Skip to content

How good is a 1600 chess player?

Rates are per 100 live moves: moves played while the game is not already decided.

What the terms mean
Centipawn.
A hundredth of a pawn, the unit a chess engine scores a position in. Giving up a pawn for nothing costs about 100.
Centipawn loss.
How much worse a move is than the best move in the position. The average (ACPL) counts every move a player makes.
Blunder, mistake, inaccuracy.
A move that loses at least 150 centipawns is a blunder, at least 70 a mistake and at least 40 an inaccuracy. Only live moves are counted.
Only move.
A position where one move is clearly better than every other. “Finds the only move” is how often a player plays it.
Time trouble.
Less than a tenth of the starting time left on the clock. “Games in time trouble” is the share of games in which a player's clock got that low on any move, however the game stood.
Winning, better, balanced, worse.
How the engine scores the position for the player about to move. Balanced is within half a pawn either way, better is up to a pawn and a half ahead, winning is from there up to three pawns ahead, and worse is up to a pawn and a half behind.
+1, +2, +4.
A lead of at least one, two or four pawns by the engine's score. A lost position is one that has fallen two pawns behind or worse.
Percentile.
The share of a site's players who are rated lower. Blitz and rapid players are ranked separately.
Site
Time control

How strong is 1600 Elo?

97%of Chess.com blitz players are rated below 1600

The top 3%. 0.8% are rated 1600 to 1699.

11.8blunders per 100 live moves

Chess.com blitz 3+0Chess.com blitz players at each rating
02040500100015002000250030001600Chess.com rating

What a 1600 actually does

Measure150016001700
Blunders12.611.811.2
Mistakes14.013.913.1
Inaccuracies11.911.911.8
Average centipawn loss60.258.455.9
Plays the engine's top move33%34%35%
Finds the only moveshare of positions with one real answer75%76%77%
Game length36.136.537.0
Live moves per gamemoves played while the game is not already decided19.620.521.1
How they use the clock
Games in time troubleunder a tenth of the clock23%24%25%
Seconds per move3.53.53.5
Instant movesplayed in two seconds or less50%50%51%
Clock left at move 8share of the starting clock92%93%93%
Clock left at move 15share of the starting clock79%79%79%
Clock left at move 30in games that get there42%42%42%
Clock left at move 50in games that get there20%19%19%
Moves played inside a scrambleown clock under a tenth3.1%3.0%3.6%
What the game looks like
Games that end decisivelywon or lost, not drawn97%97%96%
Reaches an endgame32%33%34%
Capturesper 100 own moves24.624.524.3
Checksper 100 own moves7.67.37.3

How others play against a 1600

Measure1500vs 16001600vs 16001700vs 1600
Score against them45.3%50.0%54.4%
Score after reaching +162%64%69%
Score after reaching +268%70%74%
Ever loses from +421%19%16%
Score from lost positionsgames where their eval fell to minus two28%30%33%

Each column is how players of that rating do in their games against a 1600.

Where a 1600 blunders

Measure150016001700
When in the game
Opening5.64.84.6
Middlegame16.515.514.4
Endgame17.316.716.1
In what kind of position
Winning16.515.714.7
Better9.08.37.7
Balanced7.46.76.3
Worse9.89.59.5
With how much clock left
Over half10.69.69.1
25 to 50%19.819.117.8
10 to 25%21.221.418.7
Under 10%24.627.123.3
With which piece
Queen16.115.414.6
Rook16.315.113.5
Knight12.211.210.8
Bishop11.010.09.7
Pawn10.910.510.0
King11.510.910.4

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

When a 1600 blunders most

Blunders per 100 live moves

When in the game

Most in the endgame: 3.5 times as often as in the opening.

  • 1600, Opening: 4.8
  • 1600, Middlegame: 15.5
  • 1600, Endgame: 16.7

In what kind of position

Most when winning: 2.3 times as often as in a balanced game.

  • 1600, Winning: 15.7
  • 1600, Better: 8.3
  • 1600, Balanced: 6.7
  • 1600, Worse: 9.5

With how much clock left

Most with under 10% of the clock: 2.8 times as often as with over half the clock.

  • 1600, Over half: 9.6
  • 1600, 25 to 50%: 19.1
  • 1600, 10 to 25%: 21.4
  • 1600, Under 10%: 27.1

With which piece

Most on queen moves: 54% more often than on bishop moves.

  • 1600, Queen: 15.4
  • 1600, Rook: 15.1
  • 1600, Knight: 11.2
  • 1600, Bishop: 10.0
  • 1600, Pawn: 10.5
  • 1600, King: 10.9

How much 1600-rated players differ

Measure5%25%75%95%
Blunders9.110.913.415.3
Mistakes11.512.815.016.8
Inaccuracies10.411.212.513.4
Finds the only move68%73%79%83%
Seconds per move2.6s3.1s3.8s4.5s
Games in time trouble5%14%32%44%

Each column is a share of 1600-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

The move quality range a 1600 plays in

1400 to 1800is how half of 1600-rated players play, going by how often they blunder

Nine in ten: 1150 to 2100.

Of 100 players rated 1600, how many blunder

  • like a 1500 or lower35
  • like a 160029
  • like a 1700 or higher36

What separates a 1600 from a 1900

Skill, and what trains it16001900Gap
Opening blundersthe first ten moves of your openings4.83.919% lower
Middlegame blundersa check-captures-threats scan every move15.513.314% lower
Endgame blundersrook endings and king activity16.714.613% lower
Composure after an errorresetting after you drop something5.0%4.6%10% lower
Finds the quiet best movepositions where nothing is forcing58%63%+5 pts
Trades down when aheadconverting an advantage by liquidating53%57%+4 pts
Finds the defensive savedefending worse positions instead of collapsing58%61%+3 pts
Takes the free materialspotting hanging pieces before anything else86%90%+4 pts
Finds the forkknight and queen forks, both directions54%55%+1 pt
Sees the deeper wincalculating past the third move of a line44%44%no gain

What a 1600 plays

As White

  • 1.e4 King's Pawn 59.4%, scores 50.3%
  • 1.d4 Queen's Pawn 26.0%, scores 50.5%
  • 1.c4 English Opening 3.2%, scores 46.6%
  • every other move 11%

Against 1.e4

  • 1...e5 Open Game 32.5%, scores 48.9%
  • 1...c5 Sicilian Defense 18.3%, scores 48.1%
  • 1...d5 Scandinavian Defense 12.3%, scores 47.8%
  • every other move 37%

Against 1.d4

  • 1...d5 Closed Game 41.4%, scores 45.5%
  • 1...Nf6 Indian Defense 15.1%, scores 46.8%
  • 1...e6, usually a French or Queen's Gambit 11.9%, scores 45.1%
  • every other move 32%

1600 on each site and time control

Played onBlundersMistakesInaccsACPLOnly move
Chess.com blitz 3+011.813.911.958.476%
Chess.com blitz 5+010.513.111.953.778%
Chess.com rapid 10+010.913.411.653.778%
Lichess blitz 3+013.814.412.363.373%
Lichess blitz 5+012.414.111.959.176%
Lichess rapid 10+012.713.811.858.276%

A rating number only means something inside one pool. Chess.com 1600 in blitz 3+0 is about 1766 on Lichess. Full conversion tables

What punishes a 1600

Share of all blunders, by the idea that refuted them

Most often a piece left hanging: 22% of all blunders, against 23% at 1300.

  • 1600, Piece left hanging: 22%
  • 1600, Losing exchange: 14%
  • 1600, Discovered attack: 9%
  • 1600, Fork: 9%
  • 1600, Quiet move: 8%

Frequently asked about 1600-rated players

Answered for Chess.com blitz 3+0, the choice at the top of the page.

Is 1600 a good chess rating?

Yes, 1600 is a good chess rating. 97% of Chess.com blitz players are rated below 1600, but the middle player there is rated only about 485. The word is for how a 1600 plays, not for where it ranks on Chess.com: move for move, a 1600 on Chess.com plays like a 1766 on Lichess, where 77% of blitz players are rated lower.

What percentile is 1600 Elo?

A 1600 rating is about the 97th percentile on Chess.com. 3% of Chess.com blitz players are rated 1600 or higher. On Lichess, 63% of blitz players are rated below 1600. Every rating side by side: the Chess.com rating guide.

How accurate is a 1600 rated chess player?

A 1600-rated player plays the engine's top choice on 34% of moves in Chess.com blitz 3+0 and loses 58.4 centipawns per move on average. Going up the ratings, 1600 is where the average loss first drops under 60 centipawns a move.

How many blunders does a 1600 make per game?

A 1600-rated player makes about 2.4 blunders per game in Chess.com blitz 3+0, counting a move that loses at least 150 centipawns while the game is not already decided. 1600 is the first rating to average under 2.5 blunders a game.

Do 1600 rated players blunder more in time trouble?

Yes. With under 10% of the clock left, a 1600-rated player blunders 2.8 times as often as with more than half of it. A 1600 gets that low on time in 24% of games in Chess.com blitz 3+0. The effect is about the same for a 1900.

What mistakes do 1600 rated players make?

22% of the blunders a 1600-rated player makes in Chess.com blitz 3+0 are a piece simply left hanging, the most common kind. That share is 23% at 1300 and 19% at 1900. Next come blunders involving a losing exchange, at 14%.

When in the game do 1600 rated players blunder most?

A 1600-rated player blunders most in the endgame in Chess.com blitz 3+0: on 16.7 of every 100 live moves there, against 15.5 in the middlegame and 4.8 in the opening. The endgame is also played on the least clock, so much of that is time pressure rather than weak endgame play. It takes until 1600 for the rate in the opening to drop under 5 in every 100 live moves.

What openings do 1600 rated players play?

As White in Chess.com blitz 3+0, 59.4% of players rated around 1600 open with e4, the King's Pawn, and 26.0% open with d4, the Queen's Pawn. The King's Pawn is opened less as ratings rise: 59.7% around 1300, 56.0% around 1900. Against e4, the most common reply is e5, the Open Game, played in 32.5% of games, ahead of c5, the Sicilian Defense, at 18.3%.

How does a 1600 do against a 1700?

A 1600 scores 45.6% against a 1700 in Chess.com blitz 3+0. Against a 1500 they score 54.7%.

What is 1600 on Chess.com in Lichess rating?

A 1600 on Chess.com is about 1766 on Lichess in blitz 3+0, 166 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.

Is a 1600 in blitz as strong as a 1600 in rapid?

No, the blitz players are the weaker. On Chess.com, players rated 1600 in blitz 3+0 play about as well, move for move, as players rated 1441 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.

1600 rating everywhere else

This page opens on Chess.com blitz 3+0, and the choice at the top changes every table on it. The same tables and answers for the other five are below.

Chess.com blitz 5+0

What a 1600 actually does in Chess.com blitz 5+0

Measure150016001700
Blunders11.210.510.3
Mistakes13.413.112.9
Inaccuracies11.711.911.8
Average centipawn loss56.053.752.7
Plays the engine's top move35%35%36%
Finds the only moveshare of positions with one real answer77%78%78%
Game length36.837.437.5
Live moves per gamemoves played while the game is not already decided21.121.822.0
How they use the clock
Games in time troubleunder a tenth of the clock19%20%20%
Seconds per move5.45.45.4
Instant movesplayed in two seconds or less36%36%36%
Clock left at move 8share of the starting clock93%93%93%
Clock left at move 15share of the starting clock80%81%81%
Clock left at move 30in games that get there46%47%46%
Clock left at move 50in games that get there24%23%22%
Moves played inside a scrambleown clock under a tenth3.1%3.2%3.0%
What the game looks like
Games that end decisivelywon or lost, not drawn96%96%96%
Reaches an endgame32%33%33%
Capturesper 100 own moves24.223.723.9
Checksper 100 own moves7.37.37.2

How others play against a 1600 in Chess.com blitz 5+0

Result150016001700
How the game goes
Score against them46.0%50.0%53.4%
Converting and defending
Score after reaching +162%66%68%
Score after reaching +269%73%74%
Ever loses from +418%15%15%
Score from lost positionsgames where their eval fell to minus two27%30%30%

Each column is how players of that rating do in their games against a 1600.

Where a 1600 blunders in Chess.com blitz 5+0

Measure150016001700
When in the game
Opening4.94.44.1
Middlegame14.613.613.3
Endgame13.312.713.5
In what kind of position
Winning14.514.213.4
Better8.47.57.2
Balanced6.65.96.0
Worse8.88.68.5
With how much clock left
Over half9.68.98.6
25 to 50%17.315.715.7
10 to 25%17.617.417.4
Under 10%19.920.320.7
With which piece
Queen14.413.813.6
Rook13.913.213.1
Knight10.89.99.8
Bishop9.58.99.0
Pawn10.09.69.0
King10.39.58.8

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much 1600-rated players differ in Chess.com blitz 5+0

Measure5%25%75%95%
Blunders8.29.611.813.7
Mistakes11.212.214.015.4
Inaccuracies10.711.312.313.0
Finds the only move72%76%81%85%
Seconds per move3.5s4.5s6.1s7.3s
Games in time trouble2%10%26%41%

Each column is a share of 1600-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates a 1600 from a 1900 in Chess.com blitz 5+0

Skill, and what trains it16001900Gap
Opening blundersthe first ten moves of your openings4.43.324% lower
Sees the deeper wincalculating past the third move of a line42%48%+6 pts
Middlegame blundersa check-captures-threats scan every move13.612.012% lower
Trades down when aheadconverting an advantage by liquidating55%59%+4 pts
Finds the defensive savedefending worse positions instead of collapsing59%63%+4 pts
Composure after an errorresetting after you drop something4.6%4.2%8% lower
Finds the quiet best movepositions where nothing is forcing62%64%+2 pts
Endgame blundersrook endings and king activity12.712.33% lower
Takes the free materialspotting hanging pieces before anything else89%89%no gain
Finds the forkknight and queen forks, both directions60%57%no gain

What a 1600 plays in Chess.com blitz 5+0

As White
First moveShareScore
1.e4King's Pawn62.5%49.6%
1.d4Queen's Pawn26.0%50.3%
1.c4English Opening3.5%54.5%
Every other move8%n/a
Against 1.e4
ReplyShareScore
1...e5Open Game34.4%46.1%
1...c5Sicilian Defense20.8%44.5%
1...e6French Defense11.4%51.8%
Every other move33%n/a
Against 1.d4
ReplyShareScore
1...d5Closed Game41.3%47.7%
1...Nf6Indian Defense19.3%45.3%
1...e61...e6, usually a French or Queen's Gambit10.1%48.2%
Every other move29%n/a

What punishes a 1600 in Chess.com blitz 5+0

The idea that refuted the blunderShare of blunders
Piece left hanging19%
Losing exchange13%
Fork10%
Discovered attack9%
Pin or skewer8%

Questions about a 1600 in Chess.com blitz 5+0

Chess.com blitz 5+0: Is 1600 a good chess rating?
Yes, 1600 is a good chess rating. 97% of Chess.com blitz players are rated below 1600, but the middle player there is rated only about 485. The word is for how a 1600 plays, not for where it ranks on Chess.com: move for move, a 1600 on Chess.com plays like a 1780 on Lichess, where 78% of blitz players are rated lower.
Chess.com blitz 5+0: What percentile is 1600 Elo?
A 1600 rating is about the 97th percentile on Chess.com. 3% of Chess.com blitz players are rated 1600 or higher. On Lichess, 63% of blitz players are rated below 1600. Every rating side by side: the Chess.com rating guide.
Chess.com blitz 5+0: How accurate is a 1600 rated chess player?
A 1600-rated player plays the engine's top choice on 35% of moves in Chess.com blitz 5+0 and loses 53.7 centipawns per move on average. Going up the ratings, 1600 is where the average loss first drops under 55 centipawns a move.
Chess.com blitz 5+0: How many blunders does a 1600 make per game?
A 1600-rated player makes about 2.3 blunders per game in Chess.com blitz 5+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 1300 makes about 2.4 and a 1900 about 2.1.
Chess.com blitz 5+0: Do 1600 rated players blunder more in time trouble?
Yes. With under 10% of the clock left, a 1600-rated player blunders 2.3 times as often as with more than half of it. A 1600 gets that low on time in 20% of games in Chess.com blitz 5+0. The effect is about the same for a 1900.
Chess.com blitz 5+0: What mistakes do 1600 rated players make?
19% of the blunders a 1600-rated player makes in Chess.com blitz 5+0 are a piece simply left hanging, the most common kind. That share is 21% at 1300 and 18% at 1900. Next come blunders involving a losing exchange, at 13%.
Chess.com blitz 5+0: When in the game do 1600 rated players blunder most?
A 1600-rated player blunders most in the middlegame in Chess.com blitz 5+0: on 13.6 of every 100 live moves there, against 12.7 in the endgame and 4.4 in the opening.
Chess.com blitz 5+0: What openings do 1600 rated players play?
As White in Chess.com blitz 5+0, 62.5% of players rated around 1600 open with e4, the King's Pawn, and 26.0% open with d4, the Queen's Pawn. The King's Pawn is opened less as ratings rise: 63.2% around 1300, 58.9% around 1900. Against e4, the most common reply is e5, the Open Game, played in 34.4% of games, ahead of c5, the Sicilian Defense, at 20.8%.
Chess.com blitz 5+0: How does a 1600 do against a 1700?
A 1600 scores 46.6% against a 1700 in Chess.com blitz 5+0. Against a 1500 they score 54.0%.
Chess.com blitz 5+0: What is 1600 on Chess.com in Lichess rating?
A 1600 on Chess.com is about 1780 on Lichess in blitz 5+0, 180 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
Chess.com blitz 5+0: Is a 1600 in blitz as strong as a 1600 in rapid?
Yes, about the same. On Chess.com, players rated 1600 in blitz 5+0 play about as well, move for move, as players rated 1621 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.

Chess.com rapid 10+0

What a 1600 actually does in Chess.com rapid 10+0

Measure150016001700
Blunders11.710.910.1
Mistakes13.613.412.9
Inaccuracies11.611.611.6
Average centipawn loss55.953.751.6
Plays the engine's top move35%35%36%
Finds the only moveshare of positions with one real answer77%78%79%
Game length35.536.336.9
Live moves per gamemoves played while the game is not already decided19.220.121.0
How they use the clock
Games in time troubleunder a tenth of the clock9%10%11%
Seconds per move8.58.89.0
Instant movesplayed in two seconds or less24%24%23%
Clock left at move 8share of the starting clock94%94%94%
Clock left at move 15share of the starting clock84%84%84%
Clock left at move 30in games that get there58%56%56%
Clock left at move 50in games that get there36%35%33%
Moves played inside a scrambleown clock under a tenth1.8%2.0%1.8%
What the game looks like
Games that end decisivelywon or lost, not drawn96%96%95%
Reaches an endgame30%32%32%
Capturesper 100 own moves24.324.123.9
Checksper 100 own moves8.17.97.7

How others play against a 1600 in Chess.com rapid 10+0

Result150016001700
How the game goes
Score against them43.6%50.0%54.8%
Converting and defending
Score after reaching +163%66%71%
Score after reaching +271%74%77%
Ever loses from +416%13%12%
Score from lost positionsgames where their eval fell to minus two25%27%32%

Each column is how players of that rating do in their games against a 1600.

Where a 1600 blunders in Chess.com rapid 10+0

Measure150016001700
When in the game
Opening6.35.54.7
Middlegame14.913.812.9
Endgame13.113.212.2
In what kind of position
Winning14.513.713.7
Better8.58.16.9
Balanced6.86.56.0
Worse9.99.68.5
With how much clock left
Over half10.910.09.1
25 to 50%17.215.715.6
10 to 25%15.817.214.9
Under 10%18.117.219.0
With which piece
Queen14.813.812.9
Rook14.412.912.6
Knight11.510.79.7
Bishop10.39.48.9
Pawn10.49.89.0
King10.310.38.6

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much 1600-rated players differ in Chess.com rapid 10+0

Measure5%25%75%95%
Blunders8.410.012.213.8
Mistakes11.512.514.215.7
Inaccuracies10.411.012.012.8
Finds the only move72%76%81%84%
Seconds per move4.4s6.7s10.3s12.9s
Games in time trouble0%1%14%32%

Each column is a share of 1600-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates a 1600 from a 1900 in Chess.com rapid 10+0

Skill, and what trains it16001900Gap
Opening blundersthe first ten moves of your openings5.53.732% lower
Endgame blundersrook endings and king activity13.210.818% lower
Middlegame blundersa check-captures-threats scan every move13.811.716% lower
Composure after an errorresetting after you drop something4.6%4.1%11% lower
Finds the defensive savedefending worse positions instead of collapsing61%66%+5 pts
Finds the quiet best movepositions where nothing is forcing63%66%+3 pts
Takes the free materialspotting hanging pieces before anything else89%92%+3 pts
Sees the deeper wincalculating past the third move of a line45%47%+2 pts
Trades down when aheadconverting an advantage by liquidating59%58%no gain
Finds the forkknight and queen forks, both directions61%58%no gain

What a 1600 plays in Chess.com rapid 10+0

As White
First moveShareScore
1.e4King's Pawn65.2%48.1%
1.d4Queen's Pawn24.3%50.7%
1.c4English Opening2.9%50.4%
Every other move8%n/a
Against 1.e4
ReplyShareScore
1...e5Open Game43.0%45.8%
1...c5Sicilian Defense18.3%49.2%
1...e6French Defense9.4%49.5%
Every other move29%n/a
Against 1.d4
ReplyShareScore
1...d5Closed Game45.7%46.2%
1...Nf6Indian Defense17.6%47.0%
1...e61...e6, usually a French or Queen's Gambit9.3%43.5%
Every other move27%n/a

What punishes a 1600 in Chess.com rapid 10+0

The idea that refuted the blunderShare of blunders
Piece left hanging19%
Losing exchange14%
Discovered attack10%
Fork10%
Pin or skewer8%

Questions about a 1600 in Chess.com rapid 10+0

Chess.com rapid 10+0: Is 1600 a good chess rating?
Yes, 1600 is a good chess rating. 98% of Chess.com rapid players are rated below 1600, but the middle player there is rated only about 498. The word is for how a 1600 plays, not for where it ranks on Chess.com: move for move, a 1600 on Chess.com plays like a 1742 on Lichess, where 80% of rapid players are rated lower.
Chess.com rapid 10+0: What percentile is 1600 Elo?
A 1600 rating is about the 98th percentile on Chess.com. 2% of Chess.com rapid players are rated 1600 or higher. On Lichess, 69% of rapid players are rated below 1600. Every rating side by side: the Chess.com rating guide.
Chess.com rapid 10+0: How accurate is a 1600 rated chess player?
A 1600-rated player plays the engine's top choice on 35% of moves in Chess.com rapid 10+0 and loses 53.7 centipawns per move on average. Going up the ratings, 1600 is where the average loss first drops under 55 centipawns a move.
Chess.com rapid 10+0: How many blunders does a 1600 make per game?
A 1600-rated player makes about 2.2 blunders per game in Chess.com rapid 10+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 1300 makes about 2.4 and a 1900 about 2.0.
Chess.com rapid 10+0: Do 1600 rated players blunder more in time trouble?
Yes. With under 10% of the clock left, a 1600-rated player blunders 1.7 times as often as with more than half of it. A 1600 gets that low on time in 10% of games in Chess.com rapid 10+0. The effect is about the same for a 1900.
Chess.com rapid 10+0: What mistakes do 1600 rated players make?
19% of the blunders a 1600-rated player makes in Chess.com rapid 10+0 are a piece simply left hanging, the most common kind. That share is 21% at 1300 and 17% at 1900. Next come blunders involving a losing exchange, at 14%.
Chess.com rapid 10+0: When in the game do 1600 rated players blunder most?
A 1600-rated player blunders about as often in the middlegame as in the endgame in Chess.com rapid 10+0: on 13.8 and 13.2 of every 100 live moves, against 5.5 in the opening.
Chess.com rapid 10+0: What openings do 1600 rated players play?
As White in Chess.com rapid 10+0, 65.2% of players rated around 1600 open with e4, the King's Pawn, and 24.3% open with d4, the Queen's Pawn. Around 1300, e4 is opened by 65.2%, and around 1900 by 62.7%. Against e4, the most common reply is e5, the Open Game, played in 43.0% of games, ahead of c5, the Sicilian Defense, at 18.3%.
Chess.com rapid 10+0: How does a 1600 do against a 1700?
A 1600 scores 45.2% against a 1700 in Chess.com rapid 10+0. Against a 1500 they score 56.4%.
Chess.com rapid 10+0: What is 1600 on Chess.com in Lichess rating?
A 1600 on Chess.com is about 1742 on Lichess in rapid 10+0, 142 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
Chess.com rapid 10+0: Is a 1600 in rapid as strong as a 1600 in blitz?
No, the rapid players are the stronger. On Chess.com, players rated 1600 in rapid 10+0 play about as well, move for move, as players rated 1772 in blitz 3+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.

Lichess blitz 3+0

What a 1600 actually does in Lichess blitz 3+0

Measure150016001700
Blunders15.213.812.9
Mistakes15.014.414.0
Inaccuracies12.112.312.1
Average centipawn loss65.963.360.3
Plays the engine's top move32%33%33%
Finds the only moveshare of positions with one real answer71%73%76%
Game length34.434.835.9
Live moves per gamemoves played while the game is not already decided17.418.419.5
How they use the clock
Games in time troubleunder a tenth of the clock25%24%26%
Seconds per move3.83.83.7
Instant movesplayed in two seconds or less54%54%55%
Clock left at move 8share of the starting clock91%92%92%
Clock left at move 15share of the starting clock76%77%77%
Clock left at move 30in games that get there39%40%40%
Clock left at move 50in games that get there20%19%19%
Moves played inside a scrambleown clock under a tenth3.0%2.8%3.3%
What the game looks like
Games that end decisivelywon or lost, not drawn97%96%96%
Reaches an endgame31%30%32%
Capturesper 100 own moves25.325.224.9
Checksper 100 own moves8.27.67.6

How others play against a 1600 in Lichess blitz 3+0

Result150016001700
How the game goes
Score against them42.5%50.0%58.3%
Converting and defending
Score after reaching +159%64%71%
Score after reaching +265%69%75%
Ever loses from +422%20%16%
Score from lost positionsgames where their eval fell to minus two26%31%36%

Each column is how players of that rating do in their games against a 1600.

Where a 1600 blunders in Lichess blitz 3+0

Measure150016001700
When in the game
Opening8.26.76.1
Middlegame19.718.116.7
Endgame19.518.316.5
In what kind of position
Winning18.617.116.5
Better10.710.29.2
Balanced9.08.07.2
Worse12.611.010.4
With how much clock left
Over half12.911.610.7
25 to 50%23.421.120.0
10 to 25%24.023.021.8
Under 10%28.629.825.0
With which piece
Queen18.917.616.5
Rook19.518.016.4
Knight14.913.112.2
Bishop13.611.911.3
Pawn13.412.511.6
King13.712.211.8

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much 1600-rated players differ in Lichess blitz 3+0

Measure5%25%75%95%
Blunders10.212.215.217.5
Mistakes12.213.415.116.8
Inaccuracies10.911.612.713.5
Finds the only move65%71%77%82%
Seconds per move2.7s3.2s4.1s5.0s
Games in time trouble3%13%33%48%

Each column is a share of 1600-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates a 1600 from a 1900 in Lichess blitz 3+0

Skill, and what trains it16001900Gap
Opening blundersthe first ten moves of your openings6.74.041% lower
Middlegame blundersa check-captures-threats scan every move18.113.724% lower
Endgame blundersrook endings and king activity18.314.421% lower
Finds the forkknight and queen forks, both directions47%56%+9 pts
Finds the defensive savedefending worse positions instead of collapsing54%63%+9 pts
Sees the deeper wincalculating past the third move of a line37%43%+6 pts
Composure after an errorresetting after you drop something5.5%4.7%15% lower
Finds the quiet best movepositions where nothing is forcing55%61%+6 pts
Takes the free materialspotting hanging pieces before anything else86%88%+2 pts
Trades down when aheadconverting an advantage by liquidating54%56%+2 pts

What a 1600 plays in Lichess blitz 3+0

As White
First moveShareScore
1.e4King's Pawn59.4%50.4%
1.d4Queen's Pawn25.0%51.9%
1.c4English Opening3.4%49.4%
Every other move12%n/a
Against 1.e4
ReplyShareScore
1...e5Open Game37.7%44.5%
1...c5Sicilian Defense15.1%48.9%
1...d5Scandinavian Defense12.7%47.2%
Every other move35%n/a
Against 1.d4
ReplyShareScore
1...d5Closed Game43.9%45.8%
1...Nf6Indian Defense12.8%43.1%
1...e61...e6, usually a French or Queen's Gambit10.9%45.8%
Every other move32%n/a

What punishes a 1600 in Lichess blitz 3+0

The idea that refuted the blunderShare of blunders
Piece left hanging23%
Losing exchange13%
Fork10%
Discovered attack9%
Quiet move8%

Questions about a 1600 in Lichess blitz 3+0

Lichess blitz 3+0: Is 1600 a good chess rating?
1600 is a decent chess rating, a little above the middle. 63% of Lichess blitz players are rated below 1600, and the middle player there is rated about 1447. On Chess.com, the same standard of play is rated about 1313.
Lichess blitz 3+0: What percentile is 1600 Elo?
A 1600 rating is about the 63rd percentile on Lichess. 37% of Lichess blitz players are rated 1600 or higher. On Chess.com, 97% of blitz players are rated below 1600. Every rating side by side: the Lichess rating guide.
Lichess blitz 3+0: How accurate is a 1600 rated chess player?
A 1600-rated player plays the engine's top choice on 33% of moves in Lichess blitz 3+0 and loses 63.3 centipawns per move on average. Going up the ratings, 1600 is where the average loss first drops under 65 centipawns a move.
Lichess blitz 3+0: How many blunders does a 1600 make per game?
A 1600-rated player makes about 2.5 blunders per game in Lichess blitz 3+0, counting a move that loses at least 150 centipawns while the game is not already decided. The first rating to average under 2.5 blunders a game is 1800.
Lichess blitz 3+0: Do 1600 rated players blunder more in time trouble?
Yes. With under 10% of the clock left, a 1600-rated player blunders 2.6 times as often as with more than half of it. A 1600 gets that low on time in 24% of games in Lichess blitz 3+0. The effect is about the same for a 1900.
Lichess blitz 3+0: What mistakes do 1600 rated players make?
23% of the blunders a 1600-rated player makes in Lichess blitz 3+0 are a piece simply left hanging, the most common kind. That share is 26% at 1300 and 20% at 1900. Next come blunders involving a losing exchange, at 13%.
Lichess blitz 3+0: When in the game do 1600 rated players blunder most?
A 1600-rated player blunders about as often in the endgame as in the middlegame in Lichess blitz 3+0: on 18.3 and 18.1 of every 100 live moves, against 6.7 in the opening.
Lichess blitz 3+0: What openings do 1600 rated players play?
As White in Lichess blitz 3+0, 59.4% of players rated around 1600 open with e4, the King's Pawn, and 25.0% open with d4, the Queen's Pawn. From 1600 up, fewer than 60% open with e4. Against e4, the most common reply is e5, the Open Game, played in 37.7% of games, ahead of c5, the Sicilian Defense, at 15.1%.
Lichess blitz 3+0: How does a 1600 do against a 1700?
A 1600 scores 41.7% against a 1700 in Lichess blitz 3+0. Against a 1500 they score 57.5%.
Lichess blitz 3+0: What is 1600 on Lichess in Chess.com rating?
A 1600 on Lichess is about 1313 on Chess.com in blitz 3+0, 287 points lower. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
Lichess blitz 3+0: Is a 1600 in blitz as strong as a 1600 in rapid?
No, the blitz players are the weaker. On Lichess, players rated 1600 in blitz 3+0 play about as well, move for move, as players rated 1444 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.

Lichess blitz 5+0

What a 1600 actually does in Lichess blitz 5+0

Measure150016001700
Blunders13.612.411.5
Mistakes14.314.113.5
Inaccuracies11.811.912.0
Average centipawn loss62.059.156.1
Plays the engine's top move33%34%35%
Finds the only moveshare of positions with one real answer76%76%78%
Game length35.035.736.5
Live moves per gamemoves played while the game is not already decided18.619.520.7
How they use the clock
Games in time troubleunder a tenth of the clock19%18%20%
Seconds per move5.75.65.6
Instant movesplayed in two seconds or less40%40%41%
Clock left at move 8share of the starting clock93%93%93%
Clock left at move 15share of the starting clock79%79%80%
Clock left at move 30in games that get there45%46%46%
Clock left at move 50in games that get there24%24%23%
Moves played inside a scrambleown clock under a tenth2.5%2.7%2.7%
What the game looks like
Games that end decisivelywon or lost, not drawn96%96%96%
Reaches an endgame30%31%32%
Capturesper 100 own moves24.824.724.4
Checksper 100 own moves8.07.87.5

How others play against a 1600 in Lichess blitz 5+0

Result150016001700
How the game goes
Score against them41.0%50.0%59.6%
Converting and defending
Score after reaching +158%65%72%
Score after reaching +264%71%77%
Ever loses from +423%17%13%
Score from lost positionsgames where their eval fell to minus two23%29%35%

Each column is how players of that rating do in their games against a 1600.

Where a 1600 blunders in Lichess blitz 5+0

Measure150016001700
When in the game
Opening7.06.05.1
Middlegame17.516.114.6
Endgame17.414.916.6
In what kind of position
Winning16.515.814.6
Better10.38.98.3
Balanced7.87.26.8
Worse11.09.99.0
With how much clock left
Over half11.910.89.7
25 to 50%20.618.817.9
10 to 25%20.820.719.4
Under 10%26.222.322.3
With which piece
Queen16.816.714.6
Rook17.215.114.4
Knight13.212.111.3
Bishop12.010.89.9
Pawn12.310.910.1
King12.511.210.6

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much 1600-rated players differ in Lichess blitz 5+0

Measure5%25%75%95%
Blunders9.211.313.615.7
Mistakes12.013.315.216.9
Inaccuracies10.711.412.413.2
Finds the only move69%73%79%83%
Seconds per move3.5s4.6s6.4s7.9s
Games in time trouble0%8%26%42%

Each column is a share of 1600-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates a 1600 from a 1900 in Lichess blitz 5+0

Skill, and what trains it16001900Gap
Opening blundersthe first ten moves of your openings6.03.542% lower
Finds the forkknight and queen forks, both directions42%57%+15 pts
Sees the deeper wincalculating past the third move of a line39%49%+10 pts
Middlegame blundersa check-captures-threats scan every move16.112.224% lower
Endgame blundersrook endings and king activity14.911.821% lower
Composure after an errorresetting after you drop something5.1%4.3%15% lower
Trades down when aheadconverting an advantage by liquidating51%59%+8 pts
Finds the quiet best movepositions where nothing is forcing58%65%+7 pts
Finds the defensive savedefending worse positions instead of collapsing60%64%+4 pts
Takes the free materialspotting hanging pieces before anything else87%90%+3 pts

What a 1600 plays in Lichess blitz 5+0

As White
First moveShareScore
1.e4King's Pawn62.2%51.4%
1.d4Queen's Pawn25.8%52.9%
1.c4English Opening3.0%46.6%
Every other move9%n/a
Against 1.e4
ReplyShareScore
1...e5Open Game40.4%47.1%
1...c5Sicilian Defense17.8%51.7%
1...e6French Defense11.3%50.9%
Every other move31%n/a
Against 1.d4
ReplyShareScore
1...d5Closed Game45.4%44.3%
1...Nf6Indian Defense16.0%50.0%
1...e61...e6, usually a French or Queen's Gambit10.9%48.4%
Every other move28%n/a

What punishes a 1600 in Lichess blitz 5+0

The idea that refuted the blunderShare of blunders
Piece left hanging22%
Losing exchange14%
Discovered attack9%
Fork9%
Quiet move8%

Questions about a 1600 in Lichess blitz 5+0

Lichess blitz 5+0: Is 1600 a good chess rating?
1600 is a decent chess rating, a little above the middle. 63% of Lichess blitz players are rated below 1600, and the middle player there is rated about 1447. On Chess.com, the same standard of play is rated about 1284.
Lichess blitz 5+0: What percentile is 1600 Elo?
A 1600 rating is about the 63rd percentile on Lichess. 37% of Lichess blitz players are rated 1600 or higher. On Chess.com, 97% of blitz players are rated below 1600. Every rating side by side: the Lichess rating guide.
Lichess blitz 5+0: How accurate is a 1600 rated chess player?
A 1600-rated player plays the engine's top choice on 34% of moves in Lichess blitz 5+0 and loses 59.1 centipawns per move on average. Going up the ratings, 1600 is where the average loss first drops under 60 centipawns a move.
Lichess blitz 5+0: How many blunders does a 1600 make per game?
A 1600-rated player makes about 2.4 blunders per game in Lichess blitz 5+0, counting a move that loses at least 150 centipawns while the game is not already decided. 1600 is the first rating to average under 2.5 blunders a game.
Lichess blitz 5+0: Do 1600 rated players blunder more in time trouble?
Yes. With under 10% of the clock left, a 1600-rated player blunders 2.1 times as often as with more than half of it. A 1600 gets that low on time in 18% of games in Lichess blitz 5+0. The effect is bigger higher up: 2.5 times as often for a 1900.
Lichess blitz 5+0: What mistakes do 1600 rated players make?
22% of the blunders a 1600-rated player makes in Lichess blitz 5+0 are a piece simply left hanging, the most common kind. That share is 23% at 1300 and 19% at 1900. Next come blunders involving a losing exchange, at 14%.
Lichess blitz 5+0: When in the game do 1600 rated players blunder most?
A 1600-rated player blunders most in the middlegame in Lichess blitz 5+0: on 16.1 of every 100 live moves there, against 14.9 in the endgame and 6.0 in the opening.
Lichess blitz 5+0: What openings do 1600 rated players play?
As White in Lichess blitz 5+0, 62.2% of players rated around 1600 open with e4, the King's Pawn, and 25.8% open with d4, the Queen's Pawn. The King's Pawn is opened less as ratings rise: 66.1% around 1300, 59.5% around 1900. Against e4, the most common reply is e5, the Open Game, played in 40.4% of games, ahead of c5, the Sicilian Defense, at 17.8%.
Lichess blitz 5+0: How does a 1600 do against a 1700?
A 1600 scores 40.4% against a 1700 in Lichess blitz 5+0. Against a 1500 they score 59.0%.
Lichess blitz 5+0: What is 1600 on Lichess in Chess.com rating?
A 1600 on Lichess is about 1284 on Chess.com in blitz 5+0, 316 points lower. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
Lichess blitz 5+0: Is a 1600 in blitz as strong as a 1600 in rapid?
Yes, about the same. On Lichess, players rated 1600 in blitz 5+0 play about as well, move for move, as players rated 1578 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.

Lichess rapid 10+0

What a 1600 actually does in Lichess rapid 10+0

Measure150016001700
Blunders13.712.711.3
Mistakes14.313.813.6
Inaccuracies11.711.811.6
Average centipawn loss60.658.255.0
Plays the engine's top move34%34%35%
Finds the only moveshare of positions with one real answer75%76%77%
Game length34.034.635.2
Live moves per gamemoves played while the game is not already decided17.318.319.6
How they use the clock
Games in time troubleunder a tenth of the clock8%9%9%
Seconds per move8.68.88.9
Instant movesplayed in two seconds or less29%29%29%
Clock left at move 8share of the starting clock94%94%94%
Clock left at move 15share of the starting clock83%83%84%
Clock left at move 30in games that get there58%57%56%
Clock left at move 50in games that get there39%38%35%
Moves played inside a scrambleown clock under a tenth1.5%1.7%2.0%
What the game looks like
Games that end decisivelywon or lost, not drawn96%96%95%
Reaches an endgame29%30%30%
Capturesper 100 own moves25.325.024.5
Checksper 100 own moves9.28.67.8

How others play against a 1600 in Lichess rapid 10+0

Result150016001700
How the game goes
Score against them42.5%50.0%57.8%
Converting and defending
Score after reaching +163%66%71%
Score after reaching +269%72%77%
Ever loses from +417%15%12%
Score from lost positionsgames where their eval fell to minus two23%26%31%

Each column is how players of that rating do in their games against a 1600.

Where a 1600 blunders in Lichess rapid 10+0

Measure150016001700
When in the game
Opening8.17.05.7
Middlegame17.516.414.6
Endgame15.713.912.5
In what kind of position
Winning16.315.214.7
Better10.38.98.5
Balanced8.07.56.3
Worse11.310.49.3
With how much clock left
Over half13.012.010.4
25 to 50%19.018.516.8
10 to 25%19.916.616.6
Under 10%20.018.017.0
With which piece
Queen17.415.914.3
Rook16.115.013.8
Knight14.112.510.7
Bishop12.011.510.4
Pawn12.411.710.3
King11.710.99.5

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much 1600-rated players differ in Lichess rapid 10+0

Measure5%25%75%95%
Blunders8.911.214.016.2
Mistakes11.312.714.716.3
Inaccuracies10.211.112.213.1
Finds the only move70%74%80%85%
Seconds per move4.5s6.7s10.4s12.9s
Games in time trouble0%2%12%27%

Each column is a share of 1600-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates a 1600 from a 1900 in Lichess rapid 10+0

Skill, and what trains it16001900Gap
Opening blundersthe first ten moves of your openings7.03.944% lower
Middlegame blundersa check-captures-threats scan every move16.411.927% lower
Endgame blundersrook endings and king activity13.911.021% lower
Composure after an errorresetting after you drop something5.1%4.2%17% lower
Finds the quiet best movepositions where nothing is forcing60%66%+6 pts
Takes the free materialspotting hanging pieces before anything else87%90%+3 pts
Sees the deeper wincalculating past the third move of a line42%46%+4 pts
Trades down when aheadconverting an advantage by liquidating58%61%+3 pts
Finds the forkknight and queen forks, both directions60%62%+2 pts
Finds the defensive savedefending worse positions instead of collapsing60%62%+2 pts

What a 1600 plays in Lichess rapid 10+0

As White
First moveShareScore
1.e4King's Pawn65.0%51.3%
1.d4Queen's Pawn24.7%51.1%
1.c4English Opening3.1%49.0%
Every other move7%n/a
Against 1.e4
ReplyShareScore
1...e5Open Game46.8%48.5%
1...c5Sicilian Defense15.8%50.4%
1...e6French Defense9.9%46.7%
Every other move28%n/a
Against 1.d4
ReplyShareScore
1...d5Closed Game49.1%46.0%
1...Nf6Indian Defense16.9%46.7%
1...e61...e6, usually a French or Queen's Gambit8.2%41.1%
Every other move26%n/a

What punishes a 1600 in Lichess rapid 10+0

The idea that refuted the blunderShare of blunders
Piece left hanging20%
Losing exchange13%
Fork10%
Discovered attack10%
Pin or skewer8%

Questions about a 1600 in Lichess rapid 10+0

Lichess rapid 10+0: Is 1600 a good chess rating?
1600 is a decent chess rating, a little above the middle. 69% of Lichess rapid players are rated below 1600, and the middle player there is rated about 1379. On Chess.com, the same standard of play is rated about 1389.
Lichess rapid 10+0: What percentile is 1600 Elo?
A 1600 rating is about the 69th percentile on Lichess. 31% of Lichess rapid players are rated 1600 or higher. On Chess.com, 98% of rapid players are rated below 1600. Every rating side by side: the Lichess rating guide.
Lichess rapid 10+0: How accurate is a 1600 rated chess player?
A 1600-rated player plays the engine's top choice on 34% of moves in Lichess rapid 10+0 and loses 58.2 centipawns per move on average. Going up the ratings, 1600 is where the average loss first drops under 60 centipawns a move.
Lichess rapid 10+0: How many blunders does a 1600 make per game?
A 1600-rated player makes about 2.3 blunders per game in Lichess rapid 10+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 1300 makes about 2.5 and a 1900 about 2.0.
Lichess rapid 10+0: Do 1600 rated players blunder more in time trouble?
Yes. With under 10% of the clock left, a 1600-rated player blunders 1.5 times as often as with more than half of it. A 1600 gets that low on time in 9% of games in Lichess rapid 10+0. The effect is bigger higher up: 2.0 times as often for a 1900.
Lichess rapid 10+0: What mistakes do 1600 rated players make?
20% of the blunders a 1600-rated player makes in Lichess rapid 10+0 are a piece simply left hanging, the most common kind. That share is 23% at 1300 and 17% at 1900. Next come blunders involving a losing exchange, at 13%.
Lichess rapid 10+0: When in the game do 1600 rated players blunder most?
A 1600-rated player blunders most in the middlegame in Lichess rapid 10+0: on 16.4 of every 100 live moves there, against 13.9 in the endgame and 7.0 in the opening. It takes until 1600 for the rate in the endgame to drop under 15 in every 100 live moves.
Lichess rapid 10+0: What openings do 1600 rated players play?
As White in Lichess rapid 10+0, 65.0% of players rated around 1600 open with e4, the King's Pawn, and 24.7% open with d4, the Queen's Pawn. The King's Pawn is opened less as ratings rise: 69.6% around 1300, 61.2% around 1900. Against e4, the most common reply is e5, the Open Game, played in 46.8% of games, ahead of c5, the Sicilian Defense, at 15.8%.
Lichess rapid 10+0: How does a 1600 do against a 1700?
A 1600 scores 42.2% against a 1700 in Lichess rapid 10+0. Against a 1500 they score 57.5%.
Lichess rapid 10+0: What is 1600 on Lichess in Chess.com rating?
A 1600 on Lichess is about 1389 on Chess.com in rapid 10+0, 211 points lower. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
Lichess rapid 10+0: Is a 1600 in rapid as strong as a 1600 in blitz?
No, the rapid players are the stronger. On Lichess, players rated 1600 in rapid 10+0 play about as well, move for move, as players rated 1745 in blitz 3+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.