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How good is a 500 chess player?

Rates are per 100 live moves: moves played while the game is not already decided.

What the terms mean
Centipawn.
A hundredth of a pawn, the unit a chess engine scores a position in. Giving up a pawn for nothing costs about 100.
Centipawn loss.
How much worse a move is than the best move in the position. The average (ACPL) counts every move a player makes.
Blunder, mistake, inaccuracy.
A move that loses at least 150 centipawns is a blunder, at least 70 a mistake and at least 40 an inaccuracy. Only live moves are counted.
Only move.
A position where one move is clearly better than every other. “Finds the only move” is how often a player plays it.
Time trouble.
Less than a tenth of the starting time left on the clock. “Games in time trouble” is the share of games in which a player's clock got that low on any move, however the game stood.
Winning, better, balanced, worse.
How the engine scores the position for the player about to move. Balanced is within half a pawn either way, better is up to a pawn and a half ahead, winning is from there up to three pawns ahead, and worse is up to a pawn and a half behind.
+1, +2, +4.
A lead of at least one, two or four pawns by the engine's score. A lost position is one that has fallen two pawns behind or worse.
Percentile.
The share of a site's players who are rated lower. Blitz and rapid players are ranked separately.
Site
Time control

How strong is 500 Elo?

51%of Chess.com blitz players are rated below 500

The top 49%. 9.4% are rated 500 to 599.

23.5blunders per 100 live moves

Chess.com blitz 3+0Chess.com blitz players at each rating
0204050010001500200025003000500Chess.com rating

What a 500 actually does

Measure400500600
Blunders25.323.520.9
Mistakes16.917.016.6
Inaccuracies11.111.311.5
Average centipawn loss87.784.278.7
Plays the engine's top move28%29%30%
Finds the only moveshare of positions with one real answer62%64%66%
Game length29.330.931.3
Live moves per gamemoves played while the game is not already decided11.312.613.4
How they use the clock
Games in time troubleunder a tenth of the clock28%27%24%
Seconds per move4.64.44.1
Instant movesplayed in two seconds or less35%38%40%
Clock left at move 8share of the starting clock86%87%88%
Clock left at move 15share of the starting clock66%68%70%
Clock left at move 30in games that get there31%32%35%
Clock left at move 50in games that get there16%17%18%
Moves played inside a scrambleown clock under a tenth3.3%3.1%2.9%
What the game looks like
Games that end decisivelywon or lost, not drawn97%97%97%
Reaches an endgame25%27%28%
Capturesper 100 own moves28.227.727.2
Checksper 100 own moves10.610.49.7

How others play against a 500

Measure400vs 500500vs 500600vs 500
Score against them45.3%50.0%55.6%
Score after reaching +151%62%65%
Score after reaching +254%65%69%
Ever loses from +439%27%24%
Score from lost positionsgames where their eval fell to minus two29%36%41%

Each column is how players of that rating do in their games against a 500.

Where a 500 blunders

Measure400500600
When in the game
Opening18.316.114.0
Middlegame32.830.527.0
Endgame27.125.224.0
In what kind of position
Winning25.323.621.7
Better18.716.415.3
Balanced15.715.413.0
Worse19.817.715.8
With how much clock left
Over half22.520.818.5
25 to 50%35.533.430.5
10 to 25%35.532.831.3
Under 10%40.437.534.9
With which piece
Queen30.527.926.3
Rook30.028.425.2
Knight26.023.720.6
Bishop22.720.918.7
Pawn23.422.019.3
King22.521.118.5

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

When a 500 blunders most

Blunders per 100 live moves

When in the game

Most in the middlegame: 89% more often than in the opening.

  • 500, Opening: 16.1
  • 500, Middlegame: 30.5
  • 500, Endgame: 25.2

In what kind of position

Most when winning: 53% more often than in a balanced game.

  • 500, Winning: 23.6
  • 500, Better: 16.4
  • 500, Balanced: 15.4
  • 500, Worse: 17.7

With how much clock left

Most with under 10% of the clock: 80% more often than with over half the clock.

  • 500, Over half: 20.8
  • 500, 25 to 50%: 33.4
  • 500, 10 to 25%: 32.8
  • 500, Under 10%: 37.5

With which piece

Most on rook moves: 36% more often than on bishop moves.

  • 500, Queen: 27.9
  • 500, Rook: 28.4
  • 500, Knight: 23.7
  • 500, Bishop: 20.9
  • 500, Pawn: 22.0
  • 500, King: 21.1

How much 500-rated players differ

Measure5%25%75%95%
Blunders17.221.327.131.6
Mistakes14.716.018.119.8
Inaccuracies9.410.512.013.2
Finds the only move52%59%68%73%
Seconds per move2.9s3.6s4.8s5.9s
Games in time trouble2%14%38%54%

Each column is a share of 500-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

The move quality range a 500 plays in

350 to 600is how half of 500-rated players play, going by how often they blunder

Nine in ten: 250 to 950.

Of 100 players rated 500, how many blunder

  • like a 400 or lower34
  • like a 50040
  • like a 600 or higher26

What separates a 500 from an 800

Skill, and what trains it500800Gap
Opening blundersthe first ten moves of your openings16.111.231% lower
Middlegame blundersa check-captures-threats scan every move30.523.722% lower
Composure after an errorresetting after you drop something8.2%6.7%18% lower
Trades down when aheadconverting an advantage by liquidating45%52%+7 pts
Finds the defensive savedefending worse positions instead of collapsing46%51%+5 pts
Finds the quiet best movepositions where nothing is forcing47%51%+4 pts
Takes the free materialspotting hanging pieces before anything else77%83%+6 pts
Endgame blundersrook endings and king activity25.224.14% lower
Finds the forkknight and queen forks, both directions40%40%no gain
Sees the deeper wincalculating past the third move of a line31%29%no gain

What a 500 plays

As White

  • 1.e4 King's Pawn 63.5%, scores 48.5%
  • 1.d4 Queen's Pawn 20.0%, scores 51.1%
  • 1.e3 Van't Kruijs 5.1%, scores 50.3%
  • every other move 11%

Against 1.e4

  • 1...e5 Open Game 54.2%, scores 49.5%
  • 1...d5 Scandinavian Defense 14.6%, scores 47.9%
  • 1...e6 French Defense 7.9%, scores 43.9%
  • every other move 23%

Against 1.d4

  • 1...d5 Closed Game 49.0%, scores 48.4%
  • 1...e6, usually a French or Queen's Gambit 12.7%, scores 51.1%
  • 1...e5 Englund Gambit 11.4%, scores 47.0%
  • every other move 27%

500 on each site and time control

Played onBlundersMistakesInaccsACPLOnly move
Chess.com blitz 3+023.517.011.384.264%
Chess.com blitz 5+021.716.411.578.966%
Chess.com rapid 10+025.716.810.884.163%
Lichess blitz 3+0ladder starts at 600
Lichess blitz 5+0ladder starts at 600
Lichess rapid 10+0ladder starts at 600

A rating number only means something inside one pool. Chess.com 500 in blitz 3+0 is about 988 on Lichess. Full conversion tables

What punishes a 500

Share of all blunders, by the idea that refuted them

Most often a piece left hanging: 26% of all blunders, against 29% at 200.

  • 500, Piece left hanging: 26%
  • 500, Losing exchange: 13%
  • 500, Fork: 11%
  • 500, Discovered attack: 10%
  • 500, Quiet move: 7%

Frequently asked about 500-rated players

Answered for Chess.com blitz 3+0, the choice at the top of the page.

Is 500 a good chess rating?

500 is in the lower part of the range of chess ratings. 51% of Chess.com blitz players are rated below 500, but the middle player there is rated only about 485. The word is for how a 500 plays, not for where it ranks on Chess.com: move for move, a 500 on Chess.com plays like a 988 on Lichess, where 13% of blitz players are rated lower.

What percentile is 500 Elo?

A 500 rating is about the 51st percentile on Chess.com. 49% of Chess.com blitz players are rated 500 or higher. On Lichess, 0.3% of blitz players are rated below 500. Every rating side by side: the Chess.com rating guide.

How accurate is a 500 rated chess player?

A 500-rated player plays the engine's top choice on 29% of moves in Chess.com blitz 3+0 and loses 84.2 centipawns per move on average. Going up the ratings, 500 is where the average loss first drops under 85 centipawns a move.

How many blunders does a 500 make per game?

A 500-rated player makes about 3.0 blunders per game in Chess.com blitz 3+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 200 makes about 3.0 and an 800 about 2.8. The count barely moves between them, although a 500 blunders on 23.5 of every 100 live moves and a 200 on 31.6: a 500's games stay undecided for longer, so there are more moves to get wrong.

Do 500 rated players blunder more in time trouble?

Yes. With under 10% of the clock left, a 500-rated player blunders 1.8 times as often as with more than half of it. A 500 gets that low on time in 27% of games in Chess.com blitz 3+0. The effect is about the same for an 800.

What mistakes do 500 rated players make?

26% of the blunders a 500-rated player makes in Chess.com blitz 3+0 are a piece simply left hanging, the most common kind. That share is 29% at 200 and 24% at 800. Blunders involving a losing exchange grow at this level: 13%, up from 11% at 200.

When in the game do 500 rated players blunder most?

A 500-rated player blunders most in the middlegame in Chess.com blitz 3+0: on 30.5 of every 100 live moves there, against 25.2 in the endgame and 16.1 in the opening.

What openings do 500 rated players play?

As White in Chess.com blitz 3+0, 63.5% of players rated around 500 open with e4, the King's Pawn, and 20.0% open with d4, the Queen's Pawn. Around 200, e4 is opened by 62.0%, and around 800 by 63.8%. Against e4, the most common reply is e5, the Open Game, played in 54.2% of games, ahead of d5, the Scandinavian Defense, at 14.6%.

How does a 500 do against a 600?

A 500 scores 44.4% against a 600 in Chess.com blitz 3+0. Against a 400 they score 54.7%.

What is 500 on Chess.com in Lichess rating?

A 500 on Chess.com is about 988 on Lichess in blitz 3+0, 488 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.

Is a 500 in blitz as strong as a 500 in rapid?

Yes, about the same. On Chess.com, players rated 500 in blitz 3+0 play about as well, move for move, as players rated 545 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.

500 rating everywhere else

This page opens on Chess.com blitz 3+0, and the choice at the top changes every table on it. The same tables and answers for the other two are below.

Chess.com blitz 5+0

What a 500 actually does in Chess.com blitz 5+0

Measure400500600
Blunders23.721.720.2
Mistakes16.316.416.0
Inaccuracies11.111.511.5
Average centipawn loss83.478.975.5
Plays the engine's top move29%30%31%
Finds the only moveshare of positions with one real answer64%66%68%
Game length29.730.631.9
Live moves per gamemoves played while the game is not already decided11.812.813.7
How they use the clock
Games in time troubleunder a tenth of the clock17%17%17%
Seconds per move6.56.36.0
Instant movesplayed in two seconds or less25%26%29%
Clock left at move 8share of the starting clock88%89%90%
Clock left at move 15share of the starting clock71%73%74%
Clock left at move 30in games that get there40%40%43%
Clock left at move 50in games that get there25%24%26%
Moves played inside a scrambleown clock under a tenth2.4%2.1%2.2%
What the game looks like
Games that end decisivelywon or lost, not drawn97%97%97%
Reaches an endgame24%26%29%
Capturesper 100 own moves27.327.326.7
Checksper 100 own moves10.910.310.0

How others play against a 500 in Chess.com blitz 5+0

Result400500600
How the game goes
Score against them45.8%50.0%54.8%
Converting and defending
Score after reaching +157%66%72%
Score after reaching +262%70%76%
Ever loses from +428%21%16%
Score from lost positionsgames where their eval fell to minus two29%34%38%

Each column is how players of that rating do in their games against a 500.

Where a 500 blunders in Chess.com blitz 5+0

Measure400500600
When in the game
Opening17.014.813.1
Middlegame30.728.126.6
Endgame26.523.821.3
In what kind of position
Winning23.122.821.6
Better17.515.114.6
Balanced15.113.212.9
Worse18.617.015.3
With how much clock left
Over half21.819.918.5
25 to 50%33.529.928.9
10 to 25%33.830.628.9
Under 10%36.435.533.5
With which piece
Queen27.725.623.6
Rook28.926.124.9
Knight23.821.720.0
Bishop21.320.018.6
Pawn22.420.118.8
King21.419.318.1

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much 500-rated players differ in Chess.com blitz 5+0

Measure5%25%75%95%
Blunders17.520.023.927.2
Mistakes14.115.317.319.0
Inaccuracies10.210.911.912.7
Finds the only move57%62%70%75%
Seconds per move4.1s5.2s7.1s8.6s
Games in time trouble1%7%22%36%

Each column is a share of 500-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates a 500 from an 800 in Chess.com blitz 5+0

Skill, and what trains it500800Gap
Opening blundersthe first ten moves of your openings14.810.430% lower
Middlegame blundersa check-captures-threats scan every move28.121.623% lower
Endgame blundersrook endings and king activity23.818.522% lower
Finds the forkknight and queen forks, both directions39%47%+8 pts
Composure after an errorresetting after you drop something7.6%6.3%17% lower
Trades down when aheadconverting an advantage by liquidating45%52%+7 pts
Finds the quiet best movepositions where nothing is forcing48%55%+7 pts
Finds the defensive savedefending worse positions instead of collapsing48%54%+6 pts
Takes the free materialspotting hanging pieces before anything else79%82%+3 pts
Sees the deeper wincalculating past the third move of a line32%33%+1 pt

What a 500 plays in Chess.com blitz 5+0

As White
First moveShareScore
1.e4King's Pawn65.5%50.3%
1.d4Queen's Pawn20.5%50.7%
1.e3Van't Kruijs4.2%49.3%
Every other move10%n/a
Against 1.e4
ReplyShareScore
1...e5Open Game57.2%48.1%
1...d5Scandinavian Defense14.1%50.3%
1...e6French Defense6.8%47.8%
Every other move22%n/a
Against 1.d4
ReplyShareScore
1...d5Closed Game52.1%43.8%
1...e61...e6, usually a French or Queen's Gambit11.0%45.8%
1...e5Englund Gambit10.4%47.4%
Every other move27%n/a

What punishes a 500 in Chess.com blitz 5+0

The idea that refuted the blunderShare of blunders
Piece left hanging25%
Losing exchange13%
Fork11%
Discovered attack10%
Pin or skewer7%

Questions about a 500 in Chess.com blitz 5+0

Chess.com blitz 5+0: Is 500 a good chess rating?
500 is in the lower part of the range of chess ratings. 51% of Chess.com blitz players are rated below 500, but the middle player there is rated only about 485. The word is for how a 500 plays, not for where it ranks on Chess.com: move for move, a 500 on Chess.com plays like a 987 on Lichess, where 13% of blitz players are rated lower.
Chess.com blitz 5+0: What percentile is 500 Elo?
A 500 rating is about the 51st percentile on Chess.com. 49% of Chess.com blitz players are rated 500 or higher. On Lichess, 0.3% of blitz players are rated below 500. Every rating side by side: the Chess.com rating guide.
Chess.com blitz 5+0: How accurate is a 500 rated chess player?
A 500-rated player plays the engine's top choice on 30% of moves in Chess.com blitz 5+0 and loses 78.9 centipawns per move on average. Going up the ratings, 500 is where the average loss first drops under 80 centipawns a move.
Chess.com blitz 5+0: How many blunders does a 500 make per game?
A 500-rated player makes about 2.8 blunders per game in Chess.com blitz 5+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 200 makes about 3.0 and an 800 about 2.6.
Chess.com blitz 5+0: Do 500 rated players blunder more in time trouble?
Yes. With under 10% of the clock left, a 500-rated player blunders 1.8 times as often as with more than half of it. A 500 gets that low on time in 17% of games in Chess.com blitz 5+0. The effect is bigger higher up: 2.1 times as often for an 800.
Chess.com blitz 5+0: What mistakes do 500 rated players make?
25% of the blunders a 500-rated player makes in Chess.com blitz 5+0 are a piece simply left hanging, the most common kind. That share is 29% at 200 and 25% at 800. Next come blunders involving a losing exchange, at 13%.
Chess.com blitz 5+0: When in the game do 500 rated players blunder most?
A 500-rated player blunders most in the middlegame in Chess.com blitz 5+0: on 28.1 of every 100 live moves there, against 23.8 in the endgame and 14.8 in the opening. It takes until 500 for the rate in the endgame to drop under 25 in every 100 live moves.
Chess.com blitz 5+0: What openings do 500 rated players play?
As White in Chess.com blitz 5+0, 65.5% of players rated around 500 open with e4, the King's Pawn, and 20.5% open with d4, the Queen's Pawn. The King's Pawn is opened more as ratings rise: 62.9% around 200, 66.9% around 800. Against e4, the most common reply is e5, the Open Game, played in 57.2% of games, ahead of d5, the Scandinavian Defense, at 14.1%.
Chess.com blitz 5+0: How does a 500 do against a 600?
A 500 scores 45.2% against a 600 in Chess.com blitz 5+0. Against a 400 they score 54.2%.
Chess.com blitz 5+0: What is 500 on Chess.com in Lichess rating?
A 500 on Chess.com is about 987 on Lichess in blitz 5+0, 487 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
Chess.com blitz 5+0: Is a 500 in blitz as strong as a 500 in rapid?
No, the blitz players are the stronger. On Chess.com, players rated 500 in blitz 5+0 play about as well, move for move, as players rated 627 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.

Chess.com rapid 10+0

What a 500 actually does in Chess.com rapid 10+0

Measure400500600
Blunders28.925.722.8
Mistakes17.016.816.3
Inaccuracies10.410.811.1
Average centipawn loss90.284.178.2
Plays the engine's top move28%29%30%
Finds the only moveshare of positions with one real answer59%63%64%
Game length29.830.832.0
Live moves per gamemoves played while the game is not already decided10.211.412.4
How they use the clock
Games in time troubleunder a tenth of the clock6%6%7%
Seconds per move9.19.08.9
Instant movesplayed in two seconds or less18%18%19%
Clock left at move 8share of the starting clock91%91%92%
Clock left at move 15share of the starting clock79%80%80%
Clock left at move 30in games that get there55%56%56%
Clock left at move 50in games that get there40%39%41%
Moves played inside a scrambleown clock under a tenth1.0%0.7%1.0%
What the game looks like
Games that end decisivelywon or lost, not drawn96%95%95%
Reaches an endgame27%28%31%
Capturesper 100 own moves27.327.226.9
Checksper 100 own moves12.712.411.6

How others play against a 500 in Chess.com rapid 10+0

Result400500600
How the game goes
Score against them40.2%50.0%55.0%
Converting and defending
Score after reaching +156%65%69%
Score after reaching +260%68%73%
Ever loses from +429%21%18%
Score from lost positionsgames where their eval fell to minus two24%33%35%

Each column is how players of that rating do in their games against a 500.

Where a 500 blunders in Chess.com rapid 10+0

Measure400500600
When in the game
Opening22.719.516.5
Middlegame36.532.729.5
Endgame28.223.422.0
In what kind of position
Winning27.024.722.2
Better21.919.416.4
Balanced18.716.314.4
Worse22.319.418.7
With how much clock left
Over half28.124.922.0
25 to 50%38.232.430.5
10 to 25%34.332.931.8
Under 10%31.638.733.1
With which piece
Queen34.230.327.3
Rook34.030.427.0
Knight28.726.323.3
Bishop26.723.420.6
Pawn26.924.221.2
King25.921.519.9

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much 500-rated players differ in Chess.com rapid 10+0

Measure5%25%75%95%
Blunders20.923.928.131.2
Mistakes14.515.617.619.4
Inaccuracies9.210.011.212.2
Finds the only move55%61%67%73%
Seconds per move5.3s7.2s10.2s12.4s
Games in time trouble0%1%8%19%

Each column is a share of 500-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates a 500 from an 800 in Chess.com rapid 10+0

Skill, and what trains it500800Gap
Opening blundersthe first ten moves of your openings19.513.133% lower
Middlegame blundersa check-captures-threats scan every move32.724.724% lower
Composure after an errorresetting after you drop something8.6%6.8%22% lower
Trades down when aheadconverting an advantage by liquidating41%49%+8 pts
Endgame blundersrook endings and king activity23.419.218% lower
Finds the defensive savedefending worse positions instead of collapsing47%53%+6 pts
Finds the quiet best movepositions where nothing is forcing47%52%+5 pts
Takes the free materialspotting hanging pieces before anything else77%83%+6 pts
Sees the deeper wincalculating past the third move of a line29%33%+4 pts
Finds the forkknight and queen forks, both directions45%38%no gain

What a 500 plays in Chess.com rapid 10+0

As White
First moveShareScore
1.e4King's Pawn68.8%51.0%
1.d4Queen's Pawn17.1%52.2%
1.e3Van't Kruijs4.4%51.0%
Every other move10%n/a
Against 1.e4
ReplyShareScore
1...e5Open Game59.0%48.1%
1...d5Scandinavian Defense14.6%47.1%
1...e6French Defense6.2%51.9%
Every other move20%n/a
Against 1.d4
ReplyShareScore
1...d5Closed Game52.5%49.0%
1...e61...e6, usually a French or Queen's Gambit12.5%51.9%
1...e5Englund Gambit9.6%43.4%
Every other move25%n/a

What punishes a 500 in Chess.com rapid 10+0

The idea that refuted the blunderShare of blunders
Piece left hanging26%
Losing exchange12%
Fork11%
Discovered attack10%
Pin or skewer8%

Questions about a 500 in Chess.com rapid 10+0

Chess.com rapid 10+0: Is 500 a good chess rating?
500 is in the lower part of the range of chess ratings. 50% of Chess.com rapid players are rated below 500, but the middle player there is rated only about 498. The word is for how a 500 plays, not for where it ranks on Chess.com: move for move, a 500 on Chess.com plays like a 924 on Lichess, where 12% of rapid players are rated lower.
Chess.com rapid 10+0: What percentile is 500 Elo?
A 500 rating is about the 50th percentile on Chess.com. 50% of Chess.com rapid players are rated 500 or higher. On Lichess, 0.6% of rapid players are rated below 500. Every rating side by side: the Chess.com rating guide.
Chess.com rapid 10+0: How accurate is a 500 rated chess player?
A 500-rated player plays the engine's top choice on 29% of moves in Chess.com rapid 10+0 and loses 84.1 centipawns per move on average. Going up the ratings, 500 is where the average loss first drops under 85 centipawns a move.
Chess.com rapid 10+0: How many blunders does a 500 make per game?
A 500-rated player makes about 2.9 blunders per game in Chess.com rapid 10+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 200 makes about 3.3 and an 800 about 2.7.
Chess.com rapid 10+0: Do 500 rated players blunder more in time trouble?
Yes. With under 10% of the clock left, a 500-rated player blunders 1.6 times as often as with more than half of it. A 500 gets that low on time in 6% of games in Chess.com rapid 10+0. The effect is smaller higher up: 35% more often for an 800.
Chess.com rapid 10+0: What mistakes do 500 rated players make?
26% of the blunders a 500-rated player makes in Chess.com rapid 10+0 are a piece simply left hanging, the most common kind. That share is 29% at 200 and 25% at 800. Next come blunders involving a losing exchange, at 12%.
Chess.com rapid 10+0: When in the game do 500 rated players blunder most?
A 500-rated player blunders most in the middlegame in Chess.com rapid 10+0: on 32.7 of every 100 live moves there, against 23.4 in the endgame and 19.5 in the opening. It takes until 500 for the rate in the endgame to drop under 25 in every 100 live moves.
Chess.com rapid 10+0: What openings do 500 rated players play?
As White in Chess.com rapid 10+0, 68.8% of players rated around 500 open with e4, the King's Pawn, and 17.1% open with d4, the Queen's Pawn. The King's Pawn is opened more as ratings rise: 62.5% around 200, 69.0% around 800. Against e4, the most common reply is e5, the Open Game, played in 59.0% of games, ahead of d5, the Scandinavian Defense, at 14.6%.
Chess.com rapid 10+0: How does a 500 do against a 600?
A 500 scores 45.0% against a 600 in Chess.com rapid 10+0. Against a 400 they score 59.8%.
Chess.com rapid 10+0: What is 500 on Chess.com in Lichess rating?
A 500 on Chess.com is about 924 on Lichess in rapid 10+0, 424 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
Chess.com rapid 10+0: Is a 500 in rapid as strong as a 500 in blitz?
No, the rapid players are the weaker. On Chess.com, players rated 500 in rapid 10+0 play about as well, move for move, as players rated 444 in blitz 3+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.