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How good is a 700 chess player?

Rates are per 100 live moves: moves played while the game is not already decided.

What the terms mean
Centipawn.
A hundredth of a pawn, the unit a chess engine scores a position in. Giving up a pawn for nothing costs about 100.
Centipawn loss.
How much worse a move is than the best move in the position. The average (ACPL) counts every move a player makes.
Blunder, mistake, inaccuracy.
A move that loses at least 150 centipawns is a blunder, at least 70 a mistake and at least 40 an inaccuracy. Only live moves are counted.
Only move.
A position where one move is clearly better than every other. “Finds the only move” is how often a player plays it.
Time trouble.
Less than a tenth of the starting time left on the clock. “Games in time trouble” is the share of games in which a player's clock got that low on any move, however the game stood.
Winning, better, balanced, worse.
How the engine scores the position for the player about to move. Balanced is within half a pawn either way, better is up to a pawn and a half ahead, winning is from there up to three pawns ahead, and worse is up to a pawn and a half behind.
+1, +2, +4.
A lead of at least one, two or four pawns by the engine's score. A lost position is one that has fallen two pawns behind or worse.
Percentile.
The share of a site's players who are rated lower. Blitz and rapid players are ranked separately.
Site
Time control

How strong is 700 Elo?

69%of Chess.com blitz players are rated below 700

The top 31%. 6.4% are rated 700 to 799.

19.4blunders per 100 live moves

Chess.com blitz 3+0Chess.com blitz players at each rating
0204050010001500200025003000700Chess.com rating

What a 700 actually does

Measure600700800
Blunders20.919.418.4
Mistakes16.616.216.1
Inaccuracies11.511.711.9
Average centipawn loss78.775.373.4
Plays the engine's top move30%30%31%
Finds the only moveshare of positions with one real answer66%67%69%
Game length31.332.533.2
Live moves per gamemoves played while the game is not already decided13.414.415.2
How they use the clock
Games in time troubleunder a tenth of the clock24%25%24%
Seconds per move4.14.03.9
Instant movesplayed in two seconds or less40%42%43%
Clock left at move 8share of the starting clock88%89%90%
Clock left at move 15share of the starting clock70%72%73%
Clock left at move 30in games that get there35%36%38%
Clock left at move 50in games that get there18%18%19%
Moves played inside a scrambleown clock under a tenth2.9%2.9%2.7%
What the game looks like
Games that end decisivelywon or lost, not drawn97%97%97%
Reaches an endgame28%30%31%
Capturesper 100 own moves27.226.726.4
Checksper 100 own moves9.79.49.0

How others play against a 700

Measure600vs 700700vs 700800vs 700
Score against them44.9%50.0%54.3%
Score after reaching +154%63%66%
Score after reaching +259%66%69%
Ever loses from +432%25%22%
Score from lost positionsgames where their eval fell to minus two30%34%36%

Each column is how players of that rating do in their games against a 700.

Where a 700 blunders

Measure600700800
When in the game
Opening14.012.111.2
Middlegame27.025.323.7
Endgame24.023.924.1
In what kind of position
Winning21.720.720.3
Better15.314.213.7
Balanced13.011.811.2
Worse15.814.914.5
With how much clock left
Over half18.516.916.1
25 to 50%30.528.727.3
10 to 25%31.330.029.7
Under 10%34.935.931.8
With which piece
Queen26.323.722.6
Rook25.224.123.0
Knight20.618.818.5
Bishop18.717.115.8
Pawn19.318.116.6
King18.518.217.2

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

When a 700 blunders most

Blunders per 100 live moves

When in the game

Most in the middlegame: 2.1 times as often as in the opening.

  • 700, Opening: 12.1
  • 700, Middlegame: 25.3
  • 700, Endgame: 23.9

In what kind of position

Most when winning: 75% more often than in a balanced game.

  • 700, Winning: 20.7
  • 700, Better: 14.2
  • 700, Balanced: 11.8
  • 700, Worse: 14.9

With how much clock left

Most with under 10% of the clock: 2.1 times as often as with over half the clock.

  • 700, Over half: 16.9
  • 700, 25 to 50%: 28.7
  • 700, 10 to 25%: 30.0
  • 700, Under 10%: 35.9

With which piece

Most on rook moves: 41% more often than on bishop moves.

  • 700, Queen: 23.7
  • 700, Rook: 24.1
  • 700, Knight: 18.8
  • 700, Bishop: 17.1
  • 700, Pawn: 18.1
  • 700, King: 18.2

How much 700-rated players differ

Measure5%25%75%95%
Blunders14.917.922.025.3
Mistakes14.215.317.118.6
Inaccuracies10.011.012.313.4
Finds the only move59%63%70%74%
Seconds per move2.8s3.4s4.4s5.3s
Games in time trouble2%13%34%48%

Each column is a share of 700-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

The move quality range a 700 plays in

600 to 900is how half of 700-rated players play, going by how often they blunder

Nine in ten: 450 to 1200.

Of 100 players rated 700, how many blunder

  • like a 600 or lower33
  • like a 70030
  • like an 800 or higher37

What separates a 700 from a 1000

Skill, and what trains it7001000Gap
Opening blundersthe first ten moves of your openings12.19.224% lower
Endgame blundersrook endings and king activity23.919.618% lower
Middlegame blundersa check-captures-threats scan every move25.321.117% lower
Composure after an errorresetting after you drop something7.0%6.2%12% lower
Finds the quiet best movepositions where nothing is forcing49%53%+4 pts
Finds the defensive savedefending worse positions instead of collapsing50%53%+3 pts
Takes the free materialspotting hanging pieces before anything else81%84%+3 pts
Finds the forkknight and queen forks, both directions38%44%+6 pts
Sees the deeper wincalculating past the third move of a line31%33%+2 pts
Trades down when aheadconverting an advantage by liquidating52%49%no gain

What a 700 plays

As White

  • 1.e4 King's Pawn 63.5%, scores 50.0%
  • 1.d4 Queen's Pawn 20.7%, scores 50.2%
  • 1.e3 Van't Kruijs 5.0%, scores 53.3%
  • every other move 11%

Against 1.e4

  • 1...e5 Open Game 52.7%, scores 47.2%
  • 1...d5 Scandinavian Defense 13.3%, scores 48.6%
  • 1...e6 French Defense 8.9%, scores 45.3%
  • every other move 25%

Against 1.d4

  • 1...d5 Closed Game 48.3%, scores 47.3%
  • 1...e6, usually a French or Queen's Gambit 12.6%, scores 50.9%
  • 1...e5 Englund Gambit 11.2%, scores 47.1%
  • every other move 28%

700 on each site and time control

Played onBlundersMistakesInaccsACPLOnly move
Chess.com blitz 3+019.416.211.775.367%
Chess.com blitz 5+018.115.911.671.871%
Chess.com rapid 10+021.215.911.175.767%
Lichess blitz 3+032.517.010.3102.655%
Lichess blitz 5+032.016.49.997.455%
Lichess rapid 10+034.716.79.6100.453%

A rating number only means something inside one pool. Chess.com 700 in blitz 3+0 is about 1164 on Lichess. Full conversion tables

What punishes a 700

Share of all blunders, by the idea that refuted them

Most often a piece left hanging: 26% of all blunders, against 26% at 400.

  • 700, Piece left hanging: 26%
  • 700, Losing exchange: 12%
  • 700, Fork: 10%
  • 700, Discovered attack: 10%
  • 700, Pin or skewer: 7%

Frequently asked about 700-rated players

Answered for Chess.com blitz 3+0, the choice at the top of the page.

Is 700 a good chess rating?

700 is in the lower part of the range of chess ratings. 69% of Chess.com blitz players are rated below 700, but the middle player there is rated only about 485. The word is for how a 700 plays, not for where it ranks on Chess.com: move for move, a 700 on Chess.com plays like an 1164 on Lichess, where 25% of blitz players are rated lower.

What percentile is 700 Elo?

A 700 rating is about the 69th percentile on Chess.com. 31% of Chess.com blitz players are rated 700 or higher. On Lichess, 2% of blitz players are rated below 700. Every rating side by side: the Chess.com rating guide.

How accurate is a 700 rated chess player?

A 700-rated player plays the engine's top choice on 30% of moves in Chess.com blitz 3+0 and loses 75.3 centipawns per move on average. The average loss first drops under 75 centipawns a move at 800.

How many blunders does a 700 make per game?

A 700-rated player makes about 2.8 blunders per game in Chess.com blitz 3+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 400 makes about 2.9 and a 1000 about 2.7.

Do 700 rated players blunder more in time trouble?

Yes. With under 10% of the clock left, a 700-rated player blunders 2.1 times as often as with more than half of it. A 700 gets that low on time in 25% of games in Chess.com blitz 3+0. The effect is about the same for a 1000.

What mistakes do 700 rated players make?

26% of the blunders a 700-rated player makes in Chess.com blitz 3+0 are a piece simply left hanging, the most common kind. That share is 26% at 400 and 24% at 1000. Next come blunders involving a losing exchange, at 12%.

When in the game do 700 rated players blunder most?

A 700-rated player blunders most in the middlegame in Chess.com blitz 3+0: on 25.3 of every 100 live moves there, against 23.9 in the endgame and 12.1 in the opening.

What openings do 700 rated players play?

As White in Chess.com blitz 3+0, 63.5% of players rated around 700 open with e4, the King's Pawn, and 20.7% open with d4, the Queen's Pawn. Around 400, e4 is opened by 63.6%, and around 1000 by 63.4%. Against e4, the most common reply is e5, the Open Game, played in 52.7% of games, ahead of d5, the Scandinavian Defense, at 13.3%.

How does a 700 do against an 800?

A 700 scores 45.7% against an 800 in Chess.com blitz 3+0. Against a 600 they score 55.1%.

What is 700 on Chess.com in Lichess rating?

A 700 on Chess.com is about 1164 on Lichess in blitz 3+0, 464 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.

Is a 700 in blitz as strong as a 700 in rapid?

Yes, about the same. On Chess.com, players rated 700 in blitz 3+0 play about as well, move for move, as players rated 726 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.

700 rating everywhere else

This page opens on Chess.com blitz 3+0, and the choice at the top changes every table on it. The same tables and answers for the other five are below.

Chess.com blitz 5+0

What a 700 actually does in Chess.com blitz 5+0

Measure600700800
Blunders20.218.116.8
Mistakes16.015.915.5
Inaccuracies11.511.611.6
Average centipawn loss75.571.868.4
Plays the engine's top move31%32%32%
Finds the only moveshare of positions with one real answer68%71%71%
Game length31.932.633.4
Live moves per gamemoves played while the game is not already decided13.714.815.7
How they use the clock
Games in time troubleunder a tenth of the clock17%17%16%
Seconds per move6.05.95.7
Instant movesplayed in two seconds or less29%30%31%
Clock left at move 8share of the starting clock90%90%91%
Clock left at move 15share of the starting clock74%75%76%
Clock left at move 30in games that get there43%43%44%
Clock left at move 50in games that get there26%26%25%
Moves played inside a scrambleown clock under a tenth2.2%2.0%2.0%
What the game looks like
Games that end decisivelywon or lost, not drawn97%97%97%
Reaches an endgame29%29%30%
Capturesper 100 own moves26.726.526.0
Checksper 100 own moves10.09.89.2

How others play against a 700 in Chess.com blitz 5+0

Result600700800
How the game goes
Score against them43.7%50.0%56.1%
Converting and defending
Score after reaching +162%64%70%
Score after reaching +267%69%75%
Ever loses from +423%22%16%
Score from lost positionsgames where their eval fell to minus two31%31%36%

Each column is how players of that rating do in their games against a 700.

Where a 700 blunders in Chess.com blitz 5+0

Measure600700800
When in the game
Opening13.111.310.4
Middlegame26.623.421.6
Endgame21.322.218.5
In what kind of position
Winning21.619.719.0
Better14.612.712.2
Balanced12.911.010.1
Worse15.314.513.0
With how much clock left
Over half18.516.415.1
25 to 50%28.926.524.5
10 to 25%28.926.524.4
Under 10%33.531.131.0
With which piece
Queen23.621.321.0
Rook24.922.821.4
Knight20.018.215.9
Bishop18.616.015.0
Pawn18.816.715.3
King18.116.414.9

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much 700-rated players differ in Chess.com blitz 5+0

Measure5%25%75%95%
Blunders13.916.420.423.7
Mistakes13.814.916.818.4
Inaccuracies10.211.012.112.9
Finds the only move63%68%75%79%
Seconds per move3.7s4.8s6.7s8.2s
Games in time trouble0%7%22%37%

Each column is a share of 700-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates a 700 from a 1000 in Chess.com blitz 5+0

Skill, and what trains it7001000Gap
Opening blundersthe first ten moves of your openings11.38.425% lower
Endgame blundersrook endings and king activity22.217.223% lower
Middlegame blundersa check-captures-threats scan every move23.419.019% lower
Composure after an errorresetting after you drop something6.6%5.7%13% lower
Finds the defensive savedefending worse positions instead of collapsing50%57%+7 pts
Finds the quiet best movepositions where nothing is forcing52%55%+3 pts
Trades down when aheadconverting an advantage by liquidating52%53%+1 pt
Takes the free materialspotting hanging pieces before anything else83%85%+2 pts
Finds the forkknight and queen forks, both directions52%52%no gain
Sees the deeper wincalculating past the third move of a line37%35%no gain

What a 700 plays in Chess.com blitz 5+0

As White
First moveShareScore
1.e4King's Pawn66.6%51.1%
1.d4Queen's Pawn21.4%50.6%
1.e3Van't Kruijs3.4%47.6%
Every other move9%n/a
Against 1.e4
ReplyShareScore
1...e5Open Game55.3%47.5%
1...d5Scandinavian Defense11.5%48.5%
1...e6French Defense7.5%43.2%
Every other move26%n/a
Against 1.d4
ReplyShareScore
1...d5Closed Game53.1%46.3%
1...e61...e6, usually a French or Queen's Gambit10.2%48.9%
1...e5Englund Gambit9.0%47.4%
Every other move28%n/a

What punishes a 700 in Chess.com blitz 5+0

The idea that refuted the blunderShare of blunders
Piece left hanging24%
Losing exchange13%
Discovered attack10%
Fork9%
Quiet move8%

Questions about a 700 in Chess.com blitz 5+0

Chess.com blitz 5+0: Is 700 a good chess rating?
700 is in the lower part of the range of chess ratings. 69% of Chess.com blitz players are rated below 700, but the middle player there is rated only about 485. The word is for how a 700 plays, not for where it ranks on Chess.com: move for move, a 700 on Chess.com plays like an 1148 on Lichess, where 24% of blitz players are rated lower.
Chess.com blitz 5+0: What percentile is 700 Elo?
A 700 rating is about the 69th percentile on Chess.com. 31% of Chess.com blitz players are rated 700 or higher. On Lichess, 2% of blitz players are rated below 700. Every rating side by side: the Chess.com rating guide.
Chess.com blitz 5+0: How accurate is a 700 rated chess player?
A 700-rated player plays the engine's top choice on 32% of moves in Chess.com blitz 5+0 and loses 71.8 centipawns per move on average. Going up the ratings, 700 is where the average loss first drops under 75 centipawns a move.
Chess.com blitz 5+0: How many blunders does a 700 make per game?
A 700-rated player makes about 2.7 blunders per game in Chess.com blitz 5+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 400 makes about 2.8 and a 1000 about 2.6. The count barely moves between them, although a 700 blunders on 18.1 of every 100 live moves and a 400 on 23.7: a 700's games stay undecided for longer, so there are more moves to get wrong.
Chess.com blitz 5+0: Do 700 rated players blunder more in time trouble?
Yes. With under 10% of the clock left, a 700-rated player blunders 1.9 times as often as with more than half of it. A 700 gets that low on time in 17% of games in Chess.com blitz 5+0. The effect is about the same for a 1000.
Chess.com blitz 5+0: What mistakes do 700 rated players make?
24% of the blunders a 700-rated player makes in Chess.com blitz 5+0 are a piece simply left hanging, the most common kind. That share is 25% at 400 and 23% at 1000. Blunders involving a quiet move grow at this level: 8%, up from 6% at 400.
Chess.com blitz 5+0: When in the game do 700 rated players blunder most?
A 700-rated player blunders most in the middlegame in Chess.com blitz 5+0: on 23.4 of every 100 live moves there, against 22.2 in the endgame and 11.3 in the opening. It takes until 700 for the rate in the middlegame to drop under 25 in every 100 live moves.
Chess.com blitz 5+0: What openings do 700 rated players play?
As White in Chess.com blitz 5+0, 66.6% of players rated around 700 open with e4, the King's Pawn, and 21.4% open with d4, the Queen's Pawn. Around 400, e4 is opened by 66.2%, and around 1000 by 64.5%. Against e4, the most common reply is e5, the Open Game, played in 55.3% of games, ahead of d5, the Scandinavian Defense, at 11.5%.
Chess.com blitz 5+0: How does a 700 do against an 800?
A 700 scores 43.9% against an 800 in Chess.com blitz 5+0. Against a 600 they score 56.3%.
Chess.com blitz 5+0: What is 700 on Chess.com in Lichess rating?
A 700 on Chess.com is about 1148 on Lichess in blitz 5+0, 448 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
Chess.com blitz 5+0: Is a 700 in blitz as strong as a 700 in rapid?
No, the blitz players are the stronger. On Chess.com, players rated 700 in blitz 5+0 play about as well, move for move, as players rated 824 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.

Chess.com rapid 10+0

What a 700 actually does in Chess.com rapid 10+0

Measure600700800
Blunders22.821.219.2
Mistakes16.315.915.9
Inaccuracies11.111.111.2
Average centipawn loss78.275.770.8
Plays the engine's top move30%31%32%
Finds the only moveshare of positions with one real answer64%67%69%
Game length32.032.133.1
Live moves per gamemoves played while the game is not already decided12.413.113.9
How they use the clock
Games in time troubleunder a tenth of the clock7%6%6%
Seconds per move8.98.88.6
Instant movesplayed in two seconds or less19%20%21%
Clock left at move 8share of the starting clock92%92%92%
Clock left at move 15share of the starting clock80%81%82%
Clock left at move 30in games that get there56%57%57%
Clock left at move 50in games that get there41%40%41%
Moves played inside a scrambleown clock under a tenth1.0%1.1%1.2%
What the game looks like
Games that end decisivelywon or lost, not drawn95%96%96%
Reaches an endgame31%30%31%
Capturesper 100 own moves26.926.726.3
Checksper 100 own moves11.611.210.8

How others play against a 700 in Chess.com rapid 10+0

Result600700800
How the game goes
Score against them42.2%50.0%55.3%
Converting and defending
Score after reaching +157%66%69%
Score after reaching +261%71%74%
Ever loses from +427%19%16%
Score from lost positionsgames where their eval fell to minus two24%32%34%

Each column is how players of that rating do in their games against a 700.

Where a 700 blunders in Chess.com rapid 10+0

Measure600700800
When in the game
Opening16.515.113.1
Middlegame29.526.924.7
Endgame22.021.819.2
In what kind of position
Winning22.221.620.3
Better16.415.414.1
Balanced14.413.212.2
Worse18.717.214.9
With how much clock left
Over half22.020.518.4
25 to 50%30.528.625.5
10 to 25%31.826.427.3
Under 10%33.127.724.9
With which piece
Queen27.324.923.1
Rook27.025.122.5
Knight23.321.719.6
Bishop20.618.517.4
Pawn21.220.017.6
King19.918.817.1

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much 700-rated players differ in Chess.com rapid 10+0

Measure5%25%75%95%
Blunders16.219.423.726.9
Mistakes14.015.016.618.1
Inaccuracies9.510.311.512.5
Finds the only move58%64%71%76%
Seconds per move5.5s7.2s9.9s11.9s
Games in time trouble0%1%8%17%

Each column is a share of 700-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates a 700 from a 1000 in Chess.com rapid 10+0

Skill, and what trains it7001000Gap
Finds the forkknight and queen forks, both directions41%53%+12 pts
Opening blundersthe first ten moves of your openings15.110.729% lower
Endgame blundersrook endings and king activity21.816.723% lower
Middlegame blundersa check-captures-threats scan every move26.921.122% lower
Composure after an errorresetting after you drop something7.3%6.1%17% lower
Finds the quiet best movepositions where nothing is forcing50%56%+6 pts
Trades down when aheadconverting an advantage by liquidating47%51%+4 pts
Finds the defensive savedefending worse positions instead of collapsing51%55%+4 pts
Takes the free materialspotting hanging pieces before anything else80%84%+4 pts
Sees the deeper wincalculating past the third move of a line35%37%+2 pts

What a 700 plays in Chess.com rapid 10+0

As White
First moveShareScore
1.e4King's Pawn69.7%50.0%
1.d4Queen's Pawn18.6%50.2%
1.e3Van't Kruijs3.7%46.1%
Every other move8%n/a
Against 1.e4
ReplyShareScore
1...e5Open Game58.6%46.2%
1...d5Scandinavian Defense13.6%46.1%
1...e6French Defense6.5%47.4%
Every other move21%n/a
Against 1.d4
ReplyShareScore
1...d5Closed Game57.6%45.9%
1...e61...e6, usually a French or Queen's Gambit10.4%45.0%
1...e5Englund Gambit7.8%47.5%
Every other move24%n/a

What punishes a 700 in Chess.com rapid 10+0

The idea that refuted the blunderShare of blunders
Piece left hanging25%
Losing exchange11%
Fork10%
Discovered attack9%
Pin or skewer7%

Questions about a 700 in Chess.com rapid 10+0

Chess.com rapid 10+0: Is 700 a good chess rating?
700 is in the lower part of the range of chess ratings. 69% of Chess.com rapid players are rated below 700, but the middle player there is rated only about 498. The word is for how a 700 plays, not for where it ranks on Chess.com: move for move, a 700 on Chess.com plays like a 1088 on Lichess, where 23% of rapid players are rated lower.
Chess.com rapid 10+0: What percentile is 700 Elo?
A 700 rating is about the 69th percentile on Chess.com. 31% of Chess.com rapid players are rated 700 or higher. On Lichess, 3% of rapid players are rated below 700. Every rating side by side: the Chess.com rating guide.
Chess.com rapid 10+0: How accurate is a 700 rated chess player?
A 700-rated player plays the engine's top choice on 31% of moves in Chess.com rapid 10+0 and loses 75.7 centipawns per move on average. No rating below 700 plays the engine's top choice on more than 30% of moves.
Chess.com rapid 10+0: How many blunders does a 700 make per game?
A 700-rated player makes about 2.8 blunders per game in Chess.com rapid 10+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 400 makes about 2.9 and a 1000 about 2.6.
Chess.com rapid 10+0: Do 700 rated players blunder more in time trouble?
A little. With under 10% of the clock left, a 700-rated player blunders 35% more often than with more than half of it. A 700 gets that low on time in 6% of games in Chess.com rapid 10+0. The effect is bigger higher up: 1.7 times as often for a 1000.
Chess.com rapid 10+0: What mistakes do 700 rated players make?
25% of the blunders a 700-rated player makes in Chess.com rapid 10+0 are a piece simply left hanging, the most common kind. That share is 26% at 400 and 22% at 1000. Next come blunders involving a losing exchange, at 11%.
Chess.com rapid 10+0: When in the game do 700 rated players blunder most?
A 700-rated player blunders most in the middlegame in Chess.com rapid 10+0: on 26.9 of every 100 live moves there, against 21.8 in the endgame and 15.1 in the opening.
Chess.com rapid 10+0: What openings do 700 rated players play?
As White in Chess.com rapid 10+0, 69.7% of players rated around 700 open with e4, the King's Pawn, and 18.6% open with d4, the Queen's Pawn. Around 400, e4 is opened by 67.7%, and around 1000 by 67.7%. Against e4, the most common reply is e5, the Open Game, played in 58.6% of games, ahead of d5, the Scandinavian Defense, at 13.6%.
Chess.com rapid 10+0: How does a 700 do against an 800?
A 700 scores 44.7% against an 800 in Chess.com rapid 10+0. Against a 600 they score 57.8%.
Chess.com rapid 10+0: What is 700 on Chess.com in Lichess rating?
A 700 on Chess.com is about 1088 on Lichess in rapid 10+0, 388 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
Chess.com rapid 10+0: Is a 700 in rapid as strong as a 700 in blitz?
Yes, about the same. On Chess.com, players rated 700 in rapid 10+0 play about as well, move for move, as players rated 670 in blitz 3+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.

Lichess blitz 3+0

What a 700 actually does in Lichess blitz 3+0

Measure600700800
Blunders36.332.529.2
Mistakes16.917.016.8
Inaccuracies9.710.310.5
Average centipawn loss108.2102.695.3
Plays the engine's top move24%25%27%
Finds the only moveshare of positions with one real answer50%55%58%
Game length26.127.027.7
Live moves per gamemoves played while the game is not already decided8.09.09.8
How they use the clock
Games in time troubleunder a tenth of the clock28%27%24%
Seconds per move5.45.04.8
Instant movesplayed in two seconds or less39%41%43%
Clock left at move 8share of the starting clock81%83%85%
Clock left at move 15share of the starting clock59%61%64%
Clock left at move 30in games that get there29%31%31%
Clock left at move 50in games that get there19%19%20%
Moves played inside a scrambleown clock under a tenth3.3%3.4%3.0%
What the game looks like
Games that end decisivelywon or lost, not drawn96%95%96%
Reaches an endgame21%23%23%
Capturesper 100 own moves28.828.928.7
Checksper 100 own moves11.211.311.2

How others play against a 700 in Lichess blitz 3+0

Result600700800
How the game goes
Score against them37.3%50.0%62.0%
Converting and defending
Score after reaching +150%62%72%
Score after reaching +252%64%74%
Ever loses from +441%30%20%
Score from lost positionsgames where their eval fell to minus two28%38%46%

Each column is how players of that rating do in their games against a 700.

Where a 700 blunders in Lichess blitz 3+0

Measure600700800
When in the game
Opening29.425.322.3
Middlegame46.641.937.5
Endgame36.834.632.4
In what kind of position
Winning33.830.328.2
Better27.623.621.0
Balanced23.620.518.7
Worse28.024.922.6
With how much clock left
Over half33.029.326.3
25 to 50%45.841.638.7
10 to 25%49.144.440.2
Under 10%55.550.546.4
With which piece
Queen41.339.435.6
Rook45.740.435.4
Knight37.833.130.2
Bishop33.028.425.7
Pawn33.029.526.4
King34.030.326.5

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much 700-rated players differ in Lichess blitz 3+0

Measure5%25%75%95%
Blunders21.327.736.743.6
Mistakes14.515.817.819.6
Inaccuracies7.38.911.112.8
Finds the only move40%50%62%72%
Seconds per move2.8s3.9s5.8s7.4s
Games in time trouble1%13%37%55%

Each column is a share of 700-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates a 700 from a 1000 in Lichess blitz 3+0

Skill, and what trains it7001000Gap
Finds the forkknight and queen forks, both directions30%42%+12 pts
Opening blundersthe first ten moves of your openings25.315.539% lower
Sees the deeper wincalculating past the third move of a line23%31%+8 pts
Middlegame blundersa check-captures-threats scan every move41.929.230% lower
Composure after an errorresetting after you drop something11.2%8.0%29% lower
Endgame blundersrook endings and king activity34.626.224% lower
Finds the quiet best movepositions where nothing is forcing39%47%+8 pts
Trades down when aheadconverting an advantage by liquidating39%48%+9 pts
Finds the defensive savedefending worse positions instead of collapsing38%45%+7 pts
Takes the free materialspotting hanging pieces before anything else66%77%+11 pts

What a 700 plays in Lichess blitz 3+0

As White
First moveShareScore
1.e4King's Pawn63.6%49.7%
1.d4Queen's Pawn18.8%49.3%
1.e3Van't Kruijs4.6%48.1%
Every other move13%n/a
Against 1.e4
ReplyShareScore
1...e5Open Game58.8%46.1%
1...d5Scandinavian Defense13.2%48.5%
1...e6French Defense6.9%50.4%
Every other move21%n/a
Against 1.d4
ReplyShareScore
1...d5Closed Game49.8%50.2%
1...e5Englund Gambit13.3%51.6%
1...e61...e6, usually a French or Queen's Gambit9.8%45.2%
Every other move27%n/a

What punishes a 700 in Lichess blitz 3+0

The idea that refuted the blunderShare of blunders
Piece left hanging31%
Losing exchange12%
Discovered attack11%
Fork11%
Pin or skewer7%

Questions about a 700 in Lichess blitz 3+0

Lichess blitz 3+0: Is 700 a good chess rating?
700 is near the bottom of the range of chess ratings. 2% of Lichess blitz players are rated below 700, and the middle player there is rated about 1447. On Chess.com, the same standard of play is rated about 197.
Lichess blitz 3+0: What percentile is 700 Elo?
A 700 rating is about the 2nd percentile on Lichess. 98% of Lichess blitz players are rated 700 or higher. On Chess.com, 69% of blitz players are rated below 700. Every rating side by side: the Lichess rating guide.
Lichess blitz 3+0: How accurate is a 700 rated chess player?
A 700-rated player plays the engine's top choice on 25% of moves in Lichess blitz 3+0 and loses 102.6 centipawns per move on average. The average loss first drops under 100 centipawns a move at 800.
Lichess blitz 3+0: How many blunders does a 700 make per game?
A 700-rated player makes about 2.9 blunders per game in Lichess blitz 3+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 1000 makes about 2.8.
Lichess blitz 3+0: Do 700 rated players blunder more in time trouble?
Yes. With under 10% of the clock left, a 700-rated player blunders 1.7 times as often as with more than half of it. A 700 gets that low on time in 27% of games in Lichess blitz 3+0. The effect is bigger higher up: 2.0 times as often for a 1000.
Lichess blitz 3+0: What mistakes do 700 rated players make?
31% of the blunders a 700-rated player makes in Lichess blitz 3+0 are a piece simply left hanging, the most common kind. That share is 27% at 1000. Next come blunders involving a losing exchange, at 12%.
Lichess blitz 3+0: When in the game do 700 rated players blunder most?
A 700-rated player blunders most in the middlegame in Lichess blitz 3+0: on 41.9 of every 100 live moves there, against 34.6 in the endgame and 25.3 in the opening.
Lichess blitz 3+0: What openings do 700 rated players play?
As White in Lichess blitz 3+0, 63.6% of players rated around 700 open with e4, the King's Pawn, and 18.8% open with d4, the Queen's Pawn. Around 1000, e4 is opened by 65.5%. Against e4, the most common reply is e5, the Open Game, played in 58.8% of games, ahead of d5, the Scandinavian Defense, at 13.2%.
Lichess blitz 3+0: How does a 700 do against an 800?
A 700 scores 38.0% against an 800 in Lichess blitz 3+0. Against a 600 they score 62.7%.
Lichess blitz 3+0: What is 700 on Lichess in Chess.com rating?
A 700 on Lichess is about 197 on Chess.com in blitz 3+0, 503 points lower. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
Lichess blitz 3+0: Is a 700 in blitz as strong as a 700 in rapid?
Yes, about the same. On Lichess, players rated 700 in blitz 3+0 play about as well, move for move, as players rated 724 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.

Lichess blitz 5+0

What a 700 actually does in Lichess blitz 5+0

Measure600700800
Blunders35.632.027.4
Mistakes16.716.416.6
Inaccuracies9.89.910.4
Average centipawn loss105.597.489.4
Plays the engine's top move24%26%28%
Finds the only moveshare of positions with one real answer52%55%61%
Game length27.728.629.2
Live moves per gamemoves played while the game is not already decided8.69.410.5
How they use the clock
Games in time troubleunder a tenth of the clock18%16%16%
Seconds per move7.06.76.4
Instant movesplayed in two seconds or less30%31%33%
Clock left at move 8share of the starting clock85%87%88%
Clock left at move 15share of the starting clock67%69%71%
Clock left at move 30in games that get there38%40%40%
Clock left at move 50in games that get there25%26%26%
Moves played inside a scrambleown clock under a tenth2.4%2.4%2.1%
What the game looks like
Games that end decisivelywon or lost, not drawn94%94%94%
Reaches an endgame25%25%26%
Capturesper 100 own moves27.728.027.9
Checksper 100 own moves11.812.011.7

How others play against a 700 in Lichess blitz 5+0

Result600700800
How the game goes
Score against them37.7%50.0%60.5%
Converting and defending
Score after reaching +153%63%71%
Score after reaching +255%66%74%
Ever loses from +434%25%18%
Score from lost positionsgames where their eval fell to minus two27%35%43%

Each column is how players of that rating do in their games against a 700.

Where a 700 blunders in Lichess blitz 5+0

Measure600700800
When in the game
Opening28.725.220.5
Middlegame45.240.935.3
Endgame36.830.628.5
In what kind of position
Winning32.730.127.0
Better27.024.619.6
Balanced23.920.417.4
Worse26.824.620.8
With how much clock left
Over half33.430.325.5
25 to 50%45.440.337.0
10 to 25%45.840.933.7
Under 10%51.943.541.7
With which piece
Queen42.237.232.9
Rook45.238.233.7
Knight36.633.028.3
Bishop31.628.324.6
Pawn32.230.225.1
King32.128.523.4

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much 700-rated players differ in Lichess blitz 5+0

Measure5%25%75%95%
Blunders24.829.434.639.3
Mistakes14.015.617.719.6
Inaccuracies7.99.110.912.2
Finds the only move44%51%61%68%
Seconds per move3.6s5.3s7.9s10.0s
Games in time trouble0%7%24%39%

Each column is a share of 700-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates a 700 from a 1000 in Lichess blitz 5+0

Skill, and what trains it7001000Gap
Opening blundersthe first ten moves of your openings25.214.941% lower
Sees the deeper wincalculating past the third move of a line24%33%+9 pts
Middlegame blundersa check-captures-threats scan every move40.927.533% lower
Finds the quiet best movepositions where nothing is forcing39%51%+12 pts
Composure after an errorresetting after you drop something10.8%7.6%30% lower
Endgame blundersrook endings and king activity30.622.327% lower
Finds the defensive savedefending worse positions instead of collapsing39%48%+9 pts
Trades down when aheadconverting an advantage by liquidating40%47%+7 pts
Takes the free materialspotting hanging pieces before anything else69%78%+9 pts
Finds the forkknight and queen forks, both directions31%36%+5 pts

What a 700 plays in Lichess blitz 5+0

As White
First moveShareScore
1.e4King's Pawn65.8%50.4%
1.d4Queen's Pawn19.1%50.5%
1.e3Van't Kruijs4.3%47.3%
Every other move11%n/a
Against 1.e4
ReplyShareScore
1...e5Open Game61.9%47.2%
1...d5Scandinavian Defense11.3%44.5%
1...e6French Defense6.2%50.9%
Every other move21%n/a
Against 1.d4
ReplyShareScore
1...d5Closed Game52.2%50.3%
1...e5Englund Gambit12.7%49.0%
1...e61...e6, usually a French or Queen's Gambit9.4%51.6%
Every other move26%n/a

What punishes a 700 in Lichess blitz 5+0

The idea that refuted the blunderShare of blunders
Piece left hanging29%
Losing exchange12%
Fork11%
Discovered attack11%
Pin or skewer7%

Questions about a 700 in Lichess blitz 5+0

Lichess blitz 5+0: Is 700 a good chess rating?
700 is near the bottom of the range of chess ratings. 2% of Lichess blitz players are rated below 700, and the middle player there is rated about 1447. On Chess.com, the same standard of play is rated about 207.
Lichess blitz 5+0: What percentile is 700 Elo?
A 700 rating is about the 2nd percentile on Lichess. 98% of Lichess blitz players are rated 700 or higher. On Chess.com, 69% of blitz players are rated below 700. Every rating side by side: the Lichess rating guide.
Lichess blitz 5+0: How accurate is a 700 rated chess player?
A 700-rated player plays the engine's top choice on 26% of moves in Lichess blitz 5+0 and loses 97.4 centipawns per move on average. Going up the ratings, 700 is where the average loss first drops under 100 centipawns a move.
Lichess blitz 5+0: How many blunders does a 700 make per game?
A 700-rated player makes about 3.0 blunders per game in Lichess blitz 5+0, counting a move that loses at least 150 centipawns while the game is not already decided. The first rating to average under 3 blunders a game is 800.
Lichess blitz 5+0: Do 700 rated players blunder more in time trouble?
A little. With under 10% of the clock left, a 700-rated player blunders 44% more often than with more than half of it. A 700 gets that low on time in 16% of games in Lichess blitz 5+0. The effect is bigger higher up: 1.7 times as often for a 1000.
Lichess blitz 5+0: What mistakes do 700 rated players make?
29% of the blunders a 700-rated player makes in Lichess blitz 5+0 are a piece simply left hanging, the most common kind. At 700 that share falls under 30% for the first time. Next come blunders involving a losing exchange, at 12%.
Lichess blitz 5+0: When in the game do 700 rated players blunder most?
A 700-rated player blunders most in the middlegame in Lichess blitz 5+0: on 40.9 of every 100 live moves there, against 30.6 in the endgame and 25.2 in the opening.
Lichess blitz 5+0: What openings do 700 rated players play?
As White in Lichess blitz 5+0, 65.8% of players rated around 700 open with e4, the King's Pawn, and 19.1% open with d4, the Queen's Pawn. Around 1000, e4 is opened by 67.9%. Against e4, the most common reply is e5, the Open Game, played in 61.9% of games, ahead of d5, the Scandinavian Defense, at 11.3%.
Lichess blitz 5+0: How does a 700 do against an 800?
A 700 scores 39.5% against an 800 in Lichess blitz 5+0. Against a 600 they score 62.3%.
Lichess blitz 5+0: What is 700 on Lichess in Chess.com rating?
A 700 on Lichess is about 207 on Chess.com in blitz 5+0, 493 points lower. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
Lichess blitz 5+0: Is a 700 in blitz as strong as a 700 in rapid?
No, the blitz players are the stronger. On Lichess, players rated 700 in blitz 5+0 play about as well, move for move, as players rated 768 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.

Lichess rapid 10+0

What a 700 actually does in Lichess rapid 10+0

Measure600700800
Blunders38.734.730.6
Mistakes16.416.716.4
Inaccuracies8.79.610.2
Average centipawn loss107.7100.493.0
Plays the engine's top move23%25%27%
Finds the only moveshare of positions with one real answer48%53%56%
Game length28.528.428.4
Live moves per gamemoves played while the game is not already decided8.18.69.2
How they use the clock
Games in time troubleunder a tenth of the clock5%5%5%
Seconds per move9.19.19.0
Instant movesplayed in two seconds or less23%23%23%
Clock left at move 8share of the starting clock90%91%91%
Clock left at move 15share of the starting clock79%79%79%
Clock left at move 30in games that get there57%57%57%
Clock left at move 50in games that get there43%42%41%
Moves played inside a scrambleown clock under a tenth0.8%0.9%0.8%
What the game looks like
Games that end decisivelywon or lost, not drawn91%93%94%
Reaches an endgame27%26%26%
Capturesper 100 own moves26.727.527.8
Checksper 100 own moves12.312.713.1

How others play against a 700 in Lichess rapid 10+0

Result600700800
How the game goes
Score against them38.3%50.0%61.3%
Converting and defending
Score after reaching +156%65%74%
Score after reaching +259%68%76%
Ever loses from +430%22%14%
Score from lost positionsgames where their eval fell to minus two24%31%39%

Each column is how players of that rating do in their games against a 700.

Where a 700 blunders in Lichess rapid 10+0

Measure600700800
When in the game
Opening32.128.224.5
Middlegame48.944.538.9
Endgame33.629.328.4
In what kind of position
Winning35.631.129.2
Better30.426.722.5
Balanced25.022.019.5
Worse30.027.724.2
With how much clock left
Over half38.234.229.9
25 to 50%44.240.838.5
10 to 25%39.036.334.3
Under 10%46.140.043.6
With which piece
Queen44.641.437.2
Rook44.640.435.9
Knight39.735.431.5
Bishop36.532.228.2
Pawn35.331.928.0
King33.930.126.0

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much 700-rated players differ in Lichess rapid 10+0

Measure5%25%75%95%
Blunders23.930.438.544.7
Mistakes13.915.617.819.6
Inaccuracies7.28.510.211.6
Finds the only move40%48%61%71%
Seconds per move5.2s7.2s10.5s12.6s
Games in time trouble0%0%8%18%

Each column is a share of 700-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates a 700 from a 1000 in Lichess rapid 10+0

Skill, and what trains it7001000Gap
Finds the forkknight and queen forks, both directions26%43%+17 pts
Opening blundersthe first ten moves of your openings28.217.538% lower
Middlegame blundersa check-captures-threats scan every move44.530.132% lower
Composure after an errorresetting after you drop something11.8%8.2%31% lower
Finds the defensive savedefending worse positions instead of collapsing34%44%+10 pts
Finds the quiet best movepositions where nothing is forcing37%48%+11 pts
Endgame blundersrook endings and king activity29.322.025% lower
Trades down when aheadconverting an advantage by liquidating36%43%+7 pts
Takes the free materialspotting hanging pieces before anything else66%77%+11 pts
Sees the deeper wincalculating past the third move of a line25%28%+3 pts

What a 700 plays in Lichess rapid 10+0

As White
First moveShareScore
1.e4King's Pawn70.0%50.4%
1.d4Queen's Pawn16.2%52.9%
1.e3Van't Kruijs4.0%45.2%
Every other move10%n/a
Against 1.e4
ReplyShareScore
1...e5Open Game68.6%45.3%
1...d5Scandinavian Defense8.8%46.3%
1...e6French Defense5.3%47.2%
Every other move17%n/a
Against 1.d4
ReplyShareScore
1...d5Closed Game49.4%49.6%
1...e5Englund Gambit15.4%52.9%
1...e61...e6, usually a French or Queen's Gambit10.4%51.3%
Every other move25%n/a

What punishes a 700 in Lichess rapid 10+0

The idea that refuted the blunderShare of blunders
Piece left hanging29%
Fork11%
Losing exchange11%
Discovered attack11%
Pin or skewer7%

Questions about a 700 in Lichess rapid 10+0

Lichess rapid 10+0: Is 700 a good chess rating?
700 is near the bottom of the range of chess ratings. 3% of Lichess rapid players are rated below 700, and the middle player there is rated about 1379. On Chess.com, the same standard of play is rated about 269.
Lichess rapid 10+0: What percentile is 700 Elo?
A 700 rating is about the 3rd percentile on Lichess. 97% of Lichess rapid players are rated 700 or higher. On Chess.com, 69% of rapid players are rated below 700. Every rating side by side: the Lichess rating guide.
Lichess rapid 10+0: How accurate is a 700 rated chess player?
A 700-rated player plays the engine's top choice on 25% of moves in Lichess rapid 10+0 and loses 100.4 centipawns per move on average. The average loss first drops under 95 centipawns a move at 800.
Lichess rapid 10+0: How many blunders does a 700 make per game?
A 700-rated player makes about 3.0 blunders per game in Lichess rapid 10+0, counting a move that loses at least 150 centipawns while the game is not already decided. The first rating to average under 3 blunders a game is 800.
Lichess rapid 10+0: Do 700 rated players blunder more in time trouble?
A little. With under 10% of the clock left, a 700-rated player blunders 17% more often than with more than half of it. A 700 gets that low on time in 5% of games in Lichess rapid 10+0. The effect is bigger higher up: 48% more often for a 1000.
Lichess rapid 10+0: What mistakes do 700 rated players make?
29% of the blunders a 700-rated player makes in Lichess rapid 10+0 are a piece simply left hanging, the most common kind. At 700 that share falls under 30% for the first time. Next come blunders involving a fork, at 11%.
Lichess rapid 10+0: When in the game do 700 rated players blunder most?
A 700-rated player blunders most in the middlegame in Lichess rapid 10+0: on 44.5 of every 100 live moves there, against 29.3 in the endgame and 28.2 in the opening.
Lichess rapid 10+0: What openings do 700 rated players play?
As White in Lichess rapid 10+0, 70.0% of players rated around 700 open with e4, the King's Pawn, and 16.2% open with d4, the Queen's Pawn. Around 1000, e4 is opened by 71.7%. Against e4, the most common reply is e5, the Open Game, played in 68.6% of games, ahead of d5, the Scandinavian Defense, at 8.8%.
Lichess rapid 10+0: How does a 700 do against an 800?
A 700 scores 38.7% against an 800 in Lichess rapid 10+0. Against a 600 they score 61.7%.
Lichess rapid 10+0: What is 700 on Lichess in Chess.com rating?
A 700 on Lichess is about 269 on Chess.com in rapid 10+0, 431 points lower. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
Lichess rapid 10+0: Is a 700 in rapid as strong as a 700 in blitz?
Yes, about the same. On Lichess, players rated 700 in rapid 10+0 play about as well, move for move, as players rated 676 in blitz 3+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.