How good is a 700 chess player?
Rates are per 100 live moves: moves played while the game is not already decided.
What the terms meanShow less
- Centipawn.
- A hundredth of a pawn, the unit a chess engine scores a position in. Giving up a pawn for nothing costs about 100.
- Centipawn loss.
- How much worse a move is than the best move in the position. The average (ACPL) counts every move a player makes.
- Blunder, mistake, inaccuracy.
- A move that loses at least 150 centipawns is a blunder, at least 70 a mistake and at least 40 an inaccuracy. Only live moves are counted.
- Only move.
- A position where one move is clearly better than every other. “Finds the only move” is how often a player plays it.
- Time trouble.
- Less than a tenth of the starting time left on the clock. “Games in time trouble” is the share of games in which a player's clock got that low on any move, however the game stood.
- Winning, better, balanced, worse.
- How the engine scores the position for the player about to move. Balanced is within half a pawn either way, better is up to a pawn and a half ahead, winning is from there up to three pawns ahead, and worse is up to a pawn and a half behind.
- +1, +2, +4.
- A lead of at least one, two or four pawns by the engine's score. A lost position is one that has fallen two pawns behind or worse.
- Percentile.
- The share of a site's players who are rated lower. Blitz and rapid players are ranked separately.
How strong is 700 Elo?
69%of Chess.com blitz players are rated below 700
The top 31%. 6.4% are rated 700 to 799.
19.4blunders per 100 live moves
11.7inaccuracies per 100 live moves
67%of only moves found
25%of games reach time trouble
What a 700 actually does
| Measure | 600 | 700 | 800 |
|---|---|---|---|
| Blunders | 20.9 | 19.4 | 18.4 |
| Mistakes | 16.6 | 16.2 | 16.1 |
| Inaccuracies | 11.5 | 11.7 | 11.9 |
| Average centipawn loss | 78.7 | 75.3 | 73.4 |
| Plays the engine's top move | 30% | 30% | 31% |
| Finds the only moveshare of positions with one real answer | 66% | 67% | 69% |
| Game length | 31.3 | 32.5 | 33.2 |
| Live moves per gamemoves played while the game is not already decided | 13.4 | 14.4 | 15.2 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 24% | 25% | 24% |
| Seconds per move | 4.1 | 4.0 | 3.9 |
| Instant movesplayed in two seconds or less | 40% | 42% | 43% |
| Clock left at move 8share of the starting clock | 88% | 89% | 90% |
| Clock left at move 15share of the starting clock | 70% | 72% | 73% |
| Clock left at move 30in games that get there | 35% | 36% | 38% |
| Clock left at move 50in games that get there | 18% | 18% | 19% |
| Moves played inside a scrambleown clock under a tenth | 2.9% | 2.9% | 2.7% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 97% | 97% | 97% |
| Reaches an endgame | 28% | 30% | 31% |
| Capturesper 100 own moves | 27.2 | 26.7 | 26.4 |
| Checksper 100 own moves | 9.7 | 9.4 | 9.0 |
How others play against a 700
| Measure | 600vs 700 | 700vs 700 | 800vs 700 |
|---|---|---|---|
| Score against them | 44.9% | 50.0% | 54.3% |
| Score after reaching +1 | 54% | 63% | 66% |
| Score after reaching +2 | 59% | 66% | 69% |
| Ever loses from +4 | 32% | 25% | 22% |
| Score from lost positionsgames where their eval fell to minus two | 30% | 34% | 36% |
Each column is how players of that rating do in their games against a 700.
Where a 700 blunders
| Measure | 600 | 700 | 800 |
|---|---|---|---|
| When in the game | |||
| Opening | 14.0 | 12.1 | 11.2 |
| Middlegame | 27.0 | 25.3 | 23.7 |
| Endgame | 24.0 | 23.9 | 24.1 |
| In what kind of position | |||
| Winning | 21.7 | 20.7 | 20.3 |
| Better | 15.3 | 14.2 | 13.7 |
| Balanced | 13.0 | 11.8 | 11.2 |
| Worse | 15.8 | 14.9 | 14.5 |
| With how much clock left | |||
| Over half | 18.5 | 16.9 | 16.1 |
| 25 to 50% | 30.5 | 28.7 | 27.3 |
| 10 to 25% | 31.3 | 30.0 | 29.7 |
| Under 10% | 34.9 | 35.9 | 31.8 |
| With which piece | |||
| Queen | 26.3 | 23.7 | 22.6 |
| Rook | 25.2 | 24.1 | 23.0 |
| Knight | 20.6 | 18.8 | 18.5 |
| Bishop | 18.7 | 17.1 | 15.8 |
| Pawn | 19.3 | 18.1 | 16.6 |
| King | 18.5 | 18.2 | 17.2 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
When a 700 blunders most
Blunders per 100 live moves
When in the game
Most in the middlegame: 2.1 times as often as in the opening.
- 700, Opening: 12.1
- 700, Middlegame: 25.3
- 700, Endgame: 23.9
In what kind of position
Most when winning: 75% more often than in a balanced game.
- 700, Winning: 20.7
- 700, Better: 14.2
- 700, Balanced: 11.8
- 700, Worse: 14.9
With how much clock left
Most with under 10% of the clock: 2.1 times as often as with over half the clock.
- 700, Over half: 16.9
- 700, 25 to 50%: 28.7
- 700, 10 to 25%: 30.0
- 700, Under 10%: 35.9
With which piece
Most on rook moves: 41% more often than on bishop moves.
- 700, Queen: 23.7
- 700, Rook: 24.1
- 700, Knight: 18.8
- 700, Bishop: 17.1
- 700, Pawn: 18.1
- 700, King: 18.2
How much 700-rated players differ
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 14.9 | 17.9 | 22.0 | 25.3 |
| Mistakes | 14.2 | 15.3 | 17.1 | 18.6 |
| Inaccuracies | 10.0 | 11.0 | 12.3 | 13.4 |
| Finds the only move | 59% | 63% | 70% | 74% |
| Seconds per move | 2.8s | 3.4s | 4.4s | 5.3s |
| Games in time trouble | 2% | 13% | 34% | 48% |
Each column is a share of 700-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
The move quality range a 700 plays in
600 to 900is how half of 700-rated players play, going by how often they blunder
Nine in ten: 450 to 1200.
Of 100 players rated 700, how many blunder
- like a 600 or lower33
- like a 70030
- like an 800 or higher37
What separates a 700 from a 1000
| Skill, and what trains it | 700 | 1000 | Gap |
|---|---|---|---|
| Opening blundersthe first ten moves of your openings | 12.1 | 9.2 | 24% lower |
| Endgame blundersrook endings and king activity | 23.9 | 19.6 | 18% lower |
| Middlegame blundersa check-captures-threats scan every move | 25.3 | 21.1 | 17% lower |
| Composure after an errorresetting after you drop something | 7.0% | 6.2% | 12% lower |
| Finds the quiet best movepositions where nothing is forcing | 49% | 53% | +4 pts |
| Finds the defensive savedefending worse positions instead of collapsing | 50% | 53% | +3 pts |
| Takes the free materialspotting hanging pieces before anything else | 81% | 84% | +3 pts |
| Finds the forkknight and queen forks, both directions | 38% | 44% | +6 pts |
| Sees the deeper wincalculating past the third move of a line | 31% | 33% | +2 pts |
| Trades down when aheadconverting an advantage by liquidating | 52% | 49% | no gain |
What a 700 plays
As White
- 1.e4 King's Pawn 63.5%, scores 50.0%
- 1.d4 Queen's Pawn 20.7%, scores 50.2%
- 1.e3 Van't Kruijs 5.0%, scores 53.3%
- every other move 11%
Against 1.e4
- 1...e5 Open Game 52.7%, scores 47.2%
- 1...d5 Scandinavian Defense 13.3%, scores 48.6%
- 1...e6 French Defense 8.9%, scores 45.3%
- every other move 25%
Against 1.d4
- 1...d5 Closed Game 48.3%, scores 47.3%
- 1...e6, usually a French or Queen's Gambit 12.6%, scores 50.9%
- 1...e5 Englund Gambit 11.2%, scores 47.1%
- every other move 28%
700 on each site and time control
| Played on | Blunders | Mistakes | Inaccs | ACPL | Only move |
|---|---|---|---|---|---|
| Chess.com blitz 3+0 | 19.4 | 16.2 | 11.7 | 75.3 | 67% |
| Chess.com blitz 5+0 | 18.1 | 15.9 | 11.6 | 71.8 | 71% |
| Chess.com rapid 10+0 | 21.2 | 15.9 | 11.1 | 75.7 | 67% |
| Lichess blitz 3+0 | 32.5 | 17.0 | 10.3 | 102.6 | 55% |
| Lichess blitz 5+0 | 32.0 | 16.4 | 9.9 | 97.4 | 55% |
| Lichess rapid 10+0 | 34.7 | 16.7 | 9.6 | 100.4 | 53% |
A rating number only means something inside one pool. Chess.com 700 in blitz 3+0 is about 1164 on Lichess. Full conversion tables
What punishes a 700
Share of all blunders, by the idea that refuted them
Most often a piece left hanging: 26% of all blunders, against 26% at 400.
- 700, Piece left hanging: 26%
- 700, Losing exchange: 12%
- 700, Fork: 10%
- 700, Discovered attack: 10%
- 700, Pin or skewer: 7%
Frequently asked about 700-rated players
Answered for Chess.com blitz 3+0, the choice at the top of the page.
Is 700 a good chess rating?
What percentile is 700 Elo?
How accurate is a 700 rated chess player?
How many blunders does a 700 make per game?
Do 700 rated players blunder more in time trouble?
What mistakes do 700 rated players make?
When in the game do 700 rated players blunder most?
What openings do 700 rated players play?
How does a 700 do against an 800?
What is 700 on Chess.com in Lichess rating?
Is a 700 in blitz as strong as a 700 in rapid?
700 rating everywhere else
This page opens on Chess.com blitz 3+0, and the choice at the top changes every table on it. The same tables and answers for the other five are below.
Chess.com blitz 5+0
What a 700 actually does in Chess.com blitz 5+0
| Measure | 600 | 700 | 800 |
|---|---|---|---|
| Blunders | 20.2 | 18.1 | 16.8 |
| Mistakes | 16.0 | 15.9 | 15.5 |
| Inaccuracies | 11.5 | 11.6 | 11.6 |
| Average centipawn loss | 75.5 | 71.8 | 68.4 |
| Plays the engine's top move | 31% | 32% | 32% |
| Finds the only moveshare of positions with one real answer | 68% | 71% | 71% |
| Game length | 31.9 | 32.6 | 33.4 |
| Live moves per gamemoves played while the game is not already decided | 13.7 | 14.8 | 15.7 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 17% | 17% | 16% |
| Seconds per move | 6.0 | 5.9 | 5.7 |
| Instant movesplayed in two seconds or less | 29% | 30% | 31% |
| Clock left at move 8share of the starting clock | 90% | 90% | 91% |
| Clock left at move 15share of the starting clock | 74% | 75% | 76% |
| Clock left at move 30in games that get there | 43% | 43% | 44% |
| Clock left at move 50in games that get there | 26% | 26% | 25% |
| Moves played inside a scrambleown clock under a tenth | 2.2% | 2.0% | 2.0% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 97% | 97% | 97% |
| Reaches an endgame | 29% | 29% | 30% |
| Capturesper 100 own moves | 26.7 | 26.5 | 26.0 |
| Checksper 100 own moves | 10.0 | 9.8 | 9.2 |
How others play against a 700 in Chess.com blitz 5+0
| Result | 600 | 700 | 800 |
|---|---|---|---|
| How the game goes | |||
| Score against them | 43.7% | 50.0% | 56.1% |
| Converting and defending | |||
| Score after reaching +1 | 62% | 64% | 70% |
| Score after reaching +2 | 67% | 69% | 75% |
| Ever loses from +4 | 23% | 22% | 16% |
| Score from lost positionsgames where their eval fell to minus two | 31% | 31% | 36% |
Each column is how players of that rating do in their games against a 700.
Where a 700 blunders in Chess.com blitz 5+0
| Measure | 600 | 700 | 800 |
|---|---|---|---|
| When in the game | |||
| Opening | 13.1 | 11.3 | 10.4 |
| Middlegame | 26.6 | 23.4 | 21.6 |
| Endgame | 21.3 | 22.2 | 18.5 |
| In what kind of position | |||
| Winning | 21.6 | 19.7 | 19.0 |
| Better | 14.6 | 12.7 | 12.2 |
| Balanced | 12.9 | 11.0 | 10.1 |
| Worse | 15.3 | 14.5 | 13.0 |
| With how much clock left | |||
| Over half | 18.5 | 16.4 | 15.1 |
| 25 to 50% | 28.9 | 26.5 | 24.5 |
| 10 to 25% | 28.9 | 26.5 | 24.4 |
| Under 10% | 33.5 | 31.1 | 31.0 |
| With which piece | |||
| Queen | 23.6 | 21.3 | 21.0 |
| Rook | 24.9 | 22.8 | 21.4 |
| Knight | 20.0 | 18.2 | 15.9 |
| Bishop | 18.6 | 16.0 | 15.0 |
| Pawn | 18.8 | 16.7 | 15.3 |
| King | 18.1 | 16.4 | 14.9 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
How much 700-rated players differ in Chess.com blitz 5+0
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 13.9 | 16.4 | 20.4 | 23.7 |
| Mistakes | 13.8 | 14.9 | 16.8 | 18.4 |
| Inaccuracies | 10.2 | 11.0 | 12.1 | 12.9 |
| Finds the only move | 63% | 68% | 75% | 79% |
| Seconds per move | 3.7s | 4.8s | 6.7s | 8.2s |
| Games in time trouble | 0% | 7% | 22% | 37% |
Each column is a share of 700-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
What separates a 700 from a 1000 in Chess.com blitz 5+0
| Skill, and what trains it | 700 | 1000 | Gap |
|---|---|---|---|
| Opening blundersthe first ten moves of your openings | 11.3 | 8.4 | 25% lower |
| Endgame blundersrook endings and king activity | 22.2 | 17.2 | 23% lower |
| Middlegame blundersa check-captures-threats scan every move | 23.4 | 19.0 | 19% lower |
| Composure after an errorresetting after you drop something | 6.6% | 5.7% | 13% lower |
| Finds the defensive savedefending worse positions instead of collapsing | 50% | 57% | +7 pts |
| Finds the quiet best movepositions where nothing is forcing | 52% | 55% | +3 pts |
| Trades down when aheadconverting an advantage by liquidating | 52% | 53% | +1 pt |
| Takes the free materialspotting hanging pieces before anything else | 83% | 85% | +2 pts |
| Finds the forkknight and queen forks, both directions | 52% | 52% | no gain |
| Sees the deeper wincalculating past the third move of a line | 37% | 35% | no gain |
What a 700 plays in Chess.com blitz 5+0
As White
| First move | Share | Score |
|---|---|---|
| 1.e4King's Pawn | 66.6% | 51.1% |
| 1.d4Queen's Pawn | 21.4% | 50.6% |
| 1.e3Van't Kruijs | 3.4% | 47.6% |
| Every other move | 9% | n/a |
Against 1.e4
| Reply | Share | Score |
|---|---|---|
| 1...e5Open Game | 55.3% | 47.5% |
| 1...d5Scandinavian Defense | 11.5% | 48.5% |
| 1...e6French Defense | 7.5% | 43.2% |
| Every other move | 26% | n/a |
Against 1.d4
| Reply | Share | Score |
|---|---|---|
| 1...d5Closed Game | 53.1% | 46.3% |
| 1...e61...e6, usually a French or Queen's Gambit | 10.2% | 48.9% |
| 1...e5Englund Gambit | 9.0% | 47.4% |
| Every other move | 28% | n/a |
What punishes a 700 in Chess.com blitz 5+0
| The idea that refuted the blunder | Share of blunders |
|---|---|
| Piece left hanging | 24% |
| Losing exchange | 13% |
| Discovered attack | 10% |
| Fork | 9% |
| Quiet move | 8% |
Questions about a 700 in Chess.com blitz 5+0
- Chess.com blitz 5+0: Is 700 a good chess rating?
- 700 is in the lower part of the range of chess ratings. 69% of Chess.com blitz players are rated below 700, but the middle player there is rated only about 485. The word is for how a 700 plays, not for where it ranks on Chess.com: move for move, a 700 on Chess.com plays like an 1148 on Lichess, where 24% of blitz players are rated lower.
- Chess.com blitz 5+0: What percentile is 700 Elo?
- A 700 rating is about the 69th percentile on Chess.com. 31% of Chess.com blitz players are rated 700 or higher. On Lichess, 2% of blitz players are rated below 700. Every rating side by side: the Chess.com rating guide.
- Chess.com blitz 5+0: How accurate is a 700 rated chess player?
- A 700-rated player plays the engine's top choice on 32% of moves in Chess.com blitz 5+0 and loses 71.8 centipawns per move on average. Going up the ratings, 700 is where the average loss first drops under 75 centipawns a move.
- Chess.com blitz 5+0: How many blunders does a 700 make per game?
- A 700-rated player makes about 2.7 blunders per game in Chess.com blitz 5+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 400 makes about 2.8 and a 1000 about 2.6. The count barely moves between them, although a 700 blunders on 18.1 of every 100 live moves and a 400 on 23.7: a 700's games stay undecided for longer, so there are more moves to get wrong.
- Chess.com blitz 5+0: Do 700 rated players blunder more in time trouble?
- Yes. With under 10% of the clock left, a 700-rated player blunders 1.9 times as often as with more than half of it. A 700 gets that low on time in 17% of games in Chess.com blitz 5+0. The effect is about the same for a 1000.
- Chess.com blitz 5+0: What mistakes do 700 rated players make?
- 24% of the blunders a 700-rated player makes in Chess.com blitz 5+0 are a piece simply left hanging, the most common kind. That share is 25% at 400 and 23% at 1000. Blunders involving a quiet move grow at this level: 8%, up from 6% at 400.
- Chess.com blitz 5+0: When in the game do 700 rated players blunder most?
- A 700-rated player blunders most in the middlegame in Chess.com blitz 5+0: on 23.4 of every 100 live moves there, against 22.2 in the endgame and 11.3 in the opening. It takes until 700 for the rate in the middlegame to drop under 25 in every 100 live moves.
- Chess.com blitz 5+0: What openings do 700 rated players play?
- As White in Chess.com blitz 5+0, 66.6% of players rated around 700 open with e4, the King's Pawn, and 21.4% open with d4, the Queen's Pawn. Around 400, e4 is opened by 66.2%, and around 1000 by 64.5%. Against e4, the most common reply is e5, the Open Game, played in 55.3% of games, ahead of d5, the Scandinavian Defense, at 11.5%.
- Chess.com blitz 5+0: How does a 700 do against an 800?
- A 700 scores 43.9% against an 800 in Chess.com blitz 5+0. Against a 600 they score 56.3%.
- Chess.com blitz 5+0: What is 700 on Chess.com in Lichess rating?
- A 700 on Chess.com is about 1148 on Lichess in blitz 5+0, 448 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
- Chess.com blitz 5+0: Is a 700 in blitz as strong as a 700 in rapid?
- No, the blitz players are the stronger. On Chess.com, players rated 700 in blitz 5+0 play about as well, move for move, as players rated 824 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.
Chess.com rapid 10+0
What a 700 actually does in Chess.com rapid 10+0
| Measure | 600 | 700 | 800 |
|---|---|---|---|
| Blunders | 22.8 | 21.2 | 19.2 |
| Mistakes | 16.3 | 15.9 | 15.9 |
| Inaccuracies | 11.1 | 11.1 | 11.2 |
| Average centipawn loss | 78.2 | 75.7 | 70.8 |
| Plays the engine's top move | 30% | 31% | 32% |
| Finds the only moveshare of positions with one real answer | 64% | 67% | 69% |
| Game length | 32.0 | 32.1 | 33.1 |
| Live moves per gamemoves played while the game is not already decided | 12.4 | 13.1 | 13.9 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 7% | 6% | 6% |
| Seconds per move | 8.9 | 8.8 | 8.6 |
| Instant movesplayed in two seconds or less | 19% | 20% | 21% |
| Clock left at move 8share of the starting clock | 92% | 92% | 92% |
| Clock left at move 15share of the starting clock | 80% | 81% | 82% |
| Clock left at move 30in games that get there | 56% | 57% | 57% |
| Clock left at move 50in games that get there | 41% | 40% | 41% |
| Moves played inside a scrambleown clock under a tenth | 1.0% | 1.1% | 1.2% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 95% | 96% | 96% |
| Reaches an endgame | 31% | 30% | 31% |
| Capturesper 100 own moves | 26.9 | 26.7 | 26.3 |
| Checksper 100 own moves | 11.6 | 11.2 | 10.8 |
How others play against a 700 in Chess.com rapid 10+0
| Result | 600 | 700 | 800 |
|---|---|---|---|
| How the game goes | |||
| Score against them | 42.2% | 50.0% | 55.3% |
| Converting and defending | |||
| Score after reaching +1 | 57% | 66% | 69% |
| Score after reaching +2 | 61% | 71% | 74% |
| Ever loses from +4 | 27% | 19% | 16% |
| Score from lost positionsgames where their eval fell to minus two | 24% | 32% | 34% |
Each column is how players of that rating do in their games against a 700.
Where a 700 blunders in Chess.com rapid 10+0
| Measure | 600 | 700 | 800 |
|---|---|---|---|
| When in the game | |||
| Opening | 16.5 | 15.1 | 13.1 |
| Middlegame | 29.5 | 26.9 | 24.7 |
| Endgame | 22.0 | 21.8 | 19.2 |
| In what kind of position | |||
| Winning | 22.2 | 21.6 | 20.3 |
| Better | 16.4 | 15.4 | 14.1 |
| Balanced | 14.4 | 13.2 | 12.2 |
| Worse | 18.7 | 17.2 | 14.9 |
| With how much clock left | |||
| Over half | 22.0 | 20.5 | 18.4 |
| 25 to 50% | 30.5 | 28.6 | 25.5 |
| 10 to 25% | 31.8 | 26.4 | 27.3 |
| Under 10% | 33.1 | 27.7 | 24.9 |
| With which piece | |||
| Queen | 27.3 | 24.9 | 23.1 |
| Rook | 27.0 | 25.1 | 22.5 |
| Knight | 23.3 | 21.7 | 19.6 |
| Bishop | 20.6 | 18.5 | 17.4 |
| Pawn | 21.2 | 20.0 | 17.6 |
| King | 19.9 | 18.8 | 17.1 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
How much 700-rated players differ in Chess.com rapid 10+0
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 16.2 | 19.4 | 23.7 | 26.9 |
| Mistakes | 14.0 | 15.0 | 16.6 | 18.1 |
| Inaccuracies | 9.5 | 10.3 | 11.5 | 12.5 |
| Finds the only move | 58% | 64% | 71% | 76% |
| Seconds per move | 5.5s | 7.2s | 9.9s | 11.9s |
| Games in time trouble | 0% | 1% | 8% | 17% |
Each column is a share of 700-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
What separates a 700 from a 1000 in Chess.com rapid 10+0
| Skill, and what trains it | 700 | 1000 | Gap |
|---|---|---|---|
| Finds the forkknight and queen forks, both directions | 41% | 53% | +12 pts |
| Opening blundersthe first ten moves of your openings | 15.1 | 10.7 | 29% lower |
| Endgame blundersrook endings and king activity | 21.8 | 16.7 | 23% lower |
| Middlegame blundersa check-captures-threats scan every move | 26.9 | 21.1 | 22% lower |
| Composure after an errorresetting after you drop something | 7.3% | 6.1% | 17% lower |
| Finds the quiet best movepositions where nothing is forcing | 50% | 56% | +6 pts |
| Trades down when aheadconverting an advantage by liquidating | 47% | 51% | +4 pts |
| Finds the defensive savedefending worse positions instead of collapsing | 51% | 55% | +4 pts |
| Takes the free materialspotting hanging pieces before anything else | 80% | 84% | +4 pts |
| Sees the deeper wincalculating past the third move of a line | 35% | 37% | +2 pts |
What a 700 plays in Chess.com rapid 10+0
As White
| First move | Share | Score |
|---|---|---|
| 1.e4King's Pawn | 69.7% | 50.0% |
| 1.d4Queen's Pawn | 18.6% | 50.2% |
| 1.e3Van't Kruijs | 3.7% | 46.1% |
| Every other move | 8% | n/a |
Against 1.e4
| Reply | Share | Score |
|---|---|---|
| 1...e5Open Game | 58.6% | 46.2% |
| 1...d5Scandinavian Defense | 13.6% | 46.1% |
| 1...e6French Defense | 6.5% | 47.4% |
| Every other move | 21% | n/a |
Against 1.d4
| Reply | Share | Score |
|---|---|---|
| 1...d5Closed Game | 57.6% | 45.9% |
| 1...e61...e6, usually a French or Queen's Gambit | 10.4% | 45.0% |
| 1...e5Englund Gambit | 7.8% | 47.5% |
| Every other move | 24% | n/a |
What punishes a 700 in Chess.com rapid 10+0
| The idea that refuted the blunder | Share of blunders |
|---|---|
| Piece left hanging | 25% |
| Losing exchange | 11% |
| Fork | 10% |
| Discovered attack | 9% |
| Pin or skewer | 7% |
Questions about a 700 in Chess.com rapid 10+0
- Chess.com rapid 10+0: Is 700 a good chess rating?
- 700 is in the lower part of the range of chess ratings. 69% of Chess.com rapid players are rated below 700, but the middle player there is rated only about 498. The word is for how a 700 plays, not for where it ranks on Chess.com: move for move, a 700 on Chess.com plays like a 1088 on Lichess, where 23% of rapid players are rated lower.
- Chess.com rapid 10+0: What percentile is 700 Elo?
- A 700 rating is about the 69th percentile on Chess.com. 31% of Chess.com rapid players are rated 700 or higher. On Lichess, 3% of rapid players are rated below 700. Every rating side by side: the Chess.com rating guide.
- Chess.com rapid 10+0: How accurate is a 700 rated chess player?
- A 700-rated player plays the engine's top choice on 31% of moves in Chess.com rapid 10+0 and loses 75.7 centipawns per move on average. No rating below 700 plays the engine's top choice on more than 30% of moves.
- Chess.com rapid 10+0: How many blunders does a 700 make per game?
- A 700-rated player makes about 2.8 blunders per game in Chess.com rapid 10+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 400 makes about 2.9 and a 1000 about 2.6.
- Chess.com rapid 10+0: Do 700 rated players blunder more in time trouble?
- A little. With under 10% of the clock left, a 700-rated player blunders 35% more often than with more than half of it. A 700 gets that low on time in 6% of games in Chess.com rapid 10+0. The effect is bigger higher up: 1.7 times as often for a 1000.
- Chess.com rapid 10+0: What mistakes do 700 rated players make?
- 25% of the blunders a 700-rated player makes in Chess.com rapid 10+0 are a piece simply left hanging, the most common kind. That share is 26% at 400 and 22% at 1000. Next come blunders involving a losing exchange, at 11%.
- Chess.com rapid 10+0: When in the game do 700 rated players blunder most?
- A 700-rated player blunders most in the middlegame in Chess.com rapid 10+0: on 26.9 of every 100 live moves there, against 21.8 in the endgame and 15.1 in the opening.
- Chess.com rapid 10+0: What openings do 700 rated players play?
- As White in Chess.com rapid 10+0, 69.7% of players rated around 700 open with e4, the King's Pawn, and 18.6% open with d4, the Queen's Pawn. Around 400, e4 is opened by 67.7%, and around 1000 by 67.7%. Against e4, the most common reply is e5, the Open Game, played in 58.6% of games, ahead of d5, the Scandinavian Defense, at 13.6%.
- Chess.com rapid 10+0: How does a 700 do against an 800?
- A 700 scores 44.7% against an 800 in Chess.com rapid 10+0. Against a 600 they score 57.8%.
- Chess.com rapid 10+0: What is 700 on Chess.com in Lichess rating?
- A 700 on Chess.com is about 1088 on Lichess in rapid 10+0, 388 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
- Chess.com rapid 10+0: Is a 700 in rapid as strong as a 700 in blitz?
- Yes, about the same. On Chess.com, players rated 700 in rapid 10+0 play about as well, move for move, as players rated 670 in blitz 3+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.
Lichess blitz 3+0
What a 700 actually does in Lichess blitz 3+0
| Measure | 600 | 700 | 800 |
|---|---|---|---|
| Blunders | 36.3 | 32.5 | 29.2 |
| Mistakes | 16.9 | 17.0 | 16.8 |
| Inaccuracies | 9.7 | 10.3 | 10.5 |
| Average centipawn loss | 108.2 | 102.6 | 95.3 |
| Plays the engine's top move | 24% | 25% | 27% |
| Finds the only moveshare of positions with one real answer | 50% | 55% | 58% |
| Game length | 26.1 | 27.0 | 27.7 |
| Live moves per gamemoves played while the game is not already decided | 8.0 | 9.0 | 9.8 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 28% | 27% | 24% |
| Seconds per move | 5.4 | 5.0 | 4.8 |
| Instant movesplayed in two seconds or less | 39% | 41% | 43% |
| Clock left at move 8share of the starting clock | 81% | 83% | 85% |
| Clock left at move 15share of the starting clock | 59% | 61% | 64% |
| Clock left at move 30in games that get there | 29% | 31% | 31% |
| Clock left at move 50in games that get there | 19% | 19% | 20% |
| Moves played inside a scrambleown clock under a tenth | 3.3% | 3.4% | 3.0% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 96% | 95% | 96% |
| Reaches an endgame | 21% | 23% | 23% |
| Capturesper 100 own moves | 28.8 | 28.9 | 28.7 |
| Checksper 100 own moves | 11.2 | 11.3 | 11.2 |
How others play against a 700 in Lichess blitz 3+0
| Result | 600 | 700 | 800 |
|---|---|---|---|
| How the game goes | |||
| Score against them | 37.3% | 50.0% | 62.0% |
| Converting and defending | |||
| Score after reaching +1 | 50% | 62% | 72% |
| Score after reaching +2 | 52% | 64% | 74% |
| Ever loses from +4 | 41% | 30% | 20% |
| Score from lost positionsgames where their eval fell to minus two | 28% | 38% | 46% |
Each column is how players of that rating do in their games against a 700.
Where a 700 blunders in Lichess blitz 3+0
| Measure | 600 | 700 | 800 |
|---|---|---|---|
| When in the game | |||
| Opening | 29.4 | 25.3 | 22.3 |
| Middlegame | 46.6 | 41.9 | 37.5 |
| Endgame | 36.8 | 34.6 | 32.4 |
| In what kind of position | |||
| Winning | 33.8 | 30.3 | 28.2 |
| Better | 27.6 | 23.6 | 21.0 |
| Balanced | 23.6 | 20.5 | 18.7 |
| Worse | 28.0 | 24.9 | 22.6 |
| With how much clock left | |||
| Over half | 33.0 | 29.3 | 26.3 |
| 25 to 50% | 45.8 | 41.6 | 38.7 |
| 10 to 25% | 49.1 | 44.4 | 40.2 |
| Under 10% | 55.5 | 50.5 | 46.4 |
| With which piece | |||
| Queen | 41.3 | 39.4 | 35.6 |
| Rook | 45.7 | 40.4 | 35.4 |
| Knight | 37.8 | 33.1 | 30.2 |
| Bishop | 33.0 | 28.4 | 25.7 |
| Pawn | 33.0 | 29.5 | 26.4 |
| King | 34.0 | 30.3 | 26.5 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
How much 700-rated players differ in Lichess blitz 3+0
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 21.3 | 27.7 | 36.7 | 43.6 |
| Mistakes | 14.5 | 15.8 | 17.8 | 19.6 |
| Inaccuracies | 7.3 | 8.9 | 11.1 | 12.8 |
| Finds the only move | 40% | 50% | 62% | 72% |
| Seconds per move | 2.8s | 3.9s | 5.8s | 7.4s |
| Games in time trouble | 1% | 13% | 37% | 55% |
Each column is a share of 700-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
What separates a 700 from a 1000 in Lichess blitz 3+0
| Skill, and what trains it | 700 | 1000 | Gap |
|---|---|---|---|
| Finds the forkknight and queen forks, both directions | 30% | 42% | +12 pts |
| Opening blundersthe first ten moves of your openings | 25.3 | 15.5 | 39% lower |
| Sees the deeper wincalculating past the third move of a line | 23% | 31% | +8 pts |
| Middlegame blundersa check-captures-threats scan every move | 41.9 | 29.2 | 30% lower |
| Composure after an errorresetting after you drop something | 11.2% | 8.0% | 29% lower |
| Endgame blundersrook endings and king activity | 34.6 | 26.2 | 24% lower |
| Finds the quiet best movepositions where nothing is forcing | 39% | 47% | +8 pts |
| Trades down when aheadconverting an advantage by liquidating | 39% | 48% | +9 pts |
| Finds the defensive savedefending worse positions instead of collapsing | 38% | 45% | +7 pts |
| Takes the free materialspotting hanging pieces before anything else | 66% | 77% | +11 pts |
What a 700 plays in Lichess blitz 3+0
As White
| First move | Share | Score |
|---|---|---|
| 1.e4King's Pawn | 63.6% | 49.7% |
| 1.d4Queen's Pawn | 18.8% | 49.3% |
| 1.e3Van't Kruijs | 4.6% | 48.1% |
| Every other move | 13% | n/a |
Against 1.e4
| Reply | Share | Score |
|---|---|---|
| 1...e5Open Game | 58.8% | 46.1% |
| 1...d5Scandinavian Defense | 13.2% | 48.5% |
| 1...e6French Defense | 6.9% | 50.4% |
| Every other move | 21% | n/a |
Against 1.d4
| Reply | Share | Score |
|---|---|---|
| 1...d5Closed Game | 49.8% | 50.2% |
| 1...e5Englund Gambit | 13.3% | 51.6% |
| 1...e61...e6, usually a French or Queen's Gambit | 9.8% | 45.2% |
| Every other move | 27% | n/a |
What punishes a 700 in Lichess blitz 3+0
| The idea that refuted the blunder | Share of blunders |
|---|---|
| Piece left hanging | 31% |
| Losing exchange | 12% |
| Discovered attack | 11% |
| Fork | 11% |
| Pin or skewer | 7% |
Questions about a 700 in Lichess blitz 3+0
- Lichess blitz 3+0: Is 700 a good chess rating?
- 700 is near the bottom of the range of chess ratings. 2% of Lichess blitz players are rated below 700, and the middle player there is rated about 1447. On Chess.com, the same standard of play is rated about 197.
- Lichess blitz 3+0: What percentile is 700 Elo?
- A 700 rating is about the 2nd percentile on Lichess. 98% of Lichess blitz players are rated 700 or higher. On Chess.com, 69% of blitz players are rated below 700. Every rating side by side: the Lichess rating guide.
- Lichess blitz 3+0: How accurate is a 700 rated chess player?
- A 700-rated player plays the engine's top choice on 25% of moves in Lichess blitz 3+0 and loses 102.6 centipawns per move on average. The average loss first drops under 100 centipawns a move at 800.
- Lichess blitz 3+0: How many blunders does a 700 make per game?
- A 700-rated player makes about 2.9 blunders per game in Lichess blitz 3+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 1000 makes about 2.8.
- Lichess blitz 3+0: Do 700 rated players blunder more in time trouble?
- Yes. With under 10% of the clock left, a 700-rated player blunders 1.7 times as often as with more than half of it. A 700 gets that low on time in 27% of games in Lichess blitz 3+0. The effect is bigger higher up: 2.0 times as often for a 1000.
- Lichess blitz 3+0: What mistakes do 700 rated players make?
- 31% of the blunders a 700-rated player makes in Lichess blitz 3+0 are a piece simply left hanging, the most common kind. That share is 27% at 1000. Next come blunders involving a losing exchange, at 12%.
- Lichess blitz 3+0: When in the game do 700 rated players blunder most?
- A 700-rated player blunders most in the middlegame in Lichess blitz 3+0: on 41.9 of every 100 live moves there, against 34.6 in the endgame and 25.3 in the opening.
- Lichess blitz 3+0: What openings do 700 rated players play?
- As White in Lichess blitz 3+0, 63.6% of players rated around 700 open with e4, the King's Pawn, and 18.8% open with d4, the Queen's Pawn. Around 1000, e4 is opened by 65.5%. Against e4, the most common reply is e5, the Open Game, played in 58.8% of games, ahead of d5, the Scandinavian Defense, at 13.2%.
- Lichess blitz 3+0: How does a 700 do against an 800?
- A 700 scores 38.0% against an 800 in Lichess blitz 3+0. Against a 600 they score 62.7%.
- Lichess blitz 3+0: What is 700 on Lichess in Chess.com rating?
- A 700 on Lichess is about 197 on Chess.com in blitz 3+0, 503 points lower. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
- Lichess blitz 3+0: Is a 700 in blitz as strong as a 700 in rapid?
- Yes, about the same. On Lichess, players rated 700 in blitz 3+0 play about as well, move for move, as players rated 724 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.
Lichess blitz 5+0
What a 700 actually does in Lichess blitz 5+0
| Measure | 600 | 700 | 800 |
|---|---|---|---|
| Blunders | 35.6 | 32.0 | 27.4 |
| Mistakes | 16.7 | 16.4 | 16.6 |
| Inaccuracies | 9.8 | 9.9 | 10.4 |
| Average centipawn loss | 105.5 | 97.4 | 89.4 |
| Plays the engine's top move | 24% | 26% | 28% |
| Finds the only moveshare of positions with one real answer | 52% | 55% | 61% |
| Game length | 27.7 | 28.6 | 29.2 |
| Live moves per gamemoves played while the game is not already decided | 8.6 | 9.4 | 10.5 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 18% | 16% | 16% |
| Seconds per move | 7.0 | 6.7 | 6.4 |
| Instant movesplayed in two seconds or less | 30% | 31% | 33% |
| Clock left at move 8share of the starting clock | 85% | 87% | 88% |
| Clock left at move 15share of the starting clock | 67% | 69% | 71% |
| Clock left at move 30in games that get there | 38% | 40% | 40% |
| Clock left at move 50in games that get there | 25% | 26% | 26% |
| Moves played inside a scrambleown clock under a tenth | 2.4% | 2.4% | 2.1% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 94% | 94% | 94% |
| Reaches an endgame | 25% | 25% | 26% |
| Capturesper 100 own moves | 27.7 | 28.0 | 27.9 |
| Checksper 100 own moves | 11.8 | 12.0 | 11.7 |
How others play against a 700 in Lichess blitz 5+0
| Result | 600 | 700 | 800 |
|---|---|---|---|
| How the game goes | |||
| Score against them | 37.7% | 50.0% | 60.5% |
| Converting and defending | |||
| Score after reaching +1 | 53% | 63% | 71% |
| Score after reaching +2 | 55% | 66% | 74% |
| Ever loses from +4 | 34% | 25% | 18% |
| Score from lost positionsgames where their eval fell to minus two | 27% | 35% | 43% |
Each column is how players of that rating do in their games against a 700.
Where a 700 blunders in Lichess blitz 5+0
| Measure | 600 | 700 | 800 |
|---|---|---|---|
| When in the game | |||
| Opening | 28.7 | 25.2 | 20.5 |
| Middlegame | 45.2 | 40.9 | 35.3 |
| Endgame | 36.8 | 30.6 | 28.5 |
| In what kind of position | |||
| Winning | 32.7 | 30.1 | 27.0 |
| Better | 27.0 | 24.6 | 19.6 |
| Balanced | 23.9 | 20.4 | 17.4 |
| Worse | 26.8 | 24.6 | 20.8 |
| With how much clock left | |||
| Over half | 33.4 | 30.3 | 25.5 |
| 25 to 50% | 45.4 | 40.3 | 37.0 |
| 10 to 25% | 45.8 | 40.9 | 33.7 |
| Under 10% | 51.9 | 43.5 | 41.7 |
| With which piece | |||
| Queen | 42.2 | 37.2 | 32.9 |
| Rook | 45.2 | 38.2 | 33.7 |
| Knight | 36.6 | 33.0 | 28.3 |
| Bishop | 31.6 | 28.3 | 24.6 |
| Pawn | 32.2 | 30.2 | 25.1 |
| King | 32.1 | 28.5 | 23.4 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
How much 700-rated players differ in Lichess blitz 5+0
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 24.8 | 29.4 | 34.6 | 39.3 |
| Mistakes | 14.0 | 15.6 | 17.7 | 19.6 |
| Inaccuracies | 7.9 | 9.1 | 10.9 | 12.2 |
| Finds the only move | 44% | 51% | 61% | 68% |
| Seconds per move | 3.6s | 5.3s | 7.9s | 10.0s |
| Games in time trouble | 0% | 7% | 24% | 39% |
Each column is a share of 700-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
What separates a 700 from a 1000 in Lichess blitz 5+0
| Skill, and what trains it | 700 | 1000 | Gap |
|---|---|---|---|
| Opening blundersthe first ten moves of your openings | 25.2 | 14.9 | 41% lower |
| Sees the deeper wincalculating past the third move of a line | 24% | 33% | +9 pts |
| Middlegame blundersa check-captures-threats scan every move | 40.9 | 27.5 | 33% lower |
| Finds the quiet best movepositions where nothing is forcing | 39% | 51% | +12 pts |
| Composure after an errorresetting after you drop something | 10.8% | 7.6% | 30% lower |
| Endgame blundersrook endings and king activity | 30.6 | 22.3 | 27% lower |
| Finds the defensive savedefending worse positions instead of collapsing | 39% | 48% | +9 pts |
| Trades down when aheadconverting an advantage by liquidating | 40% | 47% | +7 pts |
| Takes the free materialspotting hanging pieces before anything else | 69% | 78% | +9 pts |
| Finds the forkknight and queen forks, both directions | 31% | 36% | +5 pts |
What a 700 plays in Lichess blitz 5+0
As White
| First move | Share | Score |
|---|---|---|
| 1.e4King's Pawn | 65.8% | 50.4% |
| 1.d4Queen's Pawn | 19.1% | 50.5% |
| 1.e3Van't Kruijs | 4.3% | 47.3% |
| Every other move | 11% | n/a |
Against 1.e4
| Reply | Share | Score |
|---|---|---|
| 1...e5Open Game | 61.9% | 47.2% |
| 1...d5Scandinavian Defense | 11.3% | 44.5% |
| 1...e6French Defense | 6.2% | 50.9% |
| Every other move | 21% | n/a |
Against 1.d4
| Reply | Share | Score |
|---|---|---|
| 1...d5Closed Game | 52.2% | 50.3% |
| 1...e5Englund Gambit | 12.7% | 49.0% |
| 1...e61...e6, usually a French or Queen's Gambit | 9.4% | 51.6% |
| Every other move | 26% | n/a |
What punishes a 700 in Lichess blitz 5+0
| The idea that refuted the blunder | Share of blunders |
|---|---|
| Piece left hanging | 29% |
| Losing exchange | 12% |
| Fork | 11% |
| Discovered attack | 11% |
| Pin or skewer | 7% |
Questions about a 700 in Lichess blitz 5+0
- Lichess blitz 5+0: Is 700 a good chess rating?
- 700 is near the bottom of the range of chess ratings. 2% of Lichess blitz players are rated below 700, and the middle player there is rated about 1447. On Chess.com, the same standard of play is rated about 207.
- Lichess blitz 5+0: What percentile is 700 Elo?
- A 700 rating is about the 2nd percentile on Lichess. 98% of Lichess blitz players are rated 700 or higher. On Chess.com, 69% of blitz players are rated below 700. Every rating side by side: the Lichess rating guide.
- Lichess blitz 5+0: How accurate is a 700 rated chess player?
- A 700-rated player plays the engine's top choice on 26% of moves in Lichess blitz 5+0 and loses 97.4 centipawns per move on average. Going up the ratings, 700 is where the average loss first drops under 100 centipawns a move.
- Lichess blitz 5+0: How many blunders does a 700 make per game?
- A 700-rated player makes about 3.0 blunders per game in Lichess blitz 5+0, counting a move that loses at least 150 centipawns while the game is not already decided. The first rating to average under 3 blunders a game is 800.
- Lichess blitz 5+0: Do 700 rated players blunder more in time trouble?
- A little. With under 10% of the clock left, a 700-rated player blunders 44% more often than with more than half of it. A 700 gets that low on time in 16% of games in Lichess blitz 5+0. The effect is bigger higher up: 1.7 times as often for a 1000.
- Lichess blitz 5+0: What mistakes do 700 rated players make?
- 29% of the blunders a 700-rated player makes in Lichess blitz 5+0 are a piece simply left hanging, the most common kind. At 700 that share falls under 30% for the first time. Next come blunders involving a losing exchange, at 12%.
- Lichess blitz 5+0: When in the game do 700 rated players blunder most?
- A 700-rated player blunders most in the middlegame in Lichess blitz 5+0: on 40.9 of every 100 live moves there, against 30.6 in the endgame and 25.2 in the opening.
- Lichess blitz 5+0: What openings do 700 rated players play?
- As White in Lichess blitz 5+0, 65.8% of players rated around 700 open with e4, the King's Pawn, and 19.1% open with d4, the Queen's Pawn. Around 1000, e4 is opened by 67.9%. Against e4, the most common reply is e5, the Open Game, played in 61.9% of games, ahead of d5, the Scandinavian Defense, at 11.3%.
- Lichess blitz 5+0: How does a 700 do against an 800?
- A 700 scores 39.5% against an 800 in Lichess blitz 5+0. Against a 600 they score 62.3%.
- Lichess blitz 5+0: What is 700 on Lichess in Chess.com rating?
- A 700 on Lichess is about 207 on Chess.com in blitz 5+0, 493 points lower. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
- Lichess blitz 5+0: Is a 700 in blitz as strong as a 700 in rapid?
- No, the blitz players are the stronger. On Lichess, players rated 700 in blitz 5+0 play about as well, move for move, as players rated 768 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.
Lichess rapid 10+0
What a 700 actually does in Lichess rapid 10+0
| Measure | 600 | 700 | 800 |
|---|---|---|---|
| Blunders | 38.7 | 34.7 | 30.6 |
| Mistakes | 16.4 | 16.7 | 16.4 |
| Inaccuracies | 8.7 | 9.6 | 10.2 |
| Average centipawn loss | 107.7 | 100.4 | 93.0 |
| Plays the engine's top move | 23% | 25% | 27% |
| Finds the only moveshare of positions with one real answer | 48% | 53% | 56% |
| Game length | 28.5 | 28.4 | 28.4 |
| Live moves per gamemoves played while the game is not already decided | 8.1 | 8.6 | 9.2 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 5% | 5% | 5% |
| Seconds per move | 9.1 | 9.1 | 9.0 |
| Instant movesplayed in two seconds or less | 23% | 23% | 23% |
| Clock left at move 8share of the starting clock | 90% | 91% | 91% |
| Clock left at move 15share of the starting clock | 79% | 79% | 79% |
| Clock left at move 30in games that get there | 57% | 57% | 57% |
| Clock left at move 50in games that get there | 43% | 42% | 41% |
| Moves played inside a scrambleown clock under a tenth | 0.8% | 0.9% | 0.8% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 91% | 93% | 94% |
| Reaches an endgame | 27% | 26% | 26% |
| Capturesper 100 own moves | 26.7 | 27.5 | 27.8 |
| Checksper 100 own moves | 12.3 | 12.7 | 13.1 |
How others play against a 700 in Lichess rapid 10+0
| Result | 600 | 700 | 800 |
|---|---|---|---|
| How the game goes | |||
| Score against them | 38.3% | 50.0% | 61.3% |
| Converting and defending | |||
| Score after reaching +1 | 56% | 65% | 74% |
| Score after reaching +2 | 59% | 68% | 76% |
| Ever loses from +4 | 30% | 22% | 14% |
| Score from lost positionsgames where their eval fell to minus two | 24% | 31% | 39% |
Each column is how players of that rating do in their games against a 700.
Where a 700 blunders in Lichess rapid 10+0
| Measure | 600 | 700 | 800 |
|---|---|---|---|
| When in the game | |||
| Opening | 32.1 | 28.2 | 24.5 |
| Middlegame | 48.9 | 44.5 | 38.9 |
| Endgame | 33.6 | 29.3 | 28.4 |
| In what kind of position | |||
| Winning | 35.6 | 31.1 | 29.2 |
| Better | 30.4 | 26.7 | 22.5 |
| Balanced | 25.0 | 22.0 | 19.5 |
| Worse | 30.0 | 27.7 | 24.2 |
| With how much clock left | |||
| Over half | 38.2 | 34.2 | 29.9 |
| 25 to 50% | 44.2 | 40.8 | 38.5 |
| 10 to 25% | 39.0 | 36.3 | 34.3 |
| Under 10% | 46.1 | 40.0 | 43.6 |
| With which piece | |||
| Queen | 44.6 | 41.4 | 37.2 |
| Rook | 44.6 | 40.4 | 35.9 |
| Knight | 39.7 | 35.4 | 31.5 |
| Bishop | 36.5 | 32.2 | 28.2 |
| Pawn | 35.3 | 31.9 | 28.0 |
| King | 33.9 | 30.1 | 26.0 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
How much 700-rated players differ in Lichess rapid 10+0
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 23.9 | 30.4 | 38.5 | 44.7 |
| Mistakes | 13.9 | 15.6 | 17.8 | 19.6 |
| Inaccuracies | 7.2 | 8.5 | 10.2 | 11.6 |
| Finds the only move | 40% | 48% | 61% | 71% |
| Seconds per move | 5.2s | 7.2s | 10.5s | 12.6s |
| Games in time trouble | 0% | 0% | 8% | 18% |
Each column is a share of 700-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
What separates a 700 from a 1000 in Lichess rapid 10+0
| Skill, and what trains it | 700 | 1000 | Gap |
|---|---|---|---|
| Finds the forkknight and queen forks, both directions | 26% | 43% | +17 pts |
| Opening blundersthe first ten moves of your openings | 28.2 | 17.5 | 38% lower |
| Middlegame blundersa check-captures-threats scan every move | 44.5 | 30.1 | 32% lower |
| Composure after an errorresetting after you drop something | 11.8% | 8.2% | 31% lower |
| Finds the defensive savedefending worse positions instead of collapsing | 34% | 44% | +10 pts |
| Finds the quiet best movepositions where nothing is forcing | 37% | 48% | +11 pts |
| Endgame blundersrook endings and king activity | 29.3 | 22.0 | 25% lower |
| Trades down when aheadconverting an advantage by liquidating | 36% | 43% | +7 pts |
| Takes the free materialspotting hanging pieces before anything else | 66% | 77% | +11 pts |
| Sees the deeper wincalculating past the third move of a line | 25% | 28% | +3 pts |
What a 700 plays in Lichess rapid 10+0
As White
| First move | Share | Score |
|---|---|---|
| 1.e4King's Pawn | 70.0% | 50.4% |
| 1.d4Queen's Pawn | 16.2% | 52.9% |
| 1.e3Van't Kruijs | 4.0% | 45.2% |
| Every other move | 10% | n/a |
Against 1.e4
| Reply | Share | Score |
|---|---|---|
| 1...e5Open Game | 68.6% | 45.3% |
| 1...d5Scandinavian Defense | 8.8% | 46.3% |
| 1...e6French Defense | 5.3% | 47.2% |
| Every other move | 17% | n/a |
Against 1.d4
| Reply | Share | Score |
|---|---|---|
| 1...d5Closed Game | 49.4% | 49.6% |
| 1...e5Englund Gambit | 15.4% | 52.9% |
| 1...e61...e6, usually a French or Queen's Gambit | 10.4% | 51.3% |
| Every other move | 25% | n/a |
What punishes a 700 in Lichess rapid 10+0
| The idea that refuted the blunder | Share of blunders |
|---|---|
| Piece left hanging | 29% |
| Fork | 11% |
| Losing exchange | 11% |
| Discovered attack | 11% |
| Pin or skewer | 7% |
Questions about a 700 in Lichess rapid 10+0
- Lichess rapid 10+0: Is 700 a good chess rating?
- 700 is near the bottom of the range of chess ratings. 3% of Lichess rapid players are rated below 700, and the middle player there is rated about 1379. On Chess.com, the same standard of play is rated about 269.
- Lichess rapid 10+0: What percentile is 700 Elo?
- A 700 rating is about the 3rd percentile on Lichess. 97% of Lichess rapid players are rated 700 or higher. On Chess.com, 69% of rapid players are rated below 700. Every rating side by side: the Lichess rating guide.
- Lichess rapid 10+0: How accurate is a 700 rated chess player?
- A 700-rated player plays the engine's top choice on 25% of moves in Lichess rapid 10+0 and loses 100.4 centipawns per move on average. The average loss first drops under 95 centipawns a move at 800.
- Lichess rapid 10+0: How many blunders does a 700 make per game?
- A 700-rated player makes about 3.0 blunders per game in Lichess rapid 10+0, counting a move that loses at least 150 centipawns while the game is not already decided. The first rating to average under 3 blunders a game is 800.
- Lichess rapid 10+0: Do 700 rated players blunder more in time trouble?
- A little. With under 10% of the clock left, a 700-rated player blunders 17% more often than with more than half of it. A 700 gets that low on time in 5% of games in Lichess rapid 10+0. The effect is bigger higher up: 48% more often for a 1000.
- Lichess rapid 10+0: What mistakes do 700 rated players make?
- 29% of the blunders a 700-rated player makes in Lichess rapid 10+0 are a piece simply left hanging, the most common kind. At 700 that share falls under 30% for the first time. Next come blunders involving a fork, at 11%.
- Lichess rapid 10+0: When in the game do 700 rated players blunder most?
- A 700-rated player blunders most in the middlegame in Lichess rapid 10+0: on 44.5 of every 100 live moves there, against 29.3 in the endgame and 28.2 in the opening.
- Lichess rapid 10+0: What openings do 700 rated players play?
- As White in Lichess rapid 10+0, 70.0% of players rated around 700 open with e4, the King's Pawn, and 16.2% open with d4, the Queen's Pawn. Around 1000, e4 is opened by 71.7%. Against e4, the most common reply is e5, the Open Game, played in 68.6% of games, ahead of d5, the Scandinavian Defense, at 8.8%.
- Lichess rapid 10+0: How does a 700 do against an 800?
- A 700 scores 38.7% against an 800 in Lichess rapid 10+0. Against a 600 they score 61.7%.
- Lichess rapid 10+0: What is 700 on Lichess in Chess.com rating?
- A 700 on Lichess is about 269 on Chess.com in rapid 10+0, 431 points lower. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
- Lichess rapid 10+0: Is a 700 in rapid as strong as a 700 in blitz?
- Yes, about the same. On Lichess, players rated 700 in rapid 10+0 play about as well, move for move, as players rated 676 in blitz 3+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.