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How good is a 3000 chess player?

Rates are per 100 live moves: moves played while the game is not already decided.

What the terms mean
Centipawn.
A hundredth of a pawn, the unit a chess engine scores a position in. Giving up a pawn for nothing costs about 100.
Centipawn loss.
How much worse a move is than the best move in the position. The average (ACPL) counts every move a player makes.
Blunder, mistake, inaccuracy.
A move that loses at least 150 centipawns is a blunder, at least 70 a mistake and at least 40 an inaccuracy. Only live moves are counted.
Only move.
A position where one move is clearly better than every other. “Finds the only move” is how often a player plays it.
Time trouble.
Less than a tenth of the starting time left on the clock. “Games in time trouble” is the share of games in which a player's clock got that low on any move, however the game stood.
Winning, better, balanced, worse.
How the engine scores the position for the player about to move. Balanced is within half a pawn either way, better is up to a pawn and a half ahead, winning is from there up to three pawns ahead, and worse is up to a pawn and a half behind.
+1, +2, +4.
A lead of at least one, two or four pawns by the engine's score. A lost position is one that has fallen two pawns behind or worse.
Percentile.
The share of a site's players who are rated lower. Blitz and rapid players are ranked separately.
Site
Time control

How strong is 3000 Elo?

Over99.99%of Chess.com blitz players are rated below 3000

Fewer than 0.01% are rated 3000 or higher: about 380 players.

4.5blunders per 100 live moves

Chess.com blitz 3+0Chess.com blitz players at each rating
02040500100015002000250030003000Chess.com rating

What a 3000 actually does

Measure290030003100
Blunders5.04.54.1
Mistakes7.87.47.0
Inaccuracies8.58.58.1
Average centipawn loss34.332.531.0
Plays the engine's top move45%45%46%
Finds the only moveshare of positions with one real answer87%88%89%
Game length45.547.248.9
Live moves per gamemoves played while the game is not already decided31.633.635.1
How they use the clock
Games in time troubleunder a tenth of the clock38%39%40%
Seconds per move3.53.43.3
Instant movesplayed in two seconds or less60%61%62%
Clock left at move 8share of the starting clock92%93%93%
Clock left at move 15share of the starting clock77%78%78%
Clock left at move 30in games that get there38%39%39%
Clock left at move 50in games that get there14%15%15%
Moves played inside a scrambleown clock under a tenth8.2%8.9%9.7%
What the game looks like
Games that end decisivelywon or lost, not drawn91%90%89%
Reaches an endgame46%47%49%
Capturesper 100 own moves21.721.220.9
Checksper 100 own moves6.76.97.0

How others play against a 3000

Measure2900vs 30003000vs 30003100vs 3000
Score against them40.8%50.0%61.1%
Score after reaching +166%74%81%
Score after reaching +276%82%87%
Ever loses from +411%8%5%
Score from lost positionsgames where their eval fell to minus two18%23%29%

Each column is how players of that rating do in their games against a 3000.

Where a 3000 blunders

Measure290030003100
When in the game
Opening0.70.50.5
Middlegame5.85.04.5
Endgame8.98.47.6
In what kind of position
Winning9.07.77.1
Better3.12.42.2
Balanced2.72.32.2
Worse4.74.34.1
With how much clock left
Over half2.52.01.7
25 to 50%6.45.65.0
10 to 25%9.48.27.5
Under 10%14.112.911.9
With which piece
Queen6.76.05.9
Rook6.25.75.2
Knight4.64.03.5
Bishop4.13.63.2
Pawn4.03.43.1
King5.55.04.7

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

When a 3000 blunders most

Blunders per 100 live moves

When in the game

Most in the endgame: 17 times as often as in the opening.

  • 3000, Opening: 0.5
  • 3000, Middlegame: 5.0
  • 3000, Endgame: 8.4

In what kind of position

Most when winning: 3.3 times as often as in a balanced game.

  • 3000, Winning: 7.7
  • 3000, Better: 2.4
  • 3000, Balanced: 2.3
  • 3000, Worse: 4.3

With how much clock left

Most with under 10% of the clock: 6.5 times as often as with over half the clock.

  • 3000, Over half: 2.0
  • 3000, 25 to 50%: 5.6
  • 3000, 10 to 25%: 8.2
  • 3000, Under 10%: 12.9

With which piece

Most on queen moves: 76% more often than on pawn moves.

  • 3000, Queen: 6.0
  • 3000, Rook: 5.7
  • 3000, Knight: 4.0
  • 3000, Bishop: 3.6
  • 3000, Pawn: 3.4
  • 3000, King: 5.0

How much 3000-rated players differ

Measure5%25%75%95%
Blunders3.64.25.05.6
Mistakes6.26.97.98.7
Inaccuracies7.48.08.99.6
Finds the only move84%86%90%91%
Seconds per move2.9s3.2s3.6s3.9s
Games in time trouble20%29%46%58%

Each column is a share of 3000-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

The move quality range a 3000 plays in

2900 to 3100is how half of 3000-rated players play, going by how often they blunder

Nine in ten: 2750 to 3200+.

Of 100 players rated 3000, how many blunder

  • like a 2900 or lower21
  • like a 300051
  • like a 3100 or higher28

What separates a 3000 from a 3200+

Skill, and what trains it30003200+Gap
Opening blundersthe first ten moves of your openings0.50.333% lower
Middlegame blundersa check-captures-threats scan every move5.04.021% lower
Endgame blundersrook endings and king activity8.47.313% lower
Sees the deeper wincalculating past the third move of a line63%70%+7 pts
Trades down when aheadconverting an advantage by liquidating71%77%+6 pts
Composure after an errorresetting after you drop something2.9%2.7%8% lower
Finds the defensive savedefending worse positions instead of collapsing74%76%+2 pts
Finds the quiet best movepositions where nothing is forcing79%80%+1 pt
Takes the free materialspotting hanging pieces before anything else95%96%+1 pt
Finds the forkknight and queen forks, both directions78%79%+1 pt

What a 3000 plays

As White

  • 1.e4 King's Pawn 46.8%, scores 53.2%
  • 1.d4 Queen's Pawn 32.0%, scores 54.3%
  • 1.Nf3 Réti / Zukertort 12.6%, scores 56.8%
  • every other move 9%

Against 1.e4

  • 1...c5 Sicilian Defense 37.0%, scores 51.0%
  • 1...e5 Open Game 25.1%, scores 46.7%
  • 1...c6 Caro-Kann Defense 12.9%, scores 52.6%
  • every other move 25%

Against 1.d4

  • 1...Nf6 Indian Defense 60.5%, scores 47.5%
  • 1...d5 Closed Game 23.7%, scores 45.6%
  • 1...e6, usually a French or Queen's Gambit 4.0%, scores 44.1%
  • every other move 12%

3000 on each site and time control

Played onBlundersMistakesInaccsACPLOnly move
Chess.com blitz 3+04.57.48.532.588%
Chess.com blitz 5+0ladder ends at 2500
Chess.com rapid 10+0ladder ends at 2600+
Lichess blitz 3+0ladder ends at 2900+
Lichess blitz 5+0ladder ends at 2500+
Lichess rapid 10+0ladder ends at 2600+

A rating number only means something inside one pool. Full conversion tables

What punishes a 3000

Share of all blunders, by the idea that refuted them

Most often a piece left hanging: 16% of all blunders, against 18% at 2700.

  • 3000, Piece left hanging: 16%
  • 3000, Losing exchange: 10%
  • 3000, Pawn or promotion: 10%
  • 3000, Quiet move: 9%
  • 3000, Fork: 7%

Frequently asked about 3000-rated players

Answered for Chess.com blitz 3+0, the choice at the top of the page.

Is 3000 a good chess rating?

Yes, 3000 is a very strong chess rating. Over 99.99% of Chess.com blitz players are rated below 3000, and the middle player there is rated about 485.

What percentile is 3000 Elo?

A 3000 rating is above the 99.99th percentile on Chess.com. Under 0.01% of Chess.com blitz players are rated 3000 or higher, which is about 380 players. On Lichess, 99.99% of blitz players are rated below 3000. Every rating side by side: the Chess.com rating guide.

How accurate is a 3000 rated chess player?

A 3000-rated player plays the engine's top choice on 45% of moves in Chess.com blitz 3+0 and loses 32.5 centipawns per move on average. The average loss first drops under 30 centipawns a move at 3200+.

How many blunders does a 3000 make per game?

A 3000-rated player makes about 1.5 blunders per game in Chess.com blitz 3+0, counting a move that loses at least 150 centipawns while the game is not already decided. The first rating to average under 1.5 blunders a game is 3200+.

Do 3000 rated players blunder more in time trouble?

Yes, a great deal. With under 10% of the clock left, a 3000-rated player blunders 6.5 times as often as with more than half of it. A 3000 gets that low on time in 39% of games in Chess.com blitz 3+0. The effect is smaller lower down: 4.7 times as often for a 2700.

What mistakes do 3000 rated players make?

16% of the blunders a 3000-rated player makes in Chess.com blitz 3+0 are a piece simply left hanging, the most common kind. That share is 18% at 2700. Blunders involving a quiet move grow at this level: 9%, up from 7% at 2700.

When in the game do 3000 rated players blunder most?

A 3000-rated player blunders most in the endgame in Chess.com blitz 3+0: on 8.4 of every 100 live moves there, against 5.0 in the middlegame and 0.5 in the opening. The endgame is also played on the least clock, so much of that is time pressure rather than weak endgame play.

What openings do 3000 rated players play?

As White in Chess.com blitz 3+0, 46.8% of players rated around 3000 open with e4, the King's Pawn, and 32.0% open with d4, the Queen's Pawn. Around 2700, e4 is opened by 47.9%. Against e4, the most common reply is c5, the Sicilian Defense, played in 37.0% of games, ahead of e5, the Open Game, at 25.1%.

How does a 3000 do against a 3100?

A 3000 scores 38.9% against a 3100 in Chess.com blitz 3+0. Against a 2900 they score 59.2%.