per move2.8s3.8s5.5s7.0s
Games in time trouble0%11%34%52%

Each column is a share of 800-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates an 800 from an 1100 in Lichess blitz 3+0

Skill, and what trains it8001100Gap
Finds the forkknight and queen forks, both directions28%44%+16 pts
Opening blundersthe first ten moves of your openings22.313.241% lower
Sees the deeper wincalculating past the third move of a line24%32%+8 pts
Middlegame blundersa check-captures-threats scan every move37.526.928% lower
Trades down when aheadconverting an advantage by liquidating40%50%+10 pts
Composure after an errorresetting after you drop something10.1%7.5%25% lower
Finds the defensive savedefending worse positions instead of collapsing41%50%+9 pts
Endgame blundersrook endings and king activity32.426.319% lower
Finds the quiet best movepositions where nothing is forcing40%47%+7 pts
Takes the free materialspotting hanging pieces before anything else73%79%+6 pts

What an 800 plays in Lichess blitz 3+0

As White
First moveShareScore
1.e4King's Pawn64.4%51.5%
1.d4Queen's Pawn19.4%51.2%
1.e3Van't Kruijs4.2%50.1%
Every other move12%n/a
Against 1.e4
ReplyShareScore
1...e5Open Game57.6%49.8%
1...d5Scandinavian Defense13.1%49.4%
1...e6French Defense6.9%52.6%
Every other move22%n/a
Against 1.d4
ReplyShareScore
1...d5Closed Game49.6%51.5%
1...e5Englund Gambit12.7%52.1%
1...e61...e6, usually a French or Queen's Gambit9.3%46.1%
Every other move28%n/a

What punishes an 800 in Lichess blitz 3+0

The idea that refuted the blunderShare of blunders
Piece left hanging28%
Losing exchange12%
Fork11%
Discovered attack11%
Pin or skewer7%

Questions about an 800 in Lichess blitz 3+0

Lichess blitz 3+0: Is 800 a good chess rating?
800 is near the bottom of the range of chess ratings. 4% of Lichess blitz players are rated below 800, and the middle player there is rated about 1447. On Chess.com, the same standard of play is rated about 286.
Lichess blitz 3+0: What percentile is 800 Elo?
An 800 rating is about the 4th percentile on Lichess. 96% of Lichess blitz players are rated 800 or higher. On Chess.com, 75% of blitz players are rated below 800. Every rating side by side: the Lichess rating guide.
Lichess blitz 3+0: How accurate is an 800 rated chess player?
An 800-rated player plays the engine's top choice on 27% of moves in Lichess blitz 3+0 and loses 95.3 centipawns per move on average. Going up the ratings, 800 is where the average loss first drops under 100 centipawns a move.
Lichess blitz 3+0: How many blunders does an 800 make per game?
An 800-rated player makes about 2.9 blunders per game in Lichess blitz 3+0, counting a move that loses at least 150 centipawns while the game is not already decided. An 1100 makes about 2.8.
Lichess blitz 3+0: Do 800 rated players blunder more in time trouble?
Yes. With under 10% of the clock left, an 800-rated player blunders 1.8 times as often as with more than half of it. An 800 gets that low on time in 24% of games in Lichess blitz 3+0. The effect is bigger higher up: 2.1 times as often for an 1100.
Lichess blitz 3+0: What mistakes do 800 rated players make?
28% of the blunders an 800-rated player makes in Lichess blitz 3+0 are a piece simply left hanging, the most common kind. At 800 that share falls under 30% for the first time. Next come blunders involving a losing exchange, at 12%.
Lichess blitz 3+0: When in the game do 800 rated players blunder most?
An 800-rated player blunders most in the middlegame in Lichess blitz 3+0: on 37.5 of every 100 live moves there, against 32.4 in the endgame and 22.3 in the opening.
Lichess blitz 3+0: What openings do 800 rated players play?
As White in Lichess blitz 3+0, 64.4% of players rated around 800 open with e4, the King's Pawn, and 19.4% open with d4, the Queen's Pawn. Around 1100, e4 is opened by 64.6%. Against e4, the most common reply is e5, the Open Game, played in 57.6% of games, ahead of d5, the Scandinavian Defense, at 13.1%.
Lichess blitz 3+0: How does an 800 do against a 900?
An 800 scores 39.5% against a 900 in Lichess blitz 3+0. Against a 700 they score 62.0%.
Lichess blitz 3+0: What is 800 on Lichess in Chess.com rating?
An 800 on Lichess is about 286 on Chess.com in blitz 3+0, 514 points lower. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
Lichess blitz 3+0: Is an 800 in blitz as strong as an 800 in rapid?
Yes, about the same. On Lichess, players rated 800 in blitz 3+0 play about as well, move for move, as players rated 814 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.

Lichess blitz 5+0

What an 800 actually does in Lichess blitz 5+0

Measure700800900
Blunders32.027.424.5
Mistakes16.416.616.0
Inaccuracies9.910.411.2
Average centipawn loss97.489.484.2
Plays the engine's top move26%28%29%
Finds the only moveshare of positions with one real answer55%61%63%
Game length28.629.229.9
Live moves per gamemoves played while the game is not already decided9.410.511.5
How they use the clock
Games in time troubleunder a tenth of the clock16%16%16%
Seconds per move6.76.46.4
Instant movesplayed in two seconds or less31%33%33%
Clock left at move 8share of the starting clock87%88%89%
Clock left at move 15share of the starting clock69%71%72%
Clock left at move 30in games that get there40%40%42%
Clock left at move 50in games that get there26%26%27%
Moves played inside a scrambleown clock under a tenth2.4%2.1%1.9%
What the game looks like
Games that end decisivelywon or lost, not drawn94%94%95%
Reaches an endgame25%26%26%
Capturesper 100 own moves28.027.927.7
Checksper 100 own moves12.011.711.3

How others play against an 800 in Lichess blitz 5+0

Result700800900
How the game goes
Score against them39.5%50.0%59.3%
Converting and defending
Score after reaching +154%63%71%
Score after reaching +257%66%74%
Ever loses from +432%25%18%
Score from lost positionsgames where their eval fell to minus two27%34%42%

Each column is how players of that rating do in their games against an 800.

Where an 800 blunders in Lichess blitz 5+0

Measure700800900
When in the game
Opening25.220.517.7
Middlegame40.935.331.7
Endgame30.628.526.1
In what kind of position
Winning30.127.025.0
Better24.619.618.0
Balanced20.417.414.9
Worse24.620.818.4
With how much clock left
Over half30.325.522.7
25 to 50%40.337.032.9
10 to 25%40.933.734.8
Under 10%43.541.739.4
With which piece
Queen37.232.928.9
Rook38.233.729.2
Knight33.028.324.8
Bishop28.324.622.3
Pawn30.225.122.8
King28.523.422.0

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much 800-rated players differ in Lichess blitz 5+0

Measure5%25%75%95%
Blunders20.124.830.034.8
Mistakes14.015.617.819.9
Inaccuracies8.49.611.312.7
Finds the only move49%56%66%74%
Seconds per move3.2s4.9s7.7s9.9s
Games in time trouble0%5%23%39%

Each column is a share of 800-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates an 800 from an 1100 in Lichess blitz 5+0

Skill, and what trains it8001100Gap
Opening blundersthe first ten moves of your openings20.512.838% lower
Middlegame blundersa check-captures-threats scan every move35.324.730% lower
Composure after an errorresetting after you drop something9.4%7.0%26% lower
Finds the forkknight and queen forks, both directions37%46%+9 pts
Endgame blundersrook endings and king activity28.522.122% lower
Finds the defensive savedefending worse positions instead of collapsing42%51%+9 pts
Finds the quiet best movepositions where nothing is forcing45%52%+7 pts
Trades down when aheadconverting an advantage by liquidating43%48%+5 pts
Takes the free materialspotting hanging pieces before anything else73%81%+8 pts
Sees the deeper wincalculating past the third move of a line26%32%+6 pts

What an 800 plays in Lichess blitz 5+0

As White
First moveShareScore
1.e4King's Pawn66.7%52.2%
1.d4Queen's Pawn19.4%51.9%
1.e3Van't Kruijs4.0%50.9%
Every other move10%n/a
Against 1.e4
ReplyShareScore
1...e5Open Game62.2%48.8%
1...d5Scandinavian Defense12.1%45.3%
1...e6French Defense6.4%52.7%
Every other move19%n/a
Against 1.d4
ReplyShareScore
1...d5Closed Game54.3%48.4%
1...e5Englund Gambit11.4%55.5%
1...e61...e6, usually a French or Queen's Gambit9.0%53.1%
Every other move25%n/a

What punishes an 800 in Lichess blitz 5+0

The idea that refuted the blunderShare of blunders
Piece left hanging27%
Losing exchange12%
Discovered attack11%
Fork11%
Pin or skewer8%

Questions about an 800 in Lichess blitz 5+0

Lichess blitz 5+0: Is 800 a good chess rating?
800 is near the bottom of the range of chess ratings. 4% of Lichess blitz players are rated below 800, and the middle player there is rated about 1447. On Chess.com, the same standard of play is rated about 292.
Lichess blitz 5+0: What percentile is 800 Elo?
An 800 rating is about the 4th percentile on Lichess. 96% of Lichess blitz players are rated 800 or higher. On Chess.com, 75% of blitz players are rated below 800. Every rating side by side: the Lichess rating guide.
Lichess blitz 5+0: How accurate is an 800 rated chess player?
An 800-rated player plays the engine's top choice on 28% of moves in Lichess blitz 5+0 and loses 89.4 centipawns per move on average. Going up the ratings, 800 is where the average loss first drops under 90 centipawns a move.
Lichess blitz 5+0: How many blunders does an 800 make per game?
An 800-rated player makes about 2.9 blunders per game in Lichess blitz 5+0, counting a move that loses at least 150 centipawns while the game is not already decided. 800 is the first rating to average under 3 blunders a game.
Lichess blitz 5+0: Do 800 rated players blunder more in time trouble?
Yes. With under 10% of the clock left, an 800-rated player blunders 1.6 times as often as with more than half of it. An 800 gets that low on time in 16% of games in Lichess blitz 5+0. The effect is about the same for an 1100.
Lichess blitz 5+0: What mistakes do 800 rated players make?
27% of the blunders an 800-rated player makes in Lichess blitz 5+0 are a piece simply left hanging, the most common kind. That share is 25% at 1100. Next come blunders involving a losing exchange, at 12%.
Lichess blitz 5+0: When in the game do 800 rated players blunder most?
An 800-rated player blunders most in the middlegame in Lichess blitz 5+0: on 35.3 of every 100 live moves there, against 28.5 in the endgame and 20.5 in the opening.
Lichess blitz 5+0: What openings do 800 rated players play?
As White in Lichess blitz 5+0, 66.7% of players rated around 800 open with e4, the King's Pawn, and 19.4% open with d4, the Queen's Pawn. Around 1100, e4 is opened by 67.3%. Against e4, the most common reply is e5, the Open Game, played in 62.2% of games, ahead of d5, the Scandinavian Defense, at 12.1%.
Lichess blitz 5+0: How does an 800 do against a 900?
An 800 scores 40.7% against a 900 in Lichess blitz 5+0. Against a 700 they score 60.5%.
Lichess blitz 5+0: What is 800 on Lichess in Chess.com rating?
An 800 on Lichess is about 292 on Chess.com in blitz 5+0, 508 points lower. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
Lichess blitz 5+0: Is an 800 in blitz as strong as an 800 in rapid?
No, the blitz players are the stronger. On Lichess, players rated 800 in blitz 5+0 play about as well, move for move, as players rated 863 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.

Lichess rapid 10+0

What an 800 actually does in Lichess rapid 10+0

Measure700800900
Blunders34.730.626.3
Mistakes16.716.416.5
Inaccuracies9.610.210.6
Average centipawn loss100.493.085.2
Plays the engine's top move25%27%29%
Finds the only moveshare of positions with one real answer53%56%62%
Game length28.428.429.3
Live moves per gamemoves played while the game is not already decided8.69.210.3
How they use the clock
Games in time troubleunder a tenth of the clock5%5%5%
Seconds per move9.19.08.9
Instant movesplayed in two seconds or less23%23%24%
Clock left at move 8share of the starting clock91%91%92%
Clock left at move 15share of the starting clock79%79%80%
Clock left at move 30in games that get there57%57%57%
Clock left at move 50in games that get there42%41%40%
Moves played inside a scrambleown clock under a tenth0.9%0.8%0.9%
What the game looks like
Games that end decisivelywon or lost, not drawn93%94%95%
Reaches an endgame26%26%26%
Capturesper 100 own moves27.527.827.8
Checksper 100 own moves12.713.112.6

How others play against an 800 in Lichess rapid 10+0

Result700800900
How the game goes
Score against them38.7%50.0%60.6%
Converting and defending
Score after reaching +157%66%74%
Score after reaching +260%69%77%
Ever loses from +428%20%14%
Score from lost positionsgames where their eval fell to minus two25%31%38%

Each column is how players of that rating do in their games against an 800.

Where an 800 blunders in Lichess rapid 10+0

Measure700800900
When in the game
Opening28.224.520.5
Middlegame44.538.933.8
Endgame29.328.423.1
In what kind of position
Winning31.129.226.2
Better26.722.520.1
Balanced22.019.515.7
Worse27.724.221.5
With how much clock left
Over half34.229.925.7
25 to 50%40.838.532.8
10 to 25%36.334.329.8
Under 10%40.043.637.5
With which piece
Queen41.437.230.8
Rook40.435.930.7
Knight35.431.527.7
Bishop32.228.223.7
Pawn31.928.024.7
King30.126.022.4

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much 800-rated players differ in Lichess rapid 10+0

Measure5%25%75%95%
Blunders21.527.033.839.0
Mistakes13.915.417.319.0
Inaccuracies7.89.110.712.2
Finds the only move46%52%62%71%
Seconds per move4.9s6.9s10.5s12.9s
Games in time trouble0%0%7%18%

Each column is a share of 800-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates an 800 from an 1100 in Lichess rapid 10+0

Skill, and what trains it8001100Gap
Finds the forkknight and queen forks, both directions28%42%+14 pts
Sees the deeper wincalculating past the third move of a line24%33%+9 pts
Opening blundersthe first ten moves of your openings24.514.939% lower
Middlegame blundersa check-captures-threats scan every move38.926.831% lower
Composure after an errorresetting after you drop something10.4%7.3%30% lower
Endgame blundersrook endings and king activity28.420.428% lower
Finds the quiet best movepositions where nothing is forcing41%51%+10 pts
Trades down when aheadconverting an advantage by liquidating40%50%+10 pts
Finds the defensive savedefending worse positions instead of collapsing42%49%+7 pts
Takes the free materialspotting hanging pieces before anything else70%81%+11 pts

What an 800 plays in Lichess rapid 10+0

As White
First moveShareScore
1.e4King's Pawn71.1%52.4%
1.d4Queen's Pawn16.5%53.6%
1.e3Van't Kruijs4.0%50.4%
Every other move8%n/a
Against 1.e4
ReplyShareScore
1...e5Open Game67.7%48.4%
1...d5Scandinavian Defense9.6%46.8%
1...e6French Defense5.6%50.3%
Every other move17%n/a
Against 1.d4
ReplyShareScore
1...d5Closed Game51.9%50.1%
1...e5Englund Gambit13.0%50.0%
1...e61...e6, usually a French or Queen's Gambit10.8%48.3%
Every other move24%n/a

What punishes an 800 in Lichess rapid 10+0

The idea that refuted the blunderShare of blunders
Piece left hanging27%
Losing exchange12%
Fork11%
Discovered attack11%
Pin or skewer8%

Questions about an 800 in Lichess rapid 10+0

Lichess rapid 10+0: Is 800 a good chess rating?
800 is near the bottom of the range of chess ratings. 7% of Lichess rapid players are rated below 800, and the middle player there is rated about 1379. On Chess.com, the same standard of play is rated about 369.
Lichess rapid 10+0: What percentile is 800 Elo?
An 800 rating is about the 7th percentile on Lichess. 93% of Lichess rapid players are rated 800 or higher. On Chess.com, 76% of rapid players are rated below 800. Every rating side by side: the Lichess rating guide.
Lichess rapid 10+0: How accurate is an 800 rated chess player?
An 800-rated player plays the engine's top choice on 27% of moves in Lichess rapid 10+0 and loses 93.0 centipawns per move on average. Going up the ratings, 800 is where the average loss first drops under 95 centipawns a move.
Lichess rapid 10+0: How many blunders does an 800 make per game?
An 800-rated player makes about 2.8 blunders per game in Lichess rapid 10+0, counting a move that loses at least 150 centipawns while the game is not already decided. 800 is the first rating to average under 3 blunders a game.
Lichess rapid 10+0: Do 800 rated players blunder more in time trouble?
A little. With under 10% of the clock left, an 800-rated player blunders 46% more often than with more than half of it. An 800 gets that low on time in 5% of games in Lichess rapid 10+0. The effect is about the same for an 1100.
Lichess rapid 10+0: What mistakes do 800 rated players make?
27% of the blunders an 800-rated player makes in Lichess rapid 10+0 are a piece simply left hanging, the most common kind. That share is 25% at 1100. Next come blunders involving a losing exchange, at 12%.
Lichess rapid 10+0: When in the game do 800 rated players blunder most?
An 800-rated player blunders most in the middlegame in Lichess rapid 10+0: on 38.9 of every 100 live moves there, against 28.4 in the endgame and 24.5 in the opening.
Lichess rapid 10+0: What openings do 800 rated players play?
As White in Lichess rapid 10+0, 71.1% of players rated around 800 open with e4, the King's Pawn, and 16.5% open with d4, the Queen's Pawn. Around 1100, e4 is opened by 71.7%. Against e4, the most common reply is e5, the Open Game, played in 67.7% of games, ahead of d5, the Scandinavian Defense, at 9.6%.
Lichess rapid 10+0: How does an 800 do against a 900?
An 800 scores 39.4% against a 900 in Lichess rapid 10+0. Against a 700 they score 61.3%.
Lichess rapid 10+0: What is 800 on Lichess in Chess.com rating?
An 800 on Lichess is about 369 on Chess.com in rapid 10+0, 431 points lower. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
Lichess rapid 10+0: Is an 800 in rapid as strong as an 800 in blitz?
Yes, about the same. On Lichess, players rated 800 in rapid 10+0 play about as well, move for move, as players rated 784 in blitz 3+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.