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How good is a 2700 chess player?

Rates are per 100 live moves: moves played while the game is not already decided.

What the terms mean
Centipawn.
A hundredth of a pawn, the unit a chess engine scores a position in. Giving up a pawn for nothing costs about 100.
Centipawn loss.
How much worse a move is than the best move in the position. The average (ACPL) counts every move a player makes.
Blunder, mistake, inaccuracy.
A move that loses at least 150 centipawns is a blunder, at least 70 a mistake and at least 40 an inaccuracy. Only live moves are counted.
Only move.
A position where one move is clearly better than every other. “Finds the only move” is how often a player plays it.
Time trouble.
Less than a tenth of the starting time left on the clock. “Games in time trouble” is the share of games in which a player's clock got that low on any move, however the game stood.
Winning, better, balanced, worse.
How the engine scores the position for the player about to move. Balanced is within half a pawn either way, better is up to a pawn and a half ahead, winning is from there up to three pawns ahead, and worse is up to a pawn and a half behind.
+1, +2, +4.
A lead of at least one, two or four pawns by the engine's score. A lost position is one that has fallen two pawns behind or worse.
Percentile.
The share of a site's players who are rated lower. Blitz and rapid players are ranked separately.
Site
Time control

How strong is 2700 Elo?

99.98%of Chess.com blitz players are rated below 2700

The top 0.02%. 0.01% are rated 2700 to 2799.

5.8blunders per 100 live moves

Chess.com blitz 3+0Chess.com blitz players at each rating
02040500100015002000250030002700Chess.com rating

What a 2700 actually does

Measure260027002800
Blunders6.15.85.3
Mistakes9.18.88.3
Inaccuracies9.49.29.1
Average centipawn loss39.237.736.4
Plays the engine's top move43%43%44%
Finds the only moveshare of positions with one real answer86%86%86%
Game length42.643.745.5
Live moves per gamemoves played while the game is not already decided28.429.331.1
How they use the clock
Games in time troubleunder a tenth of the clock36%37%40%
Seconds per move3.63.53.5
Instant movesplayed in two seconds or less57%58%59%
Clock left at move 8share of the starting clock92%92%92%
Clock left at move 15share of the starting clock77%77%77%
Clock left at move 30in games that get there37%37%37%
Clock left at move 50in games that get there13%14%14%
Moves played inside a scrambleown clock under a tenth7.2%7.5%8.5%
What the game looks like
Games that end decisivelywon or lost, not drawn93%93%92%
Reaches an endgame42%44%45%
Capturesper 100 own moves22.622.321.7
Checksper 100 own moves6.86.96.9

How others play against a 2700

Measure2600vs 27002700vs 27002800vs 2700
Score against them43.0%50.0%58.2%
Score after reaching +164%72%76%
Score after reaching +273%79%83%
Ever loses from +411%10%7%
Score from lost positionsgames where their eval fell to minus two22%25%30%

Each column is how players of that rating do in their games against a 2700.

Where a 2700 blunders

Measure260027002800
When in the game
Opening1.31.10.8
Middlegame7.46.96.3
Endgame10.29.69.2
In what kind of position
Winning9.810.08.8
Better4.03.53.2
Balanced3.33.12.8
Worse5.55.24.9
With how much clock left
Over half3.63.22.7
25 to 50%8.68.07.3
10 to 25%10.910.49.5
Under 10%15.915.214.2
With which piece
Queen7.97.57.4
Rook8.07.26.8
Knight5.55.34.6
Bishop5.44.94.5
Pawn4.94.74.2
King6.25.95.5

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

When a 2700 blunders most

Blunders per 100 live moves

When in the game

Most in the endgame: 8.7 times as often as in the opening.

  • 2700, Opening: 1.1
  • 2700, Middlegame: 6.9
  • 2700, Endgame: 9.6

In what kind of position

Most when winning: 3.2 times as often as in a balanced game.

  • 2700, Winning: 10.0
  • 2700, Better: 3.5
  • 2700, Balanced: 3.1
  • 2700, Worse: 5.2

With how much clock left

Most with under 10% of the clock: 4.7 times as often as with over half the clock.

  • 2700, Over half: 3.2
  • 2700, 25 to 50%: 8.0
  • 2700, 10 to 25%: 10.4
  • 2700, Under 10%: 15.2

With which piece

Most on queen moves: 60% more often than on pawn moves.

  • 2700, Queen: 7.5
  • 2700, Rook: 7.2
  • 2700, Knight: 5.3
  • 2700, Bishop: 4.9
  • 2700, Pawn: 4.7
  • 2700, King: 5.9

How much 2700-rated players differ

Measure5%25%75%95%
Blunders4.75.46.47.1
Mistakes7.58.29.410.3
Inaccuracies8.18.79.610.3
Finds the only move81%84%88%90%
Seconds per move3.0s3.2s3.7s4.1s
Games in time trouble18%28%45%57%

Each column is a share of 2700-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

The move quality range a 2700 plays in

2550 to 2800is how half of 2700-rated players play, going by how often they blunder

Nine in ten: 2450 to 3000.

Of 100 players rated 2700, how many blunder

  • like a 2600 or lower32
  • like a 270041
  • like a 2800 or higher27

What separates a 2700 from a 3000

Skill, and what trains it27003000Gap
Opening blundersthe first ten moves of your openings1.10.554% lower
Middlegame blundersa check-captures-threats scan every move6.95.027% lower
Finds the forkknight and queen forks, both directions68%78%+10 pts
Endgame blundersrook endings and king activity9.68.413% lower
Composure after an errorresetting after you drop something3.3%2.9%11% lower
Sees the deeper wincalculating past the third move of a line59%63%+4 pts
Finds the defensive savedefending worse positions instead of collapsing69%74%+5 pts
Finds the quiet best movepositions where nothing is forcing75%79%+4 pts
Trades down when aheadconverting an advantage by liquidating70%71%+1 pt
Takes the free materialspotting hanging pieces before anything else94%95%+1 pt

What a 2700 plays

As White

  • 1.e4 King's Pawn 47.9%, scores 49.0%
  • 1.d4 Queen's Pawn 33.3%, scores 49.0%
  • 1.Nf3 Réti / Zukertort 11.1%, scores 51.2%
  • every other move 8%

Against 1.e4

  • 1...c5 Sicilian Defense 37.2%, scores 47.1%
  • 1...e5 Open Game 21.4%, scores 45.9%
  • 1...e6 French Defense 11.8%, scores 52.5%
  • every other move 30%

Against 1.d4

  • 1...Nf6 Indian Defense 53.8%, scores 41.1%
  • 1...d5 Closed Game 27.0%, scores 41.4%
  • 1...e6, usually a French or Queen's Gambit 5.2%, scores 44.2%
  • every other move 14%

2700 on each site and time control

Played onBlundersMistakesInaccsACPLOnly move
Chess.com blitz 3+05.88.89.237.786%
Chess.com blitz 5+0ladder ends at 2500
Chess.com rapid 10+0ladder ends at 2600+
Lichess blitz 3+04.97.98.534.388%
Lichess blitz 5+0ladder ends at 2500+
Lichess rapid 10+0ladder ends at 2600+

A rating number only means something inside one pool. Chess.com 2700 in blitz 3+0 is about 2536 on Lichess. Full conversion tables

What punishes a 2700

Share of all blunders, by the idea that refuted them

Most often a piece left hanging: 18% of all blunders, against 19% at 2400.

  • 2700, Piece left hanging: 18%
  • 2700, Losing exchange: 10%
  • 2700, Pawn or promotion: 9%
  • 2700, Fork: 9%
  • 2700, Discovered attack: 8%

Frequently asked about 2700-rated players

Answered for Chess.com blitz 3+0, the choice at the top of the page.

Is 2700 a good chess rating?

Yes, 2700 is a very strong chess rating. 99.98% of Chess.com blitz players are rated below 2700, and the middle player there is rated about 485. The word is for how a 2700 plays, not for where it ranks on Chess.com: move for move, a 2700 on Chess.com plays like a 2536 on Lichess, where 99.7% of blitz players are rated lower.

What percentile is 2700 Elo?

A 2700 rating is above the 99th percentile on Chess.com. It is in the top 0.02% of Chess.com blitz players. On Lichess, 99.91% of blitz players are rated below 2700. Every rating side by side: the Chess.com rating guide.

How accurate is a 2700 rated chess player?

A 2700-rated player plays the engine's top choice on 43% of moves in Chess.com blitz 3+0 and loses 37.7 centipawns per move on average. The average loss first drops under 35 centipawns a move at 2900.

How many blunders does a 2700 make per game?

A 2700-rated player makes about 1.7 blunders per game in Chess.com blitz 3+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 2400 makes about 1.9 and a 3000 about 1.5.

Do 2700 rated players blunder more in time trouble?

Yes, a great deal. With under 10% of the clock left, a 2700-rated player blunders 4.7 times as often as with more than half of it. A 2700 gets that low on time in 37% of games in Chess.com blitz 3+0. The effect is bigger higher up: 6.5 times as often for a 3000.

What mistakes do 2700 rated players make?

18% of the blunders a 2700-rated player makes in Chess.com blitz 3+0 are a piece simply left hanging, the most common kind. That share is 19% at 2400 and 16% at 3000. Blunders involving a pawn or promotion grow at this level: 9%, up from 7% at 2400.

When in the game do 2700 rated players blunder most?

A 2700-rated player blunders most in the endgame in Chess.com blitz 3+0: on 9.6 of every 100 live moves there, against 6.9 in the middlegame and 1.1 in the opening. The endgame is also played on the least clock, so much of that is time pressure rather than weak endgame play. It takes until 2700 for the rate in the endgame to drop under 10 in every 100 live moves.

What openings do 2700 rated players play?

As White in Chess.com blitz 3+0, 47.9% of players rated around 2700 open with e4, the King's Pawn, and 33.3% open with d4, the Queen's Pawn. The King's Pawn is opened less as ratings rise: 49.9% around 2400, 46.8% around 3000. Against e4, the most common reply is c5, the Sicilian Defense, played in 37.2% of games, ahead of e5, the Open Game, at 21.4%.

How does a 2700 do against a 2800?

A 2700 scores 41.8% against a 2800 in Chess.com blitz 3+0. Against a 2600 they score 57.0%.

What is 2700 on Chess.com in Lichess rating?

A 2700 on Chess.com is about 2536 on Lichess in blitz 3+0, 164 points lower. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.

2700 rating everywhere else

This page opens on Chess.com blitz 3+0, and the choice at the top changes every table on it. The same tables and answers for the other one are below.

Lichess blitz 3+0

What a 2700 actually does in Lichess blitz 3+0

Measure260027002800
Blunders5.54.94.4
Mistakes8.27.97.1
Inaccuracies8.98.58.4
Average centipawn loss36.534.332.0
Plays the engine's top move45%46%47%
Finds the only moveshare of positions with one real answer86%88%89%
Game length42.944.345.2
Live moves per gamemoves played while the game is not already decided29.731.132.3
How they use the clock
Games in time troubleunder a tenth of the clock36%35%33%
Seconds per move3.63.53.4
Instant movesplayed in two seconds or less63%64%65%
Clock left at move 8share of the starting clock93%93%93%
Clock left at move 15share of the starting clock77%77%78%
Clock left at move 30in games that get there38%38%39%
Clock left at move 50in games that get there14%14%14%
Moves played inside a scrambleown clock under a tenth7.6%7.8%7.5%
What the game looks like
Games that end decisivelywon or lost, not drawn91%90%87%
Reaches an endgame42%44%44%
Capturesper 100 own moves22.322.021.8
Checksper 100 own moves6.76.67.0

How others play against a 2700 in Lichess blitz 3+0

Result260027002800
How the game goes
Score against them37.1%50.0%62.9%
Converting and defending
Score after reaching +158%69%78%
Score after reaching +269%78%86%
Ever loses from +416%11%5%
Score from lost positionsgames where their eval fell to minus two15%21%28%

Each column is how players of that rating do in their games against a 2700.

Where a 2700 blunders in Lichess blitz 3+0

Measure260027002800
When in the game
Opening0.90.80.6
Middlegame6.65.75.0
Endgame9.58.68.2
In what kind of position
Winning9.38.17.6
Better3.43.22.6
Balanced2.92.62.3
Worse5.14.64.3
With how much clock left
Over half3.02.52.1
25 to 50%7.76.65.8
10 to 25%9.88.47.9
Under 10%15.013.912.8
With which piece
Queen7.36.56.2
Rook7.26.05.7
Knight4.94.53.8
Bishop4.74.13.8
Pawn4.23.93.3
King6.05.54.9

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much 2700-rated players differ in Lichess blitz 3+0

Measure5%25%75%95%
Blunders3.84.45.36.0
Mistakes6.77.38.39.2
Inaccuracies7.27.98.99.6
Finds the only move83%86%90%93%
Seconds per move3.0s3.3s3.7s4.1s
Games in time trouble18%26%42%55%

Each column is a share of 2700-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates a 2700 from a 2900+ in Lichess blitz 3+0

Skill, and what trains it27002900+Gap
Opening blundersthe first ten moves of your openings0.80.454% lower
Middlegame blundersa check-captures-threats scan every move5.74.423% lower
Endgame blundersrook endings and king activity8.67.117% lower
Composure after an errorresetting after you drop something3.1%2.8%10% lower
Finds the defensive savedefending worse positions instead of collapsing73%79%+6 pts
Finds the quiet best movepositions where nothing is forcing78%83%+5 pts
Sees the deeper wincalculating past the third move of a line63%71%+8 pts
Trades down when aheadconverting an advantage by liquidating71%76%+5 pts
Takes the free materialspotting hanging pieces before anything else94%96%+2 pts
Finds the forkknight and queen forks, both directions76%75%no gain

What a 2700 plays in Lichess blitz 3+0

As White
First moveShareScore
1.e4King's Pawn47.4%52.9%
1.d4Queen's Pawn31.2%54.7%
1.Nf3Réti / Zukertort12.6%55.7%
Every other move9%n/a
Against 1.e4
ReplyShareScore
1...c5Sicilian Defense38.1%49.6%
1...e5Open Game24.3%42.9%
1...c6Caro-Kann Defense11.8%48.9%
Every other move26%n/a
Against 1.d4
ReplyShareScore
1...Nf6Indian Defense57.5%49.2%
1...d5Closed Game24.8%43.3%
1...e61...e6, usually a French or Queen's Gambit4.3%48.8%
Every other move13%n/a

What punishes a 2700 in Lichess blitz 3+0

The idea that refuted the blunderShare of blunders
Piece left hanging16%
Pawn or promotion10%
Losing exchange9%
Fork8%
Quiet move7%

Questions about a 2700 in Lichess blitz 3+0

Lichess blitz 3+0: Is 2700 a good chess rating?
Yes, 2700 is a very strong chess rating. 99.91% of Lichess blitz players are rated below 2700, and the middle player there is rated about 1447.
Lichess blitz 3+0: What percentile is 2700 Elo?
A 2700 rating is above the 99th percentile on Lichess. It is in the top 0.09% of Lichess blitz players, which is about 970 players. On Chess.com, 99.98% of blitz players are rated below 2700. Every rating side by side: the Lichess rating guide.
Lichess blitz 3+0: How accurate is a 2700 rated chess player?
A 2700-rated player plays the engine's top choice on 46% of moves in Lichess blitz 3+0 and loses 34.3 centipawns per move on average. Going up the ratings, 2700 is where the average loss first drops under 35 centipawns a move.
Lichess blitz 3+0: How many blunders does a 2700 make per game?
A 2700-rated player makes about 1.5 blunders per game in Lichess blitz 3+0, counting a move that loses at least 150 centipawns while the game is not already decided. The first rating to average under 1.5 blunders a game is 2800.
Lichess blitz 3+0: Do 2700 rated players blunder more in time trouble?
Yes, a great deal. With under 10% of the clock left, a 2700-rated player blunders 5.6 times as often as with more than half of it. No lower rating goes above five times. A 2700 gets that low on time in 35% of games in Lichess blitz 3+0.
Lichess blitz 3+0: What mistakes do 2700 rated players make?
16% of the blunders a 2700-rated player makes in Lichess blitz 3+0 are a piece simply left hanging, the most common kind. That share is 18% at 2400. Blunders involving a king attack grow at this level: 6%, up from 4% at 2400.
Lichess blitz 3+0: When in the game do 2700 rated players blunder most?
A 2700-rated player blunders most in the endgame in Lichess blitz 3+0: on 8.6 of every 100 live moves there, against 5.7 in the middlegame and 0.8 in the opening. The endgame is also played on the least clock, so much of that is time pressure rather than weak endgame play.
Lichess blitz 3+0: What openings do 2700 rated players play?
As White in Lichess blitz 3+0, 47.4% of players rated around 2700 open with e4, the King's Pawn, and 31.2% open with d4, the Queen's Pawn. Around 2400, e4 is opened by 46.4%. Against e4, the most common reply is c5, the Sicilian Defense, played in 38.1% of games, ahead of e5, the Open Game, at 24.3%.
Lichess blitz 3+0: How does a 2700 do against a 2800?
A 2700 scores 37.1% against a 2800 in Lichess blitz 3+0. Against a 2600 they score 62.9%.
Lichess blitz 3+0: What is 2700 on Lichess in Chess.com rating?
A 2700 on Lichess is 2800 or higher on Chess.com in blitz 3+0. That is past the highest Chess.com rating measured here, so there is no closer figure. Every rating converted, both ways: Chess.com vs Lichess ratings.