How good is a 2500 chess player?
Rates are per 100 live moves: moves played while the game is not already decided.
What the terms meanShow less
- Centipawn.
- A hundredth of a pawn, the unit a chess engine scores a position in. Giving up a pawn for nothing costs about 100.
- Centipawn loss.
- How much worse a move is than the best move in the position. The average (ACPL) counts every move a player makes.
- Blunder, mistake, inaccuracy.
- A move that loses at least 150 centipawns is a blunder, at least 70 a mistake and at least 40 an inaccuracy. Only live moves are counted.
- Only move.
- A position where one move is clearly better than every other. “Finds the only move” is how often a player plays it.
- Time trouble.
- Less than a tenth of the starting time left on the clock. “Games in time trouble” is the share of games in which a player's clock got that low on any move, however the game stood.
- Winning, better, balanced, worse.
- How the engine scores the position for the player about to move. Balanced is within half a pawn either way, better is up to a pawn and a half ahead, winning is from there up to three pawns ahead, and worse is up to a pawn and a half behind.
- +1, +2, +4.
- A lead of at least one, two or four pawns by the engine's score. A lost position is one that has fallen two pawns behind or worse.
- Percentile.
- The share of a site's players who are rated lower. Blitz and rapid players are ranked separately.
How strong is 2500 Elo?
99.95%of Chess.com blitz players are rated below 2500
The top 0.05%. 0.02% are rated 2500 to 2599.
6.6blunders per 100 live moves
9.7inaccuracies per 100 live moves
84%of only moves found
35%of games reach time trouble
What a 2500 actually does
| Measure | 2400 | 2500 | 2600 |
|---|---|---|---|
| Blunders | 7.3 | 6.6 | 6.1 |
| Mistakes | 9.9 | 9.5 | 9.1 |
| Inaccuracies | 9.9 | 9.7 | 9.4 |
| Average centipawn loss | 43.4 | 40.8 | 39.2 |
| Plays the engine's top move | 41% | 42% | 43% |
| Finds the only moveshare of positions with one real answer | 83% | 84% | 86% |
| Game length | 40.8 | 41.3 | 42.6 |
| Live moves per gamemoves played while the game is not already decided | 26.2 | 27.0 | 28.4 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 35% | 35% | 36% |
| Seconds per move | 3.6 | 3.6 | 3.6 |
| Instant movesplayed in two seconds or less | 56% | 56% | 57% |
| Clock left at move 8share of the starting clock | 92% | 92% | 92% |
| Clock left at move 15share of the starting clock | 77% | 77% | 77% |
| Clock left at move 30in games that get there | 37% | 38% | 37% |
| Clock left at move 50in games that get there | 14% | 14% | 13% |
| Moves played inside a scrambleown clock under a tenth | 6.4% | 6.6% | 7.2% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 94% | 93% | 93% |
| Reaches an endgame | 40% | 40% | 42% |
| Capturesper 100 own moves | 22.8 | 22.8 | 22.6 |
| Checksper 100 own moves | 6.7 | 6.6 | 6.8 |
How others play against a 2500
| Measure | 2400vs 2500 | 2500vs 2500 | 2600vs 2500 |
|---|---|---|---|
| Score against them | 43.7% | 50.0% | 57.3% |
| Score after reaching +1 | 63% | 70% | 74% |
| Score after reaching +2 | 71% | 77% | 81% |
| Ever loses from +4 | 15% | 12% | 8% |
| Score from lost positionsgames where their eval fell to minus two | 22% | 26% | 31% |
Each column is how players of that rating do in their games against a 2500.
Where a 2500 blunders
| Measure | 2400 | 2500 | 2600 |
|---|---|---|---|
| When in the game | |||
| Opening | 1.8 | 1.4 | 1.3 |
| Middlegame | 9.0 | 8.2 | 7.4 |
| Endgame | 12.0 | 11.2 | 10.2 |
| In what kind of position | |||
| Winning | 11.4 | 11.2 | 9.8 |
| Better | 4.8 | 4.4 | 4.0 |
| Balanced | 4.1 | 3.5 | 3.3 |
| Worse | 6.2 | 5.6 | 5.5 |
| With how much clock left | |||
| Over half | 4.6 | 4.1 | 3.6 |
| 25 to 50% | 10.5 | 9.7 | 8.6 |
| 10 to 25% | 13.1 | 11.9 | 10.9 |
| Under 10% | 19.0 | 17.0 | 15.9 |
| With which piece | |||
| Queen | 9.5 | 8.9 | 7.9 |
| Rook | 9.3 | 8.6 | 8.0 |
| Knight | 6.9 | 6.0 | 5.5 |
| Bishop | 6.1 | 5.7 | 5.4 |
| Pawn | 6.0 | 5.3 | 4.9 |
| King | 7.1 | 7.1 | 6.2 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
When a 2500 blunders most
Blunders per 100 live moves
When in the game
Most in the endgame: 8.0 times as often as in the opening.
- 2500, Opening: 1.4
- 2500, Middlegame: 8.2
- 2500, Endgame: 11.2
In what kind of position
Most when winning: 3.2 times as often as in a balanced game.
- 2500, Winning: 11.2
- 2500, Better: 4.4
- 2500, Balanced: 3.5
- 2500, Worse: 5.6
With how much clock left
Most with under 10% of the clock: 4.1 times as often as with over half the clock.
- 2500, Over half: 4.1
- 2500, 25 to 50%: 9.7
- 2500, 10 to 25%: 11.9
- 2500, Under 10%: 17.0
With which piece
Most on queen moves: 68% more often than on pawn moves.
- 2500, Queen: 8.9
- 2500, Rook: 8.6
- 2500, Knight: 6.0
- 2500, Bishop: 5.7
- 2500, Pawn: 5.3
- 2500, King: 7.1
How much 2500-rated players differ
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 5.3 | 6.2 | 7.4 | 8.3 |
| Mistakes | 8.1 | 8.9 | 10.2 | 11.2 |
| Inaccuracies | 8.4 | 9.1 | 10.2 | 11.1 |
| Finds the only move | 80% | 82% | 86% | 88% |
| Seconds per move | 2.8s | 3.2s | 3.8s | 4.3s |
| Games in time trouble | 14% | 24% | 43% | 56% |
Each column is a share of 2500-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
The move quality range a 2500 plays in
2400 to 2600is how half of 2500-rated players play, going by how often they blunder
Nine in ten: 2200 to 2850.
Of 100 players rated 2500, how many blunder
- like a 2400 or lower25
- like a 250048
- like a 2600 or higher27
What separates a 2500 from a 2800
| Skill, and what trains it | 2500 | 2800 | Gap |
|---|---|---|---|
| Opening blundersthe first ten moves of your openings | 1.4 | 0.8 | 39% lower |
| Middlegame blundersa check-captures-threats scan every move | 8.2 | 6.3 | 24% lower |
| Finds the forkknight and queen forks, both directions | 63% | 75% | +12 pts |
| Endgame blundersrook endings and king activity | 11.2 | 9.2 | 18% lower |
| Sees the deeper wincalculating past the third move of a line | 55% | 61% | +6 pts |
| Composure after an errorresetting after you drop something | 3.6% | 3.2% | 10% lower |
| Finds the quiet best movepositions where nothing is forcing | 72% | 76% | +4 pts |
| Finds the defensive savedefending worse positions instead of collapsing | 68% | 72% | +4 pts |
| Trades down when aheadconverting an advantage by liquidating | 64% | 67% | +3 pts |
| Takes the free materialspotting hanging pieces before anything else | 93% | 95% | +2 pts |
What a 2500 plays
As White
- 1.e4 King's Pawn 48.3%, scores 48.0%
- 1.d4 Queen's Pawn 31.9%, scores 48.5%
- 1.Nf3 Réti / Zukertort 9.6%, scores 48.7%
- every other move 10%
Against 1.e4
- 1...c5 Sicilian Defense 37.9%, scores 46.0%
- 1...e5 Open Game 20.1%, scores 41.9%
- 1...c6 Caro-Kann Defense 12.4%, scores 44.3%
- every other move 30%
Against 1.d4
- 1...Nf6 Indian Defense 48.6%, scores 40.7%
- 1...d5 Closed Game 28.9%, scores 42.8%
- 1...e6, usually a French or Queen's Gambit 4.9%, scores 45.6%
- every other move 18%
2500 on each site and time control
| Played on | Blunders | Mistakes | Inaccs | ACPL | Only move |
|---|---|---|---|---|---|
| Chess.com blitz 3+0 | 6.6 | 9.5 | 9.7 | 40.8 | 84% |
| Chess.com blitz 5+0 | 5.4 | 8.7 | 9.3 | 36.2 | 87% |
| Chess.com rapid 10+0 | 4.2 | 7.4 | 8.6 | 30.4 | 89% |
| Lichess blitz 3+0 | 5.9 | 9.1 | 9.3 | 38.4 | 86% |
| Lichess blitz 5+02500 or higher | 4.4 | 8.0 | 8.7 | 32.2 | 89% |
| Lichess rapid 10+0 | 4.2 | 7.2 | 8.3 | 30.4 | 90% |
A rating number only means something inside one pool. Chess.com 2500 in blitz 3+0 is about 2387 on Lichess. Full conversion tables
What punishes a 2500
Share of all blunders, by the idea that refuted them
Most often a piece left hanging: 17% of all blunders, against 18% at 2200.
- 2500, Piece left hanging: 17%
- 2500, Losing exchange: 12%
- 2500, Fork: 9%
- 2500, Discovered attack: 8%
- 2500, Quiet move: 8%
Frequently asked about 2500-rated players
Answered for Chess.com blitz 3+0, the choice at the top of the page.
Is 2500 a good chess rating?
What percentile is 2500 Elo?
How accurate is a 2500 rated chess player?
How many blunders does a 2500 make per game?
Do 2500 rated players blunder more in time trouble?
What mistakes do 2500 rated players make?
When in the game do 2500 rated players blunder most?
What openings do 2500 rated players play?
How does a 2500 do against a 2600?
What is 2500 on Chess.com in Lichess rating?
Is a 2500 in blitz as strong as a 2500 in rapid?
2500 rating everywhere else
This page opens on Chess.com blitz 3+0, and the choice at the top changes every table on it. The same tables and answers for the other five are below.
Chess.com blitz 5+0
What a 2500 actually does in Chess.com blitz 5+0
| Measure | 2400 | 2500 |
|---|---|---|
| Blunders | 5.9 | 5.4 |
| Mistakes | 9.5 | 8.7 |
| Inaccuracies | 9.8 | 9.3 |
| Average centipawn loss | 38.5 | 36.2 |
| Plays the engine's top move | 43% | 44% |
| Finds the only moveshare of positions with one real answer | 86% | 87% |
| Game length | 43.0 | 45.5 |
| Live moves per gamemoves played while the game is not already decided | 28.2 | 29.9 |
| How they use the clock | ||
| Games in time troubleunder a tenth of the clock | 36% | 41% |
| Seconds per move | 5.9 | 5.8 |
| Instant movesplayed in two seconds or less | 42% | 45% |
| Clock left at move 8share of the starting clock | 92% | 92% |
| Clock left at move 15share of the starting clock | 76% | 76% |
| Clock left at move 30in games that get there | 38% | 37% |
| Clock left at move 50in games that get there | 15% | 14% |
| Moves played inside a scrambleown clock under a tenth | 7.5% | 9.6% |
| What the game looks like | ||
| Games that end decisivelywon or lost, not drawn | 92% | 91% |
| Reaches an endgame | 42% | 48% |
| Capturesper 100 own moves | 22.4 | 22.0 |
| Checksper 100 own moves | 6.8 | 7.2 |
How others play against a 2500 in Chess.com blitz 5+0
| Result | 2400 | 2500 |
|---|---|---|
| How the game goes | ||
| Score against them | 39.3% | 50.0% |
| Converting and defending | ||
| Score after reaching +1 | 58% | 62% |
| Score after reaching +2 | 69% | 74% |
| Ever loses from +4 | 14% | 7% |
| Score from lost positionsgames where their eval fell to minus two | 19% | 27% |
Each column is how players of that rating do in their games against a 2500.
Where a 2500 blunders in Chess.com blitz 5+0
| Measure | 2400 | 2500 |
|---|---|---|
| When in the game | ||
| Opening | 1.4 | 1.0 |
| Middlegame | 7.2 | 6.5 |
| Endgame | 9.5 | 9.2 |
| In what kind of position | ||
| Winning | 9.8 | 9.2 |
| Better | 4.0 | 3.4 |
| Balanced | 3.2 | 2.9 |
| Worse | 5.1 | 4.7 |
| With how much clock left | ||
| Over half | 3.6 | 3.0 |
| 25 to 50% | 8.2 | 7.1 |
| 10 to 25% | 10.4 | 9.2 |
| Under 10% | 15.1 | 13.7 |
| With which piece | ||
| Queen | 7.6 | 7.2 |
| Rook | 7.4 | 6.7 |
| Knight | 5.4 | 5.0 |
| Bishop | 4.9 | 4.6 |
| Pawn | 4.9 | 4.4 |
| King | 6.2 | 5.9 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
How much 2500-rated players differ in Chess.com blitz 5+0
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 4.4 | 5.0 | 6.0 | 6.8 |
| Mistakes | 6.9 | 7.9 | 9.5 | 10.7 |
| Inaccuracies | 7.8 | 8.6 | 9.7 | 10.6 |
| Finds the only move | 82% | 85% | 89% | 91% |
| Seconds per move | 4.7s | 5.3s | 6.3s | 7.0s |
| Games in time trouble | 20% | 29% | 48% | 66% |
Each column is a share of 2500-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
What separates a 2200 from a 2500 in Chess.com blitz 5+0
| Skill, and what trains it | 2200 | 2500 | Gap |
|---|---|---|---|
| Opening blundersthe first ten moves of your openings | 2.0 | 1.0 | 51% lower |
| Middlegame blundersa check-captures-threats scan every move | 9.4 | 6.5 | 31% lower |
| Sees the deeper wincalculating past the third move of a line | 51% | 64% | +13 pts |
| Composure after an errorresetting after you drop something | 3.7% | 3.2% | 15% lower |
| Endgame blundersrook endings and king activity | 10.7 | 9.2 | 14% lower |
| Finds the defensive savedefending worse positions instead of collapsing | 66% | 73% | +7 pts |
| Finds the quiet best movepositions where nothing is forcing | 70% | 74% | +4 pts |
| Takes the free materialspotting hanging pieces before anything else | 93% | 94% | +1 pt |
| Finds the forkknight and queen forks, both directions | 59% | 66% | +7 pts |
| Trades down when aheadconverting an advantage by liquidating | 65% | 68% | +3 pts |
What a 2500 plays in Chess.com blitz 5+0
As White
| First move | Share | Score |
|---|---|---|
| 1.e4King's Pawn | 48.2% | 48.0% |
| 1.d4Queen's Pawn | 31.2% | 47.9% |
| 1.Nf3Réti / Zukertort | 9.7% | 48.6% |
| Every other move | 11% | n/a |
Against 1.e4
| Reply | Share | Score |
|---|---|---|
| 1...c5Sicilian Defense | 41.5% | 44.2% |
| 1...e5Open Game | 17.7% | 45.8% |
| 1...c6Caro-Kann Defense | 12.7% | 42.3% |
| Every other move | 28% | n/a |
Against 1.d4
| Reply | Share | Score |
|---|---|---|
| 1...Nf6Indian Defense | 57.0% | 43.1% |
| 1...d5Closed Game | 26.7% | 45.5% |
| 1...e61...e6, usually a French or Queen's Gambit | 3.7% | 53.8% |
| Every other move | 13% | n/a |
What punishes a 2500 in Chess.com blitz 5+0
| The idea that refuted the blunder | Share of blunders |
|---|---|
| Piece left hanging | 17% |
| Losing exchange | 11% |
| Pawn or promotion | 9% |
| Fork | 9% |
| Pin or skewer | 8% |
Questions about a 2500 in Chess.com blitz 5+0
- Chess.com blitz 5+0: Is 2500 a good chess rating?
- Yes, 2500 is a very strong chess rating. 99.95% of Chess.com blitz players are rated below 2500, and the middle player there is rated about 485.
- Chess.com blitz 5+0: What percentile is 2500 Elo?
- A 2500 rating is above the 99th percentile on Chess.com. It is in the top 0.05% of Chess.com blitz players. On Lichess, 99.6% of blitz players are rated below 2500. Every rating side by side: the Chess.com rating guide.
- Chess.com blitz 5+0: How accurate is a 2500 rated chess player?
- A 2500-rated player plays the engine's top choice on 44% of moves in Chess.com blitz 5+0 and loses 36.2 centipawns per move on average. A 2200 loses 43.9.
- Chess.com blitz 5+0: How many blunders does a 2500 make per game?
- A 2500-rated player makes about 1.6 blunders per game in Chess.com blitz 5+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 2200 makes about 1.9.
- Chess.com blitz 5+0: Do 2500 rated players blunder more in time trouble?
- Yes, a great deal. With under 10% of the clock left, a 2500-rated player blunders 4.6 times as often as with more than half of it. A 2500 gets that low on time in 41% of games in Chess.com blitz 5+0, the first rating at which it is more than 40% of them.
- Chess.com blitz 5+0: What mistakes do 2500 rated players make?
- 17% of the blunders a 2500-rated player makes in Chess.com blitz 5+0 are a piece simply left hanging, the most common kind. That share is 17% at 2200. Blunders involving a pawn or promotion grow at this level: 9%, up from 7% at 2200.
- Chess.com blitz 5+0: When in the game do 2500 rated players blunder most?
- A 2500-rated player blunders most in the endgame in Chess.com blitz 5+0: on 9.2 of every 100 live moves there, against 6.5 in the middlegame and 1.0 in the opening. The endgame is also played on the least clock, so much of that is time pressure rather than weak endgame play.
- Chess.com blitz 5+0: What openings do 2500 rated players play?
- As White in Chess.com blitz 5+0, 48.2% of players rated around 2500 open with e4, the King's Pawn, and 31.2% open with d4, the Queen's Pawn. Around 2200, e4 is opened by 53.8%. Against e4, the most common reply is c5, the Sicilian Defense, played in 41.5% of games, ahead of e5, the Open Game, at 17.7%.
- Chess.com blitz 5+0: How does a 2500 do against a 2400?
- A 2500 scores 60.7% against a 2400 in Chess.com blitz 5+0.
- Chess.com blitz 5+0: Is a 2500 in blitz as strong as a 2500 in rapid?
- No, the blitz players are the weaker. On Chess.com, players rated 2500 in blitz 5+0 play about as well, move for move, as players rated 2320 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.
Chess.com rapid 10+0
What a 2500 actually does in Chess.com rapid 10+0
| Measure | 2400 | 2500 | 2600+ |
|---|---|---|---|
| Blunders | 4.9 | 4.2 | 3.2 |
| Mistakes | 8.4 | 7.4 | 6.3 |
| Inaccuracies | 9.3 | 8.6 | 7.7 |
| Average centipawn loss | 34.1 | 30.4 | 26.2 |
| Plays the engine's top move | 44% | 46% | 49% |
| Finds the only moveshare of positions with one real answer | 89% | 89% | 92% |
| Game length | 42.5 | 44.3 | 46.3 |
| Live moves per gamemoves played while the game is not already decided | 28.4 | 30.6 | 32.8 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 28% | 30% | 31% |
| Seconds per move | 10.9 | 10.9 | 10.6 |
| Instant movesplayed in two seconds or less | 32% | 35% | 38% |
| Clock left at move 8share of the starting clock | 94% | 94% | 94% |
| Clock left at move 15share of the starting clock | 79% | 78% | 78% |
| Clock left at move 30in games that get there | 42% | 41% | 42% |
| Clock left at move 50in games that get there | 19% | 19% | 19% |
| Moves played inside a scrambleown clock under a tenth | 7.7% | 9.2% | 9.6% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 91% | 89% | 86% |
| Reaches an endgame | 39% | 42% | 45% |
| Capturesper 100 own moves | 22.2 | 21.8 | 21.5 |
| Checksper 100 own moves | 6.9 | 7.1 | 7.4 |
How others play against a 2500 in Chess.com rapid 10+0
| Result | 2400 | 2500 | 2600+ |
|---|---|---|---|
| How the game goes | |||
| Score against them | 38.8% | 50.0% | 66.9% |
| Converting and defending | |||
| Score after reaching +1 | 65% | 73% | 84% |
| Score after reaching +2 | 76% | 83% | 90% |
| Ever loses from +4 | 12% | 6% | 2% |
| Score from lost positionsgames where their eval fell to minus two | 17% | 18% | 30% |
Each column is how players of that rating do in their games against a 2500. The 2600+ column is everyone rated 2600 or above.
Where a 2500 blunders in Chess.com rapid 10+0
| Measure | 2400 | 2500 | 2600+ |
|---|---|---|---|
| When in the game | |||
| Opening | 1.1 | 0.7 | 0.5 |
| Middlegame | 6.0 | 5.1 | 3.7 |
| Endgame | 7.4 | 6.4 | 5.2 |
| In what kind of position | |||
| Winning | 7.7 | 7.0 | 5.2 |
| Better | 3.0 | 2.4 | 1.6 |
| Balanced | 2.6 | 2.2 | 1.5 |
| Worse | 4.7 | 4.3 | 3.5 |
| With how much clock left | |||
| Over half | 3.2 | 2.5 | 1.8 |
| 25 to 50% | 6.9 | 6.0 | 4.2 |
| 10 to 25% | 7.9 | 7.3 | 5.1 |
| Under 10% | 11.6 | 9.4 | 8.3 |
| With which piece | |||
| Queen | 6.3 | 6.1 | 4.4 |
| Rook | 6.2 | 5.1 | 4.2 |
| Knight | 4.6 | 4.0 | 2.9 |
| Bishop | 4.2 | 3.2 | 2.6 |
| Pawn | 4.0 | 3.5 | 2.5 |
| King | 4.7 | 4.1 | 3.3 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
How much 2500-rated players differ in Chess.com rapid 10+0
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 3.1 | 3.8 | 4.8 | 5.5 |
| Mistakes | 5.8 | 6.6 | 7.9 | 9.1 |
| Inaccuracies | 7.1 | 7.8 | 9.0 | 9.9 |
| Finds the only move | 85% | 88% | 91% | 94% |
| Seconds per move | 8.2s | 9.6s | 11.8s | 13.3s |
| Games in time trouble | 13% | 19% | 34% | 56% |
Each column is a share of 2500-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
What separates a 2500 from a 2600+ in Chess.com rapid 10+0
| Skill, and what trains it | 2500 | 2600+ | Gap |
|---|---|---|---|
| Opening blundersthe first ten moves of your openings | 0.7 | 0.5 | 35% lower |
| Middlegame blundersa check-captures-threats scan every move | 5.1 | 3.7 | 26% lower |
| Endgame blundersrook endings and king activity | 6.4 | 5.2 | 20% lower |
| Sees the deeper wincalculating past the third move of a line | 64% | 72% | +8 pts |
| Trades down when aheadconverting an advantage by liquidating | 73% | 81% | +8 pts |
| Composure after an errorresetting after you drop something | 2.7% | 2.5% | 9% lower |
| Finds the quiet best movepositions where nothing is forcing | 80% | 84% | +4 pts |
| Finds the forkknight and queen forks, both directions | 80% | 82% | +2 pts |
| Finds the defensive savedefending worse positions instead of collapsing | 74% | 77% | +3 pts |
| Takes the free materialspotting hanging pieces before anything else | 95% | 96% | +1 pt |
What a 2500 plays in Chess.com rapid 10+0
As White
| First move | Share | Score |
|---|---|---|
| 1.e4King's Pawn | 52.3% | 56.3% |
| 1.d4Queen's Pawn | 31.3% | 56.3% |
| 1.Nf3Réti / Zukertort | 8.8% | 58.0% |
| Every other move | 8% | n/a |
Against 1.e4
| Reply | Share | Score |
|---|---|---|
| 1...c5Sicilian Defense | 43.8% | 56.3% |
| 1...e5Open Game | 22.6% | 52.1% |
| 1...e6French Defense | 10.7% | 56.1% |
| Every other move | 23% | n/a |
Against 1.d4
| Reply | Share | Score |
|---|---|---|
| 1...Nf6Indian Defense | 53.7% | 56.3% |
| 1...d5Closed Game | 31.5% | 57.4% |
| 1...e61...e6, usually a French or Queen's Gambit | 3.4% | 47.6% |
| Every other move | 12% | n/a |
What punishes a 2500 in Chess.com rapid 10+0
| The idea that refuted the blunder | Share of blunders |
|---|---|
| Piece left hanging | 14% |
| Losing exchange | 10% |
| Pawn or promotion | 9% |
| Discovered attack | 8% |
| Fork | 8% |
Questions about a 2500 in Chess.com rapid 10+0
- Chess.com rapid 10+0: Is 2500 a good chess rating?
- Yes, 2500 is a very strong chess rating. Over 99.99% of Chess.com rapid players are rated below 2500, and the middle player there is rated about 498. The word is for how a 2500 plays, not for where it ranks on Chess.com: move for move, a 2500 on Chess.com plays like a 2492 on Lichess, where 99.8% of rapid players are rated lower.
- Chess.com rapid 10+0: What percentile is 2500 Elo?
- A 2500 rating is above the 99.99th percentile on Chess.com. Under 0.01% of Chess.com rapid players are rated 2500 or higher. On Lichess, 99.9% of rapid players are rated below 2500. Every rating side by side: the Chess.com rating guide.
- Chess.com rapid 10+0: How accurate is a 2500 rated chess player?
- A 2500-rated player plays the engine's top choice on 46% of moves in Chess.com rapid 10+0 and loses 30.4 centipawns per move on average. No rating below 2500 plays the engine's top choice on more than 45% of moves.
- Chess.com rapid 10+0: How many blunders does a 2500 make per game?
- A 2500-rated player makes about 1.3 blunders per game in Chess.com rapid 10+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 2200 makes about 1.6.
- Chess.com rapid 10+0: Do 2500 rated players blunder more in time trouble?
- Yes, a great deal. With under 10% of the clock left, a 2500-rated player blunders 3.8 times as often as with more than half of it. A 2500 gets that low on time in 30% of games in Chess.com rapid 10+0. The effect is smaller lower down: 2.6 times as often for a 2200.
- Chess.com rapid 10+0: What mistakes do 2500 rated players make?
- 14% of the blunders a 2500-rated player makes in Chess.com rapid 10+0 are a piece simply left hanging, the most common kind. That share is 17% at 2200. Blunders involving a pawn or promotion grow at this level: 9%, up from 7% at 2200.
- Chess.com rapid 10+0: When in the game do 2500 rated players blunder most?
- A 2500-rated player blunders most in the endgame in Chess.com rapid 10+0: on 6.4 of every 100 live moves there, against 5.1 in the middlegame and 0.7 in the opening. The endgame is also played on the least clock, so much of that is time pressure rather than weak endgame play. It takes until 2500 for the rate in the opening to drop under 1 in every 100 live moves.
- Chess.com rapid 10+0: What openings do 2500 rated players play?
- As White in Chess.com rapid 10+0, 52.3% of players rated around 2500 open with e4, the King's Pawn, and 31.3% open with d4, the Queen's Pawn. Around 2200, e4 is opened by 58.0%. Against e4, the most common reply is c5, the Sicilian Defense, played in 43.8% of games, ahead of e5, the Open Game, at 22.6%.
- Chess.com rapid 10+0: How does a 2500 do against a 2600+?
- A 2500 scores 33.1% against a 2600+ in Chess.com rapid 10+0. Against a 2400 they score 61.2%.
- Chess.com rapid 10+0: What is 2500 on Chess.com in Lichess rating?
- A 2500 on Chess.com is about 2492 on Lichess in rapid 10+0, 8 points lower. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
Lichess blitz 3+0
What a 2500 actually does in Lichess blitz 3+0
| Measure | 2400 | 2500 | 2600 |
|---|---|---|---|
| Blunders | 6.5 | 5.9 | 5.5 |
| Mistakes | 9.5 | 9.1 | 8.2 |
| Inaccuracies | 9.7 | 9.3 | 8.9 |
| Average centipawn loss | 40.9 | 38.4 | 36.5 |
| Plays the engine's top move | 42% | 43% | 45% |
| Finds the only moveshare of positions with one real answer | 85% | 86% | 86% |
| Game length | 41.0 | 41.8 | 42.9 |
| Live moves per gamemoves played while the game is not already decided | 27.5 | 28.3 | 29.7 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 33% | 34% | 36% |
| Seconds per move | 3.6 | 3.7 | 3.6 |
| Instant movesplayed in two seconds or less | 61% | 62% | 63% |
| Clock left at move 8share of the starting clock | 93% | 93% | 93% |
| Clock left at move 15share of the starting clock | 78% | 77% | 77% |
| Clock left at move 30in games that get there | 38% | 38% | 38% |
| Clock left at move 50in games that get there | 14% | 15% | 14% |
| Moves played inside a scrambleown clock under a tenth | 6.4% | 6.7% | 7.6% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 93% | 93% | 91% |
| Reaches an endgame | 40% | 40% | 42% |
| Capturesper 100 own moves | 23.0 | 22.7 | 22.3 |
| Checksper 100 own moves | 6.6 | 6.6 | 6.7 |
How others play against a 2500 in Lichess blitz 3+0
| Result | 2400 | 2500 | 2600 |
|---|---|---|---|
| How the game goes | |||
| Score against them | 37.9% | 50.0% | 62.6% |
| Converting and defending | |||
| Score after reaching +1 | 60% | 69% | 78% |
| Score after reaching +2 | 69% | 76% | 84% |
| Ever loses from +4 | 16% | 13% | 8% |
| Score from lost positionsgames where their eval fell to minus two | 17% | 23% | 30% |
Each column is how players of that rating do in their games against a 2500.
Where a 2500 blunders in Lichess blitz 3+0
| Measure | 2400 | 2500 | 2600 |
|---|---|---|---|
| When in the game | |||
| Opening | 1.4 | 1.1 | 0.9 |
| Middlegame | 8.0 | 7.2 | 6.6 |
| Endgame | 11.2 | 10.1 | 9.5 |
| In what kind of position | |||
| Winning | 10.2 | 9.5 | 9.3 |
| Better | 4.1 | 3.8 | 3.4 |
| Balanced | 3.5 | 3.2 | 2.9 |
| Worse | 5.9 | 5.5 | 5.1 |
| With how much clock left | |||
| Over half | 3.9 | 3.4 | 3.0 |
| 25 to 50% | 9.3 | 8.5 | 7.7 |
| 10 to 25% | 12.6 | 10.7 | 9.8 |
| Under 10% | 17.6 | 16.2 | 15.0 |
| With which piece | |||
| Queen | 9.0 | 7.8 | 7.3 |
| Rook | 8.6 | 7.7 | 7.2 |
| Knight | 5.9 | 5.4 | 4.9 |
| Bishop | 5.5 | 4.9 | 4.7 |
| Pawn | 5.3 | 4.8 | 4.2 |
| King | 6.5 | 5.8 | 6.0 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
How much 2500-rated players differ in Lichess blitz 3+0
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 4.5 | 5.3 | 6.4 | 7.3 |
| Mistakes | 7.5 | 8.3 | 9.7 | 10.9 |
| Inaccuracies | 7.9 | 8.6 | 9.7 | 10.5 |
| Finds the only move | 82% | 85% | 88% | 90% |
| Seconds per move | 3.1s | 3.4s | 3.8s | 4.3s |
| Games in time trouble | 18% | 25% | 40% | 52% |
Each column is a share of 2500-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
What separates a 2500 from a 2800 in Lichess blitz 3+0
| Skill, and what trains it | 2500 | 2800 | Gap |
|---|---|---|---|
| Opening blundersthe first ten moves of your openings | 1.1 | 0.6 | 42% lower |
| Middlegame blundersa check-captures-threats scan every move | 7.2 | 5.0 | 30% lower |
| Sees the deeper wincalculating past the third move of a line | 53% | 67% | +14 pts |
| Endgame blundersrook endings and king activity | 10.1 | 8.2 | 19% lower |
| Composure after an errorresetting after you drop something | 3.4% | 2.9% | 13% lower |
| Finds the defensive savedefending worse positions instead of collapsing | 70% | 75% | +5 pts |
| Finds the quiet best movepositions where nothing is forcing | 75% | 79% | +4 pts |
| Trades down when aheadconverting an advantage by liquidating | 71% | 73% | +2 pts |
| Finds the forkknight and queen forks, both directions | 69% | 71% | +2 pts |
| Takes the free materialspotting hanging pieces before anything else | 94% | 95% | +1 pt |
What a 2500 plays in Lichess blitz 3+0
As White
| First move | Share | Score |
|---|---|---|
| 1.e4King's Pawn | 45.2% | 49.4% |
| 1.d4Queen's Pawn | 33.1% | 51.3% |
| 1.Nf3Réti / Zukertort | 11.6% | 52.2% |
| Every other move | 10% | n/a |
Against 1.e4
| Reply | Share | Score |
|---|---|---|
| 1...c5Sicilian Defense | 37.9% | 43.8% |
| 1...e5Open Game | 18.6% | 39.8% |
| 1...e6French Defense | 13.0% | 42.6% |
| Every other move | 30% | n/a |
Against 1.d4
| Reply | Share | Score |
|---|---|---|
| 1...Nf6Indian Defense | 50.8% | 44.4% |
| 1...d5Closed Game | 27.5% | 47.9% |
| 1...e61...e6, usually a French or Queen's Gambit | 4.8% | 41.9% |
| Every other move | 17% | n/a |
What punishes a 2500 in Lichess blitz 3+0
| The idea that refuted the blunder | Share of blunders |
|---|---|
| Piece left hanging | 17% |
| Losing exchange | 11% |
| Pawn or promotion | 10% |
| Fork | 8% |
| Quiet move | 8% |
Questions about a 2500 in Lichess blitz 3+0
- Lichess blitz 3+0: Is 2500 a good chess rating?
- Yes, 2500 is a very strong chess rating. 99.6% of Lichess blitz players are rated below 2500, and the middle player there is rated about 1447. On Chess.com, the same standard of play is rated about 2650.
- Lichess blitz 3+0: What percentile is 2500 Elo?
- A 2500 rating is above the 99th percentile on Lichess. It is in the top 0.4% of Lichess blitz players. On Chess.com, 99.95% of blitz players are rated below 2500. Every rating side by side: the Lichess rating guide.
- Lichess blitz 3+0: How accurate is a 2500 rated chess player?
- A 2500-rated player plays the engine's top choice on 43% of moves in Lichess blitz 3+0 and loses 38.4 centipawns per move on average. Going up the ratings, 2500 is where the average loss first drops under 40 centipawns a move.
- Lichess blitz 3+0: How many blunders does a 2500 make per game?
- A 2500-rated player makes about 1.7 blunders per game in Lichess blitz 3+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 2200 makes about 1.9 and a 2800 about 1.4.
- Lichess blitz 3+0: Do 2500 rated players blunder more in time trouble?
- Yes, a great deal. With under 10% of the clock left, a 2500-rated player blunders 4.8 times as often as with more than half of it. A 2500 gets that low on time in 34% of games in Lichess blitz 3+0. The effect is bigger higher up: 6.1 times as often for a 2800.
- Lichess blitz 3+0: What mistakes do 2500 rated players make?
- 17% of the blunders a 2500-rated player makes in Lichess blitz 3+0 are a piece simply left hanging, the most common kind. That share is 15% at 2200 and 18% at 2800. Blunders involving a pawn or promotion grow at this level: 10%, up from 7% at 2200.
- Lichess blitz 3+0: When in the game do 2500 rated players blunder most?
- A 2500-rated player blunders most in the endgame in Lichess blitz 3+0: on 10.1 of every 100 live moves there, against 7.2 in the middlegame and 1.1 in the opening. The endgame is also played on the least clock, so much of that is time pressure rather than weak endgame play.
- Lichess blitz 3+0: What openings do 2500 rated players play?
- As White in Lichess blitz 3+0, 45.2% of players rated around 2500 open with e4, the King's Pawn, and 33.1% open with d4, the Queen's Pawn. Around 2200, e4 is opened by 49.0%, and around 2800 by 50.1%. Against e4, the most common reply is c5, the Sicilian Defense, played in 37.9% of games, ahead of e5, the Open Game, at 18.6%.
- Lichess blitz 3+0: How does a 2500 do against a 2600?
- A 2500 scores 37.4% against a 2600 in Lichess blitz 3+0. Against a 2400 they score 62.1%.
- Lichess blitz 3+0: What is 2500 on Lichess in Chess.com rating?
- A 2500 on Lichess is about 2650 on Chess.com in blitz 3+0, 150 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
- Lichess blitz 3+0: Is a 2500 in blitz as strong as a 2500 in rapid?
- No, the blitz players are the weaker. On Lichess, players rated 2500 in blitz 3+0 play about as well, move for move, as players rated 2247 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.
Lichess blitz 5+0
What a 2500+ actually does in Lichess blitz 5+0
| Measure | 2400 | 2500+ |
|---|---|---|
| Blunders | 5.6 | 4.4 |
| Mistakes | 9.1 | 8.0 |
| Inaccuracies | 9.7 | 8.7 |
| Average centipawn loss | 37.1 | 32.2 |
| Plays the engine's top move | 43% | 46% |
| Finds the only moveshare of positions with one real answer | 87% | 89% |
| Game length | 40.9 | 42.1 |
| Live moves per gamemoves played while the game is not already decided | 27.8 | 29.1 |
| How they use the clock | ||
| Games in time troubleunder a tenth of the clock | 27% | 23% |
| Seconds per move | 5.8 | 5.3 |
| Instant movesplayed in two seconds or less | 47% | 51% |
| Clock left at move 8share of the starting clock | 94% | 94% |
| Clock left at move 15share of the starting clock | 79% | 80% |
| Clock left at move 30in games that get there | 42% | 46% |
| Clock left at move 50in games that get there | 17% | 22% |
| Moves played inside a scrambleown clock under a tenth | 5.9% | 5.4% |
| What the game looks like | ||
| Games that end decisivelywon or lost, not drawn | 91% | 87% |
| Reaches an endgame | 38% | 39% |
| Capturesper 100 own moves | 22.9 | 22.6 |
| Checksper 100 own moves | 6.5 | 7.0 |
How others play against a 2500+ in Lichess blitz 5+0
| Result | 2400 | 2500+ |
|---|---|---|
| How the game goes | ||
| Score against them | 28.9% | 50.0% |
| Converting and defending | ||
| Score after reaching +1 | 54% | 72% |
| Score after reaching +2 | 69% | 82% |
| Ever loses from +4 | 14% | 5% |
| Score from lost positionsgames where their eval fell to minus two | 10% | 17% |
Each column is how players of that rating do in their games against a 2500+. The 2500+ column is everyone rated 2500 or above.
Where a 2500+ blunders in Lichess blitz 5+0
| Measure | 2400 | 2500+ |
|---|---|---|
| When in the game | ||
| Opening | 1.1 | 0.7 |
| Middlegame | 7.0 | 5.5 |
| Endgame | 8.8 | 7.1 |
| In what kind of position | ||
| Winning | 8.1 | 6.4 |
| Better | 3.8 | 2.3 |
| Balanced | 3.2 | 2.2 |
| Worse | 5.1 | 4.8 |
| With how much clock left | ||
| Over half | 3.6 | 2.8 |
| 25 to 50% | 8.4 | 7.0 |
| 10 to 25% | 10.8 | 7.8 |
| Under 10% | 13.6 | 12.7 |
| With which piece | ||
| Queen | 7.5 | 6.2 |
| Rook | 6.9 | 5.9 |
| Knight | 5.2 | 4.2 |
| Bishop | 4.7 | 3.8 |
| Pawn | 4.7 | 3.4 |
| King | 5.8 | 4.1 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
How much players rated 2500 or higher differ in Lichess blitz 5+0
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 3.0 | 3.9 | 4.9 | 5.8 |
| Mistakes | 6.7 | 7.5 | 8.6 | 9.6 |
| Inaccuracies | 7.6 | 8.3 | 9.2 | 9.9 |
| Finds the only move | 87% | 88% | 90% | 92% |
| Seconds per move | 4.3s | 4.8s | 5.7s | 6.3s |
| Games in time trouble | 8% | 15% | 29% | 42% |
Each column is a share of players rated 2500 or higher: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
What separates a 2200 from a 2500+ in Lichess blitz 5+0
| Skill, and what trains it | 2200 | 2500+ | Gap |
|---|---|---|---|
| Opening blundersthe first ten moves of your openings | 1.8 | 0.7 | 60% lower |
| Middlegame blundersa check-captures-threats scan every move | 9.1 | 5.5 | 40% lower |
| Endgame blundersrook endings and king activity | 10.9 | 7.1 | 35% lower |
| Composure after an errorresetting after you drop something | 3.7% | 2.9% | 20% lower |
| Trades down when aheadconverting an advantage by liquidating | 64% | 77% | +13 pts |
| Sees the deeper wincalculating past the third move of a line | 55% | 64% | +9 pts |
| Finds the quiet best movepositions where nothing is forcing | 70% | 80% | +10 pts |
| Takes the free materialspotting hanging pieces before anything else | 92% | 95% | +3 pts |
| Finds the forkknight and queen forks, both directions | 59% | 78% | +19 pts |
| Finds the defensive savedefending worse positions instead of collapsing | 69% | 72% | +3 pts |
What a 2500+ plays in Lichess blitz 5+0
As White
| First move | Share | Score |
|---|---|---|
| 1.e4King's Pawn | 43.0% | 68.1% |
| 1.d4Queen's Pawn | 36.0% | 68.9% |
| 1.Nf3Réti / Zukertort | 12.4% | 68.2% |
| Every other move | 9% | n/a |
Against 1.e4
| Reply | Share | Score |
|---|---|---|
| 1...c5Sicilian Defense | 35.8% | 62.8% |
| 1...e5Open Game | 20.9% | 54.6% |
| 1...e6French Defense | 15.6% | 72.6% |
| Every other move | 28% | n/a |
Against 1.d4
| Reply | Share | Score |
|---|---|---|
| 1...Nf6Indian Defense | 58.8% | 57.8% |
| 1...d5Closed Game | 24.9% | 57.9% |
| 1...d6Old Indian move order | 4.7% | 61.1% |
| Every other move | 12% | n/a |
What punishes a 2500+ in Lichess blitz 5+0
| The idea that refuted the blunder | Share of blunders |
|---|---|
| Piece left hanging | 15% |
| Losing exchange | 12% |
| Discovered attack | 9% |
| Quiet move | 8% |
| Pawn or promotion | 8% |
Questions about a 2500+ in Lichess blitz 5+0
- Lichess blitz 5+0: Is 2500+ a good chess rating?
- Yes, 2500+ is a very strong chess rating. 99.6% of Lichess blitz players are rated below 2500, and the middle player there is rated about 1447.
- Lichess blitz 5+0: What percentile is 2500+ Elo?
- A 2500+ rating is above the 99th percentile on Lichess. It is in the top 0.4% of Lichess blitz players. On Chess.com, 99.95% of blitz players are rated below 2500. Every rating side by side: the Lichess rating guide.
- Lichess blitz 5+0: How accurate is a 2500+ rated chess player?
- A player rated 2500 or higher plays the engine's top choice on 46% of moves in Lichess blitz 5+0 and loses 32.2 centipawns per move on average. Going up the ratings, 2500+ is where the average loss first drops under 35 centipawns a move.
- Lichess blitz 5+0: How many blunders does a 2500+ make per game?
- A player rated 2500 or higher makes about 1.3 blunders per game in Lichess blitz 5+0, counting a move that loses at least 150 centipawns while the game is not already decided. 2500+ is the first rating to average under 1.5 blunders a game.
- Lichess blitz 5+0: Do 2500+ rated players blunder more in time trouble?
- Yes, a great deal. With under 10% of the clock left, a player rated 2500 or higher blunders 4.5 times as often as with more than half of it. No lower rating goes above four times. A 2500+ gets that low on time in 23% of games in Lichess blitz 5+0.
- Lichess blitz 5+0: What mistakes do 2500+ rated players make?
- 15% of the blunders a player rated 2500 or higher makes in Lichess blitz 5+0 are a piece simply left hanging, the most common kind. That share is 16% at 2200. Next come blunders involving a losing exchange, at 12%.
- Lichess blitz 5+0: When in the game do 2500+ rated players blunder most?
- A player rated 2500 or higher blunders most in the endgame in Lichess blitz 5+0: on 7.1 of every 100 live moves there, against 5.5 in the middlegame and 0.7 in the opening. The endgame is also played on the least clock, so much of that is time pressure rather than weak endgame play. It takes until 2500 for the rate in the opening to drop under 1 in every 100 live moves.
- Lichess blitz 5+0: What openings do 2500+ rated players play?
- As White in Lichess blitz 5+0, 43.0% of players rated 2500 or higher open with e4, the King's Pawn, and 36.0% open with d4, the Queen's Pawn. Around 2200, e4 is opened by 50.6%. Against e4, the most common reply is c5, the Sicilian Defense, played in 35.8% of games, ahead of e5, the Open Game, at 20.9%.
- Lichess blitz 5+0: How does a 2500+ do against a 2400?
- A 2500+ scores 71.1% against a 2400 in Lichess blitz 5+0.
Lichess rapid 10+0
What a 2500 actually does in Lichess rapid 10+0
| Measure | 2400 | 2500 | 2600+ |
|---|---|---|---|
| Blunders | 4.7 | 4.2 | 3.5 |
| Mistakes | 8.2 | 7.2 | 6.4 |
| Inaccuracies | 9.0 | 8.3 | 7.7 |
| Average centipawn loss | 33.8 | 30.4 | 27.0 |
| Plays the engine's top move | 45% | 47% | 49% |
| Finds the only moveshare of positions with one real answer | 88% | 90% | 92% |
| Game length | 41.5 | 42.9 | 44.3 |
| Live moves per gamemoves played while the game is not already decided | 28.0 | 29.3 | 30.8 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 27% | 28% | 28% |
| Seconds per move | 11.0 | 11.1 | 10.8 |
| Instant movesplayed in two seconds or less | 36% | 38% | 40% |
| Clock left at move 8share of the starting clock | 94% | 94% | 94% |
| Clock left at move 15share of the starting clock | 79% | 78% | 77% |
| Clock left at move 30in games that get there | 43% | 41% | 41% |
| Clock left at move 50in games that get there | 20% | 20% | 19% |
| Moves played inside a scrambleown clock under a tenth | 7.5% | 8.2% | 8.6% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 89% | 88% | 86% |
| Reaches an endgame | 39% | 41% | 44% |
| Capturesper 100 own moves | 22.4 | 22.1 | 22.4 |
| Checksper 100 own moves | 7.1 | 7.3 | 7.7 |
How others play against a 2500 in Lichess rapid 10+0
| Result | 2400 | 2500 | 2600+ |
|---|---|---|---|
| How the game goes | |||
| Score against them | 36.1% | 50.0% | 66.4% |
| Converting and defending | |||
| Score after reaching +1 | 60% | 71% | 83% |
| Score after reaching +2 | 69% | 80% | 91% |
| Ever loses from +4 | 12% | 6% | 3% |
| Score from lost positionsgames where their eval fell to minus two | 13% | 20% | 26% |
Each column is how players of that rating do in their games against a 2500. The 2600+ column is everyone rated 2600 or above.
Where a 2500 blunders in Lichess rapid 10+0
| Measure | 2400 | 2500 | 2600+ |
|---|---|---|---|
| When in the game | |||
| Opening | 1.0 | 0.8 | 0.6 |
| Middlegame | 5.8 | 5.2 | 4.0 |
| Endgame | 7.2 | 5.9 | 6.0 |
| In what kind of position | |||
| Winning | 8.0 | 6.7 | 5.3 |
| Better | 2.6 | 2.2 | 1.8 |
| Balanced | 2.5 | 2.0 | 1.7 |
| Worse | 4.5 | 4.3 | 3.6 |
| With how much clock left | |||
| Over half | 3.1 | 2.6 | 2.0 |
| 25 to 50% | 6.7 | 5.3 | 4.2 |
| 10 to 25% | 8.7 | 7.0 | 6.1 |
| Under 10% | 11.0 | 11.0 | 9.8 |
| With which piece | |||
| Queen | 6.2 | 5.7 | 4.5 |
| Rook | 6.0 | 5.4 | 4.3 |
| Knight | 4.2 | 3.6 | 2.9 |
| Bishop | 4.0 | 3.5 | 3.0 |
| Pawn | 4.1 | 3.4 | 3.0 |
| King | 4.5 | 3.9 | 3.8 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
How much 2500-rated players differ in Lichess rapid 10+0
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 3.0 | 3.7 | 4.6 | 5.2 |
| Mistakes | 5.9 | 6.7 | 7.7 | 8.5 |
| Inaccuracies | 7.0 | 7.7 | 8.6 | 9.4 |
| Finds the only move | 87% | 89% | 92% | 94% |
| Seconds per move | 8.1s | 9.6s | 12.2s | 13.9s |
| Games in time trouble | 6% | 14% | 34% | 64% |
Each column is a share of 2500-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
What separates a 2500 from a 2600+ in Lichess rapid 10+0
| Skill, and what trains it | 2500 | 2600+ | Gap |
|---|---|---|---|
| Opening blundersthe first ten moves of your openings | 0.8 | 0.6 | 25% lower |
| Middlegame blundersa check-captures-threats scan every move | 5.2 | 4.0 | 22% lower |
| Composure after an errorresetting after you drop something | 2.8% | 2.5% | 10% lower |
| Trades down when aheadconverting an advantage by liquidating | 77% | 82% | +5 pts |
| Finds the defensive savedefending worse positions instead of collapsing | 74% | 77% | +3 pts |
| Finds the quiet best movepositions where nothing is forcing | 83% | 85% | +2 pts |
| Finds the forkknight and queen forks, both directions | 77% | 85% | +8 pts |
| Sees the deeper wincalculating past the third move of a line | 69% | 73% | +4 pts |
| Takes the free materialspotting hanging pieces before anything else | 96% | 97% | +1 pt |
| Endgame blundersrook endings and king activity | 5.9 | 6.0 | no gain |
What a 2500 plays in Lichess rapid 10+0
As White
| First move | Share | Score |
|---|---|---|
| 1.e4King's Pawn | 50.0% | 58.8% |
| 1.d4Queen's Pawn | 34.1% | 64.1% |
| 1.Nf3Réti / Zukertort | 8.7% | 59.5% |
| Every other move | 7% | n/a |
Against 1.e4
| Reply | Share | Score |
|---|---|---|
| 1...c5Sicilian Defense | 43.3% | 54.9% |
| 1...e5Open Game | 18.7% | 54.3% |
| 1...e6French Defense | 14.3% | 58.9% |
| Every other move | 24% | n/a |
Against 1.d4
| Reply | Share | Score |
|---|---|---|
| 1...Nf6Indian Defense | 54.2% | 48.9% |
| 1...d5Closed Game | 32.5% | 56.9% |
| 1...e61...e6, usually a French or Queen's Gambit | 4.3% | 63.6% |
| Every other move | 9% | n/a |
What punishes a 2500 in Lichess rapid 10+0
| The idea that refuted the blunder | Share of blunders |
|---|---|
| Piece left hanging | 13% |
| Losing exchange | 11% |
| Pawn or promotion | 10% |
| Fork | 9% |
| Discovered attack | 8% |
Questions about a 2500 in Lichess rapid 10+0
- Lichess rapid 10+0: Is 2500 a good chess rating?
- Yes, 2500 is a very strong chess rating. 99.9% of Lichess rapid players are rated below 2500, and the middle player there is rated about 1379.
- Lichess rapid 10+0: What percentile is 2500 Elo?
- A 2500 rating is above the 99th percentile on Lichess. It is in the top 0.1% of Lichess rapid players. On Chess.com, over 99.99% of rapid players are rated below 2500. Every rating side by side: the Lichess rating guide.
- Lichess rapid 10+0: How accurate is a 2500 rated chess player?
- A 2500-rated player plays the engine's top choice on 47% of moves in Lichess rapid 10+0 and loses 30.4 centipawns per move on average. No rating below 2500 plays the engine's top choice on more than 45% of moves.
- Lichess rapid 10+0: How many blunders does a 2500 make per game?
- A 2500-rated player makes about 1.2 blunders per game in Lichess rapid 10+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 2200 makes about 1.6.
- Lichess rapid 10+0: Do 2500 rated players blunder more in time trouble?
- Yes, a great deal. With under 10% of the clock left, a 2500-rated player blunders 4.2 times as often as with more than half of it. No lower rating goes above four times. A 2500 gets that low on time in 28% of games in Lichess rapid 10+0.
- Lichess rapid 10+0: What mistakes do 2500 rated players make?
- 13% of the blunders a 2500-rated player makes in Lichess rapid 10+0 are a piece simply left hanging, the most common kind. That share is 14% at 2200. Blunders involving a pawn or promotion grow at this level: 10%, up from 6% at 2200.
- Lichess rapid 10+0: When in the game do 2500 rated players blunder most?
- A 2500-rated player blunders most in the endgame in Lichess rapid 10+0: on 5.9 of every 100 live moves there, against 5.2 in the middlegame and 0.8 in the opening. The endgame is also played on the least clock, so much of that is time pressure rather than weak endgame play. It takes until 2500 for the rate in the opening to drop under 1 in every 100 live moves.
- Lichess rapid 10+0: What openings do 2500 rated players play?
- As White in Lichess rapid 10+0, 50.0% of players rated around 2500 open with e4, the King's Pawn, and 34.1% open with d4, the Queen's Pawn. Around 2200, e4 is opened by 54.4%. Against e4, the most common reply is c5, the Sicilian Defense, played in 43.3% of games, ahead of e5, the Open Game, at 18.7%.
- Lichess rapid 10+0: How does a 2500 do against a 2600+?
- A 2500 scores 33.6% against a 2600+ in Lichess rapid 10+0. Against a 2400 they score 63.9%.
- Lichess rapid 10+0: What is 2500 on Lichess in Chess.com rating?
- A 2500 on Lichess is 2500 or higher on Chess.com in rapid 10+0. That is past the highest Chess.com rating measured here, so there is no closer figure. Every rating converted, both ways: Chess.com vs Lichess ratings.