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How good is a 2000 chess player?

Rates are per 100 live moves: moves played while the game is not already decided.

What the terms mean
Centipawn.
A hundredth of a pawn, the unit a chess engine scores a position in. Giving up a pawn for nothing costs about 100.
Centipawn loss.
How much worse a move is than the best move in the position. The average (ACPL) counts every move a player makes.
Blunder, mistake, inaccuracy.
A move that loses at least 150 centipawns is a blunder, at least 70 a mistake and at least 40 an inaccuracy. Only live moves are counted.
Only move.
A position where one move is clearly better than every other. “Finds the only move” is how often a player plays it.
Time trouble.
Less than a tenth of the starting time left on the clock. “Games in time trouble” is the share of games in which a player's clock got that low on any move, however the game stood.
Winning, better, balanced, worse.
How the engine scores the position for the player about to move. Balanced is within half a pawn either way, better is up to a pawn and a half ahead, winning is from there up to three pawns ahead, and worse is up to a pawn and a half behind.
+1, +2, +4.
A lead of at least one, two or four pawns by the engine's score. A lost position is one that has fallen two pawns behind or worse.
Percentile.
The share of a site's players who are rated lower. Blitz and rapid players are ranked separately.
Site
Time control

How strong is 2000 Elo?

99.4%of Chess.com blitz players are rated below 2000

The top 0.6%. 0.2% are rated 2000 to 2099.

9.6blunders per 100 live moves

Chess.com blitz 3+0Chess.com blitz players at each rating
02040500100015002000250030002000Chess.com rating

What a 2000 actually does

Measure190020002100
Blunders10.39.68.8
Mistakes12.512.111.8
Inaccuracies11.411.011.0
Average centipawn loss53.451.448.9
Plays the engine's top move36%37%38%
Finds the only moveshare of positions with one real answer79%79%80%
Game length37.437.638.1
Live moves per gamemoves played while the game is not already decided21.922.523.2
How they use the clock
Games in time troubleunder a tenth of the clock26%28%28%
Seconds per move3.53.63.6
Instant movesplayed in two seconds or less52%52%53%
Clock left at move 8share of the starting clock93%93%93%
Clock left at move 15share of the starting clock79%79%79%
Clock left at move 30in games that get there41%40%40%
Clock left at move 50in games that get there17%16%17%
Moves played inside a scrambleown clock under a tenth4.0%4.5%4.7%
What the game looks like
Games that end decisivelywon or lost, not drawn96%96%96%
Reaches an endgame34%34%35%
Capturesper 100 own moves23.923.823.5
Checksper 100 own moves7.16.96.7

How others play against a 2000

Measure1900vs 20002000vs 20002100vs 2000
Score against them47.1%50.0%53.4%
Score after reaching +162%67%70%
Score after reaching +269%73%76%
Ever loses from +418%16%13%
Score from lost positionsgames where their eval fell to minus two26%30%32%

Each column is how players of that rating do in their games against a 2000.

Where a 2000 blunders

Measure190020002100
When in the game
Opening3.93.22.9
Middlegame13.312.511.4
Endgame14.614.213.0
In what kind of position
Winning13.613.312.1
Better7.26.76.2
Balanced5.85.45.1
Worse8.58.37.7
With how much clock left
Over half8.07.26.6
25 to 50%16.315.113.7
10 to 25%17.917.815.6
Under 10%22.021.619.9
With which piece
Queen13.312.511.5
Rook13.012.511.5
Knight9.89.17.8
Bishop8.67.88.0
Pawn9.18.27.6
King9.59.48.2

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

When a 2000 blunders most

Blunders per 100 live moves

When in the game

Most in the endgame: 4.4 times as often as in the opening.

  • 2000, Opening: 3.2
  • 2000, Middlegame: 12.5
  • 2000, Endgame: 14.2

In what kind of position

Most when winning: 2.5 times as often as in a balanced game.

  • 2000, Winning: 13.3
  • 2000, Better: 6.7
  • 2000, Balanced: 5.4
  • 2000, Worse: 8.3

With how much clock left

Most with under 10% of the clock: 3.0 times as often as with over half the clock.

  • 2000, Over half: 7.2
  • 2000, 25 to 50%: 15.1
  • 2000, 10 to 25%: 17.8
  • 2000, Under 10%: 21.6

With which piece

Most on queen moves: 60% more often than on bishop moves.

  • 2000, Queen: 12.5
  • 2000, Rook: 12.5
  • 2000, Knight: 9.1
  • 2000, Bishop: 7.8
  • 2000, Pawn: 8.2
  • 2000, King: 9.4

How much 2000-rated players differ

Measure5%25%75%95%
Blunders7.89.010.611.9
Mistakes10.411.313.014.3
Inaccuracies9.610.411.512.3
Finds the only move73%77%81%84%
Seconds per move2.8s3.2s3.8s4.4s
Games in time trouble11%19%36%47%

Each column is a share of 2000-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

The move quality range a 2000 plays in

1850 to 2100is how half of 2000-rated players play, going by how often they blunder

Nine in ten: 1650 to 2350.

Of 100 players rated 2000, how many blunder

  • like a 1900 or lower30
  • like a 200044
  • like a 2100 or higher26

What separates a 2000 from a 2300

Skill, and what trains it20002300Gap
Opening blundersthe first ten moves of your openings3.22.133% lower
Middlegame blundersa check-captures-threats scan every move12.59.821% lower
Sees the deeper wincalculating past the third move of a line48%58%+10 pts
Trades down when aheadconverting an advantage by liquidating57%66%+9 pts
Composure after an errorresetting after you drop something4.5%3.9%13% lower
Endgame blundersrook endings and king activity14.212.512% lower
Finds the defensive savedefending worse positions instead of collapsing61%67%+6 pts
Finds the quiet best movepositions where nothing is forcing65%69%+4 pts
Takes the free materialspotting hanging pieces before anything else89%92%+3 pts
Finds the forkknight and queen forks, both directions56%60%+4 pts

What a 2000 plays

As White

  • 1.e4 King's Pawn 54.9%, scores 47.5%
  • 1.d4 Queen's Pawn 28.8%, scores 48.6%
  • 1.c4 English Opening 4.8%, scores 51.7%
  • every other move 11%

Against 1.e4

  • 1...c5 Sicilian Defense 25.9%, scores 47.3%
  • 1...e5 Open Game 23.2%, scores 46.5%
  • 1...c6 Caro-Kann Defense 13.9%, scores 46.9%
  • every other move 37%

Against 1.d4

  • 1...d5 Closed Game 32.6%, scores 45.0%
  • 1...Nf6 Indian Defense 28.8%, scores 44.5%
  • 1...e6, usually a French or Queen's Gambit 10.1%, scores 46.1%
  • every other move 29%

2000 on each site and time control

Played onBlundersMistakesInaccsACPLOnly move
Chess.com blitz 3+09.612.111.051.479%
Chess.com blitz 5+08.812.011.449.381%
Chess.com rapid 10+08.211.611.146.183%
Lichess blitz 3+09.512.411.451.380%
Lichess blitz 5+08.612.011.448.081%
Lichess rapid 10+08.211.811.046.482%

A rating number only means something inside one pool. Chess.com 2000 in blitz 3+0 is about 2000 on Lichess. Full conversion tables

What punishes a 2000

Share of all blunders, by the idea that refuted them

Most often a piece left hanging: 20% of all blunders, against 20% at 1700.

  • 2000, Piece left hanging: 20%
  • 2000, Losing exchange: 13%
  • 2000, Discovered attack: 9%
  • 2000, Fork: 9%
  • 2000, Quiet move: 8%

Frequently asked about 2000-rated players

Answered for Chess.com blitz 3+0, the choice at the top of the page.

Is 2000 a good chess rating?

Yes, 2000 is a strong chess rating. 99.4% of Chess.com blitz players are rated below 2000, but the middle player there is rated only about 485. The word is for how a 2000 plays, not for where it ranks on Chess.com: move for move, a 2000 on Chess.com plays like a 2000 on Lichess, where 90% of blitz players are rated lower.

What percentile is 2000 Elo?

A 2000 rating is above the 99th percentile on Chess.com. It is in the top 0.6% of Chess.com blitz players. On Lichess, 90% of blitz players are rated below 2000. Every rating side by side: the Chess.com rating guide.

How accurate is a 2000 rated chess player?

A 2000-rated player plays the engine's top choice on 37% of moves in Chess.com blitz 3+0 and loses 51.4 centipawns per move on average. The average loss first drops under 50 centipawns a move at 2100.

How many blunders does a 2000 make per game?

A 2000-rated player makes about 2.2 blunders per game in Chess.com blitz 3+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 1700 makes about 2.4 and a 2300 about 1.9.

Do 2000 rated players blunder more in time trouble?

Yes, a great deal. With under 10% of the clock left, a 2000-rated player blunders 3.0 times as often as with more than half of it. A 2000 gets that low on time in 28% of games in Chess.com blitz 3+0. The effect is bigger higher up: 3.6 times as often for a 2300.

What mistakes do 2000 rated players make?

20% of the blunders a 2000-rated player makes in Chess.com blitz 3+0 are a piece simply left hanging, the most common kind. That share is 20% at 1700 and 19% at 2300. Blunders involving a pawn or promotion grow at this level: 6%, up from 4% at 1700.

When in the game do 2000 rated players blunder most?

A 2000-rated player blunders most in the endgame in Chess.com blitz 3+0: on 14.2 of every 100 live moves there, against 12.5 in the middlegame and 3.2 in the opening. The endgame is also played on the least clock, so much of that is time pressure rather than weak endgame play.

What openings do 2000 rated players play?

As White in Chess.com blitz 3+0, 54.9% of players rated around 2000 open with e4, the King's Pawn, and 28.8% open with d4, the Queen's Pawn. From 2000 up, fewer than 55% open with e4. Against e4, the most common reply is c5, the Sicilian Defense, played in 25.9% of games, ahead of e5, the Open Game, at 23.2%. 2000 is where c5 overtakes e5, and it stays the most common reply at every rating above.

How does a 2000 do against a 2100?

A 2000 scores 46.6% against a 2100 in Chess.com blitz 3+0. Against a 1900 they score 52.9%.

What is 2000 on Chess.com in Lichess rating?

A 2000 on Chess.com is about 2000 on Lichess in blitz 3+0, the same number. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.

Is a 2000 in blitz as strong as a 2000 in rapid?

No, the blitz players are the weaker. On Chess.com, players rated 2000 in blitz 3+0 play about as well, move for move, as players rated 1806 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.

2000 rating everywhere else

This page opens on Chess.com blitz 3+0, and the choice at the top changes every table on it. The same tables and answers for the other five are below.

Chess.com blitz 5+0

What a 2000 actually does in Chess.com blitz 5+0

Measure190020002100
Blunders9.38.87.8
Mistakes12.612.011.5
Inaccuracies11.411.411.3
Average centipawn loss50.049.346.1
Plays the engine's top move37%38%38%
Finds the only moveshare of positions with one real answer80%81%82%
Game length38.138.438.4
Live moves per gamemoves played while the game is not already decided23.023.924.2
How they use the clock
Games in time troubleunder a tenth of the clock21%24%24%
Seconds per move5.55.75.8
Instant movesplayed in two seconds or less37%37%37%
Clock left at move 8share of the starting clock94%94%94%
Clock left at move 15share of the starting clock81%80%80%
Clock left at move 30in games that get there46%44%43%
Clock left at move 50in games that get there22%20%20%
Moves played inside a scrambleown clock under a tenth3.3%4.0%3.8%
What the game looks like
Games that end decisivelywon or lost, not drawn95%96%95%
Reaches an endgame33%32%33%
Capturesper 100 own moves23.423.123.2
Checksper 100 own moves7.06.76.5

How others play against a 2000 in Chess.com blitz 5+0

Result190020002100
How the game goes
Score against them46.6%50.0%54.6%
Converting and defending
Score after reaching +163%66%70%
Score after reaching +271%73%77%
Ever loses from +414%14%12%
Score from lost positionsgames where their eval fell to minus two26%29%32%

Each column is how players of that rating do in their games against a 2000.

Where a 2000 blunders in Chess.com blitz 5+0

Measure190020002100
When in the game
Opening3.33.02.4
Middlegame12.011.210.1
Endgame12.312.511.0
In what kind of position
Winning12.712.210.9
Better6.86.45.6
Balanced5.34.94.4
Worse7.47.36.9
With how much clock left
Over half7.56.96.0
25 to 50%15.213.312.6
10 to 25%15.316.014.5
Under 10%18.717.617.1
With which piece
Queen12.311.310.5
Rook11.911.310.0
Knight9.18.47.4
Bishop7.97.46.8
Pawn8.17.66.6
King7.97.87.0

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much 2000-rated players differ in Chess.com blitz 5+0

Measure5%25%75%95%
Blunders7.18.19.711.0
Mistakes9.811.013.014.5
Inaccuracies9.810.711.912.8
Finds the only move75%79%83%87%
Seconds per move4.3s5.0s6.2s7.1s
Games in time trouble9%15%29%42%

Each column is a share of 2000-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates a 2000 from a 2300 in Chess.com blitz 5+0

Skill, and what trains it20002300Gap
Opening blundersthe first ten moves of your openings3.01.742% lower
Middlegame blundersa check-captures-threats scan every move11.28.425% lower
Sees the deeper wincalculating past the third move of a line47%57%+10 pts
Endgame blundersrook endings and king activity12.510.020% lower
Finds the forkknight and queen forks, both directions60%72%+12 pts
Composure after an errorresetting after you drop something4.1%3.5%15% lower
Trades down when aheadconverting an advantage by liquidating60%67%+7 pts
Finds the quiet best movepositions where nothing is forcing67%72%+5 pts
Finds the defensive savedefending worse positions instead of collapsing64%69%+5 pts
Takes the free materialspotting hanging pieces before anything else90%93%+3 pts

What a 2000 plays in Chess.com blitz 5+0

As White
First moveShareScore
1.e4King's Pawn57.5%48.6%
1.d4Queen's Pawn28.4%49.3%
1.c4English Opening4.8%47.1%
Every other move9%n/a
Against 1.e4
ReplyShareScore
1...c5Sicilian Defense27.8%47.8%
1...e5Open Game26.0%46.7%
1...e6French Defense12.4%44.4%
Every other move34%n/a
Against 1.d4
ReplyShareScore
1...d5Closed Game36.2%44.4%
1...Nf6Indian Defense31.4%41.8%
1...e61...e6, usually a French or Queen's Gambit8.8%48.6%
Every other move24%n/a

What punishes a 2000 in Chess.com blitz 5+0

The idea that refuted the blunderShare of blunders
Piece left hanging17%
Losing exchange13%
Fork9%
Discovered attack9%
Pin or skewer8%

Questions about a 2000 in Chess.com blitz 5+0

Chess.com blitz 5+0: Is 2000 a good chess rating?
Yes, 2000 is a strong chess rating. 99.4% of Chess.com blitz players are rated below 2000, but the middle player there is rated only about 485. The word is for how a 2000 plays, not for where it ranks on Chess.com: move for move, a 2000 on Chess.com plays like a 1991 on Lichess, where 90% of blitz players are rated lower.
Chess.com blitz 5+0: What percentile is 2000 Elo?
A 2000 rating is above the 99th percentile on Chess.com. It is in the top 0.6% of Chess.com blitz players. On Lichess, 90% of blitz players are rated below 2000. Every rating side by side: the Chess.com rating guide.
Chess.com blitz 5+0: How accurate is a 2000 rated chess player?
A 2000-rated player plays the engine's top choice on 38% of moves in Chess.com blitz 5+0 and loses 49.3 centipawns per move on average. Going up the ratings, 2000 is where the average loss first drops under 50 centipawns a move.
Chess.com blitz 5+0: How many blunders does a 2000 make per game?
A 2000-rated player makes about 2.1 blunders per game in Chess.com blitz 5+0, counting a move that loses at least 150 centipawns while the game is not already decided. The first rating to average under 2 blunders a game is 2100.
Chess.com blitz 5+0: Do 2000 rated players blunder more in time trouble?
Yes. With under 10% of the clock left, a 2000-rated player blunders 2.6 times as often as with more than half of it. A 2000 gets that low on time in 24% of games in Chess.com blitz 5+0. The effect is bigger higher up: 3.4 times as often for a 2300.
Chess.com blitz 5+0: What mistakes do 2000 rated players make?
17% of the blunders a 2000-rated player makes in Chess.com blitz 5+0 are a piece simply left hanging, the most common kind. That share is 20% at 1700 and 18% at 2300. Next come blunders involving a losing exchange, at 13%.
Chess.com blitz 5+0: When in the game do 2000 rated players blunder most?
A 2000-rated player blunders most in the endgame in Chess.com blitz 5+0: on 12.5 of every 100 live moves there, against 11.2 in the middlegame and 3.0 in the opening. The endgame is also played on the least clock, so much of that is time pressure rather than weak endgame play. From 2000 up, the endgame is the worst phase at every rating.
Chess.com blitz 5+0: What openings do 2000 rated players play?
As White in Chess.com blitz 5+0, 57.5% of players rated around 2000 open with e4, the King's Pawn, and 28.4% open with d4, the Queen's Pawn. The King's Pawn is opened less as ratings rise: 61.7% around 1700, 51.4% around 2300. Against e4, the most common reply is c5, the Sicilian Defense, played in 27.8% of games, ahead of e5, the Open Game, at 26.0%. 2000 is where c5 overtakes e5, and it stays the most common reply at every rating above.
Chess.com blitz 5+0: How does a 2000 do against a 2100?
A 2000 scores 45.4% against a 2100 in Chess.com blitz 5+0. Against a 1900 they score 53.4%.
Chess.com blitz 5+0: What is 2000 on Chess.com in Lichess rating?
A 2000 on Chess.com is about 1991 on Lichess in blitz 5+0, 9 points lower. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
Chess.com blitz 5+0: Is a 2000 in blitz as strong as a 2000 in rapid?
No, the blitz players are the weaker. On Chess.com, players rated 2000 in blitz 5+0 play about as well, move for move, as players rated 1918 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.

Chess.com rapid 10+0

What a 2000 actually does in Chess.com rapid 10+0

Measure190020002100
Blunders9.08.27.3
Mistakes12.311.611.1
Inaccuracies11.211.110.8
Average centipawn loss48.646.143.4
Plays the engine's top move38%39%40%
Finds the only moveshare of positions with one real answer81%83%84%
Game length37.037.938.0
Live moves per gamemoves played while the game is not already decided22.022.923.6
How they use the clock
Games in time troubleunder a tenth of the clock14%16%18%
Seconds per move9.49.710.1
Instant movesplayed in two seconds or less24%25%26%
Clock left at move 8share of the starting clock94%94%94%
Clock left at move 15share of the starting clock83%82%82%
Clock left at move 30in games that get there54%51%48%
Clock left at move 50in games that get there31%29%25%
Moves played inside a scrambleown clock under a tenth3.0%3.5%4.0%
What the game looks like
Games that end decisivelywon or lost, not drawn96%95%94%
Reaches an endgame31%34%33%
Capturesper 100 own moves23.623.423.1
Checksper 100 own moves7.67.16.9

How others play against a 2000 in Chess.com rapid 10+0

Result190020002100
How the game goes
Score against them47.5%50.0%53.3%
Converting and defending
Score after reaching +166%68%75%
Score after reaching +276%77%82%
Ever loses from +410%10%7%
Score from lost positionsgames where their eval fell to minus two24%26%31%

Each column is how players of that rating do in their games against a 2000.

Where a 2000 blunders in Chess.com rapid 10+0

Measure190020002100
When in the game
Opening3.73.22.6
Middlegame11.710.69.4
Endgame10.89.89.8
In what kind of position
Winning12.411.110.4
Better6.45.65.4
Balanced5.34.74.2
Worse7.47.66.8
With how much clock left
Over half8.07.16.0
25 to 50%13.912.511.2
10 to 25%14.113.512.5
Under 10%14.514.715.5
With which piece
Queen11.910.79.5
Rook10.99.89.4
Knight8.77.96.9
Bishop7.97.26.1
Pawn7.97.26.5
King8.07.56.7

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much 2000-rated players differ in Chess.com rapid 10+0

Measure5%25%75%95%
Blunders6.67.69.010.0
Mistakes9.610.612.413.9
Inaccuracies9.710.311.512.4
Finds the only move77%81%85%88%
Seconds per move5.8s7.9s11.1s13.3s
Games in time trouble3%7%19%37%

Each column is a share of 2000-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates a 2000 from a 2300 in Chess.com rapid 10+0

Skill, and what trains it20002300Gap
Opening blundersthe first ten moves of your openings3.21.554% lower
Middlegame blundersa check-captures-threats scan every move10.67.034% lower
Composure after an errorresetting after you drop something3.9%3.1%18% lower
Endgame blundersrook endings and king activity9.88.118% lower
Sees the deeper wincalculating past the third move of a line53%62%+9 pts
Trades down when aheadconverting an advantage by liquidating63%70%+7 pts
Finds the quiet best movepositions where nothing is forcing69%75%+6 pts
Finds the defensive savedefending worse positions instead of collapsing66%71%+5 pts
Takes the free materialspotting hanging pieces before anything else91%95%+4 pts
Finds the forkknight and queen forks, both directions68%69%+1 pt

What a 2000 plays in Chess.com rapid 10+0

As White
First moveShareScore
1.e4King's Pawn61.2%46.9%
1.d4Queen's Pawn26.6%47.7%
1.c4English Opening4.6%45.9%
Every other move8%n/a
Against 1.e4
ReplyShareScore
1...e5Open Game32.1%44.7%
1...c5Sicilian Defense28.6%46.1%
1...c6Caro-Kann Defense11.4%41.8%
Every other move28%n/a
Against 1.d4
ReplyShareScore
1...d5Closed Game39.7%39.6%
1...Nf6Indian Defense31.4%44.3%
1...e61...e6, usually a French or Queen's Gambit8.3%45.1%
Every other move21%n/a

What punishes a 2000 in Chess.com rapid 10+0

The idea that refuted the blunderShare of blunders
Piece left hanging16%
Losing exchange12%
Discovered attack9%
Fork9%
Pin or skewer8%

Questions about a 2000 in Chess.com rapid 10+0

Chess.com rapid 10+0: Is 2000 a good chess rating?
Yes, 2000 is a strong chess rating. 99.7% of Chess.com rapid players are rated below 2000, but the middle player there is rated only about 498. The word is for how a 2000 plays, not for where it ranks on Chess.com: move for move, a 2000 on Chess.com plays like a 2008 on Lichess, where 94% of rapid players are rated lower.
Chess.com rapid 10+0: What percentile is 2000 Elo?
A 2000 rating is above the 99th percentile on Chess.com. It is in the top 0.3% of Chess.com rapid players. On Lichess, 94% of rapid players are rated below 2000. Every rating side by side: the Chess.com rating guide.
Chess.com rapid 10+0: How accurate is a 2000 rated chess player?
A 2000-rated player plays the engine's top choice on 39% of moves in Chess.com rapid 10+0 and loses 46.1 centipawns per move on average. The average loss first drops under 45 centipawns a move at 2100.
Chess.com rapid 10+0: How many blunders does a 2000 make per game?
A 2000-rated player makes about 1.9 blunders per game in Chess.com rapid 10+0, counting a move that loses at least 150 centipawns while the game is not already decided. 2000 is the first rating to average under 2 blunders a game.
Chess.com rapid 10+0: Do 2000 rated players blunder more in time trouble?
Yes. With under 10% of the clock left, a 2000-rated player blunders 2.1 times as often as with more than half of it. A 2000 gets that low on time in 16% of games in Chess.com rapid 10+0. The effect is bigger higher up: 2.9 times as often for a 2300.
Chess.com rapid 10+0: What mistakes do 2000 rated players make?
16% of the blunders a 2000-rated player makes in Chess.com rapid 10+0 are a piece simply left hanging, the most common kind. That share is 20% at 1700 and 13% at 2300. Next come blunders involving a losing exchange, at 12%.
Chess.com rapid 10+0: When in the game do 2000 rated players blunder most?
A 2000-rated player blunders most in the middlegame in Chess.com rapid 10+0: on 10.6 of every 100 live moves there, against 9.8 in the endgame and 3.2 in the opening. It takes until 2000 for the rate in the endgame to drop under 10 in every 100 live moves.
Chess.com rapid 10+0: What openings do 2000 rated players play?
As White in Chess.com rapid 10+0, 61.2% of players rated around 2000 open with e4, the King's Pawn, and 26.6% open with d4, the Queen's Pawn. The King's Pawn is opened less as ratings rise: 64.9% around 1700, 55.3% around 2300. Against e4, the most common reply is e5, the Open Game, played in 32.1% of games, ahead of c5, the Sicilian Defense, at 28.6%.
Chess.com rapid 10+0: How does a 2000 do against a 2100?
A 2000 scores 46.7% against a 2100 in Chess.com rapid 10+0. Against a 1900 they score 52.5%.
Chess.com rapid 10+0: What is 2000 on Chess.com in Lichess rating?
A 2000 on Chess.com is about 2008 on Lichess in rapid 10+0, 8 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
Chess.com rapid 10+0: Is a 2000 in rapid as strong as a 2000 in blitz?
No, the rapid players are the stronger. On Chess.com, players rated 2000 in rapid 10+0 play about as well, move for move, as players rated 2218 in blitz 3+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.

Lichess blitz 3+0

What a 2000 actually does in Lichess blitz 3+0

Measure190020002100
Blunders10.59.58.6
Mistakes12.712.411.5
Inaccuracies11.611.411.0
Average centipawn loss54.251.348.2
Plays the engine's top move36%37%38%
Finds the only moveshare of positions with one real answer77%80%80%
Game length37.238.138.6
Live moves per gamemoves played while the game is not already decided22.022.923.8
How they use the clock
Games in time troubleunder a tenth of the clock28%29%29%
Seconds per move3.73.63.6
Instant movesplayed in two seconds or less57%58%59%
Clock left at move 8share of the starting clock93%93%94%
Clock left at move 15share of the starting clock79%79%79%
Clock left at move 30in games that get there40%40%40%
Clock left at move 50in games that get there17%17%15%
Moves played inside a scrambleown clock under a tenth3.9%4.1%4.8%
What the game looks like
Games that end decisivelywon or lost, not drawn96%95%95%
Reaches an endgame33%34%36%
Capturesper 100 own moves24.223.923.7
Checksper 100 own moves7.27.06.7

How others play against a 2000 in Lichess blitz 3+0

Result190020002100
How the game goes
Score against them39.5%50.0%60.6%
Converting and defending
Score after reaching +157%64%73%
Score after reaching +265%71%78%
Ever loses from +422%18%12%
Score from lost positionsgames where their eval fell to minus two21%27%33%

Each column is how players of that rating do in their games against a 2000.

Where a 2000 blunders in Lichess blitz 3+0

Measure190020002100
When in the game
Opening4.03.32.6
Middlegame13.712.211.1
Endgame14.414.713.0
In what kind of position
Winning13.813.512.5
Better7.86.86.0
Balanced5.95.24.8
Worse8.77.87.2
With how much clock left
Over half8.47.26.2
25 to 50%16.514.813.9
10 to 25%17.716.716.5
Under 10%21.822.719.9
With which piece
Queen14.012.511.0
Rook13.412.311.3
Knight10.08.88.0
Bishop9.08.37.5
Pawn9.48.47.3
King8.98.38.2

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much 2000-rated players differ in Lichess blitz 3+0

Measure5%25%75%95%
Blunders7.18.510.411.9
Mistakes10.611.513.014.4
Inaccuracies10.010.711.812.5
Finds the only move74%78%82%86%
Seconds per move2.8s3.2s3.9s4.5s
Games in time trouble12%19%36%49%

Each column is a share of 2000-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates a 2000 from a 2300 in Lichess blitz 3+0

Skill, and what trains it20002300Gap
Opening blundersthe first ten moves of your openings3.31.847% lower
Middlegame blundersa check-captures-threats scan every move12.29.125% lower
Endgame blundersrook endings and king activity14.711.224% lower
Composure after an errorresetting after you drop something4.4%3.8%14% lower
Finds the quiet best movepositions where nothing is forcing64%71%+7 pts
Trades down when aheadconverting an advantage by liquidating59%64%+5 pts
Finds the defensive savedefending worse positions instead of collapsing64%68%+4 pts
Takes the free materialspotting hanging pieces before anything else90%93%+3 pts
Sees the deeper wincalculating past the third move of a line43%48%+5 pts
Finds the forkknight and queen forks, both directions63%62%no gain

What a 2000 plays in Lichess blitz 3+0

As White
First moveShareScore
1.e4King's Pawn52.1%50.2%
1.d4Queen's Pawn29.8%51.4%
1.Nf3Réti / Zukertort5.9%55.8%
Every other move12%n/a
Against 1.e4
ReplyShareScore
1...c5Sicilian Defense27.3%48.4%
1...e5Open Game21.1%49.8%
1...c6Caro-Kann Defense12.3%49.4%
Every other move39%n/a
Against 1.d4
ReplyShareScore
1...d5Closed Game29.6%45.9%
1...Nf6Indian Defense28.2%46.0%
1...e61...e6, usually a French or Queen's Gambit9.8%42.0%
Every other move32%n/a

What punishes a 2000 in Lichess blitz 3+0

The idea that refuted the blunderShare of blunders
Piece left hanging20%
Losing exchange13%
Discovered attack9%
Fork8%
Quiet move8%

Questions about a 2000 in Lichess blitz 3+0

Lichess blitz 3+0: Is 2000 a good chess rating?
Yes, 2000 is a strong chess rating. 90% of Lichess blitz players are rated below 2000, and the middle player there is rated about 1447. On Chess.com, the same standard of play is rated about 2000.
Lichess blitz 3+0: What percentile is 2000 Elo?
A 2000 rating is about the 90th percentile on Lichess. 10% of Lichess blitz players are rated 2000 or higher. On Chess.com, 99.4% of blitz players are rated below 2000. Every rating side by side: the Lichess rating guide.
Lichess blitz 3+0: How accurate is a 2000 rated chess player?
A 2000-rated player plays the engine's top choice on 37% of moves in Lichess blitz 3+0 and loses 51.3 centipawns per move on average. The average loss first drops under 50 centipawns a move at 2100.
Lichess blitz 3+0: How many blunders does a 2000 make per game?
A 2000-rated player makes about 2.2 blunders per game in Lichess blitz 3+0, counting a move that loses at least 150 centipawns while the game is not already decided. The first rating to average under 2 blunders a game is 2200.
Lichess blitz 3+0: Do 2000 rated players blunder more in time trouble?
Yes, a great deal. With under 10% of the clock left, a 2000-rated player blunders 3.2 times as often as with more than half of it. No lower rating goes above three times. A 2000 gets that low on time in 29% of games in Lichess blitz 3+0.
Lichess blitz 3+0: What mistakes do 2000 rated players make?
20% of the blunders a 2000-rated player makes in Lichess blitz 3+0 are a piece simply left hanging, the most common kind. That share is 23% at 1700 and 17% at 2300. Next come blunders involving a losing exchange, at 13%.
Lichess blitz 3+0: When in the game do 2000 rated players blunder most?
A 2000-rated player blunders most in the endgame in Lichess blitz 3+0: on 14.7 of every 100 live moves there, against 12.2 in the middlegame and 3.3 in the opening. The endgame is also played on the least clock, so much of that is time pressure rather than weak endgame play.
Lichess blitz 3+0: What openings do 2000 rated players play?
As White in Lichess blitz 3+0, 52.1% of players rated around 2000 open with e4, the King's Pawn, and 29.8% open with d4, the Queen's Pawn. The King's Pawn is opened less as ratings rise: 58.5% around 1700, 48.1% around 2300. Against e4, the most common reply is c5, the Sicilian Defense, played in 27.3% of games, ahead of e5, the Open Game, at 21.1%. 2000 is where c5 overtakes e5, and it stays the most common reply at every rating above.
Lichess blitz 3+0: How does a 2000 do against a 2100?
A 2000 scores 39.4% against a 2100 in Lichess blitz 3+0. Against a 1900 they score 60.5%.
Lichess blitz 3+0: What is 2000 on Lichess in Chess.com rating?
A 2000 on Lichess is about 2000 on Chess.com in blitz 3+0, the same number. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
Lichess blitz 3+0: Is a 2000 in blitz as strong as a 2000 in rapid?
No, the blitz players are the weaker. On Lichess, players rated 2000 in blitz 3+0 play about as well, move for move, as players rated 1867 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.

Lichess blitz 5+0

What a 2000 actually does in Lichess blitz 5+0

Measure190020002100
Blunders9.58.67.9
Mistakes12.512.011.3
Inaccuracies11.611.410.8
Average centipawn loss50.848.045.2
Plays the engine's top move37%38%39%
Finds the only moveshare of positions with one real answer80%81%83%
Game length38.438.339.1
Live moves per gamemoves played while the game is not already decided23.123.825.0
How they use the clock
Games in time troubleunder a tenth of the clock21%22%22%
Seconds per move5.55.65.6
Instant movesplayed in two seconds or less43%43%44%
Clock left at move 8share of the starting clock94%94%94%
Clock left at move 15share of the starting clock81%81%81%
Clock left at move 30in games that get there46%45%45%
Clock left at move 50in games that get there22%21%21%
Moves played inside a scrambleown clock under a tenth3.0%3.6%3.8%
What the game looks like
Games that end decisivelywon or lost, not drawn95%94%94%
Reaches an endgame34%33%35%
Capturesper 100 own moves23.823.423.3
Checksper 100 own moves7.26.66.7

How others play against a 2000 in Lichess blitz 5+0

Result190020002100
How the game goes
Score against them40.2%50.0%59.9%
Converting and defending
Score after reaching +160%66%74%
Score after reaching +267%73%81%
Ever loses from +418%15%9%
Score from lost positionsgames where their eval fell to minus two21%26%32%

Each column is how players of that rating do in their games against a 2000.

Where a 2000 blunders in Lichess blitz 5+0

Measure190020002100
When in the game
Opening3.52.92.4
Middlegame12.211.010.1
Endgame11.811.710.5
In what kind of position
Winning12.912.311.2
Better6.95.95.6
Balanced5.34.94.4
Worse7.57.16.4
With how much clock left
Over half7.86.76.1
25 to 50%14.613.512.4
10 to 25%14.915.614.0
Under 10%19.218.316.6
With which piece
Queen12.511.410.2
Rook12.011.010.1
Knight9.08.07.6
Bishop8.37.56.7
Pawn8.37.46.9
King8.27.97.0

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much 2000-rated players differ in Lichess blitz 5+0

Measure5%25%75%95%
Blunders6.47.89.410.8
Mistakes10.311.412.914.2
Inaccuracies10.311.012.012.7
Finds the only move76%79%83%86%
Seconds per move3.9s4.8s6.2s7.4s
Games in time trouble3%12%30%45%

Each column is a share of 2000-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates a 2000 from a 2300 in Lichess blitz 5+0

Skill, and what trains it20002300Gap
Opening blundersthe first ten moves of your openings2.91.548% lower
Middlegame blundersa check-captures-threats scan every move11.08.226% lower
Endgame blundersrook endings and king activity11.79.321% lower
Composure after an errorresetting after you drop something4.1%3.5%13% lower
Finds the quiet best movepositions where nothing is forcing66%73%+7 pts
Trades down when aheadconverting an advantage by liquidating63%67%+4 pts
Takes the free materialspotting hanging pieces before anything else91%93%+2 pts
Finds the forkknight and queen forks, both directions53%64%+11 pts
Sees the deeper wincalculating past the third move of a line46%49%+3 pts
Finds the defensive savedefending worse positions instead of collapsing65%68%+3 pts

What a 2000 plays in Lichess blitz 5+0

As White
First moveShareScore
1.e4King's Pawn57.0%52.1%
1.d4Queen's Pawn28.2%54.0%
1.Nf3Réti / Zukertort4.9%53.0%
Every other move10%n/a
Against 1.e4
ReplyShareScore
1...c5Sicilian Defense28.0%51.0%
1...e5Open Game25.3%49.7%
1...e6French Defense13.3%45.9%
Every other move33%n/a
Against 1.d4
ReplyShareScore
1...d5Closed Game33.0%46.7%
1...Nf6Indian Defense31.1%47.0%
1...e61...e6, usually a French or Queen's Gambit9.1%49.5%
Every other move27%n/a

What punishes a 2000 in Lichess blitz 5+0

The idea that refuted the blunderShare of blunders
Piece left hanging17%
Losing exchange13%
Fork9%
Discovered attack9%
Pin or skewer8%

Questions about a 2000 in Lichess blitz 5+0

Lichess blitz 5+0: Is 2000 a good chess rating?
Yes, 2000 is a strong chess rating. 90% of Lichess blitz players are rated below 2000, and the middle player there is rated about 1447. On Chess.com, the same standard of play is rated about 2011.
Lichess blitz 5+0: What percentile is 2000 Elo?
A 2000 rating is about the 90th percentile on Lichess. 10% of Lichess blitz players are rated 2000 or higher. On Chess.com, 99.4% of blitz players are rated below 2000. Every rating side by side: the Lichess rating guide.
Lichess blitz 5+0: How accurate is a 2000 rated chess player?
A 2000-rated player plays the engine's top choice on 38% of moves in Lichess blitz 5+0 and loses 48.0 centipawns per move on average. Going up the ratings, 2000 is where the average loss first drops under 50 centipawns a move.
Lichess blitz 5+0: How many blunders does a 2000 make per game?
A 2000-rated player makes about 2.0 blunders per game in Lichess blitz 5+0, counting a move that loses at least 150 centipawns while the game is not already decided. The first rating to average under 2 blunders a game is 2200.
Lichess blitz 5+0: Do 2000 rated players blunder more in time trouble?
Yes. With under 10% of the clock left, a 2000-rated player blunders 2.7 times as often as with more than half of it. A 2000 gets that low on time in 22% of games in Lichess blitz 5+0. The effect is bigger higher up: 3.7 times as often for a 2300.
Lichess blitz 5+0: What mistakes do 2000 rated players make?
17% of the blunders a 2000-rated player makes in Lichess blitz 5+0 are a piece simply left hanging, the most common kind. That share is 20% at 1700 and 16% at 2300. Blunders involving a pawn or promotion grow at this level: 7%, up from 5% at 1700.
Lichess blitz 5+0: When in the game do 2000 rated players blunder most?
A 2000-rated player blunders most in the endgame in Lichess blitz 5+0: on 11.7 of every 100 live moves there, against 11.0 in the middlegame and 2.9 in the opening. The endgame is also played on the least clock, so much of that is time pressure rather than weak endgame play. It takes until 2000 for the rate in the opening to drop under 3 in every 100 live moves.
Lichess blitz 5+0: What openings do 2000 rated players play?
As White in Lichess blitz 5+0, 57.0% of players rated around 2000 open with e4, the King's Pawn, and 28.2% open with d4, the Queen's Pawn. The King's Pawn is opened less as ratings rise: 61.8% around 1700, 48.6% around 2300. Against e4, the most common reply is c5, the Sicilian Defense, played in 28.0% of games, ahead of e5, the Open Game, at 25.3%. 2000 is where c5 overtakes e5, and it stays the most common reply at every rating above.
Lichess blitz 5+0: How does a 2000 do against a 2100?
A 2000 scores 40.1% against a 2100 in Lichess blitz 5+0. Against a 1900 they score 59.8%.
Lichess blitz 5+0: What is 2000 on Lichess in Chess.com rating?
A 2000 on Lichess is about 2011 on Chess.com in blitz 5+0, 11 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
Lichess blitz 5+0: Is a 2000 in blitz as strong as a 2000 in rapid?
No, the blitz players are the weaker. On Lichess, players rated 2000 in blitz 5+0 play about as well, move for move, as players rated 1950 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.

Lichess rapid 10+0

What a 2000 actually does in Lichess rapid 10+0

Measure190020002100
Blunders9.28.27.3
Mistakes12.411.810.8
Inaccuracies11.211.010.7
Average centipawn loss49.746.443.0
Plays the engine's top move37%38%40%
Finds the only moveshare of positions with one real answer80%82%84%
Game length36.838.138.8
Live moves per gamemoves played while the game is not already decided22.023.524.2
How they use the clock
Games in time troubleunder a tenth of the clock12%14%17%
Seconds per move9.29.49.8
Instant movesplayed in two seconds or less30%31%32%
Clock left at move 8share of the starting clock95%95%95%
Clock left at move 15share of the starting clock84%83%83%
Clock left at move 30in games that get there55%54%51%
Clock left at move 50in games that get there32%30%28%
Moves played inside a scrambleown clock under a tenth2.6%3.2%3.8%
What the game looks like
Games that end decisivelywon or lost, not drawn95%94%93%
Reaches an endgame32%34%36%
Capturesper 100 own moves23.823.423.0
Checksper 100 own moves7.57.37.3

How others play against a 2000 in Lichess rapid 10+0

Result190020002100
How the game goes
Score against them39.5%50.0%62.1%
Converting and defending
Score after reaching +160%68%76%
Score after reaching +269%75%82%
Ever loses from +413%12%7%
Score from lost positionsgames where their eval fell to minus two18%24%30%

Each column is how players of that rating do in their games against a 2000.

Where a 2000 blunders in Lichess rapid 10+0

Measure190020002100
When in the game
Opening3.93.22.5
Middlegame11.910.69.4
Endgame11.09.99.6
In what kind of position
Winning13.012.110.6
Better6.66.15.2
Balanced5.14.64.1
Worse8.36.96.6
With how much clock left
Over half8.37.26.1
25 to 50%13.512.211.0
10 to 25%14.012.312.7
Under 10%16.914.614.3
With which piece
Queen12.110.59.6
Rook11.110.29.1
Knight8.97.97.0
Bishop8.27.36.2
Pawn8.27.56.4
King8.37.06.7

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much 2000-rated players differ in Lichess rapid 10+0

Measure5%25%75%95%
Blunders5.67.29.110.6
Mistakes9.310.712.714.3
Inaccuracies9.210.211.412.5
Finds the only move76%80%85%89%
Seconds per move5.7s7.6s10.8s12.9s
Games in time trouble0%4%18%38%

Each column is a share of 2000-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates a 2000 from a 2300 in Lichess rapid 10+0

Skill, and what trains it20002300Gap
Opening blundersthe first ten moves of your openings3.21.358% lower
Middlegame blundersa check-captures-threats scan every move10.66.835% lower
Sees the deeper wincalculating past the third move of a line50%61%+11 pts
Endgame blundersrook endings and king activity9.97.920% lower
Composure after an errorresetting after you drop something3.9%3.1%20% lower
Trades down when aheadconverting an advantage by liquidating61%73%+12 pts
Finds the quiet best movepositions where nothing is forcing68%76%+8 pts
Finds the defensive savedefending worse positions instead of collapsing66%70%+4 pts
Takes the free materialspotting hanging pieces before anything else91%94%+3 pts
Finds the forkknight and queen forks, both directions69%74%+5 pts

What a 2000 plays in Lichess rapid 10+0

As White
First moveShareScore
1.e4King's Pawn59.5%50.7%
1.d4Queen's Pawn29.0%49.9%
1.c4English Opening4.3%49.8%
Every other move7%n/a
Against 1.e4
ReplyShareScore
1...e5Open Game29.6%48.6%
1...c5Sicilian Defense28.3%50.0%
1...e6French Defense12.1%47.1%
Every other move30%n/a
Against 1.d4
ReplyShareScore
1...d5Closed Game38.4%45.0%
1...Nf6Indian Defense33.9%44.9%
1...e61...e6, usually a French or Queen's Gambit6.2%37.3%
Every other move22%n/a

What punishes a 2000 in Lichess rapid 10+0

The idea that refuted the blunderShare of blunders
Piece left hanging18%
Losing exchange12%
Fork10%
Quiet move8%
Discovered attack8%

Questions about a 2000 in Lichess rapid 10+0

Lichess rapid 10+0: Is 2000 a good chess rating?
Yes, 2000 is a strong chess rating. 94% of Lichess rapid players are rated below 2000, and the middle player there is rated about 1379. On Chess.com, the same standard of play is rated about 1990.
Lichess rapid 10+0: What percentile is 2000 Elo?
A 2000 rating is about the 94th percentile on Lichess. 6% of Lichess rapid players are rated 2000 or higher. On Chess.com, 99.7% of rapid players are rated below 2000. Every rating side by side: the Lichess rating guide.
Lichess rapid 10+0: How accurate is a 2000 rated chess player?
A 2000-rated player plays the engine's top choice on 38% of moves in Lichess rapid 10+0 and loses 46.4 centipawns per move on average. The average loss first drops under 45 centipawns a move at 2100.
Lichess rapid 10+0: How many blunders does a 2000 make per game?
A 2000-rated player makes about 1.9 blunders per game in Lichess rapid 10+0, counting a move that loses at least 150 centipawns while the game is not already decided. 2000 is the first rating to average under 2 blunders a game.
Lichess rapid 10+0: Do 2000 rated players blunder more in time trouble?
Yes. With under 10% of the clock left, a 2000-rated player blunders 2.0 times as often as with more than half of it. A 2000 gets that low on time in 14% of games in Lichess rapid 10+0. The effect is bigger higher up: 3.1 times as often for a 2300.
Lichess rapid 10+0: What mistakes do 2000 rated players make?
18% of the blunders a 2000-rated player makes in Lichess rapid 10+0 are a piece simply left hanging, the most common kind. That share is 20% at 1700 and 16% at 2300. Next come blunders involving a losing exchange, at 12%.
Lichess rapid 10+0: When in the game do 2000 rated players blunder most?
A 2000-rated player blunders most in the middlegame in Lichess rapid 10+0: on 10.6 of every 100 live moves there, against 9.9 in the endgame and 3.2 in the opening. It takes until 2000 for the rate in the endgame to drop under 10 in every 100 live moves.
Lichess rapid 10+0: What openings do 2000 rated players play?
As White in Lichess rapid 10+0, 59.5% of players rated around 2000 open with e4, the King's Pawn, and 29.0% open with d4, the Queen's Pawn. From 2000 up, fewer than 60% open with e4. Against e4, the most common reply is e5, the Open Game, played in 29.6% of games, ahead of c5, the Sicilian Defense, at 28.3%.
Lichess rapid 10+0: How does a 2000 do against a 2100?
A 2000 scores 37.9% against a 2100 in Lichess rapid 10+0. Against a 1900 they score 60.5%.
Lichess rapid 10+0: What is 2000 on Lichess in Chess.com rating?
A 2000 on Lichess is about 1990 on Chess.com in rapid 10+0, 10 points lower. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
Lichess rapid 10+0: Is a 2000 in rapid as strong as a 2000 in blitz?
No, the rapid players are the stronger. On Lichess, players rated 2000 in rapid 10+0 play about as well, move for move, as players rated 2156 in blitz 3+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.