How good is a 400 chess player?
Rates are per 100 live moves: moves played while the game is not already decided.
What the terms meanShow less
- Centipawn.
- A hundredth of a pawn, the unit a chess engine scores a position in. Giving up a pawn for nothing costs about 100.
- Centipawn loss.
- How much worse a move is than the best move in the position. The average (ACPL) counts every move a player makes.
- Blunder, mistake, inaccuracy.
- A move that loses at least 150 centipawns is a blunder, at least 70 a mistake and at least 40 an inaccuracy. Only live moves are counted.
- Only move.
- A position where one move is clearly better than every other. “Finds the only move” is how often a player plays it.
- Time trouble.
- Less than a tenth of the starting time left on the clock. “Games in time trouble” is the share of games in which a player's clock got that low on any move, however the game stood.
- Winning, better, balanced, worse.
- How the engine scores the position for the player about to move. Balanced is within half a pawn either way, better is up to a pawn and a half ahead, winning is from there up to three pawns ahead, and worse is up to a pawn and a half behind.
- +1, +2, +4.
- A lead of at least one, two or four pawns by the engine's score. A lost position is one that has fallen two pawns behind or worse.
- Percentile.
- The share of a site's players who are rated lower. Blitz and rapid players are ranked separately.
How strong is 400 Elo?
41%of Chess.com blitz players are rated below 400
59% are rated 400 or higher.
25.3blunders per 100 live moves
11.1inaccuracies per 100 live moves
62%of only moves found
28%of games reach time trouble
What a 400 actually does
| Measure | 300 | 400 | 500 |
|---|---|---|---|
| Blunders | 28.3 | 25.3 | 23.5 |
| Mistakes | 17.4 | 16.9 | 17.0 |
| Inaccuracies | 10.7 | 11.1 | 11.3 |
| Average centipawn loss | 94.3 | 87.7 | 84.2 |
| Plays the engine's top move | 27% | 28% | 29% |
| Finds the only moveshare of positions with one real answer | 60% | 62% | 64% |
| Game length | 28.0 | 29.3 | 30.9 |
| Live moves per gamemoves played while the game is not already decided | 10.3 | 11.3 | 12.6 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 28% | 28% | 27% |
| Seconds per move | 4.8 | 4.6 | 4.4 |
| Instant movesplayed in two seconds or less | 33% | 35% | 38% |
| Clock left at move 8share of the starting clock | 84% | 86% | 87% |
| Clock left at move 15share of the starting clock | 63% | 66% | 68% |
| Clock left at move 30in games that get there | 30% | 31% | 32% |
| Clock left at move 50in games that get there | 17% | 16% | 17% |
| Moves played inside a scrambleown clock under a tenth | 3.5% | 3.3% | 3.1% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 98% | 97% | 97% |
| Reaches an endgame | 23% | 25% | 27% |
| Capturesper 100 own moves | 28.5 | 28.2 | 27.7 |
| Checksper 100 own moves | 11.0 | 10.6 | 10.4 |
How others play against a 400
| Measure | 300vs 400 | 400vs 400 | 500vs 400 |
|---|---|---|---|
| Score against them | 41.2% | 50.0% | 54.7% |
| Score after reaching +1 | 49% | 61% | 64% |
| Score after reaching +2 | 51% | 63% | 67% |
| Ever loses from +4 | 42% | 29% | 27% |
| Score from lost positionsgames where their eval fell to minus two | 28% | 36% | 41% |
Each column is how players of that rating do in their games against a 400.
Where a 400 blunders
| Measure | 300 | 400 | 500 |
|---|---|---|---|
| When in the game | |||
| Opening | 21.1 | 18.3 | 16.1 |
| Middlegame | 36.7 | 32.8 | 30.5 |
| Endgame | 29.3 | 27.1 | 25.2 |
| In what kind of position | |||
| Winning | 26.5 | 25.3 | 23.6 |
| Better | 21.4 | 18.7 | 16.4 |
| Balanced | 17.9 | 15.7 | 15.4 |
| Worse | 22.3 | 19.8 | 17.7 |
| With how much clock left | |||
| Over half | 25.4 | 22.5 | 20.8 |
| 25 to 50% | 38.5 | 35.5 | 33.4 |
| 10 to 25% | 38.9 | 35.5 | 32.8 |
| Under 10% | 41.9 | 40.4 | 37.5 |
| With which piece | |||
| Queen | 34.0 | 30.5 | 27.9 |
| Rook | 34.7 | 30.0 | 28.4 |
| Knight | 28.5 | 26.0 | 23.7 |
| Bishop | 25.3 | 22.7 | 20.9 |
| Pawn | 25.9 | 23.4 | 22.0 |
| King | 25.7 | 22.5 | 21.1 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
When a 400 blunders most
Blunders per 100 live moves
When in the game
Most in the middlegame: 79% more often than in the opening.
- 400, Opening: 18.3
- 400, Middlegame: 32.8
- 400, Endgame: 27.1
In what kind of position
Most when winning: 61% more often than in a balanced game.
- 400, Winning: 25.3
- 400, Better: 18.7
- 400, Balanced: 15.7
- 400, Worse: 19.8
With how much clock left
Most with under 10% of the clock: 80% more often than with over half the clock.
- 400, Over half: 22.5
- 400, 25 to 50%: 35.5
- 400, 10 to 25%: 35.5
- 400, Under 10%: 40.4
With which piece
Most on queen moves: 36% more often than on king moves.
- 400, Queen: 30.5
- 400, Rook: 30.0
- 400, Knight: 26.0
- 400, Bishop: 22.7
- 400, Pawn: 23.4
- 400, King: 22.5
How much 400-rated players differ
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 18.2 | 22.9 | 29.4 | 34.5 |
| Mistakes | 14.4 | 15.8 | 18.1 | 19.8 |
| Inaccuracies | 9.1 | 10.2 | 11.9 | 13.2 |
| Finds the only move | 50% | 56% | 67% | 72% |
| Seconds per move | 2.9s | 3.8s | 5.1s | 6.3s |
| Games in time trouble | 2% | 14% | 39% | 55% |
Each column is a share of 400-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
The move quality range a 400 plays in
300 to 550is how half of 400-rated players play, going by how often they blunder
Nine in ten: 150 to 850.
Of 100 players rated 400, how many blunder
- like a 300 or lower28
- like a 40037
- like a 500 or higher35
What separates a 400 from a 700
| Skill, and what trains it | 400 | 700 | Gap |
|---|---|---|---|
| Opening blundersthe first ten moves of your openings | 18.3 | 12.1 | 34% lower |
| Middlegame blundersa check-captures-threats scan every move | 32.8 | 25.3 | 23% lower |
| Composure after an errorresetting after you drop something | 8.7% | 7.0% | 19% lower |
| Trades down when aheadconverting an advantage by liquidating | 44% | 52% | +8 pts |
| Finds the quiet best movepositions where nothing is forcing | 44% | 49% | +5 pts |
| Endgame blundersrook endings and king activity | 27.1 | 23.9 | 12% lower |
| Finds the defensive savedefending worse positions instead of collapsing | 46% | 50% | +4 pts |
| Takes the free materialspotting hanging pieces before anything else | 75% | 81% | +6 pts |
| Finds the forkknight and queen forks, both directions | 34% | 38% | +4 pts |
| Sees the deeper wincalculating past the third move of a line | 28% | 31% | +3 pts |
What a 400 plays
As White
- 1.e4 King's Pawn 63.6%, scores 48.0%
- 1.d4 Queen's Pawn 19.3%, scores 50.0%
- 1.e3 Van't Kruijs 5.2%, scores 50.1%
- every other move 12%
Against 1.e4
- 1...e5 Open Game 54.9%, scores 49.2%
- 1...d5 Scandinavian Defense 15.3%, scores 47.8%
- 1...e6 French Defense 8.2%, scores 44.7%
- every other move 22%
Against 1.d4
- 1...d5 Closed Game 48.1%, scores 48.9%
- 1...e6, usually a French or Queen's Gambit 12.9%, scores 49.7%
- 1...e5 Englund Gambit 11.6%, scores 46.9%
- every other move 27%
400 on each site and time control
| Played on | Blunders | Mistakes | Inaccs | ACPL | Only move |
|---|---|---|---|---|---|
| Chess.com blitz 3+0 | 25.3 | 16.9 | 11.1 | 87.7 | 62% |
| Chess.com blitz 5+0 | 23.7 | 16.3 | 11.1 | 83.4 | 64% |
| Chess.com rapid 10+0 | 28.9 | 17.0 | 10.4 | 90.2 | 59% |
| Lichess blitz 3+0 | ladder starts at 600 | ||||
| Lichess blitz 5+0 | ladder starts at 600 | ||||
| Lichess rapid 10+0 | ladder starts at 600 | ||||
A rating number only means something inside one pool. Chess.com 400 in blitz 3+0 is about 901 on Lichess. Full conversion tables
What punishes a 400
Share of all blunders, by the idea that refuted them
Most often a piece left hanging: 26% of all blunders, against 32% at 100.
- 400, Piece left hanging: 26%
- 400, Losing exchange: 12%
- 400, Discovered attack: 11%
- 400, Fork: 11%
- 400, Pin or skewer: 8%
Frequently asked about 400-rated players
Answered for Chess.com blitz 3+0, the choice at the top of the page.
Is 400 a good chess rating?
What percentile is 400 Elo?
How accurate is a 400 rated chess player?
How many blunders does a 400 make per game?
Do 400 rated players blunder more in time trouble?
What mistakes do 400 rated players make?
When in the game do 400 rated players blunder most?
What openings do 400 rated players play?
How does a 400 do against a 500?
What is 400 on Chess.com in Lichess rating?
Is a 400 in blitz as strong as a 400 in rapid?
400 rating everywhere else
This page opens on Chess.com blitz 3+0, and the choice at the top changes every table on it. The same tables and answers for the other two are below.
Chess.com blitz 5+0
What a 400 actually does in Chess.com blitz 5+0
| Measure | 300 | 400 | 500 |
|---|---|---|---|
| Blunders | 26.6 | 23.7 | 21.7 |
| Mistakes | 17.1 | 16.3 | 16.4 |
| Inaccuracies | 10.8 | 11.1 | 11.5 |
| Average centipawn loss | 89.7 | 83.4 | 78.9 |
| Plays the engine's top move | 28% | 29% | 30% |
| Finds the only moveshare of positions with one real answer | 61% | 64% | 66% |
| Game length | 28.5 | 29.7 | 30.6 |
| Live moves per gamemoves played while the game is not already decided | 10.6 | 11.8 | 12.8 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 18% | 17% | 17% |
| Seconds per move | 6.8 | 6.5 | 6.3 |
| Instant movesplayed in two seconds or less | 23% | 25% | 26% |
| Clock left at move 8share of the starting clock | 87% | 88% | 89% |
| Clock left at move 15share of the starting clock | 69% | 71% | 73% |
| Clock left at move 30in games that get there | 38% | 40% | 40% |
| Clock left at move 50in games that get there | 23% | 25% | 24% |
| Moves played inside a scrambleown clock under a tenth | 2.4% | 2.4% | 2.1% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 97% | 97% | 97% |
| Reaches an endgame | 24% | 24% | 26% |
| Capturesper 100 own moves | 27.6 | 27.3 | 27.3 |
| Checksper 100 own moves | 10.6 | 10.9 | 10.3 |
How others play against a 400 in Chess.com blitz 5+0
| Result | 300 | 400 | 500 |
|---|---|---|---|
| How the game goes | |||
| Score against them | 40.0% | 50.0% | 54.2% |
| Converting and defending | |||
| Score after reaching +1 | 54% | 65% | 73% |
| Score after reaching +2 | 58% | 69% | 76% |
| Ever loses from +4 | 31% | 22% | 16% |
| Score from lost positionsgames where their eval fell to minus two | 27% | 35% | 40% |
Each column is how players of that rating do in their games against a 400.
Where a 400 blunders in Chess.com blitz 5+0
| Measure | 300 | 400 | 500 |
|---|---|---|---|
| When in the game | |||
| Opening | 19.8 | 17.0 | 14.8 |
| Middlegame | 34.2 | 30.7 | 28.1 |
| Endgame | 29.4 | 26.5 | 23.8 |
| In what kind of position | |||
| Winning | 25.4 | 23.1 | 22.8 |
| Better | 19.8 | 17.5 | 15.1 |
| Balanced | 17.3 | 15.1 | 13.2 |
| Worse | 20.5 | 18.6 | 17.0 |
| With how much clock left | |||
| Over half | 24.4 | 21.8 | 19.9 |
| 25 to 50% | 37.2 | 33.5 | 29.9 |
| 10 to 25% | 37.2 | 33.8 | 30.6 |
| Under 10% | 40.7 | 36.4 | 35.5 |
| With which piece | |||
| Queen | 30.7 | 27.7 | 25.6 |
| Rook | 32.3 | 28.9 | 26.1 |
| Knight | 27.0 | 23.8 | 21.7 |
| Bishop | 23.8 | 21.3 | 20.0 |
| Pawn | 24.9 | 22.4 | 20.1 |
| King | 25.1 | 21.4 | 19.3 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
How much 400-rated players differ in Chess.com blitz 5+0
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 19.2 | 21.9 | 26.2 | 29.9 |
| Mistakes | 14.0 | 15.2 | 17.4 | 19.1 |
| Inaccuracies | 9.7 | 10.4 | 11.6 | 12.4 |
| Finds the only move | 55% | 60% | 68% | 74% |
| Seconds per move | 4.3s | 5.5s | 7.4s | 8.9s |
| Games in time trouble | 1% | 8% | 23% | 37% |
Each column is a share of 400-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
What separates a 400 from a 700 in Chess.com blitz 5+0
| Skill, and what trains it | 400 | 700 | Gap |
|---|---|---|---|
| Finds the forkknight and queen forks, both directions | 38% | 52% | +14 pts |
| Opening blundersthe first ten moves of your openings | 17.0 | 11.3 | 33% lower |
| Middlegame blundersa check-captures-threats scan every move | 30.7 | 23.4 | 24% lower |
| Composure after an errorresetting after you drop something | 8.3% | 6.6% | 20% lower |
| Sees the deeper wincalculating past the third move of a line | 31% | 37% | +6 pts |
| Trades down when aheadconverting an advantage by liquidating | 45% | 52% | +7 pts |
| Endgame blundersrook endings and king activity | 26.5 | 22.2 | 16% lower |
| Finds the defensive savedefending worse positions instead of collapsing | 45% | 50% | +5 pts |
| Finds the quiet best movepositions where nothing is forcing | 48% | 52% | +4 pts |
| Takes the free materialspotting hanging pieces before anything else | 76% | 83% | +7 pts |
What a 400 plays in Chess.com blitz 5+0
As White
| First move | Share | Score |
|---|---|---|
| 1.e4King's Pawn | 66.2% | 49.8% |
| 1.d4Queen's Pawn | 19.3% | 51.0% |
| 1.e3Van't Kruijs | 4.5% | 47.7% |
| Every other move | 10% | n/a |
Against 1.e4
| Reply | Share | Score |
|---|---|---|
| 1...e5Open Game | 58.2% | 46.4% |
| 1...d5Scandinavian Defense | 14.2% | 49.5% |
| 1...e6French Defense | 6.5% | 48.4% |
| Every other move | 21% | n/a |
Against 1.d4
| Reply | Share | Score |
|---|---|---|
| 1...d5Closed Game | 51.1% | 42.8% |
| 1...e61...e6, usually a French or Queen's Gambit | 11.6% | 43.1% |
| 1...e5Englund Gambit | 10.7% | 48.2% |
| Every other move | 27% | n/a |
What punishes a 400 in Chess.com blitz 5+0
| The idea that refuted the blunder | Share of blunders |
|---|---|
| Piece left hanging | 25% |
| Losing exchange | 12% |
| Fork | 11% |
| Discovered attack | 11% |
| Pin or skewer | 8% |
Questions about a 400 in Chess.com blitz 5+0
- Chess.com blitz 5+0: Is 400 a good chess rating?
- 400 is near the bottom of the range of chess ratings. 41% of Chess.com blitz players are rated below 400, but the middle player there is rated only about 485. The word is for how a 400 plays, not for where it ranks on Chess.com: move for move, a 400 on Chess.com plays like a 906 on Lichess, where 8% of blitz players are rated lower.
- Chess.com blitz 5+0: What percentile is 400 Elo?
- A 400 rating is about the 41st percentile on Chess.com. 59% of Chess.com blitz players are rated 400 or higher. Every rating side by side: the Chess.com rating guide.
- Chess.com blitz 5+0: How accurate is a 400 rated chess player?
- A 400-rated player plays the engine's top choice on 29% of moves in Chess.com blitz 5+0 and loses 83.4 centipawns per move on average. Going up the ratings, 400 is where the average loss first drops under 85 centipawns a move.
- Chess.com blitz 5+0: How many blunders does a 400 make per game?
- A 400-rated player makes about 2.8 blunders per game in Chess.com blitz 5+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 100 makes about 3.2 and a 700 about 2.7.
- Chess.com blitz 5+0: Do 400 rated players blunder more in time trouble?
- Yes. With under 10% of the clock left, a 400-rated player blunders 1.7 times as often as with more than half of it. A 400 gets that low on time in 17% of games in Chess.com blitz 5+0. The effect is bigger higher up: 1.9 times as often for a 700.
- Chess.com blitz 5+0: What mistakes do 400 rated players make?
- 25% of the blunders a 400-rated player makes in Chess.com blitz 5+0 are a piece simply left hanging, the most common kind. That share is 31% at 100 and 24% at 700. Blunders involving a losing exchange grow at this level: 12%, up from 10% at 100.
- Chess.com blitz 5+0: When in the game do 400 rated players blunder most?
- A 400-rated player blunders most in the middlegame in Chess.com blitz 5+0: on 30.7 of every 100 live moves there, against 26.5 in the endgame and 17.0 in the opening.
- Chess.com blitz 5+0: What openings do 400 rated players play?
- As White in Chess.com blitz 5+0, 66.2% of players rated around 400 open with e4, the King's Pawn, and 19.3% open with d4, the Queen's Pawn. The King's Pawn is opened more as ratings rise: 60.3% around 100, 66.6% around 700. Against e4, the most common reply is e5, the Open Game, played in 58.2% of games, ahead of d5, the Scandinavian Defense, at 14.2%.
- Chess.com blitz 5+0: How does a 400 do against a 500?
- A 400 scores 45.8% against a 500 in Chess.com blitz 5+0. Against a 300 they score 60.0%.
- Chess.com blitz 5+0: What is 400 on Chess.com in Lichess rating?
- A 400 on Chess.com is about 906 on Lichess in blitz 5+0, 506 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
- Chess.com blitz 5+0: Is a 400 in blitz as strong as a 400 in rapid?
- No, the blitz players are the stronger. On Chess.com, players rated 400 in blitz 5+0 play about as well, move for move, as players rated 542 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.
Chess.com rapid 10+0
What a 400 actually does in Chess.com rapid 10+0
| Measure | 300 | 400 | 500 |
|---|---|---|---|
| Blunders | 33.0 | 28.9 | 25.7 |
| Mistakes | 16.9 | 17.0 | 16.8 |
| Inaccuracies | 9.7 | 10.4 | 10.8 |
| Average centipawn loss | 98.4 | 90.2 | 84.1 |
| Plays the engine's top move | 26% | 28% | 29% |
| Finds the only moveshare of positions with one real answer | 53% | 59% | 63% |
| Game length | 29.4 | 29.8 | 30.8 |
| Live moves per gamemoves played while the game is not already decided | 9.5 | 10.2 | 11.4 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 6% | 6% | 6% |
| Seconds per move | 9.3 | 9.1 | 9.0 |
| Instant movesplayed in two seconds or less | 16% | 18% | 18% |
| Clock left at move 8share of the starting clock | 90% | 91% | 91% |
| Clock left at move 15share of the starting clock | 78% | 79% | 80% |
| Clock left at move 30in games that get there | 54% | 55% | 56% |
| Clock left at move 50in games that get there | 37% | 40% | 39% |
| Moves played inside a scrambleown clock under a tenth | 1.1% | 1.0% | 0.7% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 95% | 96% | 95% |
| Reaches an endgame | 26% | 27% | 28% |
| Capturesper 100 own moves | 27.2 | 27.3 | 27.2 |
| Checksper 100 own moves | 12.6 | 12.7 | 12.4 |
How others play against a 400 in Chess.com rapid 10+0
| Result | 300 | 400 | 500 |
|---|---|---|---|
| How the game goes | |||
| Score against them | 41.5% | 50.0% | 59.8% |
| Converting and defending | |||
| Score after reaching +1 | 56% | 64% | 70% |
| Score after reaching +2 | 59% | 67% | 73% |
| Ever loses from +4 | 29% | 22% | 18% |
| Score from lost positionsgames where their eval fell to minus two | 24% | 33% | 36% |
Each column is how players of that rating do in their games against a 400.
Where a 400 blunders in Chess.com rapid 10+0
| Measure | 300 | 400 | 500 |
|---|---|---|---|
| When in the game | |||
| Opening | 26.3 | 22.7 | 19.5 |
| Middlegame | 41.5 | 36.5 | 32.7 |
| Endgame | 31.0 | 28.2 | 23.4 |
| In what kind of position | |||
| Winning | 30.6 | 27.0 | 24.7 |
| Better | 26.6 | 21.9 | 19.4 |
| Balanced | 22.0 | 18.7 | 16.3 |
| Worse | 24.8 | 22.3 | 19.4 |
| With how much clock left | |||
| Over half | 32.0 | 28.1 | 24.9 |
| 25 to 50% | 42.2 | 38.2 | 32.4 |
| 10 to 25% | 40.1 | 34.3 | 32.9 |
| Under 10% | 41.1 | 31.6 | 38.7 |
| With which piece | |||
| Queen | 38.2 | 34.2 | 30.3 |
| Rook | 39.3 | 34.0 | 30.4 |
| Knight | 33.8 | 28.7 | 26.3 |
| Bishop | 30.7 | 26.7 | 23.4 |
| Pawn | 30.1 | 26.9 | 24.2 |
| King | 29.5 | 25.9 | 21.5 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
How much 400-rated players differ in Chess.com rapid 10+0
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 24.1 | 27.1 | 31.3 | 34.4 |
| Mistakes | 14.6 | 15.8 | 17.8 | 19.7 |
| Inaccuracies | 8.8 | 9.6 | 10.9 | 12.0 |
| Finds the only move | 50% | 56% | 63% | 69% |
| Seconds per move | 5.2s | 7.3s | 10.5s | 12.7s |
| Games in time trouble | 0% | 0% | 8% | 19% |
Each column is a share of 400-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
What separates a 400 from a 700 in Chess.com rapid 10+0
| Skill, and what trains it | 400 | 700 | Gap |
|---|---|---|---|
| Opening blundersthe first ten moves of your openings | 22.7 | 15.1 | 34% lower |
| Middlegame blundersa check-captures-threats scan every move | 36.5 | 26.9 | 26% lower |
| Composure after an errorresetting after you drop something | 9.6% | 7.3% | 24% lower |
| Endgame blundersrook endings and king activity | 28.2 | 21.8 | 23% lower |
| Finds the defensive savedefending worse positions instead of collapsing | 42% | 51% | +9 pts |
| Finds the quiet best movepositions where nothing is forcing | 43% | 50% | +7 pts |
| Trades down when aheadconverting an advantage by liquidating | 42% | 47% | +5 pts |
| Takes the free materialspotting hanging pieces before anything else | 73% | 80% | +7 pts |
| Sees the deeper wincalculating past the third move of a line | 30% | 35% | +5 pts |
| Finds the forkknight and queen forks, both directions | 36% | 41% | +5 pts |
What a 400 plays in Chess.com rapid 10+0
As White
| First move | Share | Score |
|---|---|---|
| 1.e4King's Pawn | 67.7% | 50.5% |
| 1.d4Queen's Pawn | 16.7% | 50.7% |
| 1.e3Van't Kruijs | 4.9% | 52.5% |
| Every other move | 11% | n/a |
Against 1.e4
| Reply | Share | Score |
|---|---|---|
| 1...e5Open Game | 59.8% | 47.9% |
| 1...d5Scandinavian Defense | 14.0% | 47.0% |
| 1...e6French Defense | 6.0% | 47.3% |
| Every other move | 20% | n/a |
Against 1.d4
| Reply | Share | Score |
|---|---|---|
| 1...d5Closed Game | 48.1% | 47.4% |
| 1...e61...e6, usually a French or Queen's Gambit | 13.4% | 49.8% |
| 1...e5Englund Gambit | 11.1% | 43.1% |
| Every other move | 27% | n/a |
What punishes a 400 in Chess.com rapid 10+0
| The idea that refuted the blunder | Share of blunders |
|---|---|
| Piece left hanging | 26% |
| Losing exchange | 12% |
| Fork | 11% |
| Discovered attack | 11% |
| Pin or skewer | 8% |
Questions about a 400 in Chess.com rapid 10+0
- Chess.com rapid 10+0: Is 400 a good chess rating?
- 400 is near the bottom of the range of chess ratings. 38% of Chess.com rapid players are rated below 400, but the middle player there is rated only about 498. The word is for how a 400 plays, not for where it ranks on Chess.com: move for move, a 400 on Chess.com plays like an 830 on Lichess, where 8% of rapid players are rated lower.
- Chess.com rapid 10+0: What percentile is 400 Elo?
- A 400 rating is about the 38th percentile on Chess.com. 62% of Chess.com rapid players are rated 400 or higher. Every rating side by side: the Chess.com rating guide.
- Chess.com rapid 10+0: How accurate is a 400 rated chess player?
- A 400-rated player plays the engine's top choice on 28% of moves in Chess.com rapid 10+0 and loses 90.2 centipawns per move on average. Going up the ratings, 400 is where the average loss first drops under 95 centipawns a move.
- Chess.com rapid 10+0: How many blunders does a 400 make per game?
- A 400-rated player makes about 2.9 blunders per game in Chess.com rapid 10+0, counting a move that loses at least 150 centipawns while the game is not already decided. 400 is the first rating to average under 3 blunders a game.
- Chess.com rapid 10+0: Do 400 rated players blunder more in time trouble?
- A little. With under 10% of the clock left, a 400-rated player blunders 12% more often than with more than half of it. A 400 gets that low on time in 6% of games in Chess.com rapid 10+0. The effect is bigger higher up: 35% more often for a 700.
- Chess.com rapid 10+0: What mistakes do 400 rated players make?
- 26% of the blunders a 400-rated player makes in Chess.com rapid 10+0 are a piece simply left hanging, the most common kind. That share is 35% at 100 and 25% at 700. Blunders involving a losing exchange grow at this level: 12%, up from 9% at 100.
- Chess.com rapid 10+0: When in the game do 400 rated players blunder most?
- A 400-rated player blunders most in the middlegame in Chess.com rapid 10+0: on 36.5 of every 100 live moves there, against 28.2 in the endgame and 22.7 in the opening.
- Chess.com rapid 10+0: What openings do 400 rated players play?
- As White in Chess.com rapid 10+0, 67.7% of players rated around 400 open with e4, the King's Pawn, and 16.7% open with d4, the Queen's Pawn. The King's Pawn is opened more as ratings rise: 60.1% around 100, 69.7% around 700. Against e4, the most common reply is e5, the Open Game, played in 59.8% of games, ahead of d5, the Scandinavian Defense, at 14.0%.
- Chess.com rapid 10+0: How does a 400 do against a 500?
- A 400 scores 40.2% against a 500 in Chess.com rapid 10+0. Against a 300 they score 58.5%.
- Chess.com rapid 10+0: What is 400 on Chess.com in Lichess rating?
- A 400 on Chess.com is about 830 on Lichess in rapid 10+0, 430 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
- Chess.com rapid 10+0: Is a 400 in rapid as strong as a 400 in blitz?
- No, the rapid players are the weaker. On Chess.com, players rated 400 in rapid 10+0 play about as well, move for move, as players rated 320 in blitz 3+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.