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How good is a 2600 chess player?

Rates are per 100 live moves: moves played while the game is not already decided.

What the terms mean
Centipawn.
A hundredth of a pawn, the unit a chess engine scores a position in. Giving up a pawn for nothing costs about 100.
Centipawn loss.
How much worse a move is than the best move in the position. The average (ACPL) counts every move a player makes.
Blunder, mistake, inaccuracy.
A move that loses at least 150 centipawns is a blunder, at least 70 a mistake and at least 40 an inaccuracy. Only live moves are counted.
Only move.
A position where one move is clearly better than every other. “Finds the only move” is how often a player plays it.
Time trouble.
Less than a tenth of the starting time left on the clock. “Games in time trouble” is the share of games in which a player's clock got that low on any move, however the game stood.
Winning, better, balanced, worse.
How the engine scores the position for the player about to move. Balanced is within half a pawn either way, better is up to a pawn and a half ahead, winning is from there up to three pawns ahead, and worse is up to a pawn and a half behind.
+1, +2, +4.
A lead of at least one, two or four pawns by the engine's score. A lost position is one that has fallen two pawns behind or worse.
Percentile.
The share of a site's players who are rated lower. Blitz and rapid players are ranked separately.
Site
Time control

How strong is 2600 Elo?

99.97%of Chess.com blitz players are rated below 2600

The top 0.03%. 0.01% are rated 2600 to 2699.

6.1blunders per 100 live moves

Chess.com blitz 3+0Chess.com blitz players at each rating
02040500100015002000250030002600Chess.com rating

What a 2600 actually does

Measure250026002700
Blunders6.66.15.8
Mistakes9.59.18.8
Inaccuracies9.79.49.2
Average centipawn loss40.839.237.7
Plays the engine's top move42%43%43%
Finds the only moveshare of positions with one real answer84%86%86%
Game length41.342.643.7
Live moves per gamemoves played while the game is not already decided27.028.429.3
How they use the clock
Games in time troubleunder a tenth of the clock35%36%37%
Seconds per move3.63.63.5
Instant movesplayed in two seconds or less56%57%58%
Clock left at move 8share of the starting clock92%92%92%
Clock left at move 15share of the starting clock77%77%77%
Clock left at move 30in games that get there38%37%37%
Clock left at move 50in games that get there14%13%14%
Moves played inside a scrambleown clock under a tenth6.6%7.2%7.5%
What the game looks like
Games that end decisivelywon or lost, not drawn93%93%93%
Reaches an endgame40%42%44%
Capturesper 100 own moves22.822.622.3
Checksper 100 own moves6.66.86.9

How others play against a 2600

Measure2500vs 26002600vs 26002700vs 2600
Score against them42.7%50.0%57.0%
Score after reaching +163%71%75%
Score after reaching +272%78%82%
Ever loses from +413%11%8%
Score from lost positionsgames where their eval fell to minus two23%25%31%

Each column is how players of that rating do in their games against a 2600.

Where a 2600 blunders

Measure250026002700
When in the game
Opening1.41.31.1
Middlegame8.27.46.9
Endgame11.210.29.6
In what kind of position
Winning11.29.810.0
Better4.44.03.5
Balanced3.53.33.1
Worse5.65.55.2
With how much clock left
Over half4.13.63.2
25 to 50%9.78.68.0
10 to 25%11.910.910.4
Under 10%17.015.915.2
With which piece
Queen8.97.97.5
Rook8.68.07.2
Knight6.05.55.3
Bishop5.75.44.9
Pawn5.34.94.7
King7.16.25.9

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

When a 2600 blunders most

Blunders per 100 live moves

When in the game

Most in the endgame: 7.8 times as often as in the opening.

  • 2600, Opening: 1.3
  • 2600, Middlegame: 7.4
  • 2600, Endgame: 10.2

In what kind of position

Most when winning: 3.0 times as often as in a balanced game.

  • 2600, Winning: 9.8
  • 2600, Better: 4.0
  • 2600, Balanced: 3.3
  • 2600, Worse: 5.5

With how much clock left

Most with under 10% of the clock: 4.4 times as often as with over half the clock.

  • 2600, Over half: 3.6
  • 2600, 25 to 50%: 8.6
  • 2600, 10 to 25%: 10.9
  • 2600, Under 10%: 15.9

With which piece

Most on rook moves: 63% more often than on pawn moves.

  • 2600, Queen: 7.9
  • 2600, Rook: 8.0
  • 2600, Knight: 5.5
  • 2600, Bishop: 5.4
  • 2600, Pawn: 4.9
  • 2600, King: 6.2

How much 2600-rated players differ

Measure5%25%75%95%
Blunders5.05.76.87.6
Mistakes7.88.59.710.7
Inaccuracies8.28.89.810.6
Finds the only move81%84%87%89%
Seconds per move3.0s3.3s3.7s4.2s
Games in time trouble17%26%45%57%

Each column is a share of 2600-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

The move quality range a 2600 plays in

2500 to 2750is how half of 2600-rated players play, going by how often they blunder

Nine in ten: 2350 to 2950.

Of 100 players rated 2600, how many blunder

  • like a 2500 or lower26
  • like a 260042
  • like a 2700 or higher32

What separates a 2600 from a 2900

Skill, and what trains it26002900Gap
Opening blundersthe first ten moves of your openings1.30.744% lower
Middlegame blundersa check-captures-threats scan every move7.45.822% lower
Endgame blundersrook endings and king activity10.28.913% lower
Sees the deeper wincalculating past the third move of a line56%61%+5 pts
Composure after an errorresetting after you drop something3.4%3.1%9% lower
Finds the defensive savedefending worse positions instead of collapsing70%73%+3 pts
Finds the quiet best movepositions where nothing is forcing74%77%+3 pts
Takes the free materialspotting hanging pieces before anything else93%95%+2 pts
Trades down when aheadconverting an advantage by liquidating68%71%+3 pts
Finds the forkknight and queen forks, both directions66%65%no gain

What a 2600 plays

As White

  • 1.e4 King's Pawn 48.3%, scores 50.0%
  • 1.d4 Queen's Pawn 33.4%, scores 48.5%
  • 1.Nf3 Réti / Zukertort 9.8%, scores 49.3%
  • every other move 8%

Against 1.e4

  • 1...c5 Sicilian Defense 37.7%, scores 46.5%
  • 1...e5 Open Game 20.6%, scores 45.6%
  • 1...e6 French Defense 11.8%, scores 52.6%
  • every other move 30%

Against 1.d4

  • 1...Nf6 Indian Defense 50.4%, scores 42.8%
  • 1...d5 Closed Game 29.2%, scores 43.4%
  • 1...e6, usually a French or Queen's Gambit 5.0%, scores 47.0%
  • every other move 15%

2600 on each site and time control

Played onBlundersMistakesInaccsACPLOnly move
Chess.com blitz 3+06.19.19.439.286%
Chess.com blitz 5+0ladder ends at 2500
Chess.com rapid 10+02600 or higher3.26.37.726.292%
Lichess blitz 3+05.58.28.936.586%
Lichess blitz 5+0ladder ends at 2500+
Lichess rapid 10+02600 or higher3.56.47.727.092%

A rating number only means something inside one pool. Chess.com 2600 in blitz 3+0 is about 2464 on Lichess. Full conversion tables

What punishes a 2600

Share of all blunders, by the idea that refuted them

Most often a piece left hanging: 17% of all blunders, against 19% at 2300.

  • 2600, Piece left hanging: 17%
  • 2600, Losing exchange: 12%
  • 2600, Fork: 8%
  • 2600, Pawn or promotion: 8%
  • 2600, Pin or skewer: 8%

Frequently asked about 2600-rated players

Answered for Chess.com blitz 3+0, the choice at the top of the page.

Is 2600 a good chess rating?

Yes, 2600 is a very strong chess rating. 99.97% of Chess.com blitz players are rated below 2600, and the middle player there is rated about 485. The word is for how a 2600 plays, not for where it ranks on Chess.com: move for move, a 2600 on Chess.com plays like a 2464 on Lichess, where 99.4% of blitz players are rated lower.

What percentile is 2600 Elo?

A 2600 rating is above the 99th percentile on Chess.com. It is in the top 0.03% of Chess.com blitz players. On Lichess, 99.8% of blitz players are rated below 2600. Every rating side by side: the Chess.com rating guide.

How accurate is a 2600 rated chess player?

A 2600-rated player plays the engine's top choice on 43% of moves in Chess.com blitz 3+0 and loses 39.2 centipawns per move on average. Going up the ratings, 2600 is where the average loss first drops under 40 centipawns a move.

How many blunders does a 2600 make per game?

A 2600-rated player makes about 1.7 blunders per game in Chess.com blitz 3+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 2300 makes about 1.9 and a 2900 about 1.6.

Do 2600 rated players blunder more in time trouble?

Yes, a great deal. With under 10% of the clock left, a 2600-rated player blunders 4.4 times as often as with more than half of it. A 2600 gets that low on time in 36% of games in Chess.com blitz 3+0. The effect is bigger higher up: 5.6 times as often for a 2900.

What mistakes do 2600 rated players make?

17% of the blunders a 2600-rated player makes in Chess.com blitz 3+0 are a piece simply left hanging, the most common kind. That share is 19% at 2300 and 17% at 2900. Next come blunders involving a losing exchange, at 12%.

When in the game do 2600 rated players blunder most?

A 2600-rated player blunders most in the endgame in Chess.com blitz 3+0: on 10.2 of every 100 live moves there, against 7.4 in the middlegame and 1.3 in the opening. The endgame is also played on the least clock, so much of that is time pressure rather than weak endgame play.

What openings do 2600 rated players play?

As White in Chess.com blitz 3+0, 48.3% of players rated around 2600 open with e4, the King's Pawn, and 33.4% open with d4, the Queen's Pawn. The King's Pawn is opened less as ratings rise: 51.4% around 2300, 47.6% around 2900. Against e4, the most common reply is c5, the Sicilian Defense, played in 37.7% of games, ahead of e5, the Open Game, at 20.6%.

How does a 2600 do against a 2700?

A 2600 scores 43.0% against a 2700 in Chess.com blitz 3+0. Against a 2500 they score 57.3%.

What is 2600 on Chess.com in Lichess rating?

A 2600 on Chess.com is about 2464 on Lichess in blitz 3+0, 136 points lower. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.

2600 rating everywhere else

This page opens on Chess.com blitz 3+0, and the choice at the top changes every table on it. The same tables and answers for the other three are below.

Chess.com rapid 10+0

What a 2600+ actually does in Chess.com rapid 10+0

Measure25002600+
Blunders4.23.2
Mistakes7.46.3
Inaccuracies8.67.7
Average centipawn loss30.426.2
Plays the engine's top move46%49%
Finds the only moveshare of positions with one real answer89%92%
Game length44.346.3
Live moves per gamemoves played while the game is not already decided30.632.8
How they use the clock
Games in time troubleunder a tenth of the clock30%31%
Seconds per move10.910.6
Instant movesplayed in two seconds or less35%38%
Clock left at move 8share of the starting clock94%94%
Clock left at move 15share of the starting clock78%78%
Clock left at move 30in games that get there41%42%
Clock left at move 50in games that get there19%19%
Moves played inside a scrambleown clock under a tenth9.2%9.6%
What the game looks like
Games that end decisivelywon or lost, not drawn89%86%
Reaches an endgame42%45%
Capturesper 100 own moves21.821.5
Checksper 100 own moves7.17.4

How others play against a 2600+ in Chess.com rapid 10+0

Result25002600+
How the game goes
Score against them33.1%50.0%
Converting and defending
Score after reaching +159%75%
Score after reaching +274%85%
Ever loses from +49%5%
Score from lost positionsgames where their eval fell to minus two11%17%

Each column is how players of that rating do in their games against a 2600+. The 2600+ column is everyone rated 2600 or above.

Where a 2600+ blunders in Chess.com rapid 10+0

Measure25002600+
When in the game
Opening0.70.5
Middlegame5.13.7
Endgame6.45.2
In what kind of position
Winning7.05.2
Better2.41.6
Balanced2.21.5
Worse4.33.5
With how much clock left
Over half2.51.8
25 to 50%6.04.2
10 to 25%7.35.1
Under 10%9.48.3
With which piece
Queen6.14.4
Rook5.14.2
Knight4.02.9
Bishop3.22.6
Pawn3.52.5
King4.13.3

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much players rated 2600 or higher differ in Chess.com rapid 10+0

Measure5%25%75%95%
Blunders2.12.83.84.5
Mistakes4.55.47.08.4
Inaccuracies5.96.78.29.3
Finds the only move88%90%94%96%
Seconds per move7.9s9.3s11.5s13.0s
Games in time trouble13%19%35%58%

Each column is a share of players rated 2600 or higher: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates a 2300 from a 2600+ in Chess.com rapid 10+0

Skill, and what trains it23002600+Gap
Opening blundersthe first ten moves of your openings1.50.567% lower
Middlegame blundersa check-captures-threats scan every move7.03.746% lower
Endgame blundersrook endings and king activity8.15.236% lower
Composure after an errorresetting after you drop something3.1%2.5%21% lower
Finds the forkknight and queen forks, both directions69%82%+13 pts
Trades down when aheadconverting an advantage by liquidating70%81%+11 pts
Sees the deeper wincalculating past the third move of a line62%72%+10 pts
Finds the quiet best movepositions where nothing is forcing75%84%+9 pts
Finds the defensive savedefending worse positions instead of collapsing71%77%+6 pts
Takes the free materialspotting hanging pieces before anything else95%96%+1 pt

What a 2600+ plays in Chess.com rapid 10+0

As White
First moveShareScore
1.e4King's Pawn49.2%72.8%
1.d4Queen's Pawn28.7%72.6%
1.Nf3Réti / Zukertort14.1%75.7%
Every other move8%n/a
Against 1.e4
ReplyShareScore
1...c5Sicilian Defense43.7%68.5%
1...e5Open Game28.1%64.7%
1...c6Caro-Kann Defense11.8%71.5%
Every other move16%n/a
Against 1.d4
ReplyShareScore
1...Nf6Indian Defense68.3%62.6%
1...d5Closed Game24.1%65.8%
1...d6Old Indian move order2.4%68.2%
Every other move5%n/a

What punishes a 2600+ in Chess.com rapid 10+0

The idea that refuted the blunderShare of blunders
Piece left hanging16%
Losing exchange11%
Pawn or promotion9%
Quiet move8%
Forced defense8%

Questions about a 2600+ in Chess.com rapid 10+0

Chess.com rapid 10+0: Is 2600+ a good chess rating?
Yes, 2600+ is a very strong chess rating. Over 99.99% of Chess.com rapid players are rated below 2600, and the middle player there is rated about 498.
Chess.com rapid 10+0: What percentile is 2600+ Elo?
A 2600+ rating is above the 99.99th percentile on Chess.com. Under 0.01% of Chess.com rapid players are rated 2600 or higher, which is about 240 players. On Lichess, 99.94% of rapid players are rated below 2600. Every rating side by side: the Chess.com rating guide.
Chess.com rapid 10+0: How accurate is a 2600+ rated chess player?
A player rated 2600 or higher plays the engine's top choice on 49% of moves in Chess.com rapid 10+0 and loses 26.2 centipawns per move on average. Going up the ratings, 2600+ is where the average loss first drops under 30 centipawns a move.
Chess.com rapid 10+0: How many blunders does a 2600+ make per game?
A player rated 2600 or higher makes about 1.1 blunders per game in Chess.com rapid 10+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 2300 makes about 1.5.
Chess.com rapid 10+0: Do 2600+ rated players blunder more in time trouble?
Yes, a great deal. With under 10% of the clock left, a player rated 2600 or higher blunders 4.6 times as often as with more than half of it. No lower rating goes above four times. A 2600+ gets that low on time in 31% of games in Chess.com rapid 10+0.
Chess.com rapid 10+0: What mistakes do 2600+ rated players make?
16% of the blunders a player rated 2600 or higher makes in Chess.com rapid 10+0 are a piece simply left hanging, the most common kind. That share is 13% at 2300. Blunders involving forced defense grow at this level: 8%, up from 6% at 2300.
Chess.com rapid 10+0: When in the game do 2600+ rated players blunder most?
A player rated 2600 or higher blunders most in the endgame in Chess.com rapid 10+0: on 5.2 of every 100 live moves there, against 3.7 in the middlegame and 0.5 in the opening. The endgame is also played on the least clock, so much of that is time pressure rather than weak endgame play. It takes until 2600 for the rate in the middlegame to drop under 5 in every 100 live moves.
Chess.com rapid 10+0: What openings do 2600+ rated players play?
As White in Chess.com rapid 10+0, 49.2% of players rated 2600 or higher open with e4, the King's Pawn, and 28.7% open with d4, the Queen's Pawn. Around 2300, e4 is opened by 55.3%. Against e4, the most common reply is c5, the Sicilian Defense, played in 43.7% of games, ahead of e5, the Open Game, at 28.1%.
Chess.com rapid 10+0: How does a 2600+ do against a 2500?
A 2600+ scores 66.9% against a 2500 in Chess.com rapid 10+0.

Lichess blitz 3+0

What a 2600 actually does in Lichess blitz 3+0

Measure250026002700
Blunders5.95.54.9
Mistakes9.18.27.9
Inaccuracies9.38.98.5
Average centipawn loss38.436.534.3
Plays the engine's top move43%45%46%
Finds the only moveshare of positions with one real answer86%86%88%
Game length41.842.944.3
Live moves per gamemoves played while the game is not already decided28.329.731.1
How they use the clock
Games in time troubleunder a tenth of the clock34%36%35%
Seconds per move3.73.63.5
Instant movesplayed in two seconds or less62%63%64%
Clock left at move 8share of the starting clock93%93%93%
Clock left at move 15share of the starting clock77%77%77%
Clock left at move 30in games that get there38%38%38%
Clock left at move 50in games that get there15%14%14%
Moves played inside a scrambleown clock under a tenth6.7%7.6%7.8%
What the game looks like
Games that end decisivelywon or lost, not drawn93%91%90%
Reaches an endgame40%42%44%
Capturesper 100 own moves22.722.322.0
Checksper 100 own moves6.66.76.6

How others play against a 2600 in Lichess blitz 3+0

Result250026002700
How the game goes
Score against them37.4%50.0%62.9%
Converting and defending
Score after reaching +159%69%78%
Score after reaching +269%77%85%
Ever loses from +416%12%6%
Score from lost positionsgames where their eval fell to minus two16%22%29%

Each column is how players of that rating do in their games against a 2600.

Where a 2600 blunders in Lichess blitz 3+0

Measure250026002700
When in the game
Opening1.10.90.8
Middlegame7.26.65.7
Endgame10.19.58.6
In what kind of position
Winning9.59.38.1
Better3.83.43.2
Balanced3.22.92.6
Worse5.55.14.6
With how much clock left
Over half3.43.02.5
25 to 50%8.57.76.6
10 to 25%10.79.88.4
Under 10%16.215.013.9
With which piece
Queen7.87.36.5
Rook7.77.26.0
Knight5.44.94.5
Bishop4.94.74.1
Pawn4.84.23.9
King5.86.05.5

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much 2600-rated players differ in Lichess blitz 3+0

Measure5%25%75%95%
Blunders4.25.06.06.7
Mistakes6.87.58.79.8
Inaccuracies7.68.39.310.0
Finds the only move82%85%88%91%
Seconds per move3.1s3.3s3.8s4.2s
Games in time trouble20%27%42%54%

Each column is a share of 2600-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates a 2600 from a 2900+ in Lichess blitz 3+0

Skill, and what trains it26002900+Gap
Opening blundersthe first ten moves of your openings0.90.459% lower
Middlegame blundersa check-captures-threats scan every move6.64.433% lower
Endgame blundersrook endings and king activity9.57.126% lower
Composure after an errorresetting after you drop something3.3%2.8%16% lower
Finds the defensive savedefending worse positions instead of collapsing69%79%+10 pts
Trades down when aheadconverting an advantage by liquidating67%76%+9 pts
Finds the quiet best movepositions where nothing is forcing76%83%+7 pts
Sees the deeper wincalculating past the third move of a line62%71%+9 pts
Takes the free materialspotting hanging pieces before anything else94%96%+2 pts
Finds the forkknight and queen forks, both directions74%75%+1 pt

What a 2600 plays in Lichess blitz 3+0

As White
First moveShareScore
1.e4King's Pawn45.6%50.6%
1.d4Queen's Pawn33.0%51.2%
1.Nf3Réti / Zukertort12.5%53.6%
Every other move9%n/a
Against 1.e4
ReplyShareScore
1...c5Sicilian Defense37.6%46.0%
1...e5Open Game21.7%40.5%
1...c6Caro-Kann Defense13.0%45.9%
Every other move28%n/a
Against 1.d4
ReplyShareScore
1...Nf6Indian Defense55.5%47.1%
1...d5Closed Game26.5%45.1%
1...e61...e6, usually a French or Queen's Gambit4.0%42.0%
Every other move14%n/a

What punishes a 2600 in Lichess blitz 3+0

The idea that refuted the blunderShare of blunders
Piece left hanging18%
Losing exchange11%
Pawn or promotion9%
Fork9%
Quiet move8%

Questions about a 2600 in Lichess blitz 3+0

Lichess blitz 3+0: Is 2600 a good chess rating?
Yes, 2600 is a very strong chess rating. 99.8% of Lichess blitz players are rated below 2600, and the middle player there is rated about 1447. On Chess.com, the same standard of play is rated about 2791.
Lichess blitz 3+0: What percentile is 2600 Elo?
A 2600 rating is above the 99th percentile on Lichess. It is in the top 0.2% of Lichess blitz players. On Chess.com, 99.97% of blitz players are rated below 2600. Every rating side by side: the Lichess rating guide.
Lichess blitz 3+0: How accurate is a 2600 rated chess player?
A 2600-rated player plays the engine's top choice on 45% of moves in Lichess blitz 3+0 and loses 36.5 centipawns per move on average. The average loss first drops under 35 centipawns a move at 2700.
Lichess blitz 3+0: How many blunders does a 2600 make per game?
A 2600-rated player makes about 1.6 blunders per game in Lichess blitz 3+0, counting a move that loses at least 150 centipawns while the game is not already decided. The first rating to average under 1.5 blunders a game is 2800.
Lichess blitz 3+0: Do 2600 rated players blunder more in time trouble?
Yes, a great deal. With under 10% of the clock left, a 2600-rated player blunders 5.0 times as often as with more than half of it. A 2600 gets that low on time in 36% of games in Lichess blitz 3+0. The effect is bigger higher up: 6.6 times as often for a 2900+.
Lichess blitz 3+0: What mistakes do 2600 rated players make?
18% of the blunders a 2600-rated player makes in Lichess blitz 3+0 are a piece simply left hanging, the most common kind. That share is 17% at 2300 and 18% at 2900+. Blunders involving a pawn or promotion grow at this level: 9%, up from 7% at 2300.
Lichess blitz 3+0: When in the game do 2600 rated players blunder most?
A 2600-rated player blunders most in the endgame in Lichess blitz 3+0: on 9.5 of every 100 live moves there, against 6.6 in the middlegame and 0.9 in the opening. The endgame is also played on the least clock, so much of that is time pressure rather than weak endgame play. It takes until 2600 for the rate in the endgame to drop under 10 in every 100 live moves.
Lichess blitz 3+0: What openings do 2600 rated players play?
As White in Lichess blitz 3+0, 45.6% of players rated around 2600 open with e4, the King's Pawn, and 33.0% open with d4, the Queen's Pawn. Around 2300, e4 is opened by 48.1%, and around 2900+ by 50.9%. Against e4, the most common reply is c5, the Sicilian Defense, played in 37.6% of games, ahead of e5, the Open Game, at 21.7%.
Lichess blitz 3+0: How does a 2600 do against a 2700?
A 2600 scores 37.1% against a 2700 in Lichess blitz 3+0. Against a 2500 they score 62.6%.
Lichess blitz 3+0: What is 2600 on Lichess in Chess.com rating?
A 2600 on Lichess is about 2791 on Chess.com in blitz 3+0, 191 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.

Lichess rapid 10+0

What a 2600+ actually does in Lichess rapid 10+0

Measure25002600+
Blunders4.23.5
Mistakes7.26.4
Inaccuracies8.37.7
Average centipawn loss30.427.0
Plays the engine's top move47%49%
Finds the only moveshare of positions with one real answer90%92%
Game length42.944.3
Live moves per gamemoves played while the game is not already decided29.330.8
How they use the clock
Games in time troubleunder a tenth of the clock28%28%
Seconds per move11.110.8
Instant movesplayed in two seconds or less38%40%
Clock left at move 8share of the starting clock94%94%
Clock left at move 15share of the starting clock78%77%
Clock left at move 30in games that get there41%41%
Clock left at move 50in games that get there20%19%
Moves played inside a scrambleown clock under a tenth8.2%8.6%
What the game looks like
Games that end decisivelywon or lost, not drawn88%86%
Reaches an endgame41%44%
Capturesper 100 own moves22.122.4
Checksper 100 own moves7.37.7

How others play against a 2600+ in Lichess rapid 10+0

Result25002600+
How the game goes
Score against them33.6%50.0%
Converting and defending
Score after reaching +157%74%
Score after reaching +269%83%
Ever loses from +411%7%
Score from lost positionsgames where their eval fell to minus two9%21%

Each column is how players of that rating do in their games against a 2600+. The 2600+ column is everyone rated 2600 or above.

Where a 2600+ blunders in Lichess rapid 10+0

Measure25002600+
When in the game
Opening0.80.6
Middlegame5.24.0
Endgame5.96.0
In what kind of position
Winning6.75.3
Better2.21.8
Balanced2.01.7
Worse4.33.6
With how much clock left
Over half2.62.0
25 to 50%5.34.2
10 to 25%7.06.1
Under 10%11.09.8
With which piece
Queen5.74.5
Rook5.44.3
Knight3.62.9
Bishop3.53.0
Pawn3.43.0
King3.93.8

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much players rated 2600 or higher differ in Lichess rapid 10+0

Measure5%25%75%95%
Blunders2.22.93.94.7
Mistakes4.95.86.97.9
Inaccuracies6.47.18.08.9
Finds the only move89%91%94%97%
Seconds per move7.7s9.3s11.9s13.6s
Games in time trouble6%14%34%65%

Each column is a share of players rated 2600 or higher: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates a 2300 from a 2600+ in Lichess rapid 10+0

Skill, and what trains it23002600+Gap
Opening blundersthe first ten moves of your openings1.30.656% lower
Middlegame blundersa check-captures-threats scan every move6.84.041% lower
Endgame blundersrook endings and king activity7.96.023% lower
Sees the deeper wincalculating past the third move of a line61%73%+12 pts
Composure after an errorresetting after you drop something3.1%2.5%20% lower
Trades down when aheadconverting an advantage by liquidating73%82%+9 pts
Finds the quiet best movepositions where nothing is forcing76%85%+9 pts
Finds the defensive savedefending worse positions instead of collapsing70%77%+7 pts
Takes the free materialspotting hanging pieces before anything else94%97%+3 pts
Finds the forkknight and queen forks, both directions74%85%+11 pts

What a 2600+ plays in Lichess rapid 10+0

As White
First moveShareScore
1.e4King's Pawn41.3%66.7%
1.d4Queen's Pawn35.4%69.0%
1.Nf3Réti / Zukertort11.4%66.0%
Every other move12%n/a
Against 1.e4
ReplyShareScore
1...c5Sicilian Defense45.6%63.9%
1...e5Open Game17.5%64.6%
1...c6Caro-Kann Defense13.4%72.7%
Every other move23%n/a
Against 1.d4
ReplyShareScore
1...Nf6Indian Defense60.8%65.1%
1...d5Closed Game26.3%63.5%
1...e61...e6, usually a French or Queen's Gambit7.5%61.9%
Every other move5%n/a

What punishes a 2600+ in Lichess rapid 10+0

The idea that refuted the blunderShare of blunders
Piece left hanging16%
Quiet move9%
Fork9%
Losing exchange9%
Pawn or promotion8%

Questions about a 2600+ in Lichess rapid 10+0

Lichess rapid 10+0: Is 2600+ a good chess rating?
Yes, 2600+ is a very strong chess rating. 99.94% of Lichess rapid players are rated below 2600, and the middle player there is rated about 1379.
Lichess rapid 10+0: What percentile is 2600+ Elo?
A 2600+ rating is above the 99th percentile on Lichess. It is in the top 0.06% of Lichess rapid players, which is about 560 players. On Chess.com, over 99.99% of rapid players are rated below 2600. Every rating side by side: the Lichess rating guide.
Lichess rapid 10+0: How accurate is a 2600+ rated chess player?
A player rated 2600 or higher plays the engine's top choice on 49% of moves in Lichess rapid 10+0 and loses 27.0 centipawns per move on average. Going up the ratings, 2600+ is where the average loss first drops under 30 centipawns a move.
Lichess rapid 10+0: How many blunders does a 2600+ make per game?
A player rated 2600 or higher makes about 1.1 blunders per game in Lichess rapid 10+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 2300 makes about 1.4.
Lichess rapid 10+0: Do 2600+ rated players blunder more in time trouble?
Yes, a great deal. With under 10% of the clock left, a player rated 2600 or higher blunders 4.9 times as often as with more than half of it. A 2600+ gets that low on time in 28% of games in Lichess rapid 10+0. The effect is smaller lower down: 3.1 times as often for a 2300.
Lichess rapid 10+0: What mistakes do 2600+ rated players make?
16% of the blunders a player rated 2600 or higher makes in Lichess rapid 10+0 are a piece simply left hanging, the most common kind. That share is 16% at 2300. Next come blunders involving a quiet move, at 9%.
Lichess rapid 10+0: When in the game do 2600+ rated players blunder most?
A player rated 2600 or higher blunders most in the endgame in Lichess rapid 10+0: on 6.0 of every 100 live moves there, against 4.0 in the middlegame and 0.6 in the opening. The endgame is also played on the least clock, so much of that is time pressure rather than weak endgame play. It takes until 2600 for the rate in the middlegame to drop under 5 in every 100 live moves.
Lichess rapid 10+0: What openings do 2600+ rated players play?
As White in Lichess rapid 10+0, 41.3% of players rated 2600 or higher open with e4, the King's Pawn, and 35.4% open with d4, the Queen's Pawn. Around 2300, e4 is opened by 52.5%. Against e4, the most common reply is c5, the Sicilian Defense, played in 45.6% of games, ahead of e5, the Open Game, at 17.5%.
Lichess rapid 10+0: How does a 2600+ do against a 2500?
A 2600+ scores 66.4% against a 2500 in Lichess rapid 10+0.