How good is a 1600 chess player?
Rates are per 100 live moves: moves played while the game is not already decided.
What the terms meanShow less
- Centipawn.
- A hundredth of a pawn, the unit a chess engine scores a position in. Giving up a pawn for nothing costs about 100.
- Centipawn loss.
- How much worse a move is than the best move in the position. The average (ACPL) counts every move a player makes.
- Blunder, mistake, inaccuracy.
- A move that loses at least 150 centipawns is a blunder, at least 70 a mistake and at least 40 an inaccuracy. Only live moves are counted.
- Only move.
- A position where one move is clearly better than every other. “Finds the only move” is how often a player plays it.
- Time trouble.
- Less than a tenth of the starting time left on the clock. “Games in time trouble” is the share of games in which a player's clock got that low on any move, however the game stood.
- Winning, better, balanced, worse.
- How the engine scores the position for the player about to move. Balanced is within half a pawn either way, better is up to a pawn and a half ahead, winning is from there up to three pawns ahead, and worse is up to a pawn and a half behind.
- +1, +2, +4.
- A lead of at least one, two or four pawns by the engine's score. A lost position is one that has fallen two pawns behind or worse.
- Percentile.
- The share of a site's players who are rated lower. Blitz and rapid players are ranked separately.
How strong is 1600 Elo?
97%of Chess.com blitz players are rated below 1600
The top 3%. 0.8% are rated 1600 to 1699.
11.8blunders per 100 live moves
11.9inaccuracies per 100 live moves
76%of only moves found
24%of games reach time trouble
What a 1600 actually does
| Measure | 1500 | 1600 | 1700 |
|---|---|---|---|
| Blunders | 12.6 | 11.8 | 11.2 |
| Mistakes | 14.0 | 13.9 | 13.1 |
| Inaccuracies | 11.9 | 11.9 | 11.8 |
| Average centipawn loss | 60.2 | 58.4 | 55.9 |
| Plays the engine's top move | 33% | 34% | 35% |
| Finds the only moveshare of positions with one real answer | 75% | 76% | 77% |
| Game length | 36.1 | 36.5 | 37.0 |
| Live moves per gamemoves played while the game is not already decided | 19.6 | 20.5 | 21.1 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 23% | 24% | 25% |
| Seconds per move | 3.5 | 3.5 | 3.5 |
| Instant movesplayed in two seconds or less | 50% | 50% | 51% |
| Clock left at move 8share of the starting clock | 92% | 93% | 93% |
| Clock left at move 15share of the starting clock | 79% | 79% | 79% |
| Clock left at move 30in games that get there | 42% | 42% | 42% |
| Clock left at move 50in games that get there | 20% | 19% | 19% |
| Moves played inside a scrambleown clock under a tenth | 3.1% | 3.0% | 3.6% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 97% | 97% | 96% |
| Reaches an endgame | 32% | 33% | 34% |
| Capturesper 100 own moves | 24.6 | 24.5 | 24.3 |
| Checksper 100 own moves | 7.6 | 7.3 | 7.3 |
How others play against a 1600
| Measure | 1500vs 1600 | 1600vs 1600 | 1700vs 1600 |
|---|---|---|---|
| Score against them | 45.3% | 50.0% | 54.4% |
| Score after reaching +1 | 62% | 64% | 69% |
| Score after reaching +2 | 68% | 70% | 74% |
| Ever loses from +4 | 21% | 19% | 16% |
| Score from lost positionsgames where their eval fell to minus two | 28% | 30% | 33% |
Each column is how players of that rating do in their games against a 1600.
Where a 1600 blunders
| Measure | 1500 | 1600 | 1700 |
|---|---|---|---|
| When in the game | |||
| Opening | 5.6 | 4.8 | 4.6 |
| Middlegame | 16.5 | 15.5 | 14.4 |
| Endgame | 17.3 | 16.7 | 16.1 |
| In what kind of position | |||
| Winning | 16.5 | 15.7 | 14.7 |
| Better | 9.0 | 8.3 | 7.7 |
| Balanced | 7.4 | 6.7 | 6.3 |
| Worse | 9.8 | 9.5 | 9.5 |
| With how much clock left | |||
| Over half | 10.6 | 9.6 | 9.1 |
| 25 to 50% | 19.8 | 19.1 | 17.8 |
| 10 to 25% | 21.2 | 21.4 | 18.7 |
| Under 10% | 24.6 | 27.1 | 23.3 |
| With which piece | |||
| Queen | 16.1 | 15.4 | 14.6 |
| Rook | 16.3 | 15.1 | 13.5 |
| Knight | 12.2 | 11.2 | 10.8 |
| Bishop | 11.0 | 10.0 | 9.7 |
| Pawn | 10.9 | 10.5 | 10.0 |
| King | 11.5 | 10.9 | 10.4 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
When a 1600 blunders most
Blunders per 100 live moves
When in the game
Most in the endgame: 3.5 times as often as in the opening.
- 1600, Opening: 4.8
- 1600, Middlegame: 15.5
- 1600, Endgame: 16.7
In what kind of position
Most when winning: 2.3 times as often as in a balanced game.
- 1600, Winning: 15.7
- 1600, Better: 8.3
- 1600, Balanced: 6.7
- 1600, Worse: 9.5
With how much clock left
Most with under 10% of the clock: 2.8 times as often as with over half the clock.
- 1600, Over half: 9.6
- 1600, 25 to 50%: 19.1
- 1600, 10 to 25%: 21.4
- 1600, Under 10%: 27.1
With which piece
Most on queen moves: 54% more often than on bishop moves.
- 1600, Queen: 15.4
- 1600, Rook: 15.1
- 1600, Knight: 11.2
- 1600, Bishop: 10.0
- 1600, Pawn: 10.5
- 1600, King: 10.9
How much 1600-rated players differ
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 9.1 | 10.9 | 13.4 | 15.3 |
| Mistakes | 11.5 | 12.8 | 15.0 | 16.8 |
| Inaccuracies | 10.4 | 11.2 | 12.5 | 13.4 |
| Finds the only move | 68% | 73% | 79% | 83% |
| Seconds per move | 2.6s | 3.1s | 3.8s | 4.5s |
| Games in time trouble | 5% | 14% | 32% | 44% |
Each column is a share of 1600-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
The move quality range a 1600 plays in
1400 to 1800is how half of 1600-rated players play, going by how often they blunder
Nine in ten: 1150 to 2100.
Of 100 players rated 1600, how many blunder
- like a 1500 or lower35
- like a 160029
- like a 1700 or higher36
What separates a 1600 from a 1900
| Skill, and what trains it | 1600 | 1900 | Gap |
|---|---|---|---|
| Opening blundersthe first ten moves of your openings | 4.8 | 3.9 | 19% lower |
| Middlegame blundersa check-captures-threats scan every move | 15.5 | 13.3 | 14% lower |
| Endgame blundersrook endings and king activity | 16.7 | 14.6 | 13% lower |
| Composure after an errorresetting after you drop something | 5.0% | 4.6% | 10% lower |
| Finds the quiet best movepositions where nothing is forcing | 58% | 63% | +5 pts |
| Trades down when aheadconverting an advantage by liquidating | 53% | 57% | +4 pts |
| Finds the defensive savedefending worse positions instead of collapsing | 58% | 61% | +3 pts |
| Takes the free materialspotting hanging pieces before anything else | 86% | 90% | +4 pts |
| Finds the forkknight and queen forks, both directions | 54% | 55% | +1 pt |
| Sees the deeper wincalculating past the third move of a line | 44% | 44% | no gain |
What a 1600 plays
As White
- 1.e4 King's Pawn 59.4%, scores 50.3%
- 1.d4 Queen's Pawn 26.0%, scores 50.5%
- 1.c4 English Opening 3.2%, scores 46.6%
- every other move 11%
Against 1.e4
- 1...e5 Open Game 32.5%, scores 48.9%
- 1...c5 Sicilian Defense 18.3%, scores 48.1%
- 1...d5 Scandinavian Defense 12.3%, scores 47.8%
- every other move 37%
Against 1.d4
- 1...d5 Closed Game 41.4%, scores 45.5%
- 1...Nf6 Indian Defense 15.1%, scores 46.8%
- 1...e6, usually a French or Queen's Gambit 11.9%, scores 45.1%
- every other move 32%
1600 on each site and time control
| Played on | Blunders | Mistakes | Inaccs | ACPL | Only move |
|---|---|---|---|---|---|
| Chess.com blitz 3+0 | 11.8 | 13.9 | 11.9 | 58.4 | 76% |
| Chess.com blitz 5+0 | 10.5 | 13.1 | 11.9 | 53.7 | 78% |
| Chess.com rapid 10+0 | 10.9 | 13.4 | 11.6 | 53.7 | 78% |
| Lichess blitz 3+0 | 13.8 | 14.4 | 12.3 | 63.3 | 73% |
| Lichess blitz 5+0 | 12.4 | 14.1 | 11.9 | 59.1 | 76% |
| Lichess rapid 10+0 | 12.7 | 13.8 | 11.8 | 58.2 | 76% |
A rating number only means something inside one pool. Chess.com 1600 in blitz 3+0 is about 1766 on Lichess. Full conversion tables
What punishes a 1600
Share of all blunders, by the idea that refuted them
Most often a piece left hanging: 22% of all blunders, against 23% at 1300.
- 1600, Piece left hanging: 22%
- 1600, Losing exchange: 14%
- 1600, Discovered attack: 9%
- 1600, Fork: 9%
- 1600, Quiet move: 8%
Frequently asked about 1600-rated players
Answered for Chess.com blitz 3+0, the choice at the top of the page.
Is 1600 a good chess rating?
What percentile is 1600 Elo?
How accurate is a 1600 rated chess player?
How many blunders does a 1600 make per game?
Do 1600 rated players blunder more in time trouble?
What mistakes do 1600 rated players make?
When in the game do 1600 rated players blunder most?
What openings do 1600 rated players play?
How does a 1600 do against a 1700?
What is 1600 on Chess.com in Lichess rating?
Is a 1600 in blitz as strong as a 1600 in rapid?
1600 rating everywhere else
This page opens on Chess.com blitz 3+0, and the choice at the top changes every table on it. The same tables and answers for the other five are below.
Chess.com blitz 5+0
What a 1600 actually does in Chess.com blitz 5+0
| Measure | 1500 | 1600 | 1700 |
|---|---|---|---|
| Blunders | 11.2 | 10.5 | 10.3 |
| Mistakes | 13.4 | 13.1 | 12.9 |
| Inaccuracies | 11.7 | 11.9 | 11.8 |
| Average centipawn loss | 56.0 | 53.7 | 52.7 |
| Plays the engine's top move | 35% | 35% | 36% |
| Finds the only moveshare of positions with one real answer | 77% | 78% | 78% |
| Game length | 36.8 | 37.4 | 37.5 |
| Live moves per gamemoves played while the game is not already decided | 21.1 | 21.8 | 22.0 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 19% | 20% | 20% |
| Seconds per move | 5.4 | 5.4 | 5.4 |
| Instant movesplayed in two seconds or less | 36% | 36% | 36% |
| Clock left at move 8share of the starting clock | 93% | 93% | 93% |
| Clock left at move 15share of the starting clock | 80% | 81% | 81% |
| Clock left at move 30in games that get there | 46% | 47% | 46% |
| Clock left at move 50in games that get there | 24% | 23% | 22% |
| Moves played inside a scrambleown clock under a tenth | 3.1% | 3.2% | 3.0% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 96% | 96% | 96% |
| Reaches an endgame | 32% | 33% | 33% |
| Capturesper 100 own moves | 24.2 | 23.7 | 23.9 |
| Checksper 100 own moves | 7.3 | 7.3 | 7.2 |
How others play against a 1600 in Chess.com blitz 5+0
| Result | 1500 | 1600 | 1700 |
|---|---|---|---|
| How the game goes | |||
| Score against them | 46.0% | 50.0% | 53.4% |
| Converting and defending | |||
| Score after reaching +1 | 62% | 66% | 68% |
| Score after reaching +2 | 69% | 73% | 74% |
| Ever loses from +4 | 18% | 15% | 15% |
| Score from lost positionsgames where their eval fell to minus two | 27% | 30% | 30% |
Each column is how players of that rating do in their games against a 1600.
Where a 1600 blunders in Chess.com blitz 5+0
| Measure | 1500 | 1600 | 1700 |
|---|---|---|---|
| When in the game | |||
| Opening | 4.9 | 4.4 | 4.1 |
| Middlegame | 14.6 | 13.6 | 13.3 |
| Endgame | 13.3 | 12.7 | 13.5 |
| In what kind of position | |||
| Winning | 14.5 | 14.2 | 13.4 |
| Better | 8.4 | 7.5 | 7.2 |
| Balanced | 6.6 | 5.9 | 6.0 |
| Worse | 8.8 | 8.6 | 8.5 |
| With how much clock left | |||
| Over half | 9.6 | 8.9 | 8.6 |
| 25 to 50% | 17.3 | 15.7 | 15.7 |
| 10 to 25% | 17.6 | 17.4 | 17.4 |
| Under 10% | 19.9 | 20.3 | 20.7 |
| With which piece | |||
| Queen | 14.4 | 13.8 | 13.6 |
| Rook | 13.9 | 13.2 | 13.1 |
| Knight | 10.8 | 9.9 | 9.8 |
| Bishop | 9.5 | 8.9 | 9.0 |
| Pawn | 10.0 | 9.6 | 9.0 |
| King | 10.3 | 9.5 | 8.8 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
How much 1600-rated players differ in Chess.com blitz 5+0
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 8.2 | 9.6 | 11.8 | 13.7 |
| Mistakes | 11.2 | 12.2 | 14.0 | 15.4 |
| Inaccuracies | 10.7 | 11.3 | 12.3 | 13.0 |
| Finds the only move | 72% | 76% | 81% | 85% |
| Seconds per move | 3.5s | 4.5s | 6.1s | 7.3s |
| Games in time trouble | 2% | 10% | 26% | 41% |
Each column is a share of 1600-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
What separates a 1600 from a 1900 in Chess.com blitz 5+0
| Skill, and what trains it | 1600 | 1900 | Gap |
|---|---|---|---|
| Opening blundersthe first ten moves of your openings | 4.4 | 3.3 | 24% lower |
| Sees the deeper wincalculating past the third move of a line | 42% | 48% | +6 pts |
| Middlegame blundersa check-captures-threats scan every move | 13.6 | 12.0 | 12% lower |
| Trades down when aheadconverting an advantage by liquidating | 55% | 59% | +4 pts |
| Finds the defensive savedefending worse positions instead of collapsing | 59% | 63% | +4 pts |
| Composure after an errorresetting after you drop something | 4.6% | 4.2% | 8% lower |
| Finds the quiet best movepositions where nothing is forcing | 62% | 64% | +2 pts |
| Endgame blundersrook endings and king activity | 12.7 | 12.3 | 3% lower |
| Takes the free materialspotting hanging pieces before anything else | 89% | 89% | no gain |
| Finds the forkknight and queen forks, both directions | 60% | 57% | no gain |
What a 1600 plays in Chess.com blitz 5+0
As White
| First move | Share | Score |
|---|---|---|
| 1.e4King's Pawn | 62.5% | 49.6% |
| 1.d4Queen's Pawn | 26.0% | 50.3% |
| 1.c4English Opening | 3.5% | 54.5% |
| Every other move | 8% | n/a |
Against 1.e4
| Reply | Share | Score |
|---|---|---|
| 1...e5Open Game | 34.4% | 46.1% |
| 1...c5Sicilian Defense | 20.8% | 44.5% |
| 1...e6French Defense | 11.4% | 51.8% |
| Every other move | 33% | n/a |
Against 1.d4
| Reply | Share | Score |
|---|---|---|
| 1...d5Closed Game | 41.3% | 47.7% |
| 1...Nf6Indian Defense | 19.3% | 45.3% |
| 1...e61...e6, usually a French or Queen's Gambit | 10.1% | 48.2% |
| Every other move | 29% | n/a |
What punishes a 1600 in Chess.com blitz 5+0
| The idea that refuted the blunder | Share of blunders |
|---|---|
| Piece left hanging | 19% |
| Losing exchange | 13% |
| Fork | 10% |
| Discovered attack | 9% |
| Pin or skewer | 8% |
Questions about a 1600 in Chess.com blitz 5+0
- Chess.com blitz 5+0: Is 1600 a good chess rating?
- Yes, 1600 is a good chess rating. 97% of Chess.com blitz players are rated below 1600, but the middle player there is rated only about 485. The word is for how a 1600 plays, not for where it ranks on Chess.com: move for move, a 1600 on Chess.com plays like a 1780 on Lichess, where 78% of blitz players are rated lower.
- Chess.com blitz 5+0: What percentile is 1600 Elo?
- A 1600 rating is about the 97th percentile on Chess.com. 3% of Chess.com blitz players are rated 1600 or higher. On Lichess, 63% of blitz players are rated below 1600. Every rating side by side: the Chess.com rating guide.
- Chess.com blitz 5+0: How accurate is a 1600 rated chess player?
- A 1600-rated player plays the engine's top choice on 35% of moves in Chess.com blitz 5+0 and loses 53.7 centipawns per move on average. Going up the ratings, 1600 is where the average loss first drops under 55 centipawns a move.
- Chess.com blitz 5+0: How many blunders does a 1600 make per game?
- A 1600-rated player makes about 2.3 blunders per game in Chess.com blitz 5+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 1300 makes about 2.4 and a 1900 about 2.1.
- Chess.com blitz 5+0: Do 1600 rated players blunder more in time trouble?
- Yes. With under 10% of the clock left, a 1600-rated player blunders 2.3 times as often as with more than half of it. A 1600 gets that low on time in 20% of games in Chess.com blitz 5+0. The effect is about the same for a 1900.
- Chess.com blitz 5+0: What mistakes do 1600 rated players make?
- 19% of the blunders a 1600-rated player makes in Chess.com blitz 5+0 are a piece simply left hanging, the most common kind. That share is 21% at 1300 and 18% at 1900. Next come blunders involving a losing exchange, at 13%.
- Chess.com blitz 5+0: When in the game do 1600 rated players blunder most?
- A 1600-rated player blunders most in the middlegame in Chess.com blitz 5+0: on 13.6 of every 100 live moves there, against 12.7 in the endgame and 4.4 in the opening.
- Chess.com blitz 5+0: What openings do 1600 rated players play?
- As White in Chess.com blitz 5+0, 62.5% of players rated around 1600 open with e4, the King's Pawn, and 26.0% open with d4, the Queen's Pawn. The King's Pawn is opened less as ratings rise: 63.2% around 1300, 58.9% around 1900. Against e4, the most common reply is e5, the Open Game, played in 34.4% of games, ahead of c5, the Sicilian Defense, at 20.8%.
- Chess.com blitz 5+0: How does a 1600 do against a 1700?
- A 1600 scores 46.6% against a 1700 in Chess.com blitz 5+0. Against a 1500 they score 54.0%.
- Chess.com blitz 5+0: What is 1600 on Chess.com in Lichess rating?
- A 1600 on Chess.com is about 1780 on Lichess in blitz 5+0, 180 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
- Chess.com blitz 5+0: Is a 1600 in blitz as strong as a 1600 in rapid?
- Yes, about the same. On Chess.com, players rated 1600 in blitz 5+0 play about as well, move for move, as players rated 1621 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.
Chess.com rapid 10+0
What a 1600 actually does in Chess.com rapid 10+0
| Measure | 1500 | 1600 | 1700 |
|---|---|---|---|
| Blunders | 11.7 | 10.9 | 10.1 |
| Mistakes | 13.6 | 13.4 | 12.9 |
| Inaccuracies | 11.6 | 11.6 | 11.6 |
| Average centipawn loss | 55.9 | 53.7 | 51.6 |
| Plays the engine's top move | 35% | 35% | 36% |
| Finds the only moveshare of positions with one real answer | 77% | 78% | 79% |
| Game length | 35.5 | 36.3 | 36.9 |
| Live moves per gamemoves played while the game is not already decided | 19.2 | 20.1 | 21.0 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 9% | 10% | 11% |
| Seconds per move | 8.5 | 8.8 | 9.0 |
| Instant movesplayed in two seconds or less | 24% | 24% | 23% |
| Clock left at move 8share of the starting clock | 94% | 94% | 94% |
| Clock left at move 15share of the starting clock | 84% | 84% | 84% |
| Clock left at move 30in games that get there | 58% | 56% | 56% |
| Clock left at move 50in games that get there | 36% | 35% | 33% |
| Moves played inside a scrambleown clock under a tenth | 1.8% | 2.0% | 1.8% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 96% | 96% | 95% |
| Reaches an endgame | 30% | 32% | 32% |
| Capturesper 100 own moves | 24.3 | 24.1 | 23.9 |
| Checksper 100 own moves | 8.1 | 7.9 | 7.7 |
How others play against a 1600 in Chess.com rapid 10+0
| Result | 1500 | 1600 | 1700 |
|---|---|---|---|
| How the game goes | |||
| Score against them | 43.6% | 50.0% | 54.8% |
| Converting and defending | |||
| Score after reaching +1 | 63% | 66% | 71% |
| Score after reaching +2 | 71% | 74% | 77% |
| Ever loses from +4 | 16% | 13% | 12% |
| Score from lost positionsgames where their eval fell to minus two | 25% | 27% | 32% |
Each column is how players of that rating do in their games against a 1600.
Where a 1600 blunders in Chess.com rapid 10+0
| Measure | 1500 | 1600 | 1700 |
|---|---|---|---|
| When in the game | |||
| Opening | 6.3 | 5.5 | 4.7 |
| Middlegame | 14.9 | 13.8 | 12.9 |
| Endgame | 13.1 | 13.2 | 12.2 |
| In what kind of position | |||
| Winning | 14.5 | 13.7 | 13.7 |
| Better | 8.5 | 8.1 | 6.9 |
| Balanced | 6.8 | 6.5 | 6.0 |
| Worse | 9.9 | 9.6 | 8.5 |
| With how much clock left | |||
| Over half | 10.9 | 10.0 | 9.1 |
| 25 to 50% | 17.2 | 15.7 | 15.6 |
| 10 to 25% | 15.8 | 17.2 | 14.9 |
| Under 10% | 18.1 | 17.2 | 19.0 |
| With which piece | |||
| Queen | 14.8 | 13.8 | 12.9 |
| Rook | 14.4 | 12.9 | 12.6 |
| Knight | 11.5 | 10.7 | 9.7 |
| Bishop | 10.3 | 9.4 | 8.9 |
| Pawn | 10.4 | 9.8 | 9.0 |
| King | 10.3 | 10.3 | 8.6 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
How much 1600-rated players differ in Chess.com rapid 10+0
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 8.4 | 10.0 | 12.2 | 13.8 |
| Mistakes | 11.5 | 12.5 | 14.2 | 15.7 |
| Inaccuracies | 10.4 | 11.0 | 12.0 | 12.8 |
| Finds the only move | 72% | 76% | 81% | 84% |
| Seconds per move | 4.4s | 6.7s | 10.3s | 12.9s |
| Games in time trouble | 0% | 1% | 14% | 32% |
Each column is a share of 1600-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
What separates a 1600 from a 1900 in Chess.com rapid 10+0
| Skill, and what trains it | 1600 | 1900 | Gap |
|---|---|---|---|
| Opening blundersthe first ten moves of your openings | 5.5 | 3.7 | 32% lower |
| Endgame blundersrook endings and king activity | 13.2 | 10.8 | 18% lower |
| Middlegame blundersa check-captures-threats scan every move | 13.8 | 11.7 | 16% lower |
| Composure after an errorresetting after you drop something | 4.6% | 4.1% | 11% lower |
| Finds the defensive savedefending worse positions instead of collapsing | 61% | 66% | +5 pts |
| Finds the quiet best movepositions where nothing is forcing | 63% | 66% | +3 pts |
| Takes the free materialspotting hanging pieces before anything else | 89% | 92% | +3 pts |
| Sees the deeper wincalculating past the third move of a line | 45% | 47% | +2 pts |
| Trades down when aheadconverting an advantage by liquidating | 59% | 58% | no gain |
| Finds the forkknight and queen forks, both directions | 61% | 58% | no gain |
What a 1600 plays in Chess.com rapid 10+0
As White
| First move | Share | Score |
|---|---|---|
| 1.e4King's Pawn | 65.2% | 48.1% |
| 1.d4Queen's Pawn | 24.3% | 50.7% |
| 1.c4English Opening | 2.9% | 50.4% |
| Every other move | 8% | n/a |
Against 1.e4
| Reply | Share | Score |
|---|---|---|
| 1...e5Open Game | 43.0% | 45.8% |
| 1...c5Sicilian Defense | 18.3% | 49.2% |
| 1...e6French Defense | 9.4% | 49.5% |
| Every other move | 29% | n/a |
Against 1.d4
| Reply | Share | Score |
|---|---|---|
| 1...d5Closed Game | 45.7% | 46.2% |
| 1...Nf6Indian Defense | 17.6% | 47.0% |
| 1...e61...e6, usually a French or Queen's Gambit | 9.3% | 43.5% |
| Every other move | 27% | n/a |
What punishes a 1600 in Chess.com rapid 10+0
| The idea that refuted the blunder | Share of blunders |
|---|---|
| Piece left hanging | 19% |
| Losing exchange | 14% |
| Discovered attack | 10% |
| Fork | 10% |
| Pin or skewer | 8% |
Questions about a 1600 in Chess.com rapid 10+0
- Chess.com rapid 10+0: Is 1600 a good chess rating?
- Yes, 1600 is a good chess rating. 98% of Chess.com rapid players are rated below 1600, but the middle player there is rated only about 498. The word is for how a 1600 plays, not for where it ranks on Chess.com: move for move, a 1600 on Chess.com plays like a 1742 on Lichess, where 80% of rapid players are rated lower.
- Chess.com rapid 10+0: What percentile is 1600 Elo?
- A 1600 rating is about the 98th percentile on Chess.com. 2% of Chess.com rapid players are rated 1600 or higher. On Lichess, 69% of rapid players are rated below 1600. Every rating side by side: the Chess.com rating guide.
- Chess.com rapid 10+0: How accurate is a 1600 rated chess player?
- A 1600-rated player plays the engine's top choice on 35% of moves in Chess.com rapid 10+0 and loses 53.7 centipawns per move on average. Going up the ratings, 1600 is where the average loss first drops under 55 centipawns a move.
- Chess.com rapid 10+0: How many blunders does a 1600 make per game?
- A 1600-rated player makes about 2.2 blunders per game in Chess.com rapid 10+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 1300 makes about 2.4 and a 1900 about 2.0.
- Chess.com rapid 10+0: Do 1600 rated players blunder more in time trouble?
- Yes. With under 10% of the clock left, a 1600-rated player blunders 1.7 times as often as with more than half of it. A 1600 gets that low on time in 10% of games in Chess.com rapid 10+0. The effect is about the same for a 1900.
- Chess.com rapid 10+0: What mistakes do 1600 rated players make?
- 19% of the blunders a 1600-rated player makes in Chess.com rapid 10+0 are a piece simply left hanging, the most common kind. That share is 21% at 1300 and 17% at 1900. Next come blunders involving a losing exchange, at 14%.
- Chess.com rapid 10+0: When in the game do 1600 rated players blunder most?
- A 1600-rated player blunders about as often in the middlegame as in the endgame in Chess.com rapid 10+0: on 13.8 and 13.2 of every 100 live moves, against 5.5 in the opening.
- Chess.com rapid 10+0: What openings do 1600 rated players play?
- As White in Chess.com rapid 10+0, 65.2% of players rated around 1600 open with e4, the King's Pawn, and 24.3% open with d4, the Queen's Pawn. Around 1300, e4 is opened by 65.2%, and around 1900 by 62.7%. Against e4, the most common reply is e5, the Open Game, played in 43.0% of games, ahead of c5, the Sicilian Defense, at 18.3%.
- Chess.com rapid 10+0: How does a 1600 do against a 1700?
- A 1600 scores 45.2% against a 1700 in Chess.com rapid 10+0. Against a 1500 they score 56.4%.
- Chess.com rapid 10+0: What is 1600 on Chess.com in Lichess rating?
- A 1600 on Chess.com is about 1742 on Lichess in rapid 10+0, 142 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
- Chess.com rapid 10+0: Is a 1600 in rapid as strong as a 1600 in blitz?
- No, the rapid players are the stronger. On Chess.com, players rated 1600 in rapid 10+0 play about as well, move for move, as players rated 1772 in blitz 3+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.
Lichess blitz 3+0
What a 1600 actually does in Lichess blitz 3+0
| Measure | 1500 | 1600 | 1700 |
|---|---|---|---|
| Blunders | 15.2 | 13.8 | 12.9 |
| Mistakes | 15.0 | 14.4 | 14.0 |
| Inaccuracies | 12.1 | 12.3 | 12.1 |
| Average centipawn loss | 65.9 | 63.3 | 60.3 |
| Plays the engine's top move | 32% | 33% | 33% |
| Finds the only moveshare of positions with one real answer | 71% | 73% | 76% |
| Game length | 34.4 | 34.8 | 35.9 |
| Live moves per gamemoves played while the game is not already decided | 17.4 | 18.4 | 19.5 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 25% | 24% | 26% |
| Seconds per move | 3.8 | 3.8 | 3.7 |
| Instant movesplayed in two seconds or less | 54% | 54% | 55% |
| Clock left at move 8share of the starting clock | 91% | 92% | 92% |
| Clock left at move 15share of the starting clock | 76% | 77% | 77% |
| Clock left at move 30in games that get there | 39% | 40% | 40% |
| Clock left at move 50in games that get there | 20% | 19% | 19% |
| Moves played inside a scrambleown clock under a tenth | 3.0% | 2.8% | 3.3% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 97% | 96% | 96% |
| Reaches an endgame | 31% | 30% | 32% |
| Capturesper 100 own moves | 25.3 | 25.2 | 24.9 |
| Checksper 100 own moves | 8.2 | 7.6 | 7.6 |
How others play against a 1600 in Lichess blitz 3+0
| Result | 1500 | 1600 | 1700 |
|---|---|---|---|
| How the game goes | |||
| Score against them | 42.5% | 50.0% | 58.3% |
| Converting and defending | |||
| Score after reaching +1 | 59% | 64% | 71% |
| Score after reaching +2 | 65% | 69% | 75% |
| Ever loses from +4 | 22% | 20% | 16% |
| Score from lost positionsgames where their eval fell to minus two | 26% | 31% | 36% |
Each column is how players of that rating do in their games against a 1600.
Where a 1600 blunders in Lichess blitz 3+0
| Measure | 1500 | 1600 | 1700 |
|---|---|---|---|
| When in the game | |||
| Opening | 8.2 | 6.7 | 6.1 |
| Middlegame | 19.7 | 18.1 | 16.7 |
| Endgame | 19.5 | 18.3 | 16.5 |
| In what kind of position | |||
| Winning | 18.6 | 17.1 | 16.5 |
| Better | 10.7 | 10.2 | 9.2 |
| Balanced | 9.0 | 8.0 | 7.2 |
| Worse | 12.6 | 11.0 | 10.4 |
| With how much clock left | |||
| Over half | 12.9 | 11.6 | 10.7 |
| 25 to 50% | 23.4 | 21.1 | 20.0 |
| 10 to 25% | 24.0 | 23.0 | 21.8 |
| Under 10% | 28.6 | 29.8 | 25.0 |
| With which piece | |||
| Queen | 18.9 | 17.6 | 16.5 |
| Rook | 19.5 | 18.0 | 16.4 |
| Knight | 14.9 | 13.1 | 12.2 |
| Bishop | 13.6 | 11.9 | 11.3 |
| Pawn | 13.4 | 12.5 | 11.6 |
| King | 13.7 | 12.2 | 11.8 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
How much 1600-rated players differ in Lichess blitz 3+0
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 10.2 | 12.2 | 15.2 | 17.5 |
| Mistakes | 12.2 | 13.4 | 15.1 | 16.8 |
| Inaccuracies | 10.9 | 11.6 | 12.7 | 13.5 |
| Finds the only move | 65% | 71% | 77% | 82% |
| Seconds per move | 2.7s | 3.2s | 4.1s | 5.0s |
| Games in time trouble | 3% | 13% | 33% | 48% |
Each column is a share of 1600-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
What separates a 1600 from a 1900 in Lichess blitz 3+0
| Skill, and what trains it | 1600 | 1900 | Gap |
|---|---|---|---|
| Opening blundersthe first ten moves of your openings | 6.7 | 4.0 | 41% lower |
| Middlegame blundersa check-captures-threats scan every move | 18.1 | 13.7 | 24% lower |
| Endgame blundersrook endings and king activity | 18.3 | 14.4 | 21% lower |
| Finds the forkknight and queen forks, both directions | 47% | 56% | +9 pts |
| Finds the defensive savedefending worse positions instead of collapsing | 54% | 63% | +9 pts |
| Sees the deeper wincalculating past the third move of a line | 37% | 43% | +6 pts |
| Composure after an errorresetting after you drop something | 5.5% | 4.7% | 15% lower |
| Finds the quiet best movepositions where nothing is forcing | 55% | 61% | +6 pts |
| Takes the free materialspotting hanging pieces before anything else | 86% | 88% | +2 pts |
| Trades down when aheadconverting an advantage by liquidating | 54% | 56% | +2 pts |
What a 1600 plays in Lichess blitz 3+0
As White
| First move | Share | Score |
|---|---|---|
| 1.e4King's Pawn | 59.4% | 50.4% |
| 1.d4Queen's Pawn | 25.0% | 51.9% |
| 1.c4English Opening | 3.4% | 49.4% |
| Every other move | 12% | n/a |
Against 1.e4
| Reply | Share | Score |
|---|---|---|
| 1...e5Open Game | 37.7% | 44.5% |
| 1...c5Sicilian Defense | 15.1% | 48.9% |
| 1...d5Scandinavian Defense | 12.7% | 47.2% |
| Every other move | 35% | n/a |
Against 1.d4
| Reply | Share | Score |
|---|---|---|
| 1...d5Closed Game | 43.9% | 45.8% |
| 1...Nf6Indian Defense | 12.8% | 43.1% |
| 1...e61...e6, usually a French or Queen's Gambit | 10.9% | 45.8% |
| Every other move | 32% | n/a |
What punishes a 1600 in Lichess blitz 3+0
| The idea that refuted the blunder | Share of blunders |
|---|---|
| Piece left hanging | 23% |
| Losing exchange | 13% |
| Fork | 10% |
| Discovered attack | 9% |
| Quiet move | 8% |
Questions about a 1600 in Lichess blitz 3+0
- Lichess blitz 3+0: Is 1600 a good chess rating?
- 1600 is a decent chess rating, a little above the middle. 63% of Lichess blitz players are rated below 1600, and the middle player there is rated about 1447. On Chess.com, the same standard of play is rated about 1313.
- Lichess blitz 3+0: What percentile is 1600 Elo?
- A 1600 rating is about the 63rd percentile on Lichess. 37% of Lichess blitz players are rated 1600 or higher. On Chess.com, 97% of blitz players are rated below 1600. Every rating side by side: the Lichess rating guide.
- Lichess blitz 3+0: How accurate is a 1600 rated chess player?
- A 1600-rated player plays the engine's top choice on 33% of moves in Lichess blitz 3+0 and loses 63.3 centipawns per move on average. Going up the ratings, 1600 is where the average loss first drops under 65 centipawns a move.
- Lichess blitz 3+0: How many blunders does a 1600 make per game?
- A 1600-rated player makes about 2.5 blunders per game in Lichess blitz 3+0, counting a move that loses at least 150 centipawns while the game is not already decided. The first rating to average under 2.5 blunders a game is 1800.
- Lichess blitz 3+0: Do 1600 rated players blunder more in time trouble?
- Yes. With under 10% of the clock left, a 1600-rated player blunders 2.6 times as often as with more than half of it. A 1600 gets that low on time in 24% of games in Lichess blitz 3+0. The effect is about the same for a 1900.
- Lichess blitz 3+0: What mistakes do 1600 rated players make?
- 23% of the blunders a 1600-rated player makes in Lichess blitz 3+0 are a piece simply left hanging, the most common kind. That share is 26% at 1300 and 20% at 1900. Next come blunders involving a losing exchange, at 13%.
- Lichess blitz 3+0: When in the game do 1600 rated players blunder most?
- A 1600-rated player blunders about as often in the endgame as in the middlegame in Lichess blitz 3+0: on 18.3 and 18.1 of every 100 live moves, against 6.7 in the opening.
- Lichess blitz 3+0: What openings do 1600 rated players play?
- As White in Lichess blitz 3+0, 59.4% of players rated around 1600 open with e4, the King's Pawn, and 25.0% open with d4, the Queen's Pawn. From 1600 up, fewer than 60% open with e4. Against e4, the most common reply is e5, the Open Game, played in 37.7% of games, ahead of c5, the Sicilian Defense, at 15.1%.
- Lichess blitz 3+0: How does a 1600 do against a 1700?
- A 1600 scores 41.7% against a 1700 in Lichess blitz 3+0. Against a 1500 they score 57.5%.
- Lichess blitz 3+0: What is 1600 on Lichess in Chess.com rating?
- A 1600 on Lichess is about 1313 on Chess.com in blitz 3+0, 287 points lower. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
- Lichess blitz 3+0: Is a 1600 in blitz as strong as a 1600 in rapid?
- No, the blitz players are the weaker. On Lichess, players rated 1600 in blitz 3+0 play about as well, move for move, as players rated 1444 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.
Lichess blitz 5+0
What a 1600 actually does in Lichess blitz 5+0
| Measure | 1500 | 1600 | 1700 |
|---|---|---|---|
| Blunders | 13.6 | 12.4 | 11.5 |
| Mistakes | 14.3 | 14.1 | 13.5 |
| Inaccuracies | 11.8 | 11.9 | 12.0 |
| Average centipawn loss | 62.0 | 59.1 | 56.1 |
| Plays the engine's top move | 33% | 34% | 35% |
| Finds the only moveshare of positions with one real answer | 76% | 76% | 78% |
| Game length | 35.0 | 35.7 | 36.5 |
| Live moves per gamemoves played while the game is not already decided | 18.6 | 19.5 | 20.7 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 19% | 18% | 20% |
| Seconds per move | 5.7 | 5.6 | 5.6 |
| Instant movesplayed in two seconds or less | 40% | 40% | 41% |
| Clock left at move 8share of the starting clock | 93% | 93% | 93% |
| Clock left at move 15share of the starting clock | 79% | 79% | 80% |
| Clock left at move 30in games that get there | 45% | 46% | 46% |
| Clock left at move 50in games that get there | 24% | 24% | 23% |
| Moves played inside a scrambleown clock under a tenth | 2.5% | 2.7% | 2.7% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 96% | 96% | 96% |
| Reaches an endgame | 30% | 31% | 32% |
| Capturesper 100 own moves | 24.8 | 24.7 | 24.4 |
| Checksper 100 own moves | 8.0 | 7.8 | 7.5 |
How others play against a 1600 in Lichess blitz 5+0
| Result | 1500 | 1600 | 1700 |
|---|---|---|---|
| How the game goes | |||
| Score against them | 41.0% | 50.0% | 59.6% |
| Converting and defending | |||
| Score after reaching +1 | 58% | 65% | 72% |
| Score after reaching +2 | 64% | 71% | 77% |
| Ever loses from +4 | 23% | 17% | 13% |
| Score from lost positionsgames where their eval fell to minus two | 23% | 29% | 35% |
Each column is how players of that rating do in their games against a 1600.
Where a 1600 blunders in Lichess blitz 5+0
| Measure | 1500 | 1600 | 1700 |
|---|---|---|---|
| When in the game | |||
| Opening | 7.0 | 6.0 | 5.1 |
| Middlegame | 17.5 | 16.1 | 14.6 |
| Endgame | 17.4 | 14.9 | 16.6 |
| In what kind of position | |||
| Winning | 16.5 | 15.8 | 14.6 |
| Better | 10.3 | 8.9 | 8.3 |
| Balanced | 7.8 | 7.2 | 6.8 |
| Worse | 11.0 | 9.9 | 9.0 |
| With how much clock left | |||
| Over half | 11.9 | 10.8 | 9.7 |
| 25 to 50% | 20.6 | 18.8 | 17.9 |
| 10 to 25% | 20.8 | 20.7 | 19.4 |
| Under 10% | 26.2 | 22.3 | 22.3 |
| With which piece | |||
| Queen | 16.8 | 16.7 | 14.6 |
| Rook | 17.2 | 15.1 | 14.4 |
| Knight | 13.2 | 12.1 | 11.3 |
| Bishop | 12.0 | 10.8 | 9.9 |
| Pawn | 12.3 | 10.9 | 10.1 |
| King | 12.5 | 11.2 | 10.6 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
How much 1600-rated players differ in Lichess blitz 5+0
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 9.2 | 11.3 | 13.6 | 15.7 |
| Mistakes | 12.0 | 13.3 | 15.2 | 16.9 |
| Inaccuracies | 10.7 | 11.4 | 12.4 | 13.2 |
| Finds the only move | 69% | 73% | 79% | 83% |
| Seconds per move | 3.5s | 4.6s | 6.4s | 7.9s |
| Games in time trouble | 0% | 8% | 26% | 42% |
Each column is a share of 1600-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
What separates a 1600 from a 1900 in Lichess blitz 5+0
| Skill, and what trains it | 1600 | 1900 | Gap |
|---|---|---|---|
| Opening blundersthe first ten moves of your openings | 6.0 | 3.5 | 42% lower |
| Finds the forkknight and queen forks, both directions | 42% | 57% | +15 pts |
| Sees the deeper wincalculating past the third move of a line | 39% | 49% | +10 pts |
| Middlegame blundersa check-captures-threats scan every move | 16.1 | 12.2 | 24% lower |
| Endgame blundersrook endings and king activity | 14.9 | 11.8 | 21% lower |
| Composure after an errorresetting after you drop something | 5.1% | 4.3% | 15% lower |
| Trades down when aheadconverting an advantage by liquidating | 51% | 59% | +8 pts |
| Finds the quiet best movepositions where nothing is forcing | 58% | 65% | +7 pts |
| Finds the defensive savedefending worse positions instead of collapsing | 60% | 64% | +4 pts |
| Takes the free materialspotting hanging pieces before anything else | 87% | 90% | +3 pts |
What a 1600 plays in Lichess blitz 5+0
As White
| First move | Share | Score |
|---|---|---|
| 1.e4King's Pawn | 62.2% | 51.4% |
| 1.d4Queen's Pawn | 25.8% | 52.9% |
| 1.c4English Opening | 3.0% | 46.6% |
| Every other move | 9% | n/a |
Against 1.e4
| Reply | Share | Score |
|---|---|---|
| 1...e5Open Game | 40.4% | 47.1% |
| 1...c5Sicilian Defense | 17.8% | 51.7% |
| 1...e6French Defense | 11.3% | 50.9% |
| Every other move | 31% | n/a |
Against 1.d4
| Reply | Share | Score |
|---|---|---|
| 1...d5Closed Game | 45.4% | 44.3% |
| 1...Nf6Indian Defense | 16.0% | 50.0% |
| 1...e61...e6, usually a French or Queen's Gambit | 10.9% | 48.4% |
| Every other move | 28% | n/a |
What punishes a 1600 in Lichess blitz 5+0
| The idea that refuted the blunder | Share of blunders |
|---|---|
| Piece left hanging | 22% |
| Losing exchange | 14% |
| Discovered attack | 9% |
| Fork | 9% |
| Quiet move | 8% |
Questions about a 1600 in Lichess blitz 5+0
- Lichess blitz 5+0: Is 1600 a good chess rating?
- 1600 is a decent chess rating, a little above the middle. 63% of Lichess blitz players are rated below 1600, and the middle player there is rated about 1447. On Chess.com, the same standard of play is rated about 1284.
- Lichess blitz 5+0: What percentile is 1600 Elo?
- A 1600 rating is about the 63rd percentile on Lichess. 37% of Lichess blitz players are rated 1600 or higher. On Chess.com, 97% of blitz players are rated below 1600. Every rating side by side: the Lichess rating guide.
- Lichess blitz 5+0: How accurate is a 1600 rated chess player?
- A 1600-rated player plays the engine's top choice on 34% of moves in Lichess blitz 5+0 and loses 59.1 centipawns per move on average. Going up the ratings, 1600 is where the average loss first drops under 60 centipawns a move.
- Lichess blitz 5+0: How many blunders does a 1600 make per game?
- A 1600-rated player makes about 2.4 blunders per game in Lichess blitz 5+0, counting a move that loses at least 150 centipawns while the game is not already decided. 1600 is the first rating to average under 2.5 blunders a game.
- Lichess blitz 5+0: Do 1600 rated players blunder more in time trouble?
- Yes. With under 10% of the clock left, a 1600-rated player blunders 2.1 times as often as with more than half of it. A 1600 gets that low on time in 18% of games in Lichess blitz 5+0. The effect is bigger higher up: 2.5 times as often for a 1900.
- Lichess blitz 5+0: What mistakes do 1600 rated players make?
- 22% of the blunders a 1600-rated player makes in Lichess blitz 5+0 are a piece simply left hanging, the most common kind. That share is 23% at 1300 and 19% at 1900. Next come blunders involving a losing exchange, at 14%.
- Lichess blitz 5+0: When in the game do 1600 rated players blunder most?
- A 1600-rated player blunders most in the middlegame in Lichess blitz 5+0: on 16.1 of every 100 live moves there, against 14.9 in the endgame and 6.0 in the opening.
- Lichess blitz 5+0: What openings do 1600 rated players play?
- As White in Lichess blitz 5+0, 62.2% of players rated around 1600 open with e4, the King's Pawn, and 25.8% open with d4, the Queen's Pawn. The King's Pawn is opened less as ratings rise: 66.1% around 1300, 59.5% around 1900. Against e4, the most common reply is e5, the Open Game, played in 40.4% of games, ahead of c5, the Sicilian Defense, at 17.8%.
- Lichess blitz 5+0: How does a 1600 do against a 1700?
- A 1600 scores 40.4% against a 1700 in Lichess blitz 5+0. Against a 1500 they score 59.0%.
- Lichess blitz 5+0: What is 1600 on Lichess in Chess.com rating?
- A 1600 on Lichess is about 1284 on Chess.com in blitz 5+0, 316 points lower. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
- Lichess blitz 5+0: Is a 1600 in blitz as strong as a 1600 in rapid?
- Yes, about the same. On Lichess, players rated 1600 in blitz 5+0 play about as well, move for move, as players rated 1578 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.
Lichess rapid 10+0
What a 1600 actually does in Lichess rapid 10+0
| Measure | 1500 | 1600 | 1700 |
|---|---|---|---|
| Blunders | 13.7 | 12.7 | 11.3 |
| Mistakes | 14.3 | 13.8 | 13.6 |
| Inaccuracies | 11.7 | 11.8 | 11.6 |
| Average centipawn loss | 60.6 | 58.2 | 55.0 |
| Plays the engine's top move | 34% | 34% | 35% |
| Finds the only moveshare of positions with one real answer | 75% | 76% | 77% |
| Game length | 34.0 | 34.6 | 35.2 |
| Live moves per gamemoves played while the game is not already decided | 17.3 | 18.3 | 19.6 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 8% | 9% | 9% |
| Seconds per move | 8.6 | 8.8 | 8.9 |
| Instant movesplayed in two seconds or less | 29% | 29% | 29% |
| Clock left at move 8share of the starting clock | 94% | 94% | 94% |
| Clock left at move 15share of the starting clock | 83% | 83% | 84% |
| Clock left at move 30in games that get there | 58% | 57% | 56% |
| Clock left at move 50in games that get there | 39% | 38% | 35% |
| Moves played inside a scrambleown clock under a tenth | 1.5% | 1.7% | 2.0% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 96% | 96% | 95% |
| Reaches an endgame | 29% | 30% | 30% |
| Capturesper 100 own moves | 25.3 | 25.0 | 24.5 |
| Checksper 100 own moves | 9.2 | 8.6 | 7.8 |
How others play against a 1600 in Lichess rapid 10+0
| Result | 1500 | 1600 | 1700 |
|---|---|---|---|
| How the game goes | |||
| Score against them | 42.5% | 50.0% | 57.8% |
| Converting and defending | |||
| Score after reaching +1 | 63% | 66% | 71% |
| Score after reaching +2 | 69% | 72% | 77% |
| Ever loses from +4 | 17% | 15% | 12% |
| Score from lost positionsgames where their eval fell to minus two | 23% | 26% | 31% |
Each column is how players of that rating do in their games against a 1600.
Where a 1600 blunders in Lichess rapid 10+0
| Measure | 1500 | 1600 | 1700 |
|---|---|---|---|
| When in the game | |||
| Opening | 8.1 | 7.0 | 5.7 |
| Middlegame | 17.5 | 16.4 | 14.6 |
| Endgame | 15.7 | 13.9 | 12.5 |
| In what kind of position | |||
| Winning | 16.3 | 15.2 | 14.7 |
| Better | 10.3 | 8.9 | 8.5 |
| Balanced | 8.0 | 7.5 | 6.3 |
| Worse | 11.3 | 10.4 | 9.3 |
| With how much clock left | |||
| Over half | 13.0 | 12.0 | 10.4 |
| 25 to 50% | 19.0 | 18.5 | 16.8 |
| 10 to 25% | 19.9 | 16.6 | 16.6 |
| Under 10% | 20.0 | 18.0 | 17.0 |
| With which piece | |||
| Queen | 17.4 | 15.9 | 14.3 |
| Rook | 16.1 | 15.0 | 13.8 |
| Knight | 14.1 | 12.5 | 10.7 |
| Bishop | 12.0 | 11.5 | 10.4 |
| Pawn | 12.4 | 11.7 | 10.3 |
| King | 11.7 | 10.9 | 9.5 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
How much 1600-rated players differ in Lichess rapid 10+0
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 8.9 | 11.2 | 14.0 | 16.2 |
| Mistakes | 11.3 | 12.7 | 14.7 | 16.3 |
| Inaccuracies | 10.2 | 11.1 | 12.2 | 13.1 |
| Finds the only move | 70% | 74% | 80% | 85% |
| Seconds per move | 4.5s | 6.7s | 10.4s | 12.9s |
| Games in time trouble | 0% | 2% | 12% | 27% |
Each column is a share of 1600-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
What separates a 1600 from a 1900 in Lichess rapid 10+0
| Skill, and what trains it | 1600 | 1900 | Gap |
|---|---|---|---|
| Opening blundersthe first ten moves of your openings | 7.0 | 3.9 | 44% lower |
| Middlegame blundersa check-captures-threats scan every move | 16.4 | 11.9 | 27% lower |
| Endgame blundersrook endings and king activity | 13.9 | 11.0 | 21% lower |
| Composure after an errorresetting after you drop something | 5.1% | 4.2% | 17% lower |
| Finds the quiet best movepositions where nothing is forcing | 60% | 66% | +6 pts |
| Takes the free materialspotting hanging pieces before anything else | 87% | 90% | +3 pts |
| Sees the deeper wincalculating past the third move of a line | 42% | 46% | +4 pts |
| Trades down when aheadconverting an advantage by liquidating | 58% | 61% | +3 pts |
| Finds the forkknight and queen forks, both directions | 60% | 62% | +2 pts |
| Finds the defensive savedefending worse positions instead of collapsing | 60% | 62% | +2 pts |
What a 1600 plays in Lichess rapid 10+0
As White
| First move | Share | Score |
|---|---|---|
| 1.e4King's Pawn | 65.0% | 51.3% |
| 1.d4Queen's Pawn | 24.7% | 51.1% |
| 1.c4English Opening | 3.1% | 49.0% |
| Every other move | 7% | n/a |
Against 1.e4
| Reply | Share | Score |
|---|---|---|
| 1...e5Open Game | 46.8% | 48.5% |
| 1...c5Sicilian Defense | 15.8% | 50.4% |
| 1...e6French Defense | 9.9% | 46.7% |
| Every other move | 28% | n/a |
Against 1.d4
| Reply | Share | Score |
|---|---|---|
| 1...d5Closed Game | 49.1% | 46.0% |
| 1...Nf6Indian Defense | 16.9% | 46.7% |
| 1...e61...e6, usually a French or Queen's Gambit | 8.2% | 41.1% |
| Every other move | 26% | n/a |
What punishes a 1600 in Lichess rapid 10+0
| The idea that refuted the blunder | Share of blunders |
|---|---|
| Piece left hanging | 20% |
| Losing exchange | 13% |
| Fork | 10% |
| Discovered attack | 10% |
| Pin or skewer | 8% |
Questions about a 1600 in Lichess rapid 10+0
- Lichess rapid 10+0: Is 1600 a good chess rating?
- 1600 is a decent chess rating, a little above the middle. 69% of Lichess rapid players are rated below 1600, and the middle player there is rated about 1379. On Chess.com, the same standard of play is rated about 1389.
- Lichess rapid 10+0: What percentile is 1600 Elo?
- A 1600 rating is about the 69th percentile on Lichess. 31% of Lichess rapid players are rated 1600 or higher. On Chess.com, 98% of rapid players are rated below 1600. Every rating side by side: the Lichess rating guide.
- Lichess rapid 10+0: How accurate is a 1600 rated chess player?
- A 1600-rated player plays the engine's top choice on 34% of moves in Lichess rapid 10+0 and loses 58.2 centipawns per move on average. Going up the ratings, 1600 is where the average loss first drops under 60 centipawns a move.
- Lichess rapid 10+0: How many blunders does a 1600 make per game?
- A 1600-rated player makes about 2.3 blunders per game in Lichess rapid 10+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 1300 makes about 2.5 and a 1900 about 2.0.
- Lichess rapid 10+0: Do 1600 rated players blunder more in time trouble?
- Yes. With under 10% of the clock left, a 1600-rated player blunders 1.5 times as often as with more than half of it. A 1600 gets that low on time in 9% of games in Lichess rapid 10+0. The effect is bigger higher up: 2.0 times as often for a 1900.
- Lichess rapid 10+0: What mistakes do 1600 rated players make?
- 20% of the blunders a 1600-rated player makes in Lichess rapid 10+0 are a piece simply left hanging, the most common kind. That share is 23% at 1300 and 17% at 1900. Next come blunders involving a losing exchange, at 13%.
- Lichess rapid 10+0: When in the game do 1600 rated players blunder most?
- A 1600-rated player blunders most in the middlegame in Lichess rapid 10+0: on 16.4 of every 100 live moves there, against 13.9 in the endgame and 7.0 in the opening. It takes until 1600 for the rate in the endgame to drop under 15 in every 100 live moves.
- Lichess rapid 10+0: What openings do 1600 rated players play?
- As White in Lichess rapid 10+0, 65.0% of players rated around 1600 open with e4, the King's Pawn, and 24.7% open with d4, the Queen's Pawn. The King's Pawn is opened less as ratings rise: 69.6% around 1300, 61.2% around 1900. Against e4, the most common reply is e5, the Open Game, played in 46.8% of games, ahead of c5, the Sicilian Defense, at 15.8%.
- Lichess rapid 10+0: How does a 1600 do against a 1700?
- A 1600 scores 42.2% against a 1700 in Lichess rapid 10+0. Against a 1500 they score 57.5%.
- Lichess rapid 10+0: What is 1600 on Lichess in Chess.com rating?
- A 1600 on Lichess is about 1389 on Chess.com in rapid 10+0, 211 points lower. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
- Lichess rapid 10+0: Is a 1600 in rapid as strong as a 1600 in blitz?
- No, the rapid players are the stronger. On Lichess, players rated 1600 in rapid 10+0 play about as well, move for move, as players rated 1745 in blitz 3+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.