How good is a 2700 chess player?
Rates are per 100 live moves: moves played while the game is not already decided.
What the terms meanShow less
- Centipawn.
- A hundredth of a pawn, the unit a chess engine scores a position in. Giving up a pawn for nothing costs about 100.
- Centipawn loss.
- How much worse a move is than the best move in the position. The average (ACPL) counts every move a player makes.
- Blunder, mistake, inaccuracy.
- A move that loses at least 150 centipawns is a blunder, at least 70 a mistake and at least 40 an inaccuracy. Only live moves are counted.
- Only move.
- A position where one move is clearly better than every other. “Finds the only move” is how often a player plays it.
- Time trouble.
- Less than a tenth of the starting time left on the clock. “Games in time trouble” is the share of games in which a player's clock got that low on any move, however the game stood.
- Winning, better, balanced, worse.
- How the engine scores the position for the player about to move. Balanced is within half a pawn either way, better is up to a pawn and a half ahead, winning is from there up to three pawns ahead, and worse is up to a pawn and a half behind.
- +1, +2, +4.
- A lead of at least one, two or four pawns by the engine's score. A lost position is one that has fallen two pawns behind or worse.
- Percentile.
- The share of a site's players who are rated lower. Blitz and rapid players are ranked separately.
How strong is 2700 Elo?
99.98%of Chess.com blitz players are rated below 2700
The top 0.02%. 0.01% are rated 2700 to 2799.
5.8blunders per 100 live moves
9.2inaccuracies per 100 live moves
86%of only moves found
37%of games reach time trouble
What a 2700 actually does
| Measure | 2600 | 2700 | 2800 |
|---|---|---|---|
| Blunders | 6.1 | 5.8 | 5.3 |
| Mistakes | 9.1 | 8.8 | 8.3 |
| Inaccuracies | 9.4 | 9.2 | 9.1 |
| Average centipawn loss | 39.2 | 37.7 | 36.4 |
| Plays the engine's top move | 43% | 43% | 44% |
| Finds the only moveshare of positions with one real answer | 86% | 86% | 86% |
| Game length | 42.6 | 43.7 | 45.5 |
| Live moves per gamemoves played while the game is not already decided | 28.4 | 29.3 | 31.1 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 36% | 37% | 40% |
| Seconds per move | 3.6 | 3.5 | 3.5 |
| Instant movesplayed in two seconds or less | 57% | 58% | 59% |
| Clock left at move 8share of the starting clock | 92% | 92% | 92% |
| Clock left at move 15share of the starting clock | 77% | 77% | 77% |
| Clock left at move 30in games that get there | 37% | 37% | 37% |
| Clock left at move 50in games that get there | 13% | 14% | 14% |
| Moves played inside a scrambleown clock under a tenth | 7.2% | 7.5% | 8.5% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 93% | 93% | 92% |
| Reaches an endgame | 42% | 44% | 45% |
| Capturesper 100 own moves | 22.6 | 22.3 | 21.7 |
| Checksper 100 own moves | 6.8 | 6.9 | 6.9 |
How others play against a 2700
| Measure | 2600vs 2700 | 2700vs 2700 | 2800vs 2700 |
|---|---|---|---|
| Score against them | 43.0% | 50.0% | 58.2% |
| Score after reaching +1 | 64% | 72% | 76% |
| Score after reaching +2 | 73% | 79% | 83% |
| Ever loses from +4 | 11% | 10% | 7% |
| Score from lost positionsgames where their eval fell to minus two | 22% | 25% | 30% |
Each column is how players of that rating do in their games against a 2700.
Where a 2700 blunders
| Measure | 2600 | 2700 | 2800 |
|---|---|---|---|
| When in the game | |||
| Opening | 1.3 | 1.1 | 0.8 |
| Middlegame | 7.4 | 6.9 | 6.3 |
| Endgame | 10.2 | 9.6 | 9.2 |
| In what kind of position | |||
| Winning | 9.8 | 10.0 | 8.8 |
| Better | 4.0 | 3.5 | 3.2 |
| Balanced | 3.3 | 3.1 | 2.8 |
| Worse | 5.5 | 5.2 | 4.9 |
| With how much clock left | |||
| Over half | 3.6 | 3.2 | 2.7 |
| 25 to 50% | 8.6 | 8.0 | 7.3 |
| 10 to 25% | 10.9 | 10.4 | 9.5 |
| Under 10% | 15.9 | 15.2 | 14.2 |
| With which piece | |||
| Queen | 7.9 | 7.5 | 7.4 |
| Rook | 8.0 | 7.2 | 6.8 |
| Knight | 5.5 | 5.3 | 4.6 |
| Bishop | 5.4 | 4.9 | 4.5 |
| Pawn | 4.9 | 4.7 | 4.2 |
| King | 6.2 | 5.9 | 5.5 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
When a 2700 blunders most
Blunders per 100 live moves
When in the game
Most in the endgame: 8.7 times as often as in the opening.
- 2700, Opening: 1.1
- 2700, Middlegame: 6.9
- 2700, Endgame: 9.6
In what kind of position
Most when winning: 3.2 times as often as in a balanced game.
- 2700, Winning: 10.0
- 2700, Better: 3.5
- 2700, Balanced: 3.1
- 2700, Worse: 5.2
With how much clock left
Most with under 10% of the clock: 4.7 times as often as with over half the clock.
- 2700, Over half: 3.2
- 2700, 25 to 50%: 8.0
- 2700, 10 to 25%: 10.4
- 2700, Under 10%: 15.2
With which piece
Most on queen moves: 60% more often than on pawn moves.
- 2700, Queen: 7.5
- 2700, Rook: 7.2
- 2700, Knight: 5.3
- 2700, Bishop: 4.9
- 2700, Pawn: 4.7
- 2700, King: 5.9
How much 2700-rated players differ
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 4.7 | 5.4 | 6.4 | 7.1 |
| Mistakes | 7.5 | 8.2 | 9.4 | 10.3 |
| Inaccuracies | 8.1 | 8.7 | 9.6 | 10.3 |
| Finds the only move | 81% | 84% | 88% | 90% |
| Seconds per move | 3.0s | 3.2s | 3.7s | 4.1s |
| Games in time trouble | 18% | 28% | 45% | 57% |
Each column is a share of 2700-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
The move quality range a 2700 plays in
2550 to 2800is how half of 2700-rated players play, going by how often they blunder
Nine in ten: 2450 to 3000.
Of 100 players rated 2700, how many blunder
- like a 2600 or lower32
- like a 270041
- like a 2800 or higher27
What separates a 2700 from a 3000
| Skill, and what trains it | 2700 | 3000 | Gap |
|---|---|---|---|
| Opening blundersthe first ten moves of your openings | 1.1 | 0.5 | 54% lower |
| Middlegame blundersa check-captures-threats scan every move | 6.9 | 5.0 | 27% lower |
| Finds the forkknight and queen forks, both directions | 68% | 78% | +10 pts |
| Endgame blundersrook endings and king activity | 9.6 | 8.4 | 13% lower |
| Composure after an errorresetting after you drop something | 3.3% | 2.9% | 11% lower |
| Sees the deeper wincalculating past the third move of a line | 59% | 63% | +4 pts |
| Finds the defensive savedefending worse positions instead of collapsing | 69% | 74% | +5 pts |
| Finds the quiet best movepositions where nothing is forcing | 75% | 79% | +4 pts |
| Trades down when aheadconverting an advantage by liquidating | 70% | 71% | +1 pt |
| Takes the free materialspotting hanging pieces before anything else | 94% | 95% | +1 pt |
What a 2700 plays
As White
- 1.e4 King's Pawn 47.9%, scores 49.0%
- 1.d4 Queen's Pawn 33.3%, scores 49.0%
- 1.Nf3 Réti / Zukertort 11.1%, scores 51.2%
- every other move 8%
Against 1.e4
- 1...c5 Sicilian Defense 37.2%, scores 47.1%
- 1...e5 Open Game 21.4%, scores 45.9%
- 1...e6 French Defense 11.8%, scores 52.5%
- every other move 30%
Against 1.d4
- 1...Nf6 Indian Defense 53.8%, scores 41.1%
- 1...d5 Closed Game 27.0%, scores 41.4%
- 1...e6, usually a French or Queen's Gambit 5.2%, scores 44.2%
- every other move 14%
2700 on each site and time control
| Played on | Blunders | Mistakes | Inaccs | ACPL | Only move |
|---|---|---|---|---|---|
| Chess.com blitz 3+0 | 5.8 | 8.8 | 9.2 | 37.7 | 86% |
| Chess.com blitz 5+0 | ladder ends at 2500 | ||||
| Chess.com rapid 10+0 | ladder ends at 2600+ | ||||
| Lichess blitz 3+0 | 4.9 | 7.9 | 8.5 | 34.3 | 88% |
| Lichess blitz 5+0 | ladder ends at 2500+ | ||||
| Lichess rapid 10+0 | ladder ends at 2600+ | ||||
A rating number only means something inside one pool. Chess.com 2700 in blitz 3+0 is about 2536 on Lichess. Full conversion tables
What punishes a 2700
Share of all blunders, by the idea that refuted them
Most often a piece left hanging: 18% of all blunders, against 19% at 2400.
- 2700, Piece left hanging: 18%
- 2700, Losing exchange: 10%
- 2700, Pawn or promotion: 9%
- 2700, Fork: 9%
- 2700, Discovered attack: 8%
Frequently asked about 2700-rated players
Answered for Chess.com blitz 3+0, the choice at the top of the page.
Is 2700 a good chess rating?
What percentile is 2700 Elo?
How accurate is a 2700 rated chess player?
How many blunders does a 2700 make per game?
Do 2700 rated players blunder more in time trouble?
What mistakes do 2700 rated players make?
When in the game do 2700 rated players blunder most?
What openings do 2700 rated players play?
How does a 2700 do against a 2800?
What is 2700 on Chess.com in Lichess rating?
2700 rating everywhere else
This page opens on Chess.com blitz 3+0, and the choice at the top changes every table on it. The same tables and answers for the other one are below.
Lichess blitz 3+0
What a 2700 actually does in Lichess blitz 3+0
| Measure | 2600 | 2700 | 2800 |
|---|---|---|---|
| Blunders | 5.5 | 4.9 | 4.4 |
| Mistakes | 8.2 | 7.9 | 7.1 |
| Inaccuracies | 8.9 | 8.5 | 8.4 |
| Average centipawn loss | 36.5 | 34.3 | 32.0 |
| Plays the engine's top move | 45% | 46% | 47% |
| Finds the only moveshare of positions with one real answer | 86% | 88% | 89% |
| Game length | 42.9 | 44.3 | 45.2 |
| Live moves per gamemoves played while the game is not already decided | 29.7 | 31.1 | 32.3 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 36% | 35% | 33% |
| Seconds per move | 3.6 | 3.5 | 3.4 |
| Instant movesplayed in two seconds or less | 63% | 64% | 65% |
| Clock left at move 8share of the starting clock | 93% | 93% | 93% |
| Clock left at move 15share of the starting clock | 77% | 77% | 78% |
| Clock left at move 30in games that get there | 38% | 38% | 39% |
| Clock left at move 50in games that get there | 14% | 14% | 14% |
| Moves played inside a scrambleown clock under a tenth | 7.6% | 7.8% | 7.5% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 91% | 90% | 87% |
| Reaches an endgame | 42% | 44% | 44% |
| Capturesper 100 own moves | 22.3 | 22.0 | 21.8 |
| Checksper 100 own moves | 6.7 | 6.6 | 7.0 |
How others play against a 2700 in Lichess blitz 3+0
| Result | 2600 | 2700 | 2800 |
|---|---|---|---|
| How the game goes | |||
| Score against them | 37.1% | 50.0% | 62.9% |
| Converting and defending | |||
| Score after reaching +1 | 58% | 69% | 78% |
| Score after reaching +2 | 69% | 78% | 86% |
| Ever loses from +4 | 16% | 11% | 5% |
| Score from lost positionsgames where their eval fell to minus two | 15% | 21% | 28% |
Each column is how players of that rating do in their games against a 2700.
Where a 2700 blunders in Lichess blitz 3+0
| Measure | 2600 | 2700 | 2800 |
|---|---|---|---|
| When in the game | |||
| Opening | 0.9 | 0.8 | 0.6 |
| Middlegame | 6.6 | 5.7 | 5.0 |
| Endgame | 9.5 | 8.6 | 8.2 |
| In what kind of position | |||
| Winning | 9.3 | 8.1 | 7.6 |
| Better | 3.4 | 3.2 | 2.6 |
| Balanced | 2.9 | 2.6 | 2.3 |
| Worse | 5.1 | 4.6 | 4.3 |
| With how much clock left | |||
| Over half | 3.0 | 2.5 | 2.1 |
| 25 to 50% | 7.7 | 6.6 | 5.8 |
| 10 to 25% | 9.8 | 8.4 | 7.9 |
| Under 10% | 15.0 | 13.9 | 12.8 |
| With which piece | |||
| Queen | 7.3 | 6.5 | 6.2 |
| Rook | 7.2 | 6.0 | 5.7 |
| Knight | 4.9 | 4.5 | 3.8 |
| Bishop | 4.7 | 4.1 | 3.8 |
| Pawn | 4.2 | 3.9 | 3.3 |
| King | 6.0 | 5.5 | 4.9 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
How much 2700-rated players differ in Lichess blitz 3+0
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 3.8 | 4.4 | 5.3 | 6.0 |
| Mistakes | 6.7 | 7.3 | 8.3 | 9.2 |
| Inaccuracies | 7.2 | 7.9 | 8.9 | 9.6 |
| Finds the only move | 83% | 86% | 90% | 93% |
| Seconds per move | 3.0s | 3.3s | 3.7s | 4.1s |
| Games in time trouble | 18% | 26% | 42% | 55% |
Each column is a share of 2700-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
What separates a 2700 from a 2900+ in Lichess blitz 3+0
| Skill, and what trains it | 2700 | 2900+ | Gap |
|---|---|---|---|
| Opening blundersthe first ten moves of your openings | 0.8 | 0.4 | 54% lower |
| Middlegame blundersa check-captures-threats scan every move | 5.7 | 4.4 | 23% lower |
| Endgame blundersrook endings and king activity | 8.6 | 7.1 | 17% lower |
| Composure after an errorresetting after you drop something | 3.1% | 2.8% | 10% lower |
| Finds the defensive savedefending worse positions instead of collapsing | 73% | 79% | +6 pts |
| Finds the quiet best movepositions where nothing is forcing | 78% | 83% | +5 pts |
| Sees the deeper wincalculating past the third move of a line | 63% | 71% | +8 pts |
| Trades down when aheadconverting an advantage by liquidating | 71% | 76% | +5 pts |
| Takes the free materialspotting hanging pieces before anything else | 94% | 96% | +2 pts |
| Finds the forkknight and queen forks, both directions | 76% | 75% | no gain |
What a 2700 plays in Lichess blitz 3+0
As White
| First move | Share | Score |
|---|---|---|
| 1.e4King's Pawn | 47.4% | 52.9% |
| 1.d4Queen's Pawn | 31.2% | 54.7% |
| 1.Nf3Réti / Zukertort | 12.6% | 55.7% |
| Every other move | 9% | n/a |
Against 1.e4
| Reply | Share | Score |
|---|---|---|
| 1...c5Sicilian Defense | 38.1% | 49.6% |
| 1...e5Open Game | 24.3% | 42.9% |
| 1...c6Caro-Kann Defense | 11.8% | 48.9% |
| Every other move | 26% | n/a |
Against 1.d4
| Reply | Share | Score |
|---|---|---|
| 1...Nf6Indian Defense | 57.5% | 49.2% |
| 1...d5Closed Game | 24.8% | 43.3% |
| 1...e61...e6, usually a French or Queen's Gambit | 4.3% | 48.8% |
| Every other move | 13% | n/a |
What punishes a 2700 in Lichess blitz 3+0
| The idea that refuted the blunder | Share of blunders |
|---|---|
| Piece left hanging | 16% |
| Pawn or promotion | 10% |
| Losing exchange | 9% |
| Fork | 8% |
| Quiet move | 7% |
Questions about a 2700 in Lichess blitz 3+0
- Lichess blitz 3+0: Is 2700 a good chess rating?
- Yes, 2700 is a very strong chess rating. 99.91% of Lichess blitz players are rated below 2700, and the middle player there is rated about 1447.
- Lichess blitz 3+0: What percentile is 2700 Elo?
- A 2700 rating is above the 99th percentile on Lichess. It is in the top 0.09% of Lichess blitz players, which is about 970 players. On Chess.com, 99.98% of blitz players are rated below 2700. Every rating side by side: the Lichess rating guide.
- Lichess blitz 3+0: How accurate is a 2700 rated chess player?
- A 2700-rated player plays the engine's top choice on 46% of moves in Lichess blitz 3+0 and loses 34.3 centipawns per move on average. Going up the ratings, 2700 is where the average loss first drops under 35 centipawns a move.
- Lichess blitz 3+0: How many blunders does a 2700 make per game?
- A 2700-rated player makes about 1.5 blunders per game in Lichess blitz 3+0, counting a move that loses at least 150 centipawns while the game is not already decided. The first rating to average under 1.5 blunders a game is 2800.
- Lichess blitz 3+0: Do 2700 rated players blunder more in time trouble?
- Yes, a great deal. With under 10% of the clock left, a 2700-rated player blunders 5.6 times as often as with more than half of it. No lower rating goes above five times. A 2700 gets that low on time in 35% of games in Lichess blitz 3+0.
- Lichess blitz 3+0: What mistakes do 2700 rated players make?
- 16% of the blunders a 2700-rated player makes in Lichess blitz 3+0 are a piece simply left hanging, the most common kind. That share is 18% at 2400. Blunders involving a king attack grow at this level: 6%, up from 4% at 2400.
- Lichess blitz 3+0: When in the game do 2700 rated players blunder most?
- A 2700-rated player blunders most in the endgame in Lichess blitz 3+0: on 8.6 of every 100 live moves there, against 5.7 in the middlegame and 0.8 in the opening. The endgame is also played on the least clock, so much of that is time pressure rather than weak endgame play.
- Lichess blitz 3+0: What openings do 2700 rated players play?
- As White in Lichess blitz 3+0, 47.4% of players rated around 2700 open with e4, the King's Pawn, and 31.2% open with d4, the Queen's Pawn. Around 2400, e4 is opened by 46.4%. Against e4, the most common reply is c5, the Sicilian Defense, played in 38.1% of games, ahead of e5, the Open Game, at 24.3%.
- Lichess blitz 3+0: How does a 2700 do against a 2800?
- A 2700 scores 37.1% against a 2800 in Lichess blitz 3+0. Against a 2600 they score 62.9%.
- Lichess blitz 3+0: What is 2700 on Lichess in Chess.com rating?
- A 2700 on Lichess is 2800 or higher on Chess.com in blitz 3+0. That is past the highest Chess.com rating measured here, so there is no closer figure. Every rating converted, both ways: Chess.com vs Lichess ratings.