How good is a 3000 chess player?
Rates are per 100 live moves: moves played while the game is not already decided.
What the terms meanShow less
- Centipawn.
- A hundredth of a pawn, the unit a chess engine scores a position in. Giving up a pawn for nothing costs about 100.
- Centipawn loss.
- How much worse a move is than the best move in the position. The average (ACPL) counts every move a player makes.
- Blunder, mistake, inaccuracy.
- A move that loses at least 150 centipawns is a blunder, at least 70 a mistake and at least 40 an inaccuracy. Only live moves are counted.
- Only move.
- A position where one move is clearly better than every other. “Finds the only move” is how often a player plays it.
- Time trouble.
- Less than a tenth of the starting time left on the clock. “Games in time trouble” is the share of games in which a player's clock got that low on any move, however the game stood.
- Winning, better, balanced, worse.
- How the engine scores the position for the player about to move. Balanced is within half a pawn either way, better is up to a pawn and a half ahead, winning is from there up to three pawns ahead, and worse is up to a pawn and a half behind.
- +1, +2, +4.
- A lead of at least one, two or four pawns by the engine's score. A lost position is one that has fallen two pawns behind or worse.
- Percentile.
- The share of a site's players who are rated lower. Blitz and rapid players are ranked separately.
How strong is 3000 Elo?
Over99.99%of Chess.com blitz players are rated below 3000
Fewer than 0.01% are rated 3000 or higher: about 380 players.
4.5blunders per 100 live moves
8.5inaccuracies per 100 live moves
88%of only moves found
39%of games reach time trouble
What a 3000 actually does
| Measure | 2900 | 3000 | 3100 |
|---|---|---|---|
| Blunders | 5.0 | 4.5 | 4.1 |
| Mistakes | 7.8 | 7.4 | 7.0 |
| Inaccuracies | 8.5 | 8.5 | 8.1 |
| Average centipawn loss | 34.3 | 32.5 | 31.0 |
| Plays the engine's top move | 45% | 45% | 46% |
| Finds the only moveshare of positions with one real answer | 87% | 88% | 89% |
| Game length | 45.5 | 47.2 | 48.9 |
| Live moves per gamemoves played while the game is not already decided | 31.6 | 33.6 | 35.1 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 38% | 39% | 40% |
| Seconds per move | 3.5 | 3.4 | 3.3 |
| Instant movesplayed in two seconds or less | 60% | 61% | 62% |
| Clock left at move 8share of the starting clock | 92% | 93% | 93% |
| Clock left at move 15share of the starting clock | 77% | 78% | 78% |
| Clock left at move 30in games that get there | 38% | 39% | 39% |
| Clock left at move 50in games that get there | 14% | 15% | 15% |
| Moves played inside a scrambleown clock under a tenth | 8.2% | 8.9% | 9.7% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 91% | 90% | 89% |
| Reaches an endgame | 46% | 47% | 49% |
| Capturesper 100 own moves | 21.7 | 21.2 | 20.9 |
| Checksper 100 own moves | 6.7 | 6.9 | 7.0 |
How others play against a 3000
| Measure | 2900vs 3000 | 3000vs 3000 | 3100vs 3000 |
|---|---|---|---|
| Score against them | 40.8% | 50.0% | 61.1% |
| Score after reaching +1 | 66% | 74% | 81% |
| Score after reaching +2 | 76% | 82% | 87% |
| Ever loses from +4 | 11% | 8% | 5% |
| Score from lost positionsgames where their eval fell to minus two | 18% | 23% | 29% |
Each column is how players of that rating do in their games against a 3000.
Where a 3000 blunders
| Measure | 2900 | 3000 | 3100 |
|---|---|---|---|
| When in the game | |||
| Opening | 0.7 | 0.5 | 0.5 |
| Middlegame | 5.8 | 5.0 | 4.5 |
| Endgame | 8.9 | 8.4 | 7.6 |
| In what kind of position | |||
| Winning | 9.0 | 7.7 | 7.1 |
| Better | 3.1 | 2.4 | 2.2 |
| Balanced | 2.7 | 2.3 | 2.2 |
| Worse | 4.7 | 4.3 | 4.1 |
| With how much clock left | |||
| Over half | 2.5 | 2.0 | 1.7 |
| 25 to 50% | 6.4 | 5.6 | 5.0 |
| 10 to 25% | 9.4 | 8.2 | 7.5 |
| Under 10% | 14.1 | 12.9 | 11.9 |
| With which piece | |||
| Queen | 6.7 | 6.0 | 5.9 |
| Rook | 6.2 | 5.7 | 5.2 |
| Knight | 4.6 | 4.0 | 3.5 |
| Bishop | 4.1 | 3.6 | 3.2 |
| Pawn | 4.0 | 3.4 | 3.1 |
| King | 5.5 | 5.0 | 4.7 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
When a 3000 blunders most
Blunders per 100 live moves
When in the game
Most in the endgame: 17 times as often as in the opening.
- 3000, Opening: 0.5
- 3000, Middlegame: 5.0
- 3000, Endgame: 8.4
In what kind of position
Most when winning: 3.3 times as often as in a balanced game.
- 3000, Winning: 7.7
- 3000, Better: 2.4
- 3000, Balanced: 2.3
- 3000, Worse: 4.3
With how much clock left
Most with under 10% of the clock: 6.5 times as often as with over half the clock.
- 3000, Over half: 2.0
- 3000, 25 to 50%: 5.6
- 3000, 10 to 25%: 8.2
- 3000, Under 10%: 12.9
With which piece
Most on queen moves: 76% more often than on pawn moves.
- 3000, Queen: 6.0
- 3000, Rook: 5.7
- 3000, Knight: 4.0
- 3000, Bishop: 3.6
- 3000, Pawn: 3.4
- 3000, King: 5.0
How much 3000-rated players differ
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 3.6 | 4.2 | 5.0 | 5.6 |
| Mistakes | 6.2 | 6.9 | 7.9 | 8.7 |
| Inaccuracies | 7.4 | 8.0 | 8.9 | 9.6 |
| Finds the only move | 84% | 86% | 90% | 91% |
| Seconds per move | 2.9s | 3.2s | 3.6s | 3.9s |
| Games in time trouble | 20% | 29% | 46% | 58% |
Each column is a share of 3000-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
The move quality range a 3000 plays in
2900 to 3100is how half of 3000-rated players play, going by how often they blunder
Nine in ten: 2750 to 3200+.
Of 100 players rated 3000, how many blunder
- like a 2900 or lower21
- like a 300051
- like a 3100 or higher28
What separates a 3000 from a 3200+
| Skill, and what trains it | 3000 | 3200+ | Gap |
|---|---|---|---|
| Opening blundersthe first ten moves of your openings | 0.5 | 0.3 | 33% lower |
| Middlegame blundersa check-captures-threats scan every move | 5.0 | 4.0 | 21% lower |
| Endgame blundersrook endings and king activity | 8.4 | 7.3 | 13% lower |
| Sees the deeper wincalculating past the third move of a line | 63% | 70% | +7 pts |
| Trades down when aheadconverting an advantage by liquidating | 71% | 77% | +6 pts |
| Composure after an errorresetting after you drop something | 2.9% | 2.7% | 8% lower |
| Finds the defensive savedefending worse positions instead of collapsing | 74% | 76% | +2 pts |
| Finds the quiet best movepositions where nothing is forcing | 79% | 80% | +1 pt |
| Takes the free materialspotting hanging pieces before anything else | 95% | 96% | +1 pt |
| Finds the forkknight and queen forks, both directions | 78% | 79% | +1 pt |
What a 3000 plays
As White
- 1.e4 King's Pawn 46.8%, scores 53.2%
- 1.d4 Queen's Pawn 32.0%, scores 54.3%
- 1.Nf3 Réti / Zukertort 12.6%, scores 56.8%
- every other move 9%
Against 1.e4
- 1...c5 Sicilian Defense 37.0%, scores 51.0%
- 1...e5 Open Game 25.1%, scores 46.7%
- 1...c6 Caro-Kann Defense 12.9%, scores 52.6%
- every other move 25%
Against 1.d4
- 1...Nf6 Indian Defense 60.5%, scores 47.5%
- 1...d5 Closed Game 23.7%, scores 45.6%
- 1...e6, usually a French or Queen's Gambit 4.0%, scores 44.1%
- every other move 12%
3000 on each site and time control
| Played on | Blunders | Mistakes | Inaccs | ACPL | Only move |
|---|---|---|---|---|---|
| Chess.com blitz 3+0 | 4.5 | 7.4 | 8.5 | 32.5 | 88% |
| Chess.com blitz 5+0 | ladder ends at 2500 | ||||
| Chess.com rapid 10+0 | ladder ends at 2600+ | ||||
| Lichess blitz 3+0 | ladder ends at 2900+ | ||||
| Lichess blitz 5+0 | ladder ends at 2500+ | ||||
| Lichess rapid 10+0 | ladder ends at 2600+ | ||||
A rating number only means something inside one pool. Full conversion tables
What punishes a 3000
Share of all blunders, by the idea that refuted them
Most often a piece left hanging: 16% of all blunders, against 18% at 2700.
- 3000, Piece left hanging: 16%
- 3000, Losing exchange: 10%
- 3000, Pawn or promotion: 10%
- 3000, Quiet move: 9%
- 3000, Fork: 7%
Frequently asked about 3000-rated players
Answered for Chess.com blitz 3+0, the choice at the top of the page.