How good is a 2200 chess player?
Rates are per 100 live moves: moves played while the game is not already decided.
What the terms meanShow less
- Centipawn.
- A hundredth of a pawn, the unit a chess engine scores a position in. Giving up a pawn for nothing costs about 100.
- Centipawn loss.
- How much worse a move is than the best move in the position. The average (ACPL) counts every move a player makes.
- Blunder, mistake, inaccuracy.
- A move that loses at least 150 centipawns is a blunder, at least 70 a mistake and at least 40 an inaccuracy. Only live moves are counted.
- Only move.
- A position where one move is clearly better than every other. “Finds the only move” is how often a player plays it.
- Time trouble.
- Less than a tenth of the starting time left on the clock. “Games in time trouble” is the share of games in which a player's clock got that low on any move, however the game stood.
- Winning, better, balanced, worse.
- How the engine scores the position for the player about to move. Balanced is within half a pawn either way, better is up to a pawn and a half ahead, winning is from there up to three pawns ahead, and worse is up to a pawn and a half behind.
- +1, +2, +4.
- A lead of at least one, two or four pawns by the engine's score. A lost position is one that has fallen two pawns behind or worse.
- Percentile.
- The share of a site's players who are rated lower. Blitz and rapid players are ranked separately.
How strong is 2200 Elo?
99.8%of Chess.com blitz players are rated below 2200
The top 0.2%. 0.07% are rated 2200 to 2299.
8.2blunders per 100 live moves
10.8inaccuracies per 100 live moves
82%of only moves found
31%of games reach time trouble
What a 2200 actually does
| Measure | 2100 | 2200 | 2300 |
|---|---|---|---|
| Blunders | 8.8 | 8.2 | 7.8 |
| Mistakes | 11.8 | 11.3 | 10.7 |
| Inaccuracies | 11.0 | 10.8 | 10.4 |
| Average centipawn loss | 48.9 | 46.7 | 45.3 |
| Plays the engine's top move | 38% | 39% | 40% |
| Finds the only moveshare of positions with one real answer | 80% | 82% | 82% |
| Game length | 38.1 | 38.8 | 39.5 |
| Live moves per gamemoves played while the game is not already decided | 23.2 | 23.9 | 24.9 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 28% | 31% | 33% |
| Seconds per move | 3.6 | 3.6 | 3.7 |
| Instant movesplayed in two seconds or less | 53% | 54% | 55% |
| Clock left at move 8share of the starting clock | 93% | 93% | 92% |
| Clock left at move 15share of the starting clock | 79% | 78% | 77% |
| Clock left at move 30in games that get there | 40% | 39% | 37% |
| Clock left at move 50in games that get there | 17% | 15% | 15% |
| Moves played inside a scrambleown clock under a tenth | 4.7% | 5.4% | 6.1% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 96% | 95% | 95% |
| Reaches an endgame | 35% | 36% | 38% |
| Capturesper 100 own moves | 23.5 | 23.4 | 23.2 |
| Checksper 100 own moves | 6.7 | 6.7 | 6.7 |
How others play against a 2200
| Measure | 2100vs 2200 | 2200vs 2200 | 2300vs 2200 |
|---|---|---|---|
| Score against them | 45.8% | 50.0% | 54.6% |
| Score after reaching +1 | 63% | 67% | 71% |
| Score after reaching +2 | 70% | 74% | 78% |
| Ever loses from +4 | 17% | 14% | 11% |
| Score from lost positionsgames where their eval fell to minus two | 24% | 30% | 32% |
Each column is how players of that rating do in their games against a 2200.
Where a 2200 blunders
| Measure | 2100 | 2200 | 2300 |
|---|---|---|---|
| When in the game | |||
| Opening | 2.9 | 2.5 | 2.1 |
| Middlegame | 11.4 | 10.5 | 9.8 |
| Endgame | 13.0 | 13.0 | 12.5 |
| In what kind of position | |||
| Winning | 12.1 | 11.6 | 11.6 |
| Better | 6.2 | 6.0 | 5.3 |
| Balanced | 5.1 | 4.8 | 4.4 |
| Worse | 7.7 | 6.7 | 7.0 |
| With how much clock left | |||
| Over half | 6.6 | 5.8 | 5.2 |
| 25 to 50% | 13.7 | 12.6 | 12.1 |
| 10 to 25% | 15.6 | 16.2 | 13.8 |
| Under 10% | 19.9 | 18.6 | 18.8 |
| With which piece | |||
| Queen | 11.5 | 11.1 | 10.5 |
| Rook | 11.5 | 10.5 | 9.9 |
| Knight | 7.8 | 7.6 | 7.1 |
| Bishop | 8.0 | 7.2 | 6.6 |
| Pawn | 7.6 | 6.9 | 6.4 |
| King | 8.2 | 7.7 | 7.7 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
When a 2200 blunders most
Blunders per 100 live moves
When in the game
Most in the endgame: 5.2 times as often as in the opening.
- 2200, Opening: 2.5
- 2200, Middlegame: 10.5
- 2200, Endgame: 13.0
In what kind of position
Most when winning: 2.4 times as often as in a balanced game.
- 2200, Winning: 11.6
- 2200, Better: 6.0
- 2200, Balanced: 4.8
- 2200, Worse: 6.7
With how much clock left
Most with under 10% of the clock: 3.2 times as often as with over half the clock.
- 2200, Over half: 5.8
- 2200, 25 to 50%: 12.6
- 2200, 10 to 25%: 16.2
- 2200, Under 10%: 18.6
With which piece
Most on queen moves: 61% more often than on pawn moves.
- 2200, Queen: 11.1
- 2200, Rook: 10.5
- 2200, Knight: 7.6
- 2200, Bishop: 7.2
- 2200, Pawn: 6.9
- 2200, King: 7.7
How much 2200-rated players differ
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 6.7 | 7.7 | 9.1 | 10.1 |
| Mistakes | 9.5 | 10.5 | 12.1 | 13.4 |
| Inaccuracies | 9.6 | 10.2 | 11.2 | 12.0 |
| Finds the only move | 77% | 80% | 84% | 87% |
| Seconds per move | 2.9s | 3.3s | 3.9s | 4.4s |
| Games in time trouble | 10% | 20% | 40% | 52% |
Each column is a share of 2200-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
The move quality range a 2200 plays in
2100 to 2350is how half of 2200-rated players play, going by how often they blunder
Nine in ten: 1950 to 2500.
Of 100 players rated 2200, how many blunder
- like a 2100 or lower28
- like a 220040
- like a 2300 or higher32
What separates a 2200 from a 2500
| Skill, and what trains it | 2200 | 2500 | Gap |
|---|---|---|---|
| Opening blundersthe first ten moves of your openings | 2.5 | 1.4 | 45% lower |
| Middlegame blundersa check-captures-threats scan every move | 10.5 | 8.2 | 21% lower |
| Endgame blundersrook endings and king activity | 13.0 | 11.2 | 14% lower |
| Composure after an errorresetting after you drop something | 4.0% | 3.6% | 11% lower |
| Finds the quiet best movepositions where nothing is forcing | 66% | 72% | +6 pts |
| Takes the free materialspotting hanging pieces before anything else | 91% | 93% | +2 pts |
| Finds the forkknight and queen forks, both directions | 57% | 63% | +6 pts |
| Finds the defensive savedefending worse positions instead of collapsing | 66% | 68% | +2 pts |
| Trades down when aheadconverting an advantage by liquidating | 62% | 64% | +2 pts |
| Sees the deeper wincalculating past the third move of a line | 57% | 55% | no gain |
What a 2200 plays
As White
- 1.e4 King's Pawn 53.0%, scores 45.2%
- 1.d4 Queen's Pawn 28.9%, scores 47.5%
- 1.Nf3 Réti / Zukertort 7.0%, scores 49.7%
- every other move 11%
Against 1.e4
- 1...c5 Sicilian Defense 33.3%, scores 44.0%
- 1...e5 Open Game 19.5%, scores 45.0%
- 1...c6 Caro-Kann Defense 14.4%, scores 44.4%
- every other move 33%
Against 1.d4
- 1...Nf6 Indian Defense 38.0%, scores 42.8%
- 1...d5 Closed Game 30.0%, scores 41.5%
- 1...e6, usually a French or Queen's Gambit 8.1%, scores 49.4%
- every other move 24%
2200 on each site and time control
| Played on | Blunders | Mistakes | Inaccs | ACPL | Only move |
|---|---|---|---|---|---|
| Chess.com blitz 3+0 | 8.2 | 11.3 | 10.8 | 46.7 | 82% |
| Chess.com blitz 5+0 | 7.3 | 10.8 | 10.7 | 43.9 | 84% |
| Chess.com rapid 10+0 | 6.3 | 9.9 | 10.2 | 39.9 | 86% |
| Lichess blitz 3+0 | 7.8 | 11.0 | 10.7 | 46.0 | 82% |
| Lichess blitz 5+0 | 7.1 | 10.7 | 10.6 | 43.0 | 84% |
| Lichess rapid 10+0 | 6.3 | 9.9 | 10.1 | 39.4 | 85% |
A rating number only means something inside one pool. Chess.com 2200 in blitz 3+0 is about 2158 on Lichess. Full conversion tables
What punishes a 2200
Share of all blunders, by the idea that refuted them
Most often a piece left hanging: 18% of all blunders, against 19% at 1900.
- 2200, Piece left hanging: 18%
- 2200, Losing exchange: 12%
- 2200, Fork: 9%
- 2200, Discovered attack: 9%
- 2200, Quiet move: 8%
Frequently asked about 2200-rated players
Answered for Chess.com blitz 3+0, the choice at the top of the page.
Is 2200 a good chess rating?
What percentile is 2200 Elo?
How accurate is a 2200 rated chess player?
How many blunders does a 2200 make per game?
Do 2200 rated players blunder more in time trouble?
What mistakes do 2200 rated players make?
When in the game do 2200 rated players blunder most?
What openings do 2200 rated players play?
How does a 2200 do against a 2300?
What is 2200 on Chess.com in Lichess rating?
Is a 2200 in blitz as strong as a 2200 in rapid?
2200 rating everywhere else
This page opens on Chess.com blitz 3+0, and the choice at the top changes every table on it. The same tables and answers for the other five are below.
Chess.com blitz 5+0
What a 2200 actually does in Chess.com blitz 5+0
| Measure | 2100 | 2200 | 2300 |
|---|---|---|---|
| Blunders | 7.8 | 7.3 | 6.7 |
| Mistakes | 11.5 | 10.8 | 10.1 |
| Inaccuracies | 11.3 | 10.7 | 10.3 |
| Average centipawn loss | 46.1 | 43.9 | 41.3 |
| Plays the engine's top move | 38% | 40% | 41% |
| Finds the only moveshare of positions with one real answer | 82% | 84% | 85% |
| Game length | 38.4 | 39.6 | 40.9 |
| Live moves per gamemoves played while the game is not already decided | 24.2 | 25.5 | 26.8 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 24% | 27% | 31% |
| Seconds per move | 5.8 | 5.9 | 5.9 |
| Instant movesplayed in two seconds or less | 37% | 38% | 39% |
| Clock left at move 8share of the starting clock | 94% | 93% | 93% |
| Clock left at move 15share of the starting clock | 80% | 79% | 78% |
| Clock left at move 30in games that get there | 43% | 42% | 40% |
| Clock left at move 50in games that get there | 20% | 17% | 17% |
| Moves played inside a scrambleown clock under a tenth | 3.8% | 5.2% | 6.2% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 95% | 94% | 92% |
| Reaches an endgame | 33% | 35% | 39% |
| Capturesper 100 own moves | 23.2 | 23.0 | 22.9 |
| Checksper 100 own moves | 6.5 | 6.5 | 6.8 |
How others play against a 2200 in Chess.com blitz 5+0
| Result | 2100 | 2200 | 2300 |
|---|---|---|---|
| How the game goes | |||
| Score against them | 43.8% | 50.0% | 57.4% |
| Converting and defending | |||
| Score after reaching +1 | 60% | 68% | 73% |
| Score after reaching +2 | 69% | 76% | 80% |
| Ever loses from +4 | 16% | 13% | 10% |
| Score from lost positionsgames where their eval fell to minus two | 22% | 28% | 33% |
Each column is how players of that rating do in their games against a 2200.
Where a 2200 blunders in Chess.com blitz 5+0
| Measure | 2100 | 2200 | 2300 |
|---|---|---|---|
| When in the game | |||
| Opening | 2.4 | 2.0 | 1.7 |
| Middlegame | 10.1 | 9.4 | 8.4 |
| Endgame | 11.0 | 10.7 | 10.0 |
| In what kind of position | |||
| Winning | 10.9 | 10.4 | 10.0 |
| Better | 5.6 | 4.9 | 4.6 |
| Balanced | 4.4 | 4.2 | 3.7 |
| Worse | 6.9 | 6.4 | 5.9 |
| With how much clock left | |||
| Over half | 6.0 | 5.4 | 4.5 |
| 25 to 50% | 12.6 | 11.6 | 10.1 |
| 10 to 25% | 14.5 | 12.3 | 11.6 |
| Under 10% | 17.1 | 16.2 | 15.5 |
| With which piece | |||
| Queen | 10.5 | 9.9 | 9.1 |
| Rook | 10.0 | 9.1 | 8.5 |
| Knight | 7.4 | 6.7 | 6.5 |
| Bishop | 6.8 | 6.5 | 5.7 |
| Pawn | 6.6 | 6.3 | 5.3 |
| King | 7.0 | 6.9 | 6.4 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
How much 2200-rated players differ in Chess.com blitz 5+0
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 5.8 | 6.7 | 8.2 | 9.4 |
| Mistakes | 9.0 | 9.9 | 11.6 | 12.9 |
| Inaccuracies | 9.1 | 10.0 | 11.2 | 12.1 |
| Finds the only move | 79% | 82% | 86% | 88% |
| Seconds per move | 4.5s | 5.2s | 6.4s | 7.3s |
| Games in time trouble | 4% | 14% | 35% | 55% |
Each column is a share of 2200-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
What separates a 2200 from a 2500 in Chess.com blitz 5+0
| Skill, and what trains it | 2200 | 2500 | Gap |
|---|---|---|---|
| Opening blundersthe first ten moves of your openings | 2.0 | 1.0 | 51% lower |
| Middlegame blundersa check-captures-threats scan every move | 9.4 | 6.5 | 31% lower |
| Sees the deeper wincalculating past the third move of a line | 51% | 64% | +13 pts |
| Composure after an errorresetting after you drop something | 3.7% | 3.2% | 15% lower |
| Endgame blundersrook endings and king activity | 10.7 | 9.2 | 14% lower |
| Finds the defensive savedefending worse positions instead of collapsing | 66% | 73% | +7 pts |
| Finds the quiet best movepositions where nothing is forcing | 70% | 74% | +4 pts |
| Takes the free materialspotting hanging pieces before anything else | 93% | 94% | +1 pt |
| Finds the forkknight and queen forks, both directions | 59% | 66% | +7 pts |
| Trades down when aheadconverting an advantage by liquidating | 65% | 68% | +3 pts |
What a 2200 plays in Chess.com blitz 5+0
As White
| First move | Share | Score |
|---|---|---|
| 1.e4King's Pawn | 53.8% | 47.6% |
| 1.d4Queen's Pawn | 30.4% | 47.4% |
| 1.Nf3Réti / Zukertort | 5.6% | 46.3% |
| Every other move | 10% | n/a |
Against 1.e4
| Reply | Share | Score |
|---|---|---|
| 1...c5Sicilian Defense | 34.0% | 43.9% |
| 1...e5Open Game | 21.3% | 45.9% |
| 1...e6French Defense | 12.6% | 44.3% |
| Every other move | 32% | n/a |
Against 1.d4
| Reply | Share | Score |
|---|---|---|
| 1...Nf6Indian Defense | 40.8% | 42.9% |
| 1...d5Closed Game | 30.1% | 46.0% |
| 1...e61...e6, usually a French or Queen's Gambit | 7.0% | 47.6% |
| Every other move | 22% | n/a |
What punishes a 2200 in Chess.com blitz 5+0
| The idea that refuted the blunder | Share of blunders |
|---|---|
| Piece left hanging | 17% |
| Losing exchange | 12% |
| Fork | 10% |
| Discovered attack | 9% |
| Quiet move | 8% |
Questions about a 2200 in Chess.com blitz 5+0
- Chess.com blitz 5+0: Is 2200 a good chess rating?
- Yes, 2200 is a strong chess rating. 99.8% of Chess.com blitz players are rated below 2200, but the middle player there is rated only about 485. The word is for how a 2200 plays, not for where it ranks on Chess.com: move for move, a 2200 on Chess.com plays like a 2168 on Lichess, where 96% of blitz players are rated lower.
- Chess.com blitz 5+0: What percentile is 2200 Elo?
- A 2200 rating is above the 99th percentile on Chess.com. It is in the top 0.2% of Chess.com blitz players. On Lichess, 97% of blitz players are rated below 2200. Every rating side by side: the Chess.com rating guide.
- Chess.com blitz 5+0: How accurate is a 2200 rated chess player?
- A 2200-rated player plays the engine's top choice on 40% of moves in Chess.com blitz 5+0 and loses 43.9 centipawns per move on average. Going up the ratings, 2200 is where the average loss first drops under 45 centipawns a move.
- Chess.com blitz 5+0: How many blunders does a 2200 make per game?
- A 2200-rated player makes about 1.9 blunders per game in Chess.com blitz 5+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 1900 makes about 2.1 and a 2500 about 1.6.
- Chess.com blitz 5+0: Do 2200 rated players blunder more in time trouble?
- Yes. With under 10% of the clock left, a 2200-rated player blunders 3.0 times as often as with more than half of it. A 2200 gets that low on time in 27% of games in Chess.com blitz 5+0, the first rating at which it is more than a quarter of them.
- Chess.com blitz 5+0: What mistakes do 2200 rated players make?
- 17% of the blunders a 2200-rated player makes in Chess.com blitz 5+0 are a piece simply left hanging, the most common kind. That share is 18% at 1900 and 17% at 2500. Next come blunders involving a losing exchange, at 12%.
- Chess.com blitz 5+0: When in the game do 2200 rated players blunder most?
- A 2200-rated player blunders most in the endgame in Chess.com blitz 5+0: on 10.7 of every 100 live moves there, against 9.4 in the middlegame and 2.0 in the opening. The endgame is also played on the least clock, so much of that is time pressure rather than weak endgame play. It takes until 2200 for the rate in the middlegame to drop under 10 in every 100 live moves.
- Chess.com blitz 5+0: What openings do 2200 rated players play?
- As White in Chess.com blitz 5+0, 53.8% of players rated around 2200 open with e4, the King's Pawn, and 30.4% open with d4, the Queen's Pawn. From 2200 up, fewer than 55% open with e4. Against e4, the most common reply is c5, the Sicilian Defense, played in 34.0% of games, ahead of e5, the Open Game, at 21.3%.
- Chess.com blitz 5+0: How does a 2200 do against a 2300?
- A 2200 scores 42.6% against a 2300 in Chess.com blitz 5+0. Against a 2100 they score 56.2%.
- Chess.com blitz 5+0: What is 2200 on Chess.com in Lichess rating?
- A 2200 on Chess.com is about 2168 on Lichess in blitz 5+0, 32 points lower. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
- Chess.com blitz 5+0: Is a 2200 in blitz as strong as a 2200 in rapid?
- No, the blitz players are the weaker. On Chess.com, players rated 2200 in blitz 5+0 play about as well, move for move, as players rated 2100 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.
Chess.com rapid 10+0
What a 2200 actually does in Chess.com rapid 10+0
| Measure | 2100 | 2200 | 2300 |
|---|---|---|---|
| Blunders | 7.3 | 6.3 | 5.6 |
| Mistakes | 11.1 | 9.9 | 9.1 |
| Inaccuracies | 10.8 | 10.2 | 9.8 |
| Average centipawn loss | 43.4 | 39.9 | 36.8 |
| Plays the engine's top move | 40% | 42% | 43% |
| Finds the only moveshare of positions with one real answer | 84% | 86% | 87% |
| Game length | 38.0 | 39.3 | 40.2 |
| Live moves per gamemoves played while the game is not already decided | 23.6 | 25.3 | 26.3 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 18% | 22% | 24% |
| Seconds per move | 10.1 | 10.5 | 10.7 |
| Instant movesplayed in two seconds or less | 26% | 28% | 29% |
| Clock left at move 8share of the starting clock | 94% | 94% | 94% |
| Clock left at move 15share of the starting clock | 82% | 80% | 80% |
| Clock left at move 30in games that get there | 48% | 46% | 44% |
| Clock left at move 50in games that get there | 25% | 23% | 21% |
| Moves played inside a scrambleown clock under a tenth | 4.0% | 5.7% | 6.6% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 94% | 93% | 92% |
| Reaches an endgame | 33% | 36% | 37% |
| Capturesper 100 own moves | 23.1 | 22.9 | 22.7 |
| Checksper 100 own moves | 6.9 | 7.0 | 6.8 |
How others play against a 2200 in Chess.com rapid 10+0
| Result | 2100 | 2200 | 2300 |
|---|---|---|---|
| How the game goes | |||
| Score against them | 43.9% | 50.0% | 57.4% |
| Converting and defending | |||
| Score after reaching +1 | 68% | 70% | 78% |
| Score after reaching +2 | 78% | 79% | 85% |
| Ever loses from +4 | 9% | 9% | 5% |
| Score from lost positionsgames where their eval fell to minus two | 22% | 24% | 29% |
Each column is how players of that rating do in their games against a 2200.
Where a 2200 blunders in Chess.com rapid 10+0
| Measure | 2100 | 2200 | 2300 |
|---|---|---|---|
| When in the game | |||
| Opening | 2.6 | 2.0 | 1.5 |
| Middlegame | 9.4 | 8.0 | 7.0 |
| Endgame | 9.8 | 8.6 | 8.1 |
| In what kind of position | |||
| Winning | 10.4 | 9.9 | 8.9 |
| Better | 5.4 | 4.7 | 3.8 |
| Balanced | 4.2 | 3.6 | 3.1 |
| Worse | 6.8 | 5.5 | 5.2 |
| With how much clock left | |||
| Over half | 6.0 | 4.9 | 4.1 |
| 25 to 50% | 11.2 | 9.5 | 8.2 |
| 10 to 25% | 12.5 | 10.9 | 9.3 |
| Under 10% | 15.5 | 12.7 | 11.8 |
| With which piece | |||
| Queen | 9.5 | 8.2 | 7.5 |
| Rook | 9.4 | 7.9 | 6.7 |
| Knight | 6.9 | 6.3 | 5.3 |
| Bishop | 6.1 | 5.4 | 4.6 |
| Pawn | 6.5 | 5.5 | 4.8 |
| King | 6.7 | 5.6 | 5.3 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
How much 2200-rated players differ in Chess.com rapid 10+0
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 4.7 | 5.7 | 7.1 | 8.2 |
| Mistakes | 7.8 | 8.9 | 10.7 | 12.3 |
| Inaccuracies | 8.7 | 9.4 | 10.6 | 11.5 |
| Finds the only move | 81% | 84% | 88% | 91% |
| Seconds per move | 7.0s | 8.8s | 11.7s | 13.7s |
| Games in time trouble | 8% | 13% | 25% | 44% |
Each column is a share of 2200-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
What separates a 2200 from a 2500 in Chess.com rapid 10+0
| Skill, and what trains it | 2200 | 2500 | Gap |
|---|---|---|---|
| Opening blundersthe first ten moves of your openings | 2.0 | 0.7 | 62% lower |
| Middlegame blundersa check-captures-threats scan every move | 8.0 | 5.1 | 37% lower |
| Endgame blundersrook endings and king activity | 8.6 | 6.4 | 25% lower |
| Sees the deeper wincalculating past the third move of a line | 53% | 64% | +11 pts |
| Composure after an errorresetting after you drop something | 3.4% | 2.7% | 19% lower |
| Finds the quiet best movepositions where nothing is forcing | 73% | 80% | +7 pts |
| Trades down when aheadconverting an advantage by liquidating | 68% | 73% | +5 pts |
| Finds the defensive savedefending worse positions instead of collapsing | 70% | 74% | +4 pts |
| Finds the forkknight and queen forks, both directions | 73% | 80% | +7 pts |
| Takes the free materialspotting hanging pieces before anything else | 94% | 95% | +1 pt |
What a 2200 plays in Chess.com rapid 10+0
As White
| First move | Share | Score |
|---|---|---|
| 1.e4King's Pawn | 58.0% | 44.7% |
| 1.d4Queen's Pawn | 29.0% | 44.5% |
| 1.c4English Opening | 5.7% | 47.8% |
| Every other move | 7% | n/a |
Against 1.e4
| Reply | Share | Score |
|---|---|---|
| 1...c5Sicilian Defense | 33.8% | 45.2% |
| 1...e5Open Game | 26.7% | 45.0% |
| 1...c6Caro-Kann Defense | 13.3% | 42.5% |
| Every other move | 26% | n/a |
Against 1.d4
| Reply | Share | Score |
|---|---|---|
| 1...Nf6Indian Defense | 42.7% | 40.6% |
| 1...d5Closed Game | 34.9% | 38.9% |
| 1...e61...e6, usually a French or Queen's Gambit | 5.7% | 36.3% |
| Every other move | 17% | n/a |
What punishes a 2200 in Chess.com rapid 10+0
| The idea that refuted the blunder | Share of blunders |
|---|---|
| Piece left hanging | 17% |
| Losing exchange | 12% |
| Fork | 10% |
| Discovered attack | 9% |
| Quiet move | 7% |
Questions about a 2200 in Chess.com rapid 10+0
- Chess.com rapid 10+0: Is 2200 a good chess rating?
- Yes, 2200 is a strong chess rating. 99.95% of Chess.com rapid players are rated below 2200, but the middle player there is rated only about 498. The word is for how a 2200 plays, not for where it ranks on Chess.com: move for move, a 2200 on Chess.com plays like a 2187 on Lichess, where 98% of rapid players are rated lower.
- Chess.com rapid 10+0: What percentile is 2200 Elo?
- A 2200 rating is above the 99th percentile on Chess.com. It is in the top 0.05% of Chess.com rapid players. On Lichess, 98% of rapid players are rated below 2200. Every rating side by side: the Chess.com rating guide.
- Chess.com rapid 10+0: How accurate is a 2200 rated chess player?
- A 2200-rated player plays the engine's top choice on 42% of moves in Chess.com rapid 10+0 and loses 39.9 centipawns per move on average. Going up the ratings, 2200 is where the average loss first drops under 40 centipawns a move.
- Chess.com rapid 10+0: How many blunders does a 2200 make per game?
- A 2200-rated player makes about 1.6 blunders per game in Chess.com rapid 10+0, counting a move that loses at least 150 centipawns while the game is not already decided. The first rating to average under 1.5 blunders a game is 2400.
- Chess.com rapid 10+0: Do 2200 rated players blunder more in time trouble?
- Yes. With under 10% of the clock left, a 2200-rated player blunders 2.6 times as often as with more than half of it. A 2200 gets that low on time in 22% of games in Chess.com rapid 10+0, the first rating at which it is more than a fifth of them.
- Chess.com rapid 10+0: What mistakes do 2200 rated players make?
- 17% of the blunders a 2200-rated player makes in Chess.com rapid 10+0 are a piece simply left hanging, the most common kind. That share is 17% at 1900 and 14% at 2500. Blunders involving a fork grow at this level: 10%, up from 8% at 1900.
- Chess.com rapid 10+0: When in the game do 2200 rated players blunder most?
- A 2200-rated player blunders most in the endgame in Chess.com rapid 10+0: on 8.6 of every 100 live moves there, against 8.0 in the middlegame and 2.0 in the opening. The endgame is also played on the least clock, so much of that is time pressure rather than weak endgame play. From 2200 up, the endgame is the worst phase at every rating.
- Chess.com rapid 10+0: What openings do 2200 rated players play?
- As White in Chess.com rapid 10+0, 58.0% of players rated around 2200 open with e4, the King's Pawn, and 29.0% open with d4, the Queen's Pawn. From 2200 up, fewer than 60% open with e4. Against e4, the most common reply is c5, the Sicilian Defense, played in 33.8% of games, ahead of e5, the Open Game, at 26.7%.
- Chess.com rapid 10+0: How does a 2200 do against a 2300?
- A 2200 scores 42.6% against a 2300 in Chess.com rapid 10+0. Against a 2100 they score 56.1%.
- Chess.com rapid 10+0: What is 2200 on Chess.com in Lichess rating?
- A 2200 on Chess.com is about 2187 on Lichess in rapid 10+0, 13 points lower. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
Lichess blitz 3+0
What a 2200 actually does in Lichess blitz 3+0
| Measure | 2100 | 2200 | 2300 |
|---|---|---|---|
| Blunders | 8.6 | 7.8 | 7.2 |
| Mistakes | 11.5 | 11.0 | 10.3 |
| Inaccuracies | 11.0 | 10.7 | 10.1 |
| Average centipawn loss | 48.2 | 46.0 | 43.0 |
| Plays the engine's top move | 38% | 40% | 41% |
| Finds the only moveshare of positions with one real answer | 80% | 82% | 84% |
| Game length | 38.6 | 39.2 | 40.3 |
| Live moves per gamemoves played while the game is not already decided | 23.8 | 24.8 | 26.4 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 29% | 30% | 32% |
| Seconds per move | 3.6 | 3.7 | 3.6 |
| Instant movesplayed in two seconds or less | 59% | 59% | 60% |
| Clock left at move 8share of the starting clock | 94% | 93% | 93% |
| Clock left at move 15share of the starting clock | 79% | 78% | 78% |
| Clock left at move 30in games that get there | 40% | 39% | 39% |
| Clock left at move 50in games that get there | 15% | 16% | 15% |
| Moves played inside a scrambleown clock under a tenth | 4.8% | 4.8% | 5.9% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 95% | 94% | 93% |
| Reaches an endgame | 36% | 36% | 39% |
| Capturesper 100 own moves | 23.7 | 23.6 | 23.2 |
| Checksper 100 own moves | 6.7 | 6.7 | 6.6 |
How others play against a 2200 in Lichess blitz 3+0
| Result | 2100 | 2200 | 2300 |
|---|---|---|---|
| How the game goes | |||
| Score against them | 39.3% | 50.0% | 61.1% |
| Converting and defending | |||
| Score after reaching +1 | 59% | 65% | 74% |
| Score after reaching +2 | 67% | 72% | 80% |
| Ever loses from +4 | 19% | 17% | 10% |
| Score from lost positionsgames where their eval fell to minus two | 18% | 26% | 31% |
Each column is how players of that rating do in their games against a 2200.
Where a 2200 blunders in Lichess blitz 3+0
| Measure | 2100 | 2200 | 2300 |
|---|---|---|---|
| When in the game | |||
| Opening | 2.6 | 2.1 | 1.8 |
| Middlegame | 11.1 | 10.0 | 9.1 |
| Endgame | 13.0 | 12.9 | 11.2 |
| In what kind of position | |||
| Winning | 12.5 | 11.3 | 10.5 |
| Better | 6.0 | 5.3 | 4.8 |
| Balanced | 4.8 | 4.3 | 3.9 |
| Worse | 7.2 | 6.8 | 6.3 |
| With how much clock left | |||
| Over half | 6.2 | 5.4 | 4.7 |
| 25 to 50% | 13.9 | 12.1 | 10.9 |
| 10 to 25% | 16.5 | 14.3 | 13.2 |
| Under 10% | 19.9 | 20.4 | 17.8 |
| With which piece | |||
| Queen | 11.0 | 10.1 | 9.3 |
| Rook | 11.3 | 10.4 | 9.1 |
| Knight | 8.0 | 7.4 | 6.9 |
| Bishop | 7.5 | 6.5 | 6.2 |
| Pawn | 7.3 | 6.5 | 6.0 |
| King | 8.2 | 7.6 | 7.2 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
How much 2200-rated players differ in Lichess blitz 3+0
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 5.9 | 7.0 | 8.6 | 9.8 |
| Mistakes | 9.4 | 10.2 | 11.6 | 12.8 |
| Inaccuracies | 9.2 | 10.0 | 11.1 | 12.0 |
| Finds the only move | 77% | 81% | 85% | 89% |
| Seconds per move | 2.9s | 3.3s | 3.9s | 4.5s |
| Games in time trouble | 15% | 22% | 36% | 47% |
Each column is a share of 2200-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
What separates a 2200 from a 2500 in Lichess blitz 3+0
| Skill, and what trains it | 2200 | 2500 | Gap |
|---|---|---|---|
| Opening blundersthe first ten moves of your openings | 2.1 | 1.1 | 49% lower |
| Middlegame blundersa check-captures-threats scan every move | 10.0 | 7.2 | 28% lower |
| Endgame blundersrook endings and king activity | 12.9 | 10.1 | 22% lower |
| Composure after an errorresetting after you drop something | 3.9% | 3.4% | 14% lower |
| Trades down when aheadconverting an advantage by liquidating | 62% | 71% | +9 pts |
| Finds the quiet best movepositions where nothing is forcing | 70% | 75% | +5 pts |
| Finds the defensive savedefending worse positions instead of collapsing | 66% | 70% | +4 pts |
| Takes the free materialspotting hanging pieces before anything else | 91% | 94% | +3 pts |
| Finds the forkknight and queen forks, both directions | 63% | 69% | +6 pts |
| Sees the deeper wincalculating past the third move of a line | 50% | 53% | +3 pts |
What a 2200 plays in Lichess blitz 3+0
As White
| First move | Share | Score |
|---|---|---|
| 1.e4King's Pawn | 49.0% | 50.6% |
| 1.d4Queen's Pawn | 32.1% | 52.3% |
| 1.Nf3Réti / Zukertort | 7.7% | 52.7% |
| Every other move | 11% | n/a |
Against 1.e4
| Reply | Share | Score |
|---|---|---|
| 1...c5Sicilian Defense | 31.6% | 47.1% |
| 1...e5Open Game | 19.1% | 51.1% |
| 1...c6Caro-Kann Defense | 13.1% | 46.4% |
| Every other move | 36% | n/a |
Against 1.d4
| Reply | Share | Score |
|---|---|---|
| 1...Nf6Indian Defense | 38.6% | 44.3% |
| 1...d5Closed Game | 28.8% | 45.0% |
| 1...e61...e6, usually a French or Queen's Gambit | 6.9% | 44.0% |
| Every other move | 26% | n/a |
What punishes a 2200 in Lichess blitz 3+0
| The idea that refuted the blunder | Share of blunders |
|---|---|
| Piece left hanging | 15% |
| Losing exchange | 13% |
| Fork | 9% |
| Discovered attack | 9% |
| Pin or skewer | 8% |
Questions about a 2200 in Lichess blitz 3+0
- Lichess blitz 3+0: Is 2200 a good chess rating?
- Yes, 2200 is a strong chess rating. 97% of Lichess blitz players are rated below 2200, and the middle player there is rated about 1447. On Chess.com, the same standard of play is rated about 2260.
- Lichess blitz 3+0: What percentile is 2200 Elo?
- A 2200 rating is about the 97th percentile on Lichess. 3% of Lichess blitz players are rated 2200 or higher. On Chess.com, 99.8% of blitz players are rated below 2200. Every rating side by side: the Lichess rating guide.
- Lichess blitz 3+0: How accurate is a 2200 rated chess player?
- A 2200-rated player plays the engine's top choice on 40% of moves in Lichess blitz 3+0 and loses 46.0 centipawns per move on average. The average loss first drops under 45 centipawns a move at 2300.
- Lichess blitz 3+0: How many blunders does a 2200 make per game?
- A 2200-rated player makes about 1.9 blunders per game in Lichess blitz 3+0, counting a move that loses at least 150 centipawns while the game is not already decided. 2200 is the first rating to average under 2 blunders a game.
- Lichess blitz 3+0: Do 2200 rated players blunder more in time trouble?
- Yes, a great deal. With under 10% of the clock left, a 2200-rated player blunders 3.8 times as often as with more than half of it. A 2200 gets that low on time in 30% of games in Lichess blitz 3+0. The effect is bigger higher up: 4.8 times as often for a 2500.
- Lichess blitz 3+0: What mistakes do 2200 rated players make?
- 15% of the blunders a 2200-rated player makes in Lichess blitz 3+0 are a piece simply left hanging, the most common kind. That share is 20% at 1900 and 17% at 2500. Next come blunders involving a losing exchange, at 13%.
- Lichess blitz 3+0: When in the game do 2200 rated players blunder most?
- A 2200-rated player blunders most in the endgame in Lichess blitz 3+0: on 12.9 of every 100 live moves there, against 10.0 in the middlegame and 2.1 in the opening. The endgame is also played on the least clock, so much of that is time pressure rather than weak endgame play.
- Lichess blitz 3+0: What openings do 2200 rated players play?
- As White in Lichess blitz 3+0, 49.0% of players rated around 2200 open with e4, the King's Pawn, and 32.1% open with d4, the Queen's Pawn. The King's Pawn is opened less as ratings rise: 54.7% around 1900, 45.2% around 2500. Against e4, the most common reply is c5, the Sicilian Defense, played in 31.6% of games, ahead of e5, the Open Game, at 19.1%.
- Lichess blitz 3+0: How does a 2200 do against a 2300?
- A 2200 scores 38.9% against a 2300 in Lichess blitz 3+0. Against a 2100 they score 60.7%.
- Lichess blitz 3+0: What is 2200 on Lichess in Chess.com rating?
- A 2200 on Lichess is about 2260 on Chess.com in blitz 3+0, 60 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
- Lichess blitz 3+0: Is a 2200 in blitz as strong as a 2200 in rapid?
- No, the blitz players are the weaker. On Lichess, players rated 2200 in blitz 3+0 play about as well, move for move, as players rated 2036 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.
Lichess blitz 5+0
What a 2200 actually does in Lichess blitz 5+0
| Measure | 2100 | 2200 | 2300 |
|---|---|---|---|
| Blunders | 7.9 | 7.1 | 6.4 |
| Mistakes | 11.3 | 10.7 | 9.6 |
| Inaccuracies | 10.8 | 10.6 | 10.0 |
| Average centipawn loss | 45.2 | 43.0 | 40.4 |
| Plays the engine's top move | 39% | 40% | 41% |
| Finds the only moveshare of positions with one real answer | 83% | 84% | 84% |
| Game length | 39.1 | 39.4 | 40.6 |
| Live moves per gamemoves played while the game is not already decided | 25.0 | 25.6 | 27.0 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 22% | 25% | 28% |
| Seconds per move | 5.6 | 5.8 | 5.8 |
| Instant movesplayed in two seconds or less | 44% | 45% | 45% |
| Clock left at move 8share of the starting clock | 94% | 94% | 94% |
| Clock left at move 15share of the starting clock | 81% | 80% | 79% |
| Clock left at move 30in games that get there | 45% | 43% | 42% |
| Clock left at move 50in games that get there | 21% | 19% | 18% |
| Moves played inside a scrambleown clock under a tenth | 3.8% | 4.3% | 5.2% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 94% | 93% | 92% |
| Reaches an endgame | 35% | 36% | 37% |
| Capturesper 100 own moves | 23.3 | 23.2 | 22.9 |
| Checksper 100 own moves | 6.7 | 6.7 | 6.5 |
How others play against a 2200 in Lichess blitz 5+0
| Result | 2100 | 2200 | 2300 |
|---|---|---|---|
| How the game goes | |||
| Score against them | 40.0% | 50.0% | 59.8% |
| Converting and defending | |||
| Score after reaching +1 | 60% | 66% | 75% |
| Score after reaching +2 | 68% | 74% | 83% |
| Ever loses from +4 | 16% | 13% | 7% |
| Score from lost positionsgames where their eval fell to minus two | 19% | 23% | 28% |
Each column is how players of that rating do in their games against a 2200.
Where a 2200 blunders in Lichess blitz 5+0
| Measure | 2100 | 2200 | 2300 |
|---|---|---|---|
| When in the game | |||
| Opening | 2.4 | 1.8 | 1.5 |
| Middlegame | 10.1 | 9.1 | 8.2 |
| Endgame | 10.5 | 10.9 | 9.3 |
| In what kind of position | |||
| Winning | 11.2 | 11.0 | 10.0 |
| Better | 5.6 | 4.7 | 4.0 |
| Balanced | 4.4 | 4.0 | 3.6 |
| Worse | 6.4 | 6.0 | 5.9 |
| With how much clock left | |||
| Over half | 6.1 | 5.1 | 4.4 |
| 25 to 50% | 12.4 | 11.2 | 9.6 |
| 10 to 25% | 14.0 | 13.8 | 11.5 |
| Under 10% | 16.6 | 17.0 | 16.4 |
| With which piece | |||
| Queen | 10.2 | 9.4 | 8.8 |
| Rook | 10.1 | 9.2 | 8.1 |
| Knight | 7.6 | 6.7 | 6.0 |
| Bishop | 6.7 | 6.2 | 5.8 |
| Pawn | 6.9 | 6.0 | 5.3 |
| King | 7.0 | 6.8 | 6.2 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
How much 2200-rated players differ in Lichess blitz 5+0
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 5.4 | 6.5 | 7.8 | 8.9 |
| Mistakes | 8.8 | 10.0 | 11.6 | 13.1 |
| Inaccuracies | 9.3 | 10.1 | 11.2 | 12.0 |
| Finds the only move | 79% | 82% | 86% | 89% |
| Seconds per move | 4.5s | 5.2s | 6.3s | 7.1s |
| Games in time trouble | 9% | 17% | 31% | 44% |
Each column is a share of 2200-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
What separates a 2200 from a 2500+ in Lichess blitz 5+0
| Skill, and what trains it | 2200 | 2500+ | Gap |
|---|---|---|---|
| Opening blundersthe first ten moves of your openings | 1.8 | 0.7 | 60% lower |
| Middlegame blundersa check-captures-threats scan every move | 9.1 | 5.5 | 40% lower |
| Endgame blundersrook endings and king activity | 10.9 | 7.1 | 35% lower |
| Composure after an errorresetting after you drop something | 3.7% | 2.9% | 20% lower |
| Trades down when aheadconverting an advantage by liquidating | 64% | 77% | +13 pts |
| Sees the deeper wincalculating past the third move of a line | 55% | 64% | +9 pts |
| Finds the quiet best movepositions where nothing is forcing | 70% | 80% | +10 pts |
| Takes the free materialspotting hanging pieces before anything else | 92% | 95% | +3 pts |
| Finds the forkknight and queen forks, both directions | 59% | 78% | +19 pts |
| Finds the defensive savedefending worse positions instead of collapsing | 69% | 72% | +3 pts |
What a 2200 plays in Lichess blitz 5+0
As White
| First move | Share | Score |
|---|---|---|
| 1.e4King's Pawn | 50.6% | 51.7% |
| 1.d4Queen's Pawn | 31.2% | 52.4% |
| 1.Nf3Réti / Zukertort | 7.6% | 56.8% |
| Every other move | 11% | n/a |
Against 1.e4
| Reply | Share | Score |
|---|---|---|
| 1...c5Sicilian Defense | 33.4% | 52.0% |
| 1...e5Open Game | 19.9% | 48.0% |
| 1...e6French Defense | 13.8% | 47.9% |
| Every other move | 33% | n/a |
Against 1.d4
| Reply | Share | Score |
|---|---|---|
| 1...Nf6Indian Defense | 41.0% | 45.0% |
| 1...d5Closed Game | 30.2% | 42.9% |
| 1...e61...e6, usually a French or Queen's Gambit | 6.3% | 43.4% |
| Every other move | 22% | n/a |
What punishes a 2200 in Lichess blitz 5+0
| The idea that refuted the blunder | Share of blunders |
|---|---|
| Piece left hanging | 16% |
| Losing exchange | 13% |
| Fork | 9% |
| Quiet move | 8% |
| Discovered attack | 8% |
Questions about a 2200 in Lichess blitz 5+0
- Lichess blitz 5+0: Is 2200 a good chess rating?
- Yes, 2200 is a strong chess rating. 97% of Lichess blitz players are rated below 2200, and the middle player there is rated about 1447. On Chess.com, the same standard of play is rated about 2234.
- Lichess blitz 5+0: What percentile is 2200 Elo?
- A 2200 rating is about the 97th percentile on Lichess. 3% of Lichess blitz players are rated 2200 or higher. On Chess.com, 99.8% of blitz players are rated below 2200. Every rating side by side: the Lichess rating guide.
- Lichess blitz 5+0: How accurate is a 2200 rated chess player?
- A 2200-rated player plays the engine's top choice on 40% of moves in Lichess blitz 5+0 and loses 43.0 centipawns per move on average. Going up the ratings, 2200 is where the average loss first drops under 45 centipawns a move.
- Lichess blitz 5+0: How many blunders does a 2200 make per game?
- A 2200-rated player makes about 1.8 blunders per game in Lichess blitz 5+0, counting a move that loses at least 150 centipawns while the game is not already decided. 2200 is the first rating to average under 2 blunders a game.
- Lichess blitz 5+0: Do 2200 rated players blunder more in time trouble?
- Yes, a great deal. With under 10% of the clock left, a 2200-rated player blunders 3.3 times as often as with more than half of it. No lower rating goes above three times. A 2200 gets that low on time in 25% of games in Lichess blitz 5+0.
- Lichess blitz 5+0: What mistakes do 2200 rated players make?
- 16% of the blunders a 2200-rated player makes in Lichess blitz 5+0 are a piece simply left hanging, the most common kind. That share is 19% at 1900 and 15% at 2500+. Next come blunders involving a losing exchange, at 13%.
- Lichess blitz 5+0: When in the game do 2200 rated players blunder most?
- A 2200-rated player blunders most in the endgame in Lichess blitz 5+0: on 10.9 of every 100 live moves there, against 9.1 in the middlegame and 1.8 in the opening. The endgame is also played on the least clock, so much of that is time pressure rather than weak endgame play. From 2200 up, the endgame is the worst phase at every rating.
- Lichess blitz 5+0: What openings do 2200 rated players play?
- As White in Lichess blitz 5+0, 50.6% of players rated around 2200 open with e4, the King's Pawn, and 31.2% open with d4, the Queen's Pawn. The King's Pawn is opened less as ratings rise: 59.5% around 1900, 43.0% around 2500+. Against e4, the most common reply is c5, the Sicilian Defense, played in 33.4% of games, ahead of e5, the Open Game, at 19.9%.
- Lichess blitz 5+0: How does a 2200 do against a 2300?
- A 2200 scores 40.2% against a 2300 in Lichess blitz 5+0. Against a 2100 they score 60.0%.
- Lichess blitz 5+0: What is 2200 on Lichess in Chess.com rating?
- A 2200 on Lichess is about 2234 on Chess.com in blitz 5+0, 34 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
- Lichess blitz 5+0: Is a 2200 in blitz as strong as a 2200 in rapid?
- No, the blitz players are the weaker. On Lichess, players rated 2200 in blitz 5+0 play about as well, move for move, as players rated 2113 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.
Lichess rapid 10+0
What a 2200 actually does in Lichess rapid 10+0
| Measure | 2100 | 2200 | 2300 |
|---|---|---|---|
| Blunders | 7.3 | 6.3 | 5.4 |
| Mistakes | 10.8 | 9.9 | 9.1 |
| Inaccuracies | 10.7 | 10.1 | 9.6 |
| Average centipawn loss | 43.0 | 39.4 | 36.1 |
| Plays the engine's top move | 40% | 42% | 43% |
| Finds the only moveshare of positions with one real answer | 84% | 85% | 87% |
| Game length | 38.8 | 38.8 | 39.7 |
| Live moves per gamemoves played while the game is not already decided | 24.2 | 25.1 | 26.0 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 17% | 20% | 22% |
| Seconds per move | 9.8 | 10.4 | 10.7 |
| Instant movesplayed in two seconds or less | 32% | 33% | 35% |
| Clock left at move 8share of the starting clock | 95% | 94% | 94% |
| Clock left at move 15share of the starting clock | 83% | 81% | 80% |
| Clock left at move 30in games that get there | 51% | 48% | 46% |
| Clock left at move 50in games that get there | 28% | 25% | 22% |
| Moves played inside a scrambleown clock under a tenth | 3.8% | 4.9% | 5.8% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 93% | 92% | 92% |
| Reaches an endgame | 36% | 35% | 37% |
| Capturesper 100 own moves | 23.0 | 23.1 | 22.9 |
| Checksper 100 own moves | 7.3 | 7.0 | 7.0 |
How others play against a 2200 in Lichess rapid 10+0
| Result | 2100 | 2200 | 2300 |
|---|---|---|---|
| How the game goes | |||
| Score against them | 37.0% | 50.0% | 63.4% |
| Converting and defending | |||
| Score after reaching +1 | 60% | 69% | 78% |
| Score after reaching +2 | 69% | 76% | 85% |
| Ever loses from +4 | 13% | 11% | 6% |
| Score from lost positionsgames where their eval fell to minus two | 15% | 20% | 27% |
Each column is how players of that rating do in their games against a 2200.
Where a 2200 blunders in Lichess rapid 10+0
| Measure | 2100 | 2200 | 2300 |
|---|---|---|---|
| When in the game | |||
| Opening | 2.5 | 1.8 | 1.3 |
| Middlegame | 9.4 | 8.2 | 6.8 |
| Endgame | 9.6 | 8.0 | 7.9 |
| In what kind of position | |||
| Winning | 10.6 | 9.5 | 8.1 |
| Better | 5.2 | 4.7 | 3.3 |
| Balanced | 4.1 | 3.4 | 2.9 |
| Worse | 6.6 | 5.9 | 5.0 |
| With how much clock left | |||
| Over half | 6.1 | 5.0 | 4.0 |
| 25 to 50% | 11.0 | 9.7 | 8.1 |
| 10 to 25% | 12.7 | 10.3 | 9.4 |
| Under 10% | 14.3 | 13.0 | 12.4 |
| With which piece | |||
| Queen | 9.6 | 8.2 | 6.8 |
| Rook | 9.1 | 7.8 | 7.1 |
| Knight | 7.0 | 6.1 | 5.1 |
| Bishop | 6.2 | 5.4 | 4.4 |
| Pawn | 6.4 | 5.5 | 4.7 |
| King | 6.7 | 5.9 | 4.9 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
How much 2200-rated players differ in Lichess rapid 10+0
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 4.2 | 5.5 | 7.0 | 8.2 |
| Mistakes | 8.0 | 9.1 | 10.7 | 12.0 |
| Inaccuracies | 8.4 | 9.3 | 10.5 | 11.5 |
| Finds the only move | 81% | 84% | 88% | 92% |
| Seconds per move | 6.7s | 8.6s | 11.7s | 13.8s |
| Games in time trouble | 4% | 10% | 24% | 45% |
Each column is a share of 2200-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
What separates a 2200 from a 2500 in Lichess rapid 10+0
| Skill, and what trains it | 2200 | 2500 | Gap |
|---|---|---|---|
| Opening blundersthe first ten moves of your openings | 1.8 | 0.8 | 55% lower |
| Middlegame blundersa check-captures-threats scan every move | 8.2 | 5.2 | 37% lower |
| Sees the deeper wincalculating past the third move of a line | 53% | 69% | +16 pts |
| Endgame blundersrook endings and king activity | 8.0 | 5.9 | 26% lower |
| Composure after an errorresetting after you drop something | 3.4% | 2.8% | 18% lower |
| Trades down when aheadconverting an advantage by liquidating | 66% | 77% | +11 pts |
| Finds the quiet best movepositions where nothing is forcing | 75% | 83% | +8 pts |
| Finds the defensive savedefending worse positions instead of collapsing | 70% | 74% | +4 pts |
| Takes the free materialspotting hanging pieces before anything else | 93% | 96% | +3 pts |
| Finds the forkknight and queen forks, both directions | 78% | 77% | no gain |
What a 2200 plays in Lichess rapid 10+0
As White
| First move | Share | Score |
|---|---|---|
| 1.e4King's Pawn | 54.4% | 49.7% |
| 1.d4Queen's Pawn | 30.7% | 48.0% |
| 1.Nf3Réti / Zukertort | 6.4% | 51.2% |
| Every other move | 9% | n/a |
Against 1.e4
| Reply | Share | Score |
|---|---|---|
| 1...c5Sicilian Defense | 34.9% | 48.8% |
| 1...e5Open Game | 23.5% | 46.3% |
| 1...c6Caro-Kann Defense | 13.0% | 46.5% |
| Every other move | 29% | n/a |
Against 1.d4
| Reply | Share | Score |
|---|---|---|
| 1...Nf6Indian Defense | 46.4% | 45.1% |
| 1...d5Closed Game | 32.2% | 41.0% |
| 1...e61...e6, usually a French or Queen's Gambit | 5.7% | 46.3% |
| Every other move | 16% | n/a |
What punishes a 2200 in Lichess rapid 10+0
| The idea that refuted the blunder | Share of blunders |
|---|---|
| Piece left hanging | 14% |
| Losing exchange | 12% |
| Discovered attack | 9% |
| Fork | 9% |
| Pin or skewer | 8% |
Questions about a 2200 in Lichess rapid 10+0
- Lichess rapid 10+0: Is 2200 a good chess rating?
- Yes, 2200 is a strong chess rating. 98% of Lichess rapid players are rated below 2200, and the middle player there is rated about 1379. On Chess.com, the same standard of play is rated about 2213.
- Lichess rapid 10+0: What percentile is 2200 Elo?
- A 2200 rating is about the 98th percentile on Lichess. 2% of Lichess rapid players are rated 2200 or higher. On Chess.com, 99.95% of rapid players are rated below 2200. Every rating side by side: the Lichess rating guide.
- Lichess rapid 10+0: How accurate is a 2200 rated chess player?
- A 2200-rated player plays the engine's top choice on 42% of moves in Lichess rapid 10+0 and loses 39.4 centipawns per move on average. Going up the ratings, 2200 is where the average loss first drops under 40 centipawns a move.
- Lichess rapid 10+0: How many blunders does a 2200 make per game?
- A 2200-rated player makes about 1.6 blunders per game in Lichess rapid 10+0, counting a move that loses at least 150 centipawns while the game is not already decided. The first rating to average under 1.5 blunders a game is 2300.
- Lichess rapid 10+0: Do 2200 rated players blunder more in time trouble?
- Yes. With under 10% of the clock left, a 2200-rated player blunders 2.6 times as often as with more than half of it. A 2200 gets that low on time in 20% of games in Lichess rapid 10+0. The effect is bigger higher up: 4.2 times as often for a 2500.
- Lichess rapid 10+0: What mistakes do 2200 rated players make?
- 14% of the blunders a 2200-rated player makes in Lichess rapid 10+0 are a piece simply left hanging, the most common kind. That share is 17% at 1900 and 13% at 2500. Next come blunders involving a losing exchange, at 12%.
- Lichess rapid 10+0: When in the game do 2200 rated players blunder most?
- A 2200-rated player blunders about as often in the middlegame as in the endgame in Lichess rapid 10+0: on 8.2 and 8.0 of every 100 live moves, against 1.8 in the opening. It takes until 2200 for the rate in the opening to drop under 2 in every 100 live moves.
- Lichess rapid 10+0: What openings do 2200 rated players play?
- As White in Lichess rapid 10+0, 54.4% of players rated around 2200 open with e4, the King's Pawn, and 30.7% open with d4, the Queen's Pawn. From 2200 up, fewer than 55% open with e4. Against e4, the most common reply is c5, the Sicilian Defense, played in 34.9% of games, ahead of e5, the Open Game, at 23.5%.
- Lichess rapid 10+0: How does a 2200 do against a 2300?
- A 2200 scores 36.6% against a 2300 in Lichess rapid 10+0. Against a 2100 they score 63.0%.
- Lichess rapid 10+0: What is 2200 on Lichess in Chess.com rating?
- A 2200 on Lichess is about 2213 on Chess.com in rapid 10+0, 13 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
- Lichess rapid 10+0: Is a 2200 in rapid as strong as a 2200 in blitz?
- No, the rapid players are the stronger. On Lichess, players rated 2200 in rapid 10+0 play about as well, move for move, as players rated 2432 in blitz 3+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.