How good is a 200 chess player?
Rates are per 100 live moves: moves played while the game is not already decided.
What the terms meanShow less
- Centipawn.
- A hundredth of a pawn, the unit a chess engine scores a position in. Giving up a pawn for nothing costs about 100.
- Centipawn loss.
- How much worse a move is than the best move in the position. The average (ACPL) counts every move a player makes.
- Blunder, mistake, inaccuracy.
- A move that loses at least 150 centipawns is a blunder, at least 70 a mistake and at least 40 an inaccuracy. Only live moves are counted.
- Only move.
- A position where one move is clearly better than every other. “Finds the only move” is how often a player plays it.
- Time trouble.
- Less than a tenth of the starting time left on the clock. “Games in time trouble” is the share of games in which a player's clock got that low on any move, however the game stood.
- Winning, better, balanced, worse.
- How the engine scores the position for the player about to move. Balanced is within half a pawn either way, better is up to a pawn and a half ahead, winning is from there up to three pawns ahead, and worse is up to a pawn and a half behind.
- +1, +2, +4.
- A lead of at least one, two or four pawns by the engine's score. A lost position is one that has fallen two pawns behind or worse.
- Percentile.
- The share of a site's players who are rated lower. Blitz and rapid players are ranked separately.
How strong is 200 Elo?
15%of Chess.com blitz players are rated below 200
85% are rated 200 or higher.
31.6blunders per 100 live moves
10.5inaccuracies per 100 live moves
54%of only moves found
31%of games reach time trouble
What a 200 actually does
| Measure | 100 | 200 | 300 |
|---|---|---|---|
| Blunders | 37.3 | 31.6 | 28.3 |
| Mistakes | 17.4 | 17.1 | 17.4 |
| Inaccuracies | 9.7 | 10.5 | 10.7 |
| Average centipawn loss | 114.3 | 101.3 | 94.3 |
| Plays the engine's top move | 23% | 25% | 27% |
| Finds the only moveshare of positions with one real answer | 49% | 54% | 60% |
| Game length | 24.8 | 26.8 | 28.0 |
| Live moves per gamemoves played while the game is not already decided | 8.1 | 9.4 | 10.3 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 35% | 31% | 28% |
| Seconds per move | 5.8 | 5.2 | 4.8 |
| Instant movesplayed in two seconds or less | 28% | 31% | 33% |
| Clock left at move 8share of the starting clock | 79% | 82% | 84% |
| Clock left at move 15share of the starting clock | 55% | 60% | 63% |
| Clock left at move 30in games that get there | 25% | 27% | 30% |
| Clock left at move 50in games that get there | 14% | 16% | 17% |
| Moves played inside a scrambleown clock under a tenth | 4.1% | 3.3% | 3.5% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 98% | 97% | 98% |
| Reaches an endgame | 18% | 21% | 23% |
| Capturesper 100 own moves | 27.2 | 27.8 | 28.5 |
| Checksper 100 own moves | 9.1 | 10.1 | 11.0 |
How others play against a 200
| Measure | 100vs 200 | 200vs 200 | 300vs 200 |
|---|---|---|---|
| Score against them | 33.7% | 50.0% | 61.5% |
| Score after reaching +1 | 45% | 58% | 67% |
| Score after reaching +2 | 46% | 60% | 70% |
| Ever loses from +4 | 47% | 34% | 24% |
| Score from lost positionsgames where their eval fell to minus two | 25% | 35% | 44% |
Each column is how players of that rating do in their games against a 200.
Where a 200 blunders
| Measure | 100 | 200 | 300 |
|---|---|---|---|
| When in the game | |||
| Opening | 30.6 | 24.5 | 21.1 |
| Middlegame | 47.2 | 40.9 | 36.7 |
| Endgame | 38.0 | 34.9 | 29.3 |
| In what kind of position | |||
| Winning | 34.4 | 31.1 | 26.5 |
| Better | 30.3 | 23.9 | 21.4 |
| Balanced | 26.9 | 21.3 | 17.9 |
| Worse | 30.2 | 24.8 | 22.3 |
| With how much clock left | |||
| Over half | 33.7 | 28.4 | 25.4 |
| 25 to 50% | 46.3 | 41.2 | 38.5 |
| 10 to 25% | 49.7 | 43.5 | 38.9 |
| Under 10% | 55.9 | 52.2 | 41.9 |
| With which piece | |||
| Queen | 44.2 | 35.9 | 34.0 |
| Rook | 47.5 | 38.3 | 34.7 |
| Knight | 37.8 | 32.6 | 28.5 |
| Bishop | 34.2 | 29.4 | 25.3 |
| Pawn | 33.2 | 28.9 | 25.9 |
| King | 34.0 | 29.3 | 25.7 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
When a 200 blunders most
Blunders per 100 live moves
When in the game
Most in the middlegame: 67% more often than in the opening.
- 200, Opening: 24.5
- 200, Middlegame: 40.9
- 200, Endgame: 34.9
In what kind of position
Most when winning: 46% more often than in a balanced game.
- 200, Winning: 31.1
- 200, Better: 23.9
- 200, Balanced: 21.3
- 200, Worse: 24.8
With how much clock left
Most with under 10% of the clock: 84% more often than with over half the clock.
- 200, Over half: 28.4
- 200, 25 to 50%: 41.2
- 200, 10 to 25%: 43.5
- 200, Under 10%: 52.2
With which piece
Most on rook moves: 33% more often than on pawn moves.
- 200, Queen: 35.9
- 200, Rook: 38.3
- 200, Knight: 32.6
- 200, Bishop: 29.4
- 200, Pawn: 28.9
- 200, King: 29.3
How much 200-rated players differ
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 23.2 | 28.7 | 36.4 | 42.4 |
| Mistakes | 14.6 | 16.0 | 18.2 | 20.0 |
| Inaccuracies | 8.0 | 9.4 | 11.4 | 13.1 |
| Finds the only move | 42% | 49% | 60% | 65% |
| Seconds per move | 3.4s | 4.3s | 5.7s | 7.0s |
| Games in time trouble | 7% | 19% | 41% | 56% |
Each column is a share of 200-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
The move quality range a 200 plays in
150 to 300is how half of 200-rated players play, going by how often they blunder
Nine in ten: 100 or lower to 550.
Of 100 players rated 200, how many blunder
- like a 100 or lower18
- like a 20055
- like a 300 or higher27
What separates a 200 from a 500
| Skill, and what trains it | 200 | 500 | Gap |
|---|---|---|---|
| Opening blundersthe first ten moves of your openings | 24.5 | 16.1 | 34% lower |
| Sees the deeper wincalculating past the third move of a line | 23% | 31% | +8 pts |
| Finds the quiet best movepositions where nothing is forcing | 35% | 47% | +12 pts |
| Finds the forkknight and queen forks, both directions | 30% | 40% | +10 pts |
| Endgame blundersrook endings and king activity | 34.9 | 25.2 | 28% lower |
| Middlegame blundersa check-captures-threats scan every move | 40.9 | 30.5 | 25% lower |
| Trades down when aheadconverting an advantage by liquidating | 36% | 45% | +9 pts |
| Composure after an errorresetting after you drop something | 10.6% | 8.2% | 23% lower |
| Finds the defensive savedefending worse positions instead of collapsing | 39% | 46% | +7 pts |
| Takes the free materialspotting hanging pieces before anything else | 68% | 77% | +9 pts |
What a 200 plays
As White
- 1.e4 King's Pawn 62.0%, scores 40.6%
- 1.d4 Queen's Pawn 18.7%, scores 41.9%
- 1.e3 Van't Kruijs 5.7%, scores 37.8%
- every other move 14%
Against 1.e4
- 1...e5 Open Game 55.5%, scores 38.4%
- 1...d5 Scandinavian Defense 14.2%, scores 40.3%
- 1...e6 French Defense 7.8%, scores 42.1%
- every other move 22%
Against 1.d4
- 1...d5 Closed Game 44.1%, scores 40.9%
- 1...e5 Englund Gambit 14.8%, scores 35.2%
- 1...e6, usually a French or Queen's Gambit 11.7%, scores 40.7%
- every other move 29%
200 on each site and time control
| Played on | Blunders | Mistakes | Inaccs | ACPL | Only move |
|---|---|---|---|---|---|
| Chess.com blitz 3+0 | 31.6 | 17.1 | 10.5 | 101.3 | 54% |
| Chess.com blitz 5+0 | 30.9 | 17.2 | 10.2 | 98.4 | 56% |
| Chess.com rapid 10+0 | 37.1 | 16.7 | 9.4 | 106.6 | 50% |
| Lichess blitz 3+0 | ladder starts at 600 | ||||
| Lichess blitz 5+0 | ladder starts at 600 | ||||
| Lichess rapid 10+0 | ladder starts at 600 | ||||
A rating number only means something inside one pool. Chess.com 200 in blitz 3+0 is about 704 on Lichess. Full conversion tables
What punishes a 200
Share of all blunders, by the idea that refuted them
Most often a piece left hanging: 29% of all blunders, against 26% at 500.
- 200, Piece left hanging: 29%
- 200, Discovered attack: 11%
- 200, Losing exchange: 11%
- 200, Fork: 11%
- 200, Pin or skewer: 8%
Frequently asked about 200-rated players
Answered for Chess.com blitz 3+0, the choice at the top of the page.
Is 200 a good chess rating?
What percentile is 200 Elo?
How accurate is a 200 rated chess player?
How many blunders does a 200 make per game?
Do 200 rated players blunder more in time trouble?
What mistakes do 200 rated players make?
When in the game do 200 rated players blunder most?
What openings do 200 rated players play?
How does a 200 do against a 300?
What is 200 on Chess.com in Lichess rating?
Is a 200 in blitz as strong as a 200 in rapid?
200 rating everywhere else
This page opens on Chess.com blitz 3+0, and the choice at the top changes every table on it. The same tables and answers for the other two are below.
Chess.com blitz 5+0
What a 200 actually does in Chess.com blitz 5+0
| Measure | 100 | 200 | 300 |
|---|---|---|---|
| Blunders | 37.4 | 30.9 | 26.6 |
| Mistakes | 16.7 | 17.2 | 17.1 |
| Inaccuracies | 9.5 | 10.2 | 10.8 |
| Average centipawn loss | 113.3 | 98.4 | 89.7 |
| Plays the engine's top move | 23% | 26% | 28% |
| Finds the only moveshare of positions with one real answer | 48% | 56% | 61% |
| Game length | 26.1 | 27.9 | 28.5 |
| Live moves per gamemoves played while the game is not already decided | 8.5 | 9.6 | 10.6 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 20% | 19% | 18% |
| Seconds per move | 7.6 | 7.1 | 6.8 |
| Instant movesplayed in two seconds or less | 20% | 22% | 23% |
| Clock left at move 8share of the starting clock | 84% | 86% | 87% |
| Clock left at move 15share of the starting clock | 65% | 68% | 69% |
| Clock left at move 30in games that get there | 34% | 36% | 38% |
| Clock left at move 50in games that get there | 20% | 22% | 23% |
| Moves played inside a scrambleown clock under a tenth | 2.8% | 2.2% | 2.4% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 97% | 97% | 97% |
| Reaches an endgame | 21% | 24% | 24% |
| Capturesper 100 own moves | 26.8 | 27.3 | 27.6 |
| Checksper 100 own moves | 10.1 | 11.1 | 10.6 |
How others play against a 200 in Chess.com blitz 5+0
| Result | 100 | 200 | 300 |
|---|---|---|---|
| How the game goes | |||
| Score against them | 35.1% | 50.0% | 62.9% |
| Converting and defending | |||
| Score after reaching +1 | 50% | 63% | 74% |
| Score after reaching +2 | 53% | 65% | 76% |
| Ever loses from +4 | 37% | 26% | 17% |
| Score from lost positionsgames where their eval fell to minus two | 24% | 35% | 43% |
Each column is how players of that rating do in their games against a 200.
Where a 200 blunders in Chess.com blitz 5+0
| Measure | 100 | 200 | 300 |
|---|---|---|---|
| When in the game | |||
| Opening | 30.5 | 24.3 | 19.8 |
| Middlegame | 47.2 | 39.4 | 34.2 |
| Endgame | 38.3 | 32.5 | 29.4 |
| In what kind of position | |||
| Winning | 35.5 | 30.1 | 25.4 |
| Better | 29.6 | 24.1 | 19.8 |
| Balanced | 27.0 | 21.0 | 17.3 |
| Worse | 28.6 | 23.4 | 20.5 |
| With how much clock left | |||
| Over half | 34.8 | 28.8 | 24.4 |
| 25 to 50% | 48.6 | 40.9 | 37.2 |
| 10 to 25% | 49.5 | 40.2 | 37.2 |
| Under 10% | 52.8 | 48.1 | 40.7 |
| With which piece | |||
| Queen | 42.5 | 36.1 | 30.7 |
| Rook | 45.7 | 38.4 | 32.3 |
| Knight | 39.0 | 31.7 | 27.0 |
| Bishop | 33.8 | 27.9 | 23.8 |
| Pawn | 34.1 | 28.4 | 24.9 |
| King | 35.1 | 28.1 | 25.1 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
How much 200-rated players differ in Chess.com blitz 5+0
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 24.3 | 28.2 | 34.5 | 39.8 |
| Mistakes | 14.9 | 16.1 | 18.2 | 19.8 |
| Inaccuracies | 8.1 | 9.2 | 10.8 | 12.0 |
| Finds the only move | 45% | 52% | 62% | 68% |
| Seconds per move | 4.8s | 6.0s | 7.9s | 9.4s |
| Games in time trouble | 2% | 9% | 24% | 39% |
Each column is a share of 200-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
What separates a 200 from a 500 in Chess.com blitz 5+0
| Skill, and what trains it | 200 | 500 | Gap |
|---|---|---|---|
| Opening blundersthe first ten moves of your openings | 24.3 | 14.8 | 39% lower |
| Sees the deeper wincalculating past the third move of a line | 25% | 32% | +7 pts |
| Middlegame blundersa check-captures-threats scan every move | 39.4 | 28.1 | 29% lower |
| Endgame blundersrook endings and king activity | 32.5 | 23.8 | 27% lower |
| Composure after an errorresetting after you drop something | 10.4% | 7.6% | 27% lower |
| Finds the defensive savedefending worse positions instead of collapsing | 39% | 48% | +9 pts |
| Finds the quiet best movepositions where nothing is forcing | 40% | 48% | +8 pts |
| Takes the free materialspotting hanging pieces before anything else | 70% | 79% | +9 pts |
| Finds the forkknight and queen forks, both directions | 34% | 39% | +5 pts |
| Trades down when aheadconverting an advantage by liquidating | 41% | 45% | +4 pts |
What a 200 plays in Chess.com blitz 5+0
As White
| First move | Share | Score |
|---|---|---|
| 1.e4King's Pawn | 62.9% | 41.9% |
| 1.d4Queen's Pawn | 18.6% | 42.6% |
| 1.e3Van't Kruijs | 5.5% | 38.1% |
| Every other move | 13% | n/a |
Against 1.e4
| Reply | Share | Score |
|---|---|---|
| 1...e5Open Game | 58.0% | 38.0% |
| 1...d5Scandinavian Defense | 13.6% | 40.8% |
| 1...e6French Defense | 5.9% | 39.8% |
| Every other move | 22% | n/a |
Against 1.d4
| Reply | Share | Score |
|---|---|---|
| 1...d5Closed Game | 49.3% | 36.4% |
| 1...e5Englund Gambit | 11.6% | 45.0% |
| 1...e61...e6, usually a French or Queen's Gambit | 11.5% | 35.1% |
| Every other move | 28% | n/a |
What punishes a 200 in Chess.com blitz 5+0
| The idea that refuted the blunder | Share of blunders |
|---|---|
| Piece left hanging | 29% |
| Losing exchange | 13% |
| Fork | 11% |
| Discovered attack | 10% |
| Pin or skewer | 7% |
Questions about a 200 in Chess.com blitz 5+0
- Chess.com blitz 5+0: Is 200 a good chess rating?
- 200 is near the bottom of the range of chess ratings. 15% of Chess.com blitz players are rated below 200, but the middle player there is rated only about 485. The word is for how a 200 plays, not for where it ranks on Chess.com: move for move, a 200 on Chess.com plays like a 692 on Lichess, where 2% of blitz players are rated lower.
- Chess.com blitz 5+0: What percentile is 200 Elo?
- A 200 rating is about the 15th percentile on Chess.com. 85% of Chess.com blitz players are rated 200 or higher. Every rating side by side: the Chess.com rating guide.
- Chess.com blitz 5+0: How accurate is a 200 rated chess player?
- A 200-rated player plays the engine's top choice on 26% of moves in Chess.com blitz 5+0 and loses 98.4 centipawns per move on average. Going up the ratings, 200 is where the average loss first drops under 100 centipawns a move.
- Chess.com blitz 5+0: How many blunders does a 200 make per game?
- A 200-rated player makes about 3.0 blunders per game in Chess.com blitz 5+0, counting a move that loses at least 150 centipawns while the game is not already decided. The first rating to average under 3 blunders a game is 300.
- Chess.com blitz 5+0: Do 200 rated players blunder more in time trouble?
- Yes. With under 10% of the clock left, a 200-rated player blunders 1.7 times as often as with more than half of it. A 200 gets that low on time in 19% of games in Chess.com blitz 5+0. The effect is about the same for a 500.
- Chess.com blitz 5+0: What mistakes do 200 rated players make?
- 29% of the blunders a 200-rated player makes in Chess.com blitz 5+0 are a piece simply left hanging, the most common kind. At 200 that share falls under 30% for the first time. Next come blunders involving a losing exchange, at 13%.
- Chess.com blitz 5+0: When in the game do 200 rated players blunder most?
- A 200-rated player blunders most in the middlegame in Chess.com blitz 5+0: on 39.4 of every 100 live moves there, against 32.5 in the endgame and 24.3 in the opening.
- Chess.com blitz 5+0: What openings do 200 rated players play?
- As White in Chess.com blitz 5+0, 62.9% of players rated around 200 open with e4, the King's Pawn, and 18.6% open with d4, the Queen's Pawn. Around 500, e4 is opened by 65.5%. Against e4, the most common reply is e5, the Open Game, played in 58.0% of games, ahead of d5, the Scandinavian Defense, at 13.6%.
- Chess.com blitz 5+0: How does a 200 do against a 300?
- A 200 scores 37.1% against a 300 in Chess.com blitz 5+0. Against a 100 they score 64.9%.
- Chess.com blitz 5+0: What is 200 on Chess.com in Lichess rating?
- A 200 on Chess.com is about 692 on Lichess in blitz 5+0, 492 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
- Chess.com blitz 5+0: Is a 200 in blitz as strong as a 200 in rapid?
- No, the blitz players are the stronger. On Chess.com, players rated 200 in blitz 5+0 play about as well, move for move, as players rated 326 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.
Chess.com rapid 10+0
What a 200 actually does in Chess.com rapid 10+0
| Measure | 100 | 200 | 300 |
|---|---|---|---|
| Blunders | 41.4 | 37.1 | 33.0 |
| Mistakes | 17.1 | 16.7 | 16.9 |
| Inaccuracies | 9.2 | 9.4 | 9.7 |
| Average centipawn loss | 118.0 | 106.6 | 98.4 |
| Plays the engine's top move | 21% | 24% | 26% |
| Finds the only moveshare of positions with one real answer | 45% | 50% | 53% |
| Game length | 27.3 | 29.5 | 29.4 |
| Live moves per gamemoves played while the game is not already decided | 7.8 | 8.9 | 9.5 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 6% | 6% | 6% |
| Seconds per move | 9.2 | 9.4 | 9.3 |
| Instant movesplayed in two seconds or less | 15% | 16% | 16% |
| Clock left at move 8share of the starting clock | 90% | 90% | 90% |
| Clock left at move 15share of the starting clock | 78% | 78% | 78% |
| Clock left at move 30in games that get there | 55% | 54% | 54% |
| Clock left at move 50in games that get there | 39% | 36% | 37% |
| Moves played inside a scrambleown clock under a tenth | 1.0% | 1.2% | 1.1% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 95% | 95% | 95% |
| Reaches an endgame | 26% | 29% | 26% |
| Capturesper 100 own moves | 25.4 | 26.1 | 27.2 |
| Checksper 100 own moves | 9.7 | 11.6 | 12.6 |
How others play against a 200 in Chess.com rapid 10+0
| Result | 100 | 200 | 300 |
|---|---|---|---|
| How the game goes | |||
| Score against them | 32.3% | 50.0% | 63.2% |
| Converting and defending | |||
| Score after reaching +1 | 48% | 63% | 75% |
| Score after reaching +2 | 50% | 66% | 78% |
| Ever loses from +4 | 39% | 24% | 15% |
| Score from lost positionsgames where their eval fell to minus two | 21% | 34% | 44% |
Each column is how players of that rating do in their games against a 200.
Where a 200 blunders in Chess.com rapid 10+0
| Measure | 100 | 200 | 300 |
|---|---|---|---|
| When in the game | |||
| Opening | 34.2 | 30.8 | 26.3 |
| Middlegame | 51.6 | 45.9 | 41.5 |
| Endgame | 40.3 | 31.9 | 31.0 |
| In what kind of position | |||
| Winning | 37.0 | 33.2 | 30.6 |
| Better | 34.1 | 29.5 | 26.6 |
| Balanced | 29.1 | 25.3 | 22.0 |
| Worse | 33.6 | 29.0 | 24.8 |
| With how much clock left | |||
| Over half | 40.3 | 36.3 | 32.0 |
| 25 to 50% | 52.8 | 43.7 | 42.2 |
| 10 to 25% | 51.6 | 41.5 | 40.1 |
| Under 10% | 51.1 | 46.0 | 41.1 |
| With which piece | |||
| Queen | 48.6 | 43.3 | 38.2 |
| Rook | 48.5 | 44.6 | 39.3 |
| Knight | 41.5 | 36.7 | 33.8 |
| Bishop | 37.8 | 34.9 | 30.7 |
| Pawn | 37.5 | 34.2 | 30.1 |
| King | 39.8 | 32.5 | 29.5 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
How much 200-rated players differ in Chess.com rapid 10+0
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 30.7 | 34.7 | 40.3 | 44.4 |
| Mistakes | 14.4 | 15.6 | 17.6 | 19.4 |
| Inaccuracies | 7.3 | 8.3 | 10.1 | 11.4 |
| Finds the only move | 38% | 46% | 55% | 62% |
| Seconds per move | 5.4s | 7.5s | 10.7s | 13.0s |
| Games in time trouble | 0% | 1% | 8% | 19% |
Each column is a share of 200-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
What separates a 200 from a 500 in Chess.com rapid 10+0
| Skill, and what trains it | 200 | 500 | Gap |
|---|---|---|---|
| Sees the deeper wincalculating past the third move of a line | 19% | 29% | +10 pts |
| Finds the forkknight and queen forks, both directions | 29% | 45% | +16 pts |
| Finds the quiet best movepositions where nothing is forcing | 34% | 47% | +13 pts |
| Opening blundersthe first ten moves of your openings | 30.8 | 19.5 | 37% lower |
| Finds the defensive savedefending worse positions instead of collapsing | 35% | 47% | +12 pts |
| Composure after an errorresetting after you drop something | 12.3% | 8.6% | 30% lower |
| Middlegame blundersa check-captures-threats scan every move | 45.9 | 32.7 | 29% lower |
| Endgame blundersrook endings and king activity | 31.9 | 23.4 | 27% lower |
| Takes the free materialspotting hanging pieces before anything else | 63% | 77% | +14 pts |
| Trades down when aheadconverting an advantage by liquidating | 36% | 41% | +5 pts |
What a 200 plays in Chess.com rapid 10+0
As White
| First move | Share | Score |
|---|---|---|
| 1.e4King's Pawn | 62.5% | 41.7% |
| 1.d4Queen's Pawn | 17.9% | 41.5% |
| 1.e3Van't Kruijs | 5.1% | 39.9% |
| Every other move | 15% | n/a |
Against 1.e4
| Reply | Share | Score |
|---|---|---|
| 1...e5Open Game | 58.6% | 38.5% |
| 1...d5Scandinavian Defense | 10.9% | 39.2% |
| 1...Nf6Alekhine Defense | 7.1% | 40.3% |
| Every other move | 23% | n/a |
Against 1.d4
| Reply | Share | Score |
|---|---|---|
| 1...d5Closed Game | 45.0% | 39.1% |
| 1...e5Englund Gambit | 14.1% | 35.4% |
| 1...e61...e6, usually a French or Queen's Gambit | 11.3% | 38.6% |
| Every other move | 30% | n/a |
What punishes a 200 in Chess.com rapid 10+0
| The idea that refuted the blunder | Share of blunders |
|---|---|
| Piece left hanging | 29% |
| Fork | 11% |
| Losing exchange | 11% |
| Discovered attack | 11% |
| Pin or skewer | 8% |
Questions about a 200 in Chess.com rapid 10+0
- Chess.com rapid 10+0: Is 200 a good chess rating?
- 200 is near the bottom of the range of chess ratings. 13% of Chess.com rapid players are rated below 200, but the middle player there is rated only about 498. The word is for how a 200 plays, not for where it ranks on Chess.com: move for move, a 200 on Chess.com plays like a 626 on Lichess, where 2% of rapid players are rated lower.
- Chess.com rapid 10+0: What percentile is 200 Elo?
- A 200 rating is about the 13th percentile on Chess.com. 87% of Chess.com rapid players are rated 200 or higher. Every rating side by side: the Chess.com rating guide.
- Chess.com rapid 10+0: How accurate is a 200 rated chess player?
- A 200-rated player plays the engine's top choice on 24% of moves in Chess.com rapid 10+0 and loses 106.6 centipawns per move on average. The average loss first drops under 100 centipawns a move at 300.
- Chess.com rapid 10+0: How many blunders does a 200 make per game?
- A 200-rated player makes about 3.3 blunders per game in Chess.com rapid 10+0, counting a move that loses at least 150 centipawns while the game is not already decided. The first rating to average under 3 blunders a game is 400.
- Chess.com rapid 10+0: Do 200 rated players blunder more in time trouble?
- A little. With under 10% of the clock left, a 200-rated player blunders 27% more often than with more than half of it. A 200 gets that low on time in 6% of games in Chess.com rapid 10+0. The effect is bigger higher up: 1.6 times as often for a 500.
- Chess.com rapid 10+0: What mistakes do 200 rated players make?
- 29% of the blunders a 200-rated player makes in Chess.com rapid 10+0 are a piece simply left hanging, the most common kind. At 200 that share falls under 30% for the first time. Next come blunders involving a fork, at 11%.
- Chess.com rapid 10+0: When in the game do 200 rated players blunder most?
- A 200-rated player blunders most in the middlegame in Chess.com rapid 10+0: on 45.9 of every 100 live moves there, against 31.9 in the endgame and 30.8 in the opening.
- Chess.com rapid 10+0: What openings do 200 rated players play?
- As White in Chess.com rapid 10+0, 62.5% of players rated around 200 open with e4, the King's Pawn, and 17.9% open with d4, the Queen's Pawn. Around 500, e4 is opened by 68.8%. Against e4, the most common reply is e5, the Open Game, played in 58.6% of games, ahead of d5, the Scandinavian Defense, at 10.9%.
- Chess.com rapid 10+0: How does a 200 do against a 300?
- A 200 scores 36.8% against a 300 in Chess.com rapid 10+0. Against a 100 they score 67.7%.
- Chess.com rapid 10+0: What is 200 on Chess.com in Lichess rating?
- A 200 on Chess.com is about 626 on Lichess in rapid 10+0, 426 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.