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How good is a 1400 chess player?

Rates are per 100 live moves: moves played while the game is not already decided.

What the terms mean
Centipawn.
A hundredth of a pawn, the unit a chess engine scores a position in. Giving up a pawn for nothing costs about 100.
Centipawn loss.
How much worse a move is than the best move in the position. The average (ACPL) counts every move a player makes.
Blunder, mistake, inaccuracy.
A move that loses at least 150 centipawns is a blunder, at least 70 a mistake and at least 40 an inaccuracy. Only live moves are counted.
Only move.
A position where one move is clearly better than every other. “Finds the only move” is how often a player plays it.
Time trouble.
Less than a tenth of the starting time left on the clock. “Games in time trouble” is the share of games in which a player's clock got that low on any move, however the game stood.
Winning, better, balanced, worse.
How the engine scores the position for the player about to move. Balanced is within half a pawn either way, better is up to a pawn and a half ahead, winning is from there up to three pawns ahead, and worse is up to a pawn and a half behind.
+1, +2, +4.
A lead of at least one, two or four pawns by the engine's score. A lost position is one that has fallen two pawns behind or worse.
Percentile.
The share of a site's players who are rated lower. Blitz and rapid players are ranked separately.
Site
Time control

How strong is 1400 Elo?

95%of Chess.com blitz players are rated below 1400

The top 5%. 1.4% are rated 1400 to 1499.

13.2blunders per 100 live moves

Chess.com blitz 3+0Chess.com blitz players at each rating
02040500100015002000250030001400Chess.com rating

What a 1400 actually does

Measure130014001500
Blunders14.013.212.6
Mistakes14.614.214.0
Inaccuracies12.012.111.9
Average centipawn loss64.061.360.2
Plays the engine's top move33%33%33%
Finds the only moveshare of positions with one real answer74%74%75%
Game length35.836.236.1
Live moves per gamemoves played while the game is not already decided18.919.419.6
How they use the clock
Games in time troubleunder a tenth of the clock23%25%23%
Seconds per move3.63.53.5
Instant movesplayed in two seconds or less49%50%50%
Clock left at move 8share of the starting clock92%92%92%
Clock left at move 15share of the starting clock78%78%79%
Clock left at move 30in games that get there42%42%42%
Clock left at move 50in games that get there20%20%20%
Moves played inside a scrambleown clock under a tenth2.9%3.2%3.1%
What the game looks like
Games that end decisivelywon or lost, not drawn96%96%97%
Reaches an endgame33%33%32%
Capturesper 100 own moves25.024.724.6
Checksper 100 own moves7.97.67.6

How others play against a 1400

Measure1300vs 14001400vs 14001500vs 1400
Score against them44.8%50.0%55.3%
Score after reaching +159%62%66%
Score after reaching +264%68%72%
Ever loses from +424%22%17%
Score from lost positionsgames where their eval fell to minus two28%29%32%

Each column is how players of that rating do in their games against a 1400.

Where a 1400 blunders

Measure130014001500
When in the game
Opening7.06.35.6
Middlegame18.017.116.5
Endgame17.516.817.3
In what kind of position
Winning17.116.616.5
Better9.79.49.0
Balanced8.27.87.4
Worse11.410.29.8
With how much clock left
Over half12.011.210.6
25 to 50%20.820.119.8
10 to 25%22.221.221.2
Under 10%27.725.024.6
With which piece
Queen18.217.016.1
Rook17.416.916.3
Knight13.412.812.2
Bishop12.011.411.0
Pawn12.811.710.9
King11.911.311.5

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

When a 1400 blunders most

Blunders per 100 live moves

When in the game

Most in the middlegame: 2.7 times as often as in the opening.

  • 1400, Opening: 6.3
  • 1400, Middlegame: 17.1
  • 1400, Endgame: 16.8

In what kind of position

Most when winning: 2.1 times as often as in a balanced game.

  • 1400, Winning: 16.6
  • 1400, Better: 9.4
  • 1400, Balanced: 7.8
  • 1400, Worse: 10.2

With how much clock left

Most with under 10% of the clock: 2.2 times as often as with over half the clock.

  • 1400, Over half: 11.2
  • 1400, 25 to 50%: 20.1
  • 1400, 10 to 25%: 21.2
  • 1400, Under 10%: 25.0

With which piece

Most on queen moves: 50% more often than on king moves.

  • 1400, Queen: 17.0
  • 1400, Rook: 16.9
  • 1400, Knight: 12.8
  • 1400, Bishop: 11.4
  • 1400, Pawn: 11.7
  • 1400, King: 11.3

How much 1400-rated players differ

Measure5%25%75%95%
Blunders10.512.314.716.7
Mistakes12.113.315.216.8
Inaccuracies10.911.612.613.4
Finds the only move68%71%77%80%
Seconds per move2.4s3.0s3.9s4.7s
Games in time trouble4%14%33%46%

Each column is a share of 1400-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

The move quality range a 1400 plays in

1200 to 1600is how half of 1400-rated players play, going by how often they blunder

Nine in ten: 1000 to 1900.

Of 100 players rated 1400, how many blunder

  • like a 1300 or lower35
  • like a 140027
  • like a 1500 or higher38

What separates a 1400 from a 1700

Skill, and what trains it14001700Gap
Opening blundersthe first ten moves of your openings6.34.627% lower
Middlegame blundersa check-captures-threats scan every move17.114.416% lower
Sees the deeper wincalculating past the third move of a line38%43%+5 pts
Composure after an errorresetting after you drop something5.3%4.8%11% lower
Finds the quiet best movepositions where nothing is forcing57%62%+5 pts
Finds the defensive savedefending worse positions instead of collapsing56%59%+3 pts
Endgame blundersrook endings and king activity16.816.15% lower
Finds the forkknight and queen forks, both directions53%58%+5 pts
Trades down when aheadconverting an advantage by liquidating53%55%+2 pts
Takes the free materialspotting hanging pieces before anything else87%88%+1 pt

What a 1400 plays

As White

  • 1.e4 King's Pawn 59.3%, scores 49.4%
  • 1.d4 Queen's Pawn 25.4%, scores 49.8%
  • 1.c4 English Opening 3.0%, scores 52.4%
  • every other move 12%

Against 1.e4

  • 1...e5 Open Game 36.5%, scores 47.2%
  • 1...c5 Sicilian Defense 15.2%, scores 51.2%
  • 1...d5 Scandinavian Defense 12.3%, scores 46.2%
  • every other move 36%

Against 1.d4

  • 1...d5 Closed Game 43.5%, scores 42.9%
  • 1...e6, usually a French or Queen's Gambit 13.0%, scores 38.5%
  • 1...Nf6 Indian Defense 11.3%, scores 45.0%
  • every other move 32%

1400 on each site and time control

Played onBlundersMistakesInaccsACPLOnly move
Chess.com blitz 3+013.214.212.161.374%
Chess.com blitz 5+011.613.712.157.177%
Chess.com rapid 10+012.414.111.857.677%
Lichess blitz 3+016.215.212.169.071%
Lichess blitz 5+014.915.011.764.774%
Lichess rapid 10+015.014.511.663.473%

A rating number only means something inside one pool. Chess.com 1400 in blitz 3+0 is about 1652 on Lichess. Full conversion tables

What punishes a 1400

Share of all blunders, by the idea that refuted them

Most often a piece left hanging: 21% of all blunders, against 23% at 1100.

  • 1400, Piece left hanging: 21%
  • 1400, Losing exchange: 13%
  • 1400, Discovered attack: 10%
  • 1400, Fork: 9%
  • 1400, Pin or skewer: 8%

Frequently asked about 1400-rated players

Answered for Chess.com blitz 3+0, the choice at the top of the page.

Is 1400 a good chess rating?

1400 is a decent chess rating, a little above the middle. 95% of Chess.com blitz players are rated below 1400, but the middle player there is rated only about 485. The word is for how a 1400 plays, not for where it ranks on Chess.com: move for move, a 1400 on Chess.com plays like a 1652 on Lichess, where 68% of blitz players are rated lower.

What percentile is 1400 Elo?

A 1400 rating is about the 95th percentile on Chess.com. 5% of Chess.com blitz players are rated 1400 or higher. On Lichess, 46% of blitz players are rated below 1400. Every rating side by side: the Chess.com rating guide.

How accurate is a 1400 rated chess player?

A 1400-rated player plays the engine's top choice on 33% of moves in Chess.com blitz 3+0 and loses 61.3 centipawns per move on average. The average loss first drops under 60 centipawns a move at 1600.

How many blunders does a 1400 make per game?

A 1400-rated player makes about 2.6 blunders per game in Chess.com blitz 3+0, counting a move that loses at least 150 centipawns while the game is not already decided. The first rating to average under 2.5 blunders a game is 1600.

Do 1400 rated players blunder more in time trouble?

Yes. With under 10% of the clock left, a 1400-rated player blunders 2.2 times as often as with more than half of it. A 1400 gets that low on time in 25% of games in Chess.com blitz 3+0. The effect is bigger higher up: 2.6 times as often for a 1700.

What mistakes do 1400 rated players make?

21% of the blunders a 1400-rated player makes in Chess.com blitz 3+0 are a piece simply left hanging, the most common kind. That share is 23% at 1100 and 20% at 1700. Next come blunders involving a losing exchange, at 13%.

When in the game do 1400 rated players blunder most?

A 1400-rated player blunders about as often in the middlegame as in the endgame in Chess.com blitz 3+0: on 17.1 and 16.8 of every 100 live moves, against 6.3 in the opening.

What openings do 1400 rated players play?

As White in Chess.com blitz 3+0, 59.3% of players rated around 1400 open with e4, the King's Pawn, and 25.4% open with d4, the Queen's Pawn. The King's Pawn is opened less as ratings rise: 62.3% around 1100, 58.4% around 1700. Against e4, the most common reply is e5, the Open Game, played in 36.5% of games, ahead of c5, the Sicilian Defense, at 15.2%.

How does a 1400 do against a 1500?

A 1400 scores 44.7% against a 1500 in Chess.com blitz 3+0. Against a 1300 they score 55.2%.

What is 1400 on Chess.com in Lichess rating?

A 1400 on Chess.com is about 1652 on Lichess in blitz 3+0, 252 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.

Is a 1400 in blitz as strong as a 1400 in rapid?

No, the blitz players are the weaker. On Chess.com, players rated 1400 in blitz 3+0 play about as well, move for move, as players rated 1274 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.

1400 rating everywhere else

This page opens on Chess.com blitz 3+0, and the choice at the top changes every table on it. The same tables and answers for the other five are below.

Chess.com blitz 5+0

What a 1400 actually does in Chess.com blitz 5+0

Measure130014001500
Blunders12.311.611.2
Mistakes14.013.713.4
Inaccuracies11.812.111.7
Average centipawn loss59.357.156.0
Plays the engine's top move34%34%35%
Finds the only moveshare of positions with one real answer76%77%77%
Game length35.435.936.8
Live moves per gamemoves played while the game is not already decided19.620.221.1
How they use the clock
Games in time troubleunder a tenth of the clock18%18%19%
Seconds per move5.55.45.4
Instant movesplayed in two seconds or less34%35%36%
Clock left at move 8share of the starting clock93%93%93%
Clock left at move 15share of the starting clock79%80%80%
Clock left at move 30in games that get there46%47%46%
Clock left at move 50in games that get there25%24%24%
Moves played inside a scrambleown clock under a tenth2.8%2.6%3.1%
What the game looks like
Games that end decisivelywon or lost, not drawn96%96%96%
Reaches an endgame30%30%32%
Capturesper 100 own moves24.524.224.2
Checksper 100 own moves7.77.37.3

How others play against a 1400 in Chess.com blitz 5+0

Result130014001500
How the game goes
Score against them44.5%50.0%54.2%
Converting and defending
Score after reaching +161%66%67%
Score after reaching +268%72%73%
Ever loses from +419%16%16%
Score from lost positionsgames where their eval fell to minus two28%29%32%

Each column is how players of that rating do in their games against a 1400.

Where a 1400 blunders in Chess.com blitz 5+0

Measure130014001500
When in the game
Opening6.25.64.9
Middlegame15.814.814.6
Endgame14.415.213.3
In what kind of position
Winning15.315.014.5
Better9.18.58.4
Balanced7.36.96.6
Worse9.99.48.8
With how much clock left
Over half10.79.99.6
25 to 50%18.718.217.3
10 to 25%18.919.317.6
Under 10%21.023.219.9
With which piece
Queen16.015.014.4
Rook15.015.113.9
Knight11.810.910.8
Bishop10.710.19.5
Pawn11.110.110.0
King10.810.410.3

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much 1400-rated players differ in Chess.com blitz 5+0

Measure5%25%75%95%
Blunders9.010.513.015.1
Mistakes11.512.714.716.2
Inaccuracies10.711.412.513.3
Finds the only move69%74%80%85%
Seconds per move3.7s4.6s6.1s7.3s
Games in time trouble0%7%24%40%

Each column is a share of 1400-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates a 1400 from a 1700 in Chess.com blitz 5+0

Skill, and what trains it14001700Gap
Opening blundersthe first ten moves of your openings5.64.127% lower
Endgame blundersrook endings and king activity15.213.511% lower
Middlegame blundersa check-captures-threats scan every move14.813.310% lower
Composure after an errorresetting after you drop something4.9%4.5%7% lower
Finds the forkknight and queen forks, both directions50%57%+7 pts
Trades down when aheadconverting an advantage by liquidating56%57%+1 pt
Finds the defensive savedefending worse positions instead of collapsing59%60%+1 pt
Finds the quiet best movepositions where nothing is forcing62%63%+1 pt
Takes the free materialspotting hanging pieces before anything else88%89%+1 pt
Sees the deeper wincalculating past the third move of a line42%42%no gain

What a 1400 plays in Chess.com blitz 5+0

As White
First moveShareScore
1.e4King's Pawn63.1%48.3%
1.d4Queen's Pawn25.0%49.0%
1.c4English Opening3.5%49.3%
Every other move8%n/a
Against 1.e4
ReplyShareScore
1...e5Open Game39.6%44.9%
1...c5Sicilian Defense17.4%46.4%
1...e6French Defense10.7%44.2%
Every other move32%n/a
Against 1.d4
ReplyShareScore
1...d5Closed Game45.7%45.5%
1...Nf6Indian Defense15.1%44.6%
1...e61...e6, usually a French or Queen's Gambit10.1%48.8%
Every other move29%n/a

What punishes a 1400 in Chess.com blitz 5+0

The idea that refuted the blunderShare of blunders
Piece left hanging21%
Losing exchange14%
Discovered attack10%
Fork10%
Pin or skewer8%

Questions about a 1400 in Chess.com blitz 5+0

Chess.com blitz 5+0: Is 1400 a good chess rating?
Yes, 1400 is a good chess rating. 95% of Chess.com blitz players are rated below 1400, but the middle player there is rated only about 485. The word is for how a 1400 plays, not for where it ranks on Chess.com: move for move, a 1400 on Chess.com plays like a 1676 on Lichess, where 70% of blitz players are rated lower.
Chess.com blitz 5+0: What percentile is 1400 Elo?
A 1400 rating is about the 95th percentile on Chess.com. 5% of Chess.com blitz players are rated 1400 or higher. On Lichess, 46% of blitz players are rated below 1400. Every rating side by side: the Chess.com rating guide.
Chess.com blitz 5+0: How accurate is a 1400 rated chess player?
A 1400-rated player plays the engine's top choice on 34% of moves in Chess.com blitz 5+0 and loses 57.1 centipawns per move on average. The average loss first drops under 55 centipawns a move at 1600.
Chess.com blitz 5+0: How many blunders does a 1400 make per game?
A 1400-rated player makes about 2.3 blunders per game in Chess.com blitz 5+0, counting a move that loses at least 150 centipawns while the game is not already decided. An 1100 makes about 2.5 and a 1700 about 2.3.
Chess.com blitz 5+0: Do 1400 rated players blunder more in time trouble?
Yes. With under 10% of the clock left, a 1400-rated player blunders 2.3 times as often as with more than half of it. A 1400 gets that low on time in 18% of games in Chess.com blitz 5+0. The effect is about the same for a 1700.
Chess.com blitz 5+0: What mistakes do 1400 rated players make?
21% of the blunders a 1400-rated player makes in Chess.com blitz 5+0 are a piece simply left hanging, the most common kind. That share is 22% at 1100 and 20% at 1700. Next come blunders involving a losing exchange, at 14%.
Chess.com blitz 5+0: When in the game do 1400 rated players blunder most?
A 1400-rated player blunders about as often in the endgame as in the middlegame in Chess.com blitz 5+0: on 15.2 and 14.8 of every 100 live moves, against 5.6 in the opening. It takes until 1400 for the rate in the middlegame to drop under 15 in every 100 live moves.
Chess.com blitz 5+0: What openings do 1400 rated players play?
As White in Chess.com blitz 5+0, 63.1% of players rated around 1400 open with e4, the King's Pawn, and 25.0% open with d4, the Queen's Pawn. Around 1100, e4 is opened by 63.6%, and around 1700 by 61.7%. Against e4, the most common reply is e5, the Open Game, played in 39.6% of games, ahead of c5, the Sicilian Defense, at 17.4%.
Chess.com blitz 5+0: How does a 1400 do against a 1500?
A 1400 scores 45.8% against a 1500 in Chess.com blitz 5+0. Against a 1300 they score 55.5%.
Chess.com blitz 5+0: What is 1400 on Chess.com in Lichess rating?
A 1400 on Chess.com is about 1676 on Lichess in blitz 5+0, 276 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
Chess.com blitz 5+0: Is a 1400 in blitz as strong as a 1400 in rapid?
No, the blitz players are the stronger. On Chess.com, players rated 1400 in blitz 5+0 play about as well, move for move, as players rated 1474 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.

Chess.com rapid 10+0

What a 1400 actually does in Chess.com rapid 10+0

Measure130014001500
Blunders13.312.411.7
Mistakes14.214.113.6
Inaccuracies11.911.811.6
Average centipawn loss59.657.655.9
Plays the engine's top move34%34%35%
Finds the only moveshare of positions with one real answer75%77%77%
Game length34.834.935.5
Live moves per gamemoves played while the game is not already decided17.818.219.2
How they use the clock
Games in time troubleunder a tenth of the clock8%7%9%
Seconds per move8.48.48.5
Instant movesplayed in two seconds or less23%23%24%
Clock left at move 8share of the starting clock94%94%94%
Clock left at move 15share of the starting clock84%84%84%
Clock left at move 30in games that get there58%58%58%
Clock left at move 50in games that get there38%38%36%
Moves played inside a scrambleown clock under a tenth1.6%1.4%1.8%
What the game looks like
Games that end decisivelywon or lost, not drawn96%97%96%
Reaches an endgame30%31%30%
Capturesper 100 own moves25.025.024.3
Checksper 100 own moves8.78.68.1

How others play against a 1400 in Chess.com rapid 10+0

Result130014001500
How the game goes
Score against them44.6%50.0%56.0%
Converting and defending
Score after reaching +162%65%70%
Score after reaching +268%72%77%
Ever loses from +418%15%12%
Score from lost positionsgames where their eval fell to minus two26%28%32%

Each column is how players of that rating do in their games against a 1400.

Where a 1400 blunders in Chess.com rapid 10+0

Measure130014001500
When in the game
Opening7.36.66.3
Middlegame17.216.014.9
Endgame14.813.913.1
In what kind of position
Winning15.814.814.5
Better10.09.18.5
Balanced8.07.46.8
Worse10.610.09.9
With how much clock left
Over half12.611.610.9
25 to 50%19.018.317.2
10 to 25%19.718.015.8
Under 10%21.819.218.1
With which piece
Queen16.315.314.8
Rook16.415.014.4
Knight12.812.411.5
Bishop12.510.810.3
Pawn11.711.310.4
King12.310.910.3

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much 1400-rated players differ in Chess.com rapid 10+0

Measure5%25%75%95%
Blunders9.511.313.815.6
Mistakes11.913.014.916.6
Inaccuracies10.611.212.213.0
Finds the only move70%75%80%85%
Seconds per move3.8s6.2s10.0s12.7s
Games in time trouble0%0%10%28%

Each column is a share of 1400-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates a 1400 from a 1700 in Chess.com rapid 10+0

Skill, and what trains it14001700Gap
Opening blundersthe first ten moves of your openings6.64.729% lower
Middlegame blundersa check-captures-threats scan every move16.012.919% lower
Finds the forkknight and queen forks, both directions55%63%+8 pts
Composure after an errorresetting after you drop something5.0%4.4%13% lower
Endgame blundersrook endings and king activity13.912.212% lower
Finds the quiet best movepositions where nothing is forcing61%65%+4 pts
Takes the free materialspotting hanging pieces before anything else87%89%+2 pts
Trades down when aheadconverting an advantage by liquidating55%58%+3 pts
Finds the defensive savedefending worse positions instead of collapsing59%61%+2 pts
Sees the deeper wincalculating past the third move of a line46%45%no gain

What a 1400 plays in Chess.com rapid 10+0

As White
First moveShareScore
1.e4King's Pawn65.0%48.6%
1.d4Queen's Pawn23.3%50.1%
1.c4English Opening2.9%52.4%
Every other move9%n/a
Against 1.e4
ReplyShareScore
1...e5Open Game48.5%44.4%
1...c5Sicilian Defense13.4%46.8%
1...e6French Defense9.4%48.3%
Every other move29%n/a
Against 1.d4
ReplyShareScore
1...d5Closed Game47.7%43.1%
1...Nf6Indian Defense13.1%43.2%
1...e61...e6, usually a French or Queen's Gambit10.9%40.5%
Every other move28%n/a

What punishes a 1400 in Chess.com rapid 10+0

The idea that refuted the blunderShare of blunders
Piece left hanging22%
Losing exchange13%
Discovered attack10%
Fork9%
Quiet move8%

Questions about a 1400 in Chess.com rapid 10+0

Chess.com rapid 10+0: Is 1400 a good chess rating?
Yes, 1400 is a good chess rating. 96% of Chess.com rapid players are rated below 1400, but the middle player there is rated only about 498. The word is for how a 1400 plays, not for where it ranks on Chess.com: move for move, a 1400 on Chess.com plays like a 1608 on Lichess, where 70% of rapid players are rated lower.
Chess.com rapid 10+0: What percentile is 1400 Elo?
A 1400 rating is about the 96th percentile on Chess.com. 4% of Chess.com rapid players are rated 1400 or higher. On Lichess, 52% of rapid players are rated below 1400. Every rating side by side: the Chess.com rating guide.
Chess.com rapid 10+0: How accurate is a 1400 rated chess player?
A 1400-rated player plays the engine's top choice on 34% of moves in Chess.com rapid 10+0 and loses 57.6 centipawns per move on average. The average loss first drops under 55 centipawns a move at 1600.
Chess.com rapid 10+0: How many blunders does a 1400 make per game?
A 1400-rated player makes about 2.3 blunders per game in Chess.com rapid 10+0, counting a move that loses at least 150 centipawns while the game is not already decided. An 1100 makes about 2.5 and a 1700 about 2.1.
Chess.com rapid 10+0: Do 1400 rated players blunder more in time trouble?
Yes. With under 10% of the clock left, a 1400-rated player blunders 1.7 times as often as with more than half of it. A 1400 gets that low on time in 7% of games in Chess.com rapid 10+0. The effect is bigger higher up: 2.1 times as often for a 1700.
Chess.com rapid 10+0: What mistakes do 1400 rated players make?
22% of the blunders a 1400-rated player makes in Chess.com rapid 10+0 are a piece simply left hanging, the most common kind. That share is 23% at 1100 and 20% at 1700. Next come blunders involving a losing exchange, at 13%.
Chess.com rapid 10+0: When in the game do 1400 rated players blunder most?
A 1400-rated player blunders most in the middlegame in Chess.com rapid 10+0: on 16.0 of every 100 live moves there, against 13.9 in the endgame and 6.6 in the opening.
Chess.com rapid 10+0: What openings do 1400 rated players play?
As White in Chess.com rapid 10+0, 65.0% of players rated around 1400 open with e4, the King's Pawn, and 23.3% open with d4, the Queen's Pawn. The King's Pawn is opened less as ratings rise: 67.3% around 1100, 64.9% around 1700. Against e4, the most common reply is e5, the Open Game, played in 48.5% of games, ahead of c5, the Sicilian Defense, at 13.4%.
Chess.com rapid 10+0: How does a 1400 do against a 1500?
A 1400 scores 44.0% against a 1500 in Chess.com rapid 10+0. Against a 1300 they score 55.4%.
Chess.com rapid 10+0: What is 1400 on Chess.com in Lichess rating?
A 1400 on Chess.com is about 1608 on Lichess in rapid 10+0, 208 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
Chess.com rapid 10+0: Is a 1400 in rapid as strong as a 1400 in blitz?
No, the rapid players are the stronger. On Chess.com, players rated 1400 in rapid 10+0 play about as well, move for move, as players rated 1555 in blitz 3+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.

Lichess blitz 3+0

What a 1400 actually does in Lichess blitz 3+0

Measure130014001500
Blunders17.316.215.2
Mistakes15.415.215.0
Inaccuracies12.012.112.1
Average centipawn loss71.469.065.9
Plays the engine's top move31%32%32%
Finds the only moveshare of positions with one real answer69%71%71%
Game length32.733.634.4
Live moves per gamemoves played while the game is not already decided15.516.617.4
How they use the clock
Games in time troubleunder a tenth of the clock24%24%25%
Seconds per move4.03.93.8
Instant movesplayed in two seconds or less51%52%54%
Clock left at move 8share of the starting clock90%91%91%
Clock left at move 15share of the starting clock73%74%76%
Clock left at move 30in games that get there37%38%39%
Clock left at move 50in games that get there20%20%20%
Moves played inside a scrambleown clock under a tenth3.0%2.8%3.0%
What the game looks like
Games that end decisivelywon or lost, not drawn97%97%97%
Reaches an endgame29%29%31%
Capturesper 100 own moves26.225.825.3
Checksper 100 own moves9.08.58.2

How others play against a 1400 in Lichess blitz 3+0

Result130014001500
How the game goes
Score against them42.3%50.0%57.4%
Converting and defending
Score after reaching +158%64%69%
Score after reaching +263%69%73%
Ever loses from +425%21%17%
Score from lost positionsgames where their eval fell to minus two26%32%37%

Each column is how players of that rating do in their games against a 1400.

Where a 1400 blunders in Lichess blitz 3+0

Measure130014001500
When in the game
Opening10.09.08.2
Middlegame22.721.119.7
Endgame22.020.519.5
In what kind of position
Winning19.919.218.6
Better12.511.410.7
Balanced10.49.79.0
Worse13.413.212.6
With how much clock left
Over half14.913.912.9
25 to 50%26.023.423.4
10 to 25%27.027.324.0
Under 10%31.533.128.6
With which piece
Queen21.520.118.9
Rook22.120.619.5
Knight17.215.714.9
Bishop14.814.513.6
Pawn15.614.413.4
King15.714.713.7

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much 1400-rated players differ in Lichess blitz 3+0

Measure5%25%75%95%
Blunders11.314.018.021.1
Mistakes12.613.916.118.0
Inaccuracies10.411.312.613.5
Finds the only move62%68%76%82%
Seconds per move2.7s3.3s4.3s5.2s
Games in time trouble2%12%33%49%

Each column is a share of 1400-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates a 1400 from a 1700 in Lichess blitz 3+0

Skill, and what trains it14001700Gap
Opening blundersthe first ten moves of your openings9.06.132% lower
Middlegame blundersa check-captures-threats scan every move21.116.721% lower
Endgame blundersrook endings and king activity20.516.520% lower
Composure after an errorresetting after you drop something6.2%5.2%15% lower
Finds the quiet best movepositions where nothing is forcing53%60%+7 pts
Trades down when aheadconverting an advantage by liquidating51%54%+3 pts
Takes the free materialspotting hanging pieces before anything else84%87%+3 pts
Sees the deeper wincalculating past the third move of a line33%36%+3 pts
Finds the defensive savedefending worse positions instead of collapsing54%56%+2 pts
Finds the forkknight and queen forks, both directions47%45%no gain

What a 1400 plays in Lichess blitz 3+0

As White
First moveShareScore
1.e4King's Pawn61.8%51.2%
1.d4Queen's Pawn23.6%53.3%
1.Nf3Réti / Zukertort2.9%45.4%
Every other move12%n/a
Against 1.e4
ReplyShareScore
1...e5Open Game45.9%47.2%
1...d5Scandinavian Defense11.8%48.7%
1...c5Sicilian Defense11.8%48.5%
Every other move30%n/a
Against 1.d4
ReplyShareScore
1...d5Closed Game46.5%43.4%
1...e61...e6, usually a French or Queen's Gambit11.9%43.9%
1...Nf6Indian Defense9.5%45.5%
Every other move32%n/a

What punishes a 1400 in Lichess blitz 3+0

The idea that refuted the blunderShare of blunders
Piece left hanging24%
Losing exchange12%
Fork10%
Discovered attack10%
Pin or skewer8%

Questions about a 1400 in Lichess blitz 3+0

Lichess blitz 3+0: Is 1400 a good chess rating?
1400 is a little below the middle as chess ratings go. 46% of Lichess blitz players are rated below 1400, and the middle player there is rated about 1447. On Chess.com, the same standard of play is rated about 1032.
Lichess blitz 3+0: What percentile is 1400 Elo?
A 1400 rating is about the 46th percentile on Lichess. 54% of Lichess blitz players are rated 1400 or higher. On Chess.com, 95% of blitz players are rated below 1400. Every rating side by side: the Lichess rating guide.
Lichess blitz 3+0: How accurate is a 1400 rated chess player?
A 1400-rated player plays the engine's top choice on 32% of moves in Lichess blitz 3+0 and loses 69.0 centipawns per move on average. Going up the ratings, 1400 is where the average loss first drops under 70 centipawns a move.
Lichess blitz 3+0: How many blunders does a 1400 make per game?
A 1400-rated player makes about 2.7 blunders per game in Lichess blitz 3+0, counting a move that loses at least 150 centipawns while the game is not already decided. An 1100 makes about 2.8 and a 1700 about 2.5. The count barely moves between them, although a 1400 blunders on 16.2 of every 100 live moves and an 1100 on 20.6: a 1400's games stay undecided for longer, so there are more moves to get wrong.
Lichess blitz 3+0: Do 1400 rated players blunder more in time trouble?
Yes. With under 10% of the clock left, a 1400-rated player blunders 2.4 times as often as with more than half of it. A 1400 gets that low on time in 24% of games in Lichess blitz 3+0. The effect is about the same for a 1700.
Lichess blitz 3+0: What mistakes do 1400 rated players make?
24% of the blunders a 1400-rated player makes in Lichess blitz 3+0 are a piece simply left hanging, the most common kind. At 1400 that share falls under a quarter for the first time. Next come blunders involving a losing exchange, at 12%.
Lichess blitz 3+0: When in the game do 1400 rated players blunder most?
A 1400-rated player blunders about as often in the middlegame as in the endgame in Lichess blitz 3+0: on 21.1 and 20.5 of every 100 live moves, against 9.0 in the opening. It takes until 1400 for the rate in the opening to drop under 10 in every 100 live moves.
Lichess blitz 3+0: What openings do 1400 rated players play?
As White in Lichess blitz 3+0, 61.8% of players rated around 1400 open with e4, the King's Pawn, and 23.6% open with d4, the Queen's Pawn. The King's Pawn is opened less as ratings rise: 64.6% around 1100, 58.5% around 1700. Against e4, the most common reply is e5, the Open Game, played in 45.9% of games, ahead of d5, the Scandinavian Defense, at 11.8%.
Lichess blitz 3+0: How does a 1400 do against a 1500?
A 1400 scores 42.6% against a 1500 in Lichess blitz 3+0. Against a 1300 they score 57.7%.
Lichess blitz 3+0: What is 1400 on Lichess in Chess.com rating?
A 1400 on Lichess is about 1032 on Chess.com in blitz 3+0, 368 points lower. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
Lichess blitz 3+0: Is a 1400 in blitz as strong as a 1400 in rapid?
No, the blitz players are the weaker. On Lichess, players rated 1400 in blitz 3+0 play about as well, move for move, as players rated 1289 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.

Lichess blitz 5+0

What a 1400 actually does in Lichess blitz 5+0

Measure130014001500
Blunders16.014.913.6
Mistakes15.115.014.3
Inaccuracies11.811.711.8
Average centipawn loss67.164.762.0
Plays the engine's top move32%33%33%
Finds the only moveshare of positions with one real answer72%74%76%
Game length33.034.735.0
Live moves per gamemoves played while the game is not already decided16.017.618.6
How they use the clock
Games in time troubleunder a tenth of the clock17%18%19%
Seconds per move5.85.75.7
Instant movesplayed in two seconds or less38%39%40%
Clock left at move 8share of the starting clock91%92%93%
Clock left at move 15share of the starting clock77%78%79%
Clock left at move 30in games that get there44%44%45%
Clock left at move 50in games that get there25%25%24%
Moves played inside a scrambleown clock under a tenth2.1%2.5%2.5%
What the game looks like
Games that end decisivelywon or lost, not drawn96%96%96%
Reaches an endgame29%31%30%
Capturesper 100 own moves25.825.324.8
Checksper 100 own moves8.88.78.0

How others play against a 1400 in Lichess blitz 5+0

Result130014001500
How the game goes
Score against them43.1%50.0%57.8%
Converting and defending
Score after reaching +159%65%71%
Score after reaching +265%71%76%
Ever loses from +422%18%13%
Score from lost positionsgames where their eval fell to minus two25%30%35%

Each column is how players of that rating do in their games against a 1400.

Where a 1400 blunders in Lichess blitz 5+0

Measure130014001500
When in the game
Opening9.58.27.0
Middlegame20.719.317.5
Endgame18.117.017.4
In what kind of position
Winning18.517.616.5
Better12.110.910.3
Balanced9.28.57.8
Worse12.411.811.0
With how much clock left
Over half14.313.111.9
25 to 50%23.322.320.6
10 to 25%23.222.020.8
Under 10%30.127.026.2
With which piece
Queen20.718.916.8
Rook19.618.717.2
Knight15.514.513.2
Bishop13.913.312.0
Pawn14.413.312.3
King14.512.712.5

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much 1400-rated players differ in Lichess blitz 5+0

Measure5%25%75%95%
Blunders10.113.116.619.7
Mistakes13.114.316.017.5
Inaccuracies10.311.212.413.3
Finds the only move65%70%77%83%
Seconds per move3.8s4.8s6.5s7.8s
Games in time trouble2%9%24%37%

Each column is a share of 1400-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates a 1400 from a 1700 in Lichess blitz 5+0

Skill, and what trains it14001700Gap
Opening blundersthe first ten moves of your openings8.25.138% lower
Middlegame blundersa check-captures-threats scan every move19.314.624% lower
Sees the deeper wincalculating past the third move of a line35%43%+8 pts
Composure after an errorresetting after you drop something5.8%4.8%17% lower
Finds the defensive savedefending worse positions instead of collapsing55%62%+7 pts
Trades down when aheadconverting an advantage by liquidating52%56%+4 pts
Finds the quiet best movepositions where nothing is forcing57%61%+4 pts
Takes the free materialspotting hanging pieces before anything else85%88%+3 pts
Endgame blundersrook endings and king activity17.016.62% lower
Finds the forkknight and queen forks, both directions51%48%no gain

What a 1400 plays in Lichess blitz 5+0

As White
First moveShareScore
1.e4King's Pawn64.6%50.5%
1.d4Queen's Pawn23.9%51.7%
1.c4English Opening2.5%45.6%
Every other move9%n/a
Against 1.e4
ReplyShareScore
1...e5Open Game48.1%48.4%
1...c5Sicilian Defense12.5%51.9%
1...d5Scandinavian Defense10.4%50.5%
Every other move29%n/a
Against 1.d4
ReplyShareScore
1...d5Closed Game48.9%44.4%
1...Nf6Indian Defense12.9%51.7%
1...e61...e6, usually a French or Queen's Gambit11.3%41.9%
Every other move27%n/a

What punishes a 1400 in Lichess blitz 5+0

The idea that refuted the blunderShare of blunders
Piece left hanging23%
Losing exchange13%
Discovered attack10%
Fork8%
Quiet move8%

Questions about a 1400 in Lichess blitz 5+0

Lichess blitz 5+0: Is 1400 a good chess rating?
1400 is a little below the middle as chess ratings go. 46% of Lichess blitz players are rated below 1400, and the middle player there is rated about 1447. On Chess.com, the same standard of play is rated about 1005.
Lichess blitz 5+0: What percentile is 1400 Elo?
A 1400 rating is about the 46th percentile on Lichess. 54% of Lichess blitz players are rated 1400 or higher. On Chess.com, 95% of blitz players are rated below 1400. Every rating side by side: the Lichess rating guide.
Lichess blitz 5+0: How accurate is a 1400 rated chess player?
A 1400-rated player plays the engine's top choice on 33% of moves in Lichess blitz 5+0 and loses 64.7 centipawns per move on average. Going up the ratings, 1400 is where the average loss first drops under 65 centipawns a move.
Lichess blitz 5+0: How many blunders does a 1400 make per game?
A 1400-rated player makes about 2.6 blunders per game in Lichess blitz 5+0, counting a move that loses at least 150 centipawns while the game is not already decided. The first rating to average under 2.5 blunders a game is 1600.
Lichess blitz 5+0: Do 1400 rated players blunder more in time trouble?
Yes. With under 10% of the clock left, a 1400-rated player blunders 2.1 times as often as with more than half of it. A 1400 gets that low on time in 18% of games in Lichess blitz 5+0. The effect is bigger higher up: 2.3 times as often for a 1700.
Lichess blitz 5+0: What mistakes do 1400 rated players make?
23% of the blunders a 1400-rated player makes in Lichess blitz 5+0 are a piece simply left hanging, the most common kind. That share is 25% at 1100 and 20% at 1700. Next come blunders involving a losing exchange, at 13%.
Lichess blitz 5+0: When in the game do 1400 rated players blunder most?
A 1400-rated player blunders most in the middlegame in Lichess blitz 5+0: on 19.3 of every 100 live moves there, against 17.0 in the endgame and 8.2 in the opening. It takes until 1400 for the rate in the middlegame to drop under 20 in every 100 live moves.
Lichess blitz 5+0: What openings do 1400 rated players play?
As White in Lichess blitz 5+0, 64.6% of players rated around 1400 open with e4, the King's Pawn, and 23.9% open with d4, the Queen's Pawn. The King's Pawn is opened less as ratings rise: 67.3% around 1100, 61.8% around 1700. Against e4, the most common reply is e5, the Open Game, played in 48.1% of games, ahead of c5, the Sicilian Defense, at 12.5%.
Lichess blitz 5+0: How does a 1400 do against a 1500?
A 1400 scores 42.2% against a 1500 in Lichess blitz 5+0. Against a 1300 they score 56.9%.
Lichess blitz 5+0: What is 1400 on Lichess in Chess.com rating?
A 1400 on Lichess is about 1005 on Chess.com in blitz 5+0, 395 points lower. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
Lichess blitz 5+0: Is a 1400 in blitz as strong as a 1400 in rapid?
Yes, about the same. On Lichess, players rated 1400 in blitz 5+0 play about as well, move for move, as players rated 1394 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.

Lichess rapid 10+0

What a 1400 actually does in Lichess rapid 10+0

Measure130014001500
Blunders17.115.013.7
Mistakes15.014.514.3
Inaccuracies11.411.611.7
Average centipawn loss68.363.460.6
Plays the engine's top move33%33%34%
Finds the only moveshare of positions with one real answer70%73%75%
Game length32.033.034.0
Live moves per gamemoves played while the game is not already decided14.816.117.3
How they use the clock
Games in time troubleunder a tenth of the clock7%7%8%
Seconds per move8.88.58.6
Instant movesplayed in two seconds or less27%28%29%
Clock left at move 8share of the starting clock93%94%94%
Clock left at move 15share of the starting clock82%83%83%
Clock left at move 30in games that get there57%58%58%
Clock left at move 50in games that get there39%40%39%
Moves played inside a scrambleown clock under a tenth1.1%1.3%1.5%
What the game looks like
Games that end decisivelywon or lost, not drawn96%96%96%
Reaches an endgame28%29%29%
Capturesper 100 own moves26.425.825.3
Checksper 100 own moves9.99.59.2

How others play against a 1400 in Lichess rapid 10+0

Result130014001500
How the game goes
Score against them42.4%50.0%57.3%
Converting and defending
Score after reaching +161%67%72%
Score after reaching +268%72%78%
Ever loses from +420%16%13%
Score from lost positionsgames where their eval fell to minus two24%28%32%

Each column is how players of that rating do in their games against a 1400.

Where a 1400 blunders in Lichess rapid 10+0

Measure130014001500
When in the game
Opening11.09.58.1
Middlegame22.219.317.5
Endgame18.015.615.7
In what kind of position
Winning19.217.816.3
Better12.411.010.3
Balanced10.49.18.0
Worse14.012.211.3
With how much clock left
Over half16.314.413.0
25 to 50%24.420.819.0
10 to 25%25.421.019.9
Under 10%28.820.720.0
With which piece
Queen20.918.617.4
Rook20.217.916.1
Knight17.115.114.1
Bishop15.513.612.0
Pawn15.913.612.4
King15.213.311.7

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much 1400-rated players differ in Lichess rapid 10+0

Measure5%25%75%95%
Blunders10.813.416.518.9
Mistakes12.013.415.416.9
Inaccuracies10.211.011.912.8
Finds the only move66%70%77%82%
Seconds per move4.9s6.7s9.9s12.0s
Games in time trouble0%1%9%21%

Each column is a share of 1400-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates a 1400 from a 1700 in Lichess rapid 10+0

Skill, and what trains it14001700Gap
Opening blundersthe first ten moves of your openings9.55.740% lower
Middlegame blundersa check-captures-threats scan every move19.314.624% lower
Endgame blundersrook endings and king activity15.612.520% lower
Finds the forkknight and queen forks, both directions47%56%+9 pts
Composure after an errorresetting after you drop something5.7%4.8%17% lower
Finds the quiet best movepositions where nothing is forcing56%60%+4 pts
Takes the free materialspotting hanging pieces before anything else85%88%+3 pts
Sees the deeper wincalculating past the third move of a line41%45%+4 pts
Trades down when aheadconverting an advantage by liquidating54%56%+2 pts
Finds the defensive savedefending worse positions instead of collapsing57%59%+2 pts

What a 1400 plays in Lichess rapid 10+0

As White
First moveShareScore
1.e4King's Pawn67.6%52.7%
1.d4Queen's Pawn22.6%54.4%
1.c4English Opening2.5%52.9%
Every other move7%n/a
Against 1.e4
ReplyShareScore
1...e5Open Game55.8%49.6%
1...c5Sicilian Defense11.2%53.1%
1...e6French Defense8.6%48.7%
Every other move24%n/a
Against 1.d4
ReplyShareScore
1...d5Closed Game52.9%46.6%
1...Nf6Indian Defense13.0%47.6%
1...e61...e6, usually a French or Queen's Gambit8.8%40.8%
Every other move25%n/a

What punishes a 1400 in Lichess rapid 10+0

The idea that refuted the blunderShare of blunders
Piece left hanging25%
Losing exchange12%
Discovered attack10%
Fork10%
Pin or skewer7%

Questions about a 1400 in Lichess rapid 10+0

Lichess rapid 10+0: Is 1400 a good chess rating?
1400 is a decent chess rating, a little above the middle. 52% of Lichess rapid players are rated below 1400, and the middle player there is rated about 1379. On Chess.com, the same standard of play is rated about 1117.
Lichess rapid 10+0: What percentile is 1400 Elo?
A 1400 rating is about the 52nd percentile on Lichess. 48% of Lichess rapid players are rated 1400 or higher. On Chess.com, 96% of rapid players are rated below 1400. Every rating side by side: the Lichess rating guide.
Lichess rapid 10+0: How accurate is a 1400 rated chess player?
A 1400-rated player plays the engine's top choice on 33% of moves in Lichess rapid 10+0 and loses 63.4 centipawns per move on average. Going up the ratings, 1400 is where the average loss first drops under 65 centipawns a move.
Lichess rapid 10+0: How many blunders does a 1400 make per game?
A 1400-rated player makes about 2.4 blunders per game in Lichess rapid 10+0, counting a move that loses at least 150 centipawns while the game is not already decided. 1400 is the first rating to average under 2.5 blunders a game.
Lichess rapid 10+0: Do 1400 rated players blunder more in time trouble?
A little. With under 10% of the clock left, a 1400-rated player blunders 44% more often than with more than half of it. A 1400 gets that low on time in 7% of games in Lichess rapid 10+0. The effect is bigger higher up: 1.6 times as often for a 1700.
Lichess rapid 10+0: What mistakes do 1400 rated players make?
25% of the blunders a 1400-rated player makes in Lichess rapid 10+0 are a piece simply left hanging, the most common kind. That share is 25% at 1100 and 20% at 1700. Next come blunders involving a losing exchange, at 12%.
Lichess rapid 10+0: When in the game do 1400 rated players blunder most?
A 1400-rated player blunders most in the middlegame in Lichess rapid 10+0: on 19.3 of every 100 live moves there, against 15.6 in the endgame and 9.5 in the opening. It takes until 1400 for the rate in the middlegame to drop under 20 in every 100 live moves.
Lichess rapid 10+0: What openings do 1400 rated players play?
As White in Lichess rapid 10+0, 67.6% of players rated around 1400 open with e4, the King's Pawn, and 22.6% open with d4, the Queen's Pawn. The King's Pawn is opened less as ratings rise: 71.7% around 1100, 63.4% around 1700. Against e4, the most common reply is e5, the Open Game, played in 55.8% of games, ahead of c5, the Sicilian Defense, at 11.2%.
Lichess rapid 10+0: How does a 1400 do against a 1500?
A 1400 scores 42.7% against a 1500 in Lichess rapid 10+0. Against a 1300 they score 57.6%.
Lichess rapid 10+0: What is 1400 on Lichess in Chess.com rating?
A 1400 on Lichess is about 1117 on Chess.com in rapid 10+0, 283 points lower. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
Lichess rapid 10+0: Is a 1400 in rapid as strong as a 1400 in blitz?
No, the rapid players are the stronger. On Lichess, players rated 1400 in rapid 10+0 play about as well, move for move, as players rated 1545 in blitz 3+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.