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How good is an 1800 chess player?

Rates are per 100 live moves: moves played while the game is not already decided.

What the terms mean
Centipawn.
A hundredth of a pawn, the unit a chess engine scores a position in. Giving up a pawn for nothing costs about 100.
Centipawn loss.
How much worse a move is than the best move in the position. The average (ACPL) counts every move a player makes.
Blunder, mistake, inaccuracy.
A move that loses at least 150 centipawns is a blunder, at least 70 a mistake and at least 40 an inaccuracy. Only live moves are counted.
Only move.
A position where one move is clearly better than every other. “Finds the only move” is how often a player plays it.
Time trouble.
Less than a tenth of the starting time left on the clock. “Games in time trouble” is the share of games in which a player's clock got that low on any move, however the game stood.
Winning, better, balanced, worse.
How the engine scores the position for the player about to move. Balanced is within half a pawn either way, better is up to a pawn and a half ahead, winning is from there up to three pawns ahead, and worse is up to a pawn and a half behind.
+1, +2, +4.
A lead of at least one, two or four pawns by the engine's score. A lost position is one that has fallen two pawns behind or worse.
Percentile.
The share of a site's players who are rated lower. Blitz and rapid players are ranked separately.
Site
Time control

How strong is 1800 Elo?

99%of Chess.com blitz players are rated below 1800

The top 1%. 0.5% are rated 1800 to 1899.

10.6blunders per 100 live moves

Chess.com blitz 3+0Chess.com blitz players at each rating
02040500100015002000250030001800Chess.com rating

What an 1800 actually does

Measure170018001900
Blunders11.210.610.3
Mistakes13.112.812.5
Inaccuracies11.811.611.4
Average centipawn loss55.954.553.4
Plays the engine's top move35%36%36%
Finds the only moveshare of positions with one real answer77%78%79%
Game length37.037.537.4
Live moves per gamemoves played while the game is not already decided21.121.921.9
How they use the clock
Games in time troubleunder a tenth of the clock25%27%26%
Seconds per move3.53.53.5
Instant movesplayed in two seconds or less51%52%52%
Clock left at move 8share of the starting clock93%93%93%
Clock left at move 15share of the starting clock79%79%79%
Clock left at move 30in games that get there42%41%41%
Clock left at move 50in games that get there19%18%17%
Moves played inside a scrambleown clock under a tenth3.6%3.9%4.0%
What the game looks like
Games that end decisivelywon or lost, not drawn96%95%96%
Reaches an endgame34%34%34%
Capturesper 100 own moves24.324.123.9
Checksper 100 own moves7.37.37.1

How others play against an 1800

Measure1700vs 18001800vs 18001900vs 1800
Score against them46.3%50.0%52.5%
Score after reaching +161%67%71%
Score after reaching +267%74%76%
Ever loses from +421%16%14%
Score from lost positionsgames where their eval fell to minus two27%31%33%

Each column is how players of that rating do in their games against an 1800.

Where an 1800 blunders

Measure170018001900
When in the game
Opening4.64.33.9
Middlegame14.413.813.3
Endgame16.113.814.6
In what kind of position
Winning14.714.513.6
Better7.77.77.2
Balanced6.36.05.8
Worse9.58.88.5
With how much clock left
Over half9.18.58.0
25 to 50%17.816.516.3
10 to 25%18.717.817.9
Under 10%23.322.622.0
With which piece
Queen14.614.113.3
Rook13.513.113.0
Knight10.810.29.8
Bishop9.78.98.6
Pawn10.09.59.1
King10.49.99.5

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

When an 1800 blunders most

Blunders per 100 live moves

When in the game

Most in the middlegame: 3.2 times as often as in the opening.

  • 1800, Opening: 4.3
  • 1800, Middlegame: 13.8
  • 1800, Endgame: 13.8

In what kind of position

Most when winning: 2.4 times as often as in a balanced game.

  • 1800, Winning: 14.5
  • 1800, Better: 7.7
  • 1800, Balanced: 6.0
  • 1800, Worse: 8.8

With how much clock left

Most with under 10% of the clock: 2.7 times as often as with over half the clock.

  • 1800, Over half: 8.5
  • 1800, 25 to 50%: 16.5
  • 1800, 10 to 25%: 17.8
  • 1800, Under 10%: 22.6

With which piece

Most on queen moves: 58% more often than on bishop moves.

  • 1800, Queen: 14.1
  • 1800, Rook: 13.1
  • 1800, Knight: 10.2
  • 1800, Bishop: 8.9
  • 1800, Pawn: 9.5
  • 1800, King: 9.9

How much 1800-rated players differ

Measure5%25%75%95%
Blunders8.29.812.013.8
Mistakes10.611.813.915.5
Inaccuracies10.010.912.113.1
Finds the only move71%75%81%84%
Seconds per move2.7s3.1s3.8s4.3s
Games in time trouble9%18%34%44%

Each column is a share of 1800-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

The move quality range an 1800 plays in

1600 to 2000is how half of 1800-rated players play, going by how often they blunder

Nine in ten: 1350 to 2250.

Of 100 players rated 1800, how many blunder

  • like a 1700 or lower38
  • like an 180022
  • like a 1900 or higher40

What separates an 1800 from a 2100

Skill, and what trains it18002100Gap
Opening blundersthe first ten moves of your openings4.32.931% lower
Middlegame blundersa check-captures-threats scan every move13.811.417% lower
Sees the deeper wincalculating past the third move of a line39%46%+7 pts
Trades down when aheadconverting an advantage by liquidating55%63%+8 pts
Composure after an errorresetting after you drop something4.7%4.2%11% lower
Finds the quiet best movepositions where nothing is forcing62%66%+4 pts
Endgame blundersrook endings and king activity13.813.06% lower
Finds the defensive savedefending worse positions instead of collapsing61%63%+2 pts
Takes the free materialspotting hanging pieces before anything else89%90%+1 pt
Finds the forkknight and queen forks, both directions52%47%no gain

What an 1800 plays

As White

  • 1.e4 King's Pawn 57.2%, scores 48.6%
  • 1.d4 Queen's Pawn 28.2%, scores 49.8%
  • 1.c4 English Opening 4.0%, scores 49.5%
  • every other move 11%

Against 1.e4

  • 1...e5 Open Game 27.5%, scores 47.7%
  • 1...c5 Sicilian Defense 22.1%, scores 46.0%
  • 1...c6 Caro-Kann Defense 12.5%, scores 51.1%
  • every other move 38%

Against 1.d4

  • 1...d5 Closed Game 34.5%, scores 42.8%
  • 1...Nf6 Indian Defense 22.2%, scores 45.2%
  • 1...e6, usually a French or Queen's Gambit 10.5%, scores 45.3%
  • every other move 33%

1800 on each site and time control

Played onBlundersMistakesInaccsACPLOnly move
Chess.com blitz 3+010.612.811.654.578%
Chess.com blitz 5+09.812.511.551.679%
Chess.com rapid 10+09.712.611.550.880%
Lichess blitz 3+011.513.511.956.876%
Lichess blitz 5+010.413.011.753.679%
Lichess rapid 10+010.312.811.652.079%

A rating number only means something inside one pool. Chess.com 1800 in blitz 3+0 is about 1884 on Lichess. Full conversion tables

What punishes an 1800

Share of all blunders, by the idea that refuted them

Most often a piece left hanging: 19% of all blunders, against 21% at 1500.

  • 1800, Piece left hanging: 19%
  • 1800, Losing exchange: 14%
  • 1800, Fork: 10%
  • 1800, Discovered attack: 9%
  • 1800, Quiet move: 8%

Frequently asked about 1800-rated players

Answered for Chess.com blitz 3+0, the choice at the top of the page.

Is 1800 a good chess rating?

Yes, 1800 is a good chess rating. 99% of Chess.com blitz players are rated below 1800, but the middle player there is rated only about 485. The word is for how an 1800 plays, not for where it ranks on Chess.com: move for move, an 1800 on Chess.com plays like an 1884 on Lichess, where 84% of blitz players are rated lower.

What percentile is 1800 Elo?

An 1800 rating is about the 99th percentile on Chess.com. 1% of Chess.com blitz players are rated 1800 or higher. On Lichess, 79% of blitz players are rated below 1800. Every rating side by side: the Chess.com rating guide.

How accurate is an 1800 rated chess player?

An 1800-rated player plays the engine's top choice on 36% of moves in Chess.com blitz 3+0 and loses 54.5 centipawns per move on average. Going up the ratings, 1800 is where the average loss first drops under 55 centipawns a move.

How many blunders does an 1800 make per game?

An 1800-rated player makes about 2.3 blunders per game in Chess.com blitz 3+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 1500 makes about 2.5 and a 2100 about 2.1.

Do 1800 rated players blunder more in time trouble?

Yes. With under 10% of the clock left, an 1800-rated player blunders 2.7 times as often as with more than half of it. An 1800 gets that low on time in 27% of games in Chess.com blitz 3+0. The effect is bigger higher up: 3.0 times as often for a 2100.

What mistakes do 1800 rated players make?

19% of the blunders an 1800-rated player makes in Chess.com blitz 3+0 are a piece simply left hanging, the most common kind. That share is 21% at 1500 and 19% at 2100. Next come blunders involving a losing exchange, at 14%.

When in the game do 1800 rated players blunder most?

An 1800-rated player blunders about as often in the middlegame as in the endgame in Chess.com blitz 3+0: on 13.8 and 13.8 of every 100 live moves, against 4.3 in the opening. It takes until 1800 for the rate in the endgame to drop under 15 in every 100 live moves.

What openings do 1800 rated players play?

As White in Chess.com blitz 3+0, 57.2% of players rated around 1800 open with e4, the King's Pawn, and 28.2% open with d4, the Queen's Pawn. The King's Pawn is opened less as ratings rise: 59.2% around 1500, 54.3% around 2100. Against e4, the most common reply is e5, the Open Game, played in 27.5% of games, ahead of c5, the Sicilian Defense, at 22.1%.

How does an 1800 do against a 1900?

An 1800 scores 47.5% against a 1900 in Chess.com blitz 3+0. Against a 1700 they score 53.7%.

What is 1800 on Chess.com in Lichess rating?

An 1800 on Chess.com is about 1884 on Lichess in blitz 3+0, 84 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.

Is an 1800 in blitz as strong as an 1800 in rapid?

No, the blitz players are the weaker. On Chess.com, players rated 1800 in blitz 3+0 play about as well, move for move, as players rated 1620 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.

1800 rating everywhere else

This page opens on Chess.com blitz 3+0, and the choice at the top changes every table on it. The same tables and answers for the other five are below.

Chess.com blitz 5+0

What an 1800 actually does in Chess.com blitz 5+0

Measure170018001900
Blunders10.39.89.3
Mistakes12.912.512.6
Inaccuracies11.811.511.4
Average centipawn loss52.751.650.0
Plays the engine's top move36%36%37%
Finds the only moveshare of positions with one real answer78%79%80%
Game length37.538.038.1
Live moves per gamemoves played while the game is not already decided22.022.923.0
How they use the clock
Games in time troubleunder a tenth of the clock20%22%21%
Seconds per move5.45.55.5
Instant movesplayed in two seconds or less36%37%37%
Clock left at move 8share of the starting clock93%93%94%
Clock left at move 15share of the starting clock81%81%81%
Clock left at move 30in games that get there46%45%46%
Clock left at move 50in games that get there22%21%22%
Moves played inside a scrambleown clock under a tenth3.0%3.5%3.3%
What the game looks like
Games that end decisivelywon or lost, not drawn96%96%95%
Reaches an endgame33%33%33%
Capturesper 100 own moves23.923.523.4
Checksper 100 own moves7.27.07.0

How others play against an 1800 in Chess.com blitz 5+0

Result170018001900
How the game goes
Score against them47.6%50.0%52.6%
Converting and defending
Score after reaching +163%66%69%
Score after reaching +271%73%76%
Ever loses from +416%14%13%
Score from lost positionsgames where their eval fell to minus two27%29%31%

Each column is how players of that rating do in their games against an 1800.

Where an 1800 blunders in Chess.com blitz 5+0

Measure170018001900
When in the game
Opening4.13.83.3
Middlegame13.312.612.0
Endgame13.512.912.3
In what kind of position
Winning13.413.612.7
Better7.27.26.8
Balanced6.05.65.3
Worse8.58.17.4
With how much clock left
Over half8.68.17.5
25 to 50%15.715.215.2
10 to 25%17.415.915.3
Under 10%20.720.618.7
With which piece
Queen13.612.312.3
Rook13.112.611.9
Knight9.89.59.1
Bishop9.08.57.9
Pawn9.08.68.1
King8.88.87.9

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much 1800-rated players differ in Chess.com blitz 5+0

Measure5%25%75%95%
Blunders7.68.911.012.8
Mistakes10.311.513.515.1
Inaccuracies10.110.811.912.7
Finds the only move73%76%82%85%
Seconds per move3.8s4.7s6.1s7.2s
Games in time trouble5%12%28%43%

Each column is a share of 1800-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates an 1800 from a 2100 in Chess.com blitz 5+0

Skill, and what trains it18002100Gap
Opening blundersthe first ten moves of your openings3.82.437% lower
Middlegame blundersa check-captures-threats scan every move12.610.120% lower
Endgame blundersrook endings and king activity12.911.014% lower
Composure after an errorresetting after you drop something4.4%3.9%11% lower
Finds the quiet best movepositions where nothing is forcing62%68%+6 pts
Trades down when aheadconverting an advantage by liquidating56%60%+4 pts
Finds the defensive savedefending worse positions instead of collapsing63%66%+3 pts
Takes the free materialspotting hanging pieces before anything else89%91%+2 pts
Finds the forkknight and queen forks, both directions57%61%+4 pts
Sees the deeper wincalculating past the third move of a line46%48%+2 pts

What an 1800 plays in Chess.com blitz 5+0

As White
First moveShareScore
1.e4King's Pawn60.3%49.4%
1.d4Queen's Pawn26.0%50.7%
1.c4English Opening4.3%49.3%
Every other move9%n/a
Against 1.e4
ReplyShareScore
1...e5Open Game31.4%46.6%
1...c5Sicilian Defense23.3%45.4%
1...e6French Defense11.8%49.8%
Every other move34%n/a
Against 1.d4
ReplyShareScore
1...d5Closed Game40.8%48.0%
1...Nf6Indian Defense23.4%43.1%
1...e61...e6, usually a French or Queen's Gambit9.6%47.5%
Every other move26%n/a

What punishes an 1800 in Chess.com blitz 5+0

The idea that refuted the blunderShare of blunders
Piece left hanging18%
Losing exchange14%
Discovered attack10%
Fork9%
Quiet move8%

Questions about an 1800 in Chess.com blitz 5+0

Chess.com blitz 5+0: Is 1800 a good chess rating?
Yes, 1800 is a good chess rating. 99% of Chess.com blitz players are rated below 1800, but the middle player there is rated only about 485. The word is for how an 1800 plays, not for where it ranks on Chess.com: move for move, an 1800 on Chess.com plays like an 1872 on Lichess, where 84% of blitz players are rated lower.
Chess.com blitz 5+0: What percentile is 1800 Elo?
An 1800 rating is about the 99th percentile on Chess.com. 1% of Chess.com blitz players are rated 1800 or higher. On Lichess, 79% of blitz players are rated below 1800. Every rating side by side: the Chess.com rating guide.
Chess.com blitz 5+0: How accurate is an 1800 rated chess player?
An 1800-rated player plays the engine's top choice on 36% of moves in Chess.com blitz 5+0 and loses 51.6 centipawns per move on average. The average loss first drops under 50 centipawns a move at 2000.
Chess.com blitz 5+0: How many blunders does an 1800 make per game?
An 1800-rated player makes about 2.2 blunders per game in Chess.com blitz 5+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 1500 makes about 2.4 and a 2100 about 1.9.
Chess.com blitz 5+0: Do 1800 rated players blunder more in time trouble?
Yes. With under 10% of the clock left, an 1800-rated player blunders 2.5 times as often as with more than half of it. An 1800 gets that low on time in 22% of games in Chess.com blitz 5+0, the first rating at which it is more than a fifth of them.
Chess.com blitz 5+0: What mistakes do 1800 rated players make?
18% of the blunders an 1800-rated player makes in Chess.com blitz 5+0 are a piece simply left hanging, the most common kind. That share is 20% at 1500 and 17% at 2100. Next come blunders involving a losing exchange, at 14%.
Chess.com blitz 5+0: When in the game do 1800 rated players blunder most?
An 1800-rated player blunders about as often in the endgame as in the middlegame in Chess.com blitz 5+0: on 12.9 and 12.6 of every 100 live moves, against 3.8 in the opening.
Chess.com blitz 5+0: What openings do 1800 rated players play?
As White in Chess.com blitz 5+0, 60.3% of players rated around 1800 open with e4, the King's Pawn, and 26.0% open with d4, the Queen's Pawn. The King's Pawn is opened less as ratings rise: 62.6% around 1500, 56.1% around 2100. Against e4, the most common reply is e5, the Open Game, played in 31.4% of games, ahead of c5, the Sicilian Defense, at 23.3%.
Chess.com blitz 5+0: How does an 1800 do against a 1900?
An 1800 scores 47.4% against a 1900 in Chess.com blitz 5+0. Against a 1700 they score 52.4%.
Chess.com blitz 5+0: What is 1800 on Chess.com in Lichess rating?
An 1800 on Chess.com is about 1872 on Lichess in blitz 5+0, 72 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
Chess.com blitz 5+0: Is an 1800 in blitz as strong as an 1800 in rapid?
Yes, about the same. On Chess.com, players rated 1800 in blitz 5+0 play about as well, move for move, as players rated 1768 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.

Chess.com rapid 10+0

What an 1800 actually does in Chess.com rapid 10+0

Measure170018001900
Blunders10.19.79.0
Mistakes12.912.612.3
Inaccuracies11.611.511.2
Average centipawn loss51.650.848.6
Plays the engine's top move36%37%38%
Finds the only moveshare of positions with one real answer79%80%81%
Game length36.937.237.0
Live moves per gamemoves played while the game is not already decided21.021.622.0
How they use the clock
Games in time troubleunder a tenth of the clock11%12%14%
Seconds per move9.09.19.4
Instant movesplayed in two seconds or less23%24%24%
Clock left at move 8share of the starting clock94%94%94%
Clock left at move 15share of the starting clock84%83%83%
Clock left at move 30in games that get there56%55%54%
Clock left at move 50in games that get there33%33%31%
Moves played inside a scrambleown clock under a tenth1.8%2.1%3.0%
What the game looks like
Games that end decisivelywon or lost, not drawn95%95%96%
Reaches an endgame32%33%31%
Capturesper 100 own moves23.923.723.6
Checksper 100 own moves7.77.67.6

How others play against an 1800 in Chess.com rapid 10+0

Result170018001900
How the game goes
Score against them46.6%50.0%52.0%
Converting and defending
Score after reaching +165%68%72%
Score after reaching +274%76%78%
Ever loses from +413%11%10%
Score from lost positionsgames where their eval fell to minus two24%27%32%

Each column is how players of that rating do in their games against an 1800.

Where an 1800 blunders in Chess.com rapid 10+0

Measure170018001900
When in the game
Opening4.74.43.7
Middlegame12.912.411.7
Endgame12.211.910.8
In what kind of position
Winning13.712.912.4
Better6.97.06.4
Balanced6.05.75.3
Worse8.57.97.4
With how much clock left
Over half9.18.68.0
25 to 50%15.614.613.9
10 to 25%14.915.914.1
Under 10%19.019.214.5
With which piece
Queen12.912.911.9
Rook12.612.310.9
Knight9.79.38.7
Bishop8.98.07.9
Pawn9.08.77.9
King8.68.58.0

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much 1800-rated players differ in Chess.com rapid 10+0

Measure5%25%75%95%
Blunders7.89.010.711.9
Mistakes10.611.613.414.9
Inaccuracies10.110.811.812.7
Finds the only move75%78%82%85%
Seconds per move5.6s7.4s10.3s12.4s
Games in time trouble1%4%14%29%

Each column is a share of 1800-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates an 1800 from a 2100 in Chess.com rapid 10+0

Skill, and what trains it18002100Gap
Opening blundersthe first ten moves of your openings4.42.641% lower
Middlegame blundersa check-captures-threats scan every move12.49.424% lower
Endgame blundersrook endings and king activity11.99.818% lower
Composure after an errorresetting after you drop something4.3%3.6%16% lower
Finds the quiet best movepositions where nothing is forcing64%72%+8 pts
Trades down when aheadconverting an advantage by liquidating60%65%+5 pts
Takes the free materialspotting hanging pieces before anything else90%92%+2 pts
Finds the forkknight and queen forks, both directions58%65%+7 pts
Sees the deeper wincalculating past the third move of a line50%54%+4 pts
Finds the defensive savedefending worse positions instead of collapsing64%66%+2 pts

What an 1800 plays in Chess.com rapid 10+0

As White
First moveShareScore
1.e4King's Pawn64.0%48.1%
1.d4Queen's Pawn25.6%50.7%
1.c4English Opening2.9%50.9%
Every other move7%n/a
Against 1.e4
ReplyShareScore
1...e5Open Game38.6%45.5%
1...c5Sicilian Defense23.0%47.6%
1...e6French Defense10.4%47.6%
Every other move28%n/a
Against 1.d4
ReplyShareScore
1...d5Closed Game43.0%44.6%
1...Nf6Indian Defense22.1%45.8%
1...e61...e6, usually a French or Queen's Gambit9.5%45.9%
Every other move25%n/a

What punishes an 1800 in Chess.com rapid 10+0

The idea that refuted the blunderShare of blunders
Piece left hanging17%
Losing exchange13%
Discovered attack10%
Fork9%
Pin or skewer8%

Questions about an 1800 in Chess.com rapid 10+0

Chess.com rapid 10+0: Is 1800 a good chess rating?
Yes, 1800 is a good chess rating. 99.2% of Chess.com rapid players are rated below 1800, but the middle player there is rated only about 498. The word is for how an 1800 plays, not for where it ranks on Chess.com: move for move, an 1800 on Chess.com plays like an 1864 on Lichess, where 88% of rapid players are rated lower.
Chess.com rapid 10+0: What percentile is 1800 Elo?
An 1800 rating is above the 99th percentile on Chess.com. It is in the top 0.8% of Chess.com rapid players. On Lichess, 84% of rapid players are rated below 1800. Every rating side by side: the Chess.com rating guide.
Chess.com rapid 10+0: How accurate is an 1800 rated chess player?
An 1800-rated player plays the engine's top choice on 37% of moves in Chess.com rapid 10+0 and loses 50.8 centipawns per move on average. The average loss first drops under 50 centipawns a move at 1900.
Chess.com rapid 10+0: How many blunders does an 1800 make per game?
An 1800-rated player makes about 2.1 blunders per game in Chess.com rapid 10+0, counting a move that loses at least 150 centipawns while the game is not already decided. The first rating to average under 2 blunders a game is 2000.
Chess.com rapid 10+0: Do 1800 rated players blunder more in time trouble?
Yes. With under 10% of the clock left, an 1800-rated player blunders 2.2 times as often as with more than half of it. An 1800 gets that low on time in 12% of games in Chess.com rapid 10+0. The effect is bigger higher up: 2.6 times as often for a 2100.
Chess.com rapid 10+0: What mistakes do 1800 rated players make?
17% of the blunders an 1800-rated player makes in Chess.com rapid 10+0 are a piece simply left hanging, the most common kind. That share is 21% at 1500 and 17% at 2100. Next come blunders involving a losing exchange, at 13%.
Chess.com rapid 10+0: When in the game do 1800 rated players blunder most?
An 1800-rated player blunders about as often in the middlegame as in the endgame in Chess.com rapid 10+0: on 12.4 and 11.9 of every 100 live moves, against 4.4 in the opening.
Chess.com rapid 10+0: What openings do 1800 rated players play?
As White in Chess.com rapid 10+0, 64.0% of players rated around 1800 open with e4, the King's Pawn, and 25.6% open with d4, the Queen's Pawn. The King's Pawn is opened less as ratings rise: 65.0% around 1500, 60.5% around 2100. Against e4, the most common reply is e5, the Open Game, played in 38.6% of games, ahead of c5, the Sicilian Defense, at 23.0%.
Chess.com rapid 10+0: How does an 1800 do against a 1900?
An 1800 scores 48.0% against a 1900 in Chess.com rapid 10+0. Against a 1700 they score 53.4%.
Chess.com rapid 10+0: What is 1800 on Chess.com in Lichess rating?
An 1800 on Chess.com is about 1864 on Lichess in rapid 10+0, 64 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
Chess.com rapid 10+0: Is an 1800 in rapid as strong as an 1800 in blitz?
No, the rapid players are the stronger. On Chess.com, players rated 1800 in rapid 10+0 play about as well, move for move, as players rated 1994 in blitz 3+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.

Lichess blitz 3+0

What an 1800 actually does in Lichess blitz 3+0

Measure170018001900
Blunders12.911.510.5
Mistakes14.013.512.7
Inaccuracies12.111.911.6
Average centipawn loss60.356.854.2
Plays the engine's top move33%34%36%
Finds the only moveshare of positions with one real answer76%76%77%
Game length35.936.637.2
Live moves per gamemoves played while the game is not already decided19.520.522.0
How they use the clock
Games in time troubleunder a tenth of the clock26%26%28%
Seconds per move3.73.73.7
Instant movesplayed in two seconds or less55%56%57%
Clock left at move 8share of the starting clock92%93%93%
Clock left at move 15share of the starting clock77%78%79%
Clock left at move 30in games that get there40%40%40%
Clock left at move 50in games that get there19%18%17%
Moves played inside a scrambleown clock under a tenth3.3%3.5%3.9%
What the game looks like
Games that end decisivelywon or lost, not drawn96%96%96%
Reaches an endgame32%33%33%
Capturesper 100 own moves24.924.524.2
Checksper 100 own moves7.67.47.2

How others play against an 1800 in Lichess blitz 3+0

Result170018001900
How the game goes
Score against them40.5%50.0%60.2%
Converting and defending
Score after reaching +157%64%73%
Score after reaching +264%70%77%
Ever loses from +422%19%13%
Score from lost positionsgames where their eval fell to minus two23%28%35%

Each column is how players of that rating do in their games against an 1800.

Where an 1800 blunders in Lichess blitz 3+0

Measure170018001900
When in the game
Opening6.15.04.0
Middlegame16.714.913.7
Endgame16.515.614.4
In what kind of position
Winning16.514.713.8
Better9.29.07.8
Balanced7.26.35.9
Worse10.49.38.7
With how much clock left
Over half10.79.48.4
25 to 50%20.017.416.5
10 to 25%21.819.117.7
Under 10%25.022.921.8
With which piece
Queen16.515.214.0
Rook16.414.613.4
Knight12.211.010.0
Bishop11.39.99.0
Pawn11.610.19.4
King11.810.08.9

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much 1800-rated players differ in Lichess blitz 3+0

Measure5%25%75%95%
Blunders8.510.212.614.5
Mistakes11.512.514.215.8
Inaccuracies10.911.412.312.8
Finds the only move70%74%79%83%
Seconds per move2.7s3.2s4.0s4.8s
Games in time trouble7%16%34%49%

Each column is a share of 1800-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates an 1800 from a 2100 in Lichess blitz 3+0

Skill, and what trains it18002100Gap
Opening blundersthe first ten moves of your openings5.02.648% lower
Sees the deeper wincalculating past the third move of a line37%50%+13 pts
Middlegame blundersa check-captures-threats scan every move14.911.125% lower
Finds the forkknight and queen forks, both directions49%60%+11 pts
Endgame blundersrook endings and king activity15.613.017% lower
Composure after an errorresetting after you drop something4.9%4.2%15% lower
Trades down when aheadconverting an advantage by liquidating54%59%+5 pts
Finds the defensive savedefending worse positions instead of collapsing59%64%+5 pts
Finds the quiet best movepositions where nothing is forcing62%66%+4 pts
Takes the free materialspotting hanging pieces before anything else87%90%+3 pts

What an 1800 plays in Lichess blitz 3+0

As White
First moveShareScore
1.e4King's Pawn56.8%50.1%
1.d4Queen's Pawn27.3%52.1%
1.c4English Opening4.0%50.7%
Every other move12%n/a
Against 1.e4
ReplyShareScore
1...e5Open Game28.8%46.9%
1...c5Sicilian Defense21.2%52.2%
1...d5Scandinavian Defense13.0%50.0%
Every other move37%n/a
Against 1.d4
ReplyShareScore
1...d5Closed Game37.8%46.0%
1...Nf6Indian Defense19.7%49.1%
1...e61...e6, usually a French or Queen's Gambit10.7%44.6%
Every other move32%n/a

What punishes an 1800 in Lichess blitz 3+0

The idea that refuted the blunderShare of blunders
Piece left hanging20%
Losing exchange13%
Discovered attack11%
Fork9%
Quiet move8%

Questions about an 1800 in Lichess blitz 3+0

Lichess blitz 3+0: Is 1800 a good chess rating?
Yes, 1800 is a good chess rating. 79% of Lichess blitz players are rated below 1800, and the middle player there is rated about 1447. On Chess.com, the same standard of play is rated about 1654.
Lichess blitz 3+0: What percentile is 1800 Elo?
An 1800 rating is about the 79th percentile on Lichess. 21% of Lichess blitz players are rated 1800 or higher. On Chess.com, 99% of blitz players are rated below 1800. Every rating side by side: the Lichess rating guide.
Lichess blitz 3+0: How accurate is an 1800 rated chess player?
An 1800-rated player plays the engine's top choice on 34% of moves in Lichess blitz 3+0 and loses 56.8 centipawns per move on average. Going up the ratings, 1800 is where the average loss first drops under 60 centipawns a move.
Lichess blitz 3+0: How many blunders does an 1800 make per game?
An 1800-rated player makes about 2.4 blunders per game in Lichess blitz 3+0, counting a move that loses at least 150 centipawns while the game is not already decided. 1800 is the first rating to average under 2.5 blunders a game.
Lichess blitz 3+0: Do 1800 rated players blunder more in time trouble?
Yes. With under 10% of the clock left, an 1800-rated player blunders 2.4 times as often as with more than half of it. An 1800 gets that low on time in 26% of games in Lichess blitz 3+0. The effect is bigger higher up: 3.2 times as often for a 2100.
Lichess blitz 3+0: What mistakes do 1800 rated players make?
20% of the blunders an 1800-rated player makes in Lichess blitz 3+0 are a piece simply left hanging, the most common kind. That share is 24% at 1500 and 19% at 2100. Next come blunders involving a losing exchange, at 13%.
Lichess blitz 3+0: When in the game do 1800 rated players blunder most?
An 1800-rated player blunders about as often in the endgame as in the middlegame in Lichess blitz 3+0: on 15.6 and 14.9 of every 100 live moves, against 5.0 in the opening. It takes until 1800 for the rate in the middlegame to drop under 15 in every 100 live moves.
Lichess blitz 3+0: What openings do 1800 rated players play?
As White in Lichess blitz 3+0, 56.8% of players rated around 1800 open with e4, the King's Pawn, and 27.3% open with d4, the Queen's Pawn. The King's Pawn is opened less as ratings rise: 60.7% around 1500, 50.4% around 2100. Against e4, the most common reply is e5, the Open Game, played in 28.8% of games, ahead of c5, the Sicilian Defense, at 21.2%.
Lichess blitz 3+0: How does an 1800 do against a 1900?
An 1800 scores 39.8% against a 1900 in Lichess blitz 3+0. Against a 1700 they score 59.5%.
Lichess blitz 3+0: What is 1800 on Lichess in Chess.com rating?
An 1800 on Lichess is about 1654 on Chess.com in blitz 3+0, 146 points lower. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
Lichess blitz 3+0: Is an 1800 in blitz as strong as an 1800 in rapid?
No, the blitz players are the weaker. On Lichess, players rated 1800 in blitz 3+0 play about as well, move for move, as players rated 1666 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.

Lichess blitz 5+0

What an 1800 actually does in Lichess blitz 5+0

Measure170018001900
Blunders11.510.49.5
Mistakes13.513.012.5
Inaccuracies12.011.711.6
Average centipawn loss56.153.650.8
Plays the engine's top move35%36%37%
Finds the only moveshare of positions with one real answer78%79%80%
Game length36.537.238.4
Live moves per gamemoves played while the game is not already decided20.721.623.1
How they use the clock
Games in time troubleunder a tenth of the clock20%19%21%
Seconds per move5.65.55.5
Instant movesplayed in two seconds or less41%42%43%
Clock left at move 8share of the starting clock93%94%94%
Clock left at move 15share of the starting clock80%81%81%
Clock left at move 30in games that get there46%46%46%
Clock left at move 50in games that get there23%24%22%
Moves played inside a scrambleown clock under a tenth2.7%2.8%3.0%
What the game looks like
Games that end decisivelywon or lost, not drawn96%95%95%
Reaches an endgame32%32%34%
Capturesper 100 own moves24.423.923.8
Checksper 100 own moves7.57.27.2

How others play against an 1800 in Lichess blitz 5+0

Result170018001900
How the game goes
Score against them40.4%50.0%59.7%
Converting and defending
Score after reaching +159%65%73%
Score after reaching +266%72%78%
Ever loses from +421%16%12%
Score from lost positionsgames where their eval fell to minus two21%28%35%

Each column is how players of that rating do in their games against an 1800.

Where an 1800 blunders in Lichess blitz 5+0

Measure170018001900
When in the game
Opening5.14.33.5
Middlegame14.613.412.2
Endgame16.614.411.8
In what kind of position
Winning14.613.912.9
Better8.37.76.9
Balanced6.85.95.3
Worse9.08.17.5
With how much clock left
Over half9.78.77.8
25 to 50%17.917.014.6
10 to 25%19.416.714.9
Under 10%22.320.919.2
With which piece
Queen14.612.912.5
Rook14.413.412.0
Knight11.310.29.0
Bishop9.99.28.3
Pawn10.19.38.3
King10.69.28.2

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much 1800-rated players differ in Lichess blitz 5+0

Measure5%25%75%95%
Blunders7.79.511.413.1
Mistakes11.012.314.015.6
Inaccuracies10.611.312.313.1
Finds the only move74%77%81%84%
Seconds per move3.8s4.7s6.2s7.3s
Games in time trouble2%10%26%40%

Each column is a share of 1800-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates an 1800 from a 2100 in Lichess blitz 5+0

Skill, and what trains it18002100Gap
Opening blundersthe first ten moves of your openings4.32.443% lower
Endgame blundersrook endings and king activity14.410.527% lower
Middlegame blundersa check-captures-threats scan every move13.410.125% lower
Sees the deeper wincalculating past the third move of a line43%53%+10 pts
Composure after an errorresetting after you drop something4.6%3.9%16% lower
Finds the defensive savedefending worse positions instead of collapsing61%68%+7 pts
Trades down when aheadconverting an advantage by liquidating59%62%+3 pts
Finds the quiet best movepositions where nothing is forcing64%68%+4 pts
Takes the free materialspotting hanging pieces before anything else89%92%+3 pts
Finds the forkknight and queen forks, both directions55%62%+7 pts

What an 1800 plays in Lichess blitz 5+0

As White
First moveShareScore
1.e4King's Pawn61.1%51.3%
1.d4Queen's Pawn26.7%53.4%
1.c4English Opening3.7%52.0%
Every other move8%n/a
Against 1.e4
ReplyShareScore
1...e5Open Game32.4%48.4%
1...c5Sicilian Defense22.9%49.0%
1...e6French Defense11.8%50.1%
Every other move33%n/a
Against 1.d4
ReplyShareScore
1...d5Closed Game38.9%46.1%
1...Nf6Indian Defense22.6%53.6%
1...e61...e6, usually a French or Queen's Gambit11.1%50.2%
Every other move27%n/a

What punishes an 1800 in Lichess blitz 5+0

The idea that refuted the blunderShare of blunders
Piece left hanging19%
Losing exchange12%
Fork10%
Discovered attack10%
Quiet move8%

Questions about an 1800 in Lichess blitz 5+0

Lichess blitz 5+0: Is 1800 a good chess rating?
Yes, 1800 is a good chess rating. 79% of Lichess blitz players are rated below 1800, and the middle player there is rated about 1447. On Chess.com, the same standard of play is rated about 1643.
Lichess blitz 5+0: What percentile is 1800 Elo?
An 1800 rating is about the 79th percentile on Lichess. 21% of Lichess blitz players are rated 1800 or higher. On Chess.com, 99% of blitz players are rated below 1800. Every rating side by side: the Lichess rating guide.
Lichess blitz 5+0: How accurate is an 1800 rated chess player?
An 1800-rated player plays the engine's top choice on 36% of moves in Lichess blitz 5+0 and loses 53.6 centipawns per move on average. Going up the ratings, 1800 is where the average loss first drops under 55 centipawns a move.
Lichess blitz 5+0: How many blunders does an 1800 make per game?
An 1800-rated player makes about 2.3 blunders per game in Lichess blitz 5+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 1500 makes about 2.5 and a 2100 about 2.0.
Lichess blitz 5+0: Do 1800 rated players blunder more in time trouble?
Yes. With under 10% of the clock left, an 1800-rated player blunders 2.4 times as often as with more than half of it. An 1800 gets that low on time in 19% of games in Lichess blitz 5+0. The effect is bigger higher up: 2.7 times as often for a 2100.
Lichess blitz 5+0: What mistakes do 1800 rated players make?
19% of the blunders an 1800-rated player makes in Lichess blitz 5+0 are a piece simply left hanging, the most common kind. At 1800 that share falls under a fifth for the first time. Blunders involving a pawn or promotion grow at this level: 6%, up from 4% at 1500.
Lichess blitz 5+0: When in the game do 1800 rated players blunder most?
An 1800-rated player blunders most in the endgame in Lichess blitz 5+0: on 14.4 of every 100 live moves there, against 13.4 in the middlegame and 4.3 in the opening. The endgame is also played on the least clock, so much of that is time pressure rather than weak endgame play. It takes until 1800 for the rate in the opening to drop under 5 in every 100 live moves.
Lichess blitz 5+0: What openings do 1800 rated players play?
As White in Lichess blitz 5+0, 61.1% of players rated around 1800 open with e4, the King's Pawn, and 26.7% open with d4, the Queen's Pawn. The King's Pawn is opened less as ratings rise: 63.5% around 1500, 53.7% around 2100. Against e4, the most common reply is e5, the Open Game, played in 32.4% of games, ahead of c5, the Sicilian Defense, at 22.9%.
Lichess blitz 5+0: How does an 1800 do against a 1900?
An 1800 scores 40.3% against a 1900 in Lichess blitz 5+0. Against a 1700 they score 59.6%.
Lichess blitz 5+0: What is 1800 on Lichess in Chess.com rating?
An 1800 on Lichess is about 1643 on Chess.com in blitz 5+0, 157 points lower. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
Lichess blitz 5+0: Is an 1800 in blitz as strong as an 1800 in rapid?
Yes, about the same. On Lichess, players rated 1800 in blitz 5+0 play about as well, move for move, as players rated 1770 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.

Lichess rapid 10+0

What an 1800 actually does in Lichess rapid 10+0

Measure170018001900
Blunders11.310.39.2
Mistakes13.612.812.4
Inaccuracies11.611.611.2
Average centipawn loss55.052.049.7
Plays the engine's top move35%36%37%
Finds the only moveshare of positions with one real answer77%79%80%
Game length35.236.036.8
Live moves per gamemoves played while the game is not already decided19.620.722.0
How they use the clock
Games in time troubleunder a tenth of the clock9%10%12%
Seconds per move8.99.09.2
Instant movesplayed in two seconds or less29%29%30%
Clock left at move 8share of the starting clock94%94%95%
Clock left at move 15share of the starting clock84%84%84%
Clock left at move 30in games that get there56%56%55%
Clock left at move 50in games that get there35%35%32%
Moves played inside a scrambleown clock under a tenth2.0%1.9%2.6%
What the game looks like
Games that end decisivelywon or lost, not drawn95%94%95%
Reaches an endgame30%31%32%
Capturesper 100 own moves24.524.323.8
Checksper 100 own moves7.87.87.5

How others play against an 1800 in Lichess rapid 10+0

Result170018001900
How the game goes
Score against them41.6%50.0%59.3%
Converting and defending
Score after reaching +161%67%72%
Score after reaching +269%73%78%
Ever loses from +415%14%10%
Score from lost positionsgames where their eval fell to minus two21%26%31%

Each column is how players of that rating do in their games against an 1800.

Where an 1800 blunders in Lichess rapid 10+0

Measure170018001900
When in the game
Opening5.74.93.9
Middlegame14.613.311.9
Endgame12.512.111.0
In what kind of position
Winning14.713.213.0
Better8.57.56.6
Balanced6.36.15.1
Worse9.38.98.3
With how much clock left
Over half10.49.58.3
25 to 50%16.815.213.5
10 to 25%16.615.814.0
Under 10%17.019.116.9
With which piece
Queen14.313.212.1
Rook13.812.811.1
Knight10.710.18.9
Bishop10.48.88.2
Pawn10.39.48.2
King9.58.98.3

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much 1800-rated players differ in Lichess rapid 10+0

Measure5%25%75%95%
Blunders7.39.111.413.2
Mistakes10.011.713.815.6
Inaccuracies9.810.812.113.2
Finds the only move73%77%83%88%
Seconds per move4.9s7.0s10.5s12.8s
Games in time trouble0%3%13%29%

Each column is a share of 1800-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates an 1800 from a 2100 in Lichess rapid 10+0

Skill, and what trains it18002100Gap
Opening blundersthe first ten moves of your openings4.92.549% lower
Middlegame blundersa check-captures-threats scan every move13.39.430% lower
Finds the forkknight and queen forks, both directions55%69%+14 pts
Endgame blundersrook endings and king activity12.19.620% lower
Composure after an errorresetting after you drop something4.5%3.6%18% lower
Finds the quiet best movepositions where nothing is forcing63%71%+8 pts
Finds the defensive savedefending worse positions instead of collapsing63%68%+5 pts
Trades down when aheadconverting an advantage by liquidating60%64%+4 pts
Takes the free materialspotting hanging pieces before anything else88%92%+4 pts
Sees the deeper wincalculating past the third move of a line51%53%+2 pts

What an 1800 plays in Lichess rapid 10+0

As White
First moveShareScore
1.e4King's Pawn62.5%51.4%
1.d4Queen's Pawn27.5%49.9%
1.c4English Opening3.5%52.7%
Every other move7%n/a
Against 1.e4
ReplyShareScore
1...e5Open Game38.0%49.0%
1...c5Sicilian Defense21.0%50.4%
1...e6French Defense11.0%49.6%
Every other move30%n/a
Against 1.d4
ReplyShareScore
1...d5Closed Game43.9%44.2%
1...Nf6Indian Defense23.1%43.5%
1...e61...e6, usually a French or Queen's Gambit8.1%43.5%
Every other move25%n/a

What punishes an 1800 in Lichess rapid 10+0

The idea that refuted the blunderShare of blunders
Piece left hanging20%
Losing exchange13%
Fork9%
Discovered attack9%
Pin or skewer8%

Questions about an 1800 in Lichess rapid 10+0

Lichess rapid 10+0: Is 1800 a good chess rating?
Yes, 1800 is a good chess rating. 84% of Lichess rapid players are rated below 1800, and the middle player there is rated about 1379. On Chess.com, the same standard of play is rated about 1692.
Lichess rapid 10+0: What percentile is 1800 Elo?
An 1800 rating is about the 84th percentile on Lichess. 16% of Lichess rapid players are rated 1800 or higher. On Chess.com, 99.2% of rapid players are rated below 1800. Every rating side by side: the Lichess rating guide.
Lichess rapid 10+0: How accurate is an 1800 rated chess player?
An 1800-rated player plays the engine's top choice on 36% of moves in Lichess rapid 10+0 and loses 52.0 centipawns per move on average. Going up the ratings, 1800 is where the average loss first drops under 55 centipawns a move.
Lichess rapid 10+0: How many blunders does an 1800 make per game?
An 1800-rated player makes about 2.1 blunders per game in Lichess rapid 10+0, counting a move that loses at least 150 centipawns while the game is not already decided. The first rating to average under 2 blunders a game is 2000.
Lichess rapid 10+0: Do 1800 rated players blunder more in time trouble?
Yes. With under 10% of the clock left, an 1800-rated player blunders 2.0 times as often as with more than half of it. An 1800 gets that low on time in 10% of games in Lichess rapid 10+0. The effect is bigger higher up: 2.3 times as often for a 2100.
Lichess rapid 10+0: What mistakes do 1800 rated players make?
20% of the blunders an 1800-rated player makes in Lichess rapid 10+0 are a piece simply left hanging, the most common kind. That share is 21% at 1500 and 15% at 2100. Blunders involving a pawn or promotion grow at this level: 6%, up from 4% at 1500.
Lichess rapid 10+0: When in the game do 1800 rated players blunder most?
An 1800-rated player blunders most in the middlegame in Lichess rapid 10+0: on 13.3 of every 100 live moves there, against 12.1 in the endgame and 4.9 in the opening. It takes until 1800 for the rate in the opening to drop under 5 in every 100 live moves.
Lichess rapid 10+0: What openings do 1800 rated players play?
As White in Lichess rapid 10+0, 62.5% of players rated around 1800 open with e4, the King's Pawn, and 27.5% open with d4, the Queen's Pawn. The King's Pawn is opened less as ratings rise: 65.8% around 1500, 57.5% around 2100. Against e4, the most common reply is e5, the Open Game, played in 38.0% of games, ahead of c5, the Sicilian Defense, at 21.0%.
Lichess rapid 10+0: How does an 1800 do against a 1900?
An 1800 scores 40.7% against a 1900 in Lichess rapid 10+0. Against a 1700 they score 58.4%.
Lichess rapid 10+0: What is 1800 on Lichess in Chess.com rating?
An 1800 on Lichess is about 1692 on Chess.com in rapid 10+0, 108 points lower. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
Lichess rapid 10+0: Is an 1800 in rapid as strong as an 1800 in blitz?
No, the rapid players are the stronger. On Lichess, players rated 1800 in rapid 10+0 play about as well, move for move, as players rated 1929 in blitz 3+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.