How good is a 1000 chess player?
Rates are per 100 live moves: moves played while the game is not already decided.
What the terms meanShow less
- Centipawn.
- A hundredth of a pawn, the unit a chess engine scores a position in. Giving up a pawn for nothing costs about 100.
- Centipawn loss.
- How much worse a move is than the best move in the position. The average (ACPL) counts every move a player makes.
- Blunder, mistake, inaccuracy.
- A move that loses at least 150 centipawns is a blunder, at least 70 a mistake and at least 40 an inaccuracy. Only live moves are counted.
- Only move.
- A position where one move is clearly better than every other. “Finds the only move” is how often a player plays it.
- Time trouble.
- Less than a tenth of the starting time left on the clock. “Games in time trouble” is the share of games in which a player's clock got that low on any move, however the game stood.
- Winning, better, balanced, worse.
- How the engine scores the position for the player about to move. Balanced is within half a pawn either way, better is up to a pawn and a half ahead, winning is from there up to three pawns ahead, and worse is up to a pawn and a half behind.
- +1, +2, +4.
- A lead of at least one, two or four pawns by the engine's score. A lost position is one that has fallen two pawns behind or worse.
- Percentile.
- The share of a site's players who are rated lower. Blitz and rapid players are ranked separately.
How strong is 1000 Elo?
85%of Chess.com blitz players are rated below 1000
The top 15%. 3.5% are rated 1000 to 1099.
16.3blunders per 100 live moves
12.2inaccuracies per 100 live moves
71%of only moves found
22%of games reach time trouble
What a 1000 actually does
| Measure | 900 | 1000 | 1100 |
|---|---|---|---|
| Blunders | 17.4 | 16.3 | 15.6 |
| Mistakes | 15.6 | 15.5 | 15.3 |
| Inaccuracies | 12.0 | 12.2 | 12.1 |
| Average centipawn loss | 71.8 | 69.4 | 67.6 |
| Plays the engine's top move | 31% | 32% | 32% |
| Finds the only moveshare of positions with one real answer | 70% | 71% | 71% |
| Game length | 33.6 | 34.0 | 34.4 |
| Live moves per gamemoves played while the game is not already decided | 16.0 | 16.9 | 17.5 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 22% | 22% | 23% |
| Seconds per move | 3.8 | 3.7 | 3.7 |
| Instant movesplayed in two seconds or less | 45% | 46% | 47% |
| Clock left at move 8share of the starting clock | 90% | 91% | 91% |
| Clock left at move 15share of the starting clock | 75% | 75% | 76% |
| Clock left at move 30in games that get there | 40% | 40% | 41% |
| Clock left at move 50in games that get there | 20% | 20% | 20% |
| Moves played inside a scrambleown clock under a tenth | 2.6% | 2.6% | 2.7% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 97% | 97% | 97% |
| Reaches an endgame | 31% | 31% | 31% |
| Capturesper 100 own moves | 26.2 | 25.9 | 25.4 |
| Checksper 100 own moves | 8.7 | 8.3 | 8.2 |
How others play against a 1000
| Measure | 900vs 1000 | 1000vs 1000 | 1100vs 1000 |
|---|---|---|---|
| Score against them | 46.0% | 50.0% | 54.3% |
| Score after reaching +1 | 59% | 63% | 65% |
| Score after reaching +2 | 64% | 68% | 70% |
| Ever loses from +4 | 25% | 22% | 20% |
| Score from lost positionsgames where their eval fell to minus two | 28% | 32% | 33% |
Each column is how players of that rating do in their games against a 1000.
Where a 1000 blunders
| Measure | 900 | 1000 | 1100 |
|---|---|---|---|
| When in the game | |||
| Opening | 10.1 | 9.2 | 8.3 |
| Middlegame | 22.5 | 21.1 | 20.3 |
| Endgame | 21.6 | 19.6 | 19.9 |
| In what kind of position | |||
| Winning | 20.0 | 19.0 | 18.3 |
| Better | 12.6 | 11.8 | 11.1 |
| Balanced | 10.2 | 9.7 | 9.4 |
| Worse | 13.9 | 12.9 | 12.7 |
| With how much clock left | |||
| Over half | 15.1 | 14.1 | 13.4 |
| 25 to 50% | 26.6 | 24.1 | 24.4 |
| 10 to 25% | 26.7 | 25.7 | 24.0 |
| Under 10% | 31.3 | 31.4 | 28.7 |
| With which piece | |||
| Queen | 21.7 | 20.1 | 19.7 |
| Rook | 21.6 | 20.0 | 19.0 |
| Knight | 17.5 | 16.2 | 14.8 |
| Bishop | 15.3 | 14.1 | 13.9 |
| Pawn | 15.5 | 15.0 | 14.2 |
| King | 15.4 | 14.3 | 14.2 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
When a 1000 blunders most
Blunders per 100 live moves
When in the game
Most in the middlegame: 2.3 times as often as in the opening.
- 1000, Opening: 9.2
- 1000, Middlegame: 21.1
- 1000, Endgame: 19.6
In what kind of position
Most when winning: 2.0 times as often as in a balanced game.
- 1000, Winning: 19.0
- 1000, Better: 11.8
- 1000, Balanced: 9.7
- 1000, Worse: 12.9
With how much clock left
Most with under 10% of the clock: 2.2 times as often as with over half the clock.
- 1000, Over half: 14.1
- 1000, 25 to 50%: 24.1
- 1000, 10 to 25%: 25.7
- 1000, Under 10%: 31.4
With which piece
Most on queen moves: 43% more often than on bishop moves.
- 1000, Queen: 20.1
- 1000, Rook: 20.0
- 1000, Knight: 16.2
- 1000, Bishop: 14.1
- 1000, Pawn: 15.0
- 1000, King: 14.3
How much 1000-rated players differ
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 12.7 | 15.0 | 18.4 | 21.0 |
| Mistakes | 13.6 | 14.7 | 16.4 | 17.8 |
| Inaccuracies | 10.7 | 11.5 | 12.8 | 13.8 |
| Finds the only move | 62% | 67% | 74% | 78% |
| Seconds per move | 2.6s | 3.2s | 4.0s | 4.8s |
| Games in time trouble | 4% | 13% | 30% | 42% |
Each column is a share of 1000-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
The move quality range a 1000 plays in
850 to 1200is how half of 1000-rated players play, going by how often they blunder
Nine in ten: 650 to 1550.
Of 100 players rated 1000, how many blunder
- like a 900 or lower34
- like a 100028
- like an 1100 or higher38
What separates a 1000 from a 1300
| Skill, and what trains it | 1000 | 1300 | Gap |
|---|---|---|---|
| Sees the deeper wincalculating past the third move of a line | 33% | 43% | +10 pts |
| Opening blundersthe first ten moves of your openings | 9.2 | 7.0 | 24% lower |
| Middlegame blundersa check-captures-threats scan every move | 21.1 | 18.0 | 15% lower |
| Endgame blundersrook endings and king activity | 19.6 | 17.5 | 11% lower |
| Composure after an errorresetting after you drop something | 6.2% | 5.6% | 10% lower |
| Finds the quiet best movepositions where nothing is forcing | 53% | 57% | +4 pts |
| Trades down when aheadconverting an advantage by liquidating | 49% | 53% | +4 pts |
| Finds the forkknight and queen forks, both directions | 44% | 47% | +3 pts |
| Finds the defensive savedefending worse positions instead of collapsing | 53% | 54% | +1 pt |
| Takes the free materialspotting hanging pieces before anything else | 84% | 85% | +1 pt |
What a 1000 plays
As White
- 1.e4 King's Pawn 63.4%, scores 48.9%
- 1.d4 Queen's Pawn 22.0%, scores 48.2%
- 1.e3 Van't Kruijs 3.7%, scores 48.4%
- every other move 11%
Against 1.e4
- 1...e5 Open Game 47.3%, scores 47.2%
- 1...d5 Scandinavian Defense 13.8%, scores 48.8%
- 1...c5 Sicilian Defense 9.3%, scores 49.3%
- every other move 30%
Against 1.d4
- 1...d5 Closed Game 46.6%, scores 45.7%
- 1...e6, usually a French or Queen's Gambit 11.8%, scores 49.1%
- 1...e5 Englund Gambit 9.3%, scores 53.3%
- every other move 32%
1000 on each site and time control
| Played on | Blunders | Mistakes | Inaccs | ACPL | Only move |
|---|---|---|---|---|---|
| Chess.com blitz 3+0 | 16.3 | 15.5 | 12.2 | 69.4 | 71% |
| Chess.com blitz 5+0 | 14.8 | 14.9 | 11.9 | 64.7 | 73% |
| Chess.com rapid 10+0 | 16.5 | 15.0 | 11.7 | 66.2 | 73% |
| Lichess blitz 3+0 | 22.4 | 16.4 | 11.5 | 82.4 | 64% |
| Lichess blitz 5+0 | 21.3 | 15.8 | 11.3 | 78.1 | 66% |
| Lichess rapid 10+0 | 23.3 | 16.0 | 10.8 | 79.4 | 64% |
A rating number only means something inside one pool. Chess.com 1000 in blitz 3+0 is about 1376 on Lichess. Full conversion tables
What punishes a 1000
Share of all blunders, by the idea that refuted them
Most often a piece left hanging: 24% of all blunders, against 26% at 700.
- 1000, Piece left hanging: 24%
- 1000, Losing exchange: 13%
- 1000, Discovered attack: 9%
- 1000, Fork: 9%
- 1000, Quiet move: 9%
Frequently asked about 1000-rated players
Answered for Chess.com blitz 3+0, the choice at the top of the page.
Is 1000 a good chess rating?
What percentile is 1000 Elo?
How accurate is a 1000 rated chess player?
How many blunders does a 1000 make per game?
Do 1000 rated players blunder more in time trouble?
What mistakes do 1000 rated players make?
When in the game do 1000 rated players blunder most?
What openings do 1000 rated players play?
How does a 1000 do against an 1100?
What is 1000 on Chess.com in Lichess rating?
Is a 1000 in blitz as strong as a 1000 in rapid?
1000 rating everywhere else
This page opens on Chess.com blitz 3+0, and the choice at the top changes every table on it. The same tables and answers for the other five are below.
Chess.com blitz 5+0
What a 1000 actually does in Chess.com blitz 5+0
| Measure | 900 | 1000 | 1100 |
|---|---|---|---|
| Blunders | 15.8 | 14.8 | 13.9 |
| Mistakes | 15.2 | 14.9 | 14.7 |
| Inaccuracies | 12.1 | 11.9 | 12.0 |
| Average centipawn loss | 67.0 | 64.7 | 62.6 |
| Plays the engine's top move | 32% | 33% | 33% |
| Finds the only moveshare of positions with one real answer | 72% | 73% | 74% |
| Game length | 33.8 | 34.4 | 35.0 |
| Live moves per gamemoves played while the game is not already decided | 16.6 | 17.5 | 18.2 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 17% | 17% | 17% |
| Seconds per move | 5.7 | 5.6 | 5.5 |
| Instant movesplayed in two seconds or less | 32% | 33% | 34% |
| Clock left at move 8share of the starting clock | 91% | 92% | 92% |
| Clock left at move 15share of the starting clock | 77% | 78% | 79% |
| Clock left at move 30in games that get there | 45% | 46% | 46% |
| Clock left at move 50in games that get there | 26% | 26% | 25% |
| Moves played inside a scrambleown clock under a tenth | 2.1% | 2.2% | 2.6% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 97% | 97% | 97% |
| Reaches an endgame | 30% | 30% | 31% |
| Capturesper 100 own moves | 25.7 | 25.4 | 24.9 |
| Checksper 100 own moves | 8.7 | 8.4 | 8.2 |
How others play against a 1000 in Chess.com blitz 5+0
| Result | 900 | 1000 | 1100 |
|---|---|---|---|
| How the game goes | |||
| Score against them | 44.5% | 50.0% | 55.5% |
| Converting and defending | |||
| Score after reaching +1 | 62% | 65% | 68% |
| Score after reaching +2 | 68% | 70% | 74% |
| Ever loses from +4 | 21% | 20% | 17% |
| Score from lost positionsgames where their eval fell to minus two | 27% | 30% | 33% |
Each column is how players of that rating do in their games against a 1000.
Where a 1000 blunders in Chess.com blitz 5+0
| Measure | 900 | 1000 | 1100 |
|---|---|---|---|
| When in the game | |||
| Opening | 9.1 | 8.4 | 7.5 |
| Middlegame | 20.5 | 19.0 | 18.0 |
| Endgame | 18.4 | 17.2 | 16.1 |
| In what kind of position | |||
| Winning | 18.5 | 17.4 | 16.5 |
| Better | 11.4 | 10.5 | 9.9 |
| Balanced | 9.5 | 9.0 | 8.3 |
| Worse | 12.5 | 11.9 | 11.4 |
| With how much clock left | |||
| Over half | 14.3 | 13.2 | 12.4 |
| 25 to 50% | 23.5 | 22.2 | 20.3 |
| 10 to 25% | 23.8 | 21.9 | 21.4 |
| Under 10% | 26.3 | 26.4 | 23.9 |
| With which piece | |||
| Queen | 19.2 | 18.1 | 17.9 |
| Rook | 19.8 | 18.6 | 17.7 |
| Knight | 15.4 | 14.7 | 13.5 |
| Bishop | 14.4 | 13.3 | 12.2 |
| Pawn | 14.4 | 13.3 | 12.5 |
| King | 14.1 | 12.8 | 11.9 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
How much 1000-rated players differ in Chess.com blitz 5+0
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 11.2 | 13.3 | 16.7 | 19.6 |
| Mistakes | 12.7 | 13.9 | 15.9 | 17.5 |
| Inaccuracies | 10.7 | 11.3 | 12.3 | 13.0 |
| Finds the only move | 66% | 70% | 76% | 80% |
| Seconds per move | 3.2s | 4.5s | 6.4s | 8.0s |
| Games in time trouble | 0% | 6% | 23% | 39% |
Each column is a share of 1000-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
What separates a 1000 from a 1300 in Chess.com blitz 5+0
| Skill, and what trains it | 1000 | 1300 | Gap |
|---|---|---|---|
| Opening blundersthe first ten moves of your openings | 8.4 | 6.2 | 27% lower |
| Middlegame blundersa check-captures-threats scan every move | 19.0 | 15.8 | 17% lower |
| Endgame blundersrook endings and king activity | 17.2 | 14.4 | 17% lower |
| Composure after an errorresetting after you drop something | 5.7% | 5.1% | 11% lower |
| Finds the quiet best movepositions where nothing is forcing | 55% | 59% | +4 pts |
| Takes the free materialspotting hanging pieces before anything else | 85% | 88% | +3 pts |
| Sees the deeper wincalculating past the third move of a line | 35% | 39% | +4 pts |
| Trades down when aheadconverting an advantage by liquidating | 53% | 56% | +3 pts |
| Finds the defensive savedefending worse positions instead of collapsing | 57% | 58% | +1 pt |
| Finds the forkknight and queen forks, both directions | 52% | 51% | no gain |
What a 1000 plays in Chess.com blitz 5+0
As White
| First move | Share | Score |
|---|---|---|
| 1.e4King's Pawn | 64.5% | 51.1% |
| 1.d4Queen's Pawn | 22.9% | 50.7% |
| 1.e3Van't Kruijs | 2.7% | 47.8% |
| Every other move | 10% | n/a |
Against 1.e4
| Reply | Share | Score |
|---|---|---|
| 1...e5Open Game | 49.8% | 46.0% |
| 1...c5Sicilian Defense | 11.3% | 48.1% |
| 1...d5Scandinavian Defense | 10.5% | 47.5% |
| Every other move | 28% | n/a |
Against 1.d4
| Reply | Share | Score |
|---|---|---|
| 1...d5Closed Game | 47.9% | 43.3% |
| 1...e61...e6, usually a French or Queen's Gambit | 11.5% | 46.9% |
| 1...Nf6Indian Defense | 10.8% | 42.9% |
| Every other move | 30% | n/a |
What punishes a 1000 in Chess.com blitz 5+0
| The idea that refuted the blunder | Share of blunders |
|---|---|
| Piece left hanging | 23% |
| Losing exchange | 13% |
| Discovered attack | 10% |
| Fork | 10% |
| Pin or skewer | 7% |
Questions about a 1000 in Chess.com blitz 5+0
- Chess.com blitz 5+0: Is 1000 a good chess rating?
- 1000 is a little below the middle as chess ratings go. 85% of Chess.com blitz players are rated below 1000, but the middle player there is rated only about 485. The word is for how a 1000 plays, not for where it ranks on Chess.com: move for move, a 1000 on Chess.com plays like a 1396 on Lichess, where 46% of blitz players are rated lower.
- Chess.com blitz 5+0: What percentile is 1000 Elo?
- A 1000 rating is about the 85th percentile on Chess.com. 15% of Chess.com blitz players are rated 1000 or higher. On Lichess, 13% of blitz players are rated below 1000. Every rating side by side: the Chess.com rating guide.
- Chess.com blitz 5+0: How accurate is a 1000 rated chess player?
- A 1000-rated player plays the engine's top choice on 33% of moves in Chess.com blitz 5+0 and loses 64.7 centipawns per move on average. Going up the ratings, 1000 is where the average loss first drops under 65 centipawns a move.
- Chess.com blitz 5+0: How many blunders does a 1000 make per game?
- A 1000-rated player makes about 2.6 blunders per game in Chess.com blitz 5+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 700 makes about 2.7 and a 1300 about 2.4.
- Chess.com blitz 5+0: Do 1000 rated players blunder more in time trouble?
- Yes. With under 10% of the clock left, a 1000-rated player blunders 2.0 times as often as with more than half of it. A 1000 gets that low on time in 17% of games in Chess.com blitz 5+0. The effect is about the same for a 1300.
- Chess.com blitz 5+0: What mistakes do 1000 rated players make?
- 23% of the blunders a 1000-rated player makes in Chess.com blitz 5+0 are a piece simply left hanging, the most common kind. That share is 24% at 700 and 21% at 1300. Next come blunders involving a losing exchange, at 13%.
- Chess.com blitz 5+0: When in the game do 1000 rated players blunder most?
- A 1000-rated player blunders most in the middlegame in Chess.com blitz 5+0: on 19.0 of every 100 live moves there, against 17.2 in the endgame and 8.4 in the opening. It takes until 1000 for the rate in the middlegame to drop under 20 in every 100 live moves.
- Chess.com blitz 5+0: What openings do 1000 rated players play?
- As White in Chess.com blitz 5+0, 64.5% of players rated around 1000 open with e4, the King's Pawn, and 22.9% open with d4, the Queen's Pawn. The King's Pawn is opened less as ratings rise: 66.6% around 700, 63.2% around 1300. Against e4, the most common reply is e5, the Open Game, played in 49.8% of games, ahead of c5, the Sicilian Defense, at 11.3%.
- Chess.com blitz 5+0: How does a 1000 do against an 1100?
- A 1000 scores 44.5% against an 1100 in Chess.com blitz 5+0. Against a 900 they score 55.5%.
- Chess.com blitz 5+0: What is 1000 on Chess.com in Lichess rating?
- A 1000 on Chess.com is about 1396 on Lichess in blitz 5+0, 396 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
- Chess.com blitz 5+0: Is a 1000 in blitz as strong as a 1000 in rapid?
- No, the blitz players are the stronger. On Chess.com, players rated 1000 in blitz 5+0 play about as well, move for move, as players rated 1110 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.
Chess.com rapid 10+0
What a 1000 actually does in Chess.com rapid 10+0
| Measure | 900 | 1000 | 1100 |
|---|---|---|---|
| Blunders | 17.7 | 16.5 | 15.2 |
| Mistakes | 15.6 | 15.0 | 15.0 |
| Inaccuracies | 11.6 | 11.7 | 11.8 |
| Average centipawn loss | 68.8 | 66.2 | 63.7 |
| Plays the engine's top move | 32% | 33% | 33% |
| Finds the only moveshare of positions with one real answer | 69% | 73% | 73% |
| Game length | 33.3 | 34.0 | 33.6 |
| Live moves per gamemoves played while the game is not already decided | 14.8 | 15.8 | 16.2 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 6% | 7% | 7% |
| Seconds per move | 8.5 | 8.6 | 8.6 |
| Instant movesplayed in two seconds or less | 22% | 22% | 22% |
| Clock left at move 8share of the starting clock | 93% | 93% | 93% |
| Clock left at move 15share of the starting clock | 82% | 83% | 83% |
| Clock left at move 30in games that get there | 58% | 58% | 58% |
| Clock left at move 50in games that get there | 39% | 40% | 38% |
| Moves played inside a scrambleown clock under a tenth | 1.0% | 1.1% | 1.4% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 96% | 96% | 97% |
| Reaches an endgame | 30% | 31% | 30% |
| Capturesper 100 own moves | 26.0 | 25.8 | 25.6 |
| Checksper 100 own moves | 9.9 | 9.8 | 9.2 |
How others play against a 1000 in Chess.com rapid 10+0
| Result | 900 | 1000 | 1100 |
|---|---|---|---|
| How the game goes | |||
| Score against them | 45.6% | 50.0% | 55.8% |
| Converting and defending | |||
| Score after reaching +1 | 63% | 65% | 71% |
| Score after reaching +2 | 69% | 71% | 76% |
| Ever loses from +4 | 18% | 17% | 13% |
| Score from lost positionsgames where their eval fell to minus two | 26% | 29% | 31% |
Each column is how players of that rating do in their games against a 1000.
Where a 1000 blunders in Chess.com rapid 10+0
| Measure | 900 | 1000 | 1100 |
|---|---|---|---|
| When in the game | |||
| Opening | 11.7 | 10.7 | 9.5 |
| Middlegame | 22.5 | 21.1 | 19.5 |
| Endgame | 20.2 | 16.7 | 15.1 |
| In what kind of position | |||
| Winning | 18.9 | 18.5 | 17.1 |
| Better | 13.1 | 11.8 | 10.9 |
| Balanced | 10.9 | 10.0 | 9.2 |
| Worse | 14.1 | 14.0 | 12.8 |
| With how much clock left | |||
| Over half | 16.8 | 15.8 | 14.5 |
| 25 to 50% | 26.2 | 22.3 | 22.0 |
| 10 to 25% | 25.2 | 21.5 | 20.1 |
| Under 10% | 28.7 | 27.3 | 18.8 |
| With which piece | |||
| Queen | 21.6 | 20.4 | 18.7 |
| Rook | 21.1 | 19.4 | 18.5 |
| Knight | 17.6 | 16.5 | 15.2 |
| Bishop | 16.3 | 15.0 | 13.8 |
| Pawn | 16.3 | 15.2 | 13.9 |
| King | 15.6 | 14.3 | 12.8 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
How much 1000-rated players differ in Chess.com rapid 10+0
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 13.7 | 15.5 | 18.0 | 19.8 |
| Mistakes | 13.1 | 14.0 | 15.7 | 17.1 |
| Inaccuracies | 10.3 | 11.0 | 12.1 | 12.9 |
| Finds the only move | 67% | 71% | 75% | 79% |
| Seconds per move | 5.0s | 6.8s | 9.8s | 11.9s |
| Games in time trouble | 0% | 2% | 9% | 20% |
Each column is a share of 1000-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
What separates a 1000 from a 1300 in Chess.com rapid 10+0
| Skill, and what trains it | 1000 | 1300 | Gap |
|---|---|---|---|
| Opening blundersthe first ten moves of your openings | 10.7 | 7.3 | 31% lower |
| Middlegame blundersa check-captures-threats scan every move | 21.1 | 17.2 | 18% lower |
| Composure after an errorresetting after you drop something | 6.1% | 5.3% | 13% lower |
| Endgame blundersrook endings and king activity | 16.7 | 14.8 | 12% lower |
| Trades down when aheadconverting an advantage by liquidating | 51% | 56% | +5 pts |
| Finds the quiet best movepositions where nothing is forcing | 56% | 60% | +4 pts |
| Takes the free materialspotting hanging pieces before anything else | 84% | 87% | +3 pts |
| Sees the deeper wincalculating past the third move of a line | 37% | 42% | +5 pts |
| Finds the forkknight and queen forks, both directions | 53% | 55% | +2 pts |
| Finds the defensive savedefending worse positions instead of collapsing | 55% | 57% | +2 pts |
What a 1000 plays in Chess.com rapid 10+0
As White
| First move | Share | Score |
|---|---|---|
| 1.e4King's Pawn | 67.7% | 49.4% |
| 1.d4Queen's Pawn | 21.0% | 51.2% |
| 1.e3Van't Kruijs | 2.9% | 52.9% |
| Every other move | 8% | n/a |
Against 1.e4
| Reply | Share | Score |
|---|---|---|
| 1...e5Open Game | 56.6% | 47.7% |
| 1...d5Scandinavian Defense | 9.6% | 46.2% |
| 1...c5Sicilian Defense | 8.0% | 51.7% |
| Every other move | 26% | n/a |
Against 1.d4
| Reply | Share | Score |
|---|---|---|
| 1...d5Closed Game | 51.8% | 44.3% |
| 1...e5Englund Gambit | 10.1% | 40.5% |
| 1...Nf6Indian Defense | 9.6% | 45.0% |
| Every other move | 29% | n/a |
What punishes a 1000 in Chess.com rapid 10+0
| The idea that refuted the blunder | Share of blunders |
|---|---|
| Piece left hanging | 22% |
| Losing exchange | 12% |
| Fork | 11% |
| Discovered attack | 10% |
| Pin or skewer | 8% |
Questions about a 1000 in Chess.com rapid 10+0
- Chess.com rapid 10+0: Is 1000 a good chess rating?
- 1000 is a little below the middle as chess ratings go. 86% of Chess.com rapid players are rated below 1000, but the middle player there is rated only about 498. The word is for how a 1000 plays, not for where it ranks on Chess.com: move for move, a 1000 on Chess.com plays like a 1324 on Lichess, where 45% of rapid players are rated lower.
- Chess.com rapid 10+0: What percentile is 1000 Elo?
- A 1000 rating is about the 86th percentile on Chess.com. 14% of Chess.com rapid players are rated 1000 or higher. On Lichess, 17% of rapid players are rated below 1000. Every rating side by side: the Chess.com rating guide.
- Chess.com rapid 10+0: How accurate is a 1000 rated chess player?
- A 1000-rated player plays the engine's top choice on 33% of moves in Chess.com rapid 10+0 and loses 66.2 centipawns per move on average. The average loss first drops under 65 centipawns a move at 1100.
- Chess.com rapid 10+0: How many blunders does a 1000 make per game?
- A 1000-rated player makes about 2.6 blunders per game in Chess.com rapid 10+0, counting a move that loses at least 150 centipawns while the game is not already decided. The first rating to average under 2.5 blunders a game is 1200.
- Chess.com rapid 10+0: Do 1000 rated players blunder more in time trouble?
- Yes. With under 10% of the clock left, a 1000-rated player blunders 1.7 times as often as with more than half of it. A 1000 gets that low on time in 7% of games in Chess.com rapid 10+0. The effect is about the same for a 1300.
- Chess.com rapid 10+0: What mistakes do 1000 rated players make?
- 22% of the blunders a 1000-rated player makes in Chess.com rapid 10+0 are a piece simply left hanging, the most common kind. That share is 25% at 700 and 21% at 1300. Next come blunders involving a losing exchange, at 12%.
- Chess.com rapid 10+0: When in the game do 1000 rated players blunder most?
- A 1000-rated player blunders most in the middlegame in Chess.com rapid 10+0: on 21.1 of every 100 live moves there, against 16.7 in the endgame and 10.7 in the opening.
- Chess.com rapid 10+0: What openings do 1000 rated players play?
- As White in Chess.com rapid 10+0, 67.7% of players rated around 1000 open with e4, the King's Pawn, and 21.0% open with d4, the Queen's Pawn. The King's Pawn is opened less as ratings rise: 69.7% around 700, 65.2% around 1300. Against e4, the most common reply is e5, the Open Game, played in 56.6% of games, ahead of d5, the Scandinavian Defense, at 9.6%.
- Chess.com rapid 10+0: How does a 1000 do against an 1100?
- A 1000 scores 44.2% against an 1100 in Chess.com rapid 10+0. Against a 900 they score 54.4%.
- Chess.com rapid 10+0: What is 1000 on Chess.com in Lichess rating?
- A 1000 on Chess.com is about 1324 on Lichess in rapid 10+0, 324 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
- Chess.com rapid 10+0: Is a 1000 in rapid as strong as a 1000 in blitz?
- No, the rapid players are the stronger. On Chess.com, players rated 1000 in rapid 10+0 play about as well, move for move, as players rated 1082 in blitz 3+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.
Lichess blitz 3+0
What a 1000 actually does in Lichess blitz 3+0
| Measure | 900 | 1000 | 1100 |
|---|---|---|---|
| Blunders | 25.9 | 22.4 | 20.6 |
| Mistakes | 16.5 | 16.4 | 16.2 |
| Inaccuracies | 11.0 | 11.5 | 11.6 |
| Average centipawn loss | 87.8 | 82.4 | 79.3 |
| Plays the engine's top move | 28% | 29% | 30% |
| Finds the only moveshare of positions with one real answer | 61% | 64% | 66% |
| Game length | 29.2 | 29.8 | 31.2 |
| Live moves per gamemoves played while the game is not already decided | 11.0 | 12.3 | 13.4 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 25% | 25% | 26% |
| Seconds per move | 4.7 | 4.5 | 4.3 |
| Instant movesplayed in two seconds or less | 45% | 46% | 48% |
| Clock left at move 8share of the starting clock | 86% | 87% | 88% |
| Clock left at move 15share of the starting clock | 66% | 68% | 70% |
| Clock left at move 30in games that get there | 32% | 33% | 35% |
| Clock left at move 50in games that get there | 18% | 18% | 18% |
| Moves played inside a scrambleown clock under a tenth | 3.3% | 2.8% | 3.0% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 96% | 96% | 97% |
| Reaches an endgame | 25% | 26% | 28% |
| Capturesper 100 own moves | 28.4 | 27.9 | 27.2 |
| Checksper 100 own moves | 10.9 | 10.5 | 9.8 |
How others play against a 1000 in Lichess blitz 3+0
| Result | 900 | 1000 | 1100 |
|---|---|---|---|
| How the game goes | |||
| Score against them | 40.9% | 50.0% | 58.1% |
| Converting and defending | |||
| Score after reaching +1 | 54% | 62% | 70% |
| Score after reaching +2 | 58% | 65% | 73% |
| Ever loses from +4 | 33% | 27% | 19% |
| Score from lost positionsgames where their eval fell to minus two | 28% | 34% | 41% |
Each column is how players of that rating do in their games against a 1000.
Where a 1000 blunders in Lichess blitz 3+0
| Measure | 900 | 1000 | 1100 |
|---|---|---|---|
| When in the game | |||
| Opening | 18.9 | 15.5 | 13.2 |
| Middlegame | 33.2 | 29.2 | 26.9 |
| Endgame | 30.0 | 26.2 | 26.3 |
| In what kind of position | |||
| Winning | 25.4 | 22.3 | 22.3 |
| Better | 18.1 | 15.6 | 14.6 |
| Balanced | 16.2 | 13.8 | 12.3 |
| Worse | 19.6 | 17.7 | 16.0 |
| With how much clock left | |||
| Over half | 23.1 | 19.6 | 17.7 |
| 25 to 50% | 34.8 | 32.3 | 30.7 |
| 10 to 25% | 37.5 | 33.7 | 32.2 |
| Under 10% | 42.5 | 39.5 | 37.5 |
| With which piece | |||
| Queen | 30.9 | 27.1 | 25.2 |
| Rook | 31.6 | 27.2 | 26.1 |
| Knight | 26.2 | 22.9 | 20.8 |
| Bishop | 22.9 | 20.2 | 17.9 |
| Pawn | 24.1 | 20.3 | 18.4 |
| King | 23.4 | 20.4 | 19.5 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
How much 1000-rated players differ in Lichess blitz 3+0
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 15.9 | 19.6 | 24.9 | 28.9 |
| Mistakes | 14.1 | 15.3 | 17.2 | 18.9 |
| Inaccuracies | 9.4 | 10.5 | 12.1 | 13.2 |
| Finds the only move | 54% | 61% | 69% | 76% |
| Seconds per move | 3.0s | 3.7s | 5.0s | 6.1s |
| Games in time trouble | 4% | 13% | 33% | 48% |
Each column is a share of 1000-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
What separates a 1000 from a 1300 in Lichess blitz 3+0
| Skill, and what trains it | 1000 | 1300 | Gap |
|---|---|---|---|
| Opening blundersthe first ten moves of your openings | 15.5 | 10.0 | 35% lower |
| Middlegame blundersa check-captures-threats scan every move | 29.2 | 22.7 | 22% lower |
| Composure after an errorresetting after you drop something | 8.0% | 6.6% | 17% lower |
| Finds the defensive savedefending worse positions instead of collapsing | 45% | 53% | +8 pts |
| Endgame blundersrook endings and king activity | 26.2 | 22.0 | 16% lower |
| Finds the quiet best movepositions where nothing is forcing | 47% | 52% | +5 pts |
| Takes the free materialspotting hanging pieces before anything else | 77% | 83% | +6 pts |
| Sees the deeper wincalculating past the third move of a line | 31% | 34% | +3 pts |
| Finds the forkknight and queen forks, both directions | 42% | 43% | +1 pt |
| Trades down when aheadconverting an advantage by liquidating | 48% | 46% | no gain |
What a 1000 plays in Lichess blitz 3+0
As White
| First move | Share | Score |
|---|---|---|
| 1.e4King's Pawn | 65.5% | 52.1% |
| 1.d4Queen's Pawn | 20.8% | 50.2% |
| 1.e3Van't Kruijs | 3.6% | 47.0% |
| Every other move | 10% | n/a |
Against 1.e4
| Reply | Share | Score |
|---|---|---|
| 1...e5Open Game | 55.4% | 50.1% |
| 1...d5Scandinavian Defense | 12.4% | 51.4% |
| 1...e6French Defense | 7.8% | 50.7% |
| Every other move | 24% | n/a |
Against 1.d4
| Reply | Share | Score |
|---|---|---|
| 1...d5Closed Game | 53.2% | 48.0% |
| 1...e5Englund Gambit | 11.2% | 46.5% |
| 1...e61...e6, usually a French or Queen's Gambit | 9.2% | 55.6% |
| Every other move | 26% | n/a |
What punishes a 1000 in Lichess blitz 3+0
| The idea that refuted the blunder | Share of blunders |
|---|---|
| Piece left hanging | 27% |
| Losing exchange | 12% |
| Discovered attack | 11% |
| Fork | 10% |
| Pin or skewer | 7% |
Questions about a 1000 in Lichess blitz 3+0
- Lichess blitz 3+0: Is 1000 a good chess rating?
- 1000 is in the lower part of the range of chess ratings. 13% of Lichess blitz players are rated below 1000, and the middle player there is rated about 1447. On Chess.com, the same standard of play is rated about 513.
- Lichess blitz 3+0: What percentile is 1000 Elo?
- A 1000 rating is about the 13th percentile on Lichess. 87% of Lichess blitz players are rated 1000 or higher. On Chess.com, 85% of blitz players are rated below 1000. Every rating side by side: the Lichess rating guide.
- Lichess blitz 3+0: How accurate is a 1000 rated chess player?
- A 1000-rated player plays the engine's top choice on 29% of moves in Lichess blitz 3+0 and loses 82.4 centipawns per move on average. Going up the ratings, 1000 is where the average loss first drops under 85 centipawns a move.
- Lichess blitz 3+0: How many blunders does a 1000 make per game?
- A 1000-rated player makes about 2.8 blunders per game in Lichess blitz 3+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 700 makes about 2.9 and a 1300 about 2.7.
- Lichess blitz 3+0: Do 1000 rated players blunder more in time trouble?
- Yes. With under 10% of the clock left, a 1000-rated player blunders 2.0 times as often as with more than half of it. A 1000 gets that low on time in 25% of games in Lichess blitz 3+0. The effect is about the same for a 1300.
- Lichess blitz 3+0: What mistakes do 1000 rated players make?
- 27% of the blunders a 1000-rated player makes in Lichess blitz 3+0 are a piece simply left hanging, the most common kind. That share is 31% at 700 and 26% at 1300. Blunders involving a quiet move grow at this level: 7%, up from 5% at 700.
- Lichess blitz 3+0: When in the game do 1000 rated players blunder most?
- A 1000-rated player blunders most in the middlegame in Lichess blitz 3+0: on 29.2 of every 100 live moves there, against 26.2 in the endgame and 15.5 in the opening.
- Lichess blitz 3+0: What openings do 1000 rated players play?
- As White in Lichess blitz 3+0, 65.5% of players rated around 1000 open with e4, the King's Pawn, and 20.8% open with d4, the Queen's Pawn. Around 700, e4 is opened by 63.6%, and around 1300 by 62.6%. Against e4, the most common reply is e5, the Open Game, played in 55.4% of games, ahead of d5, the Scandinavian Defense, at 12.4%.
- Lichess blitz 3+0: How does a 1000 do against an 1100?
- A 1000 scores 41.9% against an 1100 in Lichess blitz 3+0. Against a 900 they score 59.1%.
- Lichess blitz 3+0: What is 1000 on Lichess in Chess.com rating?
- A 1000 on Lichess is about 513 on Chess.com in blitz 3+0, 487 points lower. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
- Lichess blitz 3+0: Is a 1000 in blitz as strong as a 1000 in rapid?
- Yes, about the same. On Lichess, players rated 1000 in blitz 3+0 play about as well, move for move, as players rated 974 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.
Lichess blitz 5+0
What a 1000 actually does in Lichess blitz 5+0
| Measure | 900 | 1000 | 1100 |
|---|---|---|---|
| Blunders | 24.5 | 21.3 | 19.3 |
| Mistakes | 16.0 | 15.8 | 15.5 |
| Inaccuracies | 11.2 | 11.3 | 11.7 |
| Average centipawn loss | 84.2 | 78.1 | 73.9 |
| Plays the engine's top move | 29% | 30% | 31% |
| Finds the only moveshare of positions with one real answer | 63% | 66% | 67% |
| Game length | 29.9 | 30.8 | 32.0 |
| Live moves per gamemoves played while the game is not already decided | 11.5 | 12.7 | 14.1 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 16% | 15% | 17% |
| Seconds per move | 6.4 | 6.2 | 6.1 |
| Instant movesplayed in two seconds or less | 33% | 35% | 36% |
| Clock left at move 8share of the starting clock | 89% | 89% | 90% |
| Clock left at move 15share of the starting clock | 72% | 73% | 75% |
| Clock left at move 30in games that get there | 42% | 42% | 42% |
| Clock left at move 50in games that get there | 27% | 26% | 25% |
| Moves played inside a scrambleown clock under a tenth | 1.9% | 2.1% | 2.3% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 95% | 96% | 96% |
| Reaches an endgame | 26% | 27% | 28% |
| Capturesper 100 own moves | 27.7 | 27.1 | 26.7 |
| Checksper 100 own moves | 11.3 | 10.5 | 10.2 |
How others play against a 1000 in Lichess blitz 5+0
| Result | 900 | 1000 | 1100 |
|---|---|---|---|
| How the game goes | |||
| Score against them | 41.6% | 50.0% | 57.8% |
| Converting and defending | |||
| Score after reaching +1 | 58% | 63% | 70% |
| Score after reaching +2 | 61% | 67% | 74% |
| Ever loses from +4 | 28% | 23% | 18% |
| Score from lost positionsgames where their eval fell to minus two | 27% | 33% | 38% |
Each column is how players of that rating do in their games against a 1000.
Where a 1000 blunders in Lichess blitz 5+0
| Measure | 900 | 1000 | 1100 |
|---|---|---|---|
| When in the game | |||
| Opening | 17.7 | 14.9 | 12.8 |
| Middlegame | 31.7 | 27.5 | 24.7 |
| Endgame | 26.1 | 22.3 | 22.1 |
| In what kind of position | |||
| Winning | 25.0 | 21.7 | 21.3 |
| Better | 18.0 | 15.1 | 13.8 |
| Balanced | 14.9 | 13.2 | 11.7 |
| Worse | 18.4 | 16.7 | 15.2 |
| With how much clock left | |||
| Over half | 22.7 | 19.5 | 17.6 |
| 25 to 50% | 32.9 | 30.2 | 26.9 |
| 10 to 25% | 34.8 | 30.1 | 28.3 |
| Under 10% | 39.4 | 33.5 | 30.8 |
| With which piece | |||
| Queen | 28.9 | 25.2 | 23.1 |
| Rook | 29.2 | 25.5 | 23.6 |
| Knight | 24.8 | 21.8 | 19.5 |
| Bishop | 22.3 | 18.8 | 16.9 |
| Pawn | 22.8 | 19.9 | 17.7 |
| King | 22.0 | 19.5 | 17.6 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
How much 1000-rated players differ in Lichess blitz 5+0
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 15.3 | 19.1 | 23.5 | 27.4 |
| Mistakes | 13.8 | 15.1 | 16.8 | 18.4 |
| Inaccuracies | 9.7 | 10.7 | 12.1 | 13.1 |
| Finds the only move | 58% | 63% | 70% | 75% |
| Seconds per move | 3.6s | 5.0s | 7.2s | 8.9s |
| Games in time trouble | 0% | 5% | 23% | 39% |
Each column is a share of 1000-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
What separates a 1000 from a 1300 in Lichess blitz 5+0
| Skill, and what trains it | 1000 | 1300 | Gap |
|---|---|---|---|
| Finds the forkknight and queen forks, both directions | 36% | 52% | +16 pts |
| Opening blundersthe first ten moves of your openings | 14.9 | 9.5 | 36% lower |
| Middlegame blundersa check-captures-threats scan every move | 27.5 | 20.7 | 25% lower |
| Composure after an errorresetting after you drop something | 7.6% | 6.1% | 20% lower |
| Endgame blundersrook endings and king activity | 22.3 | 18.1 | 19% lower |
| Sees the deeper wincalculating past the third move of a line | 33% | 39% | +6 pts |
| Finds the defensive savedefending worse positions instead of collapsing | 48% | 54% | +6 pts |
| Finds the quiet best movepositions where nothing is forcing | 51% | 56% | +5 pts |
| Takes the free materialspotting hanging pieces before anything else | 78% | 84% | +6 pts |
| Trades down when aheadconverting an advantage by liquidating | 47% | 50% | +3 pts |
What a 1000 plays in Lichess blitz 5+0
As White
| First move | Share | Score |
|---|---|---|
| 1.e4King's Pawn | 67.9% | 52.6% |
| 1.d4Queen's Pawn | 20.1% | 53.4% |
| 1.Nf3Réti / Zukertort | 3.2% | 48.7% |
| Every other move | 9% | n/a |
Against 1.e4
| Reply | Share | Score |
|---|---|---|
| 1...e5Open Game | 60.0% | 50.1% |
| 1...d5Scandinavian Defense | 11.0% | 48.7% |
| 1...e6French Defense | 7.2% | 51.1% |
| Every other move | 22% | n/a |
Against 1.d4
| Reply | Share | Score |
|---|---|---|
| 1...d5Closed Game | 55.5% | 46.0% |
| 1...e61...e6, usually a French or Queen's Gambit | 10.2% | 48.9% |
| 1...e5Englund Gambit | 8.2% | 52.7% |
| Every other move | 26% | n/a |
What punishes a 1000 in Lichess blitz 5+0
| The idea that refuted the blunder | Share of blunders |
|---|---|
| Piece left hanging | 26% |
| Losing exchange | 13% |
| Discovered attack | 11% |
| Fork | 10% |
| Quiet move | 8% |
Questions about a 1000 in Lichess blitz 5+0
- Lichess blitz 5+0: Is 1000 a good chess rating?
- 1000 is in the lower part of the range of chess ratings. 13% of Lichess blitz players are rated below 1000, and the middle player there is rated about 1447. On Chess.com, the same standard of play is rated about 517.
- Lichess blitz 5+0: What percentile is 1000 Elo?
- A 1000 rating is about the 13th percentile on Lichess. 87% of Lichess blitz players are rated 1000 or higher. On Chess.com, 85% of blitz players are rated below 1000. Every rating side by side: the Lichess rating guide.
- Lichess blitz 5+0: How accurate is a 1000 rated chess player?
- A 1000-rated player plays the engine's top choice on 30% of moves in Lichess blitz 5+0 and loses 78.1 centipawns per move on average. Going up the ratings, 1000 is where the average loss first drops under 80 centipawns a move.
- Lichess blitz 5+0: How many blunders does a 1000 make per game?
- A 1000-rated player makes about 2.7 blunders per game in Lichess blitz 5+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 700 makes about 3.0 and a 1300 about 2.5.
- Lichess blitz 5+0: Do 1000 rated players blunder more in time trouble?
- Yes. With under 10% of the clock left, a 1000-rated player blunders 1.7 times as often as with more than half of it. A 1000 gets that low on time in 15% of games in Lichess blitz 5+0. The effect is bigger higher up: 2.1 times as often for a 1300.
- Lichess blitz 5+0: What mistakes do 1000 rated players make?
- 26% of the blunders a 1000-rated player makes in Lichess blitz 5+0 are a piece simply left hanging, the most common kind. That share is 29% at 700 and 23% at 1300. Next come blunders involving a losing exchange, at 13%.
- Lichess blitz 5+0: When in the game do 1000 rated players blunder most?
- A 1000-rated player blunders most in the middlegame in Lichess blitz 5+0: on 27.5 of every 100 live moves there, against 22.3 in the endgame and 14.9 in the opening. It takes until 1000 for the rate in the endgame to drop under 25 in every 100 live moves.
- Lichess blitz 5+0: What openings do 1000 rated players play?
- As White in Lichess blitz 5+0, 67.9% of players rated around 1000 open with e4, the King's Pawn, and 20.1% open with d4, the Queen's Pawn. Around 700, e4 is opened by 65.8%, and around 1300 by 66.1%. Against e4, the most common reply is e5, the Open Game, played in 60.0% of games, ahead of d5, the Scandinavian Defense, at 11.0%.
- Lichess blitz 5+0: How does a 1000 do against an 1100?
- A 1000 scores 42.2% against an 1100 in Lichess blitz 5+0. Against a 900 they score 58.4%.
- Lichess blitz 5+0: What is 1000 on Lichess in Chess.com rating?
- A 1000 on Lichess is about 517 on Chess.com in blitz 5+0, 483 points lower. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
- Lichess blitz 5+0: Is a 1000 in blitz as strong as a 1000 in rapid?
- No, the blitz players are the stronger. On Lichess, players rated 1000 in blitz 5+0 play about as well, move for move, as players rated 1050 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.
Lichess rapid 10+0
What a 1000 actually does in Lichess rapid 10+0
| Measure | 900 | 1000 | 1100 |
|---|---|---|---|
| Blunders | 26.3 | 23.3 | 20.8 |
| Mistakes | 16.5 | 16.0 | 15.7 |
| Inaccuracies | 10.6 | 10.8 | 11.1 |
| Average centipawn loss | 85.2 | 79.4 | 75.4 |
| Plays the engine's top move | 29% | 30% | 31% |
| Finds the only moveshare of positions with one real answer | 62% | 64% | 67% |
| Game length | 29.3 | 30.0 | 30.4 |
| Live moves per gamemoves played while the game is not already decided | 10.3 | 11.2 | 12.5 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 5% | 5% | 6% |
| Seconds per move | 8.9 | 8.9 | 8.9 |
| Instant movesplayed in two seconds or less | 24% | 25% | 26% |
| Clock left at move 8share of the starting clock | 92% | 92% | 92% |
| Clock left at move 15share of the starting clock | 80% | 80% | 81% |
| Clock left at move 30in games that get there | 57% | 57% | 57% |
| Clock left at move 50in games that get there | 40% | 42% | 41% |
| Moves played inside a scrambleown clock under a tenth | 0.9% | 1.0% | 1.0% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 95% | 95% | 96% |
| Reaches an endgame | 26% | 27% | 26% |
| Capturesper 100 own moves | 27.8 | 27.2 | 27.2 |
| Checksper 100 own moves | 12.6 | 11.8 | 11.2 |
How others play against a 1000 in Lichess rapid 10+0
| Result | 900 | 1000 | 1100 |
|---|---|---|---|
| How the game goes | |||
| Score against them | 40.2% | 50.0% | 59.3% |
| Converting and defending | |||
| Score after reaching +1 | 58% | 65% | 74% |
| Score after reaching +2 | 62% | 69% | 77% |
| Ever loses from +4 | 26% | 19% | 13% |
| Score from lost positionsgames where their eval fell to minus two | 25% | 30% | 37% |
Each column is how players of that rating do in their games against a 1000.
Where a 1000 blunders in Lichess rapid 10+0
| Measure | 900 | 1000 | 1100 |
|---|---|---|---|
| When in the game | |||
| Opening | 20.5 | 17.5 | 14.9 |
| Middlegame | 33.8 | 30.1 | 26.8 |
| Endgame | 23.1 | 22.0 | 20.4 |
| In what kind of position | |||
| Winning | 26.2 | 23.8 | 21.3 |
| Better | 20.1 | 17.7 | 15.2 |
| Balanced | 15.7 | 14.2 | 12.5 |
| Worse | 21.5 | 18.4 | 16.9 |
| With how much clock left | |||
| Over half | 25.7 | 22.7 | 20.1 |
| 25 to 50% | 32.8 | 30.3 | 27.1 |
| 10 to 25% | 29.8 | 28.0 | 24.8 |
| Under 10% | 37.5 | 33.7 | 31.1 |
| With which piece | |||
| Queen | 30.8 | 28.4 | 25.0 |
| Rook | 30.7 | 27.0 | 23.8 |
| Knight | 27.7 | 24.4 | 20.8 |
| Bishop | 23.7 | 21.3 | 19.2 |
| Pawn | 24.7 | 21.2 | 19.6 |
| King | 22.4 | 20.3 | 18.0 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
How much 1000-rated players differ in Lichess rapid 10+0
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 17.1 | 20.8 | 25.5 | 29.1 |
| Mistakes | 13.8 | 15.1 | 16.8 | 18.2 |
| Inaccuracies | 8.8 | 9.9 | 11.3 | 12.5 |
| Finds the only move | 56% | 61% | 69% | 76% |
| Seconds per move | 4.5s | 6.7s | 10.5s | 13.0s |
| Games in time trouble | 0% | 0% | 7% | 20% |
Each column is a share of 1000-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
What separates a 1000 from a 1300 in Lichess rapid 10+0
| Skill, and what trains it | 1000 | 1300 | Gap |
|---|---|---|---|
| Opening blundersthe first ten moves of your openings | 17.5 | 11.0 | 37% lower |
| Middlegame blundersa check-captures-threats scan every move | 30.1 | 22.2 | 26% lower |
| Finds the forkknight and queen forks, both directions | 43% | 53% | +10 pts |
| Finds the defensive savedefending worse positions instead of collapsing | 44% | 54% | +10 pts |
| Composure after an errorresetting after you drop something | 8.2% | 6.4% | 22% lower |
| Trades down when aheadconverting an advantage by liquidating | 43% | 52% | +9 pts |
| Endgame blundersrook endings and king activity | 22.0 | 18.0 | 18% lower |
| Finds the quiet best movepositions where nothing is forcing | 48% | 55% | +7 pts |
| Takes the free materialspotting hanging pieces before anything else | 77% | 84% | +7 pts |
| Sees the deeper wincalculating past the third move of a line | 28% | 31% | +3 pts |
What a 1000 plays in Lichess rapid 10+0
As White
| First move | Share | Score |
|---|---|---|
| 1.e4King's Pawn | 71.7% | 53.0% |
| 1.d4Queen's Pawn | 17.8% | 49.9% |
| 1.e3Van't Kruijs | 2.9% | 54.9% |
| Every other move | 7% | n/a |
Against 1.e4
| Reply | Share | Score |
|---|---|---|
| 1...e5Open Game | 65.3% | 49.4% |
| 1...d5Scandinavian Defense | 9.4% | 47.5% |
| 1...e6French Defense | 6.0% | 52.6% |
| Every other move | 19% | n/a |
Against 1.d4
| Reply | Share | Score |
|---|---|---|
| 1...d5Closed Game | 55.2% | 45.7% |
| 1...e5Englund Gambit | 10.0% | 49.1% |
| 1...e61...e6, usually a French or Queen's Gambit | 9.9% | 45.9% |
| Every other move | 25% | n/a |
What punishes a 1000 in Lichess rapid 10+0
| The idea that refuted the blunder | Share of blunders |
|---|---|
| Piece left hanging | 26% |
| Losing exchange | 12% |
| Discovered attack | 11% |
| Fork | 10% |
| Pin or skewer | 8% |
Questions about a 1000 in Lichess rapid 10+0
- Lichess rapid 10+0: Is 1000 a good chess rating?
- 1000 is in the lower part of the range of chess ratings. 17% of Lichess rapid players are rated below 1000, and the middle player there is rated about 1379. On Chess.com, the same standard of play is rated about 587.
- Lichess rapid 10+0: What percentile is 1000 Elo?
- A 1000 rating is about the 17th percentile on Lichess. 83% of Lichess rapid players are rated 1000 or higher. On Chess.com, 86% of rapid players are rated below 1000. Every rating side by side: the Lichess rating guide.
- Lichess rapid 10+0: How accurate is a 1000 rated chess player?
- A 1000-rated player plays the engine's top choice on 30% of moves in Lichess rapid 10+0 and loses 79.4 centipawns per move on average. Going up the ratings, 1000 is where the average loss first drops under 80 centipawns a move.
- Lichess rapid 10+0: How many blunders does a 1000 make per game?
- A 1000-rated player makes about 2.6 blunders per game in Lichess rapid 10+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 700 makes about 3.0 and a 1300 about 2.5.
- Lichess rapid 10+0: Do 1000 rated players blunder more in time trouble?
- A little. With under 10% of the clock left, a 1000-rated player blunders 48% more often than with more than half of it. A 1000 gets that low on time in 5% of games in Lichess rapid 10+0. The effect is bigger higher up: 1.8 times as often for a 1300.
- Lichess rapid 10+0: What mistakes do 1000 rated players make?
- 26% of the blunders a 1000-rated player makes in Lichess rapid 10+0 are a piece simply left hanging, the most common kind. That share is 29% at 700 and 23% at 1300. Next come blunders involving a losing exchange, at 12%.
- Lichess rapid 10+0: When in the game do 1000 rated players blunder most?
- A 1000-rated player blunders most in the middlegame in Lichess rapid 10+0: on 30.1 of every 100 live moves there, against 22.0 in the endgame and 17.5 in the opening.
- Lichess rapid 10+0: What openings do 1000 rated players play?
- As White in Lichess rapid 10+0, 71.7% of players rated around 1000 open with e4, the King's Pawn, and 17.8% open with d4, the Queen's Pawn. Around 700, e4 is opened by 70.0%, and around 1300 by 69.6%. Against e4, the most common reply is e5, the Open Game, played in 65.3% of games, ahead of d5, the Scandinavian Defense, at 9.4%.
- Lichess rapid 10+0: How does a 1000 do against an 1100?
- A 1000 scores 40.7% against an 1100 in Lichess rapid 10+0. Against a 900 they score 59.8%.
- Lichess rapid 10+0: What is 1000 on Lichess in Chess.com rating?
- A 1000 on Lichess is about 587 on Chess.com in rapid 10+0, 413 points lower. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
- Lichess rapid 10+0: Is a 1000 in rapid as strong as a 1000 in blitz?
- Yes, about the same. On Lichess, players rated 1000 in rapid 10+0 play about as well, move for move, as players rated 1033 in blitz 3+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.