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How good is a 2500 chess player?

Rates are per 100 live moves: moves played while the game is not already decided.

What the terms mean
Centipawn.
A hundredth of a pawn, the unit a chess engine scores a position in. Giving up a pawn for nothing costs about 100.
Centipawn loss.
How much worse a move is than the best move in the position. The average (ACPL) counts every move a player makes.
Blunder, mistake, inaccuracy.
A move that loses at least 150 centipawns is a blunder, at least 70 a mistake and at least 40 an inaccuracy. Only live moves are counted.
Only move.
A position where one move is clearly better than every other. “Finds the only move” is how often a player plays it.
Time trouble.
Less than a tenth of the starting time left on the clock. “Games in time trouble” is the share of games in which a player's clock got that low on any move, however the game stood.
Winning, better, balanced, worse.
How the engine scores the position for the player about to move. Balanced is within half a pawn either way, better is up to a pawn and a half ahead, winning is from there up to three pawns ahead, and worse is up to a pawn and a half behind.
+1, +2, +4.
A lead of at least one, two or four pawns by the engine's score. A lost position is one that has fallen two pawns behind or worse.
Percentile.
The share of a site's players who are rated lower. Blitz and rapid players are ranked separately.
Site
Time control

How strong is 2500 Elo?

99.95%of Chess.com blitz players are rated below 2500

The top 0.05%. 0.02% are rated 2500 to 2599.

6.6blunders per 100 live moves

Chess.com blitz 3+0Chess.com blitz players at each rating
02040500100015002000250030002500Chess.com rating

What a 2500 actually does

Measure240025002600
Blunders7.36.66.1
Mistakes9.99.59.1
Inaccuracies9.99.79.4
Average centipawn loss43.440.839.2
Plays the engine's top move41%42%43%
Finds the only moveshare of positions with one real answer83%84%86%
Game length40.841.342.6
Live moves per gamemoves played while the game is not already decided26.227.028.4
How they use the clock
Games in time troubleunder a tenth of the clock35%35%36%
Seconds per move3.63.63.6
Instant movesplayed in two seconds or less56%56%57%
Clock left at move 8share of the starting clock92%92%92%
Clock left at move 15share of the starting clock77%77%77%
Clock left at move 30in games that get there37%38%37%
Clock left at move 50in games that get there14%14%13%
Moves played inside a scrambleown clock under a tenth6.4%6.6%7.2%
What the game looks like
Games that end decisivelywon or lost, not drawn94%93%93%
Reaches an endgame40%40%42%
Capturesper 100 own moves22.822.822.6
Checksper 100 own moves6.76.66.8

How others play against a 2500

Measure2400vs 25002500vs 25002600vs 2500
Score against them43.7%50.0%57.3%
Score after reaching +163%70%74%
Score after reaching +271%77%81%
Ever loses from +415%12%8%
Score from lost positionsgames where their eval fell to minus two22%26%31%

Each column is how players of that rating do in their games against a 2500.

Where a 2500 blunders

Measure240025002600
When in the game
Opening1.81.41.3
Middlegame9.08.27.4
Endgame12.011.210.2
In what kind of position
Winning11.411.29.8
Better4.84.44.0
Balanced4.13.53.3
Worse6.25.65.5
With how much clock left
Over half4.64.13.6
25 to 50%10.59.78.6
10 to 25%13.111.910.9
Under 10%19.017.015.9
With which piece
Queen9.58.97.9
Rook9.38.68.0
Knight6.96.05.5
Bishop6.15.75.4
Pawn6.05.34.9
King7.17.16.2

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

When a 2500 blunders most

Blunders per 100 live moves

When in the game

Most in the endgame: 8.0 times as often as in the opening.

  • 2500, Opening: 1.4
  • 2500, Middlegame: 8.2
  • 2500, Endgame: 11.2

In what kind of position

Most when winning: 3.2 times as often as in a balanced game.

  • 2500, Winning: 11.2
  • 2500, Better: 4.4
  • 2500, Balanced: 3.5
  • 2500, Worse: 5.6

With how much clock left

Most with under 10% of the clock: 4.1 times as often as with over half the clock.

  • 2500, Over half: 4.1
  • 2500, 25 to 50%: 9.7
  • 2500, 10 to 25%: 11.9
  • 2500, Under 10%: 17.0

With which piece

Most on queen moves: 68% more often than on pawn moves.

  • 2500, Queen: 8.9
  • 2500, Rook: 8.6
  • 2500, Knight: 6.0
  • 2500, Bishop: 5.7
  • 2500, Pawn: 5.3
  • 2500, King: 7.1

How much 2500-rated players differ

Measure5%25%75%95%
Blunders5.36.27.48.3
Mistakes8.18.910.211.2
Inaccuracies8.49.110.211.1
Finds the only move80%82%86%88%
Seconds per move2.8s3.2s3.8s4.3s
Games in time trouble14%24%43%56%

Each column is a share of 2500-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

The move quality range a 2500 plays in

2400 to 2600is how half of 2500-rated players play, going by how often they blunder

Nine in ten: 2200 to 2850.

Of 100 players rated 2500, how many blunder

  • like a 2400 or lower25
  • like a 250048
  • like a 2600 or higher27

What separates a 2500 from a 2800

Skill, and what trains it25002800Gap
Opening blundersthe first ten moves of your openings1.40.839% lower
Middlegame blundersa check-captures-threats scan every move8.26.324% lower
Finds the forkknight and queen forks, both directions63%75%+12 pts
Endgame blundersrook endings and king activity11.29.218% lower
Sees the deeper wincalculating past the third move of a line55%61%+6 pts
Composure after an errorresetting after you drop something3.6%3.2%10% lower
Finds the quiet best movepositions where nothing is forcing72%76%+4 pts
Finds the defensive savedefending worse positions instead of collapsing68%72%+4 pts
Trades down when aheadconverting an advantage by liquidating64%67%+3 pts
Takes the free materialspotting hanging pieces before anything else93%95%+2 pts

What a 2500 plays

As White

  • 1.e4 King's Pawn 48.3%, scores 48.0%
  • 1.d4 Queen's Pawn 31.9%, scores 48.5%
  • 1.Nf3 Réti / Zukertort 9.6%, scores 48.7%
  • every other move 10%

Against 1.e4

  • 1...c5 Sicilian Defense 37.9%, scores 46.0%
  • 1...e5 Open Game 20.1%, scores 41.9%
  • 1...c6 Caro-Kann Defense 12.4%, scores 44.3%
  • every other move 30%

Against 1.d4

  • 1...Nf6 Indian Defense 48.6%, scores 40.7%
  • 1...d5 Closed Game 28.9%, scores 42.8%
  • 1...e6, usually a French or Queen's Gambit 4.9%, scores 45.6%
  • every other move 18%

2500 on each site and time control

Played onBlundersMistakesInaccsACPLOnly move
Chess.com blitz 3+06.69.59.740.884%
Chess.com blitz 5+05.48.79.336.287%
Chess.com rapid 10+04.27.48.630.489%
Lichess blitz 3+05.99.19.338.486%
Lichess blitz 5+02500 or higher4.48.08.732.289%
Lichess rapid 10+04.27.28.330.490%

A rating number only means something inside one pool. Chess.com 2500 in blitz 3+0 is about 2387 on Lichess. Full conversion tables

What punishes a 2500

Share of all blunders, by the idea that refuted them

Most often a piece left hanging: 17% of all blunders, against 18% at 2200.

  • 2500, Piece left hanging: 17%
  • 2500, Losing exchange: 12%
  • 2500, Fork: 9%
  • 2500, Discovered attack: 8%
  • 2500, Quiet move: 8%

Frequently asked about 2500-rated players

Answered for Chess.com blitz 3+0, the choice at the top of the page.

Is 2500 a good chess rating?

Yes, 2500 is a very strong chess rating. 99.95% of Chess.com blitz players are rated below 2500, and the middle player there is rated about 485. The word is for how a 2500 plays, not for where it ranks on Chess.com: move for move, a 2500 on Chess.com plays like a 2387 on Lichess, where 99.0% of blitz players are rated lower.

What percentile is 2500 Elo?

A 2500 rating is above the 99th percentile on Chess.com. It is in the top 0.05% of Chess.com blitz players. On Lichess, 99.6% of blitz players are rated below 2500. Every rating side by side: the Chess.com rating guide.

How accurate is a 2500 rated chess player?

A 2500-rated player plays the engine's top choice on 42% of moves in Chess.com blitz 3+0 and loses 40.8 centipawns per move on average. The average loss first drops under 40 centipawns a move at 2600.

How many blunders does a 2500 make per game?

A 2500-rated player makes about 1.8 blunders per game in Chess.com blitz 3+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 2200 makes about 2.0 and a 2800 about 1.7.

Do 2500 rated players blunder more in time trouble?

Yes, a great deal. With under 10% of the clock left, a 2500-rated player blunders 4.1 times as often as with more than half of it. A 2500 gets that low on time in 35% of games in Chess.com blitz 3+0. The effect is bigger higher up: 5.3 times as often for a 2800.

What mistakes do 2500 rated players make?

17% of the blunders a 2500-rated player makes in Chess.com blitz 3+0 are a piece simply left hanging, the most common kind. That share is 18% at 2200 and 17% at 2800. Next come blunders involving a losing exchange, at 12%.

When in the game do 2500 rated players blunder most?

A 2500-rated player blunders most in the endgame in Chess.com blitz 3+0: on 11.2 of every 100 live moves there, against 8.2 in the middlegame and 1.4 in the opening. The endgame is also played on the least clock, so much of that is time pressure rather than weak endgame play.

What openings do 2500 rated players play?

As White in Chess.com blitz 3+0, 48.3% of players rated around 2500 open with e4, the King's Pawn, and 31.9% open with d4, the Queen's Pawn. The King's Pawn is opened less as ratings rise: 53.0% around 2200, 48.1% around 2800. Against e4, the most common reply is c5, the Sicilian Defense, played in 37.9% of games, ahead of e5, the Open Game, at 20.1%.

How does a 2500 do against a 2600?

A 2500 scores 42.7% against a 2600 in Chess.com blitz 3+0. Against a 2400 they score 56.3%.

What is 2500 on Chess.com in Lichess rating?

A 2500 on Chess.com is about 2387 on Lichess in blitz 3+0, 113 points lower. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.

Is a 2500 in blitz as strong as a 2500 in rapid?

No, the blitz players are the weaker. On Chess.com, players rated 2500 in blitz 3+0 play about as well, move for move, as players rated 2176 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.

2500 rating everywhere else

This page opens on Chess.com blitz 3+0, and the choice at the top changes every table on it. The same tables and answers for the other five are below.

Chess.com blitz 5+0

What a 2500 actually does in Chess.com blitz 5+0

Measure24002500
Blunders5.95.4
Mistakes9.58.7
Inaccuracies9.89.3
Average centipawn loss38.536.2
Plays the engine's top move43%44%
Finds the only moveshare of positions with one real answer86%87%
Game length43.045.5
Live moves per gamemoves played while the game is not already decided28.229.9
How they use the clock
Games in time troubleunder a tenth of the clock36%41%
Seconds per move5.95.8
Instant movesplayed in two seconds or less42%45%
Clock left at move 8share of the starting clock92%92%
Clock left at move 15share of the starting clock76%76%
Clock left at move 30in games that get there38%37%
Clock left at move 50in games that get there15%14%
Moves played inside a scrambleown clock under a tenth7.5%9.6%
What the game looks like
Games that end decisivelywon or lost, not drawn92%91%
Reaches an endgame42%48%
Capturesper 100 own moves22.422.0
Checksper 100 own moves6.87.2

How others play against a 2500 in Chess.com blitz 5+0

Result24002500
How the game goes
Score against them39.3%50.0%
Converting and defending
Score after reaching +158%62%
Score after reaching +269%74%
Ever loses from +414%7%
Score from lost positionsgames where their eval fell to minus two19%27%

Each column is how players of that rating do in their games against a 2500.

Where a 2500 blunders in Chess.com blitz 5+0

Measure24002500
When in the game
Opening1.41.0
Middlegame7.26.5
Endgame9.59.2
In what kind of position
Winning9.89.2
Better4.03.4
Balanced3.22.9
Worse5.14.7
With how much clock left
Over half3.63.0
25 to 50%8.27.1
10 to 25%10.49.2
Under 10%15.113.7
With which piece
Queen7.67.2
Rook7.46.7
Knight5.45.0
Bishop4.94.6
Pawn4.94.4
King6.25.9

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much 2500-rated players differ in Chess.com blitz 5+0

Measure5%25%75%95%
Blunders4.45.06.06.8
Mistakes6.97.99.510.7
Inaccuracies7.88.69.710.6
Finds the only move82%85%89%91%
Seconds per move4.7s5.3s6.3s7.0s
Games in time trouble20%29%48%66%

Each column is a share of 2500-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates a 2200 from a 2500 in Chess.com blitz 5+0

Skill, and what trains it22002500Gap
Opening blundersthe first ten moves of your openings2.01.051% lower
Middlegame blundersa check-captures-threats scan every move9.46.531% lower
Sees the deeper wincalculating past the third move of a line51%64%+13 pts
Composure after an errorresetting after you drop something3.7%3.2%15% lower
Endgame blundersrook endings and king activity10.79.214% lower
Finds the defensive savedefending worse positions instead of collapsing66%73%+7 pts
Finds the quiet best movepositions where nothing is forcing70%74%+4 pts
Takes the free materialspotting hanging pieces before anything else93%94%+1 pt
Finds the forkknight and queen forks, both directions59%66%+7 pts
Trades down when aheadconverting an advantage by liquidating65%68%+3 pts

What a 2500 plays in Chess.com blitz 5+0

As White
First moveShareScore
1.e4King's Pawn48.2%48.0%
1.d4Queen's Pawn31.2%47.9%
1.Nf3Réti / Zukertort9.7%48.6%
Every other move11%n/a
Against 1.e4
ReplyShareScore
1...c5Sicilian Defense41.5%44.2%
1...e5Open Game17.7%45.8%
1...c6Caro-Kann Defense12.7%42.3%
Every other move28%n/a
Against 1.d4
ReplyShareScore
1...Nf6Indian Defense57.0%43.1%
1...d5Closed Game26.7%45.5%
1...e61...e6, usually a French or Queen's Gambit3.7%53.8%
Every other move13%n/a

What punishes a 2500 in Chess.com blitz 5+0

The idea that refuted the blunderShare of blunders
Piece left hanging17%
Losing exchange11%
Pawn or promotion9%
Fork9%
Pin or skewer8%

Questions about a 2500 in Chess.com blitz 5+0

Chess.com blitz 5+0: Is 2500 a good chess rating?
Yes, 2500 is a very strong chess rating. 99.95% of Chess.com blitz players are rated below 2500, and the middle player there is rated about 485.
Chess.com blitz 5+0: What percentile is 2500 Elo?
A 2500 rating is above the 99th percentile on Chess.com. It is in the top 0.05% of Chess.com blitz players. On Lichess, 99.6% of blitz players are rated below 2500. Every rating side by side: the Chess.com rating guide.
Chess.com blitz 5+0: How accurate is a 2500 rated chess player?
A 2500-rated player plays the engine's top choice on 44% of moves in Chess.com blitz 5+0 and loses 36.2 centipawns per move on average. A 2200 loses 43.9.
Chess.com blitz 5+0: How many blunders does a 2500 make per game?
A 2500-rated player makes about 1.6 blunders per game in Chess.com blitz 5+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 2200 makes about 1.9.
Chess.com blitz 5+0: Do 2500 rated players blunder more in time trouble?
Yes, a great deal. With under 10% of the clock left, a 2500-rated player blunders 4.6 times as often as with more than half of it. A 2500 gets that low on time in 41% of games in Chess.com blitz 5+0, the first rating at which it is more than 40% of them.
Chess.com blitz 5+0: What mistakes do 2500 rated players make?
17% of the blunders a 2500-rated player makes in Chess.com blitz 5+0 are a piece simply left hanging, the most common kind. That share is 17% at 2200. Blunders involving a pawn or promotion grow at this level: 9%, up from 7% at 2200.
Chess.com blitz 5+0: When in the game do 2500 rated players blunder most?
A 2500-rated player blunders most in the endgame in Chess.com blitz 5+0: on 9.2 of every 100 live moves there, against 6.5 in the middlegame and 1.0 in the opening. The endgame is also played on the least clock, so much of that is time pressure rather than weak endgame play.
Chess.com blitz 5+0: What openings do 2500 rated players play?
As White in Chess.com blitz 5+0, 48.2% of players rated around 2500 open with e4, the King's Pawn, and 31.2% open with d4, the Queen's Pawn. Around 2200, e4 is opened by 53.8%. Against e4, the most common reply is c5, the Sicilian Defense, played in 41.5% of games, ahead of e5, the Open Game, at 17.7%.
Chess.com blitz 5+0: How does a 2500 do against a 2400?
A 2500 scores 60.7% against a 2400 in Chess.com blitz 5+0.
Chess.com blitz 5+0: Is a 2500 in blitz as strong as a 2500 in rapid?
No, the blitz players are the weaker. On Chess.com, players rated 2500 in blitz 5+0 play about as well, move for move, as players rated 2320 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.

Chess.com rapid 10+0

What a 2500 actually does in Chess.com rapid 10+0

Measure240025002600+
Blunders4.94.23.2
Mistakes8.47.46.3
Inaccuracies9.38.67.7
Average centipawn loss34.130.426.2
Plays the engine's top move44%46%49%
Finds the only moveshare of positions with one real answer89%89%92%
Game length42.544.346.3
Live moves per gamemoves played while the game is not already decided28.430.632.8
How they use the clock
Games in time troubleunder a tenth of the clock28%30%31%
Seconds per move10.910.910.6
Instant movesplayed in two seconds or less32%35%38%
Clock left at move 8share of the starting clock94%94%94%
Clock left at move 15share of the starting clock79%78%78%
Clock left at move 30in games that get there42%41%42%
Clock left at move 50in games that get there19%19%19%
Moves played inside a scrambleown clock under a tenth7.7%9.2%9.6%
What the game looks like
Games that end decisivelywon or lost, not drawn91%89%86%
Reaches an endgame39%42%45%
Capturesper 100 own moves22.221.821.5
Checksper 100 own moves6.97.17.4

How others play against a 2500 in Chess.com rapid 10+0

Result240025002600+
How the game goes
Score against them38.8%50.0%66.9%
Converting and defending
Score after reaching +165%73%84%
Score after reaching +276%83%90%
Ever loses from +412%6%2%
Score from lost positionsgames where their eval fell to minus two17%18%30%

Each column is how players of that rating do in their games against a 2500. The 2600+ column is everyone rated 2600 or above.

Where a 2500 blunders in Chess.com rapid 10+0

Measure240025002600+
When in the game
Opening1.10.70.5
Middlegame6.05.13.7
Endgame7.46.45.2
In what kind of position
Winning7.77.05.2
Better3.02.41.6
Balanced2.62.21.5
Worse4.74.33.5
With how much clock left
Over half3.22.51.8
25 to 50%6.96.04.2
10 to 25%7.97.35.1
Under 10%11.69.48.3
With which piece
Queen6.36.14.4
Rook6.25.14.2
Knight4.64.02.9
Bishop4.23.22.6
Pawn4.03.52.5
King4.74.13.3

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much 2500-rated players differ in Chess.com rapid 10+0

Measure5%25%75%95%
Blunders3.13.84.85.5
Mistakes5.86.67.99.1
Inaccuracies7.17.89.09.9
Finds the only move85%88%91%94%
Seconds per move8.2s9.6s11.8s13.3s
Games in time trouble13%19%34%56%

Each column is a share of 2500-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates a 2500 from a 2600+ in Chess.com rapid 10+0

Skill, and what trains it25002600+Gap
Opening blundersthe first ten moves of your openings0.70.535% lower
Middlegame blundersa check-captures-threats scan every move5.13.726% lower
Endgame blundersrook endings and king activity6.45.220% lower
Sees the deeper wincalculating past the third move of a line64%72%+8 pts
Trades down when aheadconverting an advantage by liquidating73%81%+8 pts
Composure after an errorresetting after you drop something2.7%2.5%9% lower
Finds the quiet best movepositions where nothing is forcing80%84%+4 pts
Finds the forkknight and queen forks, both directions80%82%+2 pts
Finds the defensive savedefending worse positions instead of collapsing74%77%+3 pts
Takes the free materialspotting hanging pieces before anything else95%96%+1 pt

What a 2500 plays in Chess.com rapid 10+0

As White
First moveShareScore
1.e4King's Pawn52.3%56.3%
1.d4Queen's Pawn31.3%56.3%
1.Nf3Réti / Zukertort8.8%58.0%
Every other move8%n/a
Against 1.e4
ReplyShareScore
1...c5Sicilian Defense43.8%56.3%
1...e5Open Game22.6%52.1%
1...e6French Defense10.7%56.1%
Every other move23%n/a
Against 1.d4
ReplyShareScore
1...Nf6Indian Defense53.7%56.3%
1...d5Closed Game31.5%57.4%
1...e61...e6, usually a French or Queen's Gambit3.4%47.6%
Every other move12%n/a

What punishes a 2500 in Chess.com rapid 10+0

The idea that refuted the blunderShare of blunders
Piece left hanging14%
Losing exchange10%
Pawn or promotion9%
Discovered attack8%
Fork8%

Questions about a 2500 in Chess.com rapid 10+0

Chess.com rapid 10+0: Is 2500 a good chess rating?
Yes, 2500 is a very strong chess rating. Over 99.99% of Chess.com rapid players are rated below 2500, and the middle player there is rated about 498. The word is for how a 2500 plays, not for where it ranks on Chess.com: move for move, a 2500 on Chess.com plays like a 2492 on Lichess, where 99.8% of rapid players are rated lower.
Chess.com rapid 10+0: What percentile is 2500 Elo?
A 2500 rating is above the 99.99th percentile on Chess.com. Under 0.01% of Chess.com rapid players are rated 2500 or higher. On Lichess, 99.9% of rapid players are rated below 2500. Every rating side by side: the Chess.com rating guide.
Chess.com rapid 10+0: How accurate is a 2500 rated chess player?
A 2500-rated player plays the engine's top choice on 46% of moves in Chess.com rapid 10+0 and loses 30.4 centipawns per move on average. No rating below 2500 plays the engine's top choice on more than 45% of moves.
Chess.com rapid 10+0: How many blunders does a 2500 make per game?
A 2500-rated player makes about 1.3 blunders per game in Chess.com rapid 10+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 2200 makes about 1.6.
Chess.com rapid 10+0: Do 2500 rated players blunder more in time trouble?
Yes, a great deal. With under 10% of the clock left, a 2500-rated player blunders 3.8 times as often as with more than half of it. A 2500 gets that low on time in 30% of games in Chess.com rapid 10+0. The effect is smaller lower down: 2.6 times as often for a 2200.
Chess.com rapid 10+0: What mistakes do 2500 rated players make?
14% of the blunders a 2500-rated player makes in Chess.com rapid 10+0 are a piece simply left hanging, the most common kind. That share is 17% at 2200. Blunders involving a pawn or promotion grow at this level: 9%, up from 7% at 2200.
Chess.com rapid 10+0: When in the game do 2500 rated players blunder most?
A 2500-rated player blunders most in the endgame in Chess.com rapid 10+0: on 6.4 of every 100 live moves there, against 5.1 in the middlegame and 0.7 in the opening. The endgame is also played on the least clock, so much of that is time pressure rather than weak endgame play. It takes until 2500 for the rate in the opening to drop under 1 in every 100 live moves.
Chess.com rapid 10+0: What openings do 2500 rated players play?
As White in Chess.com rapid 10+0, 52.3% of players rated around 2500 open with e4, the King's Pawn, and 31.3% open with d4, the Queen's Pawn. Around 2200, e4 is opened by 58.0%. Against e4, the most common reply is c5, the Sicilian Defense, played in 43.8% of games, ahead of e5, the Open Game, at 22.6%.
Chess.com rapid 10+0: How does a 2500 do against a 2600+?
A 2500 scores 33.1% against a 2600+ in Chess.com rapid 10+0. Against a 2400 they score 61.2%.
Chess.com rapid 10+0: What is 2500 on Chess.com in Lichess rating?
A 2500 on Chess.com is about 2492 on Lichess in rapid 10+0, 8 points lower. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.

Lichess blitz 3+0

What a 2500 actually does in Lichess blitz 3+0

Measure240025002600
Blunders6.55.95.5
Mistakes9.59.18.2
Inaccuracies9.79.38.9
Average centipawn loss40.938.436.5
Plays the engine's top move42%43%45%
Finds the only moveshare of positions with one real answer85%86%86%
Game length41.041.842.9
Live moves per gamemoves played while the game is not already decided27.528.329.7
How they use the clock
Games in time troubleunder a tenth of the clock33%34%36%
Seconds per move3.63.73.6
Instant movesplayed in two seconds or less61%62%63%
Clock left at move 8share of the starting clock93%93%93%
Clock left at move 15share of the starting clock78%77%77%
Clock left at move 30in games that get there38%38%38%
Clock left at move 50in games that get there14%15%14%
Moves played inside a scrambleown clock under a tenth6.4%6.7%7.6%
What the game looks like
Games that end decisivelywon or lost, not drawn93%93%91%
Reaches an endgame40%40%42%
Capturesper 100 own moves23.022.722.3
Checksper 100 own moves6.66.66.7

How others play against a 2500 in Lichess blitz 3+0

Result240025002600
How the game goes
Score against them37.9%50.0%62.6%
Converting and defending
Score after reaching +160%69%78%
Score after reaching +269%76%84%
Ever loses from +416%13%8%
Score from lost positionsgames where their eval fell to minus two17%23%30%

Each column is how players of that rating do in their games against a 2500.

Where a 2500 blunders in Lichess blitz 3+0

Measure240025002600
When in the game
Opening1.41.10.9
Middlegame8.07.26.6
Endgame11.210.19.5
In what kind of position
Winning10.29.59.3
Better4.13.83.4
Balanced3.53.22.9
Worse5.95.55.1
With how much clock left
Over half3.93.43.0
25 to 50%9.38.57.7
10 to 25%12.610.79.8
Under 10%17.616.215.0
With which piece
Queen9.07.87.3
Rook8.67.77.2
Knight5.95.44.9
Bishop5.54.94.7
Pawn5.34.84.2
King6.55.86.0

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much 2500-rated players differ in Lichess blitz 3+0

Measure5%25%75%95%
Blunders4.55.36.47.3
Mistakes7.58.39.710.9
Inaccuracies7.98.69.710.5
Finds the only move82%85%88%90%
Seconds per move3.1s3.4s3.8s4.3s
Games in time trouble18%25%40%52%

Each column is a share of 2500-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates a 2500 from a 2800 in Lichess blitz 3+0

Skill, and what trains it25002800Gap
Opening blundersthe first ten moves of your openings1.10.642% lower
Middlegame blundersa check-captures-threats scan every move7.25.030% lower
Sees the deeper wincalculating past the third move of a line53%67%+14 pts
Endgame blundersrook endings and king activity10.18.219% lower
Composure after an errorresetting after you drop something3.4%2.9%13% lower
Finds the defensive savedefending worse positions instead of collapsing70%75%+5 pts
Finds the quiet best movepositions where nothing is forcing75%79%+4 pts
Trades down when aheadconverting an advantage by liquidating71%73%+2 pts
Finds the forkknight and queen forks, both directions69%71%+2 pts
Takes the free materialspotting hanging pieces before anything else94%95%+1 pt

What a 2500 plays in Lichess blitz 3+0

As White
First moveShareScore
1.e4King's Pawn45.2%49.4%
1.d4Queen's Pawn33.1%51.3%
1.Nf3Réti / Zukertort11.6%52.2%
Every other move10%n/a
Against 1.e4
ReplyShareScore
1...c5Sicilian Defense37.9%43.8%
1...e5Open Game18.6%39.8%
1...e6French Defense13.0%42.6%
Every other move30%n/a
Against 1.d4
ReplyShareScore
1...Nf6Indian Defense50.8%44.4%
1...d5Closed Game27.5%47.9%
1...e61...e6, usually a French or Queen's Gambit4.8%41.9%
Every other move17%n/a

What punishes a 2500 in Lichess blitz 3+0

The idea that refuted the blunderShare of blunders
Piece left hanging17%
Losing exchange11%
Pawn or promotion10%
Fork8%
Quiet move8%

Questions about a 2500 in Lichess blitz 3+0

Lichess blitz 3+0: Is 2500 a good chess rating?
Yes, 2500 is a very strong chess rating. 99.6% of Lichess blitz players are rated below 2500, and the middle player there is rated about 1447. On Chess.com, the same standard of play is rated about 2650.
Lichess blitz 3+0: What percentile is 2500 Elo?
A 2500 rating is above the 99th percentile on Lichess. It is in the top 0.4% of Lichess blitz players. On Chess.com, 99.95% of blitz players are rated below 2500. Every rating side by side: the Lichess rating guide.
Lichess blitz 3+0: How accurate is a 2500 rated chess player?
A 2500-rated player plays the engine's top choice on 43% of moves in Lichess blitz 3+0 and loses 38.4 centipawns per move on average. Going up the ratings, 2500 is where the average loss first drops under 40 centipawns a move.
Lichess blitz 3+0: How many blunders does a 2500 make per game?
A 2500-rated player makes about 1.7 blunders per game in Lichess blitz 3+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 2200 makes about 1.9 and a 2800 about 1.4.
Lichess blitz 3+0: Do 2500 rated players blunder more in time trouble?
Yes, a great deal. With under 10% of the clock left, a 2500-rated player blunders 4.8 times as often as with more than half of it. A 2500 gets that low on time in 34% of games in Lichess blitz 3+0. The effect is bigger higher up: 6.1 times as often for a 2800.
Lichess blitz 3+0: What mistakes do 2500 rated players make?
17% of the blunders a 2500-rated player makes in Lichess blitz 3+0 are a piece simply left hanging, the most common kind. That share is 15% at 2200 and 18% at 2800. Blunders involving a pawn or promotion grow at this level: 10%, up from 7% at 2200.
Lichess blitz 3+0: When in the game do 2500 rated players blunder most?
A 2500-rated player blunders most in the endgame in Lichess blitz 3+0: on 10.1 of every 100 live moves there, against 7.2 in the middlegame and 1.1 in the opening. The endgame is also played on the least clock, so much of that is time pressure rather than weak endgame play.
Lichess blitz 3+0: What openings do 2500 rated players play?
As White in Lichess blitz 3+0, 45.2% of players rated around 2500 open with e4, the King's Pawn, and 33.1% open with d4, the Queen's Pawn. Around 2200, e4 is opened by 49.0%, and around 2800 by 50.1%. Against e4, the most common reply is c5, the Sicilian Defense, played in 37.9% of games, ahead of e5, the Open Game, at 18.6%.
Lichess blitz 3+0: How does a 2500 do against a 2600?
A 2500 scores 37.4% against a 2600 in Lichess blitz 3+0. Against a 2400 they score 62.1%.
Lichess blitz 3+0: What is 2500 on Lichess in Chess.com rating?
A 2500 on Lichess is about 2650 on Chess.com in blitz 3+0, 150 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
Lichess blitz 3+0: Is a 2500 in blitz as strong as a 2500 in rapid?
No, the blitz players are the weaker. On Lichess, players rated 2500 in blitz 3+0 play about as well, move for move, as players rated 2247 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.

Lichess blitz 5+0

What a 2500+ actually does in Lichess blitz 5+0

Measure24002500+
Blunders5.64.4
Mistakes9.18.0
Inaccuracies9.78.7
Average centipawn loss37.132.2
Plays the engine's top move43%46%
Finds the only moveshare of positions with one real answer87%89%
Game length40.942.1
Live moves per gamemoves played while the game is not already decided27.829.1
How they use the clock
Games in time troubleunder a tenth of the clock27%23%
Seconds per move5.85.3
Instant movesplayed in two seconds or less47%51%
Clock left at move 8share of the starting clock94%94%
Clock left at move 15share of the starting clock79%80%
Clock left at move 30in games that get there42%46%
Clock left at move 50in games that get there17%22%
Moves played inside a scrambleown clock under a tenth5.9%5.4%
What the game looks like
Games that end decisivelywon or lost, not drawn91%87%
Reaches an endgame38%39%
Capturesper 100 own moves22.922.6
Checksper 100 own moves6.57.0

How others play against a 2500+ in Lichess blitz 5+0

Result24002500+
How the game goes
Score against them28.9%50.0%
Converting and defending
Score after reaching +154%72%
Score after reaching +269%82%
Ever loses from +414%5%
Score from lost positionsgames where their eval fell to minus two10%17%

Each column is how players of that rating do in their games against a 2500+. The 2500+ column is everyone rated 2500 or above.

Where a 2500+ blunders in Lichess blitz 5+0

Measure24002500+
When in the game
Opening1.10.7
Middlegame7.05.5
Endgame8.87.1
In what kind of position
Winning8.16.4
Better3.82.3
Balanced3.22.2
Worse5.14.8
With how much clock left
Over half3.62.8
25 to 50%8.47.0
10 to 25%10.87.8
Under 10%13.612.7
With which piece
Queen7.56.2
Rook6.95.9
Knight5.24.2
Bishop4.73.8
Pawn4.73.4
King5.84.1

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much players rated 2500 or higher differ in Lichess blitz 5+0

Measure5%25%75%95%
Blunders3.03.94.95.8
Mistakes6.77.58.69.6
Inaccuracies7.68.39.29.9
Finds the only move87%88%90%92%
Seconds per move4.3s4.8s5.7s6.3s
Games in time trouble8%15%29%42%

Each column is a share of players rated 2500 or higher: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates a 2200 from a 2500+ in Lichess blitz 5+0

Skill, and what trains it22002500+Gap
Opening blundersthe first ten moves of your openings1.80.760% lower
Middlegame blundersa check-captures-threats scan every move9.15.540% lower
Endgame blundersrook endings and king activity10.97.135% lower
Composure after an errorresetting after you drop something3.7%2.9%20% lower
Trades down when aheadconverting an advantage by liquidating64%77%+13 pts
Sees the deeper wincalculating past the third move of a line55%64%+9 pts
Finds the quiet best movepositions where nothing is forcing70%80%+10 pts
Takes the free materialspotting hanging pieces before anything else92%95%+3 pts
Finds the forkknight and queen forks, both directions59%78%+19 pts
Finds the defensive savedefending worse positions instead of collapsing69%72%+3 pts

What a 2500+ plays in Lichess blitz 5+0

As White
First moveShareScore
1.e4King's Pawn43.0%68.1%
1.d4Queen's Pawn36.0%68.9%
1.Nf3Réti / Zukertort12.4%68.2%
Every other move9%n/a
Against 1.e4
ReplyShareScore
1...c5Sicilian Defense35.8%62.8%
1...e5Open Game20.9%54.6%
1...e6French Defense15.6%72.6%
Every other move28%n/a
Against 1.d4
ReplyShareScore
1...Nf6Indian Defense58.8%57.8%
1...d5Closed Game24.9%57.9%
1...d6Old Indian move order4.7%61.1%
Every other move12%n/a

What punishes a 2500+ in Lichess blitz 5+0

The idea that refuted the blunderShare of blunders
Piece left hanging15%
Losing exchange12%
Discovered attack9%
Quiet move8%
Pawn or promotion8%

Questions about a 2500+ in Lichess blitz 5+0

Lichess blitz 5+0: Is 2500+ a good chess rating?
Yes, 2500+ is a very strong chess rating. 99.6% of Lichess blitz players are rated below 2500, and the middle player there is rated about 1447.
Lichess blitz 5+0: What percentile is 2500+ Elo?
A 2500+ rating is above the 99th percentile on Lichess. It is in the top 0.4% of Lichess blitz players. On Chess.com, 99.95% of blitz players are rated below 2500. Every rating side by side: the Lichess rating guide.
Lichess blitz 5+0: How accurate is a 2500+ rated chess player?
A player rated 2500 or higher plays the engine's top choice on 46% of moves in Lichess blitz 5+0 and loses 32.2 centipawns per move on average. Going up the ratings, 2500+ is where the average loss first drops under 35 centipawns a move.
Lichess blitz 5+0: How many blunders does a 2500+ make per game?
A player rated 2500 or higher makes about 1.3 blunders per game in Lichess blitz 5+0, counting a move that loses at least 150 centipawns while the game is not already decided. 2500+ is the first rating to average under 1.5 blunders a game.
Lichess blitz 5+0: Do 2500+ rated players blunder more in time trouble?
Yes, a great deal. With under 10% of the clock left, a player rated 2500 or higher blunders 4.5 times as often as with more than half of it. No lower rating goes above four times. A 2500+ gets that low on time in 23% of games in Lichess blitz 5+0.
Lichess blitz 5+0: What mistakes do 2500+ rated players make?
15% of the blunders a player rated 2500 or higher makes in Lichess blitz 5+0 are a piece simply left hanging, the most common kind. That share is 16% at 2200. Next come blunders involving a losing exchange, at 12%.
Lichess blitz 5+0: When in the game do 2500+ rated players blunder most?
A player rated 2500 or higher blunders most in the endgame in Lichess blitz 5+0: on 7.1 of every 100 live moves there, against 5.5 in the middlegame and 0.7 in the opening. The endgame is also played on the least clock, so much of that is time pressure rather than weak endgame play. It takes until 2500 for the rate in the opening to drop under 1 in every 100 live moves.
Lichess blitz 5+0: What openings do 2500+ rated players play?
As White in Lichess blitz 5+0, 43.0% of players rated 2500 or higher open with e4, the King's Pawn, and 36.0% open with d4, the Queen's Pawn. Around 2200, e4 is opened by 50.6%. Against e4, the most common reply is c5, the Sicilian Defense, played in 35.8% of games, ahead of e5, the Open Game, at 20.9%.
Lichess blitz 5+0: How does a 2500+ do against a 2400?
A 2500+ scores 71.1% against a 2400 in Lichess blitz 5+0.

Lichess rapid 10+0

What a 2500 actually does in Lichess rapid 10+0

Measure240025002600+
Blunders4.74.23.5
Mistakes8.27.26.4
Inaccuracies9.08.37.7
Average centipawn loss33.830.427.0
Plays the engine's top move45%47%49%
Finds the only moveshare of positions with one real answer88%90%92%
Game length41.542.944.3
Live moves per gamemoves played while the game is not already decided28.029.330.8
How they use the clock
Games in time troubleunder a tenth of the clock27%28%28%
Seconds per move11.011.110.8
Instant movesplayed in two seconds or less36%38%40%
Clock left at move 8share of the starting clock94%94%94%
Clock left at move 15share of the starting clock79%78%77%
Clock left at move 30in games that get there43%41%41%
Clock left at move 50in games that get there20%20%19%
Moves played inside a scrambleown clock under a tenth7.5%8.2%8.6%
What the game looks like
Games that end decisivelywon or lost, not drawn89%88%86%
Reaches an endgame39%41%44%
Capturesper 100 own moves22.422.122.4
Checksper 100 own moves7.17.37.7

How others play against a 2500 in Lichess rapid 10+0

Result240025002600+
How the game goes
Score against them36.1%50.0%66.4%
Converting and defending
Score after reaching +160%71%83%
Score after reaching +269%80%91%
Ever loses from +412%6%3%
Score from lost positionsgames where their eval fell to minus two13%20%26%

Each column is how players of that rating do in their games against a 2500. The 2600+ column is everyone rated 2600 or above.

Where a 2500 blunders in Lichess rapid 10+0

Measure240025002600+
When in the game
Opening1.00.80.6
Middlegame5.85.24.0
Endgame7.25.96.0
In what kind of position
Winning8.06.75.3
Better2.62.21.8
Balanced2.52.01.7
Worse4.54.33.6
With how much clock left
Over half3.12.62.0
25 to 50%6.75.34.2
10 to 25%8.77.06.1
Under 10%11.011.09.8
With which piece
Queen6.25.74.5
Rook6.05.44.3
Knight4.23.62.9
Bishop4.03.53.0
Pawn4.13.43.0
King4.53.93.8

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much 2500-rated players differ in Lichess rapid 10+0

Measure5%25%75%95%
Blunders3.03.74.65.2
Mistakes5.96.77.78.5
Inaccuracies7.07.78.69.4
Finds the only move87%89%92%94%
Seconds per move8.1s9.6s12.2s13.9s
Games in time trouble6%14%34%64%

Each column is a share of 2500-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates a 2500 from a 2600+ in Lichess rapid 10+0

Skill, and what trains it25002600+Gap
Opening blundersthe first ten moves of your openings0.80.625% lower
Middlegame blundersa check-captures-threats scan every move5.24.022% lower
Composure after an errorresetting after you drop something2.8%2.5%10% lower
Trades down when aheadconverting an advantage by liquidating77%82%+5 pts
Finds the defensive savedefending worse positions instead of collapsing74%77%+3 pts
Finds the quiet best movepositions where nothing is forcing83%85%+2 pts
Finds the forkknight and queen forks, both directions77%85%+8 pts
Sees the deeper wincalculating past the third move of a line69%73%+4 pts
Takes the free materialspotting hanging pieces before anything else96%97%+1 pt
Endgame blundersrook endings and king activity5.96.0no gain

What a 2500 plays in Lichess rapid 10+0

As White
First moveShareScore
1.e4King's Pawn50.0%58.8%
1.d4Queen's Pawn34.1%64.1%
1.Nf3Réti / Zukertort8.7%59.5%
Every other move7%n/a
Against 1.e4
ReplyShareScore
1...c5Sicilian Defense43.3%54.9%
1...e5Open Game18.7%54.3%
1...e6French Defense14.3%58.9%
Every other move24%n/a
Against 1.d4
ReplyShareScore
1...Nf6Indian Defense54.2%48.9%
1...d5Closed Game32.5%56.9%
1...e61...e6, usually a French or Queen's Gambit4.3%63.6%
Every other move9%n/a

What punishes a 2500 in Lichess rapid 10+0

The idea that refuted the blunderShare of blunders
Piece left hanging13%
Losing exchange11%
Pawn or promotion10%
Fork9%
Discovered attack8%

Questions about a 2500 in Lichess rapid 10+0

Lichess rapid 10+0: Is 2500 a good chess rating?
Yes, 2500 is a very strong chess rating. 99.9% of Lichess rapid players are rated below 2500, and the middle player there is rated about 1379.
Lichess rapid 10+0: What percentile is 2500 Elo?
A 2500 rating is above the 99th percentile on Lichess. It is in the top 0.1% of Lichess rapid players. On Chess.com, over 99.99% of rapid players are rated below 2500. Every rating side by side: the Lichess rating guide.
Lichess rapid 10+0: How accurate is a 2500 rated chess player?
A 2500-rated player plays the engine's top choice on 47% of moves in Lichess rapid 10+0 and loses 30.4 centipawns per move on average. No rating below 2500 plays the engine's top choice on more than 45% of moves.
Lichess rapid 10+0: How many blunders does a 2500 make per game?
A 2500-rated player makes about 1.2 blunders per game in Lichess rapid 10+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 2200 makes about 1.6.
Lichess rapid 10+0: Do 2500 rated players blunder more in time trouble?
Yes, a great deal. With under 10% of the clock left, a 2500-rated player blunders 4.2 times as often as with more than half of it. No lower rating goes above four times. A 2500 gets that low on time in 28% of games in Lichess rapid 10+0.
Lichess rapid 10+0: What mistakes do 2500 rated players make?
13% of the blunders a 2500-rated player makes in Lichess rapid 10+0 are a piece simply left hanging, the most common kind. That share is 14% at 2200. Blunders involving a pawn or promotion grow at this level: 10%, up from 6% at 2200.
Lichess rapid 10+0: When in the game do 2500 rated players blunder most?
A 2500-rated player blunders most in the endgame in Lichess rapid 10+0: on 5.9 of every 100 live moves there, against 5.2 in the middlegame and 0.8 in the opening. The endgame is also played on the least clock, so much of that is time pressure rather than weak endgame play. It takes until 2500 for the rate in the opening to drop under 1 in every 100 live moves.
Lichess rapid 10+0: What openings do 2500 rated players play?
As White in Lichess rapid 10+0, 50.0% of players rated around 2500 open with e4, the King's Pawn, and 34.1% open with d4, the Queen's Pawn. Around 2200, e4 is opened by 54.4%. Against e4, the most common reply is c5, the Sicilian Defense, played in 43.3% of games, ahead of e5, the Open Game, at 18.7%.
Lichess rapid 10+0: How does a 2500 do against a 2600+?
A 2500 scores 33.6% against a 2600+ in Lichess rapid 10+0. Against a 2400 they score 63.9%.
Lichess rapid 10+0: What is 2500 on Lichess in Chess.com rating?
A 2500 on Lichess is 2500 or higher on Chess.com in rapid 10+0. That is past the highest Chess.com rating measured here, so there is no closer figure. Every rating converted, both ways: Chess.com vs Lichess ratings.