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How good is a 900 chess player?

Rates are per 100 live moves: moves played while the game is not already decided.

What the terms mean
Centipawn.
A hundredth of a pawn, the unit a chess engine scores a position in. Giving up a pawn for nothing costs about 100.
Centipawn loss.
How much worse a move is than the best move in the position. The average (ACPL) counts every move a player makes.
Blunder, mistake, inaccuracy.
A move that loses at least 150 centipawns is a blunder, at least 70 a mistake and at least 40 an inaccuracy. Only live moves are counted.
Only move.
A position where one move is clearly better than every other. “Finds the only move” is how often a player plays it.
Time trouble.
Less than a tenth of the starting time left on the clock. “Games in time trouble” is the share of games in which a player's clock got that low on any move, however the game stood.
Winning, better, balanced, worse.
How the engine scores the position for the player about to move. Balanced is within half a pawn either way, better is up to a pawn and a half ahead, winning is from there up to three pawns ahead, and worse is up to a pawn and a half behind.
+1, +2, +4.
A lead of at least one, two or four pawns by the engine's score. A lost position is one that has fallen two pawns behind or worse.
Percentile.
The share of a site's players who are rated lower. Blitz and rapid players are ranked separately.
Site
Time control

How strong is 900 Elo?

80%of Chess.com blitz players are rated below 900

The top 20%. 4.3% are rated 900 to 999.

17.4blunders per 100 live moves

Chess.com blitz 3+0Chess.com blitz players at each rating
0204050010001500200025003000900Chess.com rating

What a 900 actually does

Measure8009001000
Blunders18.417.416.3
Mistakes16.115.615.5
Inaccuracies11.912.012.2
Average centipawn loss73.471.869.4
Plays the engine's top move31%31%32%
Finds the only moveshare of positions with one real answer69%70%71%
Game length33.233.634.0
Live moves per gamemoves played while the game is not already decided15.216.016.9
How they use the clock
Games in time troubleunder a tenth of the clock24%22%22%
Seconds per move3.93.83.7
Instant movesplayed in two seconds or less43%45%46%
Clock left at move 8share of the starting clock90%90%91%
Clock left at move 15share of the starting clock73%75%75%
Clock left at move 30in games that get there38%40%40%
Clock left at move 50in games that get there19%20%20%
Moves played inside a scrambleown clock under a tenth2.7%2.6%2.6%
What the game looks like
Games that end decisivelywon or lost, not drawn97%97%97%
Reaches an endgame31%31%31%
Capturesper 100 own moves26.426.225.9
Checksper 100 own moves9.08.78.3

How others play against a 900

Measure800vs 900900vs 9001000vs 900
Score against them44.7%50.0%54.0%
Score after reaching +158%63%65%
Score after reaching +263%67%69%
Ever loses from +426%23%21%
Score from lost positionsgames where their eval fell to minus two29%32%33%

Each column is how players of that rating do in their games against a 900.

Where a 900 blunders

Measure8009001000
When in the game
Opening11.210.19.2
Middlegame23.722.521.1
Endgame24.121.619.6
In what kind of position
Winning20.320.019.0
Better13.712.611.8
Balanced11.210.29.7
Worse14.513.912.9
With how much clock left
Over half16.115.114.1
25 to 50%27.326.624.1
10 to 25%29.726.725.7
Under 10%31.831.331.4
With which piece
Queen22.621.720.1
Rook23.021.620.0
Knight18.517.516.2
Bishop15.815.314.1
Pawn16.615.515.0
King17.215.414.3

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

When a 900 blunders most

Blunders per 100 live moves

When in the game

Most in the middlegame: 2.2 times as often as in the opening.

  • 900, Opening: 10.1
  • 900, Middlegame: 22.5
  • 900, Endgame: 21.6

In what kind of position

Most when winning: 2.0 times as often as in a balanced game.

  • 900, Winning: 20.0
  • 900, Better: 12.6
  • 900, Balanced: 10.2
  • 900, Worse: 13.9

With how much clock left

Most with under 10% of the clock: 2.1 times as often as with over half the clock.

  • 900, Over half: 15.1
  • 900, 25 to 50%: 26.6
  • 900, 10 to 25%: 26.7
  • 900, Under 10%: 31.3

With which piece

Most on queen moves: 42% more often than on bishop moves.

  • 900, Queen: 21.7
  • 900, Rook: 21.6
  • 900, Knight: 17.5
  • 900, Bishop: 15.3
  • 900, Pawn: 15.5
  • 900, King: 15.4

How much 900-rated players differ

Measure5%25%75%95%
Blunders13.416.019.622.5
Mistakes13.614.716.618.0
Inaccuracies10.511.312.613.6
Finds the only move61%66%74%78%
Seconds per move2.6s3.2s4.1s5.0s
Games in time trouble1%11%31%44%

Each column is a share of 900-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

The move quality range a 900 plays in

700 to 1100is how half of 900-rated players play, going by how often they blunder

Nine in ten: 550 to 1400.

Of 100 players rated 900, how many blunder

  • like an 800 or lower36
  • like a 90030
  • like a 1000 or higher34

What separates a 900 from a 1200

Skill, and what trains it9001200Gap
Opening blundersthe first ten moves of your openings10.17.328% lower
Finds the forkknight and queen forks, both directions40%47%+7 pts
Middlegame blundersa check-captures-threats scan every move22.518.916% lower
Endgame blundersrook endings and king activity21.619.012% lower
Composure after an errorresetting after you drop something6.5%5.7%11% lower
Finds the defensive savedefending worse positions instead of collapsing53%56%+3 pts
Takes the free materialspotting hanging pieces before anything else83%85%+2 pts
Trades down when aheadconverting an advantage by liquidating51%52%+1 pt
Finds the quiet best movepositions where nothing is forcing54%55%+1 pt
Sees the deeper wincalculating past the third move of a line36%34%no gain

What a 900 plays

As White

  • 1.e4 King's Pawn 63.8%, scores 49.2%
  • 1.d4 Queen's Pawn 21.4%, scores 47.1%
  • 1.e3 Van't Kruijs 4.2%, scores 50.6%
  • every other move 11%

Against 1.e4

  • 1...e5 Open Game 49.8%, scores 48.2%
  • 1...d5 Scandinavian Defense 13.5%, scores 49.3%
  • 1...e6 French Defense 8.9%, scores 46.0%
  • every other move 28%

Against 1.d4

  • 1...d5 Closed Game 46.5%, scores 47.6%
  • 1...e6, usually a French or Queen's Gambit 11.9%, scores 51.1%
  • 1...e5 Englund Gambit 10.5%, scores 51.8%
  • every other move 31%

900 on each site and time control

Played onBlundersMistakesInaccsACPLOnly move
Chess.com blitz 3+017.415.612.071.870%
Chess.com blitz 5+015.815.212.167.072%
Chess.com rapid 10+017.715.611.668.869%
Lichess blitz 3+025.916.511.087.861%
Lichess blitz 5+024.516.011.284.263%
Lichess rapid 10+026.316.510.685.262%

A rating number only means something inside one pool. Chess.com 900 in blitz 3+0 is about 1299 on Lichess. Full conversion tables

What punishes a 900

Share of all blunders, by the idea that refuted them

Most often a piece left hanging: 25% of all blunders, against 26% at 600.

  • 900, Piece left hanging: 25%
  • 900, Losing exchange: 13%
  • 900, Fork: 10%
  • 900, Discovered attack: 9%
  • 900, Quiet move: 8%

Frequently asked about 900-rated players

Answered for Chess.com blitz 3+0, the choice at the top of the page.

Is 900 a good chess rating?

900 is a little below the middle as chess ratings go. 80% of Chess.com blitz players are rated below 900, but the middle player there is rated only about 485. The word is for how a 900 plays, not for where it ranks on Chess.com: move for move, a 900 on Chess.com plays like a 1299 on Lichess, where 37% of blitz players are rated lower.

What percentile is 900 Elo?

A 900 rating is about the 80th percentile on Chess.com. 20% of Chess.com blitz players are rated 900 or higher. On Lichess, 8% of blitz players are rated below 900. Every rating side by side: the Chess.com rating guide.

How accurate is a 900 rated chess player?

A 900-rated player plays the engine's top choice on 31% of moves in Chess.com blitz 3+0 and loses 71.8 centipawns per move on average. The average loss first drops under 70 centipawns a move at 1000.

How many blunders does a 900 make per game?

A 900-rated player makes about 2.8 blunders per game in Chess.com blitz 3+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 600 makes about 2.8 and a 1200 about 2.7. The count barely moves between them, although a 900 blunders on 17.4 of every 100 live moves and a 600 on 20.9: a 900's games stay undecided for longer, so there are more moves to get wrong.

Do 900 rated players blunder more in time trouble?

Yes. With under 10% of the clock left, a 900-rated player blunders 2.1 times as often as with more than half of it. A 900 gets that low on time in 22% of games in Chess.com blitz 3+0. The effect is about the same for a 1200.

What mistakes do 900 rated players make?

25% of the blunders a 900-rated player makes in Chess.com blitz 3+0 are a piece simply left hanging, the most common kind. That share is 26% at 600 and 23% at 1200. Next come blunders involving a losing exchange, at 13%.

When in the game do 900 rated players blunder most?

A 900-rated player blunders about as often in the middlegame as in the endgame in Chess.com blitz 3+0: on 22.5 and 21.6 of every 100 live moves, against 10.1 in the opening.

What openings do 900 rated players play?

As White in Chess.com blitz 3+0, 63.8% of players rated around 900 open with e4, the King's Pawn, and 21.4% open with d4, the Queen's Pawn. Around 600, e4 is opened by 63.0%, and around 1200 by 61.2%. Against e4, the most common reply is e5, the Open Game, played in 49.8% of games, ahead of d5, the Scandinavian Defense, at 13.5%.

How does a 900 do against a 1000?

A 900 scores 46.0% against a 1000 in Chess.com blitz 3+0. Against an 800 they score 55.3%.

What is 900 on Chess.com in Lichess rating?

A 900 on Chess.com is about 1299 on Lichess in blitz 3+0, 399 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.

Is a 900 in blitz as strong as a 900 in rapid?

Yes, about the same. On Chess.com, players rated 900 in blitz 3+0 play about as well, move for move, as players rated 854 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.

900 rating everywhere else

This page opens on Chess.com blitz 3+0, and the choice at the top changes every table on it. The same tables and answers for the other five are below.

Chess.com blitz 5+0

What a 900 actually does in Chess.com blitz 5+0

Measure8009001000
Blunders16.815.814.8
Mistakes15.515.214.9
Inaccuracies11.612.111.9
Average centipawn loss68.467.064.7
Plays the engine's top move32%32%33%
Finds the only moveshare of positions with one real answer71%72%73%
Game length33.433.834.4
Live moves per gamemoves played while the game is not already decided15.716.617.5
How they use the clock
Games in time troubleunder a tenth of the clock16%17%17%
Seconds per move5.75.75.6
Instant movesplayed in two seconds or less31%32%33%
Clock left at move 8share of the starting clock91%91%92%
Clock left at move 15share of the starting clock76%77%78%
Clock left at move 30in games that get there44%45%46%
Clock left at move 50in games that get there25%26%26%
Moves played inside a scrambleown clock under a tenth2.0%2.1%2.2%
What the game looks like
Games that end decisivelywon or lost, not drawn97%97%97%
Reaches an endgame30%30%30%
Capturesper 100 own moves26.025.725.4
Checksper 100 own moves9.28.78.4

How others play against a 900 in Chess.com blitz 5+0

Result8009001000
How the game goes
Score against them44.5%50.0%55.5%
Converting and defending
Score after reaching +162%64%69%
Score after reaching +268%69%74%
Ever loses from +421%21%16%
Score from lost positionsgames where their eval fell to minus two29%30%34%

Each column is how players of that rating do in their games against a 900.

Where a 900 blunders in Chess.com blitz 5+0

Measure8009001000
When in the game
Opening10.49.18.4
Middlegame21.620.519.0
Endgame18.518.417.2
In what kind of position
Winning19.018.517.4
Better12.211.410.5
Balanced10.19.59.0
Worse13.012.511.9
With how much clock left
Over half15.114.313.2
25 to 50%24.523.522.2
10 to 25%24.423.821.9
Under 10%31.026.326.4
With which piece
Queen21.019.218.1
Rook21.419.818.6
Knight15.915.414.7
Bishop15.014.413.3
Pawn15.314.413.3
King14.914.112.8

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much 900-rated players differ in Chess.com blitz 5+0

Measure5%25%75%95%
Blunders12.014.317.921.0
Mistakes12.613.916.318.1
Inaccuracies10.811.412.513.2
Finds the only move65%69%76%80%
Seconds per move3.2s4.5s6.5s8.2s
Games in time trouble0%5%23%41%

Each column is a share of 900-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates a 900 from a 1200 in Chess.com blitz 5+0

Skill, and what trains it9001200Gap
Opening blundersthe first ten moves of your openings9.16.825% lower
Middlegame blundersa check-captures-threats scan every move20.516.818% lower
Endgame blundersrook endings and king activity18.415.615% lower
Composure after an errorresetting after you drop something6.0%5.3%12% lower
Trades down when aheadconverting an advantage by liquidating52%56%+4 pts
Finds the quiet best movepositions where nothing is forcing54%58%+4 pts
Sees the deeper wincalculating past the third move of a line38%40%+2 pts
Finds the defensive savedefending worse positions instead of collapsing55%57%+2 pts
Takes the free materialspotting hanging pieces before anything else85%85%no gain
Finds the forkknight and queen forks, both directions55%49%no gain

What a 900 plays in Chess.com blitz 5+0

As White
First moveShareScore
1.e4King's Pawn65.7%52.1%
1.d4Queen's Pawn22.2%49.7%
1.e3Van't Kruijs2.7%52.7%
Every other move9%n/a
Against 1.e4
ReplyShareScore
1...e5Open Game52.8%45.7%
1...d5Scandinavian Defense10.3%47.3%
1...c5Sicilian Defense9.9%50.9%
Every other move27%n/a
Against 1.d4
ReplyShareScore
1...d5Closed Game49.7%44.0%
1...e61...e6, usually a French or Queen's Gambit11.2%49.8%
1...Nf6Indian Defense9.3%49.1%
Every other move30%n/a

What punishes a 900 in Chess.com blitz 5+0

The idea that refuted the blunderShare of blunders
Piece left hanging25%
Losing exchange13%
Fork10%
Discovered attack9%
Quiet move7%

Questions about a 900 in Chess.com blitz 5+0

Chess.com blitz 5+0: Is 900 a good chess rating?
900 is a little below the middle as chess ratings go. 80% of Chess.com blitz players are rated below 900, but the middle player there is rated only about 485. The word is for how a 900 plays, not for where it ranks on Chess.com: move for move, a 900 on Chess.com plays like a 1316 on Lichess, where 38% of blitz players are rated lower.
Chess.com blitz 5+0: What percentile is 900 Elo?
A 900 rating is about the 80th percentile on Chess.com. 20% of Chess.com blitz players are rated 900 or higher. On Lichess, 8% of blitz players are rated below 900. Every rating side by side: the Chess.com rating guide.
Chess.com blitz 5+0: How accurate is a 900 rated chess player?
A 900-rated player plays the engine's top choice on 32% of moves in Chess.com blitz 5+0 and loses 67.0 centipawns per move on average. The average loss first drops under 65 centipawns a move at 1000.
Chess.com blitz 5+0: How many blunders does a 900 make per game?
A 900-rated player makes about 2.6 blunders per game in Chess.com blitz 5+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 600 makes about 2.8 and a 1200 about 2.5.
Chess.com blitz 5+0: Do 900 rated players blunder more in time trouble?
Yes. With under 10% of the clock left, a 900-rated player blunders 1.8 times as often as with more than half of it. A 900 gets that low on time in 17% of games in Chess.com blitz 5+0. The effect is bigger higher up: 2.1 times as often for a 1200.
Chess.com blitz 5+0: What mistakes do 900 rated players make?
25% of the blunders a 900-rated player makes in Chess.com blitz 5+0 are a piece simply left hanging, the most common kind. That share is 26% at 600 and 23% at 1200. Next come blunders involving a losing exchange, at 13%.
Chess.com blitz 5+0: When in the game do 900 rated players blunder most?
A 900-rated player blunders most in the middlegame in Chess.com blitz 5+0: on 20.5 of every 100 live moves there, against 18.4 in the endgame and 9.1 in the opening. It takes until 900 for the rate in the opening to drop under 10 in every 100 live moves.
Chess.com blitz 5+0: What openings do 900 rated players play?
As White in Chess.com blitz 5+0, 65.7% of players rated around 900 open with e4, the King's Pawn, and 22.2% open with d4, the Queen's Pawn. The King's Pawn is opened less as ratings rise: 66.3% around 600, 63.6% around 1200. Against e4, the most common reply is e5, the Open Game, played in 52.8% of games, ahead of d5, the Scandinavian Defense, at 10.3%.
Chess.com blitz 5+0: How does a 900 do against a 1000?
A 900 scores 44.5% against a 1000 in Chess.com blitz 5+0. Against an 800 they score 55.5%.
Chess.com blitz 5+0: What is 900 on Chess.com in Lichess rating?
A 900 on Chess.com is about 1316 on Lichess in blitz 5+0, 416 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
Chess.com blitz 5+0: Is a 900 in blitz as strong as a 900 in rapid?
No, the blitz players are the stronger. On Chess.com, players rated 900 in blitz 5+0 play about as well, move for move, as players rated 1020 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.

Chess.com rapid 10+0

What a 900 actually does in Chess.com rapid 10+0

Measure8009001000
Blunders19.217.716.5
Mistakes15.915.615.0
Inaccuracies11.211.611.7
Average centipawn loss70.868.866.2
Plays the engine's top move32%32%33%
Finds the only moveshare of positions with one real answer69%69%73%
Game length33.133.334.0
Live moves per gamemoves played while the game is not already decided13.914.815.8
How they use the clock
Games in time troubleunder a tenth of the clock6%6%7%
Seconds per move8.68.58.6
Instant movesplayed in two seconds or less21%22%22%
Clock left at move 8share of the starting clock92%93%93%
Clock left at move 15share of the starting clock82%82%83%
Clock left at move 30in games that get there57%58%58%
Clock left at move 50in games that get there41%39%40%
Moves played inside a scrambleown clock under a tenth1.2%1.0%1.1%
What the game looks like
Games that end decisivelywon or lost, not drawn96%96%96%
Reaches an endgame31%30%31%
Capturesper 100 own moves26.326.025.8
Checksper 100 own moves10.89.99.8

How others play against a 900 in Chess.com rapid 10+0

Result8009001000
How the game goes
Score against them44.4%50.0%54.4%
Converting and defending
Score after reaching +161%66%71%
Score after reaching +267%71%76%
Ever loses from +421%17%13%
Score from lost positionsgames where their eval fell to minus two26%30%32%

Each column is how players of that rating do in their games against a 900.

Where a 900 blunders in Chess.com rapid 10+0

Measure8009001000
When in the game
Opening13.111.710.7
Middlegame24.722.521.1
Endgame19.220.216.7
In what kind of position
Winning20.318.918.5
Better14.113.111.8
Balanced12.210.910.0
Worse14.914.114.0
With how much clock left
Over half18.416.815.8
25 to 50%25.526.222.3
10 to 25%27.325.221.5
Under 10%24.928.727.3
With which piece
Queen23.121.620.4
Rook22.521.119.4
Knight19.617.616.5
Bishop17.416.315.0
Pawn17.616.315.2
King17.115.614.3

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much 900-rated players differ in Chess.com rapid 10+0

Measure5%25%75%95%
Blunders14.316.519.521.7
Mistakes13.614.616.417.9
Inaccuracies10.110.812.013.0
Finds the only move63%67%72%77%
Seconds per move4.8s6.7s9.7s11.8s
Games in time trouble0%1%8%18%

Each column is a share of 900-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates a 900 from a 1200 in Chess.com rapid 10+0

Skill, and what trains it9001200Gap
Sees the deeper wincalculating past the third move of a line30%44%+14 pts
Opening blundersthe first ten moves of your openings11.78.527% lower
Middlegame blundersa check-captures-threats scan every move22.518.319% lower
Endgame blundersrook endings and king activity20.216.817% lower
Composure after an errorresetting after you drop something6.5%5.5%14% lower
Trades down when aheadconverting an advantage by liquidating50%54%+4 pts
Finds the defensive savedefending worse positions instead of collapsing52%57%+5 pts
Finds the quiet best movepositions where nothing is forcing53%57%+4 pts
Takes the free materialspotting hanging pieces before anything else83%86%+3 pts
Finds the forkknight and queen forks, both directions47%51%+4 pts

What a 900 plays in Chess.com rapid 10+0

As White
First moveShareScore
1.e4King's Pawn68.4%49.8%
1.d4Queen's Pawn20.1%50.6%
1.e3Van't Kruijs3.1%54.9%
Every other move8%n/a
Against 1.e4
ReplyShareScore
1...e5Open Game57.9%47.1%
1...d5Scandinavian Defense10.9%43.6%
1...e6French Defense7.4%48.4%
Every other move24%n/a
Against 1.d4
ReplyShareScore
1...d5Closed Game52.9%45.6%
1...e61...e6, usually a French or Queen's Gambit10.1%48.8%
1...e5Englund Gambit9.8%47.9%
Every other move27%n/a

What punishes a 900 in Chess.com rapid 10+0

The idea that refuted the blunderShare of blunders
Piece left hanging22%
Losing exchange13%
Fork10%
Discovered attack10%
Pin or skewer8%

Questions about a 900 in Chess.com rapid 10+0

Chess.com rapid 10+0: Is 900 a good chess rating?
900 is a little below the middle as chess ratings go. 82% of Chess.com rapid players are rated below 900, but the middle player there is rated only about 498. The word is for how a 900 plays, not for where it ranks on Chess.com: move for move, a 900 on Chess.com plays like a 1246 on Lichess, where 37% of rapid players are rated lower.
Chess.com rapid 10+0: What percentile is 900 Elo?
A 900 rating is about the 82nd percentile on Chess.com. 18% of Chess.com rapid players are rated 900 or higher. On Lichess, 11% of rapid players are rated below 900. Every rating side by side: the Chess.com rating guide.
Chess.com rapid 10+0: How accurate is a 900 rated chess player?
A 900-rated player plays the engine's top choice on 32% of moves in Chess.com rapid 10+0 and loses 68.8 centipawns per move on average. Going up the ratings, 900 is where the average loss first drops under 70 centipawns a move.
Chess.com rapid 10+0: How many blunders does a 900 make per game?
A 900-rated player makes about 2.6 blunders per game in Chess.com rapid 10+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 600 makes about 2.8 and a 1200 about 2.4.
Chess.com rapid 10+0: Do 900 rated players blunder more in time trouble?
Yes. With under 10% of the clock left, a 900-rated player blunders 1.7 times as often as with more than half of it. A 900 gets that low on time in 6% of games in Chess.com rapid 10+0. The effect is about the same for a 1200.
Chess.com rapid 10+0: What mistakes do 900 rated players make?
22% of the blunders a 900-rated player makes in Chess.com rapid 10+0 are a piece simply left hanging, the most common kind. That share is 24% at 600 and 23% at 1200. Next come blunders involving a losing exchange, at 13%.
Chess.com rapid 10+0: When in the game do 900 rated players blunder most?
A 900-rated player blunders most in the middlegame in Chess.com rapid 10+0: on 22.5 of every 100 live moves there, against 20.2 in the endgame and 11.7 in the opening.
Chess.com rapid 10+0: What openings do 900 rated players play?
As White in Chess.com rapid 10+0, 68.4% of players rated around 900 open with e4, the King's Pawn, and 20.1% open with d4, the Queen's Pawn. The King's Pawn is opened less as ratings rise: 69.8% around 600, 66.1% around 1200. Against e4, the most common reply is e5, the Open Game, played in 57.9% of games, ahead of d5, the Scandinavian Defense, at 10.9%.
Chess.com rapid 10+0: How does a 900 do against a 1000?
A 900 scores 45.6% against a 1000 in Chess.com rapid 10+0. Against an 800 they score 55.6%.
Chess.com rapid 10+0: What is 900 on Chess.com in Lichess rating?
A 900 on Chess.com is about 1246 on Lichess in rapid 10+0, 346 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
Chess.com rapid 10+0: Is a 900 in rapid as strong as a 900 in blitz?
No, the rapid players are the stronger. On Chess.com, players rated 900 in rapid 10+0 play about as well, move for move, as players rated 958 in blitz 3+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.

Lichess blitz 3+0

What a 900 actually does in Lichess blitz 3+0

Measure8009001000
Blunders29.225.922.4
Mistakes16.816.516.4
Inaccuracies10.511.011.5
Average centipawn loss95.387.882.4
Plays the engine's top move27%28%29%
Finds the only moveshare of positions with one real answer58%61%64%
Game length27.729.229.8
Live moves per gamemoves played while the game is not already decided9.811.012.3
How they use the clock
Games in time troubleunder a tenth of the clock24%25%25%
Seconds per move4.84.74.5
Instant movesplayed in two seconds or less43%45%46%
Clock left at move 8share of the starting clock85%86%87%
Clock left at move 15share of the starting clock64%66%68%
Clock left at move 30in games that get there31%32%33%
Clock left at move 50in games that get there20%18%18%
Moves played inside a scrambleown clock under a tenth3.0%3.3%2.8%
What the game looks like
Games that end decisivelywon or lost, not drawn96%96%96%
Reaches an endgame23%25%26%
Capturesper 100 own moves28.728.427.9
Checksper 100 own moves11.210.910.5

How others play against a 900 in Lichess blitz 3+0

Result8009001000
How the game goes
Score against them39.5%50.0%59.1%
Converting and defending
Score after reaching +153%62%70%
Score after reaching +255%65%73%
Ever loses from +436%28%20%
Score from lost positionsgames where their eval fell to minus two27%35%43%

Each column is how players of that rating do in their games against a 900.

Where a 900 blunders in Lichess blitz 3+0

Measure8009001000
When in the game
Opening22.318.915.5
Middlegame37.533.229.2
Endgame32.430.026.2
In what kind of position
Winning28.225.422.3
Better21.018.115.6
Balanced18.716.213.8
Worse22.619.617.7
With how much clock left
Over half26.323.119.6
25 to 50%38.734.832.3
10 to 25%40.237.533.7
Under 10%46.442.539.5
With which piece
Queen35.630.927.1
Rook35.431.627.2
Knight30.226.222.9
Bishop25.722.920.2
Pawn26.424.120.3
King26.523.420.4

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much 900-rated players differ in Lichess blitz 3+0

Measure5%25%75%95%
Blunders18.722.828.633.1
Mistakes14.115.317.319.1
Inaccuracies8.89.911.712.9
Finds the only move50%58%67%74%
Seconds per move2.9s3.8s5.3s6.6s
Games in time trouble3%13%35%51%

Each column is a share of 900-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates a 900 from a 1200 in Lichess blitz 3+0

Skill, and what trains it9001200Gap
Opening blundersthe first ten moves of your openings18.911.937% lower
Sees the deeper wincalculating past the third move of a line27%37%+10 pts
Finds the forkknight and queen forks, both directions33%42%+9 pts
Endgame blundersrook endings and king activity30.022.226% lower
Middlegame blundersa check-captures-threats scan every move33.224.826% lower
Composure after an errorresetting after you drop something9.0%7.0%23% lower
Finds the defensive savedefending worse positions instead of collapsing43%50%+7 pts
Trades down when aheadconverting an advantage by liquidating43%48%+5 pts
Finds the quiet best movepositions where nothing is forcing45%50%+5 pts
Takes the free materialspotting hanging pieces before anything else74%81%+7 pts

What a 900 plays in Lichess blitz 3+0

As White
First moveShareScore
1.e4King's Pawn64.7%52.2%
1.d4Queen's Pawn20.1%50.8%
1.e3Van't Kruijs4.1%48.6%
Every other move11%n/a
Against 1.e4
ReplyShareScore
1...e5Open Game57.2%50.4%
1...d5Scandinavian Defense13.0%50.6%
1...e6French Defense7.0%53.4%
Every other move23%n/a
Against 1.d4
ReplyShareScore
1...d5Closed Game52.5%50.7%
1...e5Englund Gambit11.4%48.5%
1...e61...e6, usually a French or Queen's Gambit9.5%49.4%
Every other move27%n/a

What punishes a 900 in Lichess blitz 3+0

The idea that refuted the blunderShare of blunders
Piece left hanging29%
Losing exchange12%
Discovered attack11%
Fork10%
Pin or skewer7%

Questions about a 900 in Lichess blitz 3+0

Lichess blitz 3+0: Is 900 a good chess rating?
900 is near the bottom of the range of chess ratings. 8% of Lichess blitz players are rated below 900, and the middle player there is rated about 1447. On Chess.com, the same standard of play is rated about 399.
Lichess blitz 3+0: What percentile is 900 Elo?
A 900 rating is about the 8th percentile on Lichess. 92% of Lichess blitz players are rated 900 or higher. On Chess.com, 80% of blitz players are rated below 900. Every rating side by side: the Lichess rating guide.
Lichess blitz 3+0: How accurate is a 900 rated chess player?
A 900-rated player plays the engine's top choice on 28% of moves in Lichess blitz 3+0 and loses 87.8 centipawns per move on average. Going up the ratings, 900 is where the average loss first drops under 90 centipawns a move.
Lichess blitz 3+0: How many blunders does a 900 make per game?
A 900-rated player makes about 2.9 blunders per game in Lichess blitz 3+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 600 makes about 2.9 and a 1200 about 2.7. The count barely moves between them, although a 900 blunders on 25.9 of every 100 live moves and a 600 on 36.3: a 900's games stay undecided for longer, so there are more moves to get wrong.
Lichess blitz 3+0: Do 900 rated players blunder more in time trouble?
Yes. With under 10% of the clock left, a 900-rated player blunders 1.8 times as often as with more than half of it. A 900 gets that low on time in 25% of games in Lichess blitz 3+0. The effect is bigger higher up: 2.1 times as often for a 1200.
Lichess blitz 3+0: What mistakes do 900 rated players make?
29% of the blunders a 900-rated player makes in Lichess blitz 3+0 are a piece simply left hanging, the most common kind. That share is 32% at 600 and 27% at 1200. Next come blunders involving a losing exchange, at 12%.
Lichess blitz 3+0: When in the game do 900 rated players blunder most?
A 900-rated player blunders most in the middlegame in Lichess blitz 3+0: on 33.2 of every 100 live moves there, against 30.0 in the endgame and 18.9 in the opening.
Lichess blitz 3+0: What openings do 900 rated players play?
As White in Lichess blitz 3+0, 64.7% of players rated around 900 open with e4, the King's Pawn, and 20.1% open with d4, the Queen's Pawn. Around 600, e4 is opened by 63.4%, and around 1200 by 63.9%. Against e4, the most common reply is e5, the Open Game, played in 57.2% of games, ahead of d5, the Scandinavian Defense, at 13.0%.
Lichess blitz 3+0: How does a 900 do against a 1000?
A 900 scores 40.9% against a 1000 in Lichess blitz 3+0. Against an 800 they score 60.5%.
Lichess blitz 3+0: What is 900 on Lichess in Chess.com rating?
A 900 on Lichess is about 399 on Chess.com in blitz 3+0, 501 points lower. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
Lichess blitz 3+0: Is a 900 in blitz as strong as a 900 in rapid?
Yes, about the same. On Lichess, players rated 900 in blitz 3+0 play about as well, move for move, as players rated 898 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.

Lichess blitz 5+0

What a 900 actually does in Lichess blitz 5+0

Measure8009001000
Blunders27.424.521.3
Mistakes16.616.015.8
Inaccuracies10.411.211.3
Average centipawn loss89.484.278.1
Plays the engine's top move28%29%30%
Finds the only moveshare of positions with one real answer61%63%66%
Game length29.229.930.8
Live moves per gamemoves played while the game is not already decided10.511.512.7
How they use the clock
Games in time troubleunder a tenth of the clock16%16%15%
Seconds per move6.46.46.2
Instant movesplayed in two seconds or less33%33%35%
Clock left at move 8share of the starting clock88%89%89%
Clock left at move 15share of the starting clock71%72%73%
Clock left at move 30in games that get there40%42%42%
Clock left at move 50in games that get there26%27%26%
Moves played inside a scrambleown clock under a tenth2.1%1.9%2.1%
What the game looks like
Games that end decisivelywon or lost, not drawn94%95%96%
Reaches an endgame26%26%27%
Capturesper 100 own moves27.927.727.1
Checksper 100 own moves11.711.310.5

How others play against a 900 in Lichess blitz 5+0

Result8009001000
How the game goes
Score against them40.7%50.0%58.4%
Converting and defending
Score after reaching +156%63%71%
Score after reaching +259%66%74%
Ever loses from +430%24%18%
Score from lost positionsgames where their eval fell to minus two27%34%40%

Each column is how players of that rating do in their games against a 900.

Where a 900 blunders in Lichess blitz 5+0

Measure8009001000
When in the game
Opening20.517.714.9
Middlegame35.331.727.5
Endgame28.526.122.3
In what kind of position
Winning27.025.021.7
Better19.618.015.1
Balanced17.414.913.2
Worse20.818.416.7
With how much clock left
Over half25.522.719.5
25 to 50%37.032.930.2
10 to 25%33.734.830.1
Under 10%41.739.433.5
With which piece
Queen32.928.925.2
Rook33.729.225.5
Knight28.324.821.8
Bishop24.622.318.8
Pawn25.122.819.9
King23.422.019.5

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much 900-rated players differ in Lichess blitz 5+0

Measure5%25%75%95%
Blunders17.522.027.031.5
Mistakes13.615.117.219.1
Inaccuracies9.410.512.113.3
Finds the only move52%59%68%75%
Seconds per move3.3s4.9s7.6s9.6s
Games in time trouble0%5%24%40%

Each column is a share of 900-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates a 900 from a 1200 in Lichess blitz 5+0

Skill, and what trains it9001200Gap
Opening blundersthe first ten moves of your openings17.710.739% lower
Middlegame blundersa check-captures-threats scan every move31.722.230% lower
Finds the forkknight and queen forks, both directions34%44%+10 pts
Sees the deeper wincalculating past the third move of a line29%36%+7 pts
Composure after an errorresetting after you drop something8.6%6.4%25% lower
Endgame blundersrook endings and king activity26.120.820% lower
Finds the quiet best movepositions where nothing is forcing47%54%+7 pts
Finds the defensive savedefending worse positions instead of collapsing47%52%+5 pts
Takes the free materialspotting hanging pieces before anything else77%83%+6 pts
Trades down when aheadconverting an advantage by liquidating46%49%+3 pts

What a 900 plays in Lichess blitz 5+0

As White
First moveShareScore
1.e4King's Pawn68.0%52.5%
1.d4Queen's Pawn19.4%51.7%
1.e3Van't Kruijs3.3%51.6%
Every other move9%n/a
Against 1.e4
ReplyShareScore
1...e5Open Game62.0%48.8%
1...d5Scandinavian Defense11.7%46.6%
1...e6French Defense6.8%52.0%
Every other move20%n/a
Against 1.d4
ReplyShareScore
1...d5Closed Game55.7%46.7%
1...e5Englund Gambit10.0%56.9%
1...e61...e6, usually a French or Queen's Gambit9.6%52.3%
Every other move25%n/a

What punishes a 900 in Lichess blitz 5+0

The idea that refuted the blunderShare of blunders
Piece left hanging26%
Losing exchange12%
Discovered attack10%
Fork10%
Pin or skewer8%

Questions about a 900 in Lichess blitz 5+0

Lichess blitz 5+0: Is 900 a good chess rating?
900 is near the bottom of the range of chess ratings. 8% of Lichess blitz players are rated below 900, and the middle player there is rated about 1447. On Chess.com, the same standard of play is rated about 394.
Lichess blitz 5+0: What percentile is 900 Elo?
A 900 rating is about the 8th percentile on Lichess. 92% of Lichess blitz players are rated 900 or higher. On Chess.com, 80% of blitz players are rated below 900. Every rating side by side: the Lichess rating guide.
Lichess blitz 5+0: How accurate is a 900 rated chess player?
A 900-rated player plays the engine's top choice on 29% of moves in Lichess blitz 5+0 and loses 84.2 centipawns per move on average. Going up the ratings, 900 is where the average loss first drops under 85 centipawns a move.
Lichess blitz 5+0: How many blunders does a 900 make per game?
A 900-rated player makes about 2.8 blunders per game in Lichess blitz 5+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 600 makes about 3.0 and a 1200 about 2.6.
Lichess blitz 5+0: Do 900 rated players blunder more in time trouble?
Yes. With under 10% of the clock left, a 900-rated player blunders 1.7 times as often as with more than half of it. A 900 gets that low on time in 16% of games in Lichess blitz 5+0. The effect is about the same for a 1200.
Lichess blitz 5+0: What mistakes do 900 rated players make?
26% of the blunders a 900-rated player makes in Lichess blitz 5+0 are a piece simply left hanging, the most common kind. That share is 32% at 600 and 26% at 1200. Blunders involving a losing exchange grow at this level: 12%, up from 10% at 600.
Lichess blitz 5+0: When in the game do 900 rated players blunder most?
A 900-rated player blunders most in the middlegame in Lichess blitz 5+0: on 31.7 of every 100 live moves there, against 26.1 in the endgame and 17.7 in the opening.
Lichess blitz 5+0: What openings do 900 rated players play?
As White in Lichess blitz 5+0, 68.0% of players rated around 900 open with e4, the King's Pawn, and 19.4% open with d4, the Queen's Pawn. Around 600, e4 is opened by 64.9%, and around 1200 by 66.5%. Against e4, the most common reply is e5, the Open Game, played in 62.0% of games, ahead of d5, the Scandinavian Defense, at 11.7%.
Lichess blitz 5+0: How does a 900 do against a 1000?
A 900 scores 41.6% against a 1000 in Lichess blitz 5+0. Against an 800 they score 59.3%.
Lichess blitz 5+0: What is 900 on Lichess in Chess.com rating?
A 900 on Lichess is about 394 on Chess.com in blitz 5+0, 506 points lower. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
Lichess blitz 5+0: Is a 900 in blitz as strong as a 900 in rapid?
No, the blitz players are the stronger. On Lichess, players rated 900 in blitz 5+0 play about as well, move for move, as players rated 956 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.

Lichess rapid 10+0

What a 900 actually does in Lichess rapid 10+0

Measure8009001000
Blunders30.626.323.3
Mistakes16.416.516.0
Inaccuracies10.210.610.8
Average centipawn loss93.085.279.4
Plays the engine's top move27%29%30%
Finds the only moveshare of positions with one real answer56%62%64%
Game length28.429.330.0
Live moves per gamemoves played while the game is not already decided9.210.311.2
How they use the clock
Games in time troubleunder a tenth of the clock5%5%5%
Seconds per move9.08.98.9
Instant movesplayed in two seconds or less23%24%25%
Clock left at move 8share of the starting clock91%92%92%
Clock left at move 15share of the starting clock79%80%80%
Clock left at move 30in games that get there57%57%57%
Clock left at move 50in games that get there41%40%42%
Moves played inside a scrambleown clock under a tenth0.8%0.9%1.0%
What the game looks like
Games that end decisivelywon or lost, not drawn94%95%95%
Reaches an endgame26%26%27%
Capturesper 100 own moves27.827.827.2
Checksper 100 own moves13.112.611.8

How others play against a 900 in Lichess rapid 10+0

Result8009001000
How the game goes
Score against them39.4%50.0%59.8%
Converting and defending
Score after reaching +158%65%74%
Score after reaching +261%69%77%
Ever loses from +427%20%13%
Score from lost positionsgames where their eval fell to minus two25%31%38%

Each column is how players of that rating do in their games against a 900.

Where a 900 blunders in Lichess rapid 10+0

Measure8009001000
When in the game
Opening24.520.517.5
Middlegame38.933.830.1
Endgame28.423.122.0
In what kind of position
Winning29.226.223.8
Better22.520.117.7
Balanced19.515.714.2
Worse24.221.518.4
With how much clock left
Over half29.925.722.7
25 to 50%38.532.830.3
10 to 25%34.329.828.0
Under 10%43.637.533.7
With which piece
Queen37.230.828.4
Rook35.930.727.0
Knight31.527.724.4
Bishop28.223.721.3
Pawn28.024.721.2
King26.022.420.3

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much 900-rated players differ in Lichess rapid 10+0

Measure5%25%75%95%
Blunders18.823.329.033.3
Mistakes14.115.517.318.8
Inaccuracies8.49.611.112.4
Finds the only move53%58%67%74%
Seconds per move4.6s6.8s10.5s13.0s
Games in time trouble0%0%7%19%

Each column is a share of 900-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates a 900 from a 1200 in Lichess rapid 10+0

Skill, and what trains it9001200Gap
Opening blundersthe first ten moves of your openings20.512.539% lower
Finds the forkknight and queen forks, both directions40%54%+14 pts
Middlegame blundersa check-captures-threats scan every move33.823.530% lower
Composure after an errorresetting after you drop something9.0%6.6%27% lower
Finds the quiet best movepositions where nothing is forcing45%54%+9 pts
Endgame blundersrook endings and king activity23.118.719% lower
Finds the defensive savedefending worse positions instead of collapsing45%52%+7 pts
Takes the free materialspotting hanging pieces before anything else73%83%+10 pts
Trades down when aheadconverting an advantage by liquidating44%49%+5 pts
Sees the deeper wincalculating past the third move of a line34%33%no gain

What a 900 plays in Lichess rapid 10+0

As White
First moveShareScore
1.e4King's Pawn71.8%52.6%
1.d4Queen's Pawn17.2%52.5%
1.e3Van't Kruijs3.5%51.0%
Every other move8%n/a
Against 1.e4
ReplyShareScore
1...e5Open Game66.8%48.5%
1...d5Scandinavian Defense10.0%47.6%
1...e6French Defense5.9%51.2%
Every other move17%n/a
Against 1.d4
ReplyShareScore
1...d5Closed Game53.6%48.1%
1...e5Englund Gambit11.5%51.1%
1...e61...e6, usually a French or Queen's Gambit10.4%43.1%
Every other move24%n/a

What punishes a 900 in Lichess rapid 10+0

The idea that refuted the blunderShare of blunders
Piece left hanging26%
Losing exchange12%
Fork11%
Discovered attack10%
Pin or skewer8%

Questions about a 900 in Lichess rapid 10+0

Lichess rapid 10+0: Is 900 a good chess rating?
900 is in the lower part of the range of chess ratings. 11% of Lichess rapid players are rated below 900, and the middle player there is rated about 1379. On Chess.com, the same standard of play is rated about 474.
Lichess rapid 10+0: What percentile is 900 Elo?
A 900 rating is about the 11th percentile on Lichess. 89% of Lichess rapid players are rated 900 or higher. On Chess.com, 82% of rapid players are rated below 900. Every rating side by side: the Lichess rating guide.
Lichess rapid 10+0: How accurate is a 900 rated chess player?
A 900-rated player plays the engine's top choice on 29% of moves in Lichess rapid 10+0 and loses 85.2 centipawns per move on average. Going up the ratings, 900 is where the average loss first drops under 90 centipawns a move.
Lichess rapid 10+0: How many blunders does a 900 make per game?
A 900-rated player makes about 2.7 blunders per game in Lichess rapid 10+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 600 makes about 3.1 and a 1200 about 2.5.
Lichess rapid 10+0: Do 900 rated players blunder more in time trouble?
A little. With under 10% of the clock left, a 900-rated player blunders 46% more often than with more than half of it. A 900 gets that low on time in 5% of games in Lichess rapid 10+0. The effect is bigger higher up: 1.8 times as often for a 1200.
Lichess rapid 10+0: What mistakes do 900 rated players make?
26% of the blunders a 900-rated player makes in Lichess rapid 10+0 are a piece simply left hanging, the most common kind. That share is 30% at 600 and 24% at 1200. Blunders involving a losing exchange grow at this level: 12%, up from 10% at 600.
Lichess rapid 10+0: When in the game do 900 rated players blunder most?
A 900-rated player blunders most in the middlegame in Lichess rapid 10+0: on 33.8 of every 100 live moves there, against 23.1 in the endgame and 20.5 in the opening. It takes until 900 for the rate in the endgame to drop under 25 in every 100 live moves.
Lichess rapid 10+0: What openings do 900 rated players play?
As White in Lichess rapid 10+0, 71.8% of players rated around 900 open with e4, the King's Pawn, and 17.2% open with d4, the Queen's Pawn. Around 600, e4 is opened by 68.6%, and around 1200 by 71.2%. Against e4, the most common reply is e5, the Open Game, played in 66.8% of games, ahead of d5, the Scandinavian Defense, at 10.0%.
Lichess rapid 10+0: How does a 900 do against a 1000?
A 900 scores 40.2% against a 1000 in Lichess rapid 10+0. Against an 800 they score 60.6%.
Lichess rapid 10+0: What is 900 on Lichess in Chess.com rating?
A 900 on Lichess is about 474 on Chess.com in rapid 10+0, 426 points lower. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
Lichess rapid 10+0: Is a 900 in rapid as strong as a 900 in blitz?
Yes, about the same. On Lichess, players rated 900 in rapid 10+0 play about as well, move for move, as players rated 903 in blitz 3+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.