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How good is a 2900 chess player?

Rates are per 100 live moves: moves played while the game is not already decided.

What the terms mean
Centipawn.
A hundredth of a pawn, the unit a chess engine scores a position in. Giving up a pawn for nothing costs about 100.
Centipawn loss.
How much worse a move is than the best move in the position. The average (ACPL) counts every move a player makes.
Blunder, mistake, inaccuracy.
A move that loses at least 150 centipawns is a blunder, at least 70 a mistake and at least 40 an inaccuracy. Only live moves are counted.
Only move.
A position where one move is clearly better than every other. “Finds the only move” is how often a player plays it.
Time trouble.
Less than a tenth of the starting time left on the clock. “Games in time trouble” is the share of games in which a player's clock got that low on any move, however the game stood.
Winning, better, balanced, worse.
How the engine scores the position for the player about to move. Balanced is within half a pawn either way, better is up to a pawn and a half ahead, winning is from there up to three pawns ahead, and worse is up to a pawn and a half behind.
+1, +2, +4.
A lead of at least one, two or four pawns by the engine's score. A lost position is one that has fallen two pawns behind or worse.
Percentile.
The share of a site's players who are rated lower. Blitz and rapid players are ranked separately.
Site
Time control

How strong is 2900 Elo?

Over99.99%of Chess.com blitz players are rated below 2900

Fewer than 0.01% are rated 2900 or higher: about 820 players.

5.0blunders per 100 live moves

Chess.com blitz 3+0Chess.com blitz players at each rating
02040500100015002000250030002900Chess.com rating

What a 2900 actually does

Measure280029003000
Blunders5.35.04.5
Mistakes8.37.87.4
Inaccuracies9.18.58.5
Average centipawn loss36.434.332.5
Plays the engine's top move44%45%45%
Finds the only moveshare of positions with one real answer86%87%88%
Game length45.545.547.2
Live moves per gamemoves played while the game is not already decided31.131.633.6
How they use the clock
Games in time troubleunder a tenth of the clock40%38%39%
Seconds per move3.53.53.4
Instant movesplayed in two seconds or less59%60%61%
Clock left at move 8share of the starting clock92%92%93%
Clock left at move 15share of the starting clock77%77%78%
Clock left at move 30in games that get there37%38%39%
Clock left at move 50in games that get there14%14%15%
Moves played inside a scrambleown clock under a tenth8.5%8.2%8.9%
What the game looks like
Games that end decisivelywon or lost, not drawn92%91%90%
Reaches an endgame45%46%47%
Capturesper 100 own moves21.721.721.2
Checksper 100 own moves6.96.76.9

How others play against a 2900

Measure2800vs 29002900vs 29003000vs 2900
Score against them39.7%50.0%59.2%
Score after reaching +166%73%78%
Score after reaching +275%80%85%
Ever loses from +410%9%5%
Score from lost positionsgames where their eval fell to minus two20%23%29%

Each column is how players of that rating do in their games against a 2900.

Where a 2900 blunders

Measure280029003000
When in the game
Opening0.80.70.5
Middlegame6.35.85.0
Endgame9.28.98.4
In what kind of position
Winning8.89.07.7
Better3.23.12.4
Balanced2.82.72.3
Worse4.94.74.3
With how much clock left
Over half2.72.52.0
25 to 50%7.36.45.6
10 to 25%9.59.48.2
Under 10%14.214.112.9
With which piece
Queen7.46.76.0
Rook6.86.25.7
Knight4.64.64.0
Bishop4.54.13.6
Pawn4.24.03.4
King5.55.55.0

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

When a 2900 blunders most

Blunders per 100 live moves

When in the game

Most in the endgame: 13 times as often as in the opening.

  • 2900, Opening: 0.7
  • 2900, Middlegame: 5.8
  • 2900, Endgame: 8.9

In what kind of position

Most when winning: 3.3 times as often as in a balanced game.

  • 2900, Winning: 9.0
  • 2900, Better: 3.1
  • 2900, Balanced: 2.7
  • 2900, Worse: 4.7

With how much clock left

Most with under 10% of the clock: 5.6 times as often as with over half the clock.

  • 2900, Over half: 2.5
  • 2900, 25 to 50%: 6.4
  • 2900, 10 to 25%: 9.4
  • 2900, Under 10%: 14.1

With which piece

Most on queen moves: 68% more often than on pawn moves.

  • 2900, Queen: 6.7
  • 2900, Rook: 6.2
  • 2900, Knight: 4.6
  • 2900, Bishop: 4.1
  • 2900, Pawn: 4.0
  • 2900, King: 5.5

How much 2900-rated players differ

Measure5%25%75%95%
Blunders4.14.75.66.3
Mistakes6.87.48.39.1
Inaccuracies7.48.08.99.6
Finds the only move83%86%89%91%
Seconds per move3.0s3.2s3.6s4.0s
Games in time trouble20%28%46%57%

Each column is a share of 2900-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

The move quality range a 2900 plays in

2750 to 3000is how half of 2900-rated players play, going by how often they blunder

Nine in ten: 2600 to 3150.

Of 100 players rated 2900, how many blunder

  • like a 2800 or lower33
  • like a 290048
  • like a 3000 or higher19

What separates a 2900 from a 3200+

Skill, and what trains it29003200+Gap
Opening blundersthe first ten moves of your openings0.70.354% lower
Middlegame blundersa check-captures-threats scan every move5.84.031% lower
Finds the forkknight and queen forks, both directions65%79%+14 pts
Endgame blundersrook endings and king activity8.97.319% lower
Sees the deeper wincalculating past the third move of a line61%70%+9 pts
Composure after an errorresetting after you drop something3.1%2.7%13% lower
Trades down when aheadconverting an advantage by liquidating71%77%+6 pts
Finds the defensive savedefending worse positions instead of collapsing73%76%+3 pts
Finds the quiet best movepositions where nothing is forcing77%80%+3 pts
Takes the free materialspotting hanging pieces before anything else95%96%+1 pt

What a 2900 plays

As White

  • 1.e4 King's Pawn 47.6%, scores 49.3%
  • 1.d4 Queen's Pawn 30.8%, scores 51.5%
  • 1.Nf3 Réti / Zukertort 13.1%, scores 54.3%
  • every other move 9%

Against 1.e4

  • 1...c5 Sicilian Defense 36.5%, scores 47.2%
  • 1...e5 Open Game 23.1%, scores 44.2%
  • 1...c6 Caro-Kann Defense 13.5%, scores 49.1%
  • every other move 27%

Against 1.d4

  • 1...Nf6 Indian Defense 57.9%, scores 42.6%
  • 1...d5 Closed Game 24.6%, scores 41.6%
  • 1...e6, usually a French or Queen's Gambit 5.0%, scores 40.1%
  • every other move 13%

2900 on each site and time control

Played onBlundersMistakesInaccsACPLOnly move
Chess.com blitz 3+05.07.88.534.387%
Chess.com blitz 5+0ladder ends at 2500
Chess.com rapid 10+0ladder ends at 2600+
Lichess blitz 3+02900 or higher3.96.77.829.591%
Lichess blitz 5+0ladder ends at 2500+
Lichess rapid 10+0ladder ends at 2600+

A rating number only means something inside one pool. Full conversion tables

What punishes a 2900

Share of all blunders, by the idea that refuted them

Most often a piece left hanging: 17% of all blunders, against 17% at 2600.

  • 2900, Piece left hanging: 17%
  • 2900, Losing exchange: 11%
  • 2900, Pawn or promotion: 10%
  • 2900, Fork: 8%
  • 2900, Quiet move: 8%

Frequently asked about 2900-rated players

Answered for Chess.com blitz 3+0, the choice at the top of the page.

Is 2900 a good chess rating?

Yes, 2900 is a very strong chess rating. Over 99.99% of Chess.com blitz players are rated below 2900, and the middle player there is rated about 485.

What percentile is 2900 Elo?

A 2900 rating is above the 99.99th percentile on Chess.com. Under 0.01% of Chess.com blitz players are rated 2900 or higher, which is about 820 players. On Lichess, 99.98% of blitz players are rated below 2900. Every rating side by side: the Chess.com rating guide.

How accurate is a 2900 rated chess player?

A 2900-rated player plays the engine's top choice on 45% of moves in Chess.com blitz 3+0 and loses 34.3 centipawns per move on average. Going up the ratings, 2900 is where the average loss first drops under 35 centipawns a move.

How many blunders does a 2900 make per game?

A 2900-rated player makes about 1.6 blunders per game in Chess.com blitz 3+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 2600 makes about 1.7 and a 3200+ about 1.3. The count barely moves between them, although a 2900 blunders on 5.0 of every 100 live moves and a 2600 on 6.1: a 2900's games stay undecided for longer, so there are more moves to get wrong.

Do 2900 rated players blunder more in time trouble?

Yes, a great deal. With under 10% of the clock left, a 2900-rated player blunders 5.6 times as often as with more than half of it. A 2900 gets that low on time in 38% of games in Chess.com blitz 3+0. The effect is bigger higher up: 8.3 times as often for a 3200+.

What mistakes do 2900 rated players make?

17% of the blunders a 2900-rated player makes in Chess.com blitz 3+0 are a piece simply left hanging, the most common kind. That share is 17% at 2600 and 16% at 3200+. Blunders involving a pawn or promotion grow at this level: 10%, up from 8% at 2600.

When in the game do 2900 rated players blunder most?

A 2900-rated player blunders most in the endgame in Chess.com blitz 3+0: on 8.9 of every 100 live moves there, against 5.8 in the middlegame and 0.7 in the opening. The endgame is also played on the least clock, so much of that is time pressure rather than weak endgame play.

What openings do 2900 rated players play?

As White in Chess.com blitz 3+0, 47.6% of players rated around 2900 open with e4, the King's Pawn, and 30.8% open with d4, the Queen's Pawn. The King's Pawn is opened less as ratings rise: 48.3% around 2600, 41.9% around 3200+. Against e4, the most common reply is c5, the Sicilian Defense, played in 36.5% of games, ahead of e5, the Open Game, at 23.1%.

How does a 2900 do against a 3000?

A 2900 scores 40.8% against a 3000 in Chess.com blitz 3+0. Against a 2800 they score 60.3%.

2900 rating everywhere else

This page opens on Chess.com blitz 3+0, and the choice at the top changes every table on it. The same tables and answers for the other one are below.

Lichess blitz 3+0

What a 2900+ actually does in Lichess blitz 3+0

Measure28002900+
Blunders4.43.9
Mistakes7.16.7
Inaccuracies8.47.8
Average centipawn loss32.029.5
Plays the engine's top move47%47%
Finds the only moveshare of positions with one real answer89%91%
Game length45.246.8
Live moves per gamemoves played while the game is not already decided32.333.9
How they use the clock
Games in time troubleunder a tenth of the clock33%33%
Seconds per move3.43.3
Instant movesplayed in two seconds or less65%66%
Clock left at move 8share of the starting clock93%93%
Clock left at move 15share of the starting clock78%77%
Clock left at move 30in games that get there39%39%
Clock left at move 50in games that get there14%15%
Moves played inside a scrambleown clock under a tenth7.5%8.8%
What the game looks like
Games that end decisivelywon or lost, not drawn87%84%
Reaches an endgame44%47%
Capturesper 100 own moves21.821.6
Checksper 100 own moves7.06.9

How others play against a 2900+ in Lichess blitz 3+0

Result28002900+
How the game goes
Score against them35.3%50.0%
Converting and defending
Score after reaching +162%76%
Score after reaching +273%83%
Ever loses from +413%4%
Score from lost positionsgames where their eval fell to minus two12%32%

Each column is how players of that rating do in their games against a 2900+. The 2900+ column is everyone rated 2900 or above.

Where a 2900+ blunders in Lichess blitz 3+0

Measure28002900+
When in the game
Opening0.60.4
Middlegame5.04.4
Endgame8.27.1
In what kind of position
Winning7.67.0
Better2.61.9
Balanced2.32.0
Worse4.33.1
With how much clock left
Over half2.11.7
25 to 50%5.85.0
10 to 25%7.97.1
Under 10%12.811.2
With which piece
Queen6.25.4
Rook5.75.1
Knight3.83.2
Bishop3.83.1
Pawn3.33.0
King4.94.6

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much players rated 2900 or higher differ in Lichess blitz 3+0

Measure5%25%75%95%
Blunders3.03.54.34.8
Mistakes5.66.27.17.9
Inaccuracies6.37.18.29.0
Finds the only move87%90%93%95%
Seconds per move2.7s3.0s3.5s4.0s
Games in time trouble13%22%42%57%

Each column is a share of players rated 2900 or higher: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates a 2600 from a 2900+ in Lichess blitz 3+0

Skill, and what trains it26002900+Gap
Opening blundersthe first ten moves of your openings0.90.459% lower
Middlegame blundersa check-captures-threats scan every move6.64.433% lower
Endgame blundersrook endings and king activity9.57.126% lower
Composure after an errorresetting after you drop something3.3%2.8%16% lower
Finds the defensive savedefending worse positions instead of collapsing69%79%+10 pts
Trades down when aheadconverting an advantage by liquidating67%76%+9 pts
Finds the quiet best movepositions where nothing is forcing76%83%+7 pts
Sees the deeper wincalculating past the third move of a line62%71%+9 pts
Takes the free materialspotting hanging pieces before anything else94%96%+2 pts
Finds the forkknight and queen forks, both directions74%75%+1 pt

What a 2900+ plays in Lichess blitz 3+0

As White
First moveShareScore
1.e4King's Pawn50.9%68.5%
1.d4Queen's Pawn30.3%76.3%
1.Nf3Réti / Zukertort9.2%72.6%
Every other move10%n/a
Against 1.e4
ReplyShareScore
1...c5Sicilian Defense40.2%64.6%
1...e5Open Game29.9%64.6%
1...c6Caro-Kann Defense13.6%68.1%
Every other move16%n/a
Against 1.d4
ReplyShareScore
1...Nf6Indian Defense62.6%70.2%
1...d5Closed Game23.6%75.6%
1...f5Dutch Defense3.9%57.1%
Every other move10%n/a

What punishes a 2900+ in Lichess blitz 3+0

The idea that refuted the blunderShare of blunders
Piece left hanging18%
Quiet move10%
Pawn or promotion9%
Losing exchange8%
Discovered attack7%

Questions about a 2900+ in Lichess blitz 3+0

Lichess blitz 3+0: Is 2900+ a good chess rating?
Yes, 2900+ is a very strong chess rating. 99.98% of Lichess blitz players are rated below 2900, and the middle player there is rated about 1447.
Lichess blitz 3+0: What percentile is 2900+ Elo?
A 2900+ rating is above the 99th percentile on Lichess. It is in the top 0.02% of Lichess blitz players, which is about 240 players. On Chess.com, over 99.99% of blitz players are rated below 2900. Every rating side by side: the Lichess rating guide.
Lichess blitz 3+0: How accurate is a 2900+ rated chess player?
A player rated 2900 or higher plays the engine's top choice on 47% of moves in Lichess blitz 3+0 and loses 29.5 centipawns per move on average. Going up the ratings, 2900+ is where the average loss first drops under 30 centipawns a move.
Lichess blitz 3+0: How many blunders does a 2900+ make per game?
A player rated 2900 or higher makes about 1.3 blunders per game in Lichess blitz 3+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 2600 makes about 1.6.
Lichess blitz 3+0: Do 2900+ rated players blunder more in time trouble?
Yes, a great deal. With under 10% of the clock left, a player rated 2900 or higher blunders 6.6 times as often as with more than half of it. A 2900+ gets that low on time in 33% of games in Lichess blitz 3+0. The effect is smaller lower down: 5.0 times as often for a 2600.
Lichess blitz 3+0: What mistakes do 2900+ rated players make?
18% of the blunders a player rated 2900 or higher makes in Lichess blitz 3+0 are a piece simply left hanging, the most common kind. That share is 18% at 2600. Blunders involving a quiet move grow at this level: 10%, up from 8% at 2600.
Lichess blitz 3+0: When in the game do 2900+ rated players blunder most?
A player rated 2900 or higher blunders most in the endgame in Lichess blitz 3+0: on 7.1 of every 100 live moves there, against 4.4 in the middlegame and 0.4 in the opening. The endgame is also played on the least clock, so much of that is time pressure rather than weak endgame play. It takes until 2900 for the rate in the middlegame to drop under 5 in every 100 live moves.
Lichess blitz 3+0: What openings do 2900+ rated players play?
As White in Lichess blitz 3+0, 50.9% of players rated 2900 or higher open with e4, the King's Pawn, and 30.3% open with d4, the Queen's Pawn. Around 2600, e4 is opened by 45.6%. Against e4, the most common reply is c5, the Sicilian Defense, played in 40.2% of games, ahead of e5, the Open Game, at 29.9%.
Lichess blitz 3+0: How does a 2900+ do against a 2800?
A 2900+ scores 64.7% against a 2800 in Lichess blitz 3+0.