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How good is a 2400 chess player?

Rates are per 100 live moves: moves played while the game is not already decided.

What the terms mean
Centipawn.
A hundredth of a pawn, the unit a chess engine scores a position in. Giving up a pawn for nothing costs about 100.
Centipawn loss.
How much worse a move is than the best move in the position. The average (ACPL) counts every move a player makes.
Blunder, mistake, inaccuracy.
A move that loses at least 150 centipawns is a blunder, at least 70 a mistake and at least 40 an inaccuracy. Only live moves are counted.
Only move.
A position where one move is clearly better than every other. “Finds the only move” is how often a player plays it.
Time trouble.
Less than a tenth of the starting time left on the clock. “Games in time trouble” is the share of games in which a player's clock got that low on any move, however the game stood.
Winning, better, balanced, worse.
How the engine scores the position for the player about to move. Balanced is within half a pawn either way, better is up to a pawn and a half ahead, winning is from there up to three pawns ahead, and worse is up to a pawn and a half behind.
+1, +2, +4.
A lead of at least one, two or four pawns by the engine's score. A lost position is one that has fallen two pawns behind or worse.
Percentile.
The share of a site's players who are rated lower. Blitz and rapid players are ranked separately.
Site
Time control

How strong is 2400 Elo?

99.92%of Chess.com blitz players are rated below 2400

The top 0.08%. 0.03% are rated 2400 to 2499.

7.3blunders per 100 live moves

Chess.com blitz 3+0Chess.com blitz players at each rating
02040500100015002000250030002400Chess.com rating

What a 2400 actually does

Measure230024002500
Blunders7.87.36.6
Mistakes10.79.99.5
Inaccuracies10.49.99.7
Average centipawn loss45.343.440.8
Plays the engine's top move40%41%42%
Finds the only moveshare of positions with one real answer82%83%84%
Game length39.540.841.3
Live moves per gamemoves played while the game is not already decided24.926.227.0
How they use the clock
Games in time troubleunder a tenth of the clock33%35%35%
Seconds per move3.73.63.6
Instant movesplayed in two seconds or less55%56%56%
Clock left at move 8share of the starting clock92%92%92%
Clock left at move 15share of the starting clock77%77%77%
Clock left at move 30in games that get there37%37%38%
Clock left at move 50in games that get there15%14%14%
Moves played inside a scrambleown clock under a tenth6.1%6.4%6.6%
What the game looks like
Games that end decisivelywon or lost, not drawn95%94%93%
Reaches an endgame38%40%40%
Capturesper 100 own moves23.222.822.8
Checksper 100 own moves6.76.76.6

How others play against a 2400

Measure2300vs 24002400vs 24002500vs 2400
Score against them44.8%50.0%56.3%
Score after reaching +162%68%73%
Score after reaching +271%76%80%
Ever loses from +417%13%9%
Score from lost positionsgames where their eval fell to minus two23%27%32%

Each column is how players of that rating do in their games against a 2400.

Where a 2400 blunders

Measure230024002500
When in the game
Opening2.11.81.4
Middlegame9.89.08.2
Endgame12.512.011.2
In what kind of position
Winning11.611.411.2
Better5.34.84.4
Balanced4.44.13.5
Worse7.06.25.6
With how much clock left
Over half5.24.64.1
25 to 50%12.110.59.7
10 to 25%13.813.111.9
Under 10%18.819.017.0
With which piece
Queen10.59.58.9
Rook9.99.38.6
Knight7.16.96.0
Bishop6.66.15.7
Pawn6.46.05.3
King7.77.17.1

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

When a 2400 blunders most

Blunders per 100 live moves

When in the game

Most in the endgame: 6.7 times as often as in the opening.

  • 2400, Opening: 1.8
  • 2400, Middlegame: 9.0
  • 2400, Endgame: 12.0

In what kind of position

Most when winning: 2.8 times as often as in a balanced game.

  • 2400, Winning: 11.4
  • 2400, Better: 4.8
  • 2400, Balanced: 4.1
  • 2400, Worse: 6.2

With how much clock left

Most with under 10% of the clock: 4.1 times as often as with over half the clock.

  • 2400, Over half: 4.6
  • 2400, 25 to 50%: 10.5
  • 2400, 10 to 25%: 13.1
  • 2400, Under 10%: 19.0

With which piece

Most on queen moves: 58% more often than on pawn moves.

  • 2400, Queen: 9.5
  • 2400, Rook: 9.3
  • 2400, Knight: 6.9
  • 2400, Bishop: 6.1
  • 2400, Pawn: 6.0
  • 2400, King: 7.1

How much 2400-rated players differ

Measure5%25%75%95%
Blunders5.96.88.19.1
Mistakes8.49.210.611.7
Inaccuracies8.69.310.411.3
Finds the only move79%81%85%87%
Seconds per move2.8s3.2s3.8s4.4s
Games in time trouble15%25%44%57%

Each column is a share of 2400-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

The move quality range a 2400 plays in

2250 to 2500is how half of 2400-rated players play, going by how often they blunder

Nine in ten: 2100 to 2700.

Of 100 players rated 2400, how many blunder

  • like a 2300 or lower31
  • like a 240045
  • like a 2500 or higher24

What separates a 2400 from a 2700

Skill, and what trains it24002700Gap
Opening blundersthe first ten moves of your openings1.81.141% lower
Middlegame blundersa check-captures-threats scan every move9.06.923% lower
Endgame blundersrook endings and king activity12.09.620% lower
Composure after an errorresetting after you drop something3.8%3.3%11% lower
Trades down when aheadconverting an advantage by liquidating63%70%+7 pts
Finds the quiet best movepositions where nothing is forcing69%75%+6 pts
Takes the free materialspotting hanging pieces before anything else92%94%+2 pts
Sees the deeper wincalculating past the third move of a line54%59%+5 pts
Finds the forkknight and queen forks, both directions67%68%+1 pt
Finds the defensive savedefending worse positions instead of collapsing69%69%no gain

What a 2400 plays

As White

  • 1.e4 King's Pawn 49.9%, scores 46.2%
  • 1.d4 Queen's Pawn 30.2%, scores 48.1%
  • 1.Nf3 Réti / Zukertort 9.5%, scores 48.7%
  • every other move 10%

Against 1.e4

  • 1...c5 Sicilian Defense 37.9%, scores 43.9%
  • 1...e5 Open Game 18.6%, scores 42.0%
  • 1...c6 Caro-Kann Defense 13.7%, scores 42.1%
  • every other move 30%

Against 1.d4

  • 1...Nf6 Indian Defense 47.0%, scores 40.9%
  • 1...d5 Closed Game 28.0%, scores 40.1%
  • 1...e6, usually a French or Queen's Gambit 5.7%, scores 46.2%
  • every other move 19%

2400 on each site and time control

Played onBlundersMistakesInaccsACPLOnly move
Chess.com blitz 3+07.39.99.943.483%
Chess.com blitz 5+05.99.59.838.586%
Chess.com rapid 10+04.98.49.334.189%
Lichess blitz 3+06.59.59.740.985%
Lichess blitz 5+05.69.19.737.187%
Lichess rapid 10+04.78.29.033.888%

A rating number only means something inside one pool. Chess.com 2400 in blitz 3+0 is about 2303 on Lichess. Full conversion tables

What punishes a 2400

Share of all blunders, by the idea that refuted them

Most often a piece left hanging: 19% of all blunders, against 19% at 2100.

  • 2400, Piece left hanging: 19%
  • 2400, Losing exchange: 11%
  • 2400, Discovered attack: 9%
  • 2400, Fork: 9%
  • 2400, Quiet move: 8%

Frequently asked about 2400-rated players

Answered for Chess.com blitz 3+0, the choice at the top of the page.

Is 2400 a good chess rating?

Yes, 2400 is a strong chess rating. 99.92% of Chess.com blitz players are rated below 2400, but the middle player there is rated only about 485. The word is for how a 2400 plays, not for where it ranks on Chess.com: move for move, a 2400 on Chess.com plays like a 2303 on Lichess, where 98% of blitz players are rated lower.

What percentile is 2400 Elo?

A 2400 rating is above the 99th percentile on Chess.com. It is in the top 0.08% of Chess.com blitz players. On Lichess, 99.1% of blitz players are rated below 2400. Every rating side by side: the Chess.com rating guide.

How accurate is a 2400 rated chess player?

A 2400-rated player plays the engine's top choice on 41% of moves in Chess.com blitz 3+0 and loses 43.4 centipawns per move on average. Going up the ratings, 2400 is where the average loss first drops under 45 centipawns a move.

How many blunders does a 2400 make per game?

A 2400-rated player makes about 1.9 blunders per game in Chess.com blitz 3+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 2100 makes about 2.1 and a 2700 about 1.7.

Do 2400 rated players blunder more in time trouble?

Yes, a great deal. With under 10% of the clock left, a 2400-rated player blunders 4.1 times as often as with more than half of it. No lower rating goes above four times. A 2400 gets that low on time in 35% of games in Chess.com blitz 3+0.

What mistakes do 2400 rated players make?

19% of the blunders a 2400-rated player makes in Chess.com blitz 3+0 are a piece simply left hanging, the most common kind. That share is 19% at 2100 and 18% at 2700. Blunders involving a quiet move grow at this level: 8%, up from 6% at 2100.

When in the game do 2400 rated players blunder most?

A 2400-rated player blunders most in the endgame in Chess.com blitz 3+0: on 12.0 of every 100 live moves there, against 9.0 in the middlegame and 1.8 in the opening. The endgame is also played on the least clock, so much of that is time pressure rather than weak endgame play. It takes until 2400 for the rate in the opening to drop under 2 in every 100 live moves.

What openings do 2400 rated players play?

As White in Chess.com blitz 3+0, 49.9% of players rated around 2400 open with e4, the King's Pawn, and 30.2% open with d4, the Queen's Pawn. From 2400 up, fewer than 50% open with e4. Against e4, the most common reply is c5, the Sicilian Defense, played in 37.9% of games, ahead of e5, the Open Game, at 18.6%.

How does a 2400 do against a 2500?

A 2400 scores 43.7% against a 2500 in Chess.com blitz 3+0. Against a 2300 they score 55.2%.

What is 2400 on Chess.com in Lichess rating?

A 2400 on Chess.com is about 2303 on Lichess in blitz 3+0, 97 points lower. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.

Is a 2400 in blitz as strong as a 2400 in rapid?

No, the blitz players are the weaker. On Chess.com, players rated 2400 in blitz 3+0 play about as well, move for move, as players rated 2114 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.

2400 rating everywhere else

This page opens on Chess.com blitz 3+0, and the choice at the top changes every table on it. The same tables and answers for the other five are below.

Chess.com blitz 5+0

What a 2400 actually does in Chess.com blitz 5+0

Measure230024002500
Blunders6.75.95.4
Mistakes10.19.58.7
Inaccuracies10.39.89.3
Average centipawn loss41.338.536.2
Plays the engine's top move41%43%44%
Finds the only moveshare of positions with one real answer85%86%87%
Game length40.943.045.5
Live moves per gamemoves played while the game is not already decided26.828.229.9
How they use the clock
Games in time troubleunder a tenth of the clock31%36%41%
Seconds per move5.95.95.8
Instant movesplayed in two seconds or less39%42%45%
Clock left at move 8share of the starting clock93%92%92%
Clock left at move 15share of the starting clock78%76%76%
Clock left at move 30in games that get there40%38%37%
Clock left at move 50in games that get there17%15%14%
Moves played inside a scrambleown clock under a tenth6.2%7.5%9.6%
What the game looks like
Games that end decisivelywon or lost, not drawn92%92%91%
Reaches an endgame39%42%48%
Capturesper 100 own moves22.922.422.0
Checksper 100 own moves6.86.87.2

How others play against a 2400 in Chess.com blitz 5+0

Result230024002500
How the game goes
Score against them41.4%50.0%60.7%
Converting and defending
Score after reaching +158%70%79%
Score after reaching +268%77%85%
Ever loses from +416%10%6%
Score from lost positionsgames where their eval fell to minus two19%27%36%

Each column is how players of that rating do in their games against a 2400.

Where a 2400 blunders in Chess.com blitz 5+0

Measure230024002500
When in the game
Opening1.71.41.0
Middlegame8.47.26.5
Endgame10.09.59.2
In what kind of position
Winning10.09.89.2
Better4.64.03.4
Balanced3.73.22.9
Worse5.95.14.7
With how much clock left
Over half4.53.63.0
25 to 50%10.18.27.1
10 to 25%11.610.49.2
Under 10%15.515.113.7
With which piece
Queen9.17.67.2
Rook8.57.46.7
Knight6.55.45.0
Bishop5.74.94.6
Pawn5.34.94.4
King6.46.25.9

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much 2400-rated players differ in Chess.com blitz 5+0

Measure5%25%75%95%
Blunders4.85.46.57.4
Mistakes7.78.710.311.6
Inaccuracies8.39.110.311.1
Finds the only move81%84%88%90%
Seconds per move4.7s5.3s6.4s7.2s
Games in time trouble13%22%43%63%

Each column is a share of 2400-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates a 2400 from a 2500 in Chess.com blitz 5+0

Skill, and what trains it24002500Gap
Opening blundersthe first ten moves of your openings1.41.027% lower
Middlegame blundersa check-captures-threats scan every move7.26.510% lower
Composure after an errorresetting after you drop something3.3%3.2%5% lower
Finds the defensive savedefending worse positions instead of collapsing70%73%+3 pts
Endgame blundersrook endings and king activity9.59.24% lower
Finds the forkknight and queen forks, both directions64%66%+2 pts
Finds the quiet best movepositions where nothing is forcing74%74%no gain
Takes the free materialspotting hanging pieces before anything else94%94%no gain
Trades down when aheadconverting an advantage by liquidating69%68%no gain
Sees the deeper wincalculating past the third move of a line65%64%no gain

What a 2400 plays in Chess.com blitz 5+0

As White
First moveShareScore
1.e4King's Pawn49.9%47.7%
1.d4Queen's Pawn31.6%46.9%
1.Nf3Réti / Zukertort8.4%47.4%
Every other move10%n/a
Against 1.e4
ReplyShareScore
1...c5Sicilian Defense38.9%43.8%
1...e5Open Game19.1%45.9%
1...c6Caro-Kann Defense12.9%42.5%
Every other move29%n/a
Against 1.d4
ReplyShareScore
1...Nf6Indian Defense50.5%41.4%
1...d5Closed Game27.4%48.1%
1...e61...e6, usually a French or Queen's Gambit5.8%50.0%
Every other move16%n/a

What punishes a 2400 in Chess.com blitz 5+0

The idea that refuted the blunderShare of blunders
Piece left hanging17%
Losing exchange12%
Fork9%
Discovered attack8%
Pin or skewer8%

Questions about a 2400 in Chess.com blitz 5+0

Chess.com blitz 5+0: Is 2400 a good chess rating?
Yes, 2400 is a very strong chess rating. 99.92% of Chess.com blitz players are rated below 2400, and the middle player there is rated about 485. The word is for how a 2400 plays, not for where it ranks on Chess.com: move for move, a 2400 on Chess.com plays like a 2356 on Lichess, where 99% of blitz players are rated lower.
Chess.com blitz 5+0: What percentile is 2400 Elo?
A 2400 rating is above the 99th percentile on Chess.com. It is in the top 0.08% of Chess.com blitz players. On Lichess, 99.1% of blitz players are rated below 2400. Every rating side by side: the Chess.com rating guide.
Chess.com blitz 5+0: How accurate is a 2400 rated chess player?
A 2400-rated player plays the engine's top choice on 43% of moves in Chess.com blitz 5+0 and loses 38.5 centipawns per move on average. Going up the ratings, 2400 is where the average loss first drops under 40 centipawns a move.
Chess.com blitz 5+0: How many blunders does a 2400 make per game?
A 2400-rated player makes about 1.7 blunders per game in Chess.com blitz 5+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 2100 makes about 1.9.
Chess.com blitz 5+0: Do 2400 rated players blunder more in time trouble?
Yes, a great deal. With under 10% of the clock left, a 2400-rated player blunders 4.2 times as often as with more than half of it. No lower rating goes above four times. A 2400 gets that low on time in 36% of games in Chess.com blitz 5+0.
Chess.com blitz 5+0: What mistakes do 2400 rated players make?
17% of the blunders a 2400-rated player makes in Chess.com blitz 5+0 are a piece simply left hanging, the most common kind. That share is 17% at 2100. Blunders involving a pawn or promotion grow at this level: 7%, up from 5% at 2100.
Chess.com blitz 5+0: When in the game do 2400 rated players blunder most?
A 2400-rated player blunders most in the endgame in Chess.com blitz 5+0: on 9.5 of every 100 live moves there, against 7.2 in the middlegame and 1.4 in the opening. The endgame is also played on the least clock, so much of that is time pressure rather than weak endgame play. It takes until 2400 for the rate in the endgame to drop under 10 in every 100 live moves.
Chess.com blitz 5+0: What openings do 2400 rated players play?
As White in Chess.com blitz 5+0, 49.9% of players rated around 2400 open with e4, the King's Pawn, and 31.6% open with d4, the Queen's Pawn. From 2400 up, fewer than 50% open with e4. Against e4, the most common reply is c5, the Sicilian Defense, played in 38.9% of games, ahead of e5, the Open Game, at 19.1%.
Chess.com blitz 5+0: How does a 2400 do against a 2500?
A 2400 scores 39.3% against a 2500 in Chess.com blitz 5+0. Against a 2300 they score 58.6%.
Chess.com blitz 5+0: What is 2400 on Chess.com in Lichess rating?
A 2400 on Chess.com is about 2356 on Lichess in blitz 5+0, 44 points lower. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
Chess.com blitz 5+0: Is a 2400 in blitz as strong as a 2400 in rapid?
No, the blitz players are the weaker. On Chess.com, players rated 2400 in blitz 5+0 play about as well, move for move, as players rated 2244 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.

Chess.com rapid 10+0

What a 2400 actually does in Chess.com rapid 10+0

Measure230024002500
Blunders5.64.94.2
Mistakes9.18.47.4
Inaccuracies9.89.38.6
Average centipawn loss36.834.130.4
Plays the engine's top move43%44%46%
Finds the only moveshare of positions with one real answer87%89%89%
Game length40.242.544.3
Live moves per gamemoves played while the game is not already decided26.328.430.6
How they use the clock
Games in time troubleunder a tenth of the clock24%28%30%
Seconds per move10.710.910.9
Instant movesplayed in two seconds or less29%32%35%
Clock left at move 8share of the starting clock94%94%94%
Clock left at move 15share of the starting clock80%79%78%
Clock left at move 30in games that get there44%42%41%
Clock left at move 50in games that get there21%19%19%
Moves played inside a scrambleown clock under a tenth6.6%7.7%9.2%
What the game looks like
Games that end decisivelywon or lost, not drawn92%91%89%
Reaches an endgame37%39%42%
Capturesper 100 own moves22.722.221.8
Checksper 100 own moves6.86.97.1

How others play against a 2400 in Chess.com rapid 10+0

Result230024002500
How the game goes
Score against them40.4%50.0%61.2%
Converting and defending
Score after reaching +167%73%81%
Score after reaching +277%82%88%
Ever loses from +49%6%4%
Score from lost positionsgames where their eval fell to minus two18%20%28%

Each column is how players of that rating do in their games against a 2400.

Where a 2400 blunders in Chess.com rapid 10+0

Measure230024002500
When in the game
Opening1.51.10.7
Middlegame7.06.05.1
Endgame8.17.46.4
In what kind of position
Winning8.97.77.0
Better3.83.02.4
Balanced3.12.62.2
Worse5.24.74.3
With how much clock left
Over half4.13.22.5
25 to 50%8.26.96.0
10 to 25%9.37.97.3
Under 10%11.811.69.4
With which piece
Queen7.56.36.1
Rook6.76.25.1
Knight5.34.64.0
Bishop4.64.23.2
Pawn4.84.03.5
King5.34.74.1

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much 2400-rated players differ in Chess.com rapid 10+0

Measure5%25%75%95%
Blunders3.64.45.56.3
Mistakes6.87.68.910.1
Inaccuracies8.08.69.710.5
Finds the only move85%87%90%93%
Seconds per move8.0s9.5s11.9s13.5s
Games in time trouble12%18%32%53%

Each column is a share of 2400-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates a 2400 from a 2600+ in Chess.com rapid 10+0

Skill, and what trains it24002600+Gap
Opening blundersthe first ten moves of your openings1.10.554% lower
Middlegame blundersa check-captures-threats scan every move6.03.738% lower
Endgame blundersrook endings and king activity7.45.230% lower
Sees the deeper wincalculating past the third move of a line61%72%+11 pts
Composure after an errorresetting after you drop something3.0%2.5%18% lower
Finds the forkknight and queen forks, both directions75%82%+7 pts
Trades down when aheadconverting an advantage by liquidating74%81%+7 pts
Finds the quiet best movepositions where nothing is forcing78%84%+6 pts
Finds the defensive savedefending worse positions instead of collapsing74%77%+3 pts
Takes the free materialspotting hanging pieces before anything else95%96%+1 pt

What a 2400 plays in Chess.com rapid 10+0

As White
First moveShareScore
1.e4King's Pawn53.0%48.8%
1.d4Queen's Pawn32.2%49.2%
1.Nf3Réti / Zukertort7.5%49.5%
Every other move7%n/a
Against 1.e4
ReplyShareScore
1...c5Sicilian Defense40.2%49.3%
1...e5Open Game23.7%47.2%
1...c6Caro-Kann Defense11.6%49.6%
Every other move25%n/a
Against 1.d4
ReplyShareScore
1...Nf6Indian Defense50.6%49.3%
1...d5Closed Game32.2%45.8%
1...e61...e6, usually a French or Queen's Gambit3.8%42.6%
Every other move13%n/a

What punishes a 2400 in Chess.com rapid 10+0

The idea that refuted the blunderShare of blunders
Piece left hanging16%
Losing exchange11%
Fork9%
Pawn or promotion8%
Pin or skewer8%

Questions about a 2400 in Chess.com rapid 10+0

Chess.com rapid 10+0: Is 2400 a good chess rating?
Yes, 2400 is a very strong chess rating. 99.99% of Chess.com rapid players are rated below 2400, and the middle player there is rated about 498. The word is for how a 2400 plays, not for where it ranks on Chess.com: move for move, a 2400 on Chess.com plays like a 2381 on Lichess, where 99.6% of rapid players are rated lower.
Chess.com rapid 10+0: What percentile is 2400 Elo?
A 2400 rating is above the 99th percentile on Chess.com. It is in the top 0.01% of Chess.com rapid players. On Lichess, 99.6% of rapid players are rated below 2400. Every rating side by side: the Chess.com rating guide.
Chess.com rapid 10+0: How accurate is a 2400 rated chess player?
A 2400-rated player plays the engine's top choice on 44% of moves in Chess.com rapid 10+0 and loses 34.1 centipawns per move on average. Going up the ratings, 2400 is where the average loss first drops under 35 centipawns a move.
Chess.com rapid 10+0: How many blunders does a 2400 make per game?
A 2400-rated player makes about 1.4 blunders per game in Chess.com rapid 10+0, counting a move that loses at least 150 centipawns while the game is not already decided. 2400 is the first rating to average under 1.5 blunders a game.
Chess.com rapid 10+0: Do 2400 rated players blunder more in time trouble?
Yes, a great deal. With under 10% of the clock left, a 2400-rated player blunders 3.6 times as often as with more than half of it. No lower rating goes above three times. A 2400 gets that low on time in 28% of games in Chess.com rapid 10+0.
Chess.com rapid 10+0: What mistakes do 2400 rated players make?
16% of the blunders a 2400-rated player makes in Chess.com rapid 10+0 are a piece simply left hanging, the most common kind. That share is 17% at 2100. Blunders involving a pawn or promotion grow at this level: 8%, up from 6% at 2100.
Chess.com rapid 10+0: When in the game do 2400 rated players blunder most?
A 2400-rated player blunders most in the endgame in Chess.com rapid 10+0: on 7.4 of every 100 live moves there, against 6.0 in the middlegame and 1.1 in the opening. The endgame is also played on the least clock, so much of that is time pressure rather than weak endgame play.
Chess.com rapid 10+0: What openings do 2400 rated players play?
As White in Chess.com rapid 10+0, 53.0% of players rated around 2400 open with e4, the King's Pawn, and 32.2% open with d4, the Queen's Pawn. From 2400 up, fewer than 55% open with e4. Against e4, the most common reply is c5, the Sicilian Defense, played in 40.2% of games, ahead of e5, the Open Game, at 23.7%.
Chess.com rapid 10+0: How does a 2400 do against a 2500?
A 2400 scores 38.8% against a 2500 in Chess.com rapid 10+0. Against a 2300 they score 59.6%.
Chess.com rapid 10+0: What is 2400 on Chess.com in Lichess rating?
A 2400 on Chess.com is about 2381 on Lichess in rapid 10+0, 19 points lower. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.

Lichess blitz 3+0

What a 2400 actually does in Lichess blitz 3+0

Measure230024002500
Blunders7.26.55.9
Mistakes10.39.59.1
Inaccuracies10.19.79.3
Average centipawn loss43.040.938.4
Plays the engine's top move41%42%43%
Finds the only moveshare of positions with one real answer84%85%86%
Game length40.341.041.8
Live moves per gamemoves played while the game is not already decided26.427.528.3
How they use the clock
Games in time troubleunder a tenth of the clock32%33%34%
Seconds per move3.63.63.7
Instant movesplayed in two seconds or less60%61%62%
Clock left at move 8share of the starting clock93%93%93%
Clock left at move 15share of the starting clock78%78%77%
Clock left at move 30in games that get there39%38%38%
Clock left at move 50in games that get there15%14%15%
Moves played inside a scrambleown clock under a tenth5.9%6.4%6.7%
What the game looks like
Games that end decisivelywon or lost, not drawn93%93%93%
Reaches an endgame39%40%40%
Capturesper 100 own moves23.223.022.7
Checksper 100 own moves6.66.66.6

How others play against a 2400 in Lichess blitz 3+0

Result230024002500
How the game goes
Score against them38.4%50.0%62.1%
Converting and defending
Score after reaching +160%68%77%
Score after reaching +268%75%83%
Ever loses from +417%14%8%
Score from lost positionsgames where their eval fell to minus two17%24%30%

Each column is how players of that rating do in their games against a 2400.

Where a 2400 blunders in Lichess blitz 3+0

Measure230024002500
When in the game
Opening1.81.41.1
Middlegame9.18.07.2
Endgame11.211.210.1
In what kind of position
Winning10.510.29.5
Better4.84.13.8
Balanced3.93.53.2
Worse6.35.95.5
With how much clock left
Over half4.73.93.4
25 to 50%10.99.38.5
10 to 25%13.212.610.7
Under 10%17.817.616.2
With which piece
Queen9.39.07.8
Rook9.18.67.7
Knight6.95.95.4
Bishop6.25.54.9
Pawn6.05.34.8
King7.26.55.8

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much 2400-rated players differ in Lichess blitz 3+0

Measure5%25%75%95%
Blunders5.05.97.18.1
Mistakes7.88.710.111.4
Inaccuracies8.39.010.211.0
Finds the only move81%84%87%89%
Seconds per move3.0s3.3s3.8s4.3s
Games in time trouble18%25%40%51%

Each column is a share of 2400-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates a 2400 from a 2700 in Lichess blitz 3+0

Skill, and what trains it24002700Gap
Opening blundersthe first ten moves of your openings1.40.841% lower
Middlegame blundersa check-captures-threats scan every move8.05.729% lower
Endgame blundersrook endings and king activity11.28.623% lower
Sees the deeper wincalculating past the third move of a line55%63%+8 pts
Composure after an errorresetting after you drop something3.6%3.1%14% lower
Finds the defensive savedefending worse positions instead of collapsing68%73%+5 pts
Finds the quiet best movepositions where nothing is forcing73%78%+5 pts
Finds the forkknight and queen forks, both directions70%76%+6 pts
Trades down when aheadconverting an advantage by liquidating69%71%+2 pts
Takes the free materialspotting hanging pieces before anything else93%94%+1 pt

What a 2400 plays in Lichess blitz 3+0

As White
First moveShareScore
1.e4King's Pawn46.4%49.8%
1.d4Queen's Pawn32.9%51.9%
1.Nf3Réti / Zukertort10.5%51.2%
Every other move10%n/a
Against 1.e4
ReplyShareScore
1...c5Sicilian Defense37.3%44.6%
1...e5Open Game17.5%46.9%
1...e6French Defense13.6%45.8%
Every other move32%n/a
Against 1.d4
ReplyShareScore
1...Nf6Indian Defense46.0%43.8%
1...d5Closed Game29.0%46.4%
1...e61...e6, usually a French or Queen's Gambit5.6%45.2%
Every other move19%n/a

What punishes a 2400 in Lichess blitz 3+0

The idea that refuted the blunderShare of blunders
Piece left hanging18%
Losing exchange12%
Pawn or promotion8%
Discovered attack8%
Fork8%

Questions about a 2400 in Lichess blitz 3+0

Lichess blitz 3+0: Is 2400 a good chess rating?
Yes, 2400 is a very strong chess rating. 99.1% of Lichess blitz players are rated below 2400, and the middle player there is rated about 1447. On Chess.com, the same standard of play is rated about 2517.
Lichess blitz 3+0: What percentile is 2400 Elo?
A 2400 rating is above the 99th percentile on Lichess. It is in the top 0.9% of Lichess blitz players. On Chess.com, 99.92% of blitz players are rated below 2400. Every rating side by side: the Lichess rating guide.
Lichess blitz 3+0: How accurate is a 2400 rated chess player?
A 2400-rated player plays the engine's top choice on 42% of moves in Lichess blitz 3+0 and loses 40.9 centipawns per move on average. The average loss first drops under 40 centipawns a move at 2500.
Lichess blitz 3+0: How many blunders does a 2400 make per game?
A 2400-rated player makes about 1.8 blunders per game in Lichess blitz 3+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 2100 makes about 2.1 and a 2700 about 1.5.
Lichess blitz 3+0: Do 2400 rated players blunder more in time trouble?
Yes, a great deal. With under 10% of the clock left, a 2400-rated player blunders 4.5 times as often as with more than half of it. No lower rating goes above four times. A 2400 gets that low on time in 33% of games in Lichess blitz 3+0.
Lichess blitz 3+0: What mistakes do 2400 rated players make?
18% of the blunders a 2400-rated player makes in Lichess blitz 3+0 are a piece simply left hanging, the most common kind. That share is 19% at 2100 and 16% at 2700. Blunders involving a pawn or promotion grow at this level: 8%, up from 6% at 2100.
Lichess blitz 3+0: When in the game do 2400 rated players blunder most?
A 2400-rated player blunders most in the endgame in Lichess blitz 3+0: on 11.2 of every 100 live moves there, against 8.0 in the middlegame and 1.4 in the opening. The endgame is also played on the least clock, so much of that is time pressure rather than weak endgame play.
Lichess blitz 3+0: What openings do 2400 rated players play?
As White in Lichess blitz 3+0, 46.4% of players rated around 2400 open with e4, the King's Pawn, and 32.9% open with d4, the Queen's Pawn. Around 2100, e4 is opened by 50.4%, and around 2700 by 47.4%. Against e4, the most common reply is c5, the Sicilian Defense, played in 37.3% of games, ahead of e5, the Open Game, at 17.5%.
Lichess blitz 3+0: How does a 2400 do against a 2500?
A 2400 scores 37.9% against a 2500 in Lichess blitz 3+0. Against a 2300 they score 61.6%.
Lichess blitz 3+0: What is 2400 on Lichess in Chess.com rating?
A 2400 on Lichess is about 2517 on Chess.com in blitz 3+0, 117 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
Lichess blitz 3+0: Is a 2400 in blitz as strong as a 2400 in rapid?
No, the blitz players are the weaker. On Lichess, players rated 2400 in blitz 3+0 play about as well, move for move, as players rated 2178 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.

Lichess blitz 5+0

What a 2400 actually does in Lichess blitz 5+0

Measure230024002500+
Blunders6.45.64.4
Mistakes9.69.18.0
Inaccuracies10.09.78.7
Average centipawn loss40.437.132.2
Plays the engine's top move41%43%46%
Finds the only moveshare of positions with one real answer84%87%89%
Game length40.640.942.1
Live moves per gamemoves played while the game is not already decided27.027.829.1
How they use the clock
Games in time troubleunder a tenth of the clock28%27%23%
Seconds per move5.85.85.3
Instant movesplayed in two seconds or less45%47%51%
Clock left at move 8share of the starting clock94%94%94%
Clock left at move 15share of the starting clock79%79%80%
Clock left at move 30in games that get there42%42%46%
Clock left at move 50in games that get there18%17%22%
Moves played inside a scrambleown clock under a tenth5.2%5.9%5.4%
What the game looks like
Games that end decisivelywon or lost, not drawn92%91%87%
Reaches an endgame37%38%39%
Capturesper 100 own moves22.922.922.6
Checksper 100 own moves6.56.57.0

How others play against a 2400 in Lichess blitz 5+0

Result230024002500+
How the game goes
Score against them40.5%50.0%71.1%
Converting and defending
Score after reaching +161%68%83%
Score after reaching +272%78%87%
Ever loses from +412%10%7%
Score from lost positionsgames where their eval fell to minus two14%18%40%

Each column is how players of that rating do in their games against a 2400. The 2500+ column is everyone rated 2500 or above.

Where a 2400 blunders in Lichess blitz 5+0

Measure230024002500+
When in the game
Opening1.51.10.7
Middlegame8.27.05.5
Endgame9.38.87.1
In what kind of position
Winning10.08.16.4
Better4.03.82.3
Balanced3.63.22.2
Worse5.95.14.8
With how much clock left
Over half4.43.62.8
25 to 50%9.68.47.0
10 to 25%11.510.87.8
Under 10%16.413.612.7
With which piece
Queen8.87.56.2
Rook8.16.95.9
Knight6.05.24.2
Bishop5.84.73.8
Pawn5.34.73.4
King6.25.84.1

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much 2400-rated players differ in Lichess blitz 5+0

Measure5%25%75%95%
Blunders4.15.16.17.1
Mistakes7.78.69.911.0
Inaccuracies8.69.310.211.0
Finds the only move84%86%88%90%
Seconds per move4.7s5.3s6.1s6.8s
Games in time trouble12%19%33%46%

Each column is a share of 2400-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates a 2400 from a 2500+ in Lichess blitz 5+0

Skill, and what trains it24002500+Gap
Opening blundersthe first ten moves of your openings1.10.733% lower
Middlegame blundersa check-captures-threats scan every move7.05.522% lower
Endgame blundersrook endings and king activity8.87.120% lower
Composure after an errorresetting after you drop something3.3%2.9%10% lower
Finds the quiet best movepositions where nothing is forcing76%80%+4 pts
Finds the forkknight and queen forks, both directions69%78%+9 pts
Trades down when aheadconverting an advantage by liquidating72%77%+5 pts
Sees the deeper wincalculating past the third move of a line61%64%+3 pts
Takes the free materialspotting hanging pieces before anything else93%95%+2 pts
Finds the defensive savedefending worse positions instead of collapsing70%72%+2 pts

What a 2400 plays in Lichess blitz 5+0

As White
First moveShareScore
1.e4King's Pawn46.2%52.8%
1.d4Queen's Pawn32.6%58.4%
1.Nf3Réti / Zukertort10.0%52.6%
Every other move11%n/a
Against 1.e4
ReplyShareScore
1...c5Sicilian Defense37.8%50.7%
1...e5Open Game18.7%51.0%
1...c6Caro-Kann Defense11.8%51.5%
Every other move32%n/a
Against 1.d4
ReplyShareScore
1...Nf6Indian Defense49.2%53.9%
1...d5Closed Game32.0%47.6%
1...d6Old Indian move order3.9%36.7%
Every other move15%n/a

What punishes a 2400 in Lichess blitz 5+0

The idea that refuted the blunderShare of blunders
Piece left hanging15%
Losing exchange13%
Fork10%
Discovered attack8%
Quiet move8%

Questions about a 2400 in Lichess blitz 5+0

Lichess blitz 5+0: Is 2400 a good chess rating?
Yes, 2400 is a very strong chess rating. 99.1% of Lichess blitz players are rated below 2400, and the middle player there is rated about 1447.
Lichess blitz 5+0: What percentile is 2400 Elo?
A 2400 rating is above the 99th percentile on Lichess. It is in the top 0.9% of Lichess blitz players. On Chess.com, 99.92% of blitz players are rated below 2400. Every rating side by side: the Lichess rating guide.
Lichess blitz 5+0: How accurate is a 2400 rated chess player?
A 2400-rated player plays the engine's top choice on 43% of moves in Lichess blitz 5+0 and loses 37.1 centipawns per move on average. Going up the ratings, 2400 is where the average loss first drops under 40 centipawns a move.
Lichess blitz 5+0: How many blunders does a 2400 make per game?
A 2400-rated player makes about 1.6 blunders per game in Lichess blitz 5+0, counting a move that loses at least 150 centipawns while the game is not already decided. The first rating to average under 1.5 blunders a game is 2500+.
Lichess blitz 5+0: Do 2400 rated players blunder more in time trouble?
Yes, a great deal. With under 10% of the clock left, a 2400-rated player blunders 3.8 times as often as with more than half of it. A 2400 gets that low on time in 27% of games in Lichess blitz 5+0. The effect is smaller lower down: 2.7 times as often for a 2100.
Lichess blitz 5+0: What mistakes do 2400 rated players make?
15% of the blunders a 2400-rated player makes in Lichess blitz 5+0 are a piece simply left hanging, the most common kind. That share is 16% at 2100. Next come blunders involving a losing exchange, at 13%.
Lichess blitz 5+0: When in the game do 2400 rated players blunder most?
A 2400-rated player blunders most in the endgame in Lichess blitz 5+0: on 8.8 of every 100 live moves there, against 7.0 in the middlegame and 1.1 in the opening. The endgame is also played on the least clock, so much of that is time pressure rather than weak endgame play.
Lichess blitz 5+0: What openings do 2400 rated players play?
As White in Lichess blitz 5+0, 46.2% of players rated around 2400 open with e4, the King's Pawn, and 32.6% open with d4, the Queen's Pawn. Around 2100, e4 is opened by 53.7%. Against e4, the most common reply is c5, the Sicilian Defense, played in 37.8% of games, ahead of e5, the Open Game, at 18.7%.
Lichess blitz 5+0: How does a 2400 do against a 2500+?
A 2400 scores 28.9% against a 2500+ in Lichess blitz 5+0. Against a 2300 they score 59.5%.
Lichess blitz 5+0: What is 2400 on Lichess in Chess.com rating?
A 2400 on Lichess is 2400 or higher on Chess.com in blitz 5+0. That is past the highest Chess.com rating measured here, so there is no closer figure. Every rating converted, both ways: Chess.com vs Lichess ratings.
Lichess blitz 5+0: Is a 2400 in blitz as strong as a 2400 in rapid?
No, the blitz players are the weaker. On Lichess, players rated 2400 in blitz 5+0 play about as well, move for move, as players rated 2274 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.

Lichess rapid 10+0

What a 2400 actually does in Lichess rapid 10+0

Measure230024002500
Blunders5.44.74.2
Mistakes9.18.27.2
Inaccuracies9.69.08.3
Average centipawn loss36.133.830.4
Plays the engine's top move43%45%47%
Finds the only moveshare of positions with one real answer87%88%90%
Game length39.741.542.9
Live moves per gamemoves played while the game is not already decided26.028.029.3
How they use the clock
Games in time troubleunder a tenth of the clock22%27%28%
Seconds per move10.711.011.1
Instant movesplayed in two seconds or less35%36%38%
Clock left at move 8share of the starting clock94%94%94%
Clock left at move 15share of the starting clock80%79%78%
Clock left at move 30in games that get there46%43%41%
Clock left at move 50in games that get there22%20%20%
Moves played inside a scrambleown clock under a tenth5.8%7.5%8.2%
What the game looks like
Games that end decisivelywon or lost, not drawn92%89%88%
Reaches an endgame37%39%41%
Capturesper 100 own moves22.922.422.1
Checksper 100 own moves7.07.17.3

How others play against a 2400 in Lichess rapid 10+0

Result230024002500
How the game goes
Score against them36.3%50.0%63.9%
Converting and defending
Score after reaching +160%70%79%
Score after reaching +269%79%86%
Ever loses from +412%8%5%
Score from lost positionsgames where their eval fell to minus two14%19%24%

Each column is how players of that rating do in their games against a 2400.

Where a 2400 blunders in Lichess rapid 10+0

Measure230024002500
When in the game
Opening1.31.00.8
Middlegame6.85.85.2
Endgame7.97.25.9
In what kind of position
Winning8.18.06.7
Better3.32.62.2
Balanced2.92.52.0
Worse5.04.54.3
With how much clock left
Over half4.03.12.6
25 to 50%8.16.75.3
10 to 25%9.48.77.0
Under 10%12.411.011.0
With which piece
Queen6.86.25.7
Rook7.16.05.4
Knight5.14.23.6
Bishop4.44.03.5
Pawn4.74.13.4
King4.94.53.9

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much 2400-rated players differ in Lichess rapid 10+0

Measure5%25%75%95%
Blunders3.44.25.25.9
Mistakes6.97.78.79.6
Inaccuracies7.68.49.310.2
Finds the only move85%87%90%93%
Seconds per move7.8s9.4s12.1s13.9s
Games in time trouble7%14%32%60%

Each column is a share of 2400-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates a 2400 from a 2600+ in Lichess rapid 10+0

Skill, and what trains it24002600+Gap
Opening blundersthe first ten moves of your openings1.00.641% lower
Middlegame blundersa check-captures-threats scan every move5.84.031% lower
Sees the deeper wincalculating past the third move of a line62%73%+11 pts
Endgame blundersrook endings and king activity7.26.017% lower
Composure after an errorresetting after you drop something3.0%2.5%15% lower
Trades down when aheadconverting an advantage by liquidating71%82%+11 pts
Finds the quiet best movepositions where nothing is forcing78%85%+7 pts
Finds the defensive savedefending worse positions instead of collapsing73%77%+4 pts
Takes the free materialspotting hanging pieces before anything else95%97%+2 pts
Finds the forkknight and queen forks, both directions76%85%+9 pts

What a 2400 plays in Lichess rapid 10+0

As White
First moveShareScore
1.e4King's Pawn50.5%53.0%
1.d4Queen's Pawn32.6%54.4%
1.Nf3Réti / Zukertort8.5%55.0%
Every other move8%n/a
Against 1.e4
ReplyShareScore
1...c5Sicilian Defense39.6%50.9%
1...e5Open Game21.1%49.6%
1...c6Caro-Kann Defense13.1%48.3%
Every other move26%n/a
Against 1.d4
ReplyShareScore
1...Nf6Indian Defense53.3%47.2%
1...d5Closed Game31.1%47.9%
1...e61...e6, usually a French or Queen's Gambit4.7%51.1%
Every other move11%n/a

What punishes a 2400 in Lichess rapid 10+0

The idea that refuted the blunderShare of blunders
Piece left hanging15%
Losing exchange13%
Fork8%
Pawn or promotion8%
Quiet move8%

Questions about a 2400 in Lichess rapid 10+0

Lichess rapid 10+0: Is 2400 a good chess rating?
Yes, 2400 is a very strong chess rating. 99.6% of Lichess rapid players are rated below 2400, and the middle player there is rated about 1379. On Chess.com, the same standard of play is rated about 2417.
Lichess rapid 10+0: What percentile is 2400 Elo?
A 2400 rating is above the 99th percentile on Lichess. It is in the top 0.4% of Lichess rapid players. On Chess.com, 99.99% of rapid players are rated below 2400. Every rating side by side: the Lichess rating guide.
Lichess rapid 10+0: How accurate is a 2400 rated chess player?
A 2400-rated player plays the engine's top choice on 45% of moves in Lichess rapid 10+0 and loses 33.8 centipawns per move on average. Going up the ratings, 2400 is where the average loss first drops under 35 centipawns a move.
Lichess rapid 10+0: How many blunders does a 2400 make per game?
A 2400-rated player makes about 1.3 blunders per game in Lichess rapid 10+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 2100 makes about 1.8.
Lichess rapid 10+0: Do 2400 rated players blunder more in time trouble?
Yes, a great deal. With under 10% of the clock left, a 2400-rated player blunders 3.5 times as often as with more than half of it. A 2400 gets that low on time in 27% of games in Lichess rapid 10+0, the first rating at which it is more than a quarter of them.
Lichess rapid 10+0: What mistakes do 2400 rated players make?
15% of the blunders a 2400-rated player makes in Lichess rapid 10+0 are a piece simply left hanging, the most common kind. That share is 15% at 2100. Next come blunders involving a losing exchange, at 13%.
Lichess rapid 10+0: When in the game do 2400 rated players blunder most?
A 2400-rated player blunders most in the endgame in Lichess rapid 10+0: on 7.2 of every 100 live moves there, against 5.8 in the middlegame and 1.0 in the opening. The endgame is also played on the least clock, so much of that is time pressure rather than weak endgame play.
Lichess rapid 10+0: What openings do 2400 rated players play?
As White in Lichess rapid 10+0, 50.5% of players rated around 2400 open with e4, the King's Pawn, and 32.6% open with d4, the Queen's Pawn. Around 2100, e4 is opened by 57.5%. Against e4, the most common reply is c5, the Sicilian Defense, played in 39.6% of games, ahead of e5, the Open Game, at 21.1%.
Lichess rapid 10+0: How does a 2400 do against a 2500?
A 2400 scores 36.1% against a 2500 in Lichess rapid 10+0. Against a 2300 they score 63.7%.
Lichess rapid 10+0: What is 2400 on Lichess in Chess.com rating?
A 2400 on Lichess is about 2417 on Chess.com in rapid 10+0, 17 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.