How good is a 1900 chess player?
Rates are per 100 live moves: moves played while the game is not already decided.
What the terms meanShow less
- Centipawn.
- A hundredth of a pawn, the unit a chess engine scores a position in. Giving up a pawn for nothing costs about 100.
- Centipawn loss.
- How much worse a move is than the best move in the position. The average (ACPL) counts every move a player makes.
- Blunder, mistake, inaccuracy.
- A move that loses at least 150 centipawns is a blunder, at least 70 a mistake and at least 40 an inaccuracy. Only live moves are counted.
- Only move.
- A position where one move is clearly better than every other. “Finds the only move” is how often a player plays it.
- Time trouble.
- Less than a tenth of the starting time left on the clock. “Games in time trouble” is the share of games in which a player's clock got that low on any move, however the game stood.
- Winning, better, balanced, worse.
- How the engine scores the position for the player about to move. Balanced is within half a pawn either way, better is up to a pawn and a half ahead, winning is from there up to three pawns ahead, and worse is up to a pawn and a half behind.
- +1, +2, +4.
- A lead of at least one, two or four pawns by the engine's score. A lost position is one that has fallen two pawns behind or worse.
- Percentile.
- The share of a site's players who are rated lower. Blitz and rapid players are ranked separately.
How strong is 1900 Elo?
99.1%of Chess.com blitz players are rated below 1900
The top 0.9%. 0.3% are rated 1900 to 1999.
10.3blunders per 100 live moves
11.4inaccuracies per 100 live moves
79%of only moves found
26%of games reach time trouble
What a 1900 actually does
| Measure | 1800 | 1900 | 2000 |
|---|---|---|---|
| Blunders | 10.6 | 10.3 | 9.6 |
| Mistakes | 12.8 | 12.5 | 12.1 |
| Inaccuracies | 11.6 | 11.4 | 11.0 |
| Average centipawn loss | 54.5 | 53.4 | 51.4 |
| Plays the engine's top move | 36% | 36% | 37% |
| Finds the only moveshare of positions with one real answer | 78% | 79% | 79% |
| Game length | 37.5 | 37.4 | 37.6 |
| Live moves per gamemoves played while the game is not already decided | 21.9 | 21.9 | 22.5 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 27% | 26% | 28% |
| Seconds per move | 3.5 | 3.5 | 3.6 |
| Instant movesplayed in two seconds or less | 52% | 52% | 52% |
| Clock left at move 8share of the starting clock | 93% | 93% | 93% |
| Clock left at move 15share of the starting clock | 79% | 79% | 79% |
| Clock left at move 30in games that get there | 41% | 41% | 40% |
| Clock left at move 50in games that get there | 18% | 17% | 16% |
| Moves played inside a scrambleown clock under a tenth | 3.9% | 4.0% | 4.5% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 95% | 96% | 96% |
| Reaches an endgame | 34% | 34% | 34% |
| Capturesper 100 own moves | 24.1 | 23.9 | 23.8 |
| Checksper 100 own moves | 7.3 | 7.1 | 6.9 |
How others play against a 1900
| Measure | 1800vs 1900 | 1900vs 1900 | 2000vs 1900 |
|---|---|---|---|
| Score against them | 47.5% | 50.0% | 52.9% |
| Score after reaching +1 | 61% | 67% | 70% |
| Score after reaching +2 | 68% | 74% | 76% |
| Ever loses from +4 | 20% | 16% | 14% |
| Score from lost positionsgames where their eval fell to minus two | 26% | 31% | 32% |
Each column is how players of that rating do in their games against a 1900.
Where a 1900 blunders
| Measure | 1800 | 1900 | 2000 |
|---|---|---|---|
| When in the game | |||
| Opening | 4.3 | 3.9 | 3.2 |
| Middlegame | 13.8 | 13.3 | 12.5 |
| Endgame | 13.8 | 14.6 | 14.2 |
| In what kind of position | |||
| Winning | 14.5 | 13.6 | 13.3 |
| Better | 7.7 | 7.2 | 6.7 |
| Balanced | 6.0 | 5.8 | 5.4 |
| Worse | 8.8 | 8.5 | 8.3 |
| With how much clock left | |||
| Over half | 8.5 | 8.0 | 7.2 |
| 25 to 50% | 16.5 | 16.3 | 15.1 |
| 10 to 25% | 17.8 | 17.9 | 17.8 |
| Under 10% | 22.6 | 22.0 | 21.6 |
| With which piece | |||
| Queen | 14.1 | 13.3 | 12.5 |
| Rook | 13.1 | 13.0 | 12.5 |
| Knight | 10.2 | 9.8 | 9.1 |
| Bishop | 8.9 | 8.6 | 7.8 |
| Pawn | 9.5 | 9.1 | 8.2 |
| King | 9.9 | 9.5 | 9.4 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
When a 1900 blunders most
Blunders per 100 live moves
When in the game
Most in the endgame: 3.7 times as often as in the opening.
- 1900, Opening: 3.9
- 1900, Middlegame: 13.3
- 1900, Endgame: 14.6
In what kind of position
Most when winning: 2.3 times as often as in a balanced game.
- 1900, Winning: 13.6
- 1900, Better: 7.2
- 1900, Balanced: 5.8
- 1900, Worse: 8.5
With how much clock left
Most with under 10% of the clock: 2.8 times as often as with over half the clock.
- 1900, Over half: 8.0
- 1900, 25 to 50%: 16.3
- 1900, 10 to 25%: 17.9
- 1900, Under 10%: 22.0
With which piece
Most on queen moves: 55% more often than on bishop moves.
- 1900, Queen: 13.3
- 1900, Rook: 13.0
- 1900, Knight: 9.8
- 1900, Bishop: 8.6
- 1900, Pawn: 9.1
- 1900, King: 9.5
How much 1900-rated players differ
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 8.1 | 9.5 | 11.5 | 13.0 |
| Mistakes | 10.5 | 11.6 | 13.5 | 14.9 |
| Inaccuracies | 10.0 | 10.8 | 12.0 | 12.9 |
| Finds the only move | 73% | 77% | 82% | 85% |
| Seconds per move | 2.8s | 3.2s | 3.8s | 4.3s |
| Games in time trouble | 9% | 17% | 33% | 44% |
Each column is a share of 1900-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
The move quality range a 1900 plays in
1700 to 2050is how half of 1900-rated players play, going by how often they blunder
Nine in ten: 1450 to 2250.
Of 100 players rated 1900, how many blunder
- like an 1800 or lower40
- like a 190029
- like a 2000 or higher31
What separates a 1900 from a 2200
| Skill, and what trains it | 1900 | 2200 | Gap |
|---|---|---|---|
| Opening blundersthe first ten moves of your openings | 3.9 | 2.5 | 36% lower |
| Sees the deeper wincalculating past the third move of a line | 44% | 57% | +13 pts |
| Middlegame blundersa check-captures-threats scan every move | 13.3 | 10.5 | 21% lower |
| Composure after an errorresetting after you drop something | 4.6% | 4.0% | 12% lower |
| Endgame blundersrook endings and king activity | 14.6 | 13.0 | 11% lower |
| Trades down when aheadconverting an advantage by liquidating | 57% | 62% | +5 pts |
| Finds the defensive savedefending worse positions instead of collapsing | 61% | 66% | +5 pts |
| Finds the quiet best movepositions where nothing is forcing | 63% | 66% | +3 pts |
| Takes the free materialspotting hanging pieces before anything else | 90% | 91% | +1 pt |
| Finds the forkknight and queen forks, both directions | 55% | 57% | +2 pts |
What a 1900 plays
As White
- 1.e4 King's Pawn 56.0%, scores 47.6%
- 1.d4 Queen's Pawn 29.0%, scores 49.1%
- 1.c4 English Opening 4.4%, scores 53.6%
- every other move 11%
Against 1.e4
- 1...e5 Open Game 24.4%, scores 46.3%
- 1...c5 Sicilian Defense 24.2%, scores 48.7%
- 1...c6 Caro-Kann Defense 13.3%, scores 49.2%
- every other move 38%
Against 1.d4
- 1...d5 Closed Game 32.6%, scores 43.8%
- 1...Nf6 Indian Defense 25.8%, scores 44.1%
- 1...e6, usually a French or Queen's Gambit 9.9%, scores 42.8%
- every other move 32%
1900 on each site and time control
| Played on | Blunders | Mistakes | Inaccs | ACPL | Only move |
|---|---|---|---|---|---|
| Chess.com blitz 3+0 | 10.3 | 12.5 | 11.4 | 53.4 | 79% |
| Chess.com blitz 5+0 | 9.3 | 12.6 | 11.4 | 50.0 | 80% |
| Chess.com rapid 10+0 | 9.0 | 12.3 | 11.2 | 48.6 | 81% |
| Lichess blitz 3+0 | 10.5 | 12.7 | 11.6 | 54.2 | 77% |
| Lichess blitz 5+0 | 9.5 | 12.5 | 11.6 | 50.8 | 80% |
| Lichess rapid 10+0 | 9.2 | 12.4 | 11.2 | 49.7 | 80% |
A rating number only means something inside one pool. Chess.com 1900 in blitz 3+0 is about 1939 on Lichess. Full conversion tables
What punishes a 1900
Share of all blunders, by the idea that refuted them
Most often a piece left hanging: 19% of all blunders, against 22% at 1600.
- 1900, Piece left hanging: 19%
- 1900, Losing exchange: 13%
- 1900, Fork: 11%
- 1900, Discovered attack: 8%
- 1900, Pin or skewer: 8%
Frequently asked about 1900-rated players
Answered for Chess.com blitz 3+0, the choice at the top of the page.
Is 1900 a good chess rating?
What percentile is 1900 Elo?
How accurate is a 1900 rated chess player?
How many blunders does a 1900 make per game?
Do 1900 rated players blunder more in time trouble?
What mistakes do 1900 rated players make?
When in the game do 1900 rated players blunder most?
What openings do 1900 rated players play?
How does a 1900 do against a 2000?
What is 1900 on Chess.com in Lichess rating?
Is a 1900 in blitz as strong as a 1900 in rapid?
1900 rating everywhere else
This page opens on Chess.com blitz 3+0, and the choice at the top changes every table on it. The same tables and answers for the other five are below.
Chess.com blitz 5+0
What a 1900 actually does in Chess.com blitz 5+0
| Measure | 1800 | 1900 | 2000 |
|---|---|---|---|
| Blunders | 9.8 | 9.3 | 8.8 |
| Mistakes | 12.5 | 12.6 | 12.0 |
| Inaccuracies | 11.5 | 11.4 | 11.4 |
| Average centipawn loss | 51.6 | 50.0 | 49.3 |
| Plays the engine's top move | 36% | 37% | 38% |
| Finds the only moveshare of positions with one real answer | 79% | 80% | 81% |
| Game length | 38.0 | 38.1 | 38.4 |
| Live moves per gamemoves played while the game is not already decided | 22.9 | 23.0 | 23.9 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 22% | 21% | 24% |
| Seconds per move | 5.5 | 5.5 | 5.7 |
| Instant movesplayed in two seconds or less | 37% | 37% | 37% |
| Clock left at move 8share of the starting clock | 93% | 94% | 94% |
| Clock left at move 15share of the starting clock | 81% | 81% | 80% |
| Clock left at move 30in games that get there | 45% | 46% | 44% |
| Clock left at move 50in games that get there | 21% | 22% | 20% |
| Moves played inside a scrambleown clock under a tenth | 3.5% | 3.3% | 4.0% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 96% | 95% | 96% |
| Reaches an endgame | 33% | 33% | 32% |
| Capturesper 100 own moves | 23.5 | 23.4 | 23.1 |
| Checksper 100 own moves | 7.0 | 7.0 | 6.7 |
How others play against a 1900 in Chess.com blitz 5+0
| Result | 1800 | 1900 | 2000 |
|---|---|---|---|
| How the game goes | |||
| Score against them | 47.4% | 50.0% | 53.4% |
| Converting and defending | |||
| Score after reaching +1 | 63% | 66% | 69% |
| Score after reaching +2 | 71% | 73% | 76% |
| Ever loses from +4 | 15% | 14% | 13% |
| Score from lost positionsgames where their eval fell to minus two | 27% | 29% | 32% |
Each column is how players of that rating do in their games against a 1900.
Where a 1900 blunders in Chess.com blitz 5+0
| Measure | 1800 | 1900 | 2000 |
|---|---|---|---|
| When in the game | |||
| Opening | 3.8 | 3.3 | 3.0 |
| Middlegame | 12.6 | 12.0 | 11.2 |
| Endgame | 12.9 | 12.3 | 12.5 |
| In what kind of position | |||
| Winning | 13.6 | 12.7 | 12.2 |
| Better | 7.2 | 6.8 | 6.4 |
| Balanced | 5.6 | 5.3 | 4.9 |
| Worse | 8.1 | 7.4 | 7.3 |
| With how much clock left | |||
| Over half | 8.1 | 7.5 | 6.9 |
| 25 to 50% | 15.2 | 15.2 | 13.3 |
| 10 to 25% | 15.9 | 15.3 | 16.0 |
| Under 10% | 20.6 | 18.7 | 17.6 |
| With which piece | |||
| Queen | 12.3 | 12.3 | 11.3 |
| Rook | 12.6 | 11.9 | 11.3 |
| Knight | 9.5 | 9.1 | 8.4 |
| Bishop | 8.5 | 7.9 | 7.4 |
| Pawn | 8.6 | 8.1 | 7.6 |
| King | 8.8 | 7.9 | 7.8 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
How much 1900-rated players differ in Chess.com blitz 5+0
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 7.2 | 8.5 | 10.4 | 12.0 |
| Mistakes | 10.3 | 11.5 | 13.6 | 15.3 |
| Inaccuracies | 9.8 | 10.6 | 11.9 | 12.7 |
| Finds the only move | 74% | 77% | 83% | 86% |
| Seconds per move | 4.0s | 4.8s | 6.1s | 7.1s |
| Games in time trouble | 4% | 11% | 26% | 41% |
Each column is a share of 1900-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
What separates a 1900 from a 2200 in Chess.com blitz 5+0
| Skill, and what trains it | 1900 | 2200 | Gap |
|---|---|---|---|
| Opening blundersthe first ten moves of your openings | 3.3 | 2.0 | 40% lower |
| Middlegame blundersa check-captures-threats scan every move | 12.0 | 9.4 | 22% lower |
| Endgame blundersrook endings and king activity | 12.3 | 10.7 | 13% lower |
| Composure after an errorresetting after you drop something | 4.2% | 3.7% | 12% lower |
| Trades down when aheadconverting an advantage by liquidating | 59% | 65% | +6 pts |
| Finds the quiet best movepositions where nothing is forcing | 64% | 70% | +6 pts |
| Finds the defensive savedefending worse positions instead of collapsing | 63% | 66% | +3 pts |
| Takes the free materialspotting hanging pieces before anything else | 89% | 93% | +4 pts |
| Sees the deeper wincalculating past the third move of a line | 48% | 51% | +3 pts |
| Finds the forkknight and queen forks, both directions | 57% | 59% | +2 pts |
What a 1900 plays in Chess.com blitz 5+0
As White
| First move | Share | Score |
|---|---|---|
| 1.e4King's Pawn | 58.9% | 48.2% |
| 1.d4Queen's Pawn | 27.0% | 49.3% |
| 1.c4English Opening | 4.5% | 46.6% |
| Every other move | 10% | n/a |
Against 1.e4
| Reply | Share | Score |
|---|---|---|
| 1...e5Open Game | 29.5% | 46.6% |
| 1...c5Sicilian Defense | 25.2% | 47.6% |
| 1...e6French Defense | 12.1% | 46.4% |
| Every other move | 33% | n/a |
Against 1.d4
| Reply | Share | Score |
|---|---|---|
| 1...d5Closed Game | 39.2% | 45.3% |
| 1...Nf6Indian Defense | 27.6% | 43.2% |
| 1...e61...e6, usually a French or Queen's Gambit | 9.3% | 47.2% |
| Every other move | 24% | n/a |
What punishes a 1900 in Chess.com blitz 5+0
| The idea that refuted the blunder | Share of blunders |
|---|---|
| Piece left hanging | 18% |
| Losing exchange | 13% |
| Fork | 10% |
| Discovered attack | 9% |
| Quiet move | 8% |
Questions about a 1900 in Chess.com blitz 5+0
- Chess.com blitz 5+0: Is 1900 a good chess rating?
- Yes, 1900 is a good chess rating. 99.1% of Chess.com blitz players are rated below 1900, but the middle player there is rated only about 485. The word is for how a 1900 plays, not for where it ranks on Chess.com: move for move, a 1900 on Chess.com plays like a 1923 on Lichess, where 87% of blitz players are rated lower.
- Chess.com blitz 5+0: What percentile is 1900 Elo?
- A 1900 rating is above the 99th percentile on Chess.com. It is in the top 0.9% of Chess.com blitz players. On Lichess, 85% of blitz players are rated below 1900. Every rating side by side: the Chess.com rating guide.
- Chess.com blitz 5+0: How accurate is a 1900 rated chess player?
- A 1900-rated player plays the engine's top choice on 37% of moves in Chess.com blitz 5+0 and loses 50.0 centipawns per move on average. The average loss first drops under 50 centipawns a move at 2000.
- Chess.com blitz 5+0: How many blunders does a 1900 make per game?
- A 1900-rated player makes about 2.1 blunders per game in Chess.com blitz 5+0, counting a move that loses at least 150 centipawns while the game is not already decided. The first rating to average under 2 blunders a game is 2100.
- Chess.com blitz 5+0: Do 1900 rated players blunder more in time trouble?
- Yes. With under 10% of the clock left, a 1900-rated player blunders 2.5 times as often as with more than half of it. A 1900 gets that low on time in 21% of games in Chess.com blitz 5+0. The effect is bigger higher up: 3.0 times as often for a 2200.
- Chess.com blitz 5+0: What mistakes do 1900 rated players make?
- 18% of the blunders a 1900-rated player makes in Chess.com blitz 5+0 are a piece simply left hanging, the most common kind. That share is 19% at 1600 and 17% at 2200. Next come blunders involving a losing exchange, at 13%.
- Chess.com blitz 5+0: When in the game do 1900 rated players blunder most?
- A 1900-rated player blunders about as often in the endgame as in the middlegame in Chess.com blitz 5+0: on 12.3 and 12.0 of every 100 live moves, against 3.3 in the opening.
- Chess.com blitz 5+0: What openings do 1900 rated players play?
- As White in Chess.com blitz 5+0, 58.9% of players rated around 1900 open with e4, the King's Pawn, and 27.0% open with d4, the Queen's Pawn. From 1900 up, fewer than 60% open with e4. Against e4, the most common reply is e5, the Open Game, played in 29.5% of games, ahead of c5, the Sicilian Defense, at 25.2%.
- Chess.com blitz 5+0: How does a 1900 do against a 2000?
- A 1900 scores 46.6% against a 2000 in Chess.com blitz 5+0. Against an 1800 they score 52.6%.
- Chess.com blitz 5+0: What is 1900 on Chess.com in Lichess rating?
- A 1900 on Chess.com is about 1923 on Lichess in blitz 5+0, 23 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
- Chess.com blitz 5+0: Is a 1900 in blitz as strong as a 1900 in rapid?
- No, the blitz players are the weaker. On Chess.com, players rated 1900 in blitz 5+0 play about as well, move for move, as players rated 1848 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.
Chess.com rapid 10+0
What a 1900 actually does in Chess.com rapid 10+0
| Measure | 1800 | 1900 | 2000 |
|---|---|---|---|
| Blunders | 9.7 | 9.0 | 8.2 |
| Mistakes | 12.6 | 12.3 | 11.6 |
| Inaccuracies | 11.5 | 11.2 | 11.1 |
| Average centipawn loss | 50.8 | 48.6 | 46.1 |
| Plays the engine's top move | 37% | 38% | 39% |
| Finds the only moveshare of positions with one real answer | 80% | 81% | 83% |
| Game length | 37.2 | 37.0 | 37.9 |
| Live moves per gamemoves played while the game is not already decided | 21.6 | 22.0 | 22.9 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 12% | 14% | 16% |
| Seconds per move | 9.1 | 9.4 | 9.7 |
| Instant movesplayed in two seconds or less | 24% | 24% | 25% |
| Clock left at move 8share of the starting clock | 94% | 94% | 94% |
| Clock left at move 15share of the starting clock | 83% | 83% | 82% |
| Clock left at move 30in games that get there | 55% | 54% | 51% |
| Clock left at move 50in games that get there | 33% | 31% | 29% |
| Moves played inside a scrambleown clock under a tenth | 2.1% | 3.0% | 3.5% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 95% | 96% | 95% |
| Reaches an endgame | 33% | 31% | 34% |
| Capturesper 100 own moves | 23.7 | 23.6 | 23.4 |
| Checksper 100 own moves | 7.6 | 7.6 | 7.1 |
How others play against a 1900 in Chess.com rapid 10+0
| Result | 1800 | 1900 | 2000 |
|---|---|---|---|
| How the game goes | |||
| Score against them | 48.0% | 50.0% | 52.5% |
| Converting and defending | |||
| Score after reaching +1 | 66% | 68% | 73% |
| Score after reaching +2 | 76% | 76% | 80% |
| Ever loses from +4 | 11% | 11% | 9% |
| Score from lost positionsgames where their eval fell to minus two | 25% | 27% | 31% |
Each column is how players of that rating do in their games against a 1900.
Where a 1900 blunders in Chess.com rapid 10+0
| Measure | 1800 | 1900 | 2000 |
|---|---|---|---|
| When in the game | |||
| Opening | 4.4 | 3.7 | 3.2 |
| Middlegame | 12.4 | 11.7 | 10.6 |
| Endgame | 11.9 | 10.8 | 9.8 |
| In what kind of position | |||
| Winning | 12.9 | 12.4 | 11.1 |
| Better | 7.0 | 6.4 | 5.6 |
| Balanced | 5.7 | 5.3 | 4.7 |
| Worse | 7.9 | 7.4 | 7.6 |
| With how much clock left | |||
| Over half | 8.6 | 8.0 | 7.1 |
| 25 to 50% | 14.6 | 13.9 | 12.5 |
| 10 to 25% | 15.9 | 14.1 | 13.5 |
| Under 10% | 19.2 | 14.5 | 14.7 |
| With which piece | |||
| Queen | 12.9 | 11.9 | 10.7 |
| Rook | 12.3 | 10.9 | 9.8 |
| Knight | 9.3 | 8.7 | 7.9 |
| Bishop | 8.0 | 7.9 | 7.2 |
| Pawn | 8.7 | 7.9 | 7.2 |
| King | 8.5 | 8.0 | 7.5 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
How much 1900-rated players differ in Chess.com rapid 10+0
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 7.3 | 8.4 | 9.9 | 11.0 |
| Mistakes | 10.3 | 11.3 | 13.0 | 14.6 |
| Inaccuracies | 9.8 | 10.5 | 11.6 | 12.5 |
| Finds the only move | 77% | 80% | 83% | 86% |
| Seconds per move | 5.9s | 7.7s | 10.5s | 12.6s |
| Games in time trouble | 2% | 6% | 16% | 32% |
Each column is a share of 1900-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
What separates a 1900 from a 2200 in Chess.com rapid 10+0
| Skill, and what trains it | 1900 | 2200 | Gap |
|---|---|---|---|
| Opening blundersthe first ten moves of your openings | 3.7 | 2.0 | 47% lower |
| Middlegame blundersa check-captures-threats scan every move | 11.7 | 8.0 | 31% lower |
| Finds the forkknight and queen forks, both directions | 58% | 73% | +15 pts |
| Endgame blundersrook endings and king activity | 10.8 | 8.6 | 20% lower |
| Trades down when aheadconverting an advantage by liquidating | 58% | 68% | +10 pts |
| Composure after an errorresetting after you drop something | 4.1% | 3.4% | 17% lower |
| Sees the deeper wincalculating past the third move of a line | 47% | 53% | +6 pts |
| Finds the quiet best movepositions where nothing is forcing | 66% | 73% | +7 pts |
| Finds the defensive savedefending worse positions instead of collapsing | 66% | 70% | +4 pts |
| Takes the free materialspotting hanging pieces before anything else | 92% | 94% | +2 pts |
What a 1900 plays in Chess.com rapid 10+0
As White
| First move | Share | Score |
|---|---|---|
| 1.e4King's Pawn | 62.7% | 47.3% |
| 1.d4Queen's Pawn | 26.1% | 49.8% |
| 1.c4English Opening | 3.7% | 48.6% |
| Every other move | 7% | n/a |
Against 1.e4
| Reply | Share | Score |
|---|---|---|
| 1...e5Open Game | 34.9% | 44.3% |
| 1...c5Sicilian Defense | 25.9% | 47.3% |
| 1...e6French Defense | 10.8% | 48.9% |
| Every other move | 28% | n/a |
Against 1.d4
| Reply | Share | Score |
|---|---|---|
| 1...d5Closed Game | 42.1% | 40.9% |
| 1...Nf6Indian Defense | 26.4% | 45.7% |
| 1...e61...e6, usually a French or Queen's Gambit | 8.9% | 42.6% |
| Every other move | 23% | n/a |
What punishes a 1900 in Chess.com rapid 10+0
| The idea that refuted the blunder | Share of blunders |
|---|---|
| Piece left hanging | 17% |
| Losing exchange | 12% |
| Discovered attack | 10% |
| Fork | 8% |
| Pin or skewer | 8% |
Questions about a 1900 in Chess.com rapid 10+0
- Chess.com rapid 10+0: Is 1900 a good chess rating?
- Yes, 1900 is a strong chess rating. 99.5% of Chess.com rapid players are rated below 1900, but the middle player there is rated only about 498. The word is for how a 1900 plays, not for where it ranks on Chess.com: move for move, a 1900 on Chess.com plays like a 1927 on Lichess, where 91% of rapid players are rated lower.
- Chess.com rapid 10+0: What percentile is 1900 Elo?
- A 1900 rating is above the 99th percentile on Chess.com. It is in the top 0.5% of Chess.com rapid players. On Lichess, 89% of rapid players are rated below 1900. Every rating side by side: the Chess.com rating guide.
- Chess.com rapid 10+0: How accurate is a 1900 rated chess player?
- A 1900-rated player plays the engine's top choice on 38% of moves in Chess.com rapid 10+0 and loses 48.6 centipawns per move on average. Going up the ratings, 1900 is where the average loss first drops under 50 centipawns a move.
- Chess.com rapid 10+0: How many blunders does a 1900 make per game?
- A 1900-rated player makes about 2.0 blunders per game in Chess.com rapid 10+0, counting a move that loses at least 150 centipawns while the game is not already decided. The first rating to average under 2 blunders a game is 2000.
- Chess.com rapid 10+0: Do 1900 rated players blunder more in time trouble?
- Yes. With under 10% of the clock left, a 1900-rated player blunders 1.8 times as often as with more than half of it. A 1900 gets that low on time in 14% of games in Chess.com rapid 10+0. The effect is bigger higher up: 2.6 times as often for a 2200.
- Chess.com rapid 10+0: What mistakes do 1900 rated players make?
- 17% of the blunders a 1900-rated player makes in Chess.com rapid 10+0 are a piece simply left hanging, the most common kind. That share is 19% at 1600 and 17% at 2200. Next come blunders involving a losing exchange, at 12%.
- Chess.com rapid 10+0: When in the game do 1900 rated players blunder most?
- A 1900-rated player blunders most in the middlegame in Chess.com rapid 10+0: on 11.7 of every 100 live moves there, against 10.8 in the endgame and 3.7 in the opening.
- Chess.com rapid 10+0: What openings do 1900 rated players play?
- As White in Chess.com rapid 10+0, 62.7% of players rated around 1900 open with e4, the King's Pawn, and 26.1% open with d4, the Queen's Pawn. The King's Pawn is opened less as ratings rise: 65.2% around 1600, 58.0% around 2200. Against e4, the most common reply is e5, the Open Game, played in 34.9% of games, ahead of c5, the Sicilian Defense, at 25.9%.
- Chess.com rapid 10+0: How does a 1900 do against a 2000?
- A 1900 scores 47.5% against a 2000 in Chess.com rapid 10+0. Against an 1800 they score 52.0%.
- Chess.com rapid 10+0: What is 1900 on Chess.com in Lichess rating?
- A 1900 on Chess.com is about 1927 on Lichess in rapid 10+0, 27 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
- Chess.com rapid 10+0: Is a 1900 in rapid as strong as a 1900 in blitz?
- No, the rapid players are the stronger. On Chess.com, players rated 1900 in rapid 10+0 play about as well, move for move, as players rated 2091 in blitz 3+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.
Lichess blitz 3+0
What a 1900 actually does in Lichess blitz 3+0
| Measure | 1800 | 1900 | 2000 |
|---|---|---|---|
| Blunders | 11.5 | 10.5 | 9.5 |
| Mistakes | 13.5 | 12.7 | 12.4 |
| Inaccuracies | 11.9 | 11.6 | 11.4 |
| Average centipawn loss | 56.8 | 54.2 | 51.3 |
| Plays the engine's top move | 34% | 36% | 37% |
| Finds the only moveshare of positions with one real answer | 76% | 77% | 80% |
| Game length | 36.6 | 37.2 | 38.1 |
| Live moves per gamemoves played while the game is not already decided | 20.5 | 22.0 | 22.9 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 26% | 28% | 29% |
| Seconds per move | 3.7 | 3.7 | 3.6 |
| Instant movesplayed in two seconds or less | 56% | 57% | 58% |
| Clock left at move 8share of the starting clock | 93% | 93% | 93% |
| Clock left at move 15share of the starting clock | 78% | 79% | 79% |
| Clock left at move 30in games that get there | 40% | 40% | 40% |
| Clock left at move 50in games that get there | 18% | 17% | 17% |
| Moves played inside a scrambleown clock under a tenth | 3.5% | 3.9% | 4.1% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 96% | 96% | 95% |
| Reaches an endgame | 33% | 33% | 34% |
| Capturesper 100 own moves | 24.5 | 24.2 | 23.9 |
| Checksper 100 own moves | 7.4 | 7.2 | 7.0 |
How others play against a 1900 in Lichess blitz 3+0
| Result | 1800 | 1900 | 2000 |
|---|---|---|---|
| How the game goes | |||
| Score against them | 39.8% | 50.0% | 60.6% |
| Converting and defending | |||
| Score after reaching +1 | 57% | 64% | 73% |
| Score after reaching +2 | 64% | 70% | 77% |
| Ever loses from +4 | 22% | 19% | 13% |
| Score from lost positionsgames where their eval fell to minus two | 22% | 27% | 34% |
Each column is how players of that rating do in their games against a 1900.
Where a 1900 blunders in Lichess blitz 3+0
| Measure | 1800 | 1900 | 2000 |
|---|---|---|---|
| When in the game | |||
| Opening | 5.0 | 4.0 | 3.3 |
| Middlegame | 14.9 | 13.7 | 12.2 |
| Endgame | 15.6 | 14.4 | 14.7 |
| In what kind of position | |||
| Winning | 14.7 | 13.8 | 13.5 |
| Better | 9.0 | 7.8 | 6.8 |
| Balanced | 6.3 | 5.9 | 5.2 |
| Worse | 9.3 | 8.7 | 7.8 |
| With how much clock left | |||
| Over half | 9.4 | 8.4 | 7.2 |
| 25 to 50% | 17.4 | 16.5 | 14.8 |
| 10 to 25% | 19.1 | 17.7 | 16.7 |
| Under 10% | 22.9 | 21.8 | 22.7 |
| With which piece | |||
| Queen | 15.2 | 14.0 | 12.5 |
| Rook | 14.6 | 13.4 | 12.3 |
| Knight | 11.0 | 10.0 | 8.8 |
| Bishop | 9.9 | 9.0 | 8.3 |
| Pawn | 10.1 | 9.4 | 8.4 |
| King | 10.0 | 8.9 | 8.3 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
How much 1900-rated players differ in Lichess blitz 3+0
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 7.8 | 9.4 | 11.6 | 13.3 |
| Mistakes | 10.7 | 11.7 | 13.4 | 14.8 |
| Inaccuracies | 10.5 | 11.1 | 11.9 | 12.5 |
| Finds the only move | 71% | 76% | 80% | 84% |
| Seconds per move | 2.8s | 3.3s | 4.0s | 4.7s |
| Games in time trouble | 9% | 18% | 35% | 49% |
Each column is a share of 1900-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
What separates a 1900 from a 2200 in Lichess blitz 3+0
| Skill, and what trains it | 1900 | 2200 | Gap |
|---|---|---|---|
| Opening blundersthe first ten moves of your openings | 4.0 | 2.1 | 47% lower |
| Middlegame blundersa check-captures-threats scan every move | 13.7 | 10.0 | 27% lower |
| Sees the deeper wincalculating past the third move of a line | 43% | 50% | +7 pts |
| Composure after an errorresetting after you drop something | 4.7% | 3.9% | 16% lower |
| Finds the quiet best movepositions where nothing is forcing | 61% | 70% | +9 pts |
| Trades down when aheadconverting an advantage by liquidating | 56% | 62% | +6 pts |
| Endgame blundersrook endings and king activity | 14.4 | 12.9 | 10% lower |
| Finds the defensive savedefending worse positions instead of collapsing | 63% | 66% | +3 pts |
| Takes the free materialspotting hanging pieces before anything else | 88% | 91% | +3 pts |
| Finds the forkknight and queen forks, both directions | 56% | 63% | +7 pts |
What a 1900 plays in Lichess blitz 3+0
As White
| First move | Share | Score |
|---|---|---|
| 1.e4King's Pawn | 54.7% | 51.0% |
| 1.d4Queen's Pawn | 28.4% | 51.9% |
| 1.Nf3Réti / Zukertort | 4.8% | 54.6% |
| Every other move | 12% | n/a |
Against 1.e4
| Reply | Share | Score |
|---|---|---|
| 1...e5Open Game | 24.7% | 48.6% |
| 1...c5Sicilian Defense | 24.5% | 50.6% |
| 1...e6French Defense | 12.1% | 52.7% |
| Every other move | 39% | n/a |
Against 1.d4
| Reply | Share | Score |
|---|---|---|
| 1...d5Closed Game | 32.8% | 47.2% |
| 1...Nf6Indian Defense | 23.4% | 49.5% |
| 1...e61...e6, usually a French or Queen's Gambit | 10.8% | 43.1% |
| Every other move | 33% | n/a |
What punishes a 1900 in Lichess blitz 3+0
| The idea that refuted the blunder | Share of blunders |
|---|---|
| Piece left hanging | 20% |
| Losing exchange | 13% |
| Fork | 9% |
| Discovered attack | 9% |
| Pin or skewer | 8% |
Questions about a 1900 in Lichess blitz 3+0
- Lichess blitz 3+0: Is 1900 a good chess rating?
- Yes, 1900 is a good chess rating. 85% of Lichess blitz players are rated below 1900, and the middle player there is rated about 1447. On Chess.com, the same standard of play is rated about 1829.
- Lichess blitz 3+0: What percentile is 1900 Elo?
- A 1900 rating is about the 85th percentile on Lichess. 15% of Lichess blitz players are rated 1900 or higher. On Chess.com, 99.1% of blitz players are rated below 1900. Every rating side by side: the Lichess rating guide.
- Lichess blitz 3+0: How accurate is a 1900 rated chess player?
- A 1900-rated player plays the engine's top choice on 36% of moves in Lichess blitz 3+0 and loses 54.2 centipawns per move on average. Going up the ratings, 1900 is where the average loss first drops under 55 centipawns a move.
- Lichess blitz 3+0: How many blunders does a 1900 make per game?
- A 1900-rated player makes about 2.3 blunders per game in Lichess blitz 3+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 1600 makes about 2.5 and a 2200 about 1.9.
- Lichess blitz 3+0: Do 1900 rated players blunder more in time trouble?
- Yes. With under 10% of the clock left, a 1900-rated player blunders 2.6 times as often as with more than half of it. A 1900 gets that low on time in 28% of games in Lichess blitz 3+0. The effect is bigger higher up: 3.8 times as often for a 2200.
- Lichess blitz 3+0: What mistakes do 1900 rated players make?
- 20% of the blunders a 1900-rated player makes in Lichess blitz 3+0 are a piece simply left hanging, the most common kind. That share is 23% at 1600 and 15% at 2200. Next come blunders involving a losing exchange, at 13%.
- Lichess blitz 3+0: When in the game do 1900 rated players blunder most?
- A 1900-rated player blunders most in the endgame in Lichess blitz 3+0: on 14.4 of every 100 live moves there, against 13.7 in the middlegame and 4.0 in the opening. The endgame is also played on the least clock, so much of that is time pressure rather than weak endgame play. From 1900 up, the endgame is the worst phase at every rating.
- Lichess blitz 3+0: What openings do 1900 rated players play?
- As White in Lichess blitz 3+0, 54.7% of players rated around 1900 open with e4, the King's Pawn, and 28.4% open with d4, the Queen's Pawn. From 1900 up, fewer than 55% open with e4. Against e4, the most common reply is e5, the Open Game, played in 24.7% of games, ahead of c5, the Sicilian Defense, at 24.5%.
- Lichess blitz 3+0: How does a 1900 do against a 2000?
- A 1900 scores 39.4% against a 2000 in Lichess blitz 3+0. Against an 1800 they score 60.2%.
- Lichess blitz 3+0: What is 1900 on Lichess in Chess.com rating?
- A 1900 on Lichess is about 1829 on Chess.com in blitz 3+0, 71 points lower. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
- Lichess blitz 3+0: Is a 1900 in blitz as strong as a 1900 in rapid?
- No, the blitz players are the weaker. On Lichess, players rated 1900 in blitz 3+0 play about as well, move for move, as players rated 1772 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.
Lichess blitz 5+0
What a 1900 actually does in Lichess blitz 5+0
| Measure | 1800 | 1900 | 2000 |
|---|---|---|---|
| Blunders | 10.4 | 9.5 | 8.6 |
| Mistakes | 13.0 | 12.5 | 12.0 |
| Inaccuracies | 11.7 | 11.6 | 11.4 |
| Average centipawn loss | 53.6 | 50.8 | 48.0 |
| Plays the engine's top move | 36% | 37% | 38% |
| Finds the only moveshare of positions with one real answer | 79% | 80% | 81% |
| Game length | 37.2 | 38.4 | 38.3 |
| Live moves per gamemoves played while the game is not already decided | 21.6 | 23.1 | 23.8 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 19% | 21% | 22% |
| Seconds per move | 5.5 | 5.5 | 5.6 |
| Instant movesplayed in two seconds or less | 42% | 43% | 43% |
| Clock left at move 8share of the starting clock | 94% | 94% | 94% |
| Clock left at move 15share of the starting clock | 81% | 81% | 81% |
| Clock left at move 30in games that get there | 46% | 46% | 45% |
| Clock left at move 50in games that get there | 24% | 22% | 21% |
| Moves played inside a scrambleown clock under a tenth | 2.8% | 3.0% | 3.6% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 95% | 95% | 94% |
| Reaches an endgame | 32% | 34% | 33% |
| Capturesper 100 own moves | 23.9 | 23.8 | 23.4 |
| Checksper 100 own moves | 7.2 | 7.2 | 6.6 |
How others play against a 1900 in Lichess blitz 5+0
| Result | 1800 | 1900 | 2000 |
|---|---|---|---|
| How the game goes | |||
| Score against them | 40.3% | 50.0% | 59.8% |
| Converting and defending | |||
| Score after reaching +1 | 60% | 66% | 73% |
| Score after reaching +2 | 67% | 72% | 80% |
| Ever loses from +4 | 19% | 16% | 10% |
| Score from lost positionsgames where their eval fell to minus two | 21% | 27% | 34% |
Each column is how players of that rating do in their games against a 1900.
Where a 1900 blunders in Lichess blitz 5+0
| Measure | 1800 | 1900 | 2000 |
|---|---|---|---|
| When in the game | |||
| Opening | 4.3 | 3.5 | 2.9 |
| Middlegame | 13.4 | 12.2 | 11.0 |
| Endgame | 14.4 | 11.8 | 11.7 |
| In what kind of position | |||
| Winning | 13.9 | 12.9 | 12.3 |
| Better | 7.7 | 6.9 | 5.9 |
| Balanced | 5.9 | 5.3 | 4.9 |
| Worse | 8.1 | 7.5 | 7.1 |
| With how much clock left | |||
| Over half | 8.7 | 7.8 | 6.7 |
| 25 to 50% | 17.0 | 14.6 | 13.5 |
| 10 to 25% | 16.7 | 14.9 | 15.6 |
| Under 10% | 20.9 | 19.2 | 18.3 |
| With which piece | |||
| Queen | 12.9 | 12.5 | 11.4 |
| Rook | 13.4 | 12.0 | 11.0 |
| Knight | 10.2 | 9.0 | 8.0 |
| Bishop | 9.2 | 8.3 | 7.5 |
| Pawn | 9.3 | 8.3 | 7.4 |
| King | 9.2 | 8.2 | 7.9 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
How much 1900-rated players differ in Lichess blitz 5+0
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 7.0 | 8.6 | 10.3 | 11.9 |
| Mistakes | 10.6 | 11.8 | 13.4 | 14.9 |
| Inaccuracies | 10.5 | 11.2 | 12.2 | 13.0 |
| Finds the only move | 75% | 78% | 82% | 85% |
| Seconds per move | 3.9s | 4.8s | 6.1s | 7.2s |
| Games in time trouble | 4% | 12% | 28% | 42% |
Each column is a share of 1900-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
What separates a 1900 from a 2200 in Lichess blitz 5+0
| Skill, and what trains it | 1900 | 2200 | Gap |
|---|---|---|---|
| Opening blundersthe first ten moves of your openings | 3.5 | 1.8 | 49% lower |
| Middlegame blundersa check-captures-threats scan every move | 12.2 | 9.1 | 26% lower |
| Composure after an errorresetting after you drop something | 4.3% | 3.7% | 15% lower |
| Sees the deeper wincalculating past the third move of a line | 49% | 55% | +6 pts |
| Trades down when aheadconverting an advantage by liquidating | 59% | 64% | +5 pts |
| Finds the quiet best movepositions where nothing is forcing | 65% | 70% | +5 pts |
| Finds the defensive savedefending worse positions instead of collapsing | 64% | 69% | +5 pts |
| Endgame blundersrook endings and king activity | 11.8 | 10.9 | 8% lower |
| Takes the free materialspotting hanging pieces before anything else | 90% | 92% | +2 pts |
| Finds the forkknight and queen forks, both directions | 57% | 59% | +2 pts |
What a 1900 plays in Lichess blitz 5+0
As White
| First move | Share | Score |
|---|---|---|
| 1.e4King's Pawn | 59.5% | 51.0% |
| 1.d4Queen's Pawn | 27.3% | 53.7% |
| 1.c4English Opening | 4.2% | 56.1% |
| Every other move | 9% | n/a |
Against 1.e4
| Reply | Share | Score |
|---|---|---|
| 1...e5Open Game | 29.6% | 49.0% |
| 1...c5Sicilian Defense | 25.2% | 49.1% |
| 1...e6French Defense | 11.8% | 47.0% |
| Every other move | 33% | n/a |
Against 1.d4
| Reply | Share | Score |
|---|---|---|
| 1...d5Closed Game | 35.9% | 49.7% |
| 1...Nf6Indian Defense | 26.2% | 51.0% |
| 1...e61...e6, usually a French or Queen's Gambit | 10.2% | 47.4% |
| Every other move | 28% | n/a |
What punishes a 1900 in Lichess blitz 5+0
| The idea that refuted the blunder | Share of blunders |
|---|---|
| Piece left hanging | 19% |
| Losing exchange | 14% |
| Fork | 10% |
| Discovered attack | 9% |
| Pin or skewer | 7% |
Questions about a 1900 in Lichess blitz 5+0
- Lichess blitz 5+0: Is 1900 a good chess rating?
- Yes, 1900 is a good chess rating. 85% of Lichess blitz players are rated below 1900, and the middle player there is rated about 1447. On Chess.com, the same standard of play is rated about 1855.
- Lichess blitz 5+0: What percentile is 1900 Elo?
- A 1900 rating is about the 85th percentile on Lichess. 15% of Lichess blitz players are rated 1900 or higher. On Chess.com, 99.1% of blitz players are rated below 1900. Every rating side by side: the Lichess rating guide.
- Lichess blitz 5+0: How accurate is a 1900 rated chess player?
- A 1900-rated player plays the engine's top choice on 37% of moves in Lichess blitz 5+0 and loses 50.8 centipawns per move on average. The average loss first drops under 50 centipawns a move at 2000.
- Lichess blitz 5+0: How many blunders does a 1900 make per game?
- A 1900-rated player makes about 2.2 blunders per game in Lichess blitz 5+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 1600 makes about 2.4 and a 2200 about 1.8.
- Lichess blitz 5+0: Do 1900 rated players blunder more in time trouble?
- Yes. With under 10% of the clock left, a 1900-rated player blunders 2.5 times as often as with more than half of it. A 1900 gets that low on time in 21% of games in Lichess blitz 5+0, the first rating at which it is more than a fifth of them.
- Lichess blitz 5+0: What mistakes do 1900 rated players make?
- 19% of the blunders a 1900-rated player makes in Lichess blitz 5+0 are a piece simply left hanging, the most common kind. That share is 22% at 1600 and 16% at 2200. Blunders involving a pawn or promotion grow at this level: 6%, up from 4% at 1600.
- Lichess blitz 5+0: When in the game do 1900 rated players blunder most?
- A 1900-rated player blunders about as often in the middlegame as in the endgame in Lichess blitz 5+0: on 12.2 and 11.8 of every 100 live moves, against 3.5 in the opening.
- Lichess blitz 5+0: What openings do 1900 rated players play?
- As White in Lichess blitz 5+0, 59.5% of players rated around 1900 open with e4, the King's Pawn, and 27.3% open with d4, the Queen's Pawn. From 1900 up, fewer than 60% open with e4. Against e4, the most common reply is e5, the Open Game, played in 29.6% of games, ahead of c5, the Sicilian Defense, at 25.2%.
- Lichess blitz 5+0: How does a 1900 do against a 2000?
- A 1900 scores 40.2% against a 2000 in Lichess blitz 5+0. Against an 1800 they score 59.7%.
- Lichess blitz 5+0: What is 1900 on Lichess in Chess.com rating?
- A 1900 on Lichess is about 1855 on Chess.com in blitz 5+0, 45 points lower. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
- Lichess blitz 5+0: Is a 1900 in blitz as strong as a 1900 in rapid?
- Yes, about the same. On Lichess, players rated 1900 in blitz 5+0 play about as well, move for move, as players rated 1860 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.
Lichess rapid 10+0
What a 1900 actually does in Lichess rapid 10+0
| Measure | 1800 | 1900 | 2000 |
|---|---|---|---|
| Blunders | 10.3 | 9.2 | 8.2 |
| Mistakes | 12.8 | 12.4 | 11.8 |
| Inaccuracies | 11.6 | 11.2 | 11.0 |
| Average centipawn loss | 52.0 | 49.7 | 46.4 |
| Plays the engine's top move | 36% | 37% | 38% |
| Finds the only moveshare of positions with one real answer | 79% | 80% | 82% |
| Game length | 36.0 | 36.8 | 38.1 |
| Live moves per gamemoves played while the game is not already decided | 20.7 | 22.0 | 23.5 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 10% | 12% | 14% |
| Seconds per move | 9.0 | 9.2 | 9.4 |
| Instant movesplayed in two seconds or less | 29% | 30% | 31% |
| Clock left at move 8share of the starting clock | 94% | 95% | 95% |
| Clock left at move 15share of the starting clock | 84% | 84% | 83% |
| Clock left at move 30in games that get there | 56% | 55% | 54% |
| Clock left at move 50in games that get there | 35% | 32% | 30% |
| Moves played inside a scrambleown clock under a tenth | 1.9% | 2.6% | 3.2% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 94% | 95% | 94% |
| Reaches an endgame | 31% | 32% | 34% |
| Capturesper 100 own moves | 24.3 | 23.8 | 23.4 |
| Checksper 100 own moves | 7.8 | 7.5 | 7.3 |
How others play against a 1900 in Lichess rapid 10+0
| Result | 1800 | 1900 | 2000 |
|---|---|---|---|
| How the game goes | |||
| Score against them | 40.7% | 50.0% | 60.5% |
| Converting and defending | |||
| Score after reaching +1 | 60% | 68% | 74% |
| Score after reaching +2 | 69% | 74% | 80% |
| Ever loses from +4 | 14% | 13% | 9% |
| Score from lost positionsgames where their eval fell to minus two | 20% | 25% | 30% |
Each column is how players of that rating do in their games against a 1900.
Where a 1900 blunders in Lichess rapid 10+0
| Measure | 1800 | 1900 | 2000 |
|---|---|---|---|
| When in the game | |||
| Opening | 4.9 | 3.9 | 3.2 |
| Middlegame | 13.3 | 11.9 | 10.6 |
| Endgame | 12.1 | 11.0 | 9.9 |
| In what kind of position | |||
| Winning | 13.2 | 13.0 | 12.1 |
| Better | 7.5 | 6.6 | 6.1 |
| Balanced | 6.1 | 5.1 | 4.6 |
| Worse | 8.9 | 8.3 | 6.9 |
| With how much clock left | |||
| Over half | 9.5 | 8.3 | 7.2 |
| 25 to 50% | 15.2 | 13.5 | 12.2 |
| 10 to 25% | 15.8 | 14.0 | 12.3 |
| Under 10% | 19.1 | 16.9 | 14.6 |
| With which piece | |||
| Queen | 13.2 | 12.1 | 10.5 |
| Rook | 12.8 | 11.1 | 10.2 |
| Knight | 10.1 | 8.9 | 7.9 |
| Bishop | 8.8 | 8.2 | 7.3 |
| Pawn | 9.4 | 8.2 | 7.5 |
| King | 8.9 | 8.3 | 7.0 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
How much 1900-rated players differ in Lichess rapid 10+0
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 6.5 | 8.1 | 10.2 | 11.8 |
| Mistakes | 9.7 | 11.3 | 13.4 | 15.2 |
| Inaccuracies | 9.3 | 10.3 | 11.6 | 12.7 |
| Finds the only move | 74% | 77% | 83% | 88% |
| Seconds per move | 5.4s | 7.3s | 10.6s | 12.8s |
| Games in time trouble | 0% | 4% | 16% | 33% |
Each column is a share of 1900-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
What separates a 1900 from a 2200 in Lichess rapid 10+0
| Skill, and what trains it | 1900 | 2200 | Gap |
|---|---|---|---|
| Opening blundersthe first ten moves of your openings | 3.9 | 1.8 | 55% lower |
| Middlegame blundersa check-captures-threats scan every move | 11.9 | 8.2 | 31% lower |
| Endgame blundersrook endings and king activity | 11.0 | 8.0 | 27% lower |
| Finds the forkknight and queen forks, both directions | 62% | 78% | +16 pts |
| Composure after an errorresetting after you drop something | 4.2% | 3.4% | 20% lower |
| Sees the deeper wincalculating past the third move of a line | 46% | 53% | +7 pts |
| Finds the defensive savedefending worse positions instead of collapsing | 62% | 70% | +8 pts |
| Finds the quiet best movepositions where nothing is forcing | 66% | 75% | +9 pts |
| Trades down when aheadconverting an advantage by liquidating | 61% | 66% | +5 pts |
| Takes the free materialspotting hanging pieces before anything else | 90% | 93% | +3 pts |
What a 1900 plays in Lichess rapid 10+0
As White
| First move | Share | Score |
|---|---|---|
| 1.e4King's Pawn | 61.2% | 51.1% |
| 1.d4Queen's Pawn | 27.9% | 50.3% |
| 1.c4English Opening | 3.8% | 50.5% |
| Every other move | 7% | n/a |
Against 1.e4
| Reply | Share | Score |
|---|---|---|
| 1...e5Open Game | 33.3% | 49.1% |
| 1...c5Sicilian Defense | 24.8% | 49.9% |
| 1...e6French Defense | 11.3% | 50.3% |
| Every other move | 31% | n/a |
Against 1.d4
| Reply | Share | Score |
|---|---|---|
| 1...d5Closed Game | 41.5% | 44.6% |
| 1...Nf6Indian Defense | 27.9% | 44.1% |
| 1...e61...e6, usually a French or Queen's Gambit | 7.3% | 43.1% |
| Every other move | 23% | n/a |
What punishes a 1900 in Lichess rapid 10+0
| The idea that refuted the blunder | Share of blunders |
|---|---|
| Piece left hanging | 17% |
| Losing exchange | 12% |
| Discovered attack | 10% |
| Fork | 10% |
| Quiet move | 8% |
Questions about a 1900 in Lichess rapid 10+0
- Lichess rapid 10+0: Is 1900 a good chess rating?
- Yes, 1900 is a good chess rating. 89% of Lichess rapid players are rated below 1900, and the middle player there is rated about 1379. On Chess.com, the same standard of play is rated about 1857.
- Lichess rapid 10+0: What percentile is 1900 Elo?
- A 1900 rating is about the 89th percentile on Lichess. 11% of Lichess rapid players are rated 1900 or higher. On Chess.com, 99.5% of rapid players are rated below 1900. Every rating side by side: the Lichess rating guide.
- Lichess rapid 10+0: How accurate is a 1900 rated chess player?
- A 1900-rated player plays the engine's top choice on 37% of moves in Lichess rapid 10+0 and loses 49.7 centipawns per move on average. Going up the ratings, 1900 is where the average loss first drops under 50 centipawns a move.
- Lichess rapid 10+0: How many blunders does a 1900 make per game?
- A 1900-rated player makes about 2.0 blunders per game in Lichess rapid 10+0, counting a move that loses at least 150 centipawns while the game is not already decided. The first rating to average under 2 blunders a game is 2000.
- Lichess rapid 10+0: Do 1900 rated players blunder more in time trouble?
- Yes. With under 10% of the clock left, a 1900-rated player blunders 2.0 times as often as with more than half of it. A 1900 gets that low on time in 12% of games in Lichess rapid 10+0, the first rating at which it is more than a tenth of them.
- Lichess rapid 10+0: What mistakes do 1900 rated players make?
- 17% of the blunders a 1900-rated player makes in Lichess rapid 10+0 are a piece simply left hanging, the most common kind. At 1900 that share falls under a fifth for the first time. Blunders involving a deflection grow at this level: 5%, up from 3% at 1600.
- Lichess rapid 10+0: When in the game do 1900 rated players blunder most?
- A 1900-rated player blunders most in the middlegame in Lichess rapid 10+0: on 11.9 of every 100 live moves there, against 11.0 in the endgame and 3.9 in the opening.
- Lichess rapid 10+0: What openings do 1900 rated players play?
- As White in Lichess rapid 10+0, 61.2% of players rated around 1900 open with e4, the King's Pawn, and 27.9% open with d4, the Queen's Pawn. The King's Pawn is opened less as ratings rise: 65.0% around 1600, 54.4% around 2200. Against e4, the most common reply is e5, the Open Game, played in 33.3% of games, ahead of c5, the Sicilian Defense, at 24.8%.
- Lichess rapid 10+0: How does a 1900 do against a 2000?
- A 1900 scores 39.5% against a 2000 in Lichess rapid 10+0. Against an 1800 they score 59.3%.
- Lichess rapid 10+0: What is 1900 on Lichess in Chess.com rating?
- A 1900 on Lichess is about 1857 on Chess.com in rapid 10+0, 43 points lower. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
- Lichess rapid 10+0: Is a 1900 in rapid as strong as a 1900 in blitz?
- No, the rapid players are the stronger. On Lichess, players rated 1900 in rapid 10+0 play about as well, move for move, as players rated 2038 in blitz 3+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.