How good is an 1100 chess player?
Rates are per 100 live moves: moves played while the game is not already decided.
What the terms meanShow less
- Centipawn.
- A hundredth of a pawn, the unit a chess engine scores a position in. Giving up a pawn for nothing costs about 100.
- Centipawn loss.
- How much worse a move is than the best move in the position. The average (ACPL) counts every move a player makes.
- Blunder, mistake, inaccuracy.
- A move that loses at least 150 centipawns is a blunder, at least 70 a mistake and at least 40 an inaccuracy. Only live moves are counted.
- Only move.
- A position where one move is clearly better than every other. “Finds the only move” is how often a player plays it.
- Time trouble.
- Less than a tenth of the starting time left on the clock. “Games in time trouble” is the share of games in which a player's clock got that low on any move, however the game stood.
- Winning, better, balanced, worse.
- How the engine scores the position for the player about to move. Balanced is within half a pawn either way, better is up to a pawn and a half ahead, winning is from there up to three pawns ahead, and worse is up to a pawn and a half behind.
- +1, +2, +4.
- A lead of at least one, two or four pawns by the engine's score. A lost position is one that has fallen two pawns behind or worse.
- Percentile.
- The share of a site's players who are rated lower. Blitz and rapid players are ranked separately.
How strong is 1100 Elo?
88%of Chess.com blitz players are rated below 1100
The top 12%. 2.8% are rated 1100 to 1199.
15.6blunders per 100 live moves
12.1inaccuracies per 100 live moves
71%of only moves found
23%of games reach time trouble
What an 1100 actually does
| Measure | 1000 | 1100 | 1200 |
|---|---|---|---|
| Blunders | 16.3 | 15.6 | 14.6 |
| Mistakes | 15.5 | 15.3 | 14.9 |
| Inaccuracies | 12.2 | 12.1 | 12.0 |
| Average centipawn loss | 69.4 | 67.6 | 65.5 |
| Plays the engine's top move | 32% | 32% | 32% |
| Finds the only moveshare of positions with one real answer | 71% | 71% | 73% |
| Game length | 34.0 | 34.4 | 35.4 |
| Live moves per gamemoves played while the game is not already decided | 16.9 | 17.5 | 18.4 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 22% | 23% | 24% |
| Seconds per move | 3.7 | 3.7 | 3.6 |
| Instant movesplayed in two seconds or less | 46% | 47% | 48% |
| Clock left at move 8share of the starting clock | 91% | 91% | 92% |
| Clock left at move 15share of the starting clock | 75% | 76% | 77% |
| Clock left at move 30in games that get there | 40% | 41% | 41% |
| Clock left at move 50in games that get there | 20% | 20% | 19% |
| Moves played inside a scrambleown clock under a tenth | 2.6% | 2.7% | 3.2% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 97% | 97% | 97% |
| Reaches an endgame | 31% | 31% | 32% |
| Capturesper 100 own moves | 25.9 | 25.4 | 25.2 |
| Checksper 100 own moves | 8.3 | 8.2 | 8.0 |
How others play against an 1100
| Measure | 1000vs 1100 | 1100vs 1100 | 1200vs 1100 |
|---|---|---|---|
| Score against them | 45.7% | 50.0% | 54.6% |
| Score after reaching +1 | 60% | 63% | 65% |
| Score after reaching +2 | 64% | 68% | 71% |
| Ever loses from +4 | 24% | 21% | 19% |
| Score from lost positionsgames where their eval fell to minus two | 28% | 32% | 33% |
Each column is how players of that rating do in their games against an 1100.
Where an 1100 blunders
| Measure | 1000 | 1100 | 1200 |
|---|---|---|---|
| When in the game | |||
| Opening | 9.2 | 8.3 | 7.3 |
| Middlegame | 21.1 | 20.3 | 18.9 |
| Endgame | 19.6 | 19.9 | 19.0 |
| In what kind of position | |||
| Winning | 19.0 | 18.3 | 17.1 |
| Better | 11.8 | 11.1 | 10.4 |
| Balanced | 9.7 | 9.4 | 8.7 |
| Worse | 12.9 | 12.7 | 11.2 |
| With how much clock left | |||
| Over half | 14.1 | 13.4 | 12.5 |
| 25 to 50% | 24.1 | 24.4 | 22.1 |
| 10 to 25% | 25.7 | 24.0 | 22.4 |
| Under 10% | 31.4 | 28.7 | 27.3 |
| With which piece | |||
| Queen | 20.1 | 19.7 | 18.5 |
| Rook | 20.0 | 19.0 | 18.6 |
| Knight | 16.2 | 14.8 | 14.3 |
| Bishop | 14.1 | 13.9 | 12.6 |
| Pawn | 15.0 | 14.2 | 12.8 |
| King | 14.3 | 14.2 | 13.1 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
When an 1100 blunders most
Blunders per 100 live moves
When in the game
Most in the middlegame: 2.4 times as often as in the opening.
- 1100, Opening: 8.3
- 1100, Middlegame: 20.3
- 1100, Endgame: 19.9
In what kind of position
Most when winning: 95% more often than in a balanced game.
- 1100, Winning: 18.3
- 1100, Better: 11.1
- 1100, Balanced: 9.4
- 1100, Worse: 12.7
With how much clock left
Most with under 10% of the clock: 2.1 times as often as with over half the clock.
- 1100, Over half: 13.4
- 1100, 25 to 50%: 24.4
- 1100, 10 to 25%: 24.0
- 1100, Under 10%: 28.7
With which piece
Most on queen moves: 42% more often than on bishop moves.
- 1100, Queen: 19.7
- 1100, Rook: 19.0
- 1100, Knight: 14.8
- 1100, Bishop: 13.9
- 1100, Pawn: 14.2
- 1100, King: 14.2
How much 1100-rated players differ
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 12.2 | 14.4 | 17.5 | 19.9 |
| Mistakes | 13.4 | 14.4 | 16.1 | 17.5 |
| Inaccuracies | 10.6 | 11.5 | 12.7 | 13.6 |
| Finds the only move | 63% | 67% | 75% | 78% |
| Seconds per move | 2.6s | 3.2s | 4.0s | 4.7s |
| Games in time trouble | 4% | 13% | 30% | 42% |
Each column is a share of 1100-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
The move quality range an 1100 plays in
900 to 1250is how half of 1100-rated players play, going by how often they blunder
Nine in ten: 700 to 1600.
Of 100 players rated 1100, how many blunder
- like a 1000 or lower38
- like an 110029
- like a 1200 or higher33
What separates an 1100 from a 1400
| Skill, and what trains it | 1100 | 1400 | Gap |
|---|---|---|---|
| Opening blundersthe first ten moves of your openings | 8.3 | 6.3 | 24% lower |
| Finds the forkknight and queen forks, both directions | 43% | 53% | +10 pts |
| Middlegame blundersa check-captures-threats scan every move | 20.3 | 17.1 | 16% lower |
| Endgame blundersrook endings and king activity | 19.9 | 16.8 | 15% lower |
| Composure after an errorresetting after you drop something | 6.0% | 5.3% | 12% lower |
| Finds the quiet best movepositions where nothing is forcing | 53% | 57% | +4 pts |
| Finds the defensive savedefending worse positions instead of collapsing | 53% | 56% | +3 pts |
| Takes the free materialspotting hanging pieces before anything else | 85% | 87% | +2 pts |
| Sees the deeper wincalculating past the third move of a line | 33% | 38% | +5 pts |
| Trades down when aheadconverting an advantage by liquidating | 49% | 53% | +4 pts |
What an 1100 plays
As White
- 1.e4 King's Pawn 62.3%, scores 48.8%
- 1.d4 Queen's Pawn 22.3%, scores 47.4%
- 1.e3 Van't Kruijs 3.4%, scores 51.0%
- every other move 12%
Against 1.e4
- 1...e5 Open Game 43.8%, scores 47.8%
- 1...d5 Scandinavian Defense 13.7%, scores 50.1%
- 1...c5 Sicilian Defense 10.7%, scores 50.3%
- every other move 32%
Against 1.d4
- 1...d5 Closed Game 45.7%, scores 44.3%
- 1...e6, usually a French or Queen's Gambit 11.6%, scores 44.5%
- 1...e5 Englund Gambit 8.8%, scores 53.9%
- every other move 34%
1100 on each site and time control
| Played on | Blunders | Mistakes | Inaccs | ACPL | Only move |
|---|---|---|---|---|---|
| Chess.com blitz 3+0 | 15.6 | 15.3 | 12.1 | 67.6 | 71% |
| Chess.com blitz 5+0 | 13.9 | 14.7 | 12.0 | 62.6 | 74% |
| Chess.com rapid 10+0 | 15.2 | 15.0 | 11.8 | 63.7 | 73% |
| Lichess blitz 3+0 | 20.6 | 16.2 | 11.6 | 79.3 | 66% |
| Lichess blitz 5+0 | 19.3 | 15.5 | 11.7 | 73.9 | 67% |
| Lichess rapid 10+0 | 20.8 | 15.7 | 11.1 | 75.4 | 67% |
A rating number only means something inside one pool. Chess.com 1100 in blitz 3+0 is about 1451 on Lichess. Full conversion tables
What punishes an 1100
Share of all blunders, by the idea that refuted them
Most often a piece left hanging: 23% of all blunders, against 24% at 800.
- 1100, Piece left hanging: 23%
- 1100, Losing exchange: 13%
- 1100, Discovered attack: 10%
- 1100, Fork: 9%
- 1100, Quiet move: 8%
Frequently asked about 1100-rated players
Answered for Chess.com blitz 3+0, the choice at the top of the page.
Is 1100 a good chess rating?
What percentile is 1100 Elo?
How accurate is an 1100 rated chess player?
How many blunders does an 1100 make per game?
Do 1100 rated players blunder more in time trouble?
What mistakes do 1100 rated players make?
When in the game do 1100 rated players blunder most?
What openings do 1100 rated players play?
How does an 1100 do against a 1200?
What is 1100 on Chess.com in Lichess rating?
Is an 1100 in blitz as strong as an 1100 in rapid?
1100 rating everywhere else
This page opens on Chess.com blitz 3+0, and the choice at the top changes every table on it. The same tables and answers for the other five are below.
Chess.com blitz 5+0
What an 1100 actually does in Chess.com blitz 5+0
| Measure | 1000 | 1100 | 1200 |
|---|---|---|---|
| Blunders | 14.8 | 13.9 | 13.1 |
| Mistakes | 14.9 | 14.7 | 14.3 |
| Inaccuracies | 11.9 | 12.0 | 12.1 |
| Average centipawn loss | 64.7 | 62.6 | 61.1 |
| Plays the engine's top move | 33% | 33% | 34% |
| Finds the only moveshare of positions with one real answer | 73% | 74% | 74% |
| Game length | 34.4 | 35.0 | 34.9 |
| Live moves per gamemoves played while the game is not already decided | 17.5 | 18.2 | 18.8 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 17% | 17% | 18% |
| Seconds per move | 5.6 | 5.5 | 5.6 |
| Instant movesplayed in two seconds or less | 33% | 34% | 34% |
| Clock left at move 8share of the starting clock | 92% | 92% | 92% |
| Clock left at move 15share of the starting clock | 78% | 79% | 79% |
| Clock left at move 30in games that get there | 46% | 46% | 46% |
| Clock left at move 50in games that get there | 26% | 25% | 25% |
| Moves played inside a scrambleown clock under a tenth | 2.2% | 2.6% | 2.4% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 97% | 97% | 96% |
| Reaches an endgame | 30% | 31% | 30% |
| Capturesper 100 own moves | 25.4 | 24.9 | 24.7 |
| Checksper 100 own moves | 8.4 | 8.2 | 7.8 |
How others play against an 1100 in Chess.com blitz 5+0
| Result | 1000 | 1100 | 1200 |
|---|---|---|---|
| How the game goes | |||
| Score against them | 44.5% | 50.0% | 54.8% |
| Converting and defending | |||
| Score after reaching +1 | 62% | 65% | 68% |
| Score after reaching +2 | 68% | 70% | 74% |
| Ever loses from +4 | 21% | 20% | 17% |
| Score from lost positionsgames where their eval fell to minus two | 27% | 31% | 32% |
Each column is how players of that rating do in their games against an 1100.
Where an 1100 blunders in Chess.com blitz 5+0
| Measure | 1000 | 1100 | 1200 |
|---|---|---|---|
| When in the game | |||
| Opening | 8.4 | 7.5 | 6.8 |
| Middlegame | 19.0 | 18.0 | 16.8 |
| Endgame | 17.2 | 16.1 | 15.6 |
| In what kind of position | |||
| Winning | 17.4 | 16.5 | 15.9 |
| Better | 10.5 | 9.9 | 9.7 |
| Balanced | 9.0 | 8.3 | 7.8 |
| Worse | 11.9 | 11.4 | 10.5 |
| With how much clock left | |||
| Over half | 13.2 | 12.4 | 11.5 |
| 25 to 50% | 22.2 | 20.3 | 19.7 |
| 10 to 25% | 21.9 | 21.4 | 19.9 |
| Under 10% | 26.4 | 23.9 | 23.9 |
| With which piece | |||
| Queen | 18.1 | 17.9 | 16.6 |
| Rook | 18.6 | 17.7 | 16.2 |
| Knight | 14.7 | 13.5 | 12.9 |
| Bishop | 13.3 | 12.2 | 11.3 |
| Pawn | 13.3 | 12.5 | 12.0 |
| King | 12.8 | 11.9 | 10.9 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
How much 1100-rated players differ in Chess.com blitz 5+0
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 10.8 | 12.7 | 15.7 | 18.2 |
| Mistakes | 12.7 | 13.8 | 15.6 | 17.0 |
| Inaccuracies | 10.8 | 11.4 | 12.3 | 13.0 |
| Finds the only move | 68% | 71% | 77% | 81% |
| Seconds per move | 3.3s | 4.4s | 6.4s | 7.9s |
| Games in time trouble | 0% | 7% | 23% | 39% |
Each column is a share of 1100-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
What separates an 1100 from a 1400 in Chess.com blitz 5+0
| Skill, and what trains it | 1100 | 1400 | Gap |
|---|---|---|---|
| Opening blundersthe first ten moves of your openings | 7.5 | 5.6 | 26% lower |
| Middlegame blundersa check-captures-threats scan every move | 18.0 | 14.8 | 18% lower |
| Sees the deeper wincalculating past the third move of a line | 36% | 42% | +6 pts |
| Composure after an errorresetting after you drop something | 5.5% | 4.9% | 12% lower |
| Finds the defensive savedefending worse positions instead of collapsing | 55% | 59% | +4 pts |
| Finds the quiet best movepositions where nothing is forcing | 58% | 62% | +4 pts |
| Endgame blundersrook endings and king activity | 16.1 | 15.2 | 5% lower |
| Takes the free materialspotting hanging pieces before anything else | 85% | 88% | +3 pts |
| Trades down when aheadconverting an advantage by liquidating | 54% | 56% | +2 pts |
| Finds the forkknight and queen forks, both directions | 51% | 50% | no gain |
What an 1100 plays in Chess.com blitz 5+0
As White
| First move | Share | Score |
|---|---|---|
| 1.e4King's Pawn | 63.6% | 50.3% |
| 1.d4Queen's Pawn | 23.1% | 50.2% |
| 1.Nf3Réti / Zukertort | 2.7% | 47.1% |
| Every other move | 11% | n/a |
Against 1.e4
| Reply | Share | Score |
|---|---|---|
| 1...e5Open Game | 47.2% | 45.8% |
| 1...c5Sicilian Defense | 12.6% | 48.4% |
| 1...d5Scandinavian Defense | 10.6% | 46.6% |
| Every other move | 30% | n/a |
Against 1.d4
| Reply | Share | Score |
|---|---|---|
| 1...d5Closed Game | 46.3% | 43.1% |
| 1...Nf6Indian Defense | 11.9% | 44.5% |
| 1...e61...e6, usually a French or Queen's Gambit | 10.6% | 45.8% |
| Every other move | 31% | n/a |
What punishes an 1100 in Chess.com blitz 5+0
| The idea that refuted the blunder | Share of blunders |
|---|---|
| Piece left hanging | 22% |
| Losing exchange | 13% |
| Discovered attack | 10% |
| Fork | 9% |
| Quiet move | 8% |
Questions about an 1100 in Chess.com blitz 5+0
- Chess.com blitz 5+0: Is 1100 a good chess rating?
- 1100 is a decent chess rating, a little above the middle. 88% of Chess.com blitz players are rated below 1100, but the middle player there is rated only about 485. The word is for how an 1100 plays, not for where it ranks on Chess.com: move for move, an 1100 on Chess.com plays like a 1472 on Lichess, where 52% of blitz players are rated lower.
- Chess.com blitz 5+0: What percentile is 1100 Elo?
- An 1100 rating is about the 88th percentile on Chess.com. 12% of Chess.com blitz players are rated 1100 or higher. On Lichess, 20% of blitz players are rated below 1100. Every rating side by side: the Chess.com rating guide.
- Chess.com blitz 5+0: How accurate is an 1100 rated chess player?
- An 1100-rated player plays the engine's top choice on 33% of moves in Chess.com blitz 5+0 and loses 62.6 centipawns per move on average. The average loss first drops under 60 centipawns a move at 1300.
- Chess.com blitz 5+0: How many blunders does an 1100 make per game?
- An 1100-rated player makes about 2.5 blunders per game in Chess.com blitz 5+0, counting a move that loses at least 150 centipawns while the game is not already decided. The first rating to average under 2.5 blunders a game is 1300.
- Chess.com blitz 5+0: Do 1100 rated players blunder more in time trouble?
- Yes. With under 10% of the clock left, an 1100-rated player blunders 1.9 times as often as with more than half of it. An 1100 gets that low on time in 17% of games in Chess.com blitz 5+0. The effect is bigger higher up: 2.3 times as often for a 1400.
- Chess.com blitz 5+0: What mistakes do 1100 rated players make?
- 22% of the blunders an 1100-rated player makes in Chess.com blitz 5+0 are a piece simply left hanging, the most common kind. That share is 25% at 800 and 21% at 1400. Next come blunders involving a losing exchange, at 13%.
- Chess.com blitz 5+0: When in the game do 1100 rated players blunder most?
- An 1100-rated player blunders most in the middlegame in Chess.com blitz 5+0: on 18.0 of every 100 live moves there, against 16.1 in the endgame and 7.5 in the opening.
- Chess.com blitz 5+0: What openings do 1100 rated players play?
- As White in Chess.com blitz 5+0, 63.6% of players rated around 1100 open with e4, the King's Pawn, and 23.1% open with d4, the Queen's Pawn. The King's Pawn is opened less as ratings rise: 66.9% around 800, 63.1% around 1400. Against e4, the most common reply is e5, the Open Game, played in 47.2% of games, ahead of c5, the Sicilian Defense, at 12.6%.
- Chess.com blitz 5+0: How does an 1100 do against a 1200?
- An 1100 scores 45.2% against a 1200 in Chess.com blitz 5+0. Against a 1000 they score 55.5%.
- Chess.com blitz 5+0: What is 1100 on Chess.com in Lichess rating?
- An 1100 on Chess.com is about 1472 on Lichess in blitz 5+0, 372 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
- Chess.com blitz 5+0: Is an 1100 in blitz as strong as an 1100 in rapid?
- No, the blitz players are the stronger. On Chess.com, players rated 1100 in blitz 5+0 play about as well, move for move, as players rated 1206 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.
Chess.com rapid 10+0
What an 1100 actually does in Chess.com rapid 10+0
| Measure | 1000 | 1100 | 1200 |
|---|---|---|---|
| Blunders | 16.5 | 15.2 | 14.4 |
| Mistakes | 15.0 | 15.0 | 14.6 |
| Inaccuracies | 11.7 | 11.8 | 11.8 |
| Average centipawn loss | 66.2 | 63.7 | 62.2 |
| Plays the engine's top move | 33% | 33% | 34% |
| Finds the only moveshare of positions with one real answer | 73% | 73% | 74% |
| Game length | 34.0 | 33.6 | 34.4 |
| Live moves per gamemoves played while the game is not already decided | 15.8 | 16.2 | 17.0 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 7% | 7% | 8% |
| Seconds per move | 8.6 | 8.6 | 8.4 |
| Instant movesplayed in two seconds or less | 22% | 22% | 23% |
| Clock left at move 8share of the starting clock | 93% | 93% | 94% |
| Clock left at move 15share of the starting clock | 83% | 83% | 83% |
| Clock left at move 30in games that get there | 58% | 58% | 58% |
| Clock left at move 50in games that get there | 40% | 38% | 39% |
| Moves played inside a scrambleown clock under a tenth | 1.1% | 1.4% | 1.4% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 96% | 97% | 96% |
| Reaches an endgame | 31% | 30% | 31% |
| Capturesper 100 own moves | 25.8 | 25.6 | 25.1 |
| Checksper 100 own moves | 9.8 | 9.2 | 9.1 |
How others play against an 1100 in Chess.com rapid 10+0
| Result | 1000 | 1100 | 1200 |
|---|---|---|---|
| How the game goes | |||
| Score against them | 44.2% | 50.0% | 55.1% |
| Converting and defending | |||
| Score after reaching +1 | 64% | 65% | 71% |
| Score after reaching +2 | 70% | 71% | 76% |
| Ever loses from +4 | 17% | 17% | 12% |
| Score from lost positionsgames where their eval fell to minus two | 26% | 28% | 31% |
Each column is how players of that rating do in their games against an 1100.
Where an 1100 blunders in Chess.com rapid 10+0
| Measure | 1000 | 1100 | 1200 |
|---|---|---|---|
| When in the game | |||
| Opening | 10.7 | 9.5 | 8.5 |
| Middlegame | 21.1 | 19.5 | 18.3 |
| Endgame | 16.7 | 15.1 | 16.8 |
| In what kind of position | |||
| Winning | 18.5 | 17.1 | 16.8 |
| Better | 11.8 | 10.9 | 10.7 |
| Balanced | 10.0 | 9.2 | 8.5 |
| Worse | 14.0 | 12.8 | 11.7 |
| With how much clock left | |||
| Over half | 15.8 | 14.5 | 13.5 |
| 25 to 50% | 22.3 | 22.0 | 21.2 |
| 10 to 25% | 21.5 | 20.1 | 22.6 |
| Under 10% | 27.3 | 18.8 | 23.5 |
| With which piece | |||
| Queen | 20.4 | 18.7 | 18.2 |
| Rook | 19.4 | 18.5 | 17.1 |
| Knight | 16.5 | 15.2 | 14.0 |
| Bishop | 15.0 | 13.8 | 13.3 |
| Pawn | 15.2 | 13.9 | 12.9 |
| King | 14.3 | 12.8 | 12.8 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
How much 1100-rated players differ in Chess.com rapid 10+0
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 12.6 | 14.2 | 16.5 | 18.1 |
| Mistakes | 13.1 | 14.1 | 15.8 | 17.3 |
| Inaccuracies | 10.5 | 11.1 | 12.2 | 13.0 |
| Finds the only move | 68% | 71% | 76% | 80% |
| Seconds per move | 4.9s | 6.8s | 9.8s | 11.9s |
| Games in time trouble | 0% | 1% | 9% | 22% |
Each column is a share of 1100-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
What separates an 1100 from a 1400 in Chess.com rapid 10+0
| Skill, and what trains it | 1100 | 1400 | Gap |
|---|---|---|---|
| Sees the deeper wincalculating past the third move of a line | 34% | 46% | +12 pts |
| Opening blundersthe first ten moves of your openings | 9.5 | 6.6 | 30% lower |
| Middlegame blundersa check-captures-threats scan every move | 19.5 | 16.0 | 18% lower |
| Composure after an errorresetting after you drop something | 5.7% | 5.0% | 12% lower |
| Endgame blundersrook endings and king activity | 15.1 | 13.9 | 8% lower |
| Trades down when aheadconverting an advantage by liquidating | 52% | 55% | +3 pts |
| Finds the quiet best movepositions where nothing is forcing | 57% | 61% | +4 pts |
| Finds the defensive savedefending worse positions instead of collapsing | 57% | 59% | +2 pts |
| Takes the free materialspotting hanging pieces before anything else | 86% | 87% | +1 pt |
| Finds the forkknight and queen forks, both directions | 60% | 55% | no gain |
What an 1100 plays in Chess.com rapid 10+0
As White
| First move | Share | Score |
|---|---|---|
| 1.e4King's Pawn | 67.3% | 49.6% |
| 1.d4Queen's Pawn | 21.7% | 51.5% |
| 1.Nf3Réti / Zukertort | 2.7% | 50.7% |
| Every other move | 8% | n/a |
Against 1.e4
| Reply | Share | Score |
|---|---|---|
| 1...e5Open Game | 56.0% | 46.7% |
| 1...d5Scandinavian Defense | 8.9% | 48.9% |
| 1...c5Sicilian Defense | 8.8% | 49.6% |
| Every other move | 26% | n/a |
Against 1.d4
| Reply | Share | Score |
|---|---|---|
| 1...d5Closed Game | 49.3% | 43.2% |
| 1...Nf6Indian Defense | 11.2% | 45.4% |
| 1...e61...e6, usually a French or Queen's Gambit | 10.4% | 45.6% |
| Every other move | 29% | n/a |
What punishes an 1100 in Chess.com rapid 10+0
| The idea that refuted the blunder | Share of blunders |
|---|---|
| Piece left hanging | 23% |
| Losing exchange | 13% |
| Fork | 10% |
| Discovered attack | 9% |
| Pin or skewer | 8% |
Questions about an 1100 in Chess.com rapid 10+0
- Chess.com rapid 10+0: Is 1100 a good chess rating?
- 1100 is a decent chess rating, a little above the middle. 90% of Chess.com rapid players are rated below 1100, but the middle player there is rated only about 498. The word is for how an 1100 plays, not for where it ranks on Chess.com: move for move, an 1100 on Chess.com plays like a 1389 on Lichess, where 51% of rapid players are rated lower.
- Chess.com rapid 10+0: What percentile is 1100 Elo?
- An 1100 rating is about the 90th percentile on Chess.com. 10% of Chess.com rapid players are rated 1100 or higher. On Lichess, 24% of rapid players are rated below 1100. Every rating side by side: the Chess.com rating guide.
- Chess.com rapid 10+0: How accurate is an 1100 rated chess player?
- An 1100-rated player plays the engine's top choice on 33% of moves in Chess.com rapid 10+0 and loses 63.7 centipawns per move on average. Going up the ratings, 1100 is where the average loss first drops under 65 centipawns a move.
- Chess.com rapid 10+0: How many blunders does an 1100 make per game?
- An 1100-rated player makes about 2.5 blunders per game in Chess.com rapid 10+0, counting a move that loses at least 150 centipawns while the game is not already decided. The first rating to average under 2.5 blunders a game is 1200.
- Chess.com rapid 10+0: Do 1100 rated players blunder more in time trouble?
- A little. With under 10% of the clock left, an 1100-rated player blunders 30% more often than with more than half of it. An 1100 gets that low on time in 7% of games in Chess.com rapid 10+0. The effect is bigger higher up: 1.7 times as often for a 1400.
- Chess.com rapid 10+0: What mistakes do 1100 rated players make?
- 23% of the blunders an 1100-rated player makes in Chess.com rapid 10+0 are a piece simply left hanging, the most common kind. That share is 25% at 800 and 22% at 1400. Next come blunders involving a losing exchange, at 13%.
- Chess.com rapid 10+0: When in the game do 1100 rated players blunder most?
- An 1100-rated player blunders most in the middlegame in Chess.com rapid 10+0: on 19.5 of every 100 live moves there, against 15.1 in the endgame and 9.5 in the opening. It takes until 1100 for the rate in the middlegame to drop under 20 in every 100 live moves.
- Chess.com rapid 10+0: What openings do 1100 rated players play?
- As White in Chess.com rapid 10+0, 67.3% of players rated around 1100 open with e4, the King's Pawn, and 21.7% open with d4, the Queen's Pawn. The King's Pawn is opened less as ratings rise: 69.0% around 800, 65.0% around 1400. Against e4, the most common reply is e5, the Open Game, played in 56.0% of games, ahead of d5, the Scandinavian Defense, at 8.9%.
- Chess.com rapid 10+0: How does an 1100 do against a 1200?
- An 1100 scores 44.9% against a 1200 in Chess.com rapid 10+0. Against a 1000 they score 55.8%.
- Chess.com rapid 10+0: What is 1100 on Chess.com in Lichess rating?
- An 1100 on Chess.com is about 1389 on Lichess in rapid 10+0, 289 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
- Chess.com rapid 10+0: Is an 1100 in rapid as strong as an 1100 in blitz?
- No, the rapid players are the stronger. On Chess.com, players rated 1100 in rapid 10+0 play about as well, move for move, as players rated 1196 in blitz 3+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.
Lichess blitz 3+0
What an 1100 actually does in Lichess blitz 3+0
| Measure | 1000 | 1100 | 1200 |
|---|---|---|---|
| Blunders | 22.4 | 20.6 | 18.9 |
| Mistakes | 16.4 | 16.2 | 16.0 |
| Inaccuracies | 11.5 | 11.6 | 11.7 |
| Average centipawn loss | 82.4 | 79.3 | 74.3 |
| Plays the engine's top move | 29% | 30% | 31% |
| Finds the only moveshare of positions with one real answer | 64% | 66% | 69% |
| Game length | 29.8 | 31.2 | 31.6 |
| Live moves per gamemoves played while the game is not already decided | 12.3 | 13.4 | 14.3 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 25% | 26% | 23% |
| Seconds per move | 4.5 | 4.3 | 4.2 |
| Instant movesplayed in two seconds or less | 46% | 48% | 50% |
| Clock left at move 8share of the starting clock | 87% | 88% | 89% |
| Clock left at move 15share of the starting clock | 68% | 70% | 71% |
| Clock left at move 30in games that get there | 33% | 35% | 37% |
| Clock left at move 50in games that get there | 18% | 18% | 20% |
| Moves played inside a scrambleown clock under a tenth | 2.8% | 3.0% | 2.7% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 96% | 97% | 96% |
| Reaches an endgame | 26% | 28% | 27% |
| Capturesper 100 own moves | 27.9 | 27.2 | 27.0 |
| Checksper 100 own moves | 10.5 | 9.8 | 9.4 |
How others play against an 1100 in Lichess blitz 3+0
| Result | 1000 | 1100 | 1200 |
|---|---|---|---|
| How the game goes | |||
| Score against them | 41.9% | 50.0% | 57.8% |
| Converting and defending | |||
| Score after reaching +1 | 56% | 62% | 69% |
| Score after reaching +2 | 60% | 65% | 73% |
| Ever loses from +4 | 30% | 26% | 18% |
| Score from lost positionsgames where their eval fell to minus two | 28% | 34% | 40% |
Each column is how players of that rating do in their games against an 1100.
Where an 1100 blunders in Lichess blitz 3+0
| Measure | 1000 | 1100 | 1200 |
|---|---|---|---|
| When in the game | |||
| Opening | 15.5 | 13.2 | 11.9 |
| Middlegame | 29.2 | 26.9 | 24.8 |
| Endgame | 26.2 | 26.3 | 22.2 |
| In what kind of position | |||
| Winning | 22.3 | 22.3 | 20.4 |
| Better | 15.6 | 14.6 | 13.6 |
| Balanced | 13.8 | 12.3 | 11.3 |
| Worse | 17.7 | 16.0 | 14.6 |
| With how much clock left | |||
| Over half | 19.6 | 17.7 | 16.5 |
| 25 to 50% | 32.3 | 30.7 | 27.5 |
| 10 to 25% | 33.7 | 32.2 | 30.0 |
| Under 10% | 39.5 | 37.5 | 34.9 |
| With which piece | |||
| Queen | 27.1 | 25.2 | 23.7 |
| Rook | 27.2 | 26.1 | 22.8 |
| Knight | 22.9 | 20.8 | 18.5 |
| Bishop | 20.2 | 17.9 | 17.3 |
| Pawn | 20.3 | 18.4 | 17.1 |
| King | 20.4 | 19.5 | 17.2 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
How much 1100-rated players differ in Lichess blitz 3+0
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 15.0 | 18.2 | 22.8 | 26.2 |
| Mistakes | 13.8 | 15.0 | 17.0 | 18.8 |
| Inaccuracies | 9.7 | 10.7 | 12.2 | 13.3 |
| Finds the only move | 56% | 63% | 71% | 77% |
| Seconds per move | 2.9s | 3.6s | 4.8s | 5.8s |
| Games in time trouble | 6% | 15% | 34% | 48% |
Each column is a share of 1100-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
What separates an 1100 from a 1400 in Lichess blitz 3+0
| Skill, and what trains it | 1100 | 1400 | Gap |
|---|---|---|---|
| Opening blundersthe first ten moves of your openings | 13.2 | 9.0 | 32% lower |
| Endgame blundersrook endings and king activity | 26.3 | 20.5 | 22% lower |
| Middlegame blundersa check-captures-threats scan every move | 26.9 | 21.1 | 22% lower |
| Composure after an errorresetting after you drop something | 7.5% | 6.2% | 18% lower |
| Finds the quiet best movepositions where nothing is forcing | 47% | 53% | +6 pts |
| Finds the defensive savedefending worse positions instead of collapsing | 50% | 54% | +4 pts |
| Takes the free materialspotting hanging pieces before anything else | 79% | 84% | +5 pts |
| Finds the forkknight and queen forks, both directions | 44% | 47% | +3 pts |
| Trades down when aheadconverting an advantage by liquidating | 50% | 51% | +1 pt |
| Sees the deeper wincalculating past the third move of a line | 32% | 33% | +1 pt |
What an 1100 plays in Lichess blitz 3+0
As White
| First move | Share | Score |
|---|---|---|
| 1.e4King's Pawn | 64.6% | 52.2% |
| 1.d4Queen's Pawn | 21.5% | 50.6% |
| 1.e3Van't Kruijs | 3.6% | 46.9% |
| Every other move | 10% | n/a |
Against 1.e4
| Reply | Share | Score |
|---|---|---|
| 1...e5Open Game | 53.3% | 47.8% |
| 1...d5Scandinavian Defense | 11.4% | 50.4% |
| 1...e6French Defense | 8.6% | 48.6% |
| Every other move | 27% | n/a |
Against 1.d4
| Reply | Share | Score |
|---|---|---|
| 1...d5Closed Game | 53.2% | 46.6% |
| 1...e5Englund Gambit | 9.6% | 43.8% |
| 1...e61...e6, usually a French or Queen's Gambit | 8.8% | 54.0% |
| Every other move | 28% | n/a |
What punishes an 1100 in Lichess blitz 3+0
| The idea that refuted the blunder | Share of blunders |
|---|---|
| Piece left hanging | 27% |
| Losing exchange | 13% |
| Discovered attack | 10% |
| Fork | 10% |
| Pin or skewer | 7% |
Questions about an 1100 in Lichess blitz 3+0
- Lichess blitz 3+0: Is 1100 a good chess rating?
- 1100 is in the lower part of the range of chess ratings. 20% of Lichess blitz players are rated below 1100, and the middle player there is rated about 1447. On Chess.com, the same standard of play is rated about 626.
- Lichess blitz 3+0: What percentile is 1100 Elo?
- An 1100 rating is about the 20th percentile on Lichess. 80% of Lichess blitz players are rated 1100 or higher. On Chess.com, 88% of blitz players are rated below 1100. Every rating side by side: the Lichess rating guide.
- Lichess blitz 3+0: How accurate is an 1100 rated chess player?
- An 1100-rated player plays the engine's top choice on 30% of moves in Lichess blitz 3+0 and loses 79.3 centipawns per move on average. Going up the ratings, 1100 is where the average loss first drops under 80 centipawns a move.
- Lichess blitz 3+0: How many blunders does an 1100 make per game?
- An 1100-rated player makes about 2.8 blunders per game in Lichess blitz 3+0, counting a move that loses at least 150 centipawns while the game is not already decided. An 800 makes about 2.9 and a 1400 about 2.7.
- Lichess blitz 3+0: Do 1100 rated players blunder more in time trouble?
- Yes. With under 10% of the clock left, an 1100-rated player blunders 2.1 times as often as with more than half of it. No lower rating goes above twice. An 1100 gets that low on time in 26% of games in Lichess blitz 3+0.
- Lichess blitz 3+0: What mistakes do 1100 rated players make?
- 27% of the blunders an 1100-rated player makes in Lichess blitz 3+0 are a piece simply left hanging, the most common kind. That share is 28% at 800 and 24% at 1400. Next come blunders involving a losing exchange, at 13%.
- Lichess blitz 3+0: When in the game do 1100 rated players blunder most?
- An 1100-rated player blunders about as often in the middlegame as in the endgame in Lichess blitz 3+0: on 26.9 and 26.3 of every 100 live moves, against 13.2 in the opening. It takes until 1100 for the rate in the opening to drop under 15 in every 100 live moves.
- Lichess blitz 3+0: What openings do 1100 rated players play?
- As White in Lichess blitz 3+0, 64.6% of players rated around 1100 open with e4, the King's Pawn, and 21.5% open with d4, the Queen's Pawn. Around 800, e4 is opened by 64.4%, and around 1400 by 61.8%. Against e4, the most common reply is e5, the Open Game, played in 53.3% of games, ahead of d5, the Scandinavian Defense, at 11.4%.
- Lichess blitz 3+0: How does an 1100 do against a 1200?
- An 1100 scores 42.2% against a 1200 in Lichess blitz 3+0. Against a 1000 they score 58.1%.
- Lichess blitz 3+0: What is 1100 on Lichess in Chess.com rating?
- An 1100 on Lichess is about 626 on Chess.com in blitz 3+0, 474 points lower. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
- Lichess blitz 3+0: Is an 1100 in blitz as strong as an 1100 in rapid?
- Yes, about the same. On Lichess, players rated 1100 in blitz 3+0 play about as well, move for move, as players rated 1052 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.
Lichess blitz 5+0
What an 1100 actually does in Lichess blitz 5+0
| Measure | 1000 | 1100 | 1200 |
|---|---|---|---|
| Blunders | 21.3 | 19.3 | 17.3 |
| Mistakes | 15.8 | 15.5 | 15.4 |
| Inaccuracies | 11.3 | 11.7 | 11.9 |
| Average centipawn loss | 78.1 | 73.9 | 69.9 |
| Plays the engine's top move | 30% | 31% | 32% |
| Finds the only moveshare of positions with one real answer | 66% | 67% | 71% |
| Game length | 30.8 | 32.0 | 32.6 |
| Live moves per gamemoves played while the game is not already decided | 12.7 | 14.1 | 15.3 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 15% | 17% | 16% |
| Seconds per move | 6.2 | 6.1 | 6.0 |
| Instant movesplayed in two seconds or less | 35% | 36% | 37% |
| Clock left at move 8share of the starting clock | 89% | 90% | 91% |
| Clock left at move 15share of the starting clock | 73% | 75% | 76% |
| Clock left at move 30in games that get there | 42% | 42% | 44% |
| Clock left at move 50in games that get there | 26% | 25% | 26% |
| Moves played inside a scrambleown clock under a tenth | 2.1% | 2.3% | 2.4% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 96% | 96% | 96% |
| Reaches an endgame | 27% | 28% | 29% |
| Capturesper 100 own moves | 27.1 | 26.7 | 26.3 |
| Checksper 100 own moves | 10.5 | 10.2 | 9.4 |
How others play against an 1100 in Lichess blitz 5+0
| Result | 1000 | 1100 | 1200 |
|---|---|---|---|
| How the game goes | |||
| Score against them | 42.2% | 50.0% | 57.1% |
| Converting and defending | |||
| Score after reaching +1 | 59% | 64% | 69% |
| Score after reaching +2 | 63% | 68% | 74% |
| Ever loses from +4 | 26% | 22% | 18% |
| Score from lost positionsgames where their eval fell to minus two | 27% | 32% | 36% |
Each column is how players of that rating do in their games against an 1100.
Where an 1100 blunders in Lichess blitz 5+0
| Measure | 1000 | 1100 | 1200 |
|---|---|---|---|
| When in the game | |||
| Opening | 14.9 | 12.8 | 10.7 |
| Middlegame | 27.5 | 24.7 | 22.2 |
| Endgame | 22.3 | 22.1 | 20.8 |
| In what kind of position | |||
| Winning | 21.7 | 21.3 | 19.3 |
| Better | 15.1 | 13.8 | 12.4 |
| Balanced | 13.2 | 11.7 | 10.4 |
| Worse | 16.7 | 15.2 | 13.5 |
| With how much clock left | |||
| Over half | 19.5 | 17.6 | 15.5 |
| 25 to 50% | 30.2 | 26.9 | 25.2 |
| 10 to 25% | 30.1 | 28.3 | 27.0 |
| Under 10% | 33.5 | 30.8 | 29.4 |
| With which piece | |||
| Queen | 25.2 | 23.1 | 21.2 |
| Rook | 25.5 | 23.6 | 21.0 |
| Knight | 21.8 | 19.5 | 17.1 |
| Bishop | 18.8 | 16.9 | 15.6 |
| Pawn | 19.9 | 17.7 | 15.7 |
| King | 19.5 | 17.6 | 15.7 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
How much 1100-rated players differ in Lichess blitz 5+0
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 13.2 | 17.1 | 21.4 | 25.3 |
| Mistakes | 13.7 | 14.9 | 16.4 | 17.8 |
| Inaccuracies | 10.2 | 11.1 | 12.5 | 13.5 |
| Finds the only move | 60% | 64% | 71% | 76% |
| Seconds per move | 3.9s | 5.1s | 6.9s | 8.4s |
| Games in time trouble | 0% | 8% | 24% | 39% |
Each column is a share of 1100-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
What separates an 1100 from a 1400 in Lichess blitz 5+0
| Skill, and what trains it | 1100 | 1400 | Gap |
|---|---|---|---|
| Opening blundersthe first ten moves of your openings | 12.8 | 8.2 | 36% lower |
| Endgame blundersrook endings and king activity | 22.1 | 17.0 | 23% lower |
| Middlegame blundersa check-captures-threats scan every move | 24.7 | 19.3 | 22% lower |
| Composure after an errorresetting after you drop something | 7.0% | 5.8% | 17% lower |
| Finds the quiet best movepositions where nothing is forcing | 52% | 57% | +5 pts |
| Finds the defensive savedefending worse positions instead of collapsing | 51% | 55% | +4 pts |
| Trades down when aheadconverting an advantage by liquidating | 48% | 52% | +4 pts |
| Takes the free materialspotting hanging pieces before anything else | 81% | 85% | +4 pts |
| Finds the forkknight and queen forks, both directions | 46% | 51% | +5 pts |
| Sees the deeper wincalculating past the third move of a line | 32% | 35% | +3 pts |
What an 1100 plays in Lichess blitz 5+0
As White
| First move | Share | Score |
|---|---|---|
| 1.e4King's Pawn | 67.3% | 52.4% |
| 1.d4Queen's Pawn | 21.1% | 53.5% |
| 1.Nf3Réti / Zukertort | 3.1% | 50.8% |
| Every other move | 9% | n/a |
Against 1.e4
| Reply | Share | Score |
|---|---|---|
| 1...e5Open Game | 57.1% | 50.6% |
| 1...d5Scandinavian Defense | 10.7% | 49.0% |
| 1...e6French Defense | 8.0% | 48.9% |
| Every other move | 24% | n/a |
Against 1.d4
| Reply | Share | Score |
|---|---|---|
| 1...d5Closed Game | 54.3% | 46.8% |
| 1...e61...e6, usually a French or Queen's Gambit | 10.2% | 48.6% |
| 1...Nf6Indian Defense | 9.3% | 42.5% |
| Every other move | 26% | n/a |
What punishes an 1100 in Lichess blitz 5+0
| The idea that refuted the blunder | Share of blunders |
|---|---|
| Piece left hanging | 25% |
| Losing exchange | 12% |
| Fork | 11% |
| Discovered attack | 9% |
| Pin or skewer | 8% |
Questions about an 1100 in Lichess blitz 5+0
- Lichess blitz 5+0: Is 1100 a good chess rating?
- 1100 is in the lower part of the range of chess ratings. 20% of Lichess blitz players are rated below 1100, and the middle player there is rated about 1447. On Chess.com, the same standard of play is rated about 643.
- Lichess blitz 5+0: What percentile is 1100 Elo?
- An 1100 rating is about the 20th percentile on Lichess. 80% of Lichess blitz players are rated 1100 or higher. On Chess.com, 88% of blitz players are rated below 1100. Every rating side by side: the Lichess rating guide.
- Lichess blitz 5+0: How accurate is an 1100 rated chess player?
- An 1100-rated player plays the engine's top choice on 31% of moves in Lichess blitz 5+0 and loses 73.9 centipawns per move on average. Going up the ratings, 1100 is where the average loss first drops under 75 centipawns a move.
- Lichess blitz 5+0: How many blunders does an 1100 make per game?
- An 1100-rated player makes about 2.7 blunders per game in Lichess blitz 5+0, counting a move that loses at least 150 centipawns while the game is not already decided. An 800 makes about 2.9 and a 1400 about 2.6.
- Lichess blitz 5+0: Do 1100 rated players blunder more in time trouble?
- Yes. With under 10% of the clock left, an 1100-rated player blunders 1.8 times as often as with more than half of it. An 1100 gets that low on time in 17% of games in Lichess blitz 5+0. The effect is bigger higher up: 2.1 times as often for a 1400.
- Lichess blitz 5+0: What mistakes do 1100 rated players make?
- 25% of the blunders an 1100-rated player makes in Lichess blitz 5+0 are a piece simply left hanging, the most common kind. That share is 27% at 800 and 23% at 1400. Next come blunders involving a losing exchange, at 12%.
- Lichess blitz 5+0: When in the game do 1100 rated players blunder most?
- An 1100-rated player blunders most in the middlegame in Lichess blitz 5+0: on 24.7 of every 100 live moves there, against 22.1 in the endgame and 12.8 in the opening. It takes until 1100 for the rate in the middlegame to drop under 25 in every 100 live moves.
- Lichess blitz 5+0: What openings do 1100 rated players play?
- As White in Lichess blitz 5+0, 67.3% of players rated around 1100 open with e4, the King's Pawn, and 21.1% open with d4, the Queen's Pawn. Around 800, e4 is opened by 66.7%, and around 1400 by 64.6%. Against e4, the most common reply is e5, the Open Game, played in 57.1% of games, ahead of d5, the Scandinavian Defense, at 10.7%.
- Lichess blitz 5+0: How does an 1100 do against a 1200?
- An 1100 scores 42.9% against a 1200 in Lichess blitz 5+0. Against a 1000 they score 57.8%.
- Lichess blitz 5+0: What is 1100 on Lichess in Chess.com rating?
- An 1100 on Lichess is about 643 on Chess.com in blitz 5+0, 457 points lower. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
- Lichess blitz 5+0: Is an 1100 in blitz as strong as an 1100 in rapid?
- Yes, about the same. On Lichess, players rated 1100 in blitz 5+0 play about as well, move for move, as players rated 1149 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.
Lichess rapid 10+0
What an 1100 actually does in Lichess rapid 10+0
| Measure | 1000 | 1100 | 1200 |
|---|---|---|---|
| Blunders | 23.3 | 20.8 | 18.2 |
| Mistakes | 16.0 | 15.7 | 15.7 |
| Inaccuracies | 10.8 | 11.1 | 11.5 |
| Average centipawn loss | 79.4 | 75.4 | 69.7 |
| Plays the engine's top move | 30% | 31% | 32% |
| Finds the only moveshare of positions with one real answer | 64% | 67% | 70% |
| Game length | 30.0 | 30.4 | 31.4 |
| Live moves per gamemoves played while the game is not already decided | 11.2 | 12.5 | 13.5 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 5% | 6% | 6% |
| Seconds per move | 8.9 | 8.9 | 8.8 |
| Instant movesplayed in two seconds or less | 25% | 26% | 27% |
| Clock left at move 8share of the starting clock | 92% | 92% | 93% |
| Clock left at move 15share of the starting clock | 80% | 81% | 81% |
| Clock left at move 30in games that get there | 57% | 57% | 57% |
| Clock left at move 50in games that get there | 42% | 41% | 40% |
| Moves played inside a scrambleown clock under a tenth | 1.0% | 1.0% | 1.1% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 95% | 96% | 96% |
| Reaches an endgame | 27% | 26% | 28% |
| Capturesper 100 own moves | 27.2 | 27.2 | 26.9 |
| Checksper 100 own moves | 11.8 | 11.2 | 10.6 |
How others play against an 1100 in Lichess rapid 10+0
| Result | 1000 | 1100 | 1200 |
|---|---|---|---|
| How the game goes | |||
| Score against them | 40.7% | 50.0% | 59.0% |
| Converting and defending | |||
| Score after reaching +1 | 59% | 65% | 74% |
| Score after reaching +2 | 63% | 69% | 77% |
| Ever loses from +4 | 25% | 19% | 13% |
| Score from lost positionsgames where their eval fell to minus two | 24% | 30% | 36% |
Each column is how players of that rating do in their games against an 1100.
Where an 1100 blunders in Lichess rapid 10+0
| Measure | 1000 | 1100 | 1200 |
|---|---|---|---|
| When in the game | |||
| Opening | 17.5 | 14.9 | 12.5 |
| Middlegame | 30.1 | 26.8 | 23.5 |
| Endgame | 22.0 | 20.4 | 18.7 |
| In what kind of position | |||
| Winning | 23.8 | 21.3 | 19.7 |
| Better | 17.7 | 15.2 | 13.2 |
| Balanced | 14.2 | 12.5 | 11.1 |
| Worse | 18.4 | 16.9 | 14.5 |
| With how much clock left | |||
| Over half | 22.7 | 20.1 | 17.4 |
| 25 to 50% | 30.3 | 27.1 | 26.0 |
| 10 to 25% | 28.0 | 24.8 | 24.5 |
| Under 10% | 33.7 | 31.1 | 31.2 |
| With which piece | |||
| Queen | 28.4 | 25.0 | 21.8 |
| Rook | 27.0 | 23.8 | 21.6 |
| Knight | 24.4 | 20.8 | 18.6 |
| Bishop | 21.3 | 19.2 | 17.0 |
| Pawn | 21.2 | 19.6 | 16.7 |
| King | 20.3 | 18.0 | 15.4 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
How much 1100-rated players differ in Lichess rapid 10+0
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 15.4 | 18.6 | 22.7 | 25.8 |
| Mistakes | 13.4 | 14.7 | 16.5 | 18.0 |
| Inaccuracies | 9.2 | 10.2 | 11.5 | 12.7 |
| Finds the only move | 59% | 64% | 72% | 78% |
| Seconds per move | 4.6s | 6.7s | 10.5s | 13.0s |
| Games in time trouble | 0% | 0% | 8% | 20% |
Each column is a share of 1100-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
What separates an 1100 from a 1400 in Lichess rapid 10+0
| Skill, and what trains it | 1100 | 1400 | Gap |
|---|---|---|---|
| Opening blundersthe first ten moves of your openings | 14.9 | 9.5 | 36% lower |
| Middlegame blundersa check-captures-threats scan every move | 26.8 | 19.3 | 28% lower |
| Endgame blundersrook endings and king activity | 20.4 | 15.6 | 23% lower |
| Sees the deeper wincalculating past the third move of a line | 33% | 41% | +8 pts |
| Composure after an errorresetting after you drop something | 7.3% | 5.7% | 22% lower |
| Finds the defensive savedefending worse positions instead of collapsing | 49% | 57% | +8 pts |
| Finds the quiet best movepositions where nothing is forcing | 51% | 56% | +5 pts |
| Takes the free materialspotting hanging pieces before anything else | 81% | 85% | +4 pts |
| Finds the forkknight and queen forks, both directions | 42% | 47% | +5 pts |
| Trades down when aheadconverting an advantage by liquidating | 50% | 54% | +4 pts |
What an 1100 plays in Lichess rapid 10+0
As White
| First move | Share | Score |
|---|---|---|
| 1.e4King's Pawn | 71.7% | 53.0% |
| 1.d4Queen's Pawn | 18.9% | 50.6% |
| 1.e3Van't Kruijs | 2.3% | 56.8% |
| Every other move | 7% | n/a |
Against 1.e4
| Reply | Share | Score |
|---|---|---|
| 1...e5Open Game | 63.3% | 49.3% |
| 1...d5Scandinavian Defense | 8.8% | 46.6% |
| 1...e6French Defense | 6.6% | 51.9% |
| Every other move | 21% | n/a |
Against 1.d4
| Reply | Share | Score |
|---|---|---|
| 1...d5Closed Game | 56.7% | 46.4% |
| 1...e61...e6, usually a French or Queen's Gambit | 9.7% | 45.5% |
| 1...e5Englund Gambit | 9.1% | 50.3% |
| Every other move | 25% | n/a |
What punishes an 1100 in Lichess rapid 10+0
| The idea that refuted the blunder | Share of blunders |
|---|---|
| Piece left hanging | 25% |
| Losing exchange | 14% |
| Discovered attack | 10% |
| Fork | 9% |
| Pin or skewer | 7% |
Questions about an 1100 in Lichess rapid 10+0
- Lichess rapid 10+0: Is 1100 a good chess rating?
- 1100 is in the lower part of the range of chess ratings. 24% of Lichess rapid players are rated below 1100, and the middle player there is rated about 1379. On Chess.com, the same standard of play is rated about 716.
- Lichess rapid 10+0: What percentile is 1100 Elo?
- An 1100 rating is about the 24th percentile on Lichess. 76% of Lichess rapid players are rated 1100 or higher. On Chess.com, 90% of rapid players are rated below 1100. Every rating side by side: the Lichess rating guide.
- Lichess rapid 10+0: How accurate is an 1100 rated chess player?
- An 1100-rated player plays the engine's top choice on 31% of moves in Lichess rapid 10+0 and loses 75.4 centipawns per move on average. No rating below 1100 plays the engine's top choice on more than 30% of moves.
- Lichess rapid 10+0: How many blunders does an 1100 make per game?
- An 1100-rated player makes about 2.6 blunders per game in Lichess rapid 10+0, counting a move that loses at least 150 centipawns while the game is not already decided. An 800 makes about 2.8 and a 1400 about 2.4.
- Lichess rapid 10+0: Do 1100 rated players blunder more in time trouble?
- Yes. With under 10% of the clock left, an 1100-rated player blunders 1.5 times as often as with more than half of it. An 1100 gets that low on time in 6% of games in Lichess rapid 10+0. The effect is about the same for a 1400.
- Lichess rapid 10+0: What mistakes do 1100 rated players make?
- 25% of the blunders an 1100-rated player makes in Lichess rapid 10+0 are a piece simply left hanging, the most common kind. That share is 27% at 800 and 25% at 1400. Blunders involving a losing exchange grow at this level: 14%, up from 12% at 800.
- Lichess rapid 10+0: When in the game do 1100 rated players blunder most?
- An 1100-rated player blunders most in the middlegame in Lichess rapid 10+0: on 26.8 of every 100 live moves there, against 20.4 in the endgame and 14.9 in the opening. It takes until 1100 for the rate in the opening to drop under 15 in every 100 live moves.
- Lichess rapid 10+0: What openings do 1100 rated players play?
- As White in Lichess rapid 10+0, 71.7% of players rated around 1100 open with e4, the King's Pawn, and 18.9% open with d4, the Queen's Pawn. Around 800, e4 is opened by 71.1%, and around 1400 by 67.6%. Against e4, the most common reply is e5, the Open Game, played in 63.3% of games, ahead of d5, the Scandinavian Defense, at 8.8%.
- Lichess rapid 10+0: How does an 1100 do against a 1200?
- An 1100 scores 41.0% against a 1200 in Lichess rapid 10+0. Against a 1000 they score 59.3%.
- Lichess rapid 10+0: What is 1100 on Lichess in Chess.com rating?
- An 1100 on Lichess is about 716 on Chess.com in rapid 10+0, 384 points lower. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
- Lichess rapid 10+0: Is an 1100 in rapid as strong as an 1100 in blitz?
- No, the rapid players are the stronger. On Lichess, players rated 1100 in rapid 10+0 play about as well, move for move, as players rated 1160 in blitz 3+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.