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How good is a 3200+ chess player?

Rates are per 100 live moves: moves played while the game is not already decided.

What the terms mean
Centipawn.
A hundredth of a pawn, the unit a chess engine scores a position in. Giving up a pawn for nothing costs about 100.
Centipawn loss.
How much worse a move is than the best move in the position. The average (ACPL) counts every move a player makes.
Blunder, mistake, inaccuracy.
A move that loses at least 150 centipawns is a blunder, at least 70 a mistake and at least 40 an inaccuracy. Only live moves are counted.
Only move.
A position where one move is clearly better than every other. “Finds the only move” is how often a player plays it.
Time trouble.
Less than a tenth of the starting time left on the clock. “Games in time trouble” is the share of games in which a player's clock got that low on any move, however the game stood.
Winning, better, balanced, worse.
How the engine scores the position for the player about to move. Balanced is within half a pawn either way, better is up to a pawn and a half ahead, winning is from there up to three pawns ahead, and worse is up to a pawn and a half behind.
+1, +2, +4.
A lead of at least one, two or four pawns by the engine's score. A lost position is one that has fallen two pawns behind or worse.
Percentile.
The share of a site's players who are rated lower. Blitz and rapid players are ranked separately.
Rating
Site
Time control

How strong is 3200+ Elo?

Over99.99%of Chess.com blitz players are rated below 3200

Fewer than 0.01% are rated 3200 or higher: about 50 players.

3.7blunders per 100 live moves

Chess.com blitz 3+0Chess.com blitz players at each rating
02040500100015002000250030003200+Chess.com rating

What a 3200+ actually does

Measure31003200+
Blunders4.13.7
Mistakes7.06.5
Inaccuracies8.17.7
Average centipawn loss31.028.6
Plays the engine's top move46%47%
Finds the only moveshare of positions with one real answer89%90%
Game length48.949.7
Live moves per gamemoves played while the game is not already decided35.135.8
How they use the clock
Games in time troubleunder a tenth of the clock40%38%
Seconds per move3.33.3
Instant movesplayed in two seconds or less62%63%
Clock left at move 8share of the starting clock93%93%
Clock left at move 15share of the starting clock78%78%
Clock left at move 30in games that get there39%40%
Clock left at move 50in games that get there15%16%
Moves played inside a scrambleown clock under a tenth9.7%9.4%
What the game looks like
Games that end decisivelywon or lost, not drawn89%88%
Reaches an endgame49%48%
Capturesper 100 own moves20.920.7
Checksper 100 own moves7.07.1

How others play against a 3200+

Measure3100vs 3200+3200+vs 3200+
Score against them36.9%50.0%
Score after reaching +163%69%
Score after reaching +276%80%
Ever loses from +411%7%
Score from lost positionsgames where their eval fell to minus two17%17%

Each column is how players of that rating do in their games against a 3200+. The 3200+ column is everyone rated 3200 or above.

Where a 3200+ blunders

Measure31003200+
When in the game
Opening0.50.3
Middlegame4.54.0
Endgame7.67.3
In what kind of position
Winning7.16.2
Better2.21.7
Balanced2.21.8
Worse4.13.3
With how much clock left
Over half1.71.4
25 to 50%5.04.4
10 to 25%7.56.7
Under 10%11.911.6
With which piece
Queen5.95.2
Rook5.24.8
Knight3.53.0
Bishop3.22.9
Pawn3.12.7
King4.74.3

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

When a 3200+ blunders most

Blunders per 100 live moves

When in the game

Most in the endgame: 24 times as often as in the opening.

  • 3200+, Opening: 0.3
  • 3200+, Middlegame: 4.0
  • 3200+, Endgame: 7.3

In what kind of position

Most when winning: 3.6 times as often as when better.

  • 3200+, Winning: 6.2
  • 3200+, Better: 1.7
  • 3200+, Balanced: 1.8
  • 3200+, Worse: 3.3

With how much clock left

Most with under 10% of the clock: 8.3 times as often as with over half the clock.

  • 3200+, Over half: 1.4
  • 3200+, 25 to 50%: 4.4
  • 3200+, 10 to 25%: 6.7
  • 3200+, Under 10%: 11.6

With which piece

Most on queen moves: 93% more often than on pawn moves.

  • 3200+, Queen: 5.2
  • 3200+, Rook: 4.8
  • 3200+, Knight: 3.0
  • 3200+, Bishop: 2.9
  • 3200+, Pawn: 2.7
  • 3200+, King: 4.3

How much players rated 3200 or higher differ

Measure5%25%75%95%
Blunders3.03.44.14.6
Mistakes5.56.16.97.6
Inaccuracies6.67.28.18.8
Finds the only move86%88%91%93%
Seconds per move2.8s3.1s3.4s3.7s
Games in time trouble20%28%45%57%

Each column is a share of players rated 3200 or higher: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

The move quality range a 3200+ plays in

3150 to 3200+is how half of players rated 3200 or higher play, going by how often they blunder

Nine in ten: 3000 to 3200+.

Of 100 players rated 3200 or higher, how many blunder

  • like a 3100 or lower19
  • like a 3200+81

What separates a 2900 from a 3200+

Skill, and what trains it29003200+Gap
Opening blundersthe first ten moves of your openings0.70.354% lower
Middlegame blundersa check-captures-threats scan every move5.84.031% lower
Finds the forkknight and queen forks, both directions65%79%+14 pts
Endgame blundersrook endings and king activity8.97.319% lower
Sees the deeper wincalculating past the third move of a line61%70%+9 pts
Composure after an errorresetting after you drop something3.1%2.7%13% lower
Trades down when aheadconverting an advantage by liquidating71%77%+6 pts
Finds the defensive savedefending worse positions instead of collapsing73%76%+3 pts
Finds the quiet best movepositions where nothing is forcing77%80%+3 pts
Takes the free materialspotting hanging pieces before anything else95%96%+1 pt

What a 3200+ plays

As White

  • 1.e4 King's Pawn 41.9%, scores 70.7%
  • 1.d4 Queen's Pawn 36.1%, scores 73.2%
  • 1.Nf3 Réti / Zukertort 9.5%, scores 74.7%
  • every other move 12%

Against 1.e4

  • 1...c5 Sicilian Defense 43.8%, scores 68.8%
  • 1...e5 Open Game 28.2%, scores 60.0%
  • 1...c6 Caro-Kann Defense 9.9%, scores 68.5%
  • every other move 18%

Against 1.d4

  • 1...Nf6 Indian Defense 60.0%, scores 62.6%
  • 1...d5 Closed Game 25.4%, scores 65.3%
  • 1...e6, usually a French or Queen's Gambit 4.4%, scores 75.0%
  • every other move 10%

3200 on each site and time control

Played onBlundersMistakesInaccsACPLOnly move
Chess.com blitz 3+03200 or higher3.76.57.728.690%
Chess.com blitz 5+0ladder ends at 2500
Chess.com rapid 10+0ladder ends at 2600+
Lichess blitz 3+0ladder ends at 2900+
Lichess blitz 5+0ladder ends at 2500+
Lichess rapid 10+0ladder ends at 2600+

A rating number only means something inside one pool. Full conversion tables

What punishes a 3200+

Share of all blunders, by the idea that refuted them

Most often a piece left hanging: 16% of all blunders, against 17% at 2900.

  • 3200+, Piece left hanging: 16%
  • 3200+, Pawn or promotion: 10%
  • 3200+, Forced defense: 9%
  • 3200+, Quiet move: 9%
  • 3200+, Losing exchange: 8%

Frequently asked about players rated 3200 or higher

Answered for Chess.com blitz 3+0, the choice at the top of the page.

Is 3200+ a good chess rating?

Yes, 3200+ is a very strong chess rating. Over 99.99% of Chess.com blitz players are rated below 3200, and the middle player there is rated about 485.

What percentile is 3200+ Elo?

A 3200+ rating is above the 99.99th percentile on Chess.com. Under 0.01% of Chess.com blitz players are rated 3200 or higher, which is about 50 players. On Lichess, over 99.99% of blitz players are rated below 3200. Every rating side by side: the Chess.com rating guide.

How accurate is a 3200+ rated chess player?

A player rated 3200 or higher plays the engine's top choice on 47% of moves in Chess.com blitz 3+0 and loses 28.6 centipawns per move on average. Going up the ratings, 3200+ is where the average loss first drops under 30 centipawns a move.

How many blunders does a 3200+ make per game?

A player rated 3200 or higher makes about 1.3 blunders per game in Chess.com blitz 3+0, counting a move that loses at least 150 centipawns while the game is not already decided. 3200+ is the first rating to average under 1.5 blunders a game.

Do 3200+ rated players blunder more in time trouble?

Yes, a great deal. With under 10% of the clock left, a player rated 3200 or higher blunders 8.3 times as often as with more than half of it. A 3200+ gets that low on time in 38% of games in Chess.com blitz 3+0. The effect is smaller lower down: 5.6 times as often for a 2900.

What mistakes do 3200+ rated players make?

16% of the blunders a player rated 3200 or higher makes in Chess.com blitz 3+0 are a piece simply left hanging, the most common kind. That share is 17% at 2900. Blunders involving forced defense grow at this level: 9%, up from 7% at 2900.

When in the game do 3200+ rated players blunder most?

A player rated 3200 or higher blunders most in the endgame in Chess.com blitz 3+0: on 7.3 of every 100 live moves there, against 4.0 in the middlegame and 0.3 in the opening. The endgame is also played on the least clock, so much of that is time pressure rather than weak endgame play.

What openings do 3200+ rated players play?

As White in Chess.com blitz 3+0, 41.9% of players rated 3200 or higher open with e4, the King's Pawn, and 36.1% open with d4, the Queen's Pawn. Around 2900, e4 is opened by 47.6%. Against e4, the most common reply is c5, the Sicilian Defense, played in 43.8% of games, ahead of e5, the Open Game, at 28.2%.

How does a 3200+ do against a 3100?

A 3200+ scores 63.1% against a 3100 in Chess.com blitz 3+0.