Skip to content

How good is a 2200 chess player?

Rates are per 100 live moves: moves played while the game is not already decided.

What the terms mean
Centipawn.
A hundredth of a pawn, the unit a chess engine scores a position in. Giving up a pawn for nothing costs about 100.
Centipawn loss.
How much worse a move is than the best move in the position. The average (ACPL) counts every move a player makes.
Blunder, mistake, inaccuracy.
A move that loses at least 150 centipawns is a blunder, at least 70 a mistake and at least 40 an inaccuracy. Only live moves are counted.
Only move.
A position where one move is clearly better than every other. “Finds the only move” is how often a player plays it.
Time trouble.
Less than a tenth of the starting time left on the clock. “Games in time trouble” is the share of games in which a player's clock got that low on any move, however the game stood.
Winning, better, balanced, worse.
How the engine scores the position for the player about to move. Balanced is within half a pawn either way, better is up to a pawn and a half ahead, winning is from there up to three pawns ahead, and worse is up to a pawn and a half behind.
+1, +2, +4.
A lead of at least one, two or four pawns by the engine's score. A lost position is one that has fallen two pawns behind or worse.
Percentile.
The share of a site's players who are rated lower. Blitz and rapid players are ranked separately.
Site
Time control

How strong is 2200 Elo?

99.8%of Chess.com blitz players are rated below 2200

The top 0.2%. 0.07% are rated 2200 to 2299.

8.2blunders per 100 live moves

Chess.com blitz 3+0Chess.com blitz players at each rating
02040500100015002000250030002200Chess.com rating

What a 2200 actually does

Measure210022002300
Blunders8.88.27.8
Mistakes11.811.310.7
Inaccuracies11.010.810.4
Average centipawn loss48.946.745.3
Plays the engine's top move38%39%40%
Finds the only moveshare of positions with one real answer80%82%82%
Game length38.138.839.5
Live moves per gamemoves played while the game is not already decided23.223.924.9
How they use the clock
Games in time troubleunder a tenth of the clock28%31%33%
Seconds per move3.63.63.7
Instant movesplayed in two seconds or less53%54%55%
Clock left at move 8share of the starting clock93%93%92%
Clock left at move 15share of the starting clock79%78%77%
Clock left at move 30in games that get there40%39%37%
Clock left at move 50in games that get there17%15%15%
Moves played inside a scrambleown clock under a tenth4.7%5.4%6.1%
What the game looks like
Games that end decisivelywon or lost, not drawn96%95%95%
Reaches an endgame35%36%38%
Capturesper 100 own moves23.523.423.2
Checksper 100 own moves6.76.76.7

How others play against a 2200

Measure2100vs 22002200vs 22002300vs 2200
Score against them45.8%50.0%54.6%
Score after reaching +163%67%71%
Score after reaching +270%74%78%
Ever loses from +417%14%11%
Score from lost positionsgames where their eval fell to minus two24%30%32%

Each column is how players of that rating do in their games against a 2200.

Where a 2200 blunders

Measure210022002300
When in the game
Opening2.92.52.1
Middlegame11.410.59.8
Endgame13.013.012.5
In what kind of position
Winning12.111.611.6
Better6.26.05.3
Balanced5.14.84.4
Worse7.76.77.0
With how much clock left
Over half6.65.85.2
25 to 50%13.712.612.1
10 to 25%15.616.213.8
Under 10%19.918.618.8
With which piece
Queen11.511.110.5
Rook11.510.59.9
Knight7.87.67.1
Bishop8.07.26.6
Pawn7.66.96.4
King8.27.77.7

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

When a 2200 blunders most

Blunders per 100 live moves

When in the game

Most in the endgame: 5.2 times as often as in the opening.

  • 2200, Opening: 2.5
  • 2200, Middlegame: 10.5
  • 2200, Endgame: 13.0

In what kind of position

Most when winning: 2.4 times as often as in a balanced game.

  • 2200, Winning: 11.6
  • 2200, Better: 6.0
  • 2200, Balanced: 4.8
  • 2200, Worse: 6.7

With how much clock left

Most with under 10% of the clock: 3.2 times as often as with over half the clock.

  • 2200, Over half: 5.8
  • 2200, 25 to 50%: 12.6
  • 2200, 10 to 25%: 16.2
  • 2200, Under 10%: 18.6

With which piece

Most on queen moves: 61% more often than on pawn moves.

  • 2200, Queen: 11.1
  • 2200, Rook: 10.5
  • 2200, Knight: 7.6
  • 2200, Bishop: 7.2
  • 2200, Pawn: 6.9
  • 2200, King: 7.7

How much 2200-rated players differ

Measure5%25%75%95%
Blunders6.77.79.110.1
Mistakes9.510.512.113.4
Inaccuracies9.610.211.212.0
Finds the only move77%80%84%87%
Seconds per move2.9s3.3s3.9s4.4s
Games in time trouble10%20%40%52%

Each column is a share of 2200-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

The move quality range a 2200 plays in

2100 to 2350is how half of 2200-rated players play, going by how often they blunder

Nine in ten: 1950 to 2500.

Of 100 players rated 2200, how many blunder

  • like a 2100 or lower28
  • like a 220040
  • like a 2300 or higher32

What separates a 2200 from a 2500

Skill, and what trains it22002500Gap
Opening blundersthe first ten moves of your openings2.51.445% lower
Middlegame blundersa check-captures-threats scan every move10.58.221% lower
Endgame blundersrook endings and king activity13.011.214% lower
Composure after an errorresetting after you drop something4.0%3.6%11% lower
Finds the quiet best movepositions where nothing is forcing66%72%+6 pts
Takes the free materialspotting hanging pieces before anything else91%93%+2 pts
Finds the forkknight and queen forks, both directions57%63%+6 pts
Finds the defensive savedefending worse positions instead of collapsing66%68%+2 pts
Trades down when aheadconverting an advantage by liquidating62%64%+2 pts
Sees the deeper wincalculating past the third move of a line57%55%no gain

What a 2200 plays

As White

  • 1.e4 King's Pawn 53.0%, scores 45.2%
  • 1.d4 Queen's Pawn 28.9%, scores 47.5%
  • 1.Nf3 Réti / Zukertort 7.0%, scores 49.7%
  • every other move 11%

Against 1.e4

  • 1...c5 Sicilian Defense 33.3%, scores 44.0%
  • 1...e5 Open Game 19.5%, scores 45.0%
  • 1...c6 Caro-Kann Defense 14.4%, scores 44.4%
  • every other move 33%

Against 1.d4

  • 1...Nf6 Indian Defense 38.0%, scores 42.8%
  • 1...d5 Closed Game 30.0%, scores 41.5%
  • 1...e6, usually a French or Queen's Gambit 8.1%, scores 49.4%
  • every other move 24%

2200 on each site and time control

Played onBlundersMistakesInaccsACPLOnly move
Chess.com blitz 3+08.211.310.846.782%
Chess.com blitz 5+07.310.810.743.984%
Chess.com rapid 10+06.39.910.239.986%
Lichess blitz 3+07.811.010.746.082%
Lichess blitz 5+07.110.710.643.084%
Lichess rapid 10+06.39.910.139.485%

A rating number only means something inside one pool. Chess.com 2200 in blitz 3+0 is about 2158 on Lichess. Full conversion tables

What punishes a 2200

Share of all blunders, by the idea that refuted them

Most often a piece left hanging: 18% of all blunders, against 19% at 1900.

  • 2200, Piece left hanging: 18%
  • 2200, Losing exchange: 12%
  • 2200, Fork: 9%
  • 2200, Discovered attack: 9%
  • 2200, Quiet move: 8%

Frequently asked about 2200-rated players

Answered for Chess.com blitz 3+0, the choice at the top of the page.

Is 2200 a good chess rating?

Yes, 2200 is a strong chess rating. 99.8% of Chess.com blitz players are rated below 2200, but the middle player there is rated only about 485. The word is for how a 2200 plays, not for where it ranks on Chess.com: move for move, a 2200 on Chess.com plays like a 2158 on Lichess, where 96% of blitz players are rated lower.

What percentile is 2200 Elo?

A 2200 rating is above the 99th percentile on Chess.com. It is in the top 0.2% of Chess.com blitz players. On Lichess, 97% of blitz players are rated below 2200. Every rating side by side: the Chess.com rating guide.

How accurate is a 2200 rated chess player?

A 2200-rated player plays the engine's top choice on 39% of moves in Chess.com blitz 3+0 and loses 46.7 centipawns per move on average. The average loss first drops under 45 centipawns a move at 2400.

How many blunders does a 2200 make per game?

A 2200-rated player makes about 2.0 blunders per game in Chess.com blitz 3+0, counting a move that loses at least 150 centipawns while the game is not already decided. The first rating to average under 2 blunders a game is 2300.

Do 2200 rated players blunder more in time trouble?

Yes, a great deal. With under 10% of the clock left, a 2200-rated player blunders 3.2 times as often as with more than half of it. No lower rating goes above three times. A 2200 gets that low on time in 31% of games in Chess.com blitz 3+0.

What mistakes do 2200 rated players make?

18% of the blunders a 2200-rated player makes in Chess.com blitz 3+0 are a piece simply left hanging, the most common kind. That share is 19% at 1900 and 17% at 2500. Next come blunders involving a losing exchange, at 12%.

When in the game do 2200 rated players blunder most?

A 2200-rated player blunders most in the endgame in Chess.com blitz 3+0: on 13.0 of every 100 live moves there, against 10.5 in the middlegame and 2.5 in the opening. The endgame is also played on the least clock, so much of that is time pressure rather than weak endgame play.

What openings do 2200 rated players play?

As White in Chess.com blitz 3+0, 53.0% of players rated around 2200 open with e4, the King's Pawn, and 28.9% open with d4, the Queen's Pawn. The King's Pawn is opened less as ratings rise: 56.0% around 1900, 48.3% around 2500. Against e4, the most common reply is c5, the Sicilian Defense, played in 33.3% of games, ahead of e5, the Open Game, at 19.5%.

How does a 2200 do against a 2300?

A 2200 scores 45.4% against a 2300 in Chess.com blitz 3+0. Against a 2100 they score 54.2%.

What is 2200 on Chess.com in Lichess rating?

A 2200 on Chess.com is about 2158 on Lichess in blitz 3+0, 42 points lower. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.

Is a 2200 in blitz as strong as a 2200 in rapid?

No, the blitz players are the weaker. On Chess.com, players rated 2200 in blitz 3+0 play about as well, move for move, as players rated 1988 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.

2200 rating everywhere else

This page opens on Chess.com blitz 3+0, and the choice at the top changes every table on it. The same tables and answers for the other five are below.

Chess.com blitz 5+0

What a 2200 actually does in Chess.com blitz 5+0

Measure210022002300
Blunders7.87.36.7
Mistakes11.510.810.1
Inaccuracies11.310.710.3
Average centipawn loss46.143.941.3
Plays the engine's top move38%40%41%
Finds the only moveshare of positions with one real answer82%84%85%
Game length38.439.640.9
Live moves per gamemoves played while the game is not already decided24.225.526.8
How they use the clock
Games in time troubleunder a tenth of the clock24%27%31%
Seconds per move5.85.95.9
Instant movesplayed in two seconds or less37%38%39%
Clock left at move 8share of the starting clock94%93%93%
Clock left at move 15share of the starting clock80%79%78%
Clock left at move 30in games that get there43%42%40%
Clock left at move 50in games that get there20%17%17%
Moves played inside a scrambleown clock under a tenth3.8%5.2%6.2%
What the game looks like
Games that end decisivelywon or lost, not drawn95%94%92%
Reaches an endgame33%35%39%
Capturesper 100 own moves23.223.022.9
Checksper 100 own moves6.56.56.8

How others play against a 2200 in Chess.com blitz 5+0

Result210022002300
How the game goes
Score against them43.8%50.0%57.4%
Converting and defending
Score after reaching +160%68%73%
Score after reaching +269%76%80%
Ever loses from +416%13%10%
Score from lost positionsgames where their eval fell to minus two22%28%33%

Each column is how players of that rating do in their games against a 2200.

Where a 2200 blunders in Chess.com blitz 5+0

Measure210022002300
When in the game
Opening2.42.01.7
Middlegame10.19.48.4
Endgame11.010.710.0
In what kind of position
Winning10.910.410.0
Better5.64.94.6
Balanced4.44.23.7
Worse6.96.45.9
With how much clock left
Over half6.05.44.5
25 to 50%12.611.610.1
10 to 25%14.512.311.6
Under 10%17.116.215.5
With which piece
Queen10.59.99.1
Rook10.09.18.5
Knight7.46.76.5
Bishop6.86.55.7
Pawn6.66.35.3
King7.06.96.4

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much 2200-rated players differ in Chess.com blitz 5+0

Measure5%25%75%95%
Blunders5.86.78.29.4
Mistakes9.09.911.612.9
Inaccuracies9.110.011.212.1
Finds the only move79%82%86%88%
Seconds per move4.5s5.2s6.4s7.3s
Games in time trouble4%14%35%55%

Each column is a share of 2200-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates a 2200 from a 2500 in Chess.com blitz 5+0

Skill, and what trains it22002500Gap
Opening blundersthe first ten moves of your openings2.01.051% lower
Middlegame blundersa check-captures-threats scan every move9.46.531% lower
Sees the deeper wincalculating past the third move of a line51%64%+13 pts
Composure after an errorresetting after you drop something3.7%3.2%15% lower
Endgame blundersrook endings and king activity10.79.214% lower
Finds the defensive savedefending worse positions instead of collapsing66%73%+7 pts
Finds the quiet best movepositions where nothing is forcing70%74%+4 pts
Takes the free materialspotting hanging pieces before anything else93%94%+1 pt
Finds the forkknight and queen forks, both directions59%66%+7 pts
Trades down when aheadconverting an advantage by liquidating65%68%+3 pts

What a 2200 plays in Chess.com blitz 5+0

As White
First moveShareScore
1.e4King's Pawn53.8%47.6%
1.d4Queen's Pawn30.4%47.4%
1.Nf3Réti / Zukertort5.6%46.3%
Every other move10%n/a
Against 1.e4
ReplyShareScore
1...c5Sicilian Defense34.0%43.9%
1...e5Open Game21.3%45.9%
1...e6French Defense12.6%44.3%
Every other move32%n/a
Against 1.d4
ReplyShareScore
1...Nf6Indian Defense40.8%42.9%
1...d5Closed Game30.1%46.0%
1...e61...e6, usually a French or Queen's Gambit7.0%47.6%
Every other move22%n/a

What punishes a 2200 in Chess.com blitz 5+0

The idea that refuted the blunderShare of blunders
Piece left hanging17%
Losing exchange12%
Fork10%
Discovered attack9%
Quiet move8%

Questions about a 2200 in Chess.com blitz 5+0

Chess.com blitz 5+0: Is 2200 a good chess rating?
Yes, 2200 is a strong chess rating. 99.8% of Chess.com blitz players are rated below 2200, but the middle player there is rated only about 485. The word is for how a 2200 plays, not for where it ranks on Chess.com: move for move, a 2200 on Chess.com plays like a 2168 on Lichess, where 96% of blitz players are rated lower.
Chess.com blitz 5+0: What percentile is 2200 Elo?
A 2200 rating is above the 99th percentile on Chess.com. It is in the top 0.2% of Chess.com blitz players. On Lichess, 97% of blitz players are rated below 2200. Every rating side by side: the Chess.com rating guide.
Chess.com blitz 5+0: How accurate is a 2200 rated chess player?
A 2200-rated player plays the engine's top choice on 40% of moves in Chess.com blitz 5+0 and loses 43.9 centipawns per move on average. Going up the ratings, 2200 is where the average loss first drops under 45 centipawns a move.
Chess.com blitz 5+0: How many blunders does a 2200 make per game?
A 2200-rated player makes about 1.9 blunders per game in Chess.com blitz 5+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 1900 makes about 2.1 and a 2500 about 1.6.
Chess.com blitz 5+0: Do 2200 rated players blunder more in time trouble?
Yes. With under 10% of the clock left, a 2200-rated player blunders 3.0 times as often as with more than half of it. A 2200 gets that low on time in 27% of games in Chess.com blitz 5+0, the first rating at which it is more than a quarter of them.
Chess.com blitz 5+0: What mistakes do 2200 rated players make?
17% of the blunders a 2200-rated player makes in Chess.com blitz 5+0 are a piece simply left hanging, the most common kind. That share is 18% at 1900 and 17% at 2500. Next come blunders involving a losing exchange, at 12%.
Chess.com blitz 5+0: When in the game do 2200 rated players blunder most?
A 2200-rated player blunders most in the endgame in Chess.com blitz 5+0: on 10.7 of every 100 live moves there, against 9.4 in the middlegame and 2.0 in the opening. The endgame is also played on the least clock, so much of that is time pressure rather than weak endgame play. It takes until 2200 for the rate in the middlegame to drop under 10 in every 100 live moves.
Chess.com blitz 5+0: What openings do 2200 rated players play?
As White in Chess.com blitz 5+0, 53.8% of players rated around 2200 open with e4, the King's Pawn, and 30.4% open with d4, the Queen's Pawn. From 2200 up, fewer than 55% open with e4. Against e4, the most common reply is c5, the Sicilian Defense, played in 34.0% of games, ahead of e5, the Open Game, at 21.3%.
Chess.com blitz 5+0: How does a 2200 do against a 2300?
A 2200 scores 42.6% against a 2300 in Chess.com blitz 5+0. Against a 2100 they score 56.2%.
Chess.com blitz 5+0: What is 2200 on Chess.com in Lichess rating?
A 2200 on Chess.com is about 2168 on Lichess in blitz 5+0, 32 points lower. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
Chess.com blitz 5+0: Is a 2200 in blitz as strong as a 2200 in rapid?
No, the blitz players are the weaker. On Chess.com, players rated 2200 in blitz 5+0 play about as well, move for move, as players rated 2100 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.

Chess.com rapid 10+0

What a 2200 actually does in Chess.com rapid 10+0

Measure210022002300
Blunders7.36.35.6
Mistakes11.19.99.1
Inaccuracies10.810.29.8
Average centipawn loss43.439.936.8
Plays the engine's top move40%42%43%
Finds the only moveshare of positions with one real answer84%86%87%
Game length38.039.340.2
Live moves per gamemoves played while the game is not already decided23.625.326.3
How they use the clock
Games in time troubleunder a tenth of the clock18%22%24%
Seconds per move10.110.510.7
Instant movesplayed in two seconds or less26%28%29%
Clock left at move 8share of the starting clock94%94%94%
Clock left at move 15share of the starting clock82%80%80%
Clock left at move 30in games that get there48%46%44%
Clock left at move 50in games that get there25%23%21%
Moves played inside a scrambleown clock under a tenth4.0%5.7%6.6%
What the game looks like
Games that end decisivelywon or lost, not drawn94%93%92%
Reaches an endgame33%36%37%
Capturesper 100 own moves23.122.922.7
Checksper 100 own moves6.97.06.8

How others play against a 2200 in Chess.com rapid 10+0

Result210022002300
How the game goes
Score against them43.9%50.0%57.4%
Converting and defending
Score after reaching +168%70%78%
Score after reaching +278%79%85%
Ever loses from +49%9%5%
Score from lost positionsgames where their eval fell to minus two22%24%29%

Each column is how players of that rating do in their games against a 2200.

Where a 2200 blunders in Chess.com rapid 10+0

Measure210022002300
When in the game
Opening2.62.01.5
Middlegame9.48.07.0
Endgame9.88.68.1
In what kind of position
Winning10.49.98.9
Better5.44.73.8
Balanced4.23.63.1
Worse6.85.55.2
With how much clock left
Over half6.04.94.1
25 to 50%11.29.58.2
10 to 25%12.510.99.3
Under 10%15.512.711.8
With which piece
Queen9.58.27.5
Rook9.47.96.7
Knight6.96.35.3
Bishop6.15.44.6
Pawn6.55.54.8
King6.75.65.3

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much 2200-rated players differ in Chess.com rapid 10+0

Measure5%25%75%95%
Blunders4.75.77.18.2
Mistakes7.88.910.712.3
Inaccuracies8.79.410.611.5
Finds the only move81%84%88%91%
Seconds per move7.0s8.8s11.7s13.7s
Games in time trouble8%13%25%44%

Each column is a share of 2200-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates a 2200 from a 2500 in Chess.com rapid 10+0

Skill, and what trains it22002500Gap
Opening blundersthe first ten moves of your openings2.00.762% lower
Middlegame blundersa check-captures-threats scan every move8.05.137% lower
Endgame blundersrook endings and king activity8.66.425% lower
Sees the deeper wincalculating past the third move of a line53%64%+11 pts
Composure after an errorresetting after you drop something3.4%2.7%19% lower
Finds the quiet best movepositions where nothing is forcing73%80%+7 pts
Trades down when aheadconverting an advantage by liquidating68%73%+5 pts
Finds the defensive savedefending worse positions instead of collapsing70%74%+4 pts
Finds the forkknight and queen forks, both directions73%80%+7 pts
Takes the free materialspotting hanging pieces before anything else94%95%+1 pt

What a 2200 plays in Chess.com rapid 10+0

As White
First moveShareScore
1.e4King's Pawn58.0%44.7%
1.d4Queen's Pawn29.0%44.5%
1.c4English Opening5.7%47.8%
Every other move7%n/a
Against 1.e4
ReplyShareScore
1...c5Sicilian Defense33.8%45.2%
1...e5Open Game26.7%45.0%
1...c6Caro-Kann Defense13.3%42.5%
Every other move26%n/a
Against 1.d4
ReplyShareScore
1...Nf6Indian Defense42.7%40.6%
1...d5Closed Game34.9%38.9%
1...e61...e6, usually a French or Queen's Gambit5.7%36.3%
Every other move17%n/a

What punishes a 2200 in Chess.com rapid 10+0

The idea that refuted the blunderShare of blunders
Piece left hanging17%
Losing exchange12%
Fork10%
Discovered attack9%
Quiet move7%

Questions about a 2200 in Chess.com rapid 10+0

Chess.com rapid 10+0: Is 2200 a good chess rating?
Yes, 2200 is a strong chess rating. 99.95% of Chess.com rapid players are rated below 2200, but the middle player there is rated only about 498. The word is for how a 2200 plays, not for where it ranks on Chess.com: move for move, a 2200 on Chess.com plays like a 2187 on Lichess, where 98% of rapid players are rated lower.
Chess.com rapid 10+0: What percentile is 2200 Elo?
A 2200 rating is above the 99th percentile on Chess.com. It is in the top 0.05% of Chess.com rapid players. On Lichess, 98% of rapid players are rated below 2200. Every rating side by side: the Chess.com rating guide.
Chess.com rapid 10+0: How accurate is a 2200 rated chess player?
A 2200-rated player plays the engine's top choice on 42% of moves in Chess.com rapid 10+0 and loses 39.9 centipawns per move on average. Going up the ratings, 2200 is where the average loss first drops under 40 centipawns a move.
Chess.com rapid 10+0: How many blunders does a 2200 make per game?
A 2200-rated player makes about 1.6 blunders per game in Chess.com rapid 10+0, counting a move that loses at least 150 centipawns while the game is not already decided. The first rating to average under 1.5 blunders a game is 2400.
Chess.com rapid 10+0: Do 2200 rated players blunder more in time trouble?
Yes. With under 10% of the clock left, a 2200-rated player blunders 2.6 times as often as with more than half of it. A 2200 gets that low on time in 22% of games in Chess.com rapid 10+0, the first rating at which it is more than a fifth of them.
Chess.com rapid 10+0: What mistakes do 2200 rated players make?
17% of the blunders a 2200-rated player makes in Chess.com rapid 10+0 are a piece simply left hanging, the most common kind. That share is 17% at 1900 and 14% at 2500. Blunders involving a fork grow at this level: 10%, up from 8% at 1900.
Chess.com rapid 10+0: When in the game do 2200 rated players blunder most?
A 2200-rated player blunders most in the endgame in Chess.com rapid 10+0: on 8.6 of every 100 live moves there, against 8.0 in the middlegame and 2.0 in the opening. The endgame is also played on the least clock, so much of that is time pressure rather than weak endgame play. From 2200 up, the endgame is the worst phase at every rating.
Chess.com rapid 10+0: What openings do 2200 rated players play?
As White in Chess.com rapid 10+0, 58.0% of players rated around 2200 open with e4, the King's Pawn, and 29.0% open with d4, the Queen's Pawn. From 2200 up, fewer than 60% open with e4. Against e4, the most common reply is c5, the Sicilian Defense, played in 33.8% of games, ahead of e5, the Open Game, at 26.7%.
Chess.com rapid 10+0: How does a 2200 do against a 2300?
A 2200 scores 42.6% against a 2300 in Chess.com rapid 10+0. Against a 2100 they score 56.1%.
Chess.com rapid 10+0: What is 2200 on Chess.com in Lichess rating?
A 2200 on Chess.com is about 2187 on Lichess in rapid 10+0, 13 points lower. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.

Lichess blitz 3+0

What a 2200 actually does in Lichess blitz 3+0

Measure210022002300
Blunders8.67.87.2
Mistakes11.511.010.3
Inaccuracies11.010.710.1
Average centipawn loss48.246.043.0
Plays the engine's top move38%40%41%
Finds the only moveshare of positions with one real answer80%82%84%
Game length38.639.240.3
Live moves per gamemoves played while the game is not already decided23.824.826.4
How they use the clock
Games in time troubleunder a tenth of the clock29%30%32%
Seconds per move3.63.73.6
Instant movesplayed in two seconds or less59%59%60%
Clock left at move 8share of the starting clock94%93%93%
Clock left at move 15share of the starting clock79%78%78%
Clock left at move 30in games that get there40%39%39%
Clock left at move 50in games that get there15%16%15%
Moves played inside a scrambleown clock under a tenth4.8%4.8%5.9%
What the game looks like
Games that end decisivelywon or lost, not drawn95%94%93%
Reaches an endgame36%36%39%
Capturesper 100 own moves23.723.623.2
Checksper 100 own moves6.76.76.6

How others play against a 2200 in Lichess blitz 3+0

Result210022002300
How the game goes
Score against them39.3%50.0%61.1%
Converting and defending
Score after reaching +159%65%74%
Score after reaching +267%72%80%
Ever loses from +419%17%10%
Score from lost positionsgames where their eval fell to minus two18%26%31%

Each column is how players of that rating do in their games against a 2200.

Where a 2200 blunders in Lichess blitz 3+0

Measure210022002300
When in the game
Opening2.62.11.8
Middlegame11.110.09.1
Endgame13.012.911.2
In what kind of position
Winning12.511.310.5
Better6.05.34.8
Balanced4.84.33.9
Worse7.26.86.3
With how much clock left
Over half6.25.44.7
25 to 50%13.912.110.9
10 to 25%16.514.313.2
Under 10%19.920.417.8
With which piece
Queen11.010.19.3
Rook11.310.49.1
Knight8.07.46.9
Bishop7.56.56.2
Pawn7.36.56.0
King8.27.67.2

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much 2200-rated players differ in Lichess blitz 3+0

Measure5%25%75%95%
Blunders5.97.08.69.8
Mistakes9.410.211.612.8
Inaccuracies9.210.011.112.0
Finds the only move77%81%85%89%
Seconds per move2.9s3.3s3.9s4.5s
Games in time trouble15%22%36%47%

Each column is a share of 2200-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates a 2200 from a 2500 in Lichess blitz 3+0

Skill, and what trains it22002500Gap
Opening blundersthe first ten moves of your openings2.11.149% lower
Middlegame blundersa check-captures-threats scan every move10.07.228% lower
Endgame blundersrook endings and king activity12.910.122% lower
Composure after an errorresetting after you drop something3.9%3.4%14% lower
Trades down when aheadconverting an advantage by liquidating62%71%+9 pts
Finds the quiet best movepositions where nothing is forcing70%75%+5 pts
Finds the defensive savedefending worse positions instead of collapsing66%70%+4 pts
Takes the free materialspotting hanging pieces before anything else91%94%+3 pts
Finds the forkknight and queen forks, both directions63%69%+6 pts
Sees the deeper wincalculating past the third move of a line50%53%+3 pts

What a 2200 plays in Lichess blitz 3+0

As White
First moveShareScore
1.e4King's Pawn49.0%50.6%
1.d4Queen's Pawn32.1%52.3%
1.Nf3Réti / Zukertort7.7%52.7%
Every other move11%n/a
Against 1.e4
ReplyShareScore
1...c5Sicilian Defense31.6%47.1%
1...e5Open Game19.1%51.1%
1...c6Caro-Kann Defense13.1%46.4%
Every other move36%n/a
Against 1.d4
ReplyShareScore
1...Nf6Indian Defense38.6%44.3%
1...d5Closed Game28.8%45.0%
1...e61...e6, usually a French or Queen's Gambit6.9%44.0%
Every other move26%n/a

What punishes a 2200 in Lichess blitz 3+0

The idea that refuted the blunderShare of blunders
Piece left hanging15%
Losing exchange13%
Fork9%
Discovered attack9%
Pin or skewer8%

Questions about a 2200 in Lichess blitz 3+0

Lichess blitz 3+0: Is 2200 a good chess rating?
Yes, 2200 is a strong chess rating. 97% of Lichess blitz players are rated below 2200, and the middle player there is rated about 1447. On Chess.com, the same standard of play is rated about 2260.
Lichess blitz 3+0: What percentile is 2200 Elo?
A 2200 rating is about the 97th percentile on Lichess. 3% of Lichess blitz players are rated 2200 or higher. On Chess.com, 99.8% of blitz players are rated below 2200. Every rating side by side: the Lichess rating guide.
Lichess blitz 3+0: How accurate is a 2200 rated chess player?
A 2200-rated player plays the engine's top choice on 40% of moves in Lichess blitz 3+0 and loses 46.0 centipawns per move on average. The average loss first drops under 45 centipawns a move at 2300.
Lichess blitz 3+0: How many blunders does a 2200 make per game?
A 2200-rated player makes about 1.9 blunders per game in Lichess blitz 3+0, counting a move that loses at least 150 centipawns while the game is not already decided. 2200 is the first rating to average under 2 blunders a game.
Lichess blitz 3+0: Do 2200 rated players blunder more in time trouble?
Yes, a great deal. With under 10% of the clock left, a 2200-rated player blunders 3.8 times as often as with more than half of it. A 2200 gets that low on time in 30% of games in Lichess blitz 3+0. The effect is bigger higher up: 4.8 times as often for a 2500.
Lichess blitz 3+0: What mistakes do 2200 rated players make?
15% of the blunders a 2200-rated player makes in Lichess blitz 3+0 are a piece simply left hanging, the most common kind. That share is 20% at 1900 and 17% at 2500. Next come blunders involving a losing exchange, at 13%.
Lichess blitz 3+0: When in the game do 2200 rated players blunder most?
A 2200-rated player blunders most in the endgame in Lichess blitz 3+0: on 12.9 of every 100 live moves there, against 10.0 in the middlegame and 2.1 in the opening. The endgame is also played on the least clock, so much of that is time pressure rather than weak endgame play.
Lichess blitz 3+0: What openings do 2200 rated players play?
As White in Lichess blitz 3+0, 49.0% of players rated around 2200 open with e4, the King's Pawn, and 32.1% open with d4, the Queen's Pawn. The King's Pawn is opened less as ratings rise: 54.7% around 1900, 45.2% around 2500. Against e4, the most common reply is c5, the Sicilian Defense, played in 31.6% of games, ahead of e5, the Open Game, at 19.1%.
Lichess blitz 3+0: How does a 2200 do against a 2300?
A 2200 scores 38.9% against a 2300 in Lichess blitz 3+0. Against a 2100 they score 60.7%.
Lichess blitz 3+0: What is 2200 on Lichess in Chess.com rating?
A 2200 on Lichess is about 2260 on Chess.com in blitz 3+0, 60 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
Lichess blitz 3+0: Is a 2200 in blitz as strong as a 2200 in rapid?
No, the blitz players are the weaker. On Lichess, players rated 2200 in blitz 3+0 play about as well, move for move, as players rated 2036 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.

Lichess blitz 5+0

What a 2200 actually does in Lichess blitz 5+0

Measure210022002300
Blunders7.97.16.4
Mistakes11.310.79.6
Inaccuracies10.810.610.0
Average centipawn loss45.243.040.4
Plays the engine's top move39%40%41%
Finds the only moveshare of positions with one real answer83%84%84%
Game length39.139.440.6
Live moves per gamemoves played while the game is not already decided25.025.627.0
How they use the clock
Games in time troubleunder a tenth of the clock22%25%28%
Seconds per move5.65.85.8
Instant movesplayed in two seconds or less44%45%45%
Clock left at move 8share of the starting clock94%94%94%
Clock left at move 15share of the starting clock81%80%79%
Clock left at move 30in games that get there45%43%42%
Clock left at move 50in games that get there21%19%18%
Moves played inside a scrambleown clock under a tenth3.8%4.3%5.2%
What the game looks like
Games that end decisivelywon or lost, not drawn94%93%92%
Reaches an endgame35%36%37%
Capturesper 100 own moves23.323.222.9
Checksper 100 own moves6.76.76.5

How others play against a 2200 in Lichess blitz 5+0

Result210022002300
How the game goes
Score against them40.0%50.0%59.8%
Converting and defending
Score after reaching +160%66%75%
Score after reaching +268%74%83%
Ever loses from +416%13%7%
Score from lost positionsgames where their eval fell to minus two19%23%28%

Each column is how players of that rating do in their games against a 2200.

Where a 2200 blunders in Lichess blitz 5+0

Measure210022002300
When in the game
Opening2.41.81.5
Middlegame10.19.18.2
Endgame10.510.99.3
In what kind of position
Winning11.211.010.0
Better5.64.74.0
Balanced4.44.03.6
Worse6.46.05.9
With how much clock left
Over half6.15.14.4
25 to 50%12.411.29.6
10 to 25%14.013.811.5
Under 10%16.617.016.4
With which piece
Queen10.29.48.8
Rook10.19.28.1
Knight7.66.76.0
Bishop6.76.25.8
Pawn6.96.05.3
King7.06.86.2

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much 2200-rated players differ in Lichess blitz 5+0

Measure5%25%75%95%
Blunders5.46.57.88.9
Mistakes8.810.011.613.1
Inaccuracies9.310.111.212.0
Finds the only move79%82%86%89%
Seconds per move4.5s5.2s6.3s7.1s
Games in time trouble9%17%31%44%

Each column is a share of 2200-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates a 2200 from a 2500+ in Lichess blitz 5+0

Skill, and what trains it22002500+Gap
Opening blundersthe first ten moves of your openings1.80.760% lower
Middlegame blundersa check-captures-threats scan every move9.15.540% lower
Endgame blundersrook endings and king activity10.97.135% lower
Composure after an errorresetting after you drop something3.7%2.9%20% lower
Trades down when aheadconverting an advantage by liquidating64%77%+13 pts
Sees the deeper wincalculating past the third move of a line55%64%+9 pts
Finds the quiet best movepositions where nothing is forcing70%80%+10 pts
Takes the free materialspotting hanging pieces before anything else92%95%+3 pts
Finds the forkknight and queen forks, both directions59%78%+19 pts
Finds the defensive savedefending worse positions instead of collapsing69%72%+3 pts

What a 2200 plays in Lichess blitz 5+0

As White
First moveShareScore
1.e4King's Pawn50.6%51.7%
1.d4Queen's Pawn31.2%52.4%
1.Nf3Réti / Zukertort7.6%56.8%
Every other move11%n/a
Against 1.e4
ReplyShareScore
1...c5Sicilian Defense33.4%52.0%
1...e5Open Game19.9%48.0%
1...e6French Defense13.8%47.9%
Every other move33%n/a
Against 1.d4
ReplyShareScore
1...Nf6Indian Defense41.0%45.0%
1...d5Closed Game30.2%42.9%
1...e61...e6, usually a French or Queen's Gambit6.3%43.4%
Every other move22%n/a

What punishes a 2200 in Lichess blitz 5+0

The idea that refuted the blunderShare of blunders
Piece left hanging16%
Losing exchange13%
Fork9%
Quiet move8%
Discovered attack8%

Questions about a 2200 in Lichess blitz 5+0

Lichess blitz 5+0: Is 2200 a good chess rating?
Yes, 2200 is a strong chess rating. 97% of Lichess blitz players are rated below 2200, and the middle player there is rated about 1447. On Chess.com, the same standard of play is rated about 2234.
Lichess blitz 5+0: What percentile is 2200 Elo?
A 2200 rating is about the 97th percentile on Lichess. 3% of Lichess blitz players are rated 2200 or higher. On Chess.com, 99.8% of blitz players are rated below 2200. Every rating side by side: the Lichess rating guide.
Lichess blitz 5+0: How accurate is a 2200 rated chess player?
A 2200-rated player plays the engine's top choice on 40% of moves in Lichess blitz 5+0 and loses 43.0 centipawns per move on average. Going up the ratings, 2200 is where the average loss first drops under 45 centipawns a move.
Lichess blitz 5+0: How many blunders does a 2200 make per game?
A 2200-rated player makes about 1.8 blunders per game in Lichess blitz 5+0, counting a move that loses at least 150 centipawns while the game is not already decided. 2200 is the first rating to average under 2 blunders a game.
Lichess blitz 5+0: Do 2200 rated players blunder more in time trouble?
Yes, a great deal. With under 10% of the clock left, a 2200-rated player blunders 3.3 times as often as with more than half of it. No lower rating goes above three times. A 2200 gets that low on time in 25% of games in Lichess blitz 5+0.
Lichess blitz 5+0: What mistakes do 2200 rated players make?
16% of the blunders a 2200-rated player makes in Lichess blitz 5+0 are a piece simply left hanging, the most common kind. That share is 19% at 1900 and 15% at 2500+. Next come blunders involving a losing exchange, at 13%.
Lichess blitz 5+0: When in the game do 2200 rated players blunder most?
A 2200-rated player blunders most in the endgame in Lichess blitz 5+0: on 10.9 of every 100 live moves there, against 9.1 in the middlegame and 1.8 in the opening. The endgame is also played on the least clock, so much of that is time pressure rather than weak endgame play. From 2200 up, the endgame is the worst phase at every rating.
Lichess blitz 5+0: What openings do 2200 rated players play?
As White in Lichess blitz 5+0, 50.6% of players rated around 2200 open with e4, the King's Pawn, and 31.2% open with d4, the Queen's Pawn. The King's Pawn is opened less as ratings rise: 59.5% around 1900, 43.0% around 2500+. Against e4, the most common reply is c5, the Sicilian Defense, played in 33.4% of games, ahead of e5, the Open Game, at 19.9%.
Lichess blitz 5+0: How does a 2200 do against a 2300?
A 2200 scores 40.2% against a 2300 in Lichess blitz 5+0. Against a 2100 they score 60.0%.
Lichess blitz 5+0: What is 2200 on Lichess in Chess.com rating?
A 2200 on Lichess is about 2234 on Chess.com in blitz 5+0, 34 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
Lichess blitz 5+0: Is a 2200 in blitz as strong as a 2200 in rapid?
No, the blitz players are the weaker. On Lichess, players rated 2200 in blitz 5+0 play about as well, move for move, as players rated 2113 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.

Lichess rapid 10+0

What a 2200 actually does in Lichess rapid 10+0

Measure210022002300
Blunders7.36.35.4
Mistakes10.89.99.1
Inaccuracies10.710.19.6
Average centipawn loss43.039.436.1
Plays the engine's top move40%42%43%
Finds the only moveshare of positions with one real answer84%85%87%
Game length38.838.839.7
Live moves per gamemoves played while the game is not already decided24.225.126.0
How they use the clock
Games in time troubleunder a tenth of the clock17%20%22%
Seconds per move9.810.410.7
Instant movesplayed in two seconds or less32%33%35%
Clock left at move 8share of the starting clock95%94%94%
Clock left at move 15share of the starting clock83%81%80%
Clock left at move 30in games that get there51%48%46%
Clock left at move 50in games that get there28%25%22%
Moves played inside a scrambleown clock under a tenth3.8%4.9%5.8%
What the game looks like
Games that end decisivelywon or lost, not drawn93%92%92%
Reaches an endgame36%35%37%
Capturesper 100 own moves23.023.122.9
Checksper 100 own moves7.37.07.0

How others play against a 2200 in Lichess rapid 10+0

Result210022002300
How the game goes
Score against them37.0%50.0%63.4%
Converting and defending
Score after reaching +160%69%78%
Score after reaching +269%76%85%
Ever loses from +413%11%6%
Score from lost positionsgames where their eval fell to minus two15%20%27%

Each column is how players of that rating do in their games against a 2200.

Where a 2200 blunders in Lichess rapid 10+0

Measure210022002300
When in the game
Opening2.51.81.3
Middlegame9.48.26.8
Endgame9.68.07.9
In what kind of position
Winning10.69.58.1
Better5.24.73.3
Balanced4.13.42.9
Worse6.65.95.0
With how much clock left
Over half6.15.04.0
25 to 50%11.09.78.1
10 to 25%12.710.39.4
Under 10%14.313.012.4
With which piece
Queen9.68.26.8
Rook9.17.87.1
Knight7.06.15.1
Bishop6.25.44.4
Pawn6.45.54.7
King6.75.94.9

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much 2200-rated players differ in Lichess rapid 10+0

Measure5%25%75%95%
Blunders4.25.57.08.2
Mistakes8.09.110.712.0
Inaccuracies8.49.310.511.5
Finds the only move81%84%88%92%
Seconds per move6.7s8.6s11.7s13.8s
Games in time trouble4%10%24%45%

Each column is a share of 2200-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates a 2200 from a 2500 in Lichess rapid 10+0

Skill, and what trains it22002500Gap
Opening blundersthe first ten moves of your openings1.80.855% lower
Middlegame blundersa check-captures-threats scan every move8.25.237% lower
Sees the deeper wincalculating past the third move of a line53%69%+16 pts
Endgame blundersrook endings and king activity8.05.926% lower
Composure after an errorresetting after you drop something3.4%2.8%18% lower
Trades down when aheadconverting an advantage by liquidating66%77%+11 pts
Finds the quiet best movepositions where nothing is forcing75%83%+8 pts
Finds the defensive savedefending worse positions instead of collapsing70%74%+4 pts
Takes the free materialspotting hanging pieces before anything else93%96%+3 pts
Finds the forkknight and queen forks, both directions78%77%no gain

What a 2200 plays in Lichess rapid 10+0

As White
First moveShareScore
1.e4King's Pawn54.4%49.7%
1.d4Queen's Pawn30.7%48.0%
1.Nf3Réti / Zukertort6.4%51.2%
Every other move9%n/a
Against 1.e4
ReplyShareScore
1...c5Sicilian Defense34.9%48.8%
1...e5Open Game23.5%46.3%
1...c6Caro-Kann Defense13.0%46.5%
Every other move29%n/a
Against 1.d4
ReplyShareScore
1...Nf6Indian Defense46.4%45.1%
1...d5Closed Game32.2%41.0%
1...e61...e6, usually a French or Queen's Gambit5.7%46.3%
Every other move16%n/a

What punishes a 2200 in Lichess rapid 10+0

The idea that refuted the blunderShare of blunders
Piece left hanging14%
Losing exchange12%
Discovered attack9%
Fork9%
Pin or skewer8%

Questions about a 2200 in Lichess rapid 10+0

Lichess rapid 10+0: Is 2200 a good chess rating?
Yes, 2200 is a strong chess rating. 98% of Lichess rapid players are rated below 2200, and the middle player there is rated about 1379. On Chess.com, the same standard of play is rated about 2213.
Lichess rapid 10+0: What percentile is 2200 Elo?
A 2200 rating is about the 98th percentile on Lichess. 2% of Lichess rapid players are rated 2200 or higher. On Chess.com, 99.95% of rapid players are rated below 2200. Every rating side by side: the Lichess rating guide.
Lichess rapid 10+0: How accurate is a 2200 rated chess player?
A 2200-rated player plays the engine's top choice on 42% of moves in Lichess rapid 10+0 and loses 39.4 centipawns per move on average. Going up the ratings, 2200 is where the average loss first drops under 40 centipawns a move.
Lichess rapid 10+0: How many blunders does a 2200 make per game?
A 2200-rated player makes about 1.6 blunders per game in Lichess rapid 10+0, counting a move that loses at least 150 centipawns while the game is not already decided. The first rating to average under 1.5 blunders a game is 2300.
Lichess rapid 10+0: Do 2200 rated players blunder more in time trouble?
Yes. With under 10% of the clock left, a 2200-rated player blunders 2.6 times as often as with more than half of it. A 2200 gets that low on time in 20% of games in Lichess rapid 10+0. The effect is bigger higher up: 4.2 times as often for a 2500.
Lichess rapid 10+0: What mistakes do 2200 rated players make?
14% of the blunders a 2200-rated player makes in Lichess rapid 10+0 are a piece simply left hanging, the most common kind. That share is 17% at 1900 and 13% at 2500. Next come blunders involving a losing exchange, at 12%.
Lichess rapid 10+0: When in the game do 2200 rated players blunder most?
A 2200-rated player blunders about as often in the middlegame as in the endgame in Lichess rapid 10+0: on 8.2 and 8.0 of every 100 live moves, against 1.8 in the opening. It takes until 2200 for the rate in the opening to drop under 2 in every 100 live moves.
Lichess rapid 10+0: What openings do 2200 rated players play?
As White in Lichess rapid 10+0, 54.4% of players rated around 2200 open with e4, the King's Pawn, and 30.7% open with d4, the Queen's Pawn. From 2200 up, fewer than 55% open with e4. Against e4, the most common reply is c5, the Sicilian Defense, played in 34.9% of games, ahead of e5, the Open Game, at 23.5%.
Lichess rapid 10+0: How does a 2200 do against a 2300?
A 2200 scores 36.6% against a 2300 in Lichess rapid 10+0. Against a 2100 they score 63.0%.
Lichess rapid 10+0: What is 2200 on Lichess in Chess.com rating?
A 2200 on Lichess is about 2213 on Chess.com in rapid 10+0, 13 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
Lichess rapid 10+0: Is a 2200 in rapid as strong as a 2200 in blitz?
No, the rapid players are the stronger. On Lichess, players rated 2200 in rapid 10+0 play about as well, move for move, as players rated 2432 in blitz 3+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.