How good is a 500 chess player?
Rates are per 100 live moves: moves played while the game is not already decided.
What the terms meanShow less
- Centipawn.
- A hundredth of a pawn, the unit a chess engine scores a position in. Giving up a pawn for nothing costs about 100.
- Centipawn loss.
- How much worse a move is than the best move in the position. The average (ACPL) counts every move a player makes.
- Blunder, mistake, inaccuracy.
- A move that loses at least 150 centipawns is a blunder, at least 70 a mistake and at least 40 an inaccuracy. Only live moves are counted.
- Only move.
- A position where one move is clearly better than every other. “Finds the only move” is how often a player plays it.
- Time trouble.
- Less than a tenth of the starting time left on the clock. “Games in time trouble” is the share of games in which a player's clock got that low on any move, however the game stood.
- Winning, better, balanced, worse.
- How the engine scores the position for the player about to move. Balanced is within half a pawn either way, better is up to a pawn and a half ahead, winning is from there up to three pawns ahead, and worse is up to a pawn and a half behind.
- +1, +2, +4.
- A lead of at least one, two or four pawns by the engine's score. A lost position is one that has fallen two pawns behind or worse.
- Percentile.
- The share of a site's players who are rated lower. Blitz and rapid players are ranked separately.
How strong is 500 Elo?
51%of Chess.com blitz players are rated below 500
The top 49%. 9.4% are rated 500 to 599.
23.5blunders per 100 live moves
11.3inaccuracies per 100 live moves
64%of only moves found
27%of games reach time trouble
What a 500 actually does
| Measure | 400 | 500 | 600 |
|---|---|---|---|
| Blunders | 25.3 | 23.5 | 20.9 |
| Mistakes | 16.9 | 17.0 | 16.6 |
| Inaccuracies | 11.1 | 11.3 | 11.5 |
| Average centipawn loss | 87.7 | 84.2 | 78.7 |
| Plays the engine's top move | 28% | 29% | 30% |
| Finds the only moveshare of positions with one real answer | 62% | 64% | 66% |
| Game length | 29.3 | 30.9 | 31.3 |
| Live moves per gamemoves played while the game is not already decided | 11.3 | 12.6 | 13.4 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 28% | 27% | 24% |
| Seconds per move | 4.6 | 4.4 | 4.1 |
| Instant movesplayed in two seconds or less | 35% | 38% | 40% |
| Clock left at move 8share of the starting clock | 86% | 87% | 88% |
| Clock left at move 15share of the starting clock | 66% | 68% | 70% |
| Clock left at move 30in games that get there | 31% | 32% | 35% |
| Clock left at move 50in games that get there | 16% | 17% | 18% |
| Moves played inside a scrambleown clock under a tenth | 3.3% | 3.1% | 2.9% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 97% | 97% | 97% |
| Reaches an endgame | 25% | 27% | 28% |
| Capturesper 100 own moves | 28.2 | 27.7 | 27.2 |
| Checksper 100 own moves | 10.6 | 10.4 | 9.7 |
How others play against a 500
| Measure | 400vs 500 | 500vs 500 | 600vs 500 |
|---|---|---|---|
| Score against them | 45.3% | 50.0% | 55.6% |
| Score after reaching +1 | 51% | 62% | 65% |
| Score after reaching +2 | 54% | 65% | 69% |
| Ever loses from +4 | 39% | 27% | 24% |
| Score from lost positionsgames where their eval fell to minus two | 29% | 36% | 41% |
Each column is how players of that rating do in their games against a 500.
Where a 500 blunders
| Measure | 400 | 500 | 600 |
|---|---|---|---|
| When in the game | |||
| Opening | 18.3 | 16.1 | 14.0 |
| Middlegame | 32.8 | 30.5 | 27.0 |
| Endgame | 27.1 | 25.2 | 24.0 |
| In what kind of position | |||
| Winning | 25.3 | 23.6 | 21.7 |
| Better | 18.7 | 16.4 | 15.3 |
| Balanced | 15.7 | 15.4 | 13.0 |
| Worse | 19.8 | 17.7 | 15.8 |
| With how much clock left | |||
| Over half | 22.5 | 20.8 | 18.5 |
| 25 to 50% | 35.5 | 33.4 | 30.5 |
| 10 to 25% | 35.5 | 32.8 | 31.3 |
| Under 10% | 40.4 | 37.5 | 34.9 |
| With which piece | |||
| Queen | 30.5 | 27.9 | 26.3 |
| Rook | 30.0 | 28.4 | 25.2 |
| Knight | 26.0 | 23.7 | 20.6 |
| Bishop | 22.7 | 20.9 | 18.7 |
| Pawn | 23.4 | 22.0 | 19.3 |
| King | 22.5 | 21.1 | 18.5 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
When a 500 blunders most
Blunders per 100 live moves
When in the game
Most in the middlegame: 89% more often than in the opening.
- 500, Opening: 16.1
- 500, Middlegame: 30.5
- 500, Endgame: 25.2
In what kind of position
Most when winning: 53% more often than in a balanced game.
- 500, Winning: 23.6
- 500, Better: 16.4
- 500, Balanced: 15.4
- 500, Worse: 17.7
With how much clock left
Most with under 10% of the clock: 80% more often than with over half the clock.
- 500, Over half: 20.8
- 500, 25 to 50%: 33.4
- 500, 10 to 25%: 32.8
- 500, Under 10%: 37.5
With which piece
Most on rook moves: 36% more often than on bishop moves.
- 500, Queen: 27.9
- 500, Rook: 28.4
- 500, Knight: 23.7
- 500, Bishop: 20.9
- 500, Pawn: 22.0
- 500, King: 21.1
How much 500-rated players differ
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 17.2 | 21.3 | 27.1 | 31.6 |
| Mistakes | 14.7 | 16.0 | 18.1 | 19.8 |
| Inaccuracies | 9.4 | 10.5 | 12.0 | 13.2 |
| Finds the only move | 52% | 59% | 68% | 73% |
| Seconds per move | 2.9s | 3.6s | 4.8s | 5.9s |
| Games in time trouble | 2% | 14% | 38% | 54% |
Each column is a share of 500-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
The move quality range a 500 plays in
350 to 600is how half of 500-rated players play, going by how often they blunder
Nine in ten: 250 to 950.
Of 100 players rated 500, how many blunder
- like a 400 or lower34
- like a 50040
- like a 600 or higher26
What separates a 500 from an 800
| Skill, and what trains it | 500 | 800 | Gap |
|---|---|---|---|
| Opening blundersthe first ten moves of your openings | 16.1 | 11.2 | 31% lower |
| Middlegame blundersa check-captures-threats scan every move | 30.5 | 23.7 | 22% lower |
| Composure after an errorresetting after you drop something | 8.2% | 6.7% | 18% lower |
| Trades down when aheadconverting an advantage by liquidating | 45% | 52% | +7 pts |
| Finds the defensive savedefending worse positions instead of collapsing | 46% | 51% | +5 pts |
| Finds the quiet best movepositions where nothing is forcing | 47% | 51% | +4 pts |
| Takes the free materialspotting hanging pieces before anything else | 77% | 83% | +6 pts |
| Endgame blundersrook endings and king activity | 25.2 | 24.1 | 4% lower |
| Finds the forkknight and queen forks, both directions | 40% | 40% | no gain |
| Sees the deeper wincalculating past the third move of a line | 31% | 29% | no gain |
What a 500 plays
As White
- 1.e4 King's Pawn 63.5%, scores 48.5%
- 1.d4 Queen's Pawn 20.0%, scores 51.1%
- 1.e3 Van't Kruijs 5.1%, scores 50.3%
- every other move 11%
Against 1.e4
- 1...e5 Open Game 54.2%, scores 49.5%
- 1...d5 Scandinavian Defense 14.6%, scores 47.9%
- 1...e6 French Defense 7.9%, scores 43.9%
- every other move 23%
Against 1.d4
- 1...d5 Closed Game 49.0%, scores 48.4%
- 1...e6, usually a French or Queen's Gambit 12.7%, scores 51.1%
- 1...e5 Englund Gambit 11.4%, scores 47.0%
- every other move 27%
500 on each site and time control
| Played on | Blunders | Mistakes | Inaccs | ACPL | Only move |
|---|---|---|---|---|---|
| Chess.com blitz 3+0 | 23.5 | 17.0 | 11.3 | 84.2 | 64% |
| Chess.com blitz 5+0 | 21.7 | 16.4 | 11.5 | 78.9 | 66% |
| Chess.com rapid 10+0 | 25.7 | 16.8 | 10.8 | 84.1 | 63% |
| Lichess blitz 3+0 | ladder starts at 600 | ||||
| Lichess blitz 5+0 | ladder starts at 600 | ||||
| Lichess rapid 10+0 | ladder starts at 600 | ||||
A rating number only means something inside one pool. Chess.com 500 in blitz 3+0 is about 988 on Lichess. Full conversion tables
What punishes a 500
Share of all blunders, by the idea that refuted them
Most often a piece left hanging: 26% of all blunders, against 29% at 200.
- 500, Piece left hanging: 26%
- 500, Losing exchange: 13%
- 500, Fork: 11%
- 500, Discovered attack: 10%
- 500, Quiet move: 7%
Frequently asked about 500-rated players
Answered for Chess.com blitz 3+0, the choice at the top of the page.
Is 500 a good chess rating?
What percentile is 500 Elo?
How accurate is a 500 rated chess player?
How many blunders does a 500 make per game?
Do 500 rated players blunder more in time trouble?
What mistakes do 500 rated players make?
When in the game do 500 rated players blunder most?
What openings do 500 rated players play?
How does a 500 do against a 600?
What is 500 on Chess.com in Lichess rating?
Is a 500 in blitz as strong as a 500 in rapid?
500 rating everywhere else
This page opens on Chess.com blitz 3+0, and the choice at the top changes every table on it. The same tables and answers for the other two are below.
Chess.com blitz 5+0
What a 500 actually does in Chess.com blitz 5+0
| Measure | 400 | 500 | 600 |
|---|---|---|---|
| Blunders | 23.7 | 21.7 | 20.2 |
| Mistakes | 16.3 | 16.4 | 16.0 |
| Inaccuracies | 11.1 | 11.5 | 11.5 |
| Average centipawn loss | 83.4 | 78.9 | 75.5 |
| Plays the engine's top move | 29% | 30% | 31% |
| Finds the only moveshare of positions with one real answer | 64% | 66% | 68% |
| Game length | 29.7 | 30.6 | 31.9 |
| Live moves per gamemoves played while the game is not already decided | 11.8 | 12.8 | 13.7 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 17% | 17% | 17% |
| Seconds per move | 6.5 | 6.3 | 6.0 |
| Instant movesplayed in two seconds or less | 25% | 26% | 29% |
| Clock left at move 8share of the starting clock | 88% | 89% | 90% |
| Clock left at move 15share of the starting clock | 71% | 73% | 74% |
| Clock left at move 30in games that get there | 40% | 40% | 43% |
| Clock left at move 50in games that get there | 25% | 24% | 26% |
| Moves played inside a scrambleown clock under a tenth | 2.4% | 2.1% | 2.2% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 97% | 97% | 97% |
| Reaches an endgame | 24% | 26% | 29% |
| Capturesper 100 own moves | 27.3 | 27.3 | 26.7 |
| Checksper 100 own moves | 10.9 | 10.3 | 10.0 |
How others play against a 500 in Chess.com blitz 5+0
| Result | 400 | 500 | 600 |
|---|---|---|---|
| How the game goes | |||
| Score against them | 45.8% | 50.0% | 54.8% |
| Converting and defending | |||
| Score after reaching +1 | 57% | 66% | 72% |
| Score after reaching +2 | 62% | 70% | 76% |
| Ever loses from +4 | 28% | 21% | 16% |
| Score from lost positionsgames where their eval fell to minus two | 29% | 34% | 38% |
Each column is how players of that rating do in their games against a 500.
Where a 500 blunders in Chess.com blitz 5+0
| Measure | 400 | 500 | 600 |
|---|---|---|---|
| When in the game | |||
| Opening | 17.0 | 14.8 | 13.1 |
| Middlegame | 30.7 | 28.1 | 26.6 |
| Endgame | 26.5 | 23.8 | 21.3 |
| In what kind of position | |||
| Winning | 23.1 | 22.8 | 21.6 |
| Better | 17.5 | 15.1 | 14.6 |
| Balanced | 15.1 | 13.2 | 12.9 |
| Worse | 18.6 | 17.0 | 15.3 |
| With how much clock left | |||
| Over half | 21.8 | 19.9 | 18.5 |
| 25 to 50% | 33.5 | 29.9 | 28.9 |
| 10 to 25% | 33.8 | 30.6 | 28.9 |
| Under 10% | 36.4 | 35.5 | 33.5 |
| With which piece | |||
| Queen | 27.7 | 25.6 | 23.6 |
| Rook | 28.9 | 26.1 | 24.9 |
| Knight | 23.8 | 21.7 | 20.0 |
| Bishop | 21.3 | 20.0 | 18.6 |
| Pawn | 22.4 | 20.1 | 18.8 |
| King | 21.4 | 19.3 | 18.1 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
How much 500-rated players differ in Chess.com blitz 5+0
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 17.5 | 20.0 | 23.9 | 27.2 |
| Mistakes | 14.1 | 15.3 | 17.3 | 19.0 |
| Inaccuracies | 10.2 | 10.9 | 11.9 | 12.7 |
| Finds the only move | 57% | 62% | 70% | 75% |
| Seconds per move | 4.1s | 5.2s | 7.1s | 8.6s |
| Games in time trouble | 1% | 7% | 22% | 36% |
Each column is a share of 500-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
What separates a 500 from an 800 in Chess.com blitz 5+0
| Skill, and what trains it | 500 | 800 | Gap |
|---|---|---|---|
| Opening blundersthe first ten moves of your openings | 14.8 | 10.4 | 30% lower |
| Middlegame blundersa check-captures-threats scan every move | 28.1 | 21.6 | 23% lower |
| Endgame blundersrook endings and king activity | 23.8 | 18.5 | 22% lower |
| Finds the forkknight and queen forks, both directions | 39% | 47% | +8 pts |
| Composure after an errorresetting after you drop something | 7.6% | 6.3% | 17% lower |
| Trades down when aheadconverting an advantage by liquidating | 45% | 52% | +7 pts |
| Finds the quiet best movepositions where nothing is forcing | 48% | 55% | +7 pts |
| Finds the defensive savedefending worse positions instead of collapsing | 48% | 54% | +6 pts |
| Takes the free materialspotting hanging pieces before anything else | 79% | 82% | +3 pts |
| Sees the deeper wincalculating past the third move of a line | 32% | 33% | +1 pt |
What a 500 plays in Chess.com blitz 5+0
As White
| First move | Share | Score |
|---|---|---|
| 1.e4King's Pawn | 65.5% | 50.3% |
| 1.d4Queen's Pawn | 20.5% | 50.7% |
| 1.e3Van't Kruijs | 4.2% | 49.3% |
| Every other move | 10% | n/a |
Against 1.e4
| Reply | Share | Score |
|---|---|---|
| 1...e5Open Game | 57.2% | 48.1% |
| 1...d5Scandinavian Defense | 14.1% | 50.3% |
| 1...e6French Defense | 6.8% | 47.8% |
| Every other move | 22% | n/a |
Against 1.d4
| Reply | Share | Score |
|---|---|---|
| 1...d5Closed Game | 52.1% | 43.8% |
| 1...e61...e6, usually a French or Queen's Gambit | 11.0% | 45.8% |
| 1...e5Englund Gambit | 10.4% | 47.4% |
| Every other move | 27% | n/a |
What punishes a 500 in Chess.com blitz 5+0
| The idea that refuted the blunder | Share of blunders |
|---|---|
| Piece left hanging | 25% |
| Losing exchange | 13% |
| Fork | 11% |
| Discovered attack | 10% |
| Pin or skewer | 7% |
Questions about a 500 in Chess.com blitz 5+0
- Chess.com blitz 5+0: Is 500 a good chess rating?
- 500 is in the lower part of the range of chess ratings. 51% of Chess.com blitz players are rated below 500, but the middle player there is rated only about 485. The word is for how a 500 plays, not for where it ranks on Chess.com: move for move, a 500 on Chess.com plays like a 987 on Lichess, where 13% of blitz players are rated lower.
- Chess.com blitz 5+0: What percentile is 500 Elo?
- A 500 rating is about the 51st percentile on Chess.com. 49% of Chess.com blitz players are rated 500 or higher. On Lichess, 0.3% of blitz players are rated below 500. Every rating side by side: the Chess.com rating guide.
- Chess.com blitz 5+0: How accurate is a 500 rated chess player?
- A 500-rated player plays the engine's top choice on 30% of moves in Chess.com blitz 5+0 and loses 78.9 centipawns per move on average. Going up the ratings, 500 is where the average loss first drops under 80 centipawns a move.
- Chess.com blitz 5+0: How many blunders does a 500 make per game?
- A 500-rated player makes about 2.8 blunders per game in Chess.com blitz 5+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 200 makes about 3.0 and an 800 about 2.6.
- Chess.com blitz 5+0: Do 500 rated players blunder more in time trouble?
- Yes. With under 10% of the clock left, a 500-rated player blunders 1.8 times as often as with more than half of it. A 500 gets that low on time in 17% of games in Chess.com blitz 5+0. The effect is bigger higher up: 2.1 times as often for an 800.
- Chess.com blitz 5+0: What mistakes do 500 rated players make?
- 25% of the blunders a 500-rated player makes in Chess.com blitz 5+0 are a piece simply left hanging, the most common kind. That share is 29% at 200 and 25% at 800. Next come blunders involving a losing exchange, at 13%.
- Chess.com blitz 5+0: When in the game do 500 rated players blunder most?
- A 500-rated player blunders most in the middlegame in Chess.com blitz 5+0: on 28.1 of every 100 live moves there, against 23.8 in the endgame and 14.8 in the opening. It takes until 500 for the rate in the endgame to drop under 25 in every 100 live moves.
- Chess.com blitz 5+0: What openings do 500 rated players play?
- As White in Chess.com blitz 5+0, 65.5% of players rated around 500 open with e4, the King's Pawn, and 20.5% open with d4, the Queen's Pawn. The King's Pawn is opened more as ratings rise: 62.9% around 200, 66.9% around 800. Against e4, the most common reply is e5, the Open Game, played in 57.2% of games, ahead of d5, the Scandinavian Defense, at 14.1%.
- Chess.com blitz 5+0: How does a 500 do against a 600?
- A 500 scores 45.2% against a 600 in Chess.com blitz 5+0. Against a 400 they score 54.2%.
- Chess.com blitz 5+0: What is 500 on Chess.com in Lichess rating?
- A 500 on Chess.com is about 987 on Lichess in blitz 5+0, 487 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
- Chess.com blitz 5+0: Is a 500 in blitz as strong as a 500 in rapid?
- No, the blitz players are the stronger. On Chess.com, players rated 500 in blitz 5+0 play about as well, move for move, as players rated 627 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.
Chess.com rapid 10+0
What a 500 actually does in Chess.com rapid 10+0
| Measure | 400 | 500 | 600 |
|---|---|---|---|
| Blunders | 28.9 | 25.7 | 22.8 |
| Mistakes | 17.0 | 16.8 | 16.3 |
| Inaccuracies | 10.4 | 10.8 | 11.1 |
| Average centipawn loss | 90.2 | 84.1 | 78.2 |
| Plays the engine's top move | 28% | 29% | 30% |
| Finds the only moveshare of positions with one real answer | 59% | 63% | 64% |
| Game length | 29.8 | 30.8 | 32.0 |
| Live moves per gamemoves played while the game is not already decided | 10.2 | 11.4 | 12.4 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 6% | 6% | 7% |
| Seconds per move | 9.1 | 9.0 | 8.9 |
| Instant movesplayed in two seconds or less | 18% | 18% | 19% |
| Clock left at move 8share of the starting clock | 91% | 91% | 92% |
| Clock left at move 15share of the starting clock | 79% | 80% | 80% |
| Clock left at move 30in games that get there | 55% | 56% | 56% |
| Clock left at move 50in games that get there | 40% | 39% | 41% |
| Moves played inside a scrambleown clock under a tenth | 1.0% | 0.7% | 1.0% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 96% | 95% | 95% |
| Reaches an endgame | 27% | 28% | 31% |
| Capturesper 100 own moves | 27.3 | 27.2 | 26.9 |
| Checksper 100 own moves | 12.7 | 12.4 | 11.6 |
How others play against a 500 in Chess.com rapid 10+0
| Result | 400 | 500 | 600 |
|---|---|---|---|
| How the game goes | |||
| Score against them | 40.2% | 50.0% | 55.0% |
| Converting and defending | |||
| Score after reaching +1 | 56% | 65% | 69% |
| Score after reaching +2 | 60% | 68% | 73% |
| Ever loses from +4 | 29% | 21% | 18% |
| Score from lost positionsgames where their eval fell to minus two | 24% | 33% | 35% |
Each column is how players of that rating do in their games against a 500.
Where a 500 blunders in Chess.com rapid 10+0
| Measure | 400 | 500 | 600 |
|---|---|---|---|
| When in the game | |||
| Opening | 22.7 | 19.5 | 16.5 |
| Middlegame | 36.5 | 32.7 | 29.5 |
| Endgame | 28.2 | 23.4 | 22.0 |
| In what kind of position | |||
| Winning | 27.0 | 24.7 | 22.2 |
| Better | 21.9 | 19.4 | 16.4 |
| Balanced | 18.7 | 16.3 | 14.4 |
| Worse | 22.3 | 19.4 | 18.7 |
| With how much clock left | |||
| Over half | 28.1 | 24.9 | 22.0 |
| 25 to 50% | 38.2 | 32.4 | 30.5 |
| 10 to 25% | 34.3 | 32.9 | 31.8 |
| Under 10% | 31.6 | 38.7 | 33.1 |
| With which piece | |||
| Queen | 34.2 | 30.3 | 27.3 |
| Rook | 34.0 | 30.4 | 27.0 |
| Knight | 28.7 | 26.3 | 23.3 |
| Bishop | 26.7 | 23.4 | 20.6 |
| Pawn | 26.9 | 24.2 | 21.2 |
| King | 25.9 | 21.5 | 19.9 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
How much 500-rated players differ in Chess.com rapid 10+0
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 20.9 | 23.9 | 28.1 | 31.2 |
| Mistakes | 14.5 | 15.6 | 17.6 | 19.4 |
| Inaccuracies | 9.2 | 10.0 | 11.2 | 12.2 |
| Finds the only move | 55% | 61% | 67% | 73% |
| Seconds per move | 5.3s | 7.2s | 10.2s | 12.4s |
| Games in time trouble | 0% | 1% | 8% | 19% |
Each column is a share of 500-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
What separates a 500 from an 800 in Chess.com rapid 10+0
| Skill, and what trains it | 500 | 800 | Gap |
|---|---|---|---|
| Opening blundersthe first ten moves of your openings | 19.5 | 13.1 | 33% lower |
| Middlegame blundersa check-captures-threats scan every move | 32.7 | 24.7 | 24% lower |
| Composure after an errorresetting after you drop something | 8.6% | 6.8% | 22% lower |
| Trades down when aheadconverting an advantage by liquidating | 41% | 49% | +8 pts |
| Endgame blundersrook endings and king activity | 23.4 | 19.2 | 18% lower |
| Finds the defensive savedefending worse positions instead of collapsing | 47% | 53% | +6 pts |
| Finds the quiet best movepositions where nothing is forcing | 47% | 52% | +5 pts |
| Takes the free materialspotting hanging pieces before anything else | 77% | 83% | +6 pts |
| Sees the deeper wincalculating past the third move of a line | 29% | 33% | +4 pts |
| Finds the forkknight and queen forks, both directions | 45% | 38% | no gain |
What a 500 plays in Chess.com rapid 10+0
As White
| First move | Share | Score |
|---|---|---|
| 1.e4King's Pawn | 68.8% | 51.0% |
| 1.d4Queen's Pawn | 17.1% | 52.2% |
| 1.e3Van't Kruijs | 4.4% | 51.0% |
| Every other move | 10% | n/a |
Against 1.e4
| Reply | Share | Score |
|---|---|---|
| 1...e5Open Game | 59.0% | 48.1% |
| 1...d5Scandinavian Defense | 14.6% | 47.1% |
| 1...e6French Defense | 6.2% | 51.9% |
| Every other move | 20% | n/a |
Against 1.d4
| Reply | Share | Score |
|---|---|---|
| 1...d5Closed Game | 52.5% | 49.0% |
| 1...e61...e6, usually a French or Queen's Gambit | 12.5% | 51.9% |
| 1...e5Englund Gambit | 9.6% | 43.4% |
| Every other move | 25% | n/a |
What punishes a 500 in Chess.com rapid 10+0
| The idea that refuted the blunder | Share of blunders |
|---|---|
| Piece left hanging | 26% |
| Losing exchange | 12% |
| Fork | 11% |
| Discovered attack | 10% |
| Pin or skewer | 8% |
Questions about a 500 in Chess.com rapid 10+0
- Chess.com rapid 10+0: Is 500 a good chess rating?
- 500 is in the lower part of the range of chess ratings. 50% of Chess.com rapid players are rated below 500, but the middle player there is rated only about 498. The word is for how a 500 plays, not for where it ranks on Chess.com: move for move, a 500 on Chess.com plays like a 924 on Lichess, where 12% of rapid players are rated lower.
- Chess.com rapid 10+0: What percentile is 500 Elo?
- A 500 rating is about the 50th percentile on Chess.com. 50% of Chess.com rapid players are rated 500 or higher. On Lichess, 0.6% of rapid players are rated below 500. Every rating side by side: the Chess.com rating guide.
- Chess.com rapid 10+0: How accurate is a 500 rated chess player?
- A 500-rated player plays the engine's top choice on 29% of moves in Chess.com rapid 10+0 and loses 84.1 centipawns per move on average. Going up the ratings, 500 is where the average loss first drops under 85 centipawns a move.
- Chess.com rapid 10+0: How many blunders does a 500 make per game?
- A 500-rated player makes about 2.9 blunders per game in Chess.com rapid 10+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 200 makes about 3.3 and an 800 about 2.7.
- Chess.com rapid 10+0: Do 500 rated players blunder more in time trouble?
- Yes. With under 10% of the clock left, a 500-rated player blunders 1.6 times as often as with more than half of it. A 500 gets that low on time in 6% of games in Chess.com rapid 10+0. The effect is smaller higher up: 35% more often for an 800.
- Chess.com rapid 10+0: What mistakes do 500 rated players make?
- 26% of the blunders a 500-rated player makes in Chess.com rapid 10+0 are a piece simply left hanging, the most common kind. That share is 29% at 200 and 25% at 800. Next come blunders involving a losing exchange, at 12%.
- Chess.com rapid 10+0: When in the game do 500 rated players blunder most?
- A 500-rated player blunders most in the middlegame in Chess.com rapid 10+0: on 32.7 of every 100 live moves there, against 23.4 in the endgame and 19.5 in the opening. It takes until 500 for the rate in the endgame to drop under 25 in every 100 live moves.
- Chess.com rapid 10+0: What openings do 500 rated players play?
- As White in Chess.com rapid 10+0, 68.8% of players rated around 500 open with e4, the King's Pawn, and 17.1% open with d4, the Queen's Pawn. The King's Pawn is opened more as ratings rise: 62.5% around 200, 69.0% around 800. Against e4, the most common reply is e5, the Open Game, played in 59.0% of games, ahead of d5, the Scandinavian Defense, at 14.6%.
- Chess.com rapid 10+0: How does a 500 do against a 600?
- A 500 scores 45.0% against a 600 in Chess.com rapid 10+0. Against a 400 they score 59.8%.
- Chess.com rapid 10+0: What is 500 on Chess.com in Lichess rating?
- A 500 on Chess.com is about 924 on Lichess in rapid 10+0, 424 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
- Chess.com rapid 10+0: Is a 500 in rapid as strong as a 500 in blitz?
- No, the rapid players are the weaker. On Chess.com, players rated 500 in rapid 10+0 play about as well, move for move, as players rated 444 in blitz 3+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.