How good is a 3200+ chess player?
Rates are per 100 live moves: moves played while the game is not already decided.
What the terms meanShow less
- Centipawn.
- A hundredth of a pawn, the unit a chess engine scores a position in. Giving up a pawn for nothing costs about 100.
- Centipawn loss.
- How much worse a move is than the best move in the position. The average (ACPL) counts every move a player makes.
- Blunder, mistake, inaccuracy.
- A move that loses at least 150 centipawns is a blunder, at least 70 a mistake and at least 40 an inaccuracy. Only live moves are counted.
- Only move.
- A position where one move is clearly better than every other. “Finds the only move” is how often a player plays it.
- Time trouble.
- Less than a tenth of the starting time left on the clock. “Games in time trouble” is the share of games in which a player's clock got that low on any move, however the game stood.
- Winning, better, balanced, worse.
- How the engine scores the position for the player about to move. Balanced is within half a pawn either way, better is up to a pawn and a half ahead, winning is from there up to three pawns ahead, and worse is up to a pawn and a half behind.
- +1, +2, +4.
- A lead of at least one, two or four pawns by the engine's score. A lost position is one that has fallen two pawns behind or worse.
- Percentile.
- The share of a site's players who are rated lower. Blitz and rapid players are ranked separately.
How strong is 3200+ Elo?
Over99.99%of Chess.com blitz players are rated below 3200
Fewer than 0.01% are rated 3200 or higher: about 50 players.
3.7blunders per 100 live moves
7.7inaccuracies per 100 live moves
90%of only moves found
38%of games reach time trouble
What a 3200+ actually does
| Measure | 3100 | 3200+ |
|---|---|---|
| Blunders | 4.1 | 3.7 |
| Mistakes | 7.0 | 6.5 |
| Inaccuracies | 8.1 | 7.7 |
| Average centipawn loss | 31.0 | 28.6 |
| Plays the engine's top move | 46% | 47% |
| Finds the only moveshare of positions with one real answer | 89% | 90% |
| Game length | 48.9 | 49.7 |
| Live moves per gamemoves played while the game is not already decided | 35.1 | 35.8 |
| How they use the clock | ||
| Games in time troubleunder a tenth of the clock | 40% | 38% |
| Seconds per move | 3.3 | 3.3 |
| Instant movesplayed in two seconds or less | 62% | 63% |
| Clock left at move 8share of the starting clock | 93% | 93% |
| Clock left at move 15share of the starting clock | 78% | 78% |
| Clock left at move 30in games that get there | 39% | 40% |
| Clock left at move 50in games that get there | 15% | 16% |
| Moves played inside a scrambleown clock under a tenth | 9.7% | 9.4% |
| What the game looks like | ||
| Games that end decisivelywon or lost, not drawn | 89% | 88% |
| Reaches an endgame | 49% | 48% |
| Capturesper 100 own moves | 20.9 | 20.7 |
| Checksper 100 own moves | 7.0 | 7.1 |
How others play against a 3200+
| Measure | 3100vs 3200+ | 3200+vs 3200+ |
|---|---|---|
| Score against them | 36.9% | 50.0% |
| Score after reaching +1 | 63% | 69% |
| Score after reaching +2 | 76% | 80% |
| Ever loses from +4 | 11% | 7% |
| Score from lost positionsgames where their eval fell to minus two | 17% | 17% |
Each column is how players of that rating do in their games against a 3200+. The 3200+ column is everyone rated 3200 or above.
Where a 3200+ blunders
| Measure | 3100 | 3200+ |
|---|---|---|
| When in the game | ||
| Opening | 0.5 | 0.3 |
| Middlegame | 4.5 | 4.0 |
| Endgame | 7.6 | 7.3 |
| In what kind of position | ||
| Winning | 7.1 | 6.2 |
| Better | 2.2 | 1.7 |
| Balanced | 2.2 | 1.8 |
| Worse | 4.1 | 3.3 |
| With how much clock left | ||
| Over half | 1.7 | 1.4 |
| 25 to 50% | 5.0 | 4.4 |
| 10 to 25% | 7.5 | 6.7 |
| Under 10% | 11.9 | 11.6 |
| With which piece | ||
| Queen | 5.9 | 5.2 |
| Rook | 5.2 | 4.8 |
| Knight | 3.5 | 3.0 |
| Bishop | 3.2 | 2.9 |
| Pawn | 3.1 | 2.7 |
| King | 4.7 | 4.3 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
When a 3200+ blunders most
Blunders per 100 live moves
When in the game
Most in the endgame: 24 times as often as in the opening.
- 3200+, Opening: 0.3
- 3200+, Middlegame: 4.0
- 3200+, Endgame: 7.3
In what kind of position
Most when winning: 3.6 times as often as when better.
- 3200+, Winning: 6.2
- 3200+, Better: 1.7
- 3200+, Balanced: 1.8
- 3200+, Worse: 3.3
With how much clock left
Most with under 10% of the clock: 8.3 times as often as with over half the clock.
- 3200+, Over half: 1.4
- 3200+, 25 to 50%: 4.4
- 3200+, 10 to 25%: 6.7
- 3200+, Under 10%: 11.6
With which piece
Most on queen moves: 93% more often than on pawn moves.
- 3200+, Queen: 5.2
- 3200+, Rook: 4.8
- 3200+, Knight: 3.0
- 3200+, Bishop: 2.9
- 3200+, Pawn: 2.7
- 3200+, King: 4.3
How much players rated 3200 or higher differ
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 3.0 | 3.4 | 4.1 | 4.6 |
| Mistakes | 5.5 | 6.1 | 6.9 | 7.6 |
| Inaccuracies | 6.6 | 7.2 | 8.1 | 8.8 |
| Finds the only move | 86% | 88% | 91% | 93% |
| Seconds per move | 2.8s | 3.1s | 3.4s | 3.7s |
| Games in time trouble | 20% | 28% | 45% | 57% |
Each column is a share of players rated 3200 or higher: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
The move quality range a 3200+ plays in
3150 to 3200+is how half of players rated 3200 or higher play, going by how often they blunder
Nine in ten: 3000 to 3200+.
Of 100 players rated 3200 or higher, how many blunder
- like a 3100 or lower19
- like a 3200+81
What separates a 2900 from a 3200+
| Skill, and what trains it | 2900 | 3200+ | Gap |
|---|---|---|---|
| Opening blundersthe first ten moves of your openings | 0.7 | 0.3 | 54% lower |
| Middlegame blundersa check-captures-threats scan every move | 5.8 | 4.0 | 31% lower |
| Finds the forkknight and queen forks, both directions | 65% | 79% | +14 pts |
| Endgame blundersrook endings and king activity | 8.9 | 7.3 | 19% lower |
| Sees the deeper wincalculating past the third move of a line | 61% | 70% | +9 pts |
| Composure after an errorresetting after you drop something | 3.1% | 2.7% | 13% lower |
| Trades down when aheadconverting an advantage by liquidating | 71% | 77% | +6 pts |
| Finds the defensive savedefending worse positions instead of collapsing | 73% | 76% | +3 pts |
| Finds the quiet best movepositions where nothing is forcing | 77% | 80% | +3 pts |
| Takes the free materialspotting hanging pieces before anything else | 95% | 96% | +1 pt |
What a 3200+ plays
As White
- 1.e4 King's Pawn 41.9%, scores 70.7%
- 1.d4 Queen's Pawn 36.1%, scores 73.2%
- 1.Nf3 Réti / Zukertort 9.5%, scores 74.7%
- every other move 12%
Against 1.e4
- 1...c5 Sicilian Defense 43.8%, scores 68.8%
- 1...e5 Open Game 28.2%, scores 60.0%
- 1...c6 Caro-Kann Defense 9.9%, scores 68.5%
- every other move 18%
Against 1.d4
- 1...Nf6 Indian Defense 60.0%, scores 62.6%
- 1...d5 Closed Game 25.4%, scores 65.3%
- 1...e6, usually a French or Queen's Gambit 4.4%, scores 75.0%
- every other move 10%
3200 on each site and time control
| Played on | Blunders | Mistakes | Inaccs | ACPL | Only move |
|---|---|---|---|---|---|
| Chess.com blitz 3+03200 or higher | 3.7 | 6.5 | 7.7 | 28.6 | 90% |
| Chess.com blitz 5+0 | ladder ends at 2500 | ||||
| Chess.com rapid 10+0 | ladder ends at 2600+ | ||||
| Lichess blitz 3+0 | ladder ends at 2900+ | ||||
| Lichess blitz 5+0 | ladder ends at 2500+ | ||||
| Lichess rapid 10+0 | ladder ends at 2600+ | ||||
A rating number only means something inside one pool. Full conversion tables
What punishes a 3200+
Share of all blunders, by the idea that refuted them
Most often a piece left hanging: 16% of all blunders, against 17% at 2900.
- 3200+, Piece left hanging: 16%
- 3200+, Pawn or promotion: 10%
- 3200+, Forced defense: 9%
- 3200+, Quiet move: 9%
- 3200+, Losing exchange: 8%
Frequently asked about players rated 3200 or higher
Answered for Chess.com blitz 3+0, the choice at the top of the page.