How good is a 2400 chess player?
Rates are per 100 live moves: moves played while the game is not already decided.
What the terms meanShow less
- Centipawn.
- A hundredth of a pawn, the unit a chess engine scores a position in. Giving up a pawn for nothing costs about 100.
- Centipawn loss.
- How much worse a move is than the best move in the position. The average (ACPL) counts every move a player makes.
- Blunder, mistake, inaccuracy.
- A move that loses at least 150 centipawns is a blunder, at least 70 a mistake and at least 40 an inaccuracy. Only live moves are counted.
- Only move.
- A position where one move is clearly better than every other. “Finds the only move” is how often a player plays it.
- Time trouble.
- Less than a tenth of the starting time left on the clock. “Games in time trouble” is the share of games in which a player's clock got that low on any move, however the game stood.
- Winning, better, balanced, worse.
- How the engine scores the position for the player about to move. Balanced is within half a pawn either way, better is up to a pawn and a half ahead, winning is from there up to three pawns ahead, and worse is up to a pawn and a half behind.
- +1, +2, +4.
- A lead of at least one, two or four pawns by the engine's score. A lost position is one that has fallen two pawns behind or worse.
- Percentile.
- The share of a site's players who are rated lower. Blitz and rapid players are ranked separately.
How strong is 2400 Elo?
99.92%of Chess.com blitz players are rated below 2400
The top 0.08%. 0.03% are rated 2400 to 2499.
7.3blunders per 100 live moves
9.9inaccuracies per 100 live moves
83%of only moves found
35%of games reach time trouble
What a 2400 actually does
| Measure | 2300 | 2400 | 2500 |
|---|---|---|---|
| Blunders | 7.8 | 7.3 | 6.6 |
| Mistakes | 10.7 | 9.9 | 9.5 |
| Inaccuracies | 10.4 | 9.9 | 9.7 |
| Average centipawn loss | 45.3 | 43.4 | 40.8 |
| Plays the engine's top move | 40% | 41% | 42% |
| Finds the only moveshare of positions with one real answer | 82% | 83% | 84% |
| Game length | 39.5 | 40.8 | 41.3 |
| Live moves per gamemoves played while the game is not already decided | 24.9 | 26.2 | 27.0 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 33% | 35% | 35% |
| Seconds per move | 3.7 | 3.6 | 3.6 |
| Instant movesplayed in two seconds or less | 55% | 56% | 56% |
| Clock left at move 8share of the starting clock | 92% | 92% | 92% |
| Clock left at move 15share of the starting clock | 77% | 77% | 77% |
| Clock left at move 30in games that get there | 37% | 37% | 38% |
| Clock left at move 50in games that get there | 15% | 14% | 14% |
| Moves played inside a scrambleown clock under a tenth | 6.1% | 6.4% | 6.6% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 95% | 94% | 93% |
| Reaches an endgame | 38% | 40% | 40% |
| Capturesper 100 own moves | 23.2 | 22.8 | 22.8 |
| Checksper 100 own moves | 6.7 | 6.7 | 6.6 |
How others play against a 2400
| Measure | 2300vs 2400 | 2400vs 2400 | 2500vs 2400 |
|---|---|---|---|
| Score against them | 44.8% | 50.0% | 56.3% |
| Score after reaching +1 | 62% | 68% | 73% |
| Score after reaching +2 | 71% | 76% | 80% |
| Ever loses from +4 | 17% | 13% | 9% |
| Score from lost positionsgames where their eval fell to minus two | 23% | 27% | 32% |
Each column is how players of that rating do in their games against a 2400.
Where a 2400 blunders
| Measure | 2300 | 2400 | 2500 |
|---|---|---|---|
| When in the game | |||
| Opening | 2.1 | 1.8 | 1.4 |
| Middlegame | 9.8 | 9.0 | 8.2 |
| Endgame | 12.5 | 12.0 | 11.2 |
| In what kind of position | |||
| Winning | 11.6 | 11.4 | 11.2 |
| Better | 5.3 | 4.8 | 4.4 |
| Balanced | 4.4 | 4.1 | 3.5 |
| Worse | 7.0 | 6.2 | 5.6 |
| With how much clock left | |||
| Over half | 5.2 | 4.6 | 4.1 |
| 25 to 50% | 12.1 | 10.5 | 9.7 |
| 10 to 25% | 13.8 | 13.1 | 11.9 |
| Under 10% | 18.8 | 19.0 | 17.0 |
| With which piece | |||
| Queen | 10.5 | 9.5 | 8.9 |
| Rook | 9.9 | 9.3 | 8.6 |
| Knight | 7.1 | 6.9 | 6.0 |
| Bishop | 6.6 | 6.1 | 5.7 |
| Pawn | 6.4 | 6.0 | 5.3 |
| King | 7.7 | 7.1 | 7.1 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
When a 2400 blunders most
Blunders per 100 live moves
When in the game
Most in the endgame: 6.7 times as often as in the opening.
- 2400, Opening: 1.8
- 2400, Middlegame: 9.0
- 2400, Endgame: 12.0
In what kind of position
Most when winning: 2.8 times as often as in a balanced game.
- 2400, Winning: 11.4
- 2400, Better: 4.8
- 2400, Balanced: 4.1
- 2400, Worse: 6.2
With how much clock left
Most with under 10% of the clock: 4.1 times as often as with over half the clock.
- 2400, Over half: 4.6
- 2400, 25 to 50%: 10.5
- 2400, 10 to 25%: 13.1
- 2400, Under 10%: 19.0
With which piece
Most on queen moves: 58% more often than on pawn moves.
- 2400, Queen: 9.5
- 2400, Rook: 9.3
- 2400, Knight: 6.9
- 2400, Bishop: 6.1
- 2400, Pawn: 6.0
- 2400, King: 7.1
How much 2400-rated players differ
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 5.9 | 6.8 | 8.1 | 9.1 |
| Mistakes | 8.4 | 9.2 | 10.6 | 11.7 |
| Inaccuracies | 8.6 | 9.3 | 10.4 | 11.3 |
| Finds the only move | 79% | 81% | 85% | 87% |
| Seconds per move | 2.8s | 3.2s | 3.8s | 4.4s |
| Games in time trouble | 15% | 25% | 44% | 57% |
Each column is a share of 2400-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
The move quality range a 2400 plays in
2250 to 2500is how half of 2400-rated players play, going by how often they blunder
Nine in ten: 2100 to 2700.
Of 100 players rated 2400, how many blunder
- like a 2300 or lower31
- like a 240045
- like a 2500 or higher24
What separates a 2400 from a 2700
| Skill, and what trains it | 2400 | 2700 | Gap |
|---|---|---|---|
| Opening blundersthe first ten moves of your openings | 1.8 | 1.1 | 41% lower |
| Middlegame blundersa check-captures-threats scan every move | 9.0 | 6.9 | 23% lower |
| Endgame blundersrook endings and king activity | 12.0 | 9.6 | 20% lower |
| Composure after an errorresetting after you drop something | 3.8% | 3.3% | 11% lower |
| Trades down when aheadconverting an advantage by liquidating | 63% | 70% | +7 pts |
| Finds the quiet best movepositions where nothing is forcing | 69% | 75% | +6 pts |
| Takes the free materialspotting hanging pieces before anything else | 92% | 94% | +2 pts |
| Sees the deeper wincalculating past the third move of a line | 54% | 59% | +5 pts |
| Finds the forkknight and queen forks, both directions | 67% | 68% | +1 pt |
| Finds the defensive savedefending worse positions instead of collapsing | 69% | 69% | no gain |
What a 2400 plays
As White
- 1.e4 King's Pawn 49.9%, scores 46.2%
- 1.d4 Queen's Pawn 30.2%, scores 48.1%
- 1.Nf3 Réti / Zukertort 9.5%, scores 48.7%
- every other move 10%
Against 1.e4
- 1...c5 Sicilian Defense 37.9%, scores 43.9%
- 1...e5 Open Game 18.6%, scores 42.0%
- 1...c6 Caro-Kann Defense 13.7%, scores 42.1%
- every other move 30%
Against 1.d4
- 1...Nf6 Indian Defense 47.0%, scores 40.9%
- 1...d5 Closed Game 28.0%, scores 40.1%
- 1...e6, usually a French or Queen's Gambit 5.7%, scores 46.2%
- every other move 19%
2400 on each site and time control
| Played on | Blunders | Mistakes | Inaccs | ACPL | Only move |
|---|---|---|---|---|---|
| Chess.com blitz 3+0 | 7.3 | 9.9 | 9.9 | 43.4 | 83% |
| Chess.com blitz 5+0 | 5.9 | 9.5 | 9.8 | 38.5 | 86% |
| Chess.com rapid 10+0 | 4.9 | 8.4 | 9.3 | 34.1 | 89% |
| Lichess blitz 3+0 | 6.5 | 9.5 | 9.7 | 40.9 | 85% |
| Lichess blitz 5+0 | 5.6 | 9.1 | 9.7 | 37.1 | 87% |
| Lichess rapid 10+0 | 4.7 | 8.2 | 9.0 | 33.8 | 88% |
A rating number only means something inside one pool. Chess.com 2400 in blitz 3+0 is about 2303 on Lichess. Full conversion tables
What punishes a 2400
Share of all blunders, by the idea that refuted them
Most often a piece left hanging: 19% of all blunders, against 19% at 2100.
- 2400, Piece left hanging: 19%
- 2400, Losing exchange: 11%
- 2400, Discovered attack: 9%
- 2400, Fork: 9%
- 2400, Quiet move: 8%
Frequently asked about 2400-rated players
Answered for Chess.com blitz 3+0, the choice at the top of the page.
Is 2400 a good chess rating?
What percentile is 2400 Elo?
How accurate is a 2400 rated chess player?
How many blunders does a 2400 make per game?
Do 2400 rated players blunder more in time trouble?
What mistakes do 2400 rated players make?
When in the game do 2400 rated players blunder most?
What openings do 2400 rated players play?
How does a 2400 do against a 2500?
What is 2400 on Chess.com in Lichess rating?
Is a 2400 in blitz as strong as a 2400 in rapid?
2400 rating everywhere else
This page opens on Chess.com blitz 3+0, and the choice at the top changes every table on it. The same tables and answers for the other five are below.
Chess.com blitz 5+0
What a 2400 actually does in Chess.com blitz 5+0
| Measure | 2300 | 2400 | 2500 |
|---|---|---|---|
| Blunders | 6.7 | 5.9 | 5.4 |
| Mistakes | 10.1 | 9.5 | 8.7 |
| Inaccuracies | 10.3 | 9.8 | 9.3 |
| Average centipawn loss | 41.3 | 38.5 | 36.2 |
| Plays the engine's top move | 41% | 43% | 44% |
| Finds the only moveshare of positions with one real answer | 85% | 86% | 87% |
| Game length | 40.9 | 43.0 | 45.5 |
| Live moves per gamemoves played while the game is not already decided | 26.8 | 28.2 | 29.9 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 31% | 36% | 41% |
| Seconds per move | 5.9 | 5.9 | 5.8 |
| Instant movesplayed in two seconds or less | 39% | 42% | 45% |
| Clock left at move 8share of the starting clock | 93% | 92% | 92% |
| Clock left at move 15share of the starting clock | 78% | 76% | 76% |
| Clock left at move 30in games that get there | 40% | 38% | 37% |
| Clock left at move 50in games that get there | 17% | 15% | 14% |
| Moves played inside a scrambleown clock under a tenth | 6.2% | 7.5% | 9.6% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 92% | 92% | 91% |
| Reaches an endgame | 39% | 42% | 48% |
| Capturesper 100 own moves | 22.9 | 22.4 | 22.0 |
| Checksper 100 own moves | 6.8 | 6.8 | 7.2 |
How others play against a 2400 in Chess.com blitz 5+0
| Result | 2300 | 2400 | 2500 |
|---|---|---|---|
| How the game goes | |||
| Score against them | 41.4% | 50.0% | 60.7% |
| Converting and defending | |||
| Score after reaching +1 | 58% | 70% | 79% |
| Score after reaching +2 | 68% | 77% | 85% |
| Ever loses from +4 | 16% | 10% | 6% |
| Score from lost positionsgames where their eval fell to minus two | 19% | 27% | 36% |
Each column is how players of that rating do in their games against a 2400.
Where a 2400 blunders in Chess.com blitz 5+0
| Measure | 2300 | 2400 | 2500 |
|---|---|---|---|
| When in the game | |||
| Opening | 1.7 | 1.4 | 1.0 |
| Middlegame | 8.4 | 7.2 | 6.5 |
| Endgame | 10.0 | 9.5 | 9.2 |
| In what kind of position | |||
| Winning | 10.0 | 9.8 | 9.2 |
| Better | 4.6 | 4.0 | 3.4 |
| Balanced | 3.7 | 3.2 | 2.9 |
| Worse | 5.9 | 5.1 | 4.7 |
| With how much clock left | |||
| Over half | 4.5 | 3.6 | 3.0 |
| 25 to 50% | 10.1 | 8.2 | 7.1 |
| 10 to 25% | 11.6 | 10.4 | 9.2 |
| Under 10% | 15.5 | 15.1 | 13.7 |
| With which piece | |||
| Queen | 9.1 | 7.6 | 7.2 |
| Rook | 8.5 | 7.4 | 6.7 |
| Knight | 6.5 | 5.4 | 5.0 |
| Bishop | 5.7 | 4.9 | 4.6 |
| Pawn | 5.3 | 4.9 | 4.4 |
| King | 6.4 | 6.2 | 5.9 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
How much 2400-rated players differ in Chess.com blitz 5+0
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 4.8 | 5.4 | 6.5 | 7.4 |
| Mistakes | 7.7 | 8.7 | 10.3 | 11.6 |
| Inaccuracies | 8.3 | 9.1 | 10.3 | 11.1 |
| Finds the only move | 81% | 84% | 88% | 90% |
| Seconds per move | 4.7s | 5.3s | 6.4s | 7.2s |
| Games in time trouble | 13% | 22% | 43% | 63% |
Each column is a share of 2400-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
What separates a 2400 from a 2500 in Chess.com blitz 5+0
| Skill, and what trains it | 2400 | 2500 | Gap |
|---|---|---|---|
| Opening blundersthe first ten moves of your openings | 1.4 | 1.0 | 27% lower |
| Middlegame blundersa check-captures-threats scan every move | 7.2 | 6.5 | 10% lower |
| Composure after an errorresetting after you drop something | 3.3% | 3.2% | 5% lower |
| Finds the defensive savedefending worse positions instead of collapsing | 70% | 73% | +3 pts |
| Endgame blundersrook endings and king activity | 9.5 | 9.2 | 4% lower |
| Finds the forkknight and queen forks, both directions | 64% | 66% | +2 pts |
| Finds the quiet best movepositions where nothing is forcing | 74% | 74% | no gain |
| Takes the free materialspotting hanging pieces before anything else | 94% | 94% | no gain |
| Trades down when aheadconverting an advantage by liquidating | 69% | 68% | no gain |
| Sees the deeper wincalculating past the third move of a line | 65% | 64% | no gain |
What a 2400 plays in Chess.com blitz 5+0
As White
| First move | Share | Score |
|---|---|---|
| 1.e4King's Pawn | 49.9% | 47.7% |
| 1.d4Queen's Pawn | 31.6% | 46.9% |
| 1.Nf3Réti / Zukertort | 8.4% | 47.4% |
| Every other move | 10% | n/a |
Against 1.e4
| Reply | Share | Score |
|---|---|---|
| 1...c5Sicilian Defense | 38.9% | 43.8% |
| 1...e5Open Game | 19.1% | 45.9% |
| 1...c6Caro-Kann Defense | 12.9% | 42.5% |
| Every other move | 29% | n/a |
Against 1.d4
| Reply | Share | Score |
|---|---|---|
| 1...Nf6Indian Defense | 50.5% | 41.4% |
| 1...d5Closed Game | 27.4% | 48.1% |
| 1...e61...e6, usually a French or Queen's Gambit | 5.8% | 50.0% |
| Every other move | 16% | n/a |
What punishes a 2400 in Chess.com blitz 5+0
| The idea that refuted the blunder | Share of blunders |
|---|---|
| Piece left hanging | 17% |
| Losing exchange | 12% |
| Fork | 9% |
| Discovered attack | 8% |
| Pin or skewer | 8% |
Questions about a 2400 in Chess.com blitz 5+0
- Chess.com blitz 5+0: Is 2400 a good chess rating?
- Yes, 2400 is a very strong chess rating. 99.92% of Chess.com blitz players are rated below 2400, and the middle player there is rated about 485. The word is for how a 2400 plays, not for where it ranks on Chess.com: move for move, a 2400 on Chess.com plays like a 2356 on Lichess, where 99% of blitz players are rated lower.
- Chess.com blitz 5+0: What percentile is 2400 Elo?
- A 2400 rating is above the 99th percentile on Chess.com. It is in the top 0.08% of Chess.com blitz players. On Lichess, 99.1% of blitz players are rated below 2400. Every rating side by side: the Chess.com rating guide.
- Chess.com blitz 5+0: How accurate is a 2400 rated chess player?
- A 2400-rated player plays the engine's top choice on 43% of moves in Chess.com blitz 5+0 and loses 38.5 centipawns per move on average. Going up the ratings, 2400 is where the average loss first drops under 40 centipawns a move.
- Chess.com blitz 5+0: How many blunders does a 2400 make per game?
- A 2400-rated player makes about 1.7 blunders per game in Chess.com blitz 5+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 2100 makes about 1.9.
- Chess.com blitz 5+0: Do 2400 rated players blunder more in time trouble?
- Yes, a great deal. With under 10% of the clock left, a 2400-rated player blunders 4.2 times as often as with more than half of it. No lower rating goes above four times. A 2400 gets that low on time in 36% of games in Chess.com blitz 5+0.
- Chess.com blitz 5+0: What mistakes do 2400 rated players make?
- 17% of the blunders a 2400-rated player makes in Chess.com blitz 5+0 are a piece simply left hanging, the most common kind. That share is 17% at 2100. Blunders involving a pawn or promotion grow at this level: 7%, up from 5% at 2100.
- Chess.com blitz 5+0: When in the game do 2400 rated players blunder most?
- A 2400-rated player blunders most in the endgame in Chess.com blitz 5+0: on 9.5 of every 100 live moves there, against 7.2 in the middlegame and 1.4 in the opening. The endgame is also played on the least clock, so much of that is time pressure rather than weak endgame play. It takes until 2400 for the rate in the endgame to drop under 10 in every 100 live moves.
- Chess.com blitz 5+0: What openings do 2400 rated players play?
- As White in Chess.com blitz 5+0, 49.9% of players rated around 2400 open with e4, the King's Pawn, and 31.6% open with d4, the Queen's Pawn. From 2400 up, fewer than 50% open with e4. Against e4, the most common reply is c5, the Sicilian Defense, played in 38.9% of games, ahead of e5, the Open Game, at 19.1%.
- Chess.com blitz 5+0: How does a 2400 do against a 2500?
- A 2400 scores 39.3% against a 2500 in Chess.com blitz 5+0. Against a 2300 they score 58.6%.
- Chess.com blitz 5+0: What is 2400 on Chess.com in Lichess rating?
- A 2400 on Chess.com is about 2356 on Lichess in blitz 5+0, 44 points lower. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
- Chess.com blitz 5+0: Is a 2400 in blitz as strong as a 2400 in rapid?
- No, the blitz players are the weaker. On Chess.com, players rated 2400 in blitz 5+0 play about as well, move for move, as players rated 2244 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.
Chess.com rapid 10+0
What a 2400 actually does in Chess.com rapid 10+0
| Measure | 2300 | 2400 | 2500 |
|---|---|---|---|
| Blunders | 5.6 | 4.9 | 4.2 |
| Mistakes | 9.1 | 8.4 | 7.4 |
| Inaccuracies | 9.8 | 9.3 | 8.6 |
| Average centipawn loss | 36.8 | 34.1 | 30.4 |
| Plays the engine's top move | 43% | 44% | 46% |
| Finds the only moveshare of positions with one real answer | 87% | 89% | 89% |
| Game length | 40.2 | 42.5 | 44.3 |
| Live moves per gamemoves played while the game is not already decided | 26.3 | 28.4 | 30.6 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 24% | 28% | 30% |
| Seconds per move | 10.7 | 10.9 | 10.9 |
| Instant movesplayed in two seconds or less | 29% | 32% | 35% |
| Clock left at move 8share of the starting clock | 94% | 94% | 94% |
| Clock left at move 15share of the starting clock | 80% | 79% | 78% |
| Clock left at move 30in games that get there | 44% | 42% | 41% |
| Clock left at move 50in games that get there | 21% | 19% | 19% |
| Moves played inside a scrambleown clock under a tenth | 6.6% | 7.7% | 9.2% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 92% | 91% | 89% |
| Reaches an endgame | 37% | 39% | 42% |
| Capturesper 100 own moves | 22.7 | 22.2 | 21.8 |
| Checksper 100 own moves | 6.8 | 6.9 | 7.1 |
How others play against a 2400 in Chess.com rapid 10+0
| Result | 2300 | 2400 | 2500 |
|---|---|---|---|
| How the game goes | |||
| Score against them | 40.4% | 50.0% | 61.2% |
| Converting and defending | |||
| Score after reaching +1 | 67% | 73% | 81% |
| Score after reaching +2 | 77% | 82% | 88% |
| Ever loses from +4 | 9% | 6% | 4% |
| Score from lost positionsgames where their eval fell to minus two | 18% | 20% | 28% |
Each column is how players of that rating do in their games against a 2400.
Where a 2400 blunders in Chess.com rapid 10+0
| Measure | 2300 | 2400 | 2500 |
|---|---|---|---|
| When in the game | |||
| Opening | 1.5 | 1.1 | 0.7 |
| Middlegame | 7.0 | 6.0 | 5.1 |
| Endgame | 8.1 | 7.4 | 6.4 |
| In what kind of position | |||
| Winning | 8.9 | 7.7 | 7.0 |
| Better | 3.8 | 3.0 | 2.4 |
| Balanced | 3.1 | 2.6 | 2.2 |
| Worse | 5.2 | 4.7 | 4.3 |
| With how much clock left | |||
| Over half | 4.1 | 3.2 | 2.5 |
| 25 to 50% | 8.2 | 6.9 | 6.0 |
| 10 to 25% | 9.3 | 7.9 | 7.3 |
| Under 10% | 11.8 | 11.6 | 9.4 |
| With which piece | |||
| Queen | 7.5 | 6.3 | 6.1 |
| Rook | 6.7 | 6.2 | 5.1 |
| Knight | 5.3 | 4.6 | 4.0 |
| Bishop | 4.6 | 4.2 | 3.2 |
| Pawn | 4.8 | 4.0 | 3.5 |
| King | 5.3 | 4.7 | 4.1 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
How much 2400-rated players differ in Chess.com rapid 10+0
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 3.6 | 4.4 | 5.5 | 6.3 |
| Mistakes | 6.8 | 7.6 | 8.9 | 10.1 |
| Inaccuracies | 8.0 | 8.6 | 9.7 | 10.5 |
| Finds the only move | 85% | 87% | 90% | 93% |
| Seconds per move | 8.0s | 9.5s | 11.9s | 13.5s |
| Games in time trouble | 12% | 18% | 32% | 53% |
Each column is a share of 2400-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
What separates a 2400 from a 2600+ in Chess.com rapid 10+0
| Skill, and what trains it | 2400 | 2600+ | Gap |
|---|---|---|---|
| Opening blundersthe first ten moves of your openings | 1.1 | 0.5 | 54% lower |
| Middlegame blundersa check-captures-threats scan every move | 6.0 | 3.7 | 38% lower |
| Endgame blundersrook endings and king activity | 7.4 | 5.2 | 30% lower |
| Sees the deeper wincalculating past the third move of a line | 61% | 72% | +11 pts |
| Composure after an errorresetting after you drop something | 3.0% | 2.5% | 18% lower |
| Finds the forkknight and queen forks, both directions | 75% | 82% | +7 pts |
| Trades down when aheadconverting an advantage by liquidating | 74% | 81% | +7 pts |
| Finds the quiet best movepositions where nothing is forcing | 78% | 84% | +6 pts |
| Finds the defensive savedefending worse positions instead of collapsing | 74% | 77% | +3 pts |
| Takes the free materialspotting hanging pieces before anything else | 95% | 96% | +1 pt |
What a 2400 plays in Chess.com rapid 10+0
As White
| First move | Share | Score |
|---|---|---|
| 1.e4King's Pawn | 53.0% | 48.8% |
| 1.d4Queen's Pawn | 32.2% | 49.2% |
| 1.Nf3Réti / Zukertort | 7.5% | 49.5% |
| Every other move | 7% | n/a |
Against 1.e4
| Reply | Share | Score |
|---|---|---|
| 1...c5Sicilian Defense | 40.2% | 49.3% |
| 1...e5Open Game | 23.7% | 47.2% |
| 1...c6Caro-Kann Defense | 11.6% | 49.6% |
| Every other move | 25% | n/a |
Against 1.d4
| Reply | Share | Score |
|---|---|---|
| 1...Nf6Indian Defense | 50.6% | 49.3% |
| 1...d5Closed Game | 32.2% | 45.8% |
| 1...e61...e6, usually a French or Queen's Gambit | 3.8% | 42.6% |
| Every other move | 13% | n/a |
What punishes a 2400 in Chess.com rapid 10+0
| The idea that refuted the blunder | Share of blunders |
|---|---|
| Piece left hanging | 16% |
| Losing exchange | 11% |
| Fork | 9% |
| Pawn or promotion | 8% |
| Pin or skewer | 8% |
Questions about a 2400 in Chess.com rapid 10+0
- Chess.com rapid 10+0: Is 2400 a good chess rating?
- Yes, 2400 is a very strong chess rating. 99.99% of Chess.com rapid players are rated below 2400, and the middle player there is rated about 498. The word is for how a 2400 plays, not for where it ranks on Chess.com: move for move, a 2400 on Chess.com plays like a 2381 on Lichess, where 99.6% of rapid players are rated lower.
- Chess.com rapid 10+0: What percentile is 2400 Elo?
- A 2400 rating is above the 99th percentile on Chess.com. It is in the top 0.01% of Chess.com rapid players. On Lichess, 99.6% of rapid players are rated below 2400. Every rating side by side: the Chess.com rating guide.
- Chess.com rapid 10+0: How accurate is a 2400 rated chess player?
- A 2400-rated player plays the engine's top choice on 44% of moves in Chess.com rapid 10+0 and loses 34.1 centipawns per move on average. Going up the ratings, 2400 is where the average loss first drops under 35 centipawns a move.
- Chess.com rapid 10+0: How many blunders does a 2400 make per game?
- A 2400-rated player makes about 1.4 blunders per game in Chess.com rapid 10+0, counting a move that loses at least 150 centipawns while the game is not already decided. 2400 is the first rating to average under 1.5 blunders a game.
- Chess.com rapid 10+0: Do 2400 rated players blunder more in time trouble?
- Yes, a great deal. With under 10% of the clock left, a 2400-rated player blunders 3.6 times as often as with more than half of it. No lower rating goes above three times. A 2400 gets that low on time in 28% of games in Chess.com rapid 10+0.
- Chess.com rapid 10+0: What mistakes do 2400 rated players make?
- 16% of the blunders a 2400-rated player makes in Chess.com rapid 10+0 are a piece simply left hanging, the most common kind. That share is 17% at 2100. Blunders involving a pawn or promotion grow at this level: 8%, up from 6% at 2100.
- Chess.com rapid 10+0: When in the game do 2400 rated players blunder most?
- A 2400-rated player blunders most in the endgame in Chess.com rapid 10+0: on 7.4 of every 100 live moves there, against 6.0 in the middlegame and 1.1 in the opening. The endgame is also played on the least clock, so much of that is time pressure rather than weak endgame play.
- Chess.com rapid 10+0: What openings do 2400 rated players play?
- As White in Chess.com rapid 10+0, 53.0% of players rated around 2400 open with e4, the King's Pawn, and 32.2% open with d4, the Queen's Pawn. From 2400 up, fewer than 55% open with e4. Against e4, the most common reply is c5, the Sicilian Defense, played in 40.2% of games, ahead of e5, the Open Game, at 23.7%.
- Chess.com rapid 10+0: How does a 2400 do against a 2500?
- A 2400 scores 38.8% against a 2500 in Chess.com rapid 10+0. Against a 2300 they score 59.6%.
- Chess.com rapid 10+0: What is 2400 on Chess.com in Lichess rating?
- A 2400 on Chess.com is about 2381 on Lichess in rapid 10+0, 19 points lower. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
Lichess blitz 3+0
What a 2400 actually does in Lichess blitz 3+0
| Measure | 2300 | 2400 | 2500 |
|---|---|---|---|
| Blunders | 7.2 | 6.5 | 5.9 |
| Mistakes | 10.3 | 9.5 | 9.1 |
| Inaccuracies | 10.1 | 9.7 | 9.3 |
| Average centipawn loss | 43.0 | 40.9 | 38.4 |
| Plays the engine's top move | 41% | 42% | 43% |
| Finds the only moveshare of positions with one real answer | 84% | 85% | 86% |
| Game length | 40.3 | 41.0 | 41.8 |
| Live moves per gamemoves played while the game is not already decided | 26.4 | 27.5 | 28.3 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 32% | 33% | 34% |
| Seconds per move | 3.6 | 3.6 | 3.7 |
| Instant movesplayed in two seconds or less | 60% | 61% | 62% |
| Clock left at move 8share of the starting clock | 93% | 93% | 93% |
| Clock left at move 15share of the starting clock | 78% | 78% | 77% |
| Clock left at move 30in games that get there | 39% | 38% | 38% |
| Clock left at move 50in games that get there | 15% | 14% | 15% |
| Moves played inside a scrambleown clock under a tenth | 5.9% | 6.4% | 6.7% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 93% | 93% | 93% |
| Reaches an endgame | 39% | 40% | 40% |
| Capturesper 100 own moves | 23.2 | 23.0 | 22.7 |
| Checksper 100 own moves | 6.6 | 6.6 | 6.6 |
How others play against a 2400 in Lichess blitz 3+0
| Result | 2300 | 2400 | 2500 |
|---|---|---|---|
| How the game goes | |||
| Score against them | 38.4% | 50.0% | 62.1% |
| Converting and defending | |||
| Score after reaching +1 | 60% | 68% | 77% |
| Score after reaching +2 | 68% | 75% | 83% |
| Ever loses from +4 | 17% | 14% | 8% |
| Score from lost positionsgames where their eval fell to minus two | 17% | 24% | 30% |
Each column is how players of that rating do in their games against a 2400.
Where a 2400 blunders in Lichess blitz 3+0
| Measure | 2300 | 2400 | 2500 |
|---|---|---|---|
| When in the game | |||
| Opening | 1.8 | 1.4 | 1.1 |
| Middlegame | 9.1 | 8.0 | 7.2 |
| Endgame | 11.2 | 11.2 | 10.1 |
| In what kind of position | |||
| Winning | 10.5 | 10.2 | 9.5 |
| Better | 4.8 | 4.1 | 3.8 |
| Balanced | 3.9 | 3.5 | 3.2 |
| Worse | 6.3 | 5.9 | 5.5 |
| With how much clock left | |||
| Over half | 4.7 | 3.9 | 3.4 |
| 25 to 50% | 10.9 | 9.3 | 8.5 |
| 10 to 25% | 13.2 | 12.6 | 10.7 |
| Under 10% | 17.8 | 17.6 | 16.2 |
| With which piece | |||
| Queen | 9.3 | 9.0 | 7.8 |
| Rook | 9.1 | 8.6 | 7.7 |
| Knight | 6.9 | 5.9 | 5.4 |
| Bishop | 6.2 | 5.5 | 4.9 |
| Pawn | 6.0 | 5.3 | 4.8 |
| King | 7.2 | 6.5 | 5.8 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
How much 2400-rated players differ in Lichess blitz 3+0
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 5.0 | 5.9 | 7.1 | 8.1 |
| Mistakes | 7.8 | 8.7 | 10.1 | 11.4 |
| Inaccuracies | 8.3 | 9.0 | 10.2 | 11.0 |
| Finds the only move | 81% | 84% | 87% | 89% |
| Seconds per move | 3.0s | 3.3s | 3.8s | 4.3s |
| Games in time trouble | 18% | 25% | 40% | 51% |
Each column is a share of 2400-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
What separates a 2400 from a 2700 in Lichess blitz 3+0
| Skill, and what trains it | 2400 | 2700 | Gap |
|---|---|---|---|
| Opening blundersthe first ten moves of your openings | 1.4 | 0.8 | 41% lower |
| Middlegame blundersa check-captures-threats scan every move | 8.0 | 5.7 | 29% lower |
| Endgame blundersrook endings and king activity | 11.2 | 8.6 | 23% lower |
| Sees the deeper wincalculating past the third move of a line | 55% | 63% | +8 pts |
| Composure after an errorresetting after you drop something | 3.6% | 3.1% | 14% lower |
| Finds the defensive savedefending worse positions instead of collapsing | 68% | 73% | +5 pts |
| Finds the quiet best movepositions where nothing is forcing | 73% | 78% | +5 pts |
| Finds the forkknight and queen forks, both directions | 70% | 76% | +6 pts |
| Trades down when aheadconverting an advantage by liquidating | 69% | 71% | +2 pts |
| Takes the free materialspotting hanging pieces before anything else | 93% | 94% | +1 pt |
What a 2400 plays in Lichess blitz 3+0
As White
| First move | Share | Score |
|---|---|---|
| 1.e4King's Pawn | 46.4% | 49.8% |
| 1.d4Queen's Pawn | 32.9% | 51.9% |
| 1.Nf3Réti / Zukertort | 10.5% | 51.2% |
| Every other move | 10% | n/a |
Against 1.e4
| Reply | Share | Score |
|---|---|---|
| 1...c5Sicilian Defense | 37.3% | 44.6% |
| 1...e5Open Game | 17.5% | 46.9% |
| 1...e6French Defense | 13.6% | 45.8% |
| Every other move | 32% | n/a |
Against 1.d4
| Reply | Share | Score |
|---|---|---|
| 1...Nf6Indian Defense | 46.0% | 43.8% |
| 1...d5Closed Game | 29.0% | 46.4% |
| 1...e61...e6, usually a French or Queen's Gambit | 5.6% | 45.2% |
| Every other move | 19% | n/a |
What punishes a 2400 in Lichess blitz 3+0
| The idea that refuted the blunder | Share of blunders |
|---|---|
| Piece left hanging | 18% |
| Losing exchange | 12% |
| Pawn or promotion | 8% |
| Discovered attack | 8% |
| Fork | 8% |
Questions about a 2400 in Lichess blitz 3+0
- Lichess blitz 3+0: Is 2400 a good chess rating?
- Yes, 2400 is a very strong chess rating. 99.1% of Lichess blitz players are rated below 2400, and the middle player there is rated about 1447. On Chess.com, the same standard of play is rated about 2517.
- Lichess blitz 3+0: What percentile is 2400 Elo?
- A 2400 rating is above the 99th percentile on Lichess. It is in the top 0.9% of Lichess blitz players. On Chess.com, 99.92% of blitz players are rated below 2400. Every rating side by side: the Lichess rating guide.
- Lichess blitz 3+0: How accurate is a 2400 rated chess player?
- A 2400-rated player plays the engine's top choice on 42% of moves in Lichess blitz 3+0 and loses 40.9 centipawns per move on average. The average loss first drops under 40 centipawns a move at 2500.
- Lichess blitz 3+0: How many blunders does a 2400 make per game?
- A 2400-rated player makes about 1.8 blunders per game in Lichess blitz 3+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 2100 makes about 2.1 and a 2700 about 1.5.
- Lichess blitz 3+0: Do 2400 rated players blunder more in time trouble?
- Yes, a great deal. With under 10% of the clock left, a 2400-rated player blunders 4.5 times as often as with more than half of it. No lower rating goes above four times. A 2400 gets that low on time in 33% of games in Lichess blitz 3+0.
- Lichess blitz 3+0: What mistakes do 2400 rated players make?
- 18% of the blunders a 2400-rated player makes in Lichess blitz 3+0 are a piece simply left hanging, the most common kind. That share is 19% at 2100 and 16% at 2700. Blunders involving a pawn or promotion grow at this level: 8%, up from 6% at 2100.
- Lichess blitz 3+0: When in the game do 2400 rated players blunder most?
- A 2400-rated player blunders most in the endgame in Lichess blitz 3+0: on 11.2 of every 100 live moves there, against 8.0 in the middlegame and 1.4 in the opening. The endgame is also played on the least clock, so much of that is time pressure rather than weak endgame play.
- Lichess blitz 3+0: What openings do 2400 rated players play?
- As White in Lichess blitz 3+0, 46.4% of players rated around 2400 open with e4, the King's Pawn, and 32.9% open with d4, the Queen's Pawn. Around 2100, e4 is opened by 50.4%, and around 2700 by 47.4%. Against e4, the most common reply is c5, the Sicilian Defense, played in 37.3% of games, ahead of e5, the Open Game, at 17.5%.
- Lichess blitz 3+0: How does a 2400 do against a 2500?
- A 2400 scores 37.9% against a 2500 in Lichess blitz 3+0. Against a 2300 they score 61.6%.
- Lichess blitz 3+0: What is 2400 on Lichess in Chess.com rating?
- A 2400 on Lichess is about 2517 on Chess.com in blitz 3+0, 117 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
- Lichess blitz 3+0: Is a 2400 in blitz as strong as a 2400 in rapid?
- No, the blitz players are the weaker. On Lichess, players rated 2400 in blitz 3+0 play about as well, move for move, as players rated 2178 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.
Lichess blitz 5+0
What a 2400 actually does in Lichess blitz 5+0
| Measure | 2300 | 2400 | 2500+ |
|---|---|---|---|
| Blunders | 6.4 | 5.6 | 4.4 |
| Mistakes | 9.6 | 9.1 | 8.0 |
| Inaccuracies | 10.0 | 9.7 | 8.7 |
| Average centipawn loss | 40.4 | 37.1 | 32.2 |
| Plays the engine's top move | 41% | 43% | 46% |
| Finds the only moveshare of positions with one real answer | 84% | 87% | 89% |
| Game length | 40.6 | 40.9 | 42.1 |
| Live moves per gamemoves played while the game is not already decided | 27.0 | 27.8 | 29.1 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 28% | 27% | 23% |
| Seconds per move | 5.8 | 5.8 | 5.3 |
| Instant movesplayed in two seconds or less | 45% | 47% | 51% |
| Clock left at move 8share of the starting clock | 94% | 94% | 94% |
| Clock left at move 15share of the starting clock | 79% | 79% | 80% |
| Clock left at move 30in games that get there | 42% | 42% | 46% |
| Clock left at move 50in games that get there | 18% | 17% | 22% |
| Moves played inside a scrambleown clock under a tenth | 5.2% | 5.9% | 5.4% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 92% | 91% | 87% |
| Reaches an endgame | 37% | 38% | 39% |
| Capturesper 100 own moves | 22.9 | 22.9 | 22.6 |
| Checksper 100 own moves | 6.5 | 6.5 | 7.0 |
How others play against a 2400 in Lichess blitz 5+0
| Result | 2300 | 2400 | 2500+ |
|---|---|---|---|
| How the game goes | |||
| Score against them | 40.5% | 50.0% | 71.1% |
| Converting and defending | |||
| Score after reaching +1 | 61% | 68% | 83% |
| Score after reaching +2 | 72% | 78% | 87% |
| Ever loses from +4 | 12% | 10% | 7% |
| Score from lost positionsgames where their eval fell to minus two | 14% | 18% | 40% |
Each column is how players of that rating do in their games against a 2400. The 2500+ column is everyone rated 2500 or above.
Where a 2400 blunders in Lichess blitz 5+0
| Measure | 2300 | 2400 | 2500+ |
|---|---|---|---|
| When in the game | |||
| Opening | 1.5 | 1.1 | 0.7 |
| Middlegame | 8.2 | 7.0 | 5.5 |
| Endgame | 9.3 | 8.8 | 7.1 |
| In what kind of position | |||
| Winning | 10.0 | 8.1 | 6.4 |
| Better | 4.0 | 3.8 | 2.3 |
| Balanced | 3.6 | 3.2 | 2.2 |
| Worse | 5.9 | 5.1 | 4.8 |
| With how much clock left | |||
| Over half | 4.4 | 3.6 | 2.8 |
| 25 to 50% | 9.6 | 8.4 | 7.0 |
| 10 to 25% | 11.5 | 10.8 | 7.8 |
| Under 10% | 16.4 | 13.6 | 12.7 |
| With which piece | |||
| Queen | 8.8 | 7.5 | 6.2 |
| Rook | 8.1 | 6.9 | 5.9 |
| Knight | 6.0 | 5.2 | 4.2 |
| Bishop | 5.8 | 4.7 | 3.8 |
| Pawn | 5.3 | 4.7 | 3.4 |
| King | 6.2 | 5.8 | 4.1 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
How much 2400-rated players differ in Lichess blitz 5+0
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 4.1 | 5.1 | 6.1 | 7.1 |
| Mistakes | 7.7 | 8.6 | 9.9 | 11.0 |
| Inaccuracies | 8.6 | 9.3 | 10.2 | 11.0 |
| Finds the only move | 84% | 86% | 88% | 90% |
| Seconds per move | 4.7s | 5.3s | 6.1s | 6.8s |
| Games in time trouble | 12% | 19% | 33% | 46% |
Each column is a share of 2400-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
What separates a 2400 from a 2500+ in Lichess blitz 5+0
| Skill, and what trains it | 2400 | 2500+ | Gap |
|---|---|---|---|
| Opening blundersthe first ten moves of your openings | 1.1 | 0.7 | 33% lower |
| Middlegame blundersa check-captures-threats scan every move | 7.0 | 5.5 | 22% lower |
| Endgame blundersrook endings and king activity | 8.8 | 7.1 | 20% lower |
| Composure after an errorresetting after you drop something | 3.3% | 2.9% | 10% lower |
| Finds the quiet best movepositions where nothing is forcing | 76% | 80% | +4 pts |
| Finds the forkknight and queen forks, both directions | 69% | 78% | +9 pts |
| Trades down when aheadconverting an advantage by liquidating | 72% | 77% | +5 pts |
| Sees the deeper wincalculating past the third move of a line | 61% | 64% | +3 pts |
| Takes the free materialspotting hanging pieces before anything else | 93% | 95% | +2 pts |
| Finds the defensive savedefending worse positions instead of collapsing | 70% | 72% | +2 pts |
What a 2400 plays in Lichess blitz 5+0
As White
| First move | Share | Score |
|---|---|---|
| 1.e4King's Pawn | 46.2% | 52.8% |
| 1.d4Queen's Pawn | 32.6% | 58.4% |
| 1.Nf3Réti / Zukertort | 10.0% | 52.6% |
| Every other move | 11% | n/a |
Against 1.e4
| Reply | Share | Score |
|---|---|---|
| 1...c5Sicilian Defense | 37.8% | 50.7% |
| 1...e5Open Game | 18.7% | 51.0% |
| 1...c6Caro-Kann Defense | 11.8% | 51.5% |
| Every other move | 32% | n/a |
Against 1.d4
| Reply | Share | Score |
|---|---|---|
| 1...Nf6Indian Defense | 49.2% | 53.9% |
| 1...d5Closed Game | 32.0% | 47.6% |
| 1...d6Old Indian move order | 3.9% | 36.7% |
| Every other move | 15% | n/a |
What punishes a 2400 in Lichess blitz 5+0
| The idea that refuted the blunder | Share of blunders |
|---|---|
| Piece left hanging | 15% |
| Losing exchange | 13% |
| Fork | 10% |
| Discovered attack | 8% |
| Quiet move | 8% |
Questions about a 2400 in Lichess blitz 5+0
- Lichess blitz 5+0: Is 2400 a good chess rating?
- Yes, 2400 is a very strong chess rating. 99.1% of Lichess blitz players are rated below 2400, and the middle player there is rated about 1447.
- Lichess blitz 5+0: What percentile is 2400 Elo?
- A 2400 rating is above the 99th percentile on Lichess. It is in the top 0.9% of Lichess blitz players. On Chess.com, 99.92% of blitz players are rated below 2400. Every rating side by side: the Lichess rating guide.
- Lichess blitz 5+0: How accurate is a 2400 rated chess player?
- A 2400-rated player plays the engine's top choice on 43% of moves in Lichess blitz 5+0 and loses 37.1 centipawns per move on average. Going up the ratings, 2400 is where the average loss first drops under 40 centipawns a move.
- Lichess blitz 5+0: How many blunders does a 2400 make per game?
- A 2400-rated player makes about 1.6 blunders per game in Lichess blitz 5+0, counting a move that loses at least 150 centipawns while the game is not already decided. The first rating to average under 1.5 blunders a game is 2500+.
- Lichess blitz 5+0: Do 2400 rated players blunder more in time trouble?
- Yes, a great deal. With under 10% of the clock left, a 2400-rated player blunders 3.8 times as often as with more than half of it. A 2400 gets that low on time in 27% of games in Lichess blitz 5+0. The effect is smaller lower down: 2.7 times as often for a 2100.
- Lichess blitz 5+0: What mistakes do 2400 rated players make?
- 15% of the blunders a 2400-rated player makes in Lichess blitz 5+0 are a piece simply left hanging, the most common kind. That share is 16% at 2100. Next come blunders involving a losing exchange, at 13%.
- Lichess blitz 5+0: When in the game do 2400 rated players blunder most?
- A 2400-rated player blunders most in the endgame in Lichess blitz 5+0: on 8.8 of every 100 live moves there, against 7.0 in the middlegame and 1.1 in the opening. The endgame is also played on the least clock, so much of that is time pressure rather than weak endgame play.
- Lichess blitz 5+0: What openings do 2400 rated players play?
- As White in Lichess blitz 5+0, 46.2% of players rated around 2400 open with e4, the King's Pawn, and 32.6% open with d4, the Queen's Pawn. Around 2100, e4 is opened by 53.7%. Against e4, the most common reply is c5, the Sicilian Defense, played in 37.8% of games, ahead of e5, the Open Game, at 18.7%.
- Lichess blitz 5+0: How does a 2400 do against a 2500+?
- A 2400 scores 28.9% against a 2500+ in Lichess blitz 5+0. Against a 2300 they score 59.5%.
- Lichess blitz 5+0: What is 2400 on Lichess in Chess.com rating?
- A 2400 on Lichess is 2400 or higher on Chess.com in blitz 5+0. That is past the highest Chess.com rating measured here, so there is no closer figure. Every rating converted, both ways: Chess.com vs Lichess ratings.
- Lichess blitz 5+0: Is a 2400 in blitz as strong as a 2400 in rapid?
- No, the blitz players are the weaker. On Lichess, players rated 2400 in blitz 5+0 play about as well, move for move, as players rated 2274 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.
Lichess rapid 10+0
What a 2400 actually does in Lichess rapid 10+0
| Measure | 2300 | 2400 | 2500 |
|---|---|---|---|
| Blunders | 5.4 | 4.7 | 4.2 |
| Mistakes | 9.1 | 8.2 | 7.2 |
| Inaccuracies | 9.6 | 9.0 | 8.3 |
| Average centipawn loss | 36.1 | 33.8 | 30.4 |
| Plays the engine's top move | 43% | 45% | 47% |
| Finds the only moveshare of positions with one real answer | 87% | 88% | 90% |
| Game length | 39.7 | 41.5 | 42.9 |
| Live moves per gamemoves played while the game is not already decided | 26.0 | 28.0 | 29.3 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 22% | 27% | 28% |
| Seconds per move | 10.7 | 11.0 | 11.1 |
| Instant movesplayed in two seconds or less | 35% | 36% | 38% |
| Clock left at move 8share of the starting clock | 94% | 94% | 94% |
| Clock left at move 15share of the starting clock | 80% | 79% | 78% |
| Clock left at move 30in games that get there | 46% | 43% | 41% |
| Clock left at move 50in games that get there | 22% | 20% | 20% |
| Moves played inside a scrambleown clock under a tenth | 5.8% | 7.5% | 8.2% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 92% | 89% | 88% |
| Reaches an endgame | 37% | 39% | 41% |
| Capturesper 100 own moves | 22.9 | 22.4 | 22.1 |
| Checksper 100 own moves | 7.0 | 7.1 | 7.3 |
How others play against a 2400 in Lichess rapid 10+0
| Result | 2300 | 2400 | 2500 |
|---|---|---|---|
| How the game goes | |||
| Score against them | 36.3% | 50.0% | 63.9% |
| Converting and defending | |||
| Score after reaching +1 | 60% | 70% | 79% |
| Score after reaching +2 | 69% | 79% | 86% |
| Ever loses from +4 | 12% | 8% | 5% |
| Score from lost positionsgames where their eval fell to minus two | 14% | 19% | 24% |
Each column is how players of that rating do in their games against a 2400.
Where a 2400 blunders in Lichess rapid 10+0
| Measure | 2300 | 2400 | 2500 |
|---|---|---|---|
| When in the game | |||
| Opening | 1.3 | 1.0 | 0.8 |
| Middlegame | 6.8 | 5.8 | 5.2 |
| Endgame | 7.9 | 7.2 | 5.9 |
| In what kind of position | |||
| Winning | 8.1 | 8.0 | 6.7 |
| Better | 3.3 | 2.6 | 2.2 |
| Balanced | 2.9 | 2.5 | 2.0 |
| Worse | 5.0 | 4.5 | 4.3 |
| With how much clock left | |||
| Over half | 4.0 | 3.1 | 2.6 |
| 25 to 50% | 8.1 | 6.7 | 5.3 |
| 10 to 25% | 9.4 | 8.7 | 7.0 |
| Under 10% | 12.4 | 11.0 | 11.0 |
| With which piece | |||
| Queen | 6.8 | 6.2 | 5.7 |
| Rook | 7.1 | 6.0 | 5.4 |
| Knight | 5.1 | 4.2 | 3.6 |
| Bishop | 4.4 | 4.0 | 3.5 |
| Pawn | 4.7 | 4.1 | 3.4 |
| King | 4.9 | 4.5 | 3.9 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
How much 2400-rated players differ in Lichess rapid 10+0
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 3.4 | 4.2 | 5.2 | 5.9 |
| Mistakes | 6.9 | 7.7 | 8.7 | 9.6 |
| Inaccuracies | 7.6 | 8.4 | 9.3 | 10.2 |
| Finds the only move | 85% | 87% | 90% | 93% |
| Seconds per move | 7.8s | 9.4s | 12.1s | 13.9s |
| Games in time trouble | 7% | 14% | 32% | 60% |
Each column is a share of 2400-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
What separates a 2400 from a 2600+ in Lichess rapid 10+0
| Skill, and what trains it | 2400 | 2600+ | Gap |
|---|---|---|---|
| Opening blundersthe first ten moves of your openings | 1.0 | 0.6 | 41% lower |
| Middlegame blundersa check-captures-threats scan every move | 5.8 | 4.0 | 31% lower |
| Sees the deeper wincalculating past the third move of a line | 62% | 73% | +11 pts |
| Endgame blundersrook endings and king activity | 7.2 | 6.0 | 17% lower |
| Composure after an errorresetting after you drop something | 3.0% | 2.5% | 15% lower |
| Trades down when aheadconverting an advantage by liquidating | 71% | 82% | +11 pts |
| Finds the quiet best movepositions where nothing is forcing | 78% | 85% | +7 pts |
| Finds the defensive savedefending worse positions instead of collapsing | 73% | 77% | +4 pts |
| Takes the free materialspotting hanging pieces before anything else | 95% | 97% | +2 pts |
| Finds the forkknight and queen forks, both directions | 76% | 85% | +9 pts |
What a 2400 plays in Lichess rapid 10+0
As White
| First move | Share | Score |
|---|---|---|
| 1.e4King's Pawn | 50.5% | 53.0% |
| 1.d4Queen's Pawn | 32.6% | 54.4% |
| 1.Nf3Réti / Zukertort | 8.5% | 55.0% |
| Every other move | 8% | n/a |
Against 1.e4
| Reply | Share | Score |
|---|---|---|
| 1...c5Sicilian Defense | 39.6% | 50.9% |
| 1...e5Open Game | 21.1% | 49.6% |
| 1...c6Caro-Kann Defense | 13.1% | 48.3% |
| Every other move | 26% | n/a |
Against 1.d4
| Reply | Share | Score |
|---|---|---|
| 1...Nf6Indian Defense | 53.3% | 47.2% |
| 1...d5Closed Game | 31.1% | 47.9% |
| 1...e61...e6, usually a French or Queen's Gambit | 4.7% | 51.1% |
| Every other move | 11% | n/a |
What punishes a 2400 in Lichess rapid 10+0
| The idea that refuted the blunder | Share of blunders |
|---|---|
| Piece left hanging | 15% |
| Losing exchange | 13% |
| Fork | 8% |
| Pawn or promotion | 8% |
| Quiet move | 8% |
Questions about a 2400 in Lichess rapid 10+0
- Lichess rapid 10+0: Is 2400 a good chess rating?
- Yes, 2400 is a very strong chess rating. 99.6% of Lichess rapid players are rated below 2400, and the middle player there is rated about 1379. On Chess.com, the same standard of play is rated about 2417.
- Lichess rapid 10+0: What percentile is 2400 Elo?
- A 2400 rating is above the 99th percentile on Lichess. It is in the top 0.4% of Lichess rapid players. On Chess.com, 99.99% of rapid players are rated below 2400. Every rating side by side: the Lichess rating guide.
- Lichess rapid 10+0: How accurate is a 2400 rated chess player?
- A 2400-rated player plays the engine's top choice on 45% of moves in Lichess rapid 10+0 and loses 33.8 centipawns per move on average. Going up the ratings, 2400 is where the average loss first drops under 35 centipawns a move.
- Lichess rapid 10+0: How many blunders does a 2400 make per game?
- A 2400-rated player makes about 1.3 blunders per game in Lichess rapid 10+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 2100 makes about 1.8.
- Lichess rapid 10+0: Do 2400 rated players blunder more in time trouble?
- Yes, a great deal. With under 10% of the clock left, a 2400-rated player blunders 3.5 times as often as with more than half of it. A 2400 gets that low on time in 27% of games in Lichess rapid 10+0, the first rating at which it is more than a quarter of them.
- Lichess rapid 10+0: What mistakes do 2400 rated players make?
- 15% of the blunders a 2400-rated player makes in Lichess rapid 10+0 are a piece simply left hanging, the most common kind. That share is 15% at 2100. Next come blunders involving a losing exchange, at 13%.
- Lichess rapid 10+0: When in the game do 2400 rated players blunder most?
- A 2400-rated player blunders most in the endgame in Lichess rapid 10+0: on 7.2 of every 100 live moves there, against 5.8 in the middlegame and 1.0 in the opening. The endgame is also played on the least clock, so much of that is time pressure rather than weak endgame play.
- Lichess rapid 10+0: What openings do 2400 rated players play?
- As White in Lichess rapid 10+0, 50.5% of players rated around 2400 open with e4, the King's Pawn, and 32.6% open with d4, the Queen's Pawn. Around 2100, e4 is opened by 57.5%. Against e4, the most common reply is c5, the Sicilian Defense, played in 39.6% of games, ahead of e5, the Open Game, at 21.1%.
- Lichess rapid 10+0: How does a 2400 do against a 2500?
- A 2400 scores 36.1% against a 2500 in Lichess rapid 10+0. Against a 2300 they score 63.7%.
- Lichess rapid 10+0: What is 2400 on Lichess in Chess.com rating?
- A 2400 on Lichess is about 2417 on Chess.com in rapid 10+0, 17 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.