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How good is a 400 chess player?

Rates are per 100 live moves: moves played while the game is not already decided.

What the terms mean
Centipawn.
A hundredth of a pawn, the unit a chess engine scores a position in. Giving up a pawn for nothing costs about 100.
Centipawn loss.
How much worse a move is than the best move in the position. The average (ACPL) counts every move a player makes.
Blunder, mistake, inaccuracy.
A move that loses at least 150 centipawns is a blunder, at least 70 a mistake and at least 40 an inaccuracy. Only live moves are counted.
Only move.
A position where one move is clearly better than every other. “Finds the only move” is how often a player plays it.
Time trouble.
Less than a tenth of the starting time left on the clock. “Games in time trouble” is the share of games in which a player's clock got that low on any move, however the game stood.
Winning, better, balanced, worse.
How the engine scores the position for the player about to move. Balanced is within half a pawn either way, better is up to a pawn and a half ahead, winning is from there up to three pawns ahead, and worse is up to a pawn and a half behind.
+1, +2, +4.
A lead of at least one, two or four pawns by the engine's score. A lost position is one that has fallen two pawns behind or worse.
Percentile.
The share of a site's players who are rated lower. Blitz and rapid players are ranked separately.
Site
Time control

How strong is 400 Elo?

41%of Chess.com blitz players are rated below 400

59% are rated 400 or higher.

25.3blunders per 100 live moves

Chess.com blitz 3+0Chess.com blitz players at each rating
0204050010001500200025003000400Chess.com rating

What a 400 actually does

Measure300400500
Blunders28.325.323.5
Mistakes17.416.917.0
Inaccuracies10.711.111.3
Average centipawn loss94.387.784.2
Plays the engine's top move27%28%29%
Finds the only moveshare of positions with one real answer60%62%64%
Game length28.029.330.9
Live moves per gamemoves played while the game is not already decided10.311.312.6
How they use the clock
Games in time troubleunder a tenth of the clock28%28%27%
Seconds per move4.84.64.4
Instant movesplayed in two seconds or less33%35%38%
Clock left at move 8share of the starting clock84%86%87%
Clock left at move 15share of the starting clock63%66%68%
Clock left at move 30in games that get there30%31%32%
Clock left at move 50in games that get there17%16%17%
Moves played inside a scrambleown clock under a tenth3.5%3.3%3.1%
What the game looks like
Games that end decisivelywon or lost, not drawn98%97%97%
Reaches an endgame23%25%27%
Capturesper 100 own moves28.528.227.7
Checksper 100 own moves11.010.610.4

How others play against a 400

Measure300vs 400400vs 400500vs 400
Score against them41.2%50.0%54.7%
Score after reaching +149%61%64%
Score after reaching +251%63%67%
Ever loses from +442%29%27%
Score from lost positionsgames where their eval fell to minus two28%36%41%

Each column is how players of that rating do in their games against a 400.

Where a 400 blunders

Measure300400500
When in the game
Opening21.118.316.1
Middlegame36.732.830.5
Endgame29.327.125.2
In what kind of position
Winning26.525.323.6
Better21.418.716.4
Balanced17.915.715.4
Worse22.319.817.7
With how much clock left
Over half25.422.520.8
25 to 50%38.535.533.4
10 to 25%38.935.532.8
Under 10%41.940.437.5
With which piece
Queen34.030.527.9
Rook34.730.028.4
Knight28.526.023.7
Bishop25.322.720.9
Pawn25.923.422.0
King25.722.521.1

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

When a 400 blunders most

Blunders per 100 live moves

When in the game

Most in the middlegame: 79% more often than in the opening.

  • 400, Opening: 18.3
  • 400, Middlegame: 32.8
  • 400, Endgame: 27.1

In what kind of position

Most when winning: 61% more often than in a balanced game.

  • 400, Winning: 25.3
  • 400, Better: 18.7
  • 400, Balanced: 15.7
  • 400, Worse: 19.8

With how much clock left

Most with under 10% of the clock: 80% more often than with over half the clock.

  • 400, Over half: 22.5
  • 400, 25 to 50%: 35.5
  • 400, 10 to 25%: 35.5
  • 400, Under 10%: 40.4

With which piece

Most on queen moves: 36% more often than on king moves.

  • 400, Queen: 30.5
  • 400, Rook: 30.0
  • 400, Knight: 26.0
  • 400, Bishop: 22.7
  • 400, Pawn: 23.4
  • 400, King: 22.5

How much 400-rated players differ

Measure5%25%75%95%
Blunders18.222.929.434.5
Mistakes14.415.818.119.8
Inaccuracies9.110.211.913.2
Finds the only move50%56%67%72%
Seconds per move2.9s3.8s5.1s6.3s
Games in time trouble2%14%39%55%

Each column is a share of 400-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

The move quality range a 400 plays in

300 to 550is how half of 400-rated players play, going by how often they blunder

Nine in ten: 150 to 850.

Of 100 players rated 400, how many blunder

  • like a 300 or lower28
  • like a 40037
  • like a 500 or higher35

What separates a 400 from a 700

Skill, and what trains it400700Gap
Opening blundersthe first ten moves of your openings18.312.134% lower
Middlegame blundersa check-captures-threats scan every move32.825.323% lower
Composure after an errorresetting after you drop something8.7%7.0%19% lower
Trades down when aheadconverting an advantage by liquidating44%52%+8 pts
Finds the quiet best movepositions where nothing is forcing44%49%+5 pts
Endgame blundersrook endings and king activity27.123.912% lower
Finds the defensive savedefending worse positions instead of collapsing46%50%+4 pts
Takes the free materialspotting hanging pieces before anything else75%81%+6 pts
Finds the forkknight and queen forks, both directions34%38%+4 pts
Sees the deeper wincalculating past the third move of a line28%31%+3 pts

What a 400 plays

As White

  • 1.e4 King's Pawn 63.6%, scores 48.0%
  • 1.d4 Queen's Pawn 19.3%, scores 50.0%
  • 1.e3 Van't Kruijs 5.2%, scores 50.1%
  • every other move 12%

Against 1.e4

  • 1...e5 Open Game 54.9%, scores 49.2%
  • 1...d5 Scandinavian Defense 15.3%, scores 47.8%
  • 1...e6 French Defense 8.2%, scores 44.7%
  • every other move 22%

Against 1.d4

  • 1...d5 Closed Game 48.1%, scores 48.9%
  • 1...e6, usually a French or Queen's Gambit 12.9%, scores 49.7%
  • 1...e5 Englund Gambit 11.6%, scores 46.9%
  • every other move 27%

400 on each site and time control

Played onBlundersMistakesInaccsACPLOnly move
Chess.com blitz 3+025.316.911.187.762%
Chess.com blitz 5+023.716.311.183.464%
Chess.com rapid 10+028.917.010.490.259%
Lichess blitz 3+0ladder starts at 600
Lichess blitz 5+0ladder starts at 600
Lichess rapid 10+0ladder starts at 600

A rating number only means something inside one pool. Chess.com 400 in blitz 3+0 is about 901 on Lichess. Full conversion tables

What punishes a 400

Share of all blunders, by the idea that refuted them

Most often a piece left hanging: 26% of all blunders, against 32% at 100.

  • 400, Piece left hanging: 26%
  • 400, Losing exchange: 12%
  • 400, Discovered attack: 11%
  • 400, Fork: 11%
  • 400, Pin or skewer: 8%

Frequently asked about 400-rated players

Answered for Chess.com blitz 3+0, the choice at the top of the page.

Is 400 a good chess rating?

400 is near the bottom of the range of chess ratings. 41% of Chess.com blitz players are rated below 400, but the middle player there is rated only about 485. The word is for how a 400 plays, not for where it ranks on Chess.com: move for move, a 400 on Chess.com plays like a 901 on Lichess, where 8% of blitz players are rated lower.

What percentile is 400 Elo?

A 400 rating is about the 41st percentile on Chess.com. 59% of Chess.com blitz players are rated 400 or higher. Every rating side by side: the Chess.com rating guide.

How accurate is a 400 rated chess player?

A 400-rated player plays the engine's top choice on 28% of moves in Chess.com blitz 3+0 and loses 87.7 centipawns per move on average. Going up the ratings, 400 is where the average loss first drops under 90 centipawns a move.

How many blunders does a 400 make per game?

A 400-rated player makes about 2.9 blunders per game in Chess.com blitz 3+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 100 makes about 3.0 and a 700 about 2.8.

Do 400 rated players blunder more in time trouble?

Yes. With under 10% of the clock left, a 400-rated player blunders 1.8 times as often as with more than half of it. A 400 gets that low on time in 28% of games in Chess.com blitz 3+0. The effect is bigger higher up: 2.1 times as often for a 700.

What mistakes do 400 rated players make?

26% of the blunders a 400-rated player makes in Chess.com blitz 3+0 are a piece simply left hanging, the most common kind. That share is 32% at 100 and 26% at 700. Next come blunders involving a losing exchange, at 12%.

When in the game do 400 rated players blunder most?

A 400-rated player blunders most in the middlegame in Chess.com blitz 3+0: on 32.8 of every 100 live moves there, against 27.1 in the endgame and 18.3 in the opening.

What openings do 400 rated players play?

As White in Chess.com blitz 3+0, 63.6% of players rated around 400 open with e4, the King's Pawn, and 19.3% open with d4, the Queen's Pawn. Around 100, e4 is opened by 61.0%, and around 700 by 63.5%. Against e4, the most common reply is e5, the Open Game, played in 54.9% of games, ahead of d5, the Scandinavian Defense, at 15.3%.

How does a 400 do against a 500?

A 400 scores 45.3% against a 500 in Chess.com blitz 3+0. Against a 300 they score 58.8%.

What is 400 on Chess.com in Lichess rating?

A 400 on Chess.com is about 901 on Lichess in blitz 3+0, 501 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.

Is a 400 in blitz as strong as a 400 in rapid?

No, the blitz players are the stronger. On Chess.com, players rated 400 in blitz 3+0 play about as well, move for move, as players rated 464 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.

400 rating everywhere else

This page opens on Chess.com blitz 3+0, and the choice at the top changes every table on it. The same tables and answers for the other two are below.

Chess.com blitz 5+0

What a 400 actually does in Chess.com blitz 5+0

Measure300400500
Blunders26.623.721.7
Mistakes17.116.316.4
Inaccuracies10.811.111.5
Average centipawn loss89.783.478.9
Plays the engine's top move28%29%30%
Finds the only moveshare of positions with one real answer61%64%66%
Game length28.529.730.6
Live moves per gamemoves played while the game is not already decided10.611.812.8
How they use the clock
Games in time troubleunder a tenth of the clock18%17%17%
Seconds per move6.86.56.3
Instant movesplayed in two seconds or less23%25%26%
Clock left at move 8share of the starting clock87%88%89%
Clock left at move 15share of the starting clock69%71%73%
Clock left at move 30in games that get there38%40%40%
Clock left at move 50in games that get there23%25%24%
Moves played inside a scrambleown clock under a tenth2.4%2.4%2.1%
What the game looks like
Games that end decisivelywon or lost, not drawn97%97%97%
Reaches an endgame24%24%26%
Capturesper 100 own moves27.627.327.3
Checksper 100 own moves10.610.910.3

How others play against a 400 in Chess.com blitz 5+0

Result300400500
How the game goes
Score against them40.0%50.0%54.2%
Converting and defending
Score after reaching +154%65%73%
Score after reaching +258%69%76%
Ever loses from +431%22%16%
Score from lost positionsgames where their eval fell to minus two27%35%40%

Each column is how players of that rating do in their games against a 400.

Where a 400 blunders in Chess.com blitz 5+0

Measure300400500
When in the game
Opening19.817.014.8
Middlegame34.230.728.1
Endgame29.426.523.8
In what kind of position
Winning25.423.122.8
Better19.817.515.1
Balanced17.315.113.2
Worse20.518.617.0
With how much clock left
Over half24.421.819.9
25 to 50%37.233.529.9
10 to 25%37.233.830.6
Under 10%40.736.435.5
With which piece
Queen30.727.725.6
Rook32.328.926.1
Knight27.023.821.7
Bishop23.821.320.0
Pawn24.922.420.1
King25.121.419.3

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much 400-rated players differ in Chess.com blitz 5+0

Measure5%25%75%95%
Blunders19.221.926.229.9
Mistakes14.015.217.419.1
Inaccuracies9.710.411.612.4
Finds the only move55%60%68%74%
Seconds per move4.3s5.5s7.4s8.9s
Games in time trouble1%8%23%37%

Each column is a share of 400-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates a 400 from a 700 in Chess.com blitz 5+0

Skill, and what trains it400700Gap
Finds the forkknight and queen forks, both directions38%52%+14 pts
Opening blundersthe first ten moves of your openings17.011.333% lower
Middlegame blundersa check-captures-threats scan every move30.723.424% lower
Composure after an errorresetting after you drop something8.3%6.6%20% lower
Sees the deeper wincalculating past the third move of a line31%37%+6 pts
Trades down when aheadconverting an advantage by liquidating45%52%+7 pts
Endgame blundersrook endings and king activity26.522.216% lower
Finds the defensive savedefending worse positions instead of collapsing45%50%+5 pts
Finds the quiet best movepositions where nothing is forcing48%52%+4 pts
Takes the free materialspotting hanging pieces before anything else76%83%+7 pts

What a 400 plays in Chess.com blitz 5+0

As White
First moveShareScore
1.e4King's Pawn66.2%49.8%
1.d4Queen's Pawn19.3%51.0%
1.e3Van't Kruijs4.5%47.7%
Every other move10%n/a
Against 1.e4
ReplyShareScore
1...e5Open Game58.2%46.4%
1...d5Scandinavian Defense14.2%49.5%
1...e6French Defense6.5%48.4%
Every other move21%n/a
Against 1.d4
ReplyShareScore
1...d5Closed Game51.1%42.8%
1...e61...e6, usually a French or Queen's Gambit11.6%43.1%
1...e5Englund Gambit10.7%48.2%
Every other move27%n/a

What punishes a 400 in Chess.com blitz 5+0

The idea that refuted the blunderShare of blunders
Piece left hanging25%
Losing exchange12%
Fork11%
Discovered attack11%
Pin or skewer8%

Questions about a 400 in Chess.com blitz 5+0

Chess.com blitz 5+0: Is 400 a good chess rating?
400 is near the bottom of the range of chess ratings. 41% of Chess.com blitz players are rated below 400, but the middle player there is rated only about 485. The word is for how a 400 plays, not for where it ranks on Chess.com: move for move, a 400 on Chess.com plays like a 906 on Lichess, where 8% of blitz players are rated lower.
Chess.com blitz 5+0: What percentile is 400 Elo?
A 400 rating is about the 41st percentile on Chess.com. 59% of Chess.com blitz players are rated 400 or higher. Every rating side by side: the Chess.com rating guide.
Chess.com blitz 5+0: How accurate is a 400 rated chess player?
A 400-rated player plays the engine's top choice on 29% of moves in Chess.com blitz 5+0 and loses 83.4 centipawns per move on average. Going up the ratings, 400 is where the average loss first drops under 85 centipawns a move.
Chess.com blitz 5+0: How many blunders does a 400 make per game?
A 400-rated player makes about 2.8 blunders per game in Chess.com blitz 5+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 100 makes about 3.2 and a 700 about 2.7.
Chess.com blitz 5+0: Do 400 rated players blunder more in time trouble?
Yes. With under 10% of the clock left, a 400-rated player blunders 1.7 times as often as with more than half of it. A 400 gets that low on time in 17% of games in Chess.com blitz 5+0. The effect is bigger higher up: 1.9 times as often for a 700.
Chess.com blitz 5+0: What mistakes do 400 rated players make?
25% of the blunders a 400-rated player makes in Chess.com blitz 5+0 are a piece simply left hanging, the most common kind. That share is 31% at 100 and 24% at 700. Blunders involving a losing exchange grow at this level: 12%, up from 10% at 100.
Chess.com blitz 5+0: When in the game do 400 rated players blunder most?
A 400-rated player blunders most in the middlegame in Chess.com blitz 5+0: on 30.7 of every 100 live moves there, against 26.5 in the endgame and 17.0 in the opening.
Chess.com blitz 5+0: What openings do 400 rated players play?
As White in Chess.com blitz 5+0, 66.2% of players rated around 400 open with e4, the King's Pawn, and 19.3% open with d4, the Queen's Pawn. The King's Pawn is opened more as ratings rise: 60.3% around 100, 66.6% around 700. Against e4, the most common reply is e5, the Open Game, played in 58.2% of games, ahead of d5, the Scandinavian Defense, at 14.2%.
Chess.com blitz 5+0: How does a 400 do against a 500?
A 400 scores 45.8% against a 500 in Chess.com blitz 5+0. Against a 300 they score 60.0%.
Chess.com blitz 5+0: What is 400 on Chess.com in Lichess rating?
A 400 on Chess.com is about 906 on Lichess in blitz 5+0, 506 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
Chess.com blitz 5+0: Is a 400 in blitz as strong as a 400 in rapid?
No, the blitz players are the stronger. On Chess.com, players rated 400 in blitz 5+0 play about as well, move for move, as players rated 542 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.

Chess.com rapid 10+0

What a 400 actually does in Chess.com rapid 10+0

Measure300400500
Blunders33.028.925.7
Mistakes16.917.016.8
Inaccuracies9.710.410.8
Average centipawn loss98.490.284.1
Plays the engine's top move26%28%29%
Finds the only moveshare of positions with one real answer53%59%63%
Game length29.429.830.8
Live moves per gamemoves played while the game is not already decided9.510.211.4
How they use the clock
Games in time troubleunder a tenth of the clock6%6%6%
Seconds per move9.39.19.0
Instant movesplayed in two seconds or less16%18%18%
Clock left at move 8share of the starting clock90%91%91%
Clock left at move 15share of the starting clock78%79%80%
Clock left at move 30in games that get there54%55%56%
Clock left at move 50in games that get there37%40%39%
Moves played inside a scrambleown clock under a tenth1.1%1.0%0.7%
What the game looks like
Games that end decisivelywon or lost, not drawn95%96%95%
Reaches an endgame26%27%28%
Capturesper 100 own moves27.227.327.2
Checksper 100 own moves12.612.712.4

How others play against a 400 in Chess.com rapid 10+0

Result300400500
How the game goes
Score against them41.5%50.0%59.8%
Converting and defending
Score after reaching +156%64%70%
Score after reaching +259%67%73%
Ever loses from +429%22%18%
Score from lost positionsgames where their eval fell to minus two24%33%36%

Each column is how players of that rating do in their games against a 400.

Where a 400 blunders in Chess.com rapid 10+0

Measure300400500
When in the game
Opening26.322.719.5
Middlegame41.536.532.7
Endgame31.028.223.4
In what kind of position
Winning30.627.024.7
Better26.621.919.4
Balanced22.018.716.3
Worse24.822.319.4
With how much clock left
Over half32.028.124.9
25 to 50%42.238.232.4
10 to 25%40.134.332.9
Under 10%41.131.638.7
With which piece
Queen38.234.230.3
Rook39.334.030.4
Knight33.828.726.3
Bishop30.726.723.4
Pawn30.126.924.2
King29.525.921.5

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much 400-rated players differ in Chess.com rapid 10+0

Measure5%25%75%95%
Blunders24.127.131.334.4
Mistakes14.615.817.819.7
Inaccuracies8.89.610.912.0
Finds the only move50%56%63%69%
Seconds per move5.2s7.3s10.5s12.7s
Games in time trouble0%0%8%19%

Each column is a share of 400-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates a 400 from a 700 in Chess.com rapid 10+0

Skill, and what trains it400700Gap
Opening blundersthe first ten moves of your openings22.715.134% lower
Middlegame blundersa check-captures-threats scan every move36.526.926% lower
Composure after an errorresetting after you drop something9.6%7.3%24% lower
Endgame blundersrook endings and king activity28.221.823% lower
Finds the defensive savedefending worse positions instead of collapsing42%51%+9 pts
Finds the quiet best movepositions where nothing is forcing43%50%+7 pts
Trades down when aheadconverting an advantage by liquidating42%47%+5 pts
Takes the free materialspotting hanging pieces before anything else73%80%+7 pts
Sees the deeper wincalculating past the third move of a line30%35%+5 pts
Finds the forkknight and queen forks, both directions36%41%+5 pts

What a 400 plays in Chess.com rapid 10+0

As White
First moveShareScore
1.e4King's Pawn67.7%50.5%
1.d4Queen's Pawn16.7%50.7%
1.e3Van't Kruijs4.9%52.5%
Every other move11%n/a
Against 1.e4
ReplyShareScore
1...e5Open Game59.8%47.9%
1...d5Scandinavian Defense14.0%47.0%
1...e6French Defense6.0%47.3%
Every other move20%n/a
Against 1.d4
ReplyShareScore
1...d5Closed Game48.1%47.4%
1...e61...e6, usually a French or Queen's Gambit13.4%49.8%
1...e5Englund Gambit11.1%43.1%
Every other move27%n/a

What punishes a 400 in Chess.com rapid 10+0

The idea that refuted the blunderShare of blunders
Piece left hanging26%
Losing exchange12%
Fork11%
Discovered attack11%
Pin or skewer8%

Questions about a 400 in Chess.com rapid 10+0

Chess.com rapid 10+0: Is 400 a good chess rating?
400 is near the bottom of the range of chess ratings. 38% of Chess.com rapid players are rated below 400, but the middle player there is rated only about 498. The word is for how a 400 plays, not for where it ranks on Chess.com: move for move, a 400 on Chess.com plays like an 830 on Lichess, where 8% of rapid players are rated lower.
Chess.com rapid 10+0: What percentile is 400 Elo?
A 400 rating is about the 38th percentile on Chess.com. 62% of Chess.com rapid players are rated 400 or higher. Every rating side by side: the Chess.com rating guide.
Chess.com rapid 10+0: How accurate is a 400 rated chess player?
A 400-rated player plays the engine's top choice on 28% of moves in Chess.com rapid 10+0 and loses 90.2 centipawns per move on average. Going up the ratings, 400 is where the average loss first drops under 95 centipawns a move.
Chess.com rapid 10+0: How many blunders does a 400 make per game?
A 400-rated player makes about 2.9 blunders per game in Chess.com rapid 10+0, counting a move that loses at least 150 centipawns while the game is not already decided. 400 is the first rating to average under 3 blunders a game.
Chess.com rapid 10+0: Do 400 rated players blunder more in time trouble?
A little. With under 10% of the clock left, a 400-rated player blunders 12% more often than with more than half of it. A 400 gets that low on time in 6% of games in Chess.com rapid 10+0. The effect is bigger higher up: 35% more often for a 700.
Chess.com rapid 10+0: What mistakes do 400 rated players make?
26% of the blunders a 400-rated player makes in Chess.com rapid 10+0 are a piece simply left hanging, the most common kind. That share is 35% at 100 and 25% at 700. Blunders involving a losing exchange grow at this level: 12%, up from 9% at 100.
Chess.com rapid 10+0: When in the game do 400 rated players blunder most?
A 400-rated player blunders most in the middlegame in Chess.com rapid 10+0: on 36.5 of every 100 live moves there, against 28.2 in the endgame and 22.7 in the opening.
Chess.com rapid 10+0: What openings do 400 rated players play?
As White in Chess.com rapid 10+0, 67.7% of players rated around 400 open with e4, the King's Pawn, and 16.7% open with d4, the Queen's Pawn. The King's Pawn is opened more as ratings rise: 60.1% around 100, 69.7% around 700. Against e4, the most common reply is e5, the Open Game, played in 59.8% of games, ahead of d5, the Scandinavian Defense, at 14.0%.
Chess.com rapid 10+0: How does a 400 do against a 500?
A 400 scores 40.2% against a 500 in Chess.com rapid 10+0. Against a 300 they score 58.5%.
Chess.com rapid 10+0: What is 400 on Chess.com in Lichess rating?
A 400 on Chess.com is about 830 on Lichess in rapid 10+0, 430 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
Chess.com rapid 10+0: Is a 400 in rapid as strong as a 400 in blitz?
No, the rapid players are the weaker. On Chess.com, players rated 400 in rapid 10+0 play about as well, move for move, as players rated 320 in blitz 3+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.