How good is a 2300 chess player?
Rates are per 100 live moves: moves played while the game is not already decided.
What the terms meanShow less
- Centipawn.
- A hundredth of a pawn, the unit a chess engine scores a position in. Giving up a pawn for nothing costs about 100.
- Centipawn loss.
- How much worse a move is than the best move in the position. The average (ACPL) counts every move a player makes.
- Blunder, mistake, inaccuracy.
- A move that loses at least 150 centipawns is a blunder, at least 70 a mistake and at least 40 an inaccuracy. Only live moves are counted.
- Only move.
- A position where one move is clearly better than every other. “Finds the only move” is how often a player plays it.
- Time trouble.
- Less than a tenth of the starting time left on the clock. “Games in time trouble” is the share of games in which a player's clock got that low on any move, however the game stood.
- Winning, better, balanced, worse.
- How the engine scores the position for the player about to move. Balanced is within half a pawn either way, better is up to a pawn and a half ahead, winning is from there up to three pawns ahead, and worse is up to a pawn and a half behind.
- +1, +2, +4.
- A lead of at least one, two or four pawns by the engine's score. A lost position is one that has fallen two pawns behind or worse.
- Percentile.
- The share of a site's players who are rated lower. Blitz and rapid players are ranked separately.
How strong is 2300 Elo?
99.9%of Chess.com blitz players are rated below 2300
The top 0.1%. 0.05% are rated 2300 to 2399.
7.8blunders per 100 live moves
10.4inaccuracies per 100 live moves
82%of only moves found
33%of games reach time trouble
What a 2300 actually does
| Measure | 2200 | 2300 | 2400 |
|---|---|---|---|
| Blunders | 8.2 | 7.8 | 7.3 |
| Mistakes | 11.3 | 10.7 | 9.9 |
| Inaccuracies | 10.8 | 10.4 | 9.9 |
| Average centipawn loss | 46.7 | 45.3 | 43.4 |
| Plays the engine's top move | 39% | 40% | 41% |
| Finds the only moveshare of positions with one real answer | 82% | 82% | 83% |
| Game length | 38.8 | 39.5 | 40.8 |
| Live moves per gamemoves played while the game is not already decided | 23.9 | 24.9 | 26.2 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 31% | 33% | 35% |
| Seconds per move | 3.6 | 3.7 | 3.6 |
| Instant movesplayed in two seconds or less | 54% | 55% | 56% |
| Clock left at move 8share of the starting clock | 93% | 92% | 92% |
| Clock left at move 15share of the starting clock | 78% | 77% | 77% |
| Clock left at move 30in games that get there | 39% | 37% | 37% |
| Clock left at move 50in games that get there | 15% | 15% | 14% |
| Moves played inside a scrambleown clock under a tenth | 5.4% | 6.1% | 6.4% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 95% | 95% | 94% |
| Reaches an endgame | 36% | 38% | 40% |
| Capturesper 100 own moves | 23.4 | 23.2 | 22.8 |
| Checksper 100 own moves | 6.7 | 6.7 | 6.7 |
How others play against a 2300
| Measure | 2200vs 2300 | 2300vs 2300 | 2400vs 2300 |
|---|---|---|---|
| Score against them | 45.4% | 50.0% | 55.2% |
| Score after reaching +1 | 62% | 68% | 72% |
| Score after reaching +2 | 70% | 75% | 79% |
| Ever loses from +4 | 17% | 13% | 10% |
| Score from lost positionsgames where their eval fell to minus two | 23% | 29% | 32% |
Each column is how players of that rating do in their games against a 2300.
Where a 2300 blunders
| Measure | 2200 | 2300 | 2400 |
|---|---|---|---|
| When in the game | |||
| Opening | 2.5 | 2.1 | 1.8 |
| Middlegame | 10.5 | 9.8 | 9.0 |
| Endgame | 13.0 | 12.5 | 12.0 |
| In what kind of position | |||
| Winning | 11.6 | 11.6 | 11.4 |
| Better | 6.0 | 5.3 | 4.8 |
| Balanced | 4.8 | 4.4 | 4.1 |
| Worse | 6.7 | 7.0 | 6.2 |
| With how much clock left | |||
| Over half | 5.8 | 5.2 | 4.6 |
| 25 to 50% | 12.6 | 12.1 | 10.5 |
| 10 to 25% | 16.2 | 13.8 | 13.1 |
| Under 10% | 18.6 | 18.8 | 19.0 |
| With which piece | |||
| Queen | 11.1 | 10.5 | 9.5 |
| Rook | 10.5 | 9.9 | 9.3 |
| Knight | 7.6 | 7.1 | 6.9 |
| Bishop | 7.2 | 6.6 | 6.1 |
| Pawn | 6.9 | 6.4 | 6.0 |
| King | 7.7 | 7.7 | 7.1 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
When a 2300 blunders most
Blunders per 100 live moves
When in the game
Most in the endgame: 6.0 times as often as in the opening.
- 2300, Opening: 2.1
- 2300, Middlegame: 9.8
- 2300, Endgame: 12.5
In what kind of position
Most when winning: 2.6 times as often as in a balanced game.
- 2300, Winning: 11.6
- 2300, Better: 5.3
- 2300, Balanced: 4.4
- 2300, Worse: 7.0
With how much clock left
Most with under 10% of the clock: 3.6 times as often as with over half the clock.
- 2300, Over half: 5.2
- 2300, 25 to 50%: 12.1
- 2300, 10 to 25%: 13.8
- 2300, Under 10%: 18.8
With which piece
Most on queen moves: 64% more often than on pawn moves.
- 2300, Queen: 10.5
- 2300, Rook: 9.9
- 2300, Knight: 7.1
- 2300, Bishop: 6.6
- 2300, Pawn: 6.4
- 2300, King: 7.7
How much 2300-rated players differ
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 6.3 | 7.3 | 8.6 | 9.6 |
| Mistakes | 9.0 | 9.9 | 11.5 | 12.7 |
| Inaccuracies | 9.1 | 9.8 | 10.8 | 11.6 |
| Finds the only move | 77% | 80% | 84% | 87% |
| Seconds per move | 2.9s | 3.3s | 3.9s | 4.5s |
| Games in time trouble | 12% | 22% | 42% | 55% |
Each column is a share of 2300-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
The move quality range a 2300 plays in
2150 to 2400is how half of 2300-rated players play, going by how often they blunder
Nine in ten: 2000 to 2600.
Of 100 players rated 2300, how many blunder
- like a 2200 or lower33
- like a 230037
- like a 2400 or higher30
What separates a 2300 from a 2600
| Skill, and what trains it | 2300 | 2600 | Gap |
|---|---|---|---|
| Opening blundersthe first ten moves of your openings | 2.1 | 1.3 | 40% lower |
| Middlegame blundersa check-captures-threats scan every move | 9.8 | 7.4 | 24% lower |
| Endgame blundersrook endings and king activity | 12.5 | 10.2 | 18% lower |
| Composure after an errorresetting after you drop something | 3.9% | 3.4% | 11% lower |
| Finds the quiet best movepositions where nothing is forcing | 69% | 74% | +5 pts |
| Finds the defensive savedefending worse positions instead of collapsing | 67% | 70% | +3 pts |
| Finds the forkknight and queen forks, both directions | 60% | 66% | +6 pts |
| Trades down when aheadconverting an advantage by liquidating | 66% | 68% | +2 pts |
| Takes the free materialspotting hanging pieces before anything else | 92% | 93% | +1 pt |
| Sees the deeper wincalculating past the third move of a line | 58% | 56% | no gain |
What a 2300 plays
As White
- 1.e4 King's Pawn 51.4%, scores 45.1%
- 1.d4 Queen's Pawn 28.9%, scores 47.7%
- 1.Nf3 Réti / Zukertort 8.6%, scores 47.9%
- every other move 11%
Against 1.e4
- 1...c5 Sicilian Defense 36.2%, scores 45.3%
- 1...e5 Open Game 18.6%, scores 40.9%
- 1...c6 Caro-Kann Defense 14.4%, scores 42.4%
- every other move 31%
Against 1.d4
- 1...Nf6 Indian Defense 43.5%, scores 39.8%
- 1...d5 Closed Game 27.2%, scores 38.1%
- 1...e6, usually a French or Queen's Gambit 6.6%, scores 43.9%
- every other move 23%
2300 on each site and time control
| Played on | Blunders | Mistakes | Inaccs | ACPL | Only move |
|---|---|---|---|---|---|
| Chess.com blitz 3+0 | 7.8 | 10.7 | 10.4 | 45.3 | 82% |
| Chess.com blitz 5+0 | 6.7 | 10.1 | 10.3 | 41.3 | 85% |
| Chess.com rapid 10+0 | 5.6 | 9.1 | 9.8 | 36.8 | 87% |
| Lichess blitz 3+0 | 7.2 | 10.3 | 10.1 | 43.0 | 84% |
| Lichess blitz 5+0 | 6.4 | 9.6 | 10.0 | 40.4 | 84% |
| Lichess rapid 10+0 | 5.4 | 9.1 | 9.6 | 36.1 | 87% |
A rating number only means something inside one pool. Chess.com 2300 in blitz 3+0 is about 2228 on Lichess. Full conversion tables
What punishes a 2300
Share of all blunders, by the idea that refuted them
Most often a piece left hanging: 19% of all blunders, against 20% at 2000.
- 2300, Piece left hanging: 19%
- 2300, Losing exchange: 12%
- 2300, Fork: 9%
- 2300, Discovered attack: 9%
- 2300, Quiet move: 7%
Frequently asked about 2300-rated players
Answered for Chess.com blitz 3+0, the choice at the top of the page.
Is 2300 a good chess rating?
What percentile is 2300 Elo?
How accurate is a 2300 rated chess player?
How many blunders does a 2300 make per game?
Do 2300 rated players blunder more in time trouble?
What mistakes do 2300 rated players make?
When in the game do 2300 rated players blunder most?
What openings do 2300 rated players play?
How does a 2300 do against a 2400?
What is 2300 on Chess.com in Lichess rating?
Is a 2300 in blitz as strong as a 2300 in rapid?
2300 rating everywhere else
This page opens on Chess.com blitz 3+0, and the choice at the top changes every table on it. The same tables and answers for the other five are below.
Chess.com blitz 5+0
What a 2300 actually does in Chess.com blitz 5+0
| Measure | 2200 | 2300 | 2400 |
|---|---|---|---|
| Blunders | 7.3 | 6.7 | 5.9 |
| Mistakes | 10.8 | 10.1 | 9.5 |
| Inaccuracies | 10.7 | 10.3 | 9.8 |
| Average centipawn loss | 43.9 | 41.3 | 38.5 |
| Plays the engine's top move | 40% | 41% | 43% |
| Finds the only moveshare of positions with one real answer | 84% | 85% | 86% |
| Game length | 39.6 | 40.9 | 43.0 |
| Live moves per gamemoves played while the game is not already decided | 25.5 | 26.8 | 28.2 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 27% | 31% | 36% |
| Seconds per move | 5.9 | 5.9 | 5.9 |
| Instant movesplayed in two seconds or less | 38% | 39% | 42% |
| Clock left at move 8share of the starting clock | 93% | 93% | 92% |
| Clock left at move 15share of the starting clock | 79% | 78% | 76% |
| Clock left at move 30in games that get there | 42% | 40% | 38% |
| Clock left at move 50in games that get there | 17% | 17% | 15% |
| Moves played inside a scrambleown clock under a tenth | 5.2% | 6.2% | 7.5% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 94% | 92% | 92% |
| Reaches an endgame | 35% | 39% | 42% |
| Capturesper 100 own moves | 23.0 | 22.9 | 22.4 |
| Checksper 100 own moves | 6.5 | 6.8 | 6.8 |
How others play against a 2300 in Chess.com blitz 5+0
| Result | 2200 | 2300 | 2400 |
|---|---|---|---|
| How the game goes | |||
| Score against them | 42.6% | 50.0% | 58.6% |
| Converting and defending | |||
| Score after reaching +1 | 58% | 69% | 76% |
| Score after reaching +2 | 68% | 77% | 83% |
| Ever loses from +4 | 16% | 11% | 8% |
| Score from lost positionsgames where their eval fell to minus two | 20% | 27% | 34% |
Each column is how players of that rating do in their games against a 2300.
Where a 2300 blunders in Chess.com blitz 5+0
| Measure | 2200 | 2300 | 2400 |
|---|---|---|---|
| When in the game | |||
| Opening | 2.0 | 1.7 | 1.4 |
| Middlegame | 9.4 | 8.4 | 7.2 |
| Endgame | 10.7 | 10.0 | 9.5 |
| In what kind of position | |||
| Winning | 10.4 | 10.0 | 9.8 |
| Better | 4.9 | 4.6 | 4.0 |
| Balanced | 4.2 | 3.7 | 3.2 |
| Worse | 6.4 | 5.9 | 5.1 |
| With how much clock left | |||
| Over half | 5.4 | 4.5 | 3.6 |
| 25 to 50% | 11.6 | 10.1 | 8.2 |
| 10 to 25% | 12.3 | 11.6 | 10.4 |
| Under 10% | 16.2 | 15.5 | 15.1 |
| With which piece | |||
| Queen | 9.9 | 9.1 | 7.6 |
| Rook | 9.1 | 8.5 | 7.4 |
| Knight | 6.7 | 6.5 | 5.4 |
| Bishop | 6.5 | 5.7 | 4.9 |
| Pawn | 6.3 | 5.3 | 4.9 |
| King | 6.9 | 6.4 | 6.2 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
How much 2300-rated players differ in Chess.com blitz 5+0
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 5.3 | 6.1 | 7.4 | 8.6 |
| Mistakes | 8.4 | 9.3 | 10.9 | 12.1 |
| Inaccuracies | 8.8 | 9.6 | 10.8 | 11.6 |
| Finds the only move | 81% | 83% | 87% | 90% |
| Seconds per move | 4.6s | 5.3s | 6.4s | 7.3s |
| Games in time trouble | 6% | 16% | 39% | 61% |
Each column is a share of 2300-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
What separates a 2300 from a 2500 in Chess.com blitz 5+0
| Skill, and what trains it | 2300 | 2500 | Gap |
|---|---|---|---|
| Opening blundersthe first ten moves of your openings | 1.7 | 1.0 | 43% lower |
| Middlegame blundersa check-captures-threats scan every move | 8.4 | 6.5 | 22% lower |
| Sees the deeper wincalculating past the third move of a line | 57% | 64% | +7 pts |
| Composure after an errorresetting after you drop something | 3.5% | 3.2% | 10% lower |
| Endgame blundersrook endings and king activity | 10.0 | 9.2 | 8% lower |
| Finds the defensive savedefending worse positions instead of collapsing | 69% | 73% | +4 pts |
| Finds the quiet best movepositions where nothing is forcing | 72% | 74% | +2 pts |
| Trades down when aheadconverting an advantage by liquidating | 67% | 68% | +1 pt |
| Takes the free materialspotting hanging pieces before anything else | 93% | 94% | +1 pt |
| Finds the forkknight and queen forks, both directions | 72% | 66% | no gain |
What a 2300 plays in Chess.com blitz 5+0
As White
| First move | Share | Score |
|---|---|---|
| 1.e4King's Pawn | 51.4% | 47.5% |
| 1.d4Queen's Pawn | 31.3% | 46.8% |
| 1.Nf3Réti / Zukertort | 7.2% | 46.0% |
| Every other move | 10% | n/a |
Against 1.e4
| Reply | Share | Score |
|---|---|---|
| 1...c5Sicilian Defense | 36.3% | 44.0% |
| 1...e5Open Game | 19.8% | 46.0% |
| 1...e6French Defense | 13.1% | 45.8% |
| Every other move | 31% | n/a |
Against 1.d4
| Reply | Share | Score |
|---|---|---|
| 1...Nf6Indian Defense | 45.8% | 42.1% |
| 1...d5Closed Game | 28.1% | 46.2% |
| 1...e61...e6, usually a French or Queen's Gambit | 6.4% | 47.8% |
| Every other move | 20% | n/a |
What punishes a 2300 in Chess.com blitz 5+0
| The idea that refuted the blunder | Share of blunders |
|---|---|
| Piece left hanging | 18% |
| Losing exchange | 12% |
| Fork | 9% |
| Discovered attack | 8% |
| Pawn or promotion | 8% |
Questions about a 2300 in Chess.com blitz 5+0
- Chess.com blitz 5+0: Is 2300 a good chess rating?
- Yes, 2300 is a strong chess rating. 99.9% of Chess.com blitz players are rated below 2300, but the middle player there is rated only about 485. The word is for how a 2300 plays, not for where it ranks on Chess.com: move for move, a 2300 on Chess.com plays like a 2263 on Lichess, where 98% of blitz players are rated lower.
- Chess.com blitz 5+0: What percentile is 2300 Elo?
- A 2300 rating is above the 99th percentile on Chess.com. It is in the top 0.1% of Chess.com blitz players. On Lichess, 98% of blitz players are rated below 2300. Every rating side by side: the Chess.com rating guide.
- Chess.com blitz 5+0: How accurate is a 2300 rated chess player?
- A 2300-rated player plays the engine's top choice on 41% of moves in Chess.com blitz 5+0 and loses 41.3 centipawns per move on average. No rating below 2300 plays the engine's top choice on more than 40% of moves.
- Chess.com blitz 5+0: How many blunders does a 2300 make per game?
- A 2300-rated player makes about 1.8 blunders per game in Chess.com blitz 5+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 2000 makes about 2.1.
- Chess.com blitz 5+0: Do 2300 rated players blunder more in time trouble?
- Yes, a great deal. With under 10% of the clock left, a 2300-rated player blunders 3.4 times as often as with more than half of it. No lower rating goes above three times. A 2300 gets that low on time in 31% of games in Chess.com blitz 5+0.
- Chess.com blitz 5+0: What mistakes do 2300 rated players make?
- 18% of the blunders a 2300-rated player makes in Chess.com blitz 5+0 are a piece simply left hanging, the most common kind. That share is 17% at 2000. Blunders involving a pawn or promotion grow at this level: 8%, up from 6% at 2000.
- Chess.com blitz 5+0: When in the game do 2300 rated players blunder most?
- A 2300-rated player blunders most in the endgame in Chess.com blitz 5+0: on 10.0 of every 100 live moves there, against 8.4 in the middlegame and 1.7 in the opening. The endgame is also played on the least clock, so much of that is time pressure rather than weak endgame play. It takes until 2300 for the rate in the opening to drop under 2 in every 100 live moves.
- Chess.com blitz 5+0: What openings do 2300 rated players play?
- As White in Chess.com blitz 5+0, 51.4% of players rated around 2300 open with e4, the King's Pawn, and 31.3% open with d4, the Queen's Pawn. Around 2000, e4 is opened by 57.5%. Against e4, the most common reply is c5, the Sicilian Defense, played in 36.3% of games, ahead of e5, the Open Game, at 19.8%.
- Chess.com blitz 5+0: How does a 2300 do against a 2400?
- A 2300 scores 41.4% against a 2400 in Chess.com blitz 5+0. Against a 2200 they score 57.4%.
- Chess.com blitz 5+0: What is 2300 on Chess.com in Lichess rating?
- A 2300 on Chess.com is about 2263 on Lichess in blitz 5+0, 37 points lower. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
- Chess.com blitz 5+0: Is a 2300 in blitz as strong as a 2300 in rapid?
- No, the blitz players are the weaker. On Chess.com, players rated 2300 in blitz 5+0 play about as well, move for move, as players rated 2170 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.
Chess.com rapid 10+0
What a 2300 actually does in Chess.com rapid 10+0
| Measure | 2200 | 2300 | 2400 |
|---|---|---|---|
| Blunders | 6.3 | 5.6 | 4.9 |
| Mistakes | 9.9 | 9.1 | 8.4 |
| Inaccuracies | 10.2 | 9.8 | 9.3 |
| Average centipawn loss | 39.9 | 36.8 | 34.1 |
| Plays the engine's top move | 42% | 43% | 44% |
| Finds the only moveshare of positions with one real answer | 86% | 87% | 89% |
| Game length | 39.3 | 40.2 | 42.5 |
| Live moves per gamemoves played while the game is not already decided | 25.3 | 26.3 | 28.4 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 22% | 24% | 28% |
| Seconds per move | 10.5 | 10.7 | 10.9 |
| Instant movesplayed in two seconds or less | 28% | 29% | 32% |
| Clock left at move 8share of the starting clock | 94% | 94% | 94% |
| Clock left at move 15share of the starting clock | 80% | 80% | 79% |
| Clock left at move 30in games that get there | 46% | 44% | 42% |
| Clock left at move 50in games that get there | 23% | 21% | 19% |
| Moves played inside a scrambleown clock under a tenth | 5.7% | 6.6% | 7.7% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 93% | 92% | 91% |
| Reaches an endgame | 36% | 37% | 39% |
| Capturesper 100 own moves | 22.9 | 22.7 | 22.2 |
| Checksper 100 own moves | 7.0 | 6.8 | 6.9 |
How others play against a 2300 in Chess.com rapid 10+0
| Result | 2200 | 2300 | 2400 |
|---|---|---|---|
| How the game goes | |||
| Score against them | 42.6% | 50.0% | 59.6% |
| Converting and defending | |||
| Score after reaching +1 | 68% | 71% | 79% |
| Score after reaching +2 | 77% | 81% | 86% |
| Ever loses from +4 | 9% | 7% | 4% |
| Score from lost positionsgames where their eval fell to minus two | 21% | 22% | 28% |
Each column is how players of that rating do in their games against a 2300.
Where a 2300 blunders in Chess.com rapid 10+0
| Measure | 2200 | 2300 | 2400 |
|---|---|---|---|
| When in the game | |||
| Opening | 2.0 | 1.5 | 1.1 |
| Middlegame | 8.0 | 7.0 | 6.0 |
| Endgame | 8.6 | 8.1 | 7.4 |
| In what kind of position | |||
| Winning | 9.9 | 8.9 | 7.7 |
| Better | 4.7 | 3.8 | 3.0 |
| Balanced | 3.6 | 3.1 | 2.6 |
| Worse | 5.5 | 5.2 | 4.7 |
| With how much clock left | |||
| Over half | 4.9 | 4.1 | 3.2 |
| 25 to 50% | 9.5 | 8.2 | 6.9 |
| 10 to 25% | 10.9 | 9.3 | 7.9 |
| Under 10% | 12.7 | 11.8 | 11.6 |
| With which piece | |||
| Queen | 8.2 | 7.5 | 6.3 |
| Rook | 7.9 | 6.7 | 6.2 |
| Knight | 6.3 | 5.3 | 4.6 |
| Bishop | 5.4 | 4.6 | 4.2 |
| Pawn | 5.5 | 4.8 | 4.0 |
| King | 5.6 | 5.3 | 4.7 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
How much 2300-rated players differ in Chess.com rapid 10+0
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 4.1 | 5.0 | 6.3 | 7.3 |
| Mistakes | 7.1 | 8.1 | 9.8 | 11.3 |
| Inaccuracies | 8.4 | 9.0 | 10.2 | 11.1 |
| Finds the only move | 82% | 85% | 89% | 91% |
| Seconds per move | 7.6s | 9.2s | 11.8s | 13.6s |
| Games in time trouble | 9% | 14% | 27% | 47% |
Each column is a share of 2300-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
What separates a 2300 from a 2600+ in Chess.com rapid 10+0
| Skill, and what trains it | 2300 | 2600+ | Gap |
|---|---|---|---|
| Opening blundersthe first ten moves of your openings | 1.5 | 0.5 | 67% lower |
| Middlegame blundersa check-captures-threats scan every move | 7.0 | 3.7 | 46% lower |
| Endgame blundersrook endings and king activity | 8.1 | 5.2 | 36% lower |
| Composure after an errorresetting after you drop something | 3.1% | 2.5% | 21% lower |
| Finds the forkknight and queen forks, both directions | 69% | 82% | +13 pts |
| Trades down when aheadconverting an advantage by liquidating | 70% | 81% | +11 pts |
| Sees the deeper wincalculating past the third move of a line | 62% | 72% | +10 pts |
| Finds the quiet best movepositions where nothing is forcing | 75% | 84% | +9 pts |
| Finds the defensive savedefending worse positions instead of collapsing | 71% | 77% | +6 pts |
| Takes the free materialspotting hanging pieces before anything else | 95% | 96% | +1 pt |
What a 2300 plays in Chess.com rapid 10+0
As White
| First move | Share | Score |
|---|---|---|
| 1.e4King's Pawn | 55.3% | 45.3% |
| 1.d4Queen's Pawn | 31.3% | 45.6% |
| 1.Nf3Réti / Zukertort | 6.2% | 46.7% |
| Every other move | 7% | n/a |
Against 1.e4
| Reply | Share | Score |
|---|---|---|
| 1...c5Sicilian Defense | 36.9% | 45.1% |
| 1...e5Open Game | 24.5% | 45.1% |
| 1...c6Caro-Kann Defense | 12.7% | 47.3% |
| Every other move | 26% | n/a |
Against 1.d4
| Reply | Share | Score |
|---|---|---|
| 1...Nf6Indian Defense | 47.6% | 43.6% |
| 1...d5Closed Game | 32.8% | 40.5% |
| 1...e61...e6, usually a French or Queen's Gambit | 4.6% | 37.9% |
| Every other move | 15% | n/a |
What punishes a 2300 in Chess.com rapid 10+0
| The idea that refuted the blunder | Share of blunders |
|---|---|
| Losing exchange | 13% |
| Piece left hanging | 13% |
| Fork | 10% |
| Pawn or promotion | 9% |
| Discovered attack | 9% |
Questions about a 2300 in Chess.com rapid 10+0
- Chess.com rapid 10+0: Is 2300 a good chess rating?
- Yes, 2300 is a very strong chess rating. 99.98% of Chess.com rapid players are rated below 2300, and the middle player there is rated about 498. The word is for how a 2300 plays, not for where it ranks on Chess.com: move for move, a 2300 on Chess.com plays like a 2284 on Lichess, where 99.0% of rapid players are rated lower.
- Chess.com rapid 10+0: What percentile is 2300 Elo?
- A 2300 rating is above the 99th percentile on Chess.com. It is in the top 0.02% of Chess.com rapid players. On Lichess, 99.2% of rapid players are rated below 2300. Every rating side by side: the Chess.com rating guide.
- Chess.com rapid 10+0: How accurate is a 2300 rated chess player?
- A 2300-rated player plays the engine's top choice on 43% of moves in Chess.com rapid 10+0 and loses 36.8 centipawns per move on average. The average loss first drops under 35 centipawns a move at 2400.
- Chess.com rapid 10+0: How many blunders does a 2300 make per game?
- A 2300-rated player makes about 1.5 blunders per game in Chess.com rapid 10+0, counting a move that loses at least 150 centipawns while the game is not already decided. The first rating to average under 1.5 blunders a game is 2400.
- Chess.com rapid 10+0: Do 2300 rated players blunder more in time trouble?
- Yes. With under 10% of the clock left, a 2300-rated player blunders 2.9 times as often as with more than half of it. A 2300 gets that low on time in 24% of games in Chess.com rapid 10+0. The effect is bigger higher up: 4.6 times as often for a 2600+.
- Chess.com rapid 10+0: What mistakes do 2300 rated players make?
- 13% of the blunders a 2300-rated player makes in Chess.com rapid 10+0 involve a losing exchange, the most common kind. That share is 12% at 2000 and 11% at 2600+. Blunders involving a pawn or promotion grow at this level: 9%, up from 6% at 2000.
- Chess.com rapid 10+0: When in the game do 2300 rated players blunder most?
- A 2300-rated player blunders most in the endgame in Chess.com rapid 10+0: on 8.1 of every 100 live moves there, against 7.0 in the middlegame and 1.5 in the opening. The endgame is also played on the least clock, so much of that is time pressure rather than weak endgame play. It takes until 2300 for the rate in the opening to drop under 2 in every 100 live moves.
- Chess.com rapid 10+0: What openings do 2300 rated players play?
- As White in Chess.com rapid 10+0, 55.3% of players rated around 2300 open with e4, the King's Pawn, and 31.3% open with d4, the Queen's Pawn. The King's Pawn is opened less as ratings rise: 61.2% around 2000, 49.2% around 2600+. Against e4, the most common reply is c5, the Sicilian Defense, played in 36.9% of games, ahead of e5, the Open Game, at 24.5%.
- Chess.com rapid 10+0: How does a 2300 do against a 2400?
- A 2300 scores 40.4% against a 2400 in Chess.com rapid 10+0. Against a 2200 they score 57.4%.
- Chess.com rapid 10+0: What is 2300 on Chess.com in Lichess rating?
- A 2300 on Chess.com is about 2284 on Lichess in rapid 10+0, 16 points lower. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
Lichess blitz 3+0
What a 2300 actually does in Lichess blitz 3+0
| Measure | 2200 | 2300 | 2400 |
|---|---|---|---|
| Blunders | 7.8 | 7.2 | 6.5 |
| Mistakes | 11.0 | 10.3 | 9.5 |
| Inaccuracies | 10.7 | 10.1 | 9.7 |
| Average centipawn loss | 46.0 | 43.0 | 40.9 |
| Plays the engine's top move | 40% | 41% | 42% |
| Finds the only moveshare of positions with one real answer | 82% | 84% | 85% |
| Game length | 39.2 | 40.3 | 41.0 |
| Live moves per gamemoves played while the game is not already decided | 24.8 | 26.4 | 27.5 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 30% | 32% | 33% |
| Seconds per move | 3.7 | 3.6 | 3.6 |
| Instant movesplayed in two seconds or less | 59% | 60% | 61% |
| Clock left at move 8share of the starting clock | 93% | 93% | 93% |
| Clock left at move 15share of the starting clock | 78% | 78% | 78% |
| Clock left at move 30in games that get there | 39% | 39% | 38% |
| Clock left at move 50in games that get there | 16% | 15% | 14% |
| Moves played inside a scrambleown clock under a tenth | 4.8% | 5.9% | 6.4% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 94% | 93% | 93% |
| Reaches an endgame | 36% | 39% | 40% |
| Capturesper 100 own moves | 23.6 | 23.2 | 23.0 |
| Checksper 100 own moves | 6.7 | 6.6 | 6.6 |
How others play against a 2300 in Lichess blitz 3+0
| Result | 2200 | 2300 | 2400 |
|---|---|---|---|
| How the game goes | |||
| Score against them | 38.9% | 50.0% | 61.6% |
| Converting and defending | |||
| Score after reaching +1 | 59% | 67% | 75% |
| Score after reaching +2 | 68% | 73% | 82% |
| Ever loses from +4 | 18% | 16% | 9% |
| Score from lost positionsgames where their eval fell to minus two | 17% | 25% | 30% |
Each column is how players of that rating do in their games against a 2300.
Where a 2300 blunders in Lichess blitz 3+0
| Measure | 2200 | 2300 | 2400 |
|---|---|---|---|
| When in the game | |||
| Opening | 2.1 | 1.8 | 1.4 |
| Middlegame | 10.0 | 9.1 | 8.0 |
| Endgame | 12.9 | 11.2 | 11.2 |
| In what kind of position | |||
| Winning | 11.3 | 10.5 | 10.2 |
| Better | 5.3 | 4.8 | 4.1 |
| Balanced | 4.3 | 3.9 | 3.5 |
| Worse | 6.8 | 6.3 | 5.9 |
| With how much clock left | |||
| Over half | 5.4 | 4.7 | 3.9 |
| 25 to 50% | 12.1 | 10.9 | 9.3 |
| 10 to 25% | 14.3 | 13.2 | 12.6 |
| Under 10% | 20.4 | 17.8 | 17.6 |
| With which piece | |||
| Queen | 10.1 | 9.3 | 9.0 |
| Rook | 10.4 | 9.1 | 8.6 |
| Knight | 7.4 | 6.9 | 5.9 |
| Bishop | 6.5 | 6.2 | 5.5 |
| Pawn | 6.5 | 6.0 | 5.3 |
| King | 7.6 | 7.2 | 6.5 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
How much 2300-rated players differ in Lichess blitz 3+0
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 5.4 | 6.4 | 7.9 | 9.0 |
| Mistakes | 8.6 | 9.5 | 10.8 | 12.1 |
| Inaccuracies | 8.6 | 9.4 | 10.5 | 11.4 |
| Finds the only move | 79% | 82% | 86% | 90% |
| Seconds per move | 2.9s | 3.3s | 3.9s | 4.4s |
| Games in time trouble | 17% | 24% | 38% | 49% |
Each column is a share of 2300-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
What separates a 2300 from a 2600 in Lichess blitz 3+0
| Skill, and what trains it | 2300 | 2600 | Gap |
|---|---|---|---|
| Opening blundersthe first ten moves of your openings | 1.8 | 0.9 | 48% lower |
| Sees the deeper wincalculating past the third move of a line | 48% | 62% | +14 pts |
| Middlegame blundersa check-captures-threats scan every move | 9.1 | 6.6 | 27% lower |
| Finds the forkknight and queen forks, both directions | 62% | 74% | +12 pts |
| Endgame blundersrook endings and king activity | 11.2 | 9.5 | 15% lower |
| Composure after an errorresetting after you drop something | 3.8% | 3.3% | 13% lower |
| Finds the quiet best movepositions where nothing is forcing | 71% | 76% | +5 pts |
| Trades down when aheadconverting an advantage by liquidating | 64% | 67% | +3 pts |
| Finds the defensive savedefending worse positions instead of collapsing | 68% | 69% | +1 pt |
| Takes the free materialspotting hanging pieces before anything else | 93% | 94% | +1 pt |
What a 2300 plays in Lichess blitz 3+0
As White
| First move | Share | Score |
|---|---|---|
| 1.e4King's Pawn | 48.1% | 50.7% |
| 1.d4Queen's Pawn | 32.2% | 52.9% |
| 1.Nf3Réti / Zukertort | 8.8% | 51.0% |
| Every other move | 11% | n/a |
Against 1.e4
| Reply | Share | Score |
|---|---|---|
| 1...c5Sicilian Defense | 35.0% | 46.2% |
| 1...e5Open Game | 18.3% | 49.7% |
| 1...e6French Defense | 13.5% | 49.4% |
| Every other move | 33% | n/a |
Against 1.d4
| Reply | Share | Score |
|---|---|---|
| 1...Nf6Indian Defense | 43.0% | 43.5% |
| 1...d5Closed Game | 28.0% | 45.9% |
| 1...e61...e6, usually a French or Queen's Gambit | 6.1% | 44.0% |
| Every other move | 23% | n/a |
What punishes a 2300 in Lichess blitz 3+0
| The idea that refuted the blunder | Share of blunders |
|---|---|
| Piece left hanging | 17% |
| Losing exchange | 13% |
| Discovered attack | 9% |
| Fork | 9% |
| Pin or skewer | 7% |
Questions about a 2300 in Lichess blitz 3+0
- Lichess blitz 3+0: Is 2300 a good chess rating?
- Yes, 2300 is a strong chess rating. 98% of Lichess blitz players are rated below 2300, and the middle player there is rated about 1447. On Chess.com, the same standard of play is rated about 2396.
- Lichess blitz 3+0: What percentile is 2300 Elo?
- A 2300 rating is about the 98th percentile on Lichess. 2% of Lichess blitz players are rated 2300 or higher. On Chess.com, 99.9% of blitz players are rated below 2300. Every rating side by side: the Lichess rating guide.
- Lichess blitz 3+0: How accurate is a 2300 rated chess player?
- A 2300-rated player plays the engine's top choice on 41% of moves in Lichess blitz 3+0 and loses 43.0 centipawns per move on average. Going up the ratings, 2300 is where the average loss first drops under 45 centipawns a move.
- Lichess blitz 3+0: How many blunders does a 2300 make per game?
- A 2300-rated player makes about 1.9 blunders per game in Lichess blitz 3+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 2000 makes about 2.2 and a 2600 about 1.6.
- Lichess blitz 3+0: Do 2300 rated players blunder more in time trouble?
- Yes, a great deal. With under 10% of the clock left, a 2300-rated player blunders 3.8 times as often as with more than half of it. A 2300 gets that low on time in 32% of games in Lichess blitz 3+0, the first rating at which it is more than 30% of them.
- Lichess blitz 3+0: What mistakes do 2300 rated players make?
- 17% of the blunders a 2300-rated player makes in Lichess blitz 3+0 are a piece simply left hanging, the most common kind. That share is 20% at 2000 and 18% at 2600. Blunders involving a pawn or promotion grow at this level: 7%, up from 5% at 2000.
- Lichess blitz 3+0: When in the game do 2300 rated players blunder most?
- A 2300-rated player blunders most in the endgame in Lichess blitz 3+0: on 11.2 of every 100 live moves there, against 9.1 in the middlegame and 1.8 in the opening. The endgame is also played on the least clock, so much of that is time pressure rather than weak endgame play. It takes until 2300 for the rate in the middlegame to drop under 10 in every 100 live moves.
- Lichess blitz 3+0: What openings do 2300 rated players play?
- As White in Lichess blitz 3+0, 48.1% of players rated around 2300 open with e4, the King's Pawn, and 32.2% open with d4, the Queen's Pawn. The King's Pawn is opened less as ratings rise: 52.1% around 2000, 45.6% around 2600. Against e4, the most common reply is c5, the Sicilian Defense, played in 35.0% of games, ahead of e5, the Open Game, at 18.3%.
- Lichess blitz 3+0: How does a 2300 do against a 2400?
- A 2300 scores 38.4% against a 2400 in Lichess blitz 3+0. Against a 2200 they score 61.1%.
- Lichess blitz 3+0: What is 2300 on Lichess in Chess.com rating?
- A 2300 on Lichess is about 2396 on Chess.com in blitz 3+0, 96 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
- Lichess blitz 3+0: Is a 2300 in blitz as strong as a 2300 in rapid?
- No, the blitz players are the weaker. On Lichess, players rated 2300 in blitz 3+0 play about as well, move for move, as players rated 2109 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.
Lichess blitz 5+0
What a 2300 actually does in Lichess blitz 5+0
| Measure | 2200 | 2300 | 2400 |
|---|---|---|---|
| Blunders | 7.1 | 6.4 | 5.6 |
| Mistakes | 10.7 | 9.6 | 9.1 |
| Inaccuracies | 10.6 | 10.0 | 9.7 |
| Average centipawn loss | 43.0 | 40.4 | 37.1 |
| Plays the engine's top move | 40% | 41% | 43% |
| Finds the only moveshare of positions with one real answer | 84% | 84% | 87% |
| Game length | 39.4 | 40.6 | 40.9 |
| Live moves per gamemoves played while the game is not already decided | 25.6 | 27.0 | 27.8 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 25% | 28% | 27% |
| Seconds per move | 5.8 | 5.8 | 5.8 |
| Instant movesplayed in two seconds or less | 45% | 45% | 47% |
| Clock left at move 8share of the starting clock | 94% | 94% | 94% |
| Clock left at move 15share of the starting clock | 80% | 79% | 79% |
| Clock left at move 30in games that get there | 43% | 42% | 42% |
| Clock left at move 50in games that get there | 19% | 18% | 17% |
| Moves played inside a scrambleown clock under a tenth | 4.3% | 5.2% | 5.9% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 93% | 92% | 91% |
| Reaches an endgame | 36% | 37% | 38% |
| Capturesper 100 own moves | 23.2 | 22.9 | 22.9 |
| Checksper 100 own moves | 6.7 | 6.5 | 6.5 |
How others play against a 2300 in Lichess blitz 5+0
| Result | 2200 | 2300 | 2400 |
|---|---|---|---|
| How the game goes | |||
| Score against them | 40.2% | 50.0% | 59.5% |
| Converting and defending | |||
| Score after reaching +1 | 61% | 67% | 75% |
| Score after reaching +2 | 70% | 76% | 82% |
| Ever loses from +4 | 14% | 11% | 9% |
| Score from lost positionsgames where their eval fell to minus two | 17% | 21% | 26% |
Each column is how players of that rating do in their games against a 2300.
Where a 2300 blunders in Lichess blitz 5+0
| Measure | 2200 | 2300 | 2400 |
|---|---|---|---|
| When in the game | |||
| Opening | 1.8 | 1.5 | 1.1 |
| Middlegame | 9.1 | 8.2 | 7.0 |
| Endgame | 10.9 | 9.3 | 8.8 |
| In what kind of position | |||
| Winning | 11.0 | 10.0 | 8.1 |
| Better | 4.7 | 4.0 | 3.8 |
| Balanced | 4.0 | 3.6 | 3.2 |
| Worse | 6.0 | 5.9 | 5.1 |
| With how much clock left | |||
| Over half | 5.1 | 4.4 | 3.6 |
| 25 to 50% | 11.2 | 9.6 | 8.4 |
| 10 to 25% | 13.8 | 11.5 | 10.8 |
| Under 10% | 17.0 | 16.4 | 13.6 |
| With which piece | |||
| Queen | 9.4 | 8.8 | 7.5 |
| Rook | 9.2 | 8.1 | 6.9 |
| Knight | 6.7 | 6.0 | 5.2 |
| Bishop | 6.2 | 5.8 | 4.7 |
| Pawn | 6.0 | 5.3 | 4.7 |
| King | 6.8 | 6.2 | 5.8 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
How much 2300-rated players differ in Lichess blitz 5+0
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 4.8 | 5.9 | 7.0 | 8.1 |
| Mistakes | 7.8 | 8.9 | 10.4 | 11.8 |
| Inaccuracies | 8.8 | 9.5 | 10.6 | 11.4 |
| Finds the only move | 80% | 83% | 86% | 89% |
| Seconds per move | 4.7s | 5.3s | 6.2s | 6.9s |
| Games in time trouble | 13% | 20% | 34% | 46% |
Each column is a share of 2300-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
What separates a 2300 from a 2500+ in Lichess blitz 5+0
| Skill, and what trains it | 2300 | 2500+ | Gap |
|---|---|---|---|
| Opening blundersthe first ten moves of your openings | 1.5 | 0.7 | 52% lower |
| Middlegame blundersa check-captures-threats scan every move | 8.2 | 5.5 | 33% lower |
| Sees the deeper wincalculating past the third move of a line | 49% | 64% | +15 pts |
| Endgame blundersrook endings and king activity | 9.3 | 7.1 | 23% lower |
| Composure after an errorresetting after you drop something | 3.5% | 2.9% | 16% lower |
| Trades down when aheadconverting an advantage by liquidating | 67% | 77% | +10 pts |
| Finds the quiet best movepositions where nothing is forcing | 73% | 80% | +7 pts |
| Finds the defensive savedefending worse positions instead of collapsing | 68% | 72% | +4 pts |
| Takes the free materialspotting hanging pieces before anything else | 93% | 95% | +2 pts |
| Finds the forkknight and queen forks, both directions | 64% | 78% | +14 pts |
What a 2300 plays in Lichess blitz 5+0
As White
| First move | Share | Score |
|---|---|---|
| 1.e4King's Pawn | 48.6% | 51.2% |
| 1.d4Queen's Pawn | 32.4% | 53.4% |
| 1.Nf3Réti / Zukertort | 8.7% | 56.1% |
| Every other move | 10% | n/a |
Against 1.e4
| Reply | Share | Score |
|---|---|---|
| 1...c5Sicilian Defense | 35.5% | 51.3% |
| 1...e5Open Game | 19.6% | 48.0% |
| 1...e6French Defense | 12.8% | 50.2% |
| Every other move | 32% | n/a |
Against 1.d4
| Reply | Share | Score |
|---|---|---|
| 1...Nf6Indian Defense | 44.8% | 47.5% |
| 1...d5Closed Game | 30.4% | 44.9% |
| 1...e61...e6, usually a French or Queen's Gambit | 4.9% | 38.1% |
| Every other move | 20% | n/a |
What punishes a 2300 in Lichess blitz 5+0
| The idea that refuted the blunder | Share of blunders |
|---|---|
| Piece left hanging | 16% |
| Losing exchange | 12% |
| Fork | 10% |
| Discovered attack | 8% |
| Quiet move | 8% |
Questions about a 2300 in Lichess blitz 5+0
- Lichess blitz 5+0: Is 2300 a good chess rating?
- Yes, 2300 is a strong chess rating. 98% of Lichess blitz players are rated below 2300, and the middle player there is rated about 1447. On Chess.com, the same standard of play is rated about 2340.
- Lichess blitz 5+0: What percentile is 2300 Elo?
- A 2300 rating is about the 98th percentile on Lichess. 2% of Lichess blitz players are rated 2300 or higher. On Chess.com, 99.9% of blitz players are rated below 2300. Every rating side by side: the Lichess rating guide.
- Lichess blitz 5+0: How accurate is a 2300 rated chess player?
- A 2300-rated player plays the engine's top choice on 41% of moves in Lichess blitz 5+0 and loses 40.4 centipawns per move on average. No rating below 2300 plays the engine's top choice on more than 40% of moves.
- Lichess blitz 5+0: How many blunders does a 2300 make per game?
- A 2300-rated player makes about 1.7 blunders per game in Lichess blitz 5+0, counting a move that loses at least 150 centipawns while the game is not already decided. The first rating to average under 1.5 blunders a game is 2500+.
- Lichess blitz 5+0: Do 2300 rated players blunder more in time trouble?
- Yes, a great deal. With under 10% of the clock left, a 2300-rated player blunders 3.7 times as often as with more than half of it. A 2300 gets that low on time in 28% of games in Lichess blitz 5+0. The effect is smaller lower down: 2.7 times as often for a 2000.
- Lichess blitz 5+0: What mistakes do 2300 rated players make?
- 16% of the blunders a 2300-rated player makes in Lichess blitz 5+0 are a piece simply left hanging, the most common kind. That share is 17% at 2000. Next come blunders involving a losing exchange, at 12%.
- Lichess blitz 5+0: When in the game do 2300 rated players blunder most?
- A 2300-rated player blunders most in the endgame in Lichess blitz 5+0: on 9.3 of every 100 live moves there, against 8.2 in the middlegame and 1.5 in the opening. The endgame is also played on the least clock, so much of that is time pressure rather than weak endgame play. It takes until 2300 for the rate in the endgame to drop under 10 in every 100 live moves.
- Lichess blitz 5+0: What openings do 2300 rated players play?
- As White in Lichess blitz 5+0, 48.6% of players rated around 2300 open with e4, the King's Pawn, and 32.4% open with d4, the Queen's Pawn. From 2300 up, fewer than 50% open with e4. Against e4, the most common reply is c5, the Sicilian Defense, played in 35.5% of games, ahead of e5, the Open Game, at 19.6%.
- Lichess blitz 5+0: How does a 2300 do against a 2400?
- A 2300 scores 40.5% against a 2400 in Lichess blitz 5+0. Against a 2200 they score 59.8%.
- Lichess blitz 5+0: What is 2300 on Lichess in Chess.com rating?
- A 2300 on Lichess is about 2340 on Chess.com in blitz 5+0, 40 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
- Lichess blitz 5+0: Is a 2300 in blitz as strong as a 2300 in rapid?
- No, the blitz players are the weaker. On Lichess, players rated 2300 in blitz 5+0 play about as well, move for move, as players rated 2191 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.
Lichess rapid 10+0
What a 2300 actually does in Lichess rapid 10+0
| Measure | 2200 | 2300 | 2400 |
|---|---|---|---|
| Blunders | 6.3 | 5.4 | 4.7 |
| Mistakes | 9.9 | 9.1 | 8.2 |
| Inaccuracies | 10.1 | 9.6 | 9.0 |
| Average centipawn loss | 39.4 | 36.1 | 33.8 |
| Plays the engine's top move | 42% | 43% | 45% |
| Finds the only moveshare of positions with one real answer | 85% | 87% | 88% |
| Game length | 38.8 | 39.7 | 41.5 |
| Live moves per gamemoves played while the game is not already decided | 25.1 | 26.0 | 28.0 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 20% | 22% | 27% |
| Seconds per move | 10.4 | 10.7 | 11.0 |
| Instant movesplayed in two seconds or less | 33% | 35% | 36% |
| Clock left at move 8share of the starting clock | 94% | 94% | 94% |
| Clock left at move 15share of the starting clock | 81% | 80% | 79% |
| Clock left at move 30in games that get there | 48% | 46% | 43% |
| Clock left at move 50in games that get there | 25% | 22% | 20% |
| Moves played inside a scrambleown clock under a tenth | 4.9% | 5.8% | 7.5% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 92% | 92% | 89% |
| Reaches an endgame | 35% | 37% | 39% |
| Capturesper 100 own moves | 23.1 | 22.9 | 22.4 |
| Checksper 100 own moves | 7.0 | 7.0 | 7.1 |
How others play against a 2300 in Lichess rapid 10+0
| Result | 2200 | 2300 | 2400 |
|---|---|---|---|
| How the game goes | |||
| Score against them | 36.6% | 50.0% | 63.7% |
| Converting and defending | |||
| Score after reaching +1 | 60% | 69% | 79% |
| Score after reaching +2 | 70% | 78% | 86% |
| Ever loses from +4 | 13% | 10% | 6% |
| Score from lost positionsgames where their eval fell to minus two | 14% | 19% | 25% |
Each column is how players of that rating do in their games against a 2300.
Where a 2300 blunders in Lichess rapid 10+0
| Measure | 2200 | 2300 | 2400 |
|---|---|---|---|
| When in the game | |||
| Opening | 1.8 | 1.3 | 1.0 |
| Middlegame | 8.2 | 6.8 | 5.8 |
| Endgame | 8.0 | 7.9 | 7.2 |
| In what kind of position | |||
| Winning | 9.5 | 8.1 | 8.0 |
| Better | 4.7 | 3.3 | 2.6 |
| Balanced | 3.4 | 2.9 | 2.5 |
| Worse | 5.9 | 5.0 | 4.5 |
| With how much clock left | |||
| Over half | 5.0 | 4.0 | 3.1 |
| 25 to 50% | 9.7 | 8.1 | 6.7 |
| 10 to 25% | 10.3 | 9.4 | 8.7 |
| Under 10% | 13.0 | 12.4 | 11.0 |
| With which piece | |||
| Queen | 8.2 | 6.8 | 6.2 |
| Rook | 7.8 | 7.1 | 6.0 |
| Knight | 6.1 | 5.1 | 4.2 |
| Bishop | 5.4 | 4.4 | 4.0 |
| Pawn | 5.5 | 4.7 | 4.1 |
| King | 5.9 | 4.9 | 4.5 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
How much 2300-rated players differ in Lichess rapid 10+0
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 3.6 | 4.7 | 6.0 | 7.0 |
| Mistakes | 7.4 | 8.4 | 9.7 | 10.8 |
| Inaccuracies | 8.1 | 8.9 | 10.0 | 11.0 |
| Finds the only move | 82% | 85% | 89% | 93% |
| Seconds per move | 7.2s | 9.0s | 12.0s | 14.0s |
| Games in time trouble | 5% | 11% | 27% | 50% |
Each column is a share of 2300-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
What separates a 2300 from a 2600+ in Lichess rapid 10+0
| Skill, and what trains it | 2300 | 2600+ | Gap |
|---|---|---|---|
| Opening blundersthe first ten moves of your openings | 1.3 | 0.6 | 56% lower |
| Middlegame blundersa check-captures-threats scan every move | 6.8 | 4.0 | 41% lower |
| Endgame blundersrook endings and king activity | 7.9 | 6.0 | 23% lower |
| Sees the deeper wincalculating past the third move of a line | 61% | 73% | +12 pts |
| Composure after an errorresetting after you drop something | 3.1% | 2.5% | 20% lower |
| Trades down when aheadconverting an advantage by liquidating | 73% | 82% | +9 pts |
| Finds the quiet best movepositions where nothing is forcing | 76% | 85% | +9 pts |
| Finds the defensive savedefending worse positions instead of collapsing | 70% | 77% | +7 pts |
| Takes the free materialspotting hanging pieces before anything else | 94% | 97% | +3 pts |
| Finds the forkknight and queen forks, both directions | 74% | 85% | +11 pts |
What a 2300 plays in Lichess rapid 10+0
As White
| First move | Share | Score |
|---|---|---|
| 1.e4King's Pawn | 52.5% | 49.5% |
| 1.d4Queen's Pawn | 31.0% | 49.5% |
| 1.Nf3Réti / Zukertort | 7.6% | 51.0% |
| Every other move | 9% | n/a |
Against 1.e4
| Reply | Share | Score |
|---|---|---|
| 1...c5Sicilian Defense | 37.9% | 47.8% |
| 1...e5Open Game | 22.1% | 46.3% |
| 1...c6Caro-Kann Defense | 13.3% | 48.7% |
| Every other move | 27% | n/a |
Against 1.d4
| Reply | Share | Score |
|---|---|---|
| 1...Nf6Indian Defense | 51.3% | 45.1% |
| 1...d5Closed Game | 30.4% | 41.9% |
| 1...e61...e6, usually a French or Queen's Gambit | 5.2% | 46.8% |
| Every other move | 13% | n/a |
What punishes a 2300 in Lichess rapid 10+0
| The idea that refuted the blunder | Share of blunders |
|---|---|
| Piece left hanging | 16% |
| Losing exchange | 12% |
| Discovered attack | 9% |
| Fork | 9% |
| Quiet move | 8% |
Questions about a 2300 in Lichess rapid 10+0
- Lichess rapid 10+0: Is 2300 a good chess rating?
- Yes, 2300 is a very strong chess rating. 99.2% of Lichess rapid players are rated below 2300, and the middle player there is rated about 1379. On Chess.com, the same standard of play is rated about 2316.
- Lichess rapid 10+0: What percentile is 2300 Elo?
- A 2300 rating is above the 99th percentile on Lichess. It is in the top 0.8% of Lichess rapid players. On Chess.com, 99.98% of rapid players are rated below 2300. Every rating side by side: the Lichess rating guide.
- Lichess rapid 10+0: How accurate is a 2300 rated chess player?
- A 2300-rated player plays the engine's top choice on 43% of moves in Lichess rapid 10+0 and loses 36.1 centipawns per move on average. The average loss first drops under 35 centipawns a move at 2400.
- Lichess rapid 10+0: How many blunders does a 2300 make per game?
- A 2300-rated player makes about 1.4 blunders per game in Lichess rapid 10+0, counting a move that loses at least 150 centipawns while the game is not already decided. 2300 is the first rating to average under 1.5 blunders a game.
- Lichess rapid 10+0: Do 2300 rated players blunder more in time trouble?
- Yes, a great deal. With under 10% of the clock left, a 2300-rated player blunders 3.1 times as often as with more than half of it. No lower rating goes above three times. A 2300 gets that low on time in 22% of games in Lichess rapid 10+0.
- Lichess rapid 10+0: What mistakes do 2300 rated players make?
- 16% of the blunders a 2300-rated player makes in Lichess rapid 10+0 are a piece simply left hanging, the most common kind. That share is 18% at 2000 and 16% at 2600+. Blunders involving forced defense grow at this level: 7%, up from 5% at 2000.
- Lichess rapid 10+0: When in the game do 2300 rated players blunder most?
- A 2300-rated player blunders most in the endgame in Lichess rapid 10+0: on 7.9 of every 100 live moves there, against 6.8 in the middlegame and 1.3 in the opening. The endgame is also played on the least clock, so much of that is time pressure rather than weak endgame play. From 2300 up, the endgame is the worst phase at every rating.
- Lichess rapid 10+0: What openings do 2300 rated players play?
- As White in Lichess rapid 10+0, 52.5% of players rated around 2300 open with e4, the King's Pawn, and 31.0% open with d4, the Queen's Pawn. The King's Pawn is opened less as ratings rise: 59.5% around 2000, 41.3% around 2600+. Against e4, the most common reply is c5, the Sicilian Defense, played in 37.9% of games, ahead of e5, the Open Game, at 22.1%.
- Lichess rapid 10+0: How does a 2300 do against a 2400?
- A 2300 scores 36.3% against a 2400 in Lichess rapid 10+0. Against a 2200 they score 63.4%.
- Lichess rapid 10+0: What is 2300 on Lichess in Chess.com rating?
- A 2300 on Lichess is about 2316 on Chess.com in rapid 10+0, 16 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.