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How good is an 1100 chess player?

Rates are per 100 live moves: moves played while the game is not already decided.

What the terms mean
Centipawn.
A hundredth of a pawn, the unit a chess engine scores a position in. Giving up a pawn for nothing costs about 100.
Centipawn loss.
How much worse a move is than the best move in the position. The average (ACPL) counts every move a player makes.
Blunder, mistake, inaccuracy.
A move that loses at least 150 centipawns is a blunder, at least 70 a mistake and at least 40 an inaccuracy. Only live moves are counted.
Only move.
A position where one move is clearly better than every other. “Finds the only move” is how often a player plays it.
Time trouble.
Less than a tenth of the starting time left on the clock. “Games in time trouble” is the share of games in which a player's clock got that low on any move, however the game stood.
Winning, better, balanced, worse.
How the engine scores the position for the player about to move. Balanced is within half a pawn either way, better is up to a pawn and a half ahead, winning is from there up to three pawns ahead, and worse is up to a pawn and a half behind.
+1, +2, +4.
A lead of at least one, two or four pawns by the engine's score. A lost position is one that has fallen two pawns behind or worse.
Percentile.
The share of a site's players who are rated lower. Blitz and rapid players are ranked separately.
Site
Time control

How strong is 1100 Elo?

88%of Chess.com blitz players are rated below 1100

The top 12%. 2.8% are rated 1100 to 1199.

15.6blunders per 100 live moves

Chess.com blitz 3+0Chess.com blitz players at each rating
02040500100015002000250030001100Chess.com rating

What an 1100 actually does

Measure100011001200
Blunders16.315.614.6
Mistakes15.515.314.9
Inaccuracies12.212.112.0
Average centipawn loss69.467.665.5
Plays the engine's top move32%32%32%
Finds the only moveshare of positions with one real answer71%71%73%
Game length34.034.435.4
Live moves per gamemoves played while the game is not already decided16.917.518.4
How they use the clock
Games in time troubleunder a tenth of the clock22%23%24%
Seconds per move3.73.73.6
Instant movesplayed in two seconds or less46%47%48%
Clock left at move 8share of the starting clock91%91%92%
Clock left at move 15share of the starting clock75%76%77%
Clock left at move 30in games that get there40%41%41%
Clock left at move 50in games that get there20%20%19%
Moves played inside a scrambleown clock under a tenth2.6%2.7%3.2%
What the game looks like
Games that end decisivelywon or lost, not drawn97%97%97%
Reaches an endgame31%31%32%
Capturesper 100 own moves25.925.425.2
Checksper 100 own moves8.38.28.0

How others play against an 1100

Measure1000vs 11001100vs 11001200vs 1100
Score against them45.7%50.0%54.6%
Score after reaching +160%63%65%
Score after reaching +264%68%71%
Ever loses from +424%21%19%
Score from lost positionsgames where their eval fell to minus two28%32%33%

Each column is how players of that rating do in their games against an 1100.

Where an 1100 blunders

Measure100011001200
When in the game
Opening9.28.37.3
Middlegame21.120.318.9
Endgame19.619.919.0
In what kind of position
Winning19.018.317.1
Better11.811.110.4
Balanced9.79.48.7
Worse12.912.711.2
With how much clock left
Over half14.113.412.5
25 to 50%24.124.422.1
10 to 25%25.724.022.4
Under 10%31.428.727.3
With which piece
Queen20.119.718.5
Rook20.019.018.6
Knight16.214.814.3
Bishop14.113.912.6
Pawn15.014.212.8
King14.314.213.1

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

When an 1100 blunders most

Blunders per 100 live moves

When in the game

Most in the middlegame: 2.4 times as often as in the opening.

  • 1100, Opening: 8.3
  • 1100, Middlegame: 20.3
  • 1100, Endgame: 19.9

In what kind of position

Most when winning: 95% more often than in a balanced game.

  • 1100, Winning: 18.3
  • 1100, Better: 11.1
  • 1100, Balanced: 9.4
  • 1100, Worse: 12.7

With how much clock left

Most with under 10% of the clock: 2.1 times as often as with over half the clock.

  • 1100, Over half: 13.4
  • 1100, 25 to 50%: 24.4
  • 1100, 10 to 25%: 24.0
  • 1100, Under 10%: 28.7

With which piece

Most on queen moves: 42% more often than on bishop moves.

  • 1100, Queen: 19.7
  • 1100, Rook: 19.0
  • 1100, Knight: 14.8
  • 1100, Bishop: 13.9
  • 1100, Pawn: 14.2
  • 1100, King: 14.2

How much 1100-rated players differ

Measure5%25%75%95%
Blunders12.214.417.519.9
Mistakes13.414.416.117.5
Inaccuracies10.611.512.713.6
Finds the only move63%67%75%78%
Seconds per move2.6s3.2s4.0s4.7s
Games in time trouble4%13%30%42%

Each column is a share of 1100-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

The move quality range an 1100 plays in

900 to 1250is how half of 1100-rated players play, going by how often they blunder

Nine in ten: 700 to 1600.

Of 100 players rated 1100, how many blunder

  • like a 1000 or lower38
  • like an 110029
  • like a 1200 or higher33

What separates an 1100 from a 1400

Skill, and what trains it11001400Gap
Opening blundersthe first ten moves of your openings8.36.324% lower
Finds the forkknight and queen forks, both directions43%53%+10 pts
Middlegame blundersa check-captures-threats scan every move20.317.116% lower
Endgame blundersrook endings and king activity19.916.815% lower
Composure after an errorresetting after you drop something6.0%5.3%12% lower
Finds the quiet best movepositions where nothing is forcing53%57%+4 pts
Finds the defensive savedefending worse positions instead of collapsing53%56%+3 pts
Takes the free materialspotting hanging pieces before anything else85%87%+2 pts
Sees the deeper wincalculating past the third move of a line33%38%+5 pts
Trades down when aheadconverting an advantage by liquidating49%53%+4 pts

What an 1100 plays

As White

  • 1.e4 King's Pawn 62.3%, scores 48.8%
  • 1.d4 Queen's Pawn 22.3%, scores 47.4%
  • 1.e3 Van't Kruijs 3.4%, scores 51.0%
  • every other move 12%

Against 1.e4

  • 1...e5 Open Game 43.8%, scores 47.8%
  • 1...d5 Scandinavian Defense 13.7%, scores 50.1%
  • 1...c5 Sicilian Defense 10.7%, scores 50.3%
  • every other move 32%

Against 1.d4

  • 1...d5 Closed Game 45.7%, scores 44.3%
  • 1...e6, usually a French or Queen's Gambit 11.6%, scores 44.5%
  • 1...e5 Englund Gambit 8.8%, scores 53.9%
  • every other move 34%

1100 on each site and time control

Played onBlundersMistakesInaccsACPLOnly move
Chess.com blitz 3+015.615.312.167.671%
Chess.com blitz 5+013.914.712.062.674%
Chess.com rapid 10+015.215.011.863.773%
Lichess blitz 3+020.616.211.679.366%
Lichess blitz 5+019.315.511.773.967%
Lichess rapid 10+020.815.711.175.467%

A rating number only means something inside one pool. Chess.com 1100 in blitz 3+0 is about 1451 on Lichess. Full conversion tables

What punishes an 1100

Share of all blunders, by the idea that refuted them

Most often a piece left hanging: 23% of all blunders, against 24% at 800.

  • 1100, Piece left hanging: 23%
  • 1100, Losing exchange: 13%
  • 1100, Discovered attack: 10%
  • 1100, Fork: 9%
  • 1100, Quiet move: 8%

Frequently asked about 1100-rated players

Answered for Chess.com blitz 3+0, the choice at the top of the page.

Is 1100 a good chess rating?

1100 is a decent chess rating, a little above the middle. 88% of Chess.com blitz players are rated below 1100, but the middle player there is rated only about 485. The word is for how an 1100 plays, not for where it ranks on Chess.com: move for move, an 1100 on Chess.com plays like a 1451 on Lichess, where 50% of blitz players are rated lower.

What percentile is 1100 Elo?

An 1100 rating is about the 88th percentile on Chess.com. 12% of Chess.com blitz players are rated 1100 or higher. On Lichess, 20% of blitz players are rated below 1100. Every rating side by side: the Chess.com rating guide.

How accurate is an 1100 rated chess player?

An 1100-rated player plays the engine's top choice on 32% of moves in Chess.com blitz 3+0 and loses 67.6 centipawns per move on average. The average loss first drops under 65 centipawns a move at 1300.

How many blunders does an 1100 make per game?

An 1100-rated player makes about 2.7 blunders per game in Chess.com blitz 3+0, counting a move that loses at least 150 centipawns while the game is not already decided. An 800 makes about 2.8 and a 1400 about 2.6. The count barely moves between them, although an 1100 blunders on 15.6 of every 100 live moves and an 800 on 18.4: an 1100's games stay undecided for longer, so there are more moves to get wrong.

Do 1100 rated players blunder more in time trouble?

Yes. With under 10% of the clock left, an 1100-rated player blunders 2.1 times as often as with more than half of it. An 1100 gets that low on time in 23% of games in Chess.com blitz 3+0. The effect is about the same for a 1400.

What mistakes do 1100 rated players make?

23% of the blunders an 1100-rated player makes in Chess.com blitz 3+0 are a piece simply left hanging, the most common kind. That share is 24% at 800 and 21% at 1400. Next come blunders involving a losing exchange, at 13%.

When in the game do 1100 rated players blunder most?

An 1100-rated player blunders about as often in the middlegame as in the endgame in Chess.com blitz 3+0: on 20.3 and 19.9 of every 100 live moves, against 8.3 in the opening.

What openings do 1100 rated players play?

As White in Chess.com blitz 3+0, 62.3% of players rated around 1100 open with e4, the King's Pawn, and 22.3% open with d4, the Queen's Pawn. The King's Pawn is opened less as ratings rise: 63.8% around 800, 59.3% around 1400. Against e4, the most common reply is e5, the Open Game, played in 43.8% of games, ahead of d5, the Scandinavian Defense, at 13.7%.

How does an 1100 do against a 1200?

An 1100 scores 45.4% against a 1200 in Chess.com blitz 3+0. Against a 1000 they score 54.3%.

What is 1100 on Chess.com in Lichess rating?

An 1100 on Chess.com is about 1451 on Lichess in blitz 3+0, 351 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.

Is an 1100 in blitz as strong as an 1100 in rapid?

No, the blitz players are the weaker. On Chess.com, players rated 1100 in blitz 3+0 play about as well, move for move, as players rated 1014 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.

1100 rating everywhere else

This page opens on Chess.com blitz 3+0, and the choice at the top changes every table on it. The same tables and answers for the other five are below.

Chess.com blitz 5+0

What an 1100 actually does in Chess.com blitz 5+0

Measure100011001200
Blunders14.813.913.1
Mistakes14.914.714.3
Inaccuracies11.912.012.1
Average centipawn loss64.762.661.1
Plays the engine's top move33%33%34%
Finds the only moveshare of positions with one real answer73%74%74%
Game length34.435.034.9
Live moves per gamemoves played while the game is not already decided17.518.218.8
How they use the clock
Games in time troubleunder a tenth of the clock17%17%18%
Seconds per move5.65.55.6
Instant movesplayed in two seconds or less33%34%34%
Clock left at move 8share of the starting clock92%92%92%
Clock left at move 15share of the starting clock78%79%79%
Clock left at move 30in games that get there46%46%46%
Clock left at move 50in games that get there26%25%25%
Moves played inside a scrambleown clock under a tenth2.2%2.6%2.4%
What the game looks like
Games that end decisivelywon or lost, not drawn97%97%96%
Reaches an endgame30%31%30%
Capturesper 100 own moves25.424.924.7
Checksper 100 own moves8.48.27.8

How others play against an 1100 in Chess.com blitz 5+0

Result100011001200
How the game goes
Score against them44.5%50.0%54.8%
Converting and defending
Score after reaching +162%65%68%
Score after reaching +268%70%74%
Ever loses from +421%20%17%
Score from lost positionsgames where their eval fell to minus two27%31%32%

Each column is how players of that rating do in their games against an 1100.

Where an 1100 blunders in Chess.com blitz 5+0

Measure100011001200
When in the game
Opening8.47.56.8
Middlegame19.018.016.8
Endgame17.216.115.6
In what kind of position
Winning17.416.515.9
Better10.59.99.7
Balanced9.08.37.8
Worse11.911.410.5
With how much clock left
Over half13.212.411.5
25 to 50%22.220.319.7
10 to 25%21.921.419.9
Under 10%26.423.923.9
With which piece
Queen18.117.916.6
Rook18.617.716.2
Knight14.713.512.9
Bishop13.312.211.3
Pawn13.312.512.0
King12.811.910.9

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much 1100-rated players differ in Chess.com blitz 5+0

Measure5%25%75%95%
Blunders10.812.715.718.2
Mistakes12.713.815.617.0
Inaccuracies10.811.412.313.0
Finds the only move68%71%77%81%
Seconds per move3.3s4.4s6.4s7.9s
Games in time trouble0%7%23%39%

Each column is a share of 1100-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates an 1100 from a 1400 in Chess.com blitz 5+0

Skill, and what trains it11001400Gap
Opening blundersthe first ten moves of your openings7.55.626% lower
Middlegame blundersa check-captures-threats scan every move18.014.818% lower
Sees the deeper wincalculating past the third move of a line36%42%+6 pts
Composure after an errorresetting after you drop something5.5%4.9%12% lower
Finds the defensive savedefending worse positions instead of collapsing55%59%+4 pts
Finds the quiet best movepositions where nothing is forcing58%62%+4 pts
Endgame blundersrook endings and king activity16.115.25% lower
Takes the free materialspotting hanging pieces before anything else85%88%+3 pts
Trades down when aheadconverting an advantage by liquidating54%56%+2 pts
Finds the forkknight and queen forks, both directions51%50%no gain

What an 1100 plays in Chess.com blitz 5+0

As White
First moveShareScore
1.e4King's Pawn63.6%50.3%
1.d4Queen's Pawn23.1%50.2%
1.Nf3Réti / Zukertort2.7%47.1%
Every other move11%n/a
Against 1.e4
ReplyShareScore
1...e5Open Game47.2%45.8%
1...c5Sicilian Defense12.6%48.4%
1...d5Scandinavian Defense10.6%46.6%
Every other move30%n/a
Against 1.d4
ReplyShareScore
1...d5Closed Game46.3%43.1%
1...Nf6Indian Defense11.9%44.5%
1...e61...e6, usually a French or Queen's Gambit10.6%45.8%
Every other move31%n/a

What punishes an 1100 in Chess.com blitz 5+0

The idea that refuted the blunderShare of blunders
Piece left hanging22%
Losing exchange13%
Discovered attack10%
Fork9%
Quiet move8%

Questions about an 1100 in Chess.com blitz 5+0

Chess.com blitz 5+0: Is 1100 a good chess rating?
1100 is a decent chess rating, a little above the middle. 88% of Chess.com blitz players are rated below 1100, but the middle player there is rated only about 485. The word is for how an 1100 plays, not for where it ranks on Chess.com: move for move, an 1100 on Chess.com plays like a 1472 on Lichess, where 52% of blitz players are rated lower.
Chess.com blitz 5+0: What percentile is 1100 Elo?
An 1100 rating is about the 88th percentile on Chess.com. 12% of Chess.com blitz players are rated 1100 or higher. On Lichess, 20% of blitz players are rated below 1100. Every rating side by side: the Chess.com rating guide.
Chess.com blitz 5+0: How accurate is an 1100 rated chess player?
An 1100-rated player plays the engine's top choice on 33% of moves in Chess.com blitz 5+0 and loses 62.6 centipawns per move on average. The average loss first drops under 60 centipawns a move at 1300.
Chess.com blitz 5+0: How many blunders does an 1100 make per game?
An 1100-rated player makes about 2.5 blunders per game in Chess.com blitz 5+0, counting a move that loses at least 150 centipawns while the game is not already decided. The first rating to average under 2.5 blunders a game is 1300.
Chess.com blitz 5+0: Do 1100 rated players blunder more in time trouble?
Yes. With under 10% of the clock left, an 1100-rated player blunders 1.9 times as often as with more than half of it. An 1100 gets that low on time in 17% of games in Chess.com blitz 5+0. The effect is bigger higher up: 2.3 times as often for a 1400.
Chess.com blitz 5+0: What mistakes do 1100 rated players make?
22% of the blunders an 1100-rated player makes in Chess.com blitz 5+0 are a piece simply left hanging, the most common kind. That share is 25% at 800 and 21% at 1400. Next come blunders involving a losing exchange, at 13%.
Chess.com blitz 5+0: When in the game do 1100 rated players blunder most?
An 1100-rated player blunders most in the middlegame in Chess.com blitz 5+0: on 18.0 of every 100 live moves there, against 16.1 in the endgame and 7.5 in the opening.
Chess.com blitz 5+0: What openings do 1100 rated players play?
As White in Chess.com blitz 5+0, 63.6% of players rated around 1100 open with e4, the King's Pawn, and 23.1% open with d4, the Queen's Pawn. The King's Pawn is opened less as ratings rise: 66.9% around 800, 63.1% around 1400. Against e4, the most common reply is e5, the Open Game, played in 47.2% of games, ahead of c5, the Sicilian Defense, at 12.6%.
Chess.com blitz 5+0: How does an 1100 do against a 1200?
An 1100 scores 45.2% against a 1200 in Chess.com blitz 5+0. Against a 1000 they score 55.5%.
Chess.com blitz 5+0: What is 1100 on Chess.com in Lichess rating?
An 1100 on Chess.com is about 1472 on Lichess in blitz 5+0, 372 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
Chess.com blitz 5+0: Is an 1100 in blitz as strong as an 1100 in rapid?
No, the blitz players are the stronger. On Chess.com, players rated 1100 in blitz 5+0 play about as well, move for move, as players rated 1206 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.

Chess.com rapid 10+0

What an 1100 actually does in Chess.com rapid 10+0

Measure100011001200
Blunders16.515.214.4
Mistakes15.015.014.6
Inaccuracies11.711.811.8
Average centipawn loss66.263.762.2
Plays the engine's top move33%33%34%
Finds the only moveshare of positions with one real answer73%73%74%
Game length34.033.634.4
Live moves per gamemoves played while the game is not already decided15.816.217.0
How they use the clock
Games in time troubleunder a tenth of the clock7%7%8%
Seconds per move8.68.68.4
Instant movesplayed in two seconds or less22%22%23%
Clock left at move 8share of the starting clock93%93%94%
Clock left at move 15share of the starting clock83%83%83%
Clock left at move 30in games that get there58%58%58%
Clock left at move 50in games that get there40%38%39%
Moves played inside a scrambleown clock under a tenth1.1%1.4%1.4%
What the game looks like
Games that end decisivelywon or lost, not drawn96%97%96%
Reaches an endgame31%30%31%
Capturesper 100 own moves25.825.625.1
Checksper 100 own moves9.89.29.1

How others play against an 1100 in Chess.com rapid 10+0

Result100011001200
How the game goes
Score against them44.2%50.0%55.1%
Converting and defending
Score after reaching +164%65%71%
Score after reaching +270%71%76%
Ever loses from +417%17%12%
Score from lost positionsgames where their eval fell to minus two26%28%31%

Each column is how players of that rating do in their games against an 1100.

Where an 1100 blunders in Chess.com rapid 10+0

Measure100011001200
When in the game
Opening10.79.58.5
Middlegame21.119.518.3
Endgame16.715.116.8
In what kind of position
Winning18.517.116.8
Better11.810.910.7
Balanced10.09.28.5
Worse14.012.811.7
With how much clock left
Over half15.814.513.5
25 to 50%22.322.021.2
10 to 25%21.520.122.6
Under 10%27.318.823.5
With which piece
Queen20.418.718.2
Rook19.418.517.1
Knight16.515.214.0
Bishop15.013.813.3
Pawn15.213.912.9
King14.312.812.8

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much 1100-rated players differ in Chess.com rapid 10+0

Measure5%25%75%95%
Blunders12.614.216.518.1
Mistakes13.114.115.817.3
Inaccuracies10.511.112.213.0
Finds the only move68%71%76%80%
Seconds per move4.9s6.8s9.8s11.9s
Games in time trouble0%1%9%22%

Each column is a share of 1100-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates an 1100 from a 1400 in Chess.com rapid 10+0

Skill, and what trains it11001400Gap
Sees the deeper wincalculating past the third move of a line34%46%+12 pts
Opening blundersthe first ten moves of your openings9.56.630% lower
Middlegame blundersa check-captures-threats scan every move19.516.018% lower
Composure after an errorresetting after you drop something5.7%5.0%12% lower
Endgame blundersrook endings and king activity15.113.98% lower
Trades down when aheadconverting an advantage by liquidating52%55%+3 pts
Finds the quiet best movepositions where nothing is forcing57%61%+4 pts
Finds the defensive savedefending worse positions instead of collapsing57%59%+2 pts
Takes the free materialspotting hanging pieces before anything else86%87%+1 pt
Finds the forkknight and queen forks, both directions60%55%no gain

What an 1100 plays in Chess.com rapid 10+0

As White
First moveShareScore
1.e4King's Pawn67.3%49.6%
1.d4Queen's Pawn21.7%51.5%
1.Nf3Réti / Zukertort2.7%50.7%
Every other move8%n/a
Against 1.e4
ReplyShareScore
1...e5Open Game56.0%46.7%
1...d5Scandinavian Defense8.9%48.9%
1...c5Sicilian Defense8.8%49.6%
Every other move26%n/a
Against 1.d4
ReplyShareScore
1...d5Closed Game49.3%43.2%
1...Nf6Indian Defense11.2%45.4%
1...e61...e6, usually a French or Queen's Gambit10.4%45.6%
Every other move29%n/a

What punishes an 1100 in Chess.com rapid 10+0

The idea that refuted the blunderShare of blunders
Piece left hanging23%
Losing exchange13%
Fork10%
Discovered attack9%
Pin or skewer8%

Questions about an 1100 in Chess.com rapid 10+0

Chess.com rapid 10+0: Is 1100 a good chess rating?
1100 is a decent chess rating, a little above the middle. 90% of Chess.com rapid players are rated below 1100, but the middle player there is rated only about 498. The word is for how an 1100 plays, not for where it ranks on Chess.com: move for move, an 1100 on Chess.com plays like a 1389 on Lichess, where 51% of rapid players are rated lower.
Chess.com rapid 10+0: What percentile is 1100 Elo?
An 1100 rating is about the 90th percentile on Chess.com. 10% of Chess.com rapid players are rated 1100 or higher. On Lichess, 24% of rapid players are rated below 1100. Every rating side by side: the Chess.com rating guide.
Chess.com rapid 10+0: How accurate is an 1100 rated chess player?
An 1100-rated player plays the engine's top choice on 33% of moves in Chess.com rapid 10+0 and loses 63.7 centipawns per move on average. Going up the ratings, 1100 is where the average loss first drops under 65 centipawns a move.
Chess.com rapid 10+0: How many blunders does an 1100 make per game?
An 1100-rated player makes about 2.5 blunders per game in Chess.com rapid 10+0, counting a move that loses at least 150 centipawns while the game is not already decided. The first rating to average under 2.5 blunders a game is 1200.
Chess.com rapid 10+0: Do 1100 rated players blunder more in time trouble?
A little. With under 10% of the clock left, an 1100-rated player blunders 30% more often than with more than half of it. An 1100 gets that low on time in 7% of games in Chess.com rapid 10+0. The effect is bigger higher up: 1.7 times as often for a 1400.
Chess.com rapid 10+0: What mistakes do 1100 rated players make?
23% of the blunders an 1100-rated player makes in Chess.com rapid 10+0 are a piece simply left hanging, the most common kind. That share is 25% at 800 and 22% at 1400. Next come blunders involving a losing exchange, at 13%.
Chess.com rapid 10+0: When in the game do 1100 rated players blunder most?
An 1100-rated player blunders most in the middlegame in Chess.com rapid 10+0: on 19.5 of every 100 live moves there, against 15.1 in the endgame and 9.5 in the opening. It takes until 1100 for the rate in the middlegame to drop under 20 in every 100 live moves.
Chess.com rapid 10+0: What openings do 1100 rated players play?
As White in Chess.com rapid 10+0, 67.3% of players rated around 1100 open with e4, the King's Pawn, and 21.7% open with d4, the Queen's Pawn. The King's Pawn is opened less as ratings rise: 69.0% around 800, 65.0% around 1400. Against e4, the most common reply is e5, the Open Game, played in 56.0% of games, ahead of d5, the Scandinavian Defense, at 8.9%.
Chess.com rapid 10+0: How does an 1100 do against a 1200?
An 1100 scores 44.9% against a 1200 in Chess.com rapid 10+0. Against a 1000 they score 55.8%.
Chess.com rapid 10+0: What is 1100 on Chess.com in Lichess rating?
An 1100 on Chess.com is about 1389 on Lichess in rapid 10+0, 289 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
Chess.com rapid 10+0: Is an 1100 in rapid as strong as an 1100 in blitz?
No, the rapid players are the stronger. On Chess.com, players rated 1100 in rapid 10+0 play about as well, move for move, as players rated 1196 in blitz 3+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.

Lichess blitz 3+0

What an 1100 actually does in Lichess blitz 3+0

Measure100011001200
Blunders22.420.618.9
Mistakes16.416.216.0
Inaccuracies11.511.611.7
Average centipawn loss82.479.374.3
Plays the engine's top move29%30%31%
Finds the only moveshare of positions with one real answer64%66%69%
Game length29.831.231.6
Live moves per gamemoves played while the game is not already decided12.313.414.3
How they use the clock
Games in time troubleunder a tenth of the clock25%26%23%
Seconds per move4.54.34.2
Instant movesplayed in two seconds or less46%48%50%
Clock left at move 8share of the starting clock87%88%89%
Clock left at move 15share of the starting clock68%70%71%
Clock left at move 30in games that get there33%35%37%
Clock left at move 50in games that get there18%18%20%
Moves played inside a scrambleown clock under a tenth2.8%3.0%2.7%
What the game looks like
Games that end decisivelywon or lost, not drawn96%97%96%
Reaches an endgame26%28%27%
Capturesper 100 own moves27.927.227.0
Checksper 100 own moves10.59.89.4

How others play against an 1100 in Lichess blitz 3+0

Result100011001200
How the game goes
Score against them41.9%50.0%57.8%
Converting and defending
Score after reaching +156%62%69%
Score after reaching +260%65%73%
Ever loses from +430%26%18%
Score from lost positionsgames where their eval fell to minus two28%34%40%

Each column is how players of that rating do in their games against an 1100.

Where an 1100 blunders in Lichess blitz 3+0

Measure100011001200
When in the game
Opening15.513.211.9
Middlegame29.226.924.8
Endgame26.226.322.2
In what kind of position
Winning22.322.320.4
Better15.614.613.6
Balanced13.812.311.3
Worse17.716.014.6
With how much clock left
Over half19.617.716.5
25 to 50%32.330.727.5
10 to 25%33.732.230.0
Under 10%39.537.534.9
With which piece
Queen27.125.223.7
Rook27.226.122.8
Knight22.920.818.5
Bishop20.217.917.3
Pawn20.318.417.1
King20.419.517.2

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much 1100-rated players differ in Lichess blitz 3+0

Measure5%25%75%95%
Blunders15.018.222.826.2
Mistakes13.815.017.018.8
Inaccuracies9.710.712.213.3
Finds the only move56%63%71%77%
Seconds per move2.9s3.6s4.8s5.8s
Games in time trouble6%15%34%48%

Each column is a share of 1100-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates an 1100 from a 1400 in Lichess blitz 3+0

Skill, and what trains it11001400Gap
Opening blundersthe first ten moves of your openings13.29.032% lower
Endgame blundersrook endings and king activity26.320.522% lower
Middlegame blundersa check-captures-threats scan every move26.921.122% lower
Composure after an errorresetting after you drop something7.5%6.2%18% lower
Finds the quiet best movepositions where nothing is forcing47%53%+6 pts
Finds the defensive savedefending worse positions instead of collapsing50%54%+4 pts
Takes the free materialspotting hanging pieces before anything else79%84%+5 pts
Finds the forkknight and queen forks, both directions44%47%+3 pts
Trades down when aheadconverting an advantage by liquidating50%51%+1 pt
Sees the deeper wincalculating past the third move of a line32%33%+1 pt

What an 1100 plays in Lichess blitz 3+0

As White
First moveShareScore
1.e4King's Pawn64.6%52.2%
1.d4Queen's Pawn21.5%50.6%
1.e3Van't Kruijs3.6%46.9%
Every other move10%n/a
Against 1.e4
ReplyShareScore
1...e5Open Game53.3%47.8%
1...d5Scandinavian Defense11.4%50.4%
1...e6French Defense8.6%48.6%
Every other move27%n/a
Against 1.d4
ReplyShareScore
1...d5Closed Game53.2%46.6%
1...e5Englund Gambit9.6%43.8%
1...e61...e6, usually a French or Queen's Gambit8.8%54.0%
Every other move28%n/a

What punishes an 1100 in Lichess blitz 3+0

The idea that refuted the blunderShare of blunders
Piece left hanging27%
Losing exchange13%
Discovered attack10%
Fork10%
Pin or skewer7%

Questions about an 1100 in Lichess blitz 3+0

Lichess blitz 3+0: Is 1100 a good chess rating?
1100 is in the lower part of the range of chess ratings. 20% of Lichess blitz players are rated below 1100, and the middle player there is rated about 1447. On Chess.com, the same standard of play is rated about 626.
Lichess blitz 3+0: What percentile is 1100 Elo?
An 1100 rating is about the 20th percentile on Lichess. 80% of Lichess blitz players are rated 1100 or higher. On Chess.com, 88% of blitz players are rated below 1100. Every rating side by side: the Lichess rating guide.
Lichess blitz 3+0: How accurate is an 1100 rated chess player?
An 1100-rated player plays the engine's top choice on 30% of moves in Lichess blitz 3+0 and loses 79.3 centipawns per move on average. Going up the ratings, 1100 is where the average loss first drops under 80 centipawns a move.
Lichess blitz 3+0: How many blunders does an 1100 make per game?
An 1100-rated player makes about 2.8 blunders per game in Lichess blitz 3+0, counting a move that loses at least 150 centipawns while the game is not already decided. An 800 makes about 2.9 and a 1400 about 2.7.
Lichess blitz 3+0: Do 1100 rated players blunder more in time trouble?
Yes. With under 10% of the clock left, an 1100-rated player blunders 2.1 times as often as with more than half of it. No lower rating goes above twice. An 1100 gets that low on time in 26% of games in Lichess blitz 3+0.
Lichess blitz 3+0: What mistakes do 1100 rated players make?
27% of the blunders an 1100-rated player makes in Lichess blitz 3+0 are a piece simply left hanging, the most common kind. That share is 28% at 800 and 24% at 1400. Next come blunders involving a losing exchange, at 13%.
Lichess blitz 3+0: When in the game do 1100 rated players blunder most?
An 1100-rated player blunders about as often in the middlegame as in the endgame in Lichess blitz 3+0: on 26.9 and 26.3 of every 100 live moves, against 13.2 in the opening. It takes until 1100 for the rate in the opening to drop under 15 in every 100 live moves.
Lichess blitz 3+0: What openings do 1100 rated players play?
As White in Lichess blitz 3+0, 64.6% of players rated around 1100 open with e4, the King's Pawn, and 21.5% open with d4, the Queen's Pawn. Around 800, e4 is opened by 64.4%, and around 1400 by 61.8%. Against e4, the most common reply is e5, the Open Game, played in 53.3% of games, ahead of d5, the Scandinavian Defense, at 11.4%.
Lichess blitz 3+0: How does an 1100 do against a 1200?
An 1100 scores 42.2% against a 1200 in Lichess blitz 3+0. Against a 1000 they score 58.1%.
Lichess blitz 3+0: What is 1100 on Lichess in Chess.com rating?
An 1100 on Lichess is about 626 on Chess.com in blitz 3+0, 474 points lower. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
Lichess blitz 3+0: Is an 1100 in blitz as strong as an 1100 in rapid?
Yes, about the same. On Lichess, players rated 1100 in blitz 3+0 play about as well, move for move, as players rated 1052 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.

Lichess blitz 5+0

What an 1100 actually does in Lichess blitz 5+0

Measure100011001200
Blunders21.319.317.3
Mistakes15.815.515.4
Inaccuracies11.311.711.9
Average centipawn loss78.173.969.9
Plays the engine's top move30%31%32%
Finds the only moveshare of positions with one real answer66%67%71%
Game length30.832.032.6
Live moves per gamemoves played while the game is not already decided12.714.115.3
How they use the clock
Games in time troubleunder a tenth of the clock15%17%16%
Seconds per move6.26.16.0
Instant movesplayed in two seconds or less35%36%37%
Clock left at move 8share of the starting clock89%90%91%
Clock left at move 15share of the starting clock73%75%76%
Clock left at move 30in games that get there42%42%44%
Clock left at move 50in games that get there26%25%26%
Moves played inside a scrambleown clock under a tenth2.1%2.3%2.4%
What the game looks like
Games that end decisivelywon or lost, not drawn96%96%96%
Reaches an endgame27%28%29%
Capturesper 100 own moves27.126.726.3
Checksper 100 own moves10.510.29.4

How others play against an 1100 in Lichess blitz 5+0

Result100011001200
How the game goes
Score against them42.2%50.0%57.1%
Converting and defending
Score after reaching +159%64%69%
Score after reaching +263%68%74%
Ever loses from +426%22%18%
Score from lost positionsgames where their eval fell to minus two27%32%36%

Each column is how players of that rating do in their games against an 1100.

Where an 1100 blunders in Lichess blitz 5+0

Measure100011001200
When in the game
Opening14.912.810.7
Middlegame27.524.722.2
Endgame22.322.120.8
In what kind of position
Winning21.721.319.3
Better15.113.812.4
Balanced13.211.710.4
Worse16.715.213.5
With how much clock left
Over half19.517.615.5
25 to 50%30.226.925.2
10 to 25%30.128.327.0
Under 10%33.530.829.4
With which piece
Queen25.223.121.2
Rook25.523.621.0
Knight21.819.517.1
Bishop18.816.915.6
Pawn19.917.715.7
King19.517.615.7

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much 1100-rated players differ in Lichess blitz 5+0

Measure5%25%75%95%
Blunders13.217.121.425.3
Mistakes13.714.916.417.8
Inaccuracies10.211.112.513.5
Finds the only move60%64%71%76%
Seconds per move3.9s5.1s6.9s8.4s
Games in time trouble0%8%24%39%

Each column is a share of 1100-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates an 1100 from a 1400 in Lichess blitz 5+0

Skill, and what trains it11001400Gap
Opening blundersthe first ten moves of your openings12.88.236% lower
Endgame blundersrook endings and king activity22.117.023% lower
Middlegame blundersa check-captures-threats scan every move24.719.322% lower
Composure after an errorresetting after you drop something7.0%5.8%17% lower
Finds the quiet best movepositions where nothing is forcing52%57%+5 pts
Finds the defensive savedefending worse positions instead of collapsing51%55%+4 pts
Trades down when aheadconverting an advantage by liquidating48%52%+4 pts
Takes the free materialspotting hanging pieces before anything else81%85%+4 pts
Finds the forkknight and queen forks, both directions46%51%+5 pts
Sees the deeper wincalculating past the third move of a line32%35%+3 pts

What an 1100 plays in Lichess blitz 5+0

As White
First moveShareScore
1.e4King's Pawn67.3%52.4%
1.d4Queen's Pawn21.1%53.5%
1.Nf3Réti / Zukertort3.1%50.8%
Every other move9%n/a
Against 1.e4
ReplyShareScore
1...e5Open Game57.1%50.6%
1...d5Scandinavian Defense10.7%49.0%
1...e6French Defense8.0%48.9%
Every other move24%n/a
Against 1.d4
ReplyShareScore
1...d5Closed Game54.3%46.8%
1...e61...e6, usually a French or Queen's Gambit10.2%48.6%
1...Nf6Indian Defense9.3%42.5%
Every other move26%n/a

What punishes an 1100 in Lichess blitz 5+0

The idea that refuted the blunderShare of blunders
Piece left hanging25%
Losing exchange12%
Fork11%
Discovered attack9%
Pin or skewer8%

Questions about an 1100 in Lichess blitz 5+0

Lichess blitz 5+0: Is 1100 a good chess rating?
1100 is in the lower part of the range of chess ratings. 20% of Lichess blitz players are rated below 1100, and the middle player there is rated about 1447. On Chess.com, the same standard of play is rated about 643.
Lichess blitz 5+0: What percentile is 1100 Elo?
An 1100 rating is about the 20th percentile on Lichess. 80% of Lichess blitz players are rated 1100 or higher. On Chess.com, 88% of blitz players are rated below 1100. Every rating side by side: the Lichess rating guide.
Lichess blitz 5+0: How accurate is an 1100 rated chess player?
An 1100-rated player plays the engine's top choice on 31% of moves in Lichess blitz 5+0 and loses 73.9 centipawns per move on average. Going up the ratings, 1100 is where the average loss first drops under 75 centipawns a move.
Lichess blitz 5+0: How many blunders does an 1100 make per game?
An 1100-rated player makes about 2.7 blunders per game in Lichess blitz 5+0, counting a move that loses at least 150 centipawns while the game is not already decided. An 800 makes about 2.9 and a 1400 about 2.6.
Lichess blitz 5+0: Do 1100 rated players blunder more in time trouble?
Yes. With under 10% of the clock left, an 1100-rated player blunders 1.8 times as often as with more than half of it. An 1100 gets that low on time in 17% of games in Lichess blitz 5+0. The effect is bigger higher up: 2.1 times as often for a 1400.
Lichess blitz 5+0: What mistakes do 1100 rated players make?
25% of the blunders an 1100-rated player makes in Lichess blitz 5+0 are a piece simply left hanging, the most common kind. That share is 27% at 800 and 23% at 1400. Next come blunders involving a losing exchange, at 12%.
Lichess blitz 5+0: When in the game do 1100 rated players blunder most?
An 1100-rated player blunders most in the middlegame in Lichess blitz 5+0: on 24.7 of every 100 live moves there, against 22.1 in the endgame and 12.8 in the opening. It takes until 1100 for the rate in the middlegame to drop under 25 in every 100 live moves.
Lichess blitz 5+0: What openings do 1100 rated players play?
As White in Lichess blitz 5+0, 67.3% of players rated around 1100 open with e4, the King's Pawn, and 21.1% open with d4, the Queen's Pawn. Around 800, e4 is opened by 66.7%, and around 1400 by 64.6%. Against e4, the most common reply is e5, the Open Game, played in 57.1% of games, ahead of d5, the Scandinavian Defense, at 10.7%.
Lichess blitz 5+0: How does an 1100 do against a 1200?
An 1100 scores 42.9% against a 1200 in Lichess blitz 5+0. Against a 1000 they score 57.8%.
Lichess blitz 5+0: What is 1100 on Lichess in Chess.com rating?
An 1100 on Lichess is about 643 on Chess.com in blitz 5+0, 457 points lower. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
Lichess blitz 5+0: Is an 1100 in blitz as strong as an 1100 in rapid?
Yes, about the same. On Lichess, players rated 1100 in blitz 5+0 play about as well, move for move, as players rated 1149 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.

Lichess rapid 10+0

What an 1100 actually does in Lichess rapid 10+0

Measure100011001200
Blunders23.320.818.2
Mistakes16.015.715.7
Inaccuracies10.811.111.5
Average centipawn loss79.475.469.7
Plays the engine's top move30%31%32%
Finds the only moveshare of positions with one real answer64%67%70%
Game length30.030.431.4
Live moves per gamemoves played while the game is not already decided11.212.513.5
How they use the clock
Games in time troubleunder a tenth of the clock5%6%6%
Seconds per move8.98.98.8
Instant movesplayed in two seconds or less25%26%27%
Clock left at move 8share of the starting clock92%92%93%
Clock left at move 15share of the starting clock80%81%81%
Clock left at move 30in games that get there57%57%57%
Clock left at move 50in games that get there42%41%40%
Moves played inside a scrambleown clock under a tenth1.0%1.0%1.1%
What the game looks like
Games that end decisivelywon or lost, not drawn95%96%96%
Reaches an endgame27%26%28%
Capturesper 100 own moves27.227.226.9
Checksper 100 own moves11.811.210.6

How others play against an 1100 in Lichess rapid 10+0

Result100011001200
How the game goes
Score against them40.7%50.0%59.0%
Converting and defending
Score after reaching +159%65%74%
Score after reaching +263%69%77%
Ever loses from +425%19%13%
Score from lost positionsgames where their eval fell to minus two24%30%36%

Each column is how players of that rating do in their games against an 1100.

Where an 1100 blunders in Lichess rapid 10+0

Measure100011001200
When in the game
Opening17.514.912.5
Middlegame30.126.823.5
Endgame22.020.418.7
In what kind of position
Winning23.821.319.7
Better17.715.213.2
Balanced14.212.511.1
Worse18.416.914.5
With how much clock left
Over half22.720.117.4
25 to 50%30.327.126.0
10 to 25%28.024.824.5
Under 10%33.731.131.2
With which piece
Queen28.425.021.8
Rook27.023.821.6
Knight24.420.818.6
Bishop21.319.217.0
Pawn21.219.616.7
King20.318.015.4

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much 1100-rated players differ in Lichess rapid 10+0

Measure5%25%75%95%
Blunders15.418.622.725.8
Mistakes13.414.716.518.0
Inaccuracies9.210.211.512.7
Finds the only move59%64%72%78%
Seconds per move4.6s6.7s10.5s13.0s
Games in time trouble0%0%8%20%

Each column is a share of 1100-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates an 1100 from a 1400 in Lichess rapid 10+0

Skill, and what trains it11001400Gap
Opening blundersthe first ten moves of your openings14.99.536% lower
Middlegame blundersa check-captures-threats scan every move26.819.328% lower
Endgame blundersrook endings and king activity20.415.623% lower
Sees the deeper wincalculating past the third move of a line33%41%+8 pts
Composure after an errorresetting after you drop something7.3%5.7%22% lower
Finds the defensive savedefending worse positions instead of collapsing49%57%+8 pts
Finds the quiet best movepositions where nothing is forcing51%56%+5 pts
Takes the free materialspotting hanging pieces before anything else81%85%+4 pts
Finds the forkknight and queen forks, both directions42%47%+5 pts
Trades down when aheadconverting an advantage by liquidating50%54%+4 pts

What an 1100 plays in Lichess rapid 10+0

As White
First moveShareScore
1.e4King's Pawn71.7%53.0%
1.d4Queen's Pawn18.9%50.6%
1.e3Van't Kruijs2.3%56.8%
Every other move7%n/a
Against 1.e4
ReplyShareScore
1...e5Open Game63.3%49.3%
1...d5Scandinavian Defense8.8%46.6%
1...e6French Defense6.6%51.9%
Every other move21%n/a
Against 1.d4
ReplyShareScore
1...d5Closed Game56.7%46.4%
1...e61...e6, usually a French or Queen's Gambit9.7%45.5%
1...e5Englund Gambit9.1%50.3%
Every other move25%n/a

What punishes an 1100 in Lichess rapid 10+0

The idea that refuted the blunderShare of blunders
Piece left hanging25%
Losing exchange14%
Discovered attack10%
Fork9%
Pin or skewer7%

Questions about an 1100 in Lichess rapid 10+0

Lichess rapid 10+0: Is 1100 a good chess rating?
1100 is in the lower part of the range of chess ratings. 24% of Lichess rapid players are rated below 1100, and the middle player there is rated about 1379. On Chess.com, the same standard of play is rated about 716.
Lichess rapid 10+0: What percentile is 1100 Elo?
An 1100 rating is about the 24th percentile on Lichess. 76% of Lichess rapid players are rated 1100 or higher. On Chess.com, 90% of rapid players are rated below 1100. Every rating side by side: the Lichess rating guide.
Lichess rapid 10+0: How accurate is an 1100 rated chess player?
An 1100-rated player plays the engine's top choice on 31% of moves in Lichess rapid 10+0 and loses 75.4 centipawns per move on average. No rating below 1100 plays the engine's top choice on more than 30% of moves.
Lichess rapid 10+0: How many blunders does an 1100 make per game?
An 1100-rated player makes about 2.6 blunders per game in Lichess rapid 10+0, counting a move that loses at least 150 centipawns while the game is not already decided. An 800 makes about 2.8 and a 1400 about 2.4.
Lichess rapid 10+0: Do 1100 rated players blunder more in time trouble?
Yes. With under 10% of the clock left, an 1100-rated player blunders 1.5 times as often as with more than half of it. An 1100 gets that low on time in 6% of games in Lichess rapid 10+0. The effect is about the same for a 1400.
Lichess rapid 10+0: What mistakes do 1100 rated players make?
25% of the blunders an 1100-rated player makes in Lichess rapid 10+0 are a piece simply left hanging, the most common kind. That share is 27% at 800 and 25% at 1400. Blunders involving a losing exchange grow at this level: 14%, up from 12% at 800.
Lichess rapid 10+0: When in the game do 1100 rated players blunder most?
An 1100-rated player blunders most in the middlegame in Lichess rapid 10+0: on 26.8 of every 100 live moves there, against 20.4 in the endgame and 14.9 in the opening. It takes until 1100 for the rate in the opening to drop under 15 in every 100 live moves.
Lichess rapid 10+0: What openings do 1100 rated players play?
As White in Lichess rapid 10+0, 71.7% of players rated around 1100 open with e4, the King's Pawn, and 18.9% open with d4, the Queen's Pawn. Around 800, e4 is opened by 71.1%, and around 1400 by 67.6%. Against e4, the most common reply is e5, the Open Game, played in 63.3% of games, ahead of d5, the Scandinavian Defense, at 8.8%.
Lichess rapid 10+0: How does an 1100 do against a 1200?
An 1100 scores 41.0% against a 1200 in Lichess rapid 10+0. Against a 1000 they score 59.3%.
Lichess rapid 10+0: What is 1100 on Lichess in Chess.com rating?
An 1100 on Lichess is about 716 on Chess.com in rapid 10+0, 384 points lower. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
Lichess rapid 10+0: Is an 1100 in rapid as strong as an 1100 in blitz?
No, the rapid players are the stronger. On Lichess, players rated 1100 in rapid 10+0 play about as well, move for move, as players rated 1160 in blitz 3+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.