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How good is a 600 chess player?

Rates are per 100 live moves: moves played while the game is not already decided.

What the terms mean
Centipawn.
A hundredth of a pawn, the unit a chess engine scores a position in. Giving up a pawn for nothing costs about 100.
Centipawn loss.
How much worse a move is than the best move in the position. The average (ACPL) counts every move a player makes.
Blunder, mistake, inaccuracy.
A move that loses at least 150 centipawns is a blunder, at least 70 a mistake and at least 40 an inaccuracy. Only live moves are counted.
Only move.
A position where one move is clearly better than every other. “Finds the only move” is how often a player plays it.
Time trouble.
Less than a tenth of the starting time left on the clock. “Games in time trouble” is the share of games in which a player's clock got that low on any move, however the game stood.
Winning, better, balanced, worse.
How the engine scores the position for the player about to move. Balanced is within half a pawn either way, better is up to a pawn and a half ahead, winning is from there up to three pawns ahead, and worse is up to a pawn and a half behind.
+1, +2, +4.
A lead of at least one, two or four pawns by the engine's score. A lost position is one that has fallen two pawns behind or worse.
Percentile.
The share of a site's players who are rated lower. Blitz and rapid players are ranked separately.
Site
Time control

How strong is 600 Elo?

61%of Chess.com blitz players are rated below 600

The top 39%. 7.7% are rated 600 to 699.

20.9blunders per 100 live moves

Chess.com blitz 3+0Chess.com blitz players at each rating
0204050010001500200025003000600Chess.com rating

What a 600 actually does

Measure500600700
Blunders23.520.919.4
Mistakes17.016.616.2
Inaccuracies11.311.511.7
Average centipawn loss84.278.775.3
Plays the engine's top move29%30%30%
Finds the only moveshare of positions with one real answer64%66%67%
Game length30.931.332.5
Live moves per gamemoves played while the game is not already decided12.613.414.4
How they use the clock
Games in time troubleunder a tenth of the clock27%24%25%
Seconds per move4.44.14.0
Instant movesplayed in two seconds or less38%40%42%
Clock left at move 8share of the starting clock87%88%89%
Clock left at move 15share of the starting clock68%70%72%
Clock left at move 30in games that get there32%35%36%
Clock left at move 50in games that get there17%18%18%
Moves played inside a scrambleown clock under a tenth3.1%2.9%2.9%
What the game looks like
Games that end decisivelywon or lost, not drawn97%97%97%
Reaches an endgame27%28%30%
Capturesper 100 own moves27.727.226.7
Checksper 100 own moves10.49.79.4

How others play against a 600

Measure500vs 600600vs 600700vs 600
Score against them44.4%50.0%55.1%
Score after reaching +153%63%66%
Score after reaching +257%66%69%
Ever loses from +435%26%23%
Score from lost positionsgames where their eval fell to minus two30%35%39%

Each column is how players of that rating do in their games against a 600.

Where a 600 blunders

Measure500600700
When in the game
Opening16.114.012.1
Middlegame30.527.025.3
Endgame25.224.023.9
In what kind of position
Winning23.621.720.7
Better16.415.314.2
Balanced15.413.011.8
Worse17.715.814.9
With how much clock left
Over half20.818.516.9
25 to 50%33.430.528.7
10 to 25%32.831.330.0
Under 10%37.534.935.9
With which piece
Queen27.926.323.7
Rook28.425.224.1
Knight23.720.618.8
Bishop20.918.717.1
Pawn22.019.318.1
King21.118.518.2

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

When a 600 blunders most

Blunders per 100 live moves

When in the game

Most in the middlegame: 93% more often than in the opening.

  • 600, Opening: 14.0
  • 600, Middlegame: 27.0
  • 600, Endgame: 24.0

In what kind of position

Most when winning: 67% more often than in a balanced game.

  • 600, Winning: 21.7
  • 600, Better: 15.3
  • 600, Balanced: 13.0
  • 600, Worse: 15.8

With how much clock left

Most with under 10% of the clock: 89% more often than with over half the clock.

  • 600, Over half: 18.5
  • 600, 25 to 50%: 30.5
  • 600, 10 to 25%: 31.3
  • 600, Under 10%: 34.9

With which piece

Most on queen moves: 42% more often than on king moves.

  • 600, Queen: 26.3
  • 600, Rook: 25.2
  • 600, Knight: 20.6
  • 600, Bishop: 18.7
  • 600, Pawn: 19.3
  • 600, King: 18.5

How much 600-rated players differ

Measure5%25%75%95%
Blunders15.719.123.927.6
Mistakes14.515.617.519.1
Inaccuracies9.810.812.213.4
Finds the only move57%62%70%74%
Seconds per move2.8s3.5s4.6s5.5s
Games in time trouble1%12%34%49%

Each column is a share of 600-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

The move quality range a 600 plays in

500 to 800is how half of 600-rated players play, going by how often they blunder

Nine in ten: 350 to 1100.

Of 100 players rated 600, how many blunder

  • like a 500 or lower24
  • like a 60043
  • like a 700 or higher33

What separates a 600 from a 900

Skill, and what trains it600900Gap
Opening blundersthe first ten moves of your openings14.010.128% lower
Sees the deeper wincalculating past the third move of a line28%36%+8 pts
Middlegame blundersa check-captures-threats scan every move27.022.517% lower
Composure after an errorresetting after you drop something7.4%6.5%13% lower
Finds the quiet best movepositions where nothing is forcing48%54%+6 pts
Trades down when aheadconverting an advantage by liquidating46%51%+5 pts
Endgame blundersrook endings and king activity24.021.610% lower
Finds the defensive savedefending worse positions instead of collapsing50%53%+3 pts
Takes the free materialspotting hanging pieces before anything else80%83%+3 pts
Finds the forkknight and queen forks, both directions36%40%+4 pts

What a 600 plays

As White

  • 1.e4 King's Pawn 63.0%, scores 49.7%
  • 1.d4 Queen's Pawn 20.5%, scores 51.6%
  • 1.e3 Van't Kruijs 5.1%, scores 51.9%
  • every other move 11%

Against 1.e4

  • 1...e5 Open Game 53.1%, scores 48.8%
  • 1...d5 Scandinavian Defense 14.0%, scores 45.8%
  • 1...e6 French Defense 8.7%, scores 44.5%
  • every other move 24%

Against 1.d4

  • 1...d5 Closed Game 49.5%, scores 48.0%
  • 1...e6, usually a French or Queen's Gambit 13.4%, scores 50.0%
  • 1...e5 Englund Gambit 10.8%, scores 49.7%
  • every other move 26%

600 on each site and time control

Played onBlundersMistakesInaccsACPLOnly move
Chess.com blitz 3+020.916.611.578.766%
Chess.com blitz 5+020.216.011.575.568%
Chess.com rapid 10+022.816.311.178.264%
Lichess blitz 3+036.316.99.7108.250%
Lichess blitz 5+035.616.79.8105.552%
Lichess rapid 10+038.716.48.7107.748%

A rating number only means something inside one pool. Chess.com 600 in blitz 3+0 is about 1078 on Lichess. Full conversion tables

What punishes a 600

Share of all blunders, by the idea that refuted them

Most often a piece left hanging: 26% of all blunders, against 28% at 300.

  • 600, Piece left hanging: 26%
  • 600, Losing exchange: 12%
  • 600, Discovered attack: 10%
  • 600, Fork: 10%
  • 600, Pin or skewer: 7%

Frequently asked about 600-rated players

Answered for Chess.com blitz 3+0, the choice at the top of the page.

Is 600 a good chess rating?

600 is in the lower part of the range of chess ratings. 61% of Chess.com blitz players are rated below 600, but the middle player there is rated only about 485. The word is for how a 600 plays, not for where it ranks on Chess.com: move for move, a 600 on Chess.com plays like a 1078 on Lichess, where 19% of blitz players are rated lower.

What percentile is 600 Elo?

A 600 rating is about the 61st percentile on Chess.com. 39% of Chess.com blitz players are rated 600 or higher. On Lichess, 0.9% of blitz players are rated below 600. Every rating side by side: the Chess.com rating guide.

How accurate is a 600 rated chess player?

A 600-rated player plays the engine's top choice on 30% of moves in Chess.com blitz 3+0 and loses 78.7 centipawns per move on average. Going up the ratings, 600 is where the average loss first drops under 80 centipawns a move.

How many blunders does a 600 make per game?

A 600-rated player makes about 2.8 blunders per game in Chess.com blitz 3+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 300 makes about 2.9 and a 900 about 2.8.

Do 600 rated players blunder more in time trouble?

Yes. With under 10% of the clock left, a 600-rated player blunders 1.9 times as often as with more than half of it. A 600 gets that low on time in 24% of games in Chess.com blitz 3+0. The effect is about the same for a 900.

What mistakes do 600 rated players make?

26% of the blunders a 600-rated player makes in Chess.com blitz 3+0 are a piece simply left hanging, the most common kind. That share is 28% at 300 and 25% at 900. Next come blunders involving a losing exchange, at 12%.

When in the game do 600 rated players blunder most?

A 600-rated player blunders most in the middlegame in Chess.com blitz 3+0: on 27.0 of every 100 live moves there, against 24.0 in the endgame and 14.0 in the opening. It takes until 600 for the rate in the endgame to drop under 25 in every 100 live moves.

What openings do 600 rated players play?

As White in Chess.com blitz 3+0, 63.0% of players rated around 600 open with e4, the King's Pawn, and 20.5% open with d4, the Queen's Pawn. Around 300, e4 is opened by 63.5%, and around 900 by 63.8%. Against e4, the most common reply is e5, the Open Game, played in 53.1% of games, ahead of d5, the Scandinavian Defense, at 14.0%.

How does a 600 do against a 700?

A 600 scores 44.9% against a 700 in Chess.com blitz 3+0. Against a 500 they score 55.6%.

What is 600 on Chess.com in Lichess rating?

A 600 on Chess.com is about 1078 on Lichess in blitz 3+0, 478 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.

Is a 600 in blitz as strong as a 600 in rapid?

Yes, about the same. On Chess.com, players rated 600 in blitz 3+0 play about as well, move for move, as players rated 639 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.

600 rating everywhere else

This page opens on Chess.com blitz 3+0, and the choice at the top changes every table on it. The same tables and answers for the other five are below.

Chess.com blitz 5+0

What a 600 actually does in Chess.com blitz 5+0

Measure500600700
Blunders21.720.218.1
Mistakes16.416.015.9
Inaccuracies11.511.511.6
Average centipawn loss78.975.571.8
Plays the engine's top move30%31%32%
Finds the only moveshare of positions with one real answer66%68%71%
Game length30.631.932.6
Live moves per gamemoves played while the game is not already decided12.813.714.8
How they use the clock
Games in time troubleunder a tenth of the clock17%17%17%
Seconds per move6.36.05.9
Instant movesplayed in two seconds or less26%29%30%
Clock left at move 8share of the starting clock89%90%90%
Clock left at move 15share of the starting clock73%74%75%
Clock left at move 30in games that get there40%43%43%
Clock left at move 50in games that get there24%26%26%
Moves played inside a scrambleown clock under a tenth2.1%2.2%2.0%
What the game looks like
Games that end decisivelywon or lost, not drawn97%97%97%
Reaches an endgame26%29%29%
Capturesper 100 own moves27.326.726.5
Checksper 100 own moves10.310.09.8

How others play against a 600 in Chess.com blitz 5+0

Result500600700
How the game goes
Score against them45.2%50.0%56.3%
Converting and defending
Score after reaching +160%65%71%
Score after reaching +265%69%75%
Ever loses from +425%21%16%
Score from lost positionsgames where their eval fell to minus two30%33%37%

Each column is how players of that rating do in their games against a 600.

Where a 600 blunders in Chess.com blitz 5+0

Measure500600700
When in the game
Opening14.813.111.3
Middlegame28.126.623.4
Endgame23.821.322.2
In what kind of position
Winning22.821.619.7
Better15.114.612.7
Balanced13.212.911.0
Worse17.015.314.5
With how much clock left
Over half19.918.516.4
25 to 50%29.928.926.5
10 to 25%30.628.926.5
Under 10%35.533.531.1
With which piece
Queen25.623.621.3
Rook26.124.922.8
Knight21.720.018.2
Bishop20.018.616.0
Pawn20.118.816.7
King19.318.116.4

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much 600-rated players differ in Chess.com blitz 5+0

Measure5%25%75%95%
Blunders16.018.522.525.8
Mistakes14.015.116.918.4
Inaccuracies10.110.812.012.8
Finds the only move60%64%72%76%
Seconds per move3.9s5.0s6.8s8.3s
Games in time trouble1%7%22%36%

Each column is a share of 600-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates a 600 from a 900 in Chess.com blitz 5+0

Skill, and what trains it600900Gap
Opening blundersthe first ten moves of your openings13.19.130% lower
Middlegame blundersa check-captures-threats scan every move26.620.523% lower
Sees the deeper wincalculating past the third move of a line32%38%+6 pts
Finds the forkknight and queen forks, both directions46%55%+9 pts
Composure after an errorresetting after you drop something7.2%6.0%17% lower
Endgame blundersrook endings and king activity21.318.414% lower
Finds the defensive savedefending worse positions instead of collapsing50%55%+5 pts
Finds the quiet best movepositions where nothing is forcing51%54%+3 pts
Takes the free materialspotting hanging pieces before anything else81%85%+4 pts
Trades down when aheadconverting an advantage by liquidating49%52%+3 pts

What a 600 plays in Chess.com blitz 5+0

As White
First moveShareScore
1.e4King's Pawn66.3%50.0%
1.d4Queen's Pawn21.1%51.3%
1.e3Van't Kruijs3.8%45.5%
Every other move9%n/a
Against 1.e4
ReplyShareScore
1...e5Open Game56.1%48.4%
1...d5Scandinavian Defense12.5%49.7%
1...e6French Defense7.7%45.4%
Every other move24%n/a
Against 1.d4
ReplyShareScore
1...d5Closed Game52.9%46.2%
1...e61...e6, usually a French or Queen's Gambit10.3%49.4%
1...e5Englund Gambit10.2%46.0%
Every other move27%n/a

What punishes a 600 in Chess.com blitz 5+0

The idea that refuted the blunderShare of blunders
Piece left hanging26%
Losing exchange14%
Discovered attack10%
Fork9%
Pin or skewer7%

Questions about a 600 in Chess.com blitz 5+0

Chess.com blitz 5+0: Is 600 a good chess rating?
600 is in the lower part of the range of chess ratings. 61% of Chess.com blitz players are rated below 600, but the middle player there is rated only about 485. The word is for how a 600 plays, not for where it ranks on Chess.com: move for move, a 600 on Chess.com plays like a 1064 on Lichess, where 18% of blitz players are rated lower.
Chess.com blitz 5+0: What percentile is 600 Elo?
A 600 rating is about the 61st percentile on Chess.com. 39% of Chess.com blitz players are rated 600 or higher. On Lichess, 0.9% of blitz players are rated below 600. Every rating side by side: the Chess.com rating guide.
Chess.com blitz 5+0: How accurate is a 600 rated chess player?
A 600-rated player plays the engine's top choice on 31% of moves in Chess.com blitz 5+0 and loses 75.5 centipawns per move on average. No rating below 600 plays the engine's top choice on more than 30% of moves.
Chess.com blitz 5+0: How many blunders does a 600 make per game?
A 600-rated player makes about 2.8 blunders per game in Chess.com blitz 5+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 300 makes about 2.8 and a 900 about 2.6. The count barely moves between them, although a 600 blunders on 20.2 of every 100 live moves and a 300 on 26.6: a 600's games stay undecided for longer, so there are more moves to get wrong.
Chess.com blitz 5+0: Do 600 rated players blunder more in time trouble?
Yes. With under 10% of the clock left, a 600-rated player blunders 1.8 times as often as with more than half of it. A 600 gets that low on time in 17% of games in Chess.com blitz 5+0. The effect is about the same for a 900.
Chess.com blitz 5+0: What mistakes do 600 rated players make?
26% of the blunders a 600-rated player makes in Chess.com blitz 5+0 are a piece simply left hanging, the most common kind. That share is 27% at 300 and 25% at 900. Next come blunders involving a losing exchange, at 14%.
Chess.com blitz 5+0: When in the game do 600 rated players blunder most?
A 600-rated player blunders most in the middlegame in Chess.com blitz 5+0: on 26.6 of every 100 live moves there, against 21.3 in the endgame and 13.1 in the opening.
Chess.com blitz 5+0: What openings do 600 rated players play?
As White in Chess.com blitz 5+0, 66.3% of players rated around 600 open with e4, the King's Pawn, and 21.1% open with d4, the Queen's Pawn. Around 300, e4 is opened by 64.9%, and around 900 by 65.7%. Against e4, the most common reply is e5, the Open Game, played in 56.1% of games, ahead of d5, the Scandinavian Defense, at 12.5%.
Chess.com blitz 5+0: How does a 600 do against a 700?
A 600 scores 43.7% against a 700 in Chess.com blitz 5+0. Against a 500 they score 54.8%.
Chess.com blitz 5+0: What is 600 on Chess.com in Lichess rating?
A 600 on Chess.com is about 1064 on Lichess in blitz 5+0, 464 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
Chess.com blitz 5+0: Is a 600 in blitz as strong as a 600 in rapid?
No, the blitz players are the stronger. On Chess.com, players rated 600 in blitz 5+0 play about as well, move for move, as players rated 722 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.

Chess.com rapid 10+0

What a 600 actually does in Chess.com rapid 10+0

Measure500600700
Blunders25.722.821.2
Mistakes16.816.315.9
Inaccuracies10.811.111.1
Average centipawn loss84.178.275.7
Plays the engine's top move29%30%31%
Finds the only moveshare of positions with one real answer63%64%67%
Game length30.832.032.1
Live moves per gamemoves played while the game is not already decided11.412.413.1
How they use the clock
Games in time troubleunder a tenth of the clock6%7%6%
Seconds per move9.08.98.8
Instant movesplayed in two seconds or less18%19%20%
Clock left at move 8share of the starting clock91%92%92%
Clock left at move 15share of the starting clock80%80%81%
Clock left at move 30in games that get there56%56%57%
Clock left at move 50in games that get there39%41%40%
Moves played inside a scrambleown clock under a tenth0.7%1.0%1.1%
What the game looks like
Games that end decisivelywon or lost, not drawn95%95%96%
Reaches an endgame28%31%30%
Capturesper 100 own moves27.226.926.7
Checksper 100 own moves12.411.611.2

How others play against a 600 in Chess.com rapid 10+0

Result500600700
How the game goes
Score against them45.0%50.0%57.8%
Converting and defending
Score after reaching +156%65%69%
Score after reaching +260%70%73%
Ever loses from +429%20%17%
Score from lost positionsgames where their eval fell to minus two24%33%35%

Each column is how players of that rating do in their games against a 600.

Where a 600 blunders in Chess.com rapid 10+0

Measure500600700
When in the game
Opening19.516.515.1
Middlegame32.729.526.9
Endgame23.422.021.8
In what kind of position
Winning24.722.221.6
Better19.416.415.4
Balanced16.314.413.2
Worse19.418.717.2
With how much clock left
Over half24.922.020.5
25 to 50%32.430.528.6
10 to 25%32.931.826.4
Under 10%38.733.127.7
With which piece
Queen30.327.324.9
Rook30.427.025.1
Knight26.323.321.7
Bishop23.420.618.5
Pawn24.221.220.0
King21.519.918.8

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much 600-rated players differ in Chess.com rapid 10+0

Measure5%25%75%95%
Blunders17.720.925.428.8
Mistakes14.315.317.018.5
Inaccuracies9.610.311.612.5
Finds the only move56%62%69%74%
Seconds per move5.5s7.3s10.0s12.0s
Games in time trouble0%2%8%19%

Each column is a share of 600-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates a 600 from a 900 in Chess.com rapid 10+0

Skill, and what trains it600900Gap
Opening blundersthe first ten moves of your openings16.511.729% lower
Middlegame blundersa check-captures-threats scan every move29.522.524% lower
Composure after an errorresetting after you drop something7.9%6.5%18% lower
Finds the defensive savedefending worse positions instead of collapsing46%52%+6 pts
Finds the quiet best movepositions where nothing is forcing49%53%+4 pts
Endgame blundersrook endings and king activity22.020.28% lower
Takes the free materialspotting hanging pieces before anything else78%83%+5 pts
Finds the forkknight and queen forks, both directions42%47%+5 pts
Trades down when aheadconverting an advantage by liquidating48%50%+2 pts
Sees the deeper wincalculating past the third move of a line33%30%no gain

What a 600 plays in Chess.com rapid 10+0

As White
First moveShareScore
1.e4King's Pawn69.8%50.2%
1.d4Queen's Pawn17.8%49.9%
1.e3Van't Kruijs3.9%46.3%
Every other move9%n/a
Against 1.e4
ReplyShareScore
1...e5Open Game58.7%47.6%
1...d5Scandinavian Defense14.9%48.4%
1...e6French Defense6.4%50.9%
Every other move20%n/a
Against 1.d4
ReplyShareScore
1...d5Closed Game55.9%47.3%
1...e61...e6, usually a French or Queen's Gambit11.5%48.3%
1...e5Englund Gambit8.3%45.6%
Every other move24%n/a

What punishes a 600 in Chess.com rapid 10+0

The idea that refuted the blunderShare of blunders
Piece left hanging24%
Losing exchange12%
Discovered attack10%
Fork10%
Pin or skewer8%

Questions about a 600 in Chess.com rapid 10+0

Chess.com rapid 10+0: Is 600 a good chess rating?
600 is in the lower part of the range of chess ratings. 60% of Chess.com rapid players are rated below 600, but the middle player there is rated only about 498. The word is for how a 600 plays, not for where it ranks on Chess.com: move for move, a 600 on Chess.com plays like a 1011 on Lichess, where 18% of rapid players are rated lower.
Chess.com rapid 10+0: What percentile is 600 Elo?
A 600 rating is about the 60th percentile on Chess.com. 40% of Chess.com rapid players are rated 600 or higher. On Lichess, 2% of rapid players are rated below 600. Every rating side by side: the Chess.com rating guide.
Chess.com rapid 10+0: How accurate is a 600 rated chess player?
A 600-rated player plays the engine's top choice on 30% of moves in Chess.com rapid 10+0 and loses 78.2 centipawns per move on average. Going up the ratings, 600 is where the average loss first drops under 80 centipawns a move.
Chess.com rapid 10+0: How many blunders does a 600 make per game?
A 600-rated player makes about 2.8 blunders per game in Chess.com rapid 10+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 300 makes about 3.1 and a 900 about 2.6.
Chess.com rapid 10+0: Do 600 rated players blunder more in time trouble?
Yes. With under 10% of the clock left, a 600-rated player blunders 1.5 times as often as with more than half of it. A 600 gets that low on time in 7% of games in Chess.com rapid 10+0. The effect is bigger higher up: 1.7 times as often for a 900.
Chess.com rapid 10+0: What mistakes do 600 rated players make?
24% of the blunders a 600-rated player makes in Chess.com rapid 10+0 are a piece simply left hanging, the most common kind. That share is 27% at 300 and 22% at 900. Next come blunders involving a losing exchange, at 12%.
Chess.com rapid 10+0: When in the game do 600 rated players blunder most?
A 600-rated player blunders most in the middlegame in Chess.com rapid 10+0: on 29.5 of every 100 live moves there, against 22.0 in the endgame and 16.5 in the opening.
Chess.com rapid 10+0: What openings do 600 rated players play?
As White in Chess.com rapid 10+0, 69.8% of players rated around 600 open with e4, the King's Pawn, and 17.8% open with d4, the Queen's Pawn. Around 300, e4 is opened by 65.4%, and around 900 by 68.4%. Against e4, the most common reply is e5, the Open Game, played in 58.7% of games, ahead of d5, the Scandinavian Defense, at 14.9%.
Chess.com rapid 10+0: How does a 600 do against a 700?
A 600 scores 42.2% against a 700 in Chess.com rapid 10+0. Against a 500 they score 55.0%.
Chess.com rapid 10+0: What is 600 on Chess.com in Lichess rating?
A 600 on Chess.com is about 1011 on Lichess in rapid 10+0, 411 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
Chess.com rapid 10+0: Is a 600 in rapid as strong as a 600 in blitz?
Yes, about the same. On Chess.com, players rated 600 in rapid 10+0 play about as well, move for move, as players rated 559 in blitz 3+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.

Lichess blitz 3+0

What a 600 actually does in Lichess blitz 3+0

Measure600700
Blunders36.332.5
Mistakes16.917.0
Inaccuracies9.710.3
Average centipawn loss108.2102.6
Plays the engine's top move24%25%
Finds the only moveshare of positions with one real answer50%55%
Game length26.127.0
Live moves per gamemoves played while the game is not already decided8.09.0
How they use the clock
Games in time troubleunder a tenth of the clock28%27%
Seconds per move5.45.0
Instant movesplayed in two seconds or less39%41%
Clock left at move 8share of the starting clock81%83%
Clock left at move 15share of the starting clock59%61%
Clock left at move 30in games that get there29%31%
Clock left at move 50in games that get there19%19%
Moves played inside a scrambleown clock under a tenth3.3%3.4%
What the game looks like
Games that end decisivelywon or lost, not drawn96%95%
Reaches an endgame21%23%
Capturesper 100 own moves28.828.9
Checksper 100 own moves11.211.3

How others play against a 600 in Lichess blitz 3+0

Result600700
How the game goes
Score against them50.0%62.7%
Converting and defending
Score after reaching +162%72%
Score after reaching +263%73%
Ever loses from +430%22%
Score from lost positionsgames where their eval fell to minus two40%47%

Each column is how players of that rating do in their games against a 600.

Where a 600 blunders in Lichess blitz 3+0

Measure600700
When in the game
Opening29.425.3
Middlegame46.641.9
Endgame36.834.6
In what kind of position
Winning33.830.3
Better27.623.6
Balanced23.620.5
Worse28.024.9
With how much clock left
Over half33.029.3
25 to 50%45.841.6
10 to 25%49.144.4
Under 10%55.550.5
With which piece
Queen41.339.4
Rook45.740.4
Knight37.833.1
Bishop33.028.4
Pawn33.029.5
King34.030.3

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much 600-rated players differ in Lichess blitz 3+0

Measure5%25%75%95%
Blunders24.031.041.148.7
Mistakes14.415.717.719.5
Inaccuracies6.68.210.712.4
Finds the only move34%45%58%68%
Seconds per move3.0s4.2s6.1s7.9s
Games in time trouble2%14%38%57%

Each column is a share of 600-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates a 600 from a 900 in Lichess blitz 3+0

Skill, and what trains it600900Gap
Sees the deeper wincalculating past the third move of a line17%27%+10 pts
Finds the forkknight and queen forks, both directions23%33%+10 pts
Opening blundersthe first ten moves of your openings29.418.936% lower
Trades down when aheadconverting an advantage by liquidating33%43%+10 pts
Middlegame blundersa check-captures-threats scan every move46.633.229% lower
Finds the quiet best movepositions where nothing is forcing35%45%+10 pts
Composure after an errorresetting after you drop something12.5%9.0%28% lower
Takes the free materialspotting hanging pieces before anything else61%74%+13 pts
Endgame blundersrook endings and king activity36.830.019% lower
Finds the defensive savedefending worse positions instead of collapsing36%43%+7 pts

What a 600 plays in Lichess blitz 3+0

As White
First moveShareScore
1.e4King's Pawn63.4%48.9%
1.d4Queen's Pawn18.7%47.3%
1.e3Van't Kruijs4.7%46.7%
Every other move13%n/a
Against 1.e4
ReplyShareScore
1...e5Open Game58.8%44.8%
1...d5Scandinavian Defense12.7%48.2%
1...e6French Defense7.4%48.5%
Every other move21%n/a
Against 1.d4
ReplyShareScore
1...d5Closed Game49.2%49.1%
1...e5Englund Gambit14.6%50.7%
1...e61...e6, usually a French or Queen's Gambit9.6%51.0%
Every other move26%n/a

What punishes a 600 in Lichess blitz 3+0

The idea that refuted the blunderShare of blunders
Piece left hanging32%
Discovered attack11%
Losing exchange11%
Fork10%
Quiet move6%

Questions about a 600 in Lichess blitz 3+0

Lichess blitz 3+0: Is 600 a good chess rating?
600 is near the bottom of the range of chess ratings. 0.9% of Lichess blitz players are rated below 600, and the middle player there is rated about 1447. On Chess.com, the same standard of play is rated about 132.
Lichess blitz 3+0: What percentile is 600 Elo?
A 600 rating is below the 1st percentile on Lichess. 0.9% of Lichess blitz players are rated lower. On Chess.com, 61% of blitz players are rated below 600. Every rating side by side: the Lichess rating guide.
Lichess blitz 3+0: How accurate is a 600 rated chess player?
A 600-rated player plays the engine's top choice on 24% of moves in Lichess blitz 3+0 and loses 108.2 centipawns per move on average. The average loss first drops under 100 centipawns a move at 800.
Lichess blitz 3+0: How many blunders does a 600 make per game?
A 600-rated player makes about 2.9 blunders per game in Lichess blitz 3+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 900 makes about 2.9. The count barely moves between them, although a 900 blunders on 25.9 of every 100 live moves and a 600 on 36.3: a 900's games stay undecided for longer, so there are more moves to get wrong.
Lichess blitz 3+0: Do 600 rated players blunder more in time trouble?
Yes. With under 10% of the clock left, a 600-rated player blunders 1.7 times as often as with more than half of it. A 600 gets that low on time in 28% of games in Lichess blitz 3+0. The effect is about the same for a 900.
Lichess blitz 3+0: What mistakes do 600 rated players make?
32% of the blunders a 600-rated player makes in Lichess blitz 3+0 are a piece simply left hanging, the most common kind. That share is 29% at 900. Next come blunders involving a discovered attack, at 11%.
Lichess blitz 3+0: When in the game do 600 rated players blunder most?
A 600-rated player blunders most in the middlegame in Lichess blitz 3+0: on 46.6 of every 100 live moves there, against 36.8 in the endgame and 29.4 in the opening.
Lichess blitz 3+0: What openings do 600 rated players play?
As White in Lichess blitz 3+0, 63.4% of players rated around 600 open with e4, the King's Pawn, and 18.7% open with d4, the Queen's Pawn. Around 900, e4 is opened by 64.7%. Against e4, the most common reply is e5, the Open Game, played in 58.8% of games, ahead of d5, the Scandinavian Defense, at 12.7%.
Lichess blitz 3+0: How does a 600 do against a 700?
A 600 scores 37.3% against a 700 in Lichess blitz 3+0.
Lichess blitz 3+0: What is 600 on Lichess in Chess.com rating?
A 600 on Lichess is about 132 on Chess.com in blitz 3+0, 468 points lower. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
Lichess blitz 3+0: Is a 600 in blitz as strong as a 600 in rapid?
Yes, about the same. On Lichess, players rated 600 in blitz 3+0 play about as well, move for move, as players rated 626 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.

Lichess blitz 5+0

What a 600 actually does in Lichess blitz 5+0

Measure600700
Blunders35.632.0
Mistakes16.716.4
Inaccuracies9.89.9
Average centipawn loss105.597.4
Plays the engine's top move24%26%
Finds the only moveshare of positions with one real answer52%55%
Game length27.728.6
Live moves per gamemoves played while the game is not already decided8.69.4
How they use the clock
Games in time troubleunder a tenth of the clock18%16%
Seconds per move7.06.7
Instant movesplayed in two seconds or less30%31%
Clock left at move 8share of the starting clock85%87%
Clock left at move 15share of the starting clock67%69%
Clock left at move 30in games that get there38%40%
Clock left at move 50in games that get there25%26%
Moves played inside a scrambleown clock under a tenth2.4%2.4%
What the game looks like
Games that end decisivelywon or lost, not drawn94%94%
Reaches an endgame25%25%
Capturesper 100 own moves27.728.0
Checksper 100 own moves11.812.0

How others play against a 600 in Lichess blitz 5+0

Result600700
How the game goes
Score against them50.0%62.3%
Converting and defending
Score after reaching +163%71%
Score after reaching +265%73%
Ever loses from +428%19%
Score from lost positionsgames where their eval fell to minus two35%44%

Each column is how players of that rating do in their games against a 600.

Where a 600 blunders in Lichess blitz 5+0

Measure600700
When in the game
Opening28.725.2
Middlegame45.240.9
Endgame36.830.6
In what kind of position
Winning32.730.1
Better27.024.6
Balanced23.920.4
Worse26.824.6
With how much clock left
Over half33.430.3
25 to 50%45.440.3
10 to 25%45.840.9
Under 10%51.943.5
With which piece
Queen42.237.2
Rook45.238.2
Knight36.633.0
Bishop31.628.3
Pawn32.230.2
King32.128.5

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much 600-rated players differ in Lichess blitz 5+0

Measure5%25%75%95%
Blunders28.533.038.142.8
Mistakes14.315.817.919.8
Inaccuracies7.89.110.812.2
Finds the only move41%48%57%65%
Seconds per move4.0s5.7s8.2s10.2s
Games in time trouble0%8%25%39%

Each column is a share of 600-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates a 600 from a 900 in Lichess blitz 5+0

Skill, and what trains it600900Gap
Sees the deeper wincalculating past the third move of a line17%29%+12 pts
Trades down when aheadconverting an advantage by liquidating32%46%+14 pts
Opening blundersthe first ten moves of your openings28.717.738% lower
Finds the quiet best movepositions where nothing is forcing35%47%+12 pts
Middlegame blundersa check-captures-threats scan every move45.231.730% lower
Composure after an errorresetting after you drop something12.1%8.6%30% lower
Endgame blundersrook endings and king activity36.826.129% lower
Finds the forkknight and queen forks, both directions26%34%+8 pts
Finds the defensive savedefending worse positions instead of collapsing38%47%+9 pts
Takes the free materialspotting hanging pieces before anything else64%77%+13 pts

What a 600 plays in Lichess blitz 5+0

As White
First moveShareScore
1.e4King's Pawn64.9%49.4%
1.d4Queen's Pawn19.1%50.5%
1.e3Van't Kruijs4.7%46.8%
Every other move11%n/a
Against 1.e4
ReplyShareScore
1...e5Open Game62.1%46.9%
1...d5Scandinavian Defense10.3%45.1%
1...e6French Defense5.8%49.5%
Every other move22%n/a
Against 1.d4
ReplyShareScore
1...d5Closed Game51.2%51.5%
1...e5Englund Gambit12.7%44.3%
1...e61...e6, usually a French or Queen's Gambit10.0%50.5%
Every other move26%n/a

What punishes a 600 in Lichess blitz 5+0

The idea that refuted the blunderShare of blunders
Piece left hanging32%
Discovered attack11%
Fork11%
Losing exchange10%
Pin or skewer7%

Questions about a 600 in Lichess blitz 5+0

Lichess blitz 5+0: Is 600 a good chess rating?
600 is near the bottom of the range of chess ratings. 0.9% of Lichess blitz players are rated below 600, and the middle player there is rated about 1447. On Chess.com, the same standard of play is rated about 129.
Lichess blitz 5+0: What percentile is 600 Elo?
A 600 rating is below the 1st percentile on Lichess. 0.9% of Lichess blitz players are rated lower. On Chess.com, 61% of blitz players are rated below 600. Every rating side by side: the Lichess rating guide.
Lichess blitz 5+0: How accurate is a 600 rated chess player?
A 600-rated player plays the engine's top choice on 24% of moves in Lichess blitz 5+0 and loses 105.5 centipawns per move on average. The average loss first drops under 100 centipawns a move at 700.
Lichess blitz 5+0: How many blunders does a 600 make per game?
A 600-rated player makes about 3.0 blunders per game in Lichess blitz 5+0, counting a move that loses at least 150 centipawns while the game is not already decided. The first rating to average under 3 blunders a game is 800.
Lichess blitz 5+0: Do 600 rated players blunder more in time trouble?
Yes. With under 10% of the clock left, a 600-rated player blunders 1.6 times as often as with more than half of it. A 600 gets that low on time in 18% of games in Lichess blitz 5+0. The effect is bigger higher up: 1.7 times as often for a 900.
Lichess blitz 5+0: What mistakes do 600 rated players make?
32% of the blunders a 600-rated player makes in Lichess blitz 5+0 are a piece simply left hanging, the most common kind. That share is 26% at 900. Next come blunders involving a discovered attack, at 11%.
Lichess blitz 5+0: When in the game do 600 rated players blunder most?
A 600-rated player blunders most in the middlegame in Lichess blitz 5+0: on 45.2 of every 100 live moves there, against 36.8 in the endgame and 28.7 in the opening.
Lichess blitz 5+0: What openings do 600 rated players play?
As White in Lichess blitz 5+0, 64.9% of players rated around 600 open with e4, the King's Pawn, and 19.1% open with d4, the Queen's Pawn. Around 900, e4 is opened by 68.0%. Against e4, the most common reply is e5, the Open Game, played in 62.1% of games, ahead of d5, the Scandinavian Defense, at 10.3%.
Lichess blitz 5+0: How does a 600 do against a 700?
A 600 scores 37.7% against a 700 in Lichess blitz 5+0.
Lichess blitz 5+0: What is 600 on Lichess in Chess.com rating?
A 600 on Lichess is about 129 on Chess.com in blitz 5+0, 471 points lower. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
Lichess blitz 5+0: Is a 600 in blitz as strong as a 600 in rapid?
No, the blitz players are the stronger. On Lichess, players rated 600 in blitz 5+0 play about as well, move for move, as players rated 663 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.

Lichess rapid 10+0

What a 600 actually does in Lichess rapid 10+0

Measure600700
Blunders38.734.7
Mistakes16.416.7
Inaccuracies8.79.6
Average centipawn loss107.7100.4
Plays the engine's top move23%25%
Finds the only moveshare of positions with one real answer48%53%
Game length28.528.4
Live moves per gamemoves played while the game is not already decided8.18.6
How they use the clock
Games in time troubleunder a tenth of the clock5%5%
Seconds per move9.19.1
Instant movesplayed in two seconds or less23%23%
Clock left at move 8share of the starting clock90%91%
Clock left at move 15share of the starting clock79%79%
Clock left at move 30in games that get there57%57%
Clock left at move 50in games that get there43%42%
Moves played inside a scrambleown clock under a tenth0.8%0.9%
What the game looks like
Games that end decisivelywon or lost, not drawn91%93%
Reaches an endgame27%26%
Capturesper 100 own moves26.727.5
Checksper 100 own moves12.312.7

How others play against a 600 in Lichess rapid 10+0

Result600700
How the game goes
Score against them50.0%61.7%
Converting and defending
Score after reaching +164%73%
Score after reaching +267%75%
Ever loses from +423%15%
Score from lost positionsgames where their eval fell to minus two32%38%

Each column is how players of that rating do in their games against a 600.

Where a 600 blunders in Lichess rapid 10+0

Measure600700
When in the game
Opening32.128.2
Middlegame48.944.5
Endgame33.629.3
In what kind of position
Winning35.631.1
Better30.426.7
Balanced25.022.0
Worse30.027.7
With how much clock left
Over half38.234.2
25 to 50%44.240.8
10 to 25%39.036.3
Under 10%46.140.0
With which piece
Queen44.641.4
Rook44.640.4
Knight39.735.4
Bishop36.532.2
Pawn35.331.9
King33.930.1

The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.

How much 600-rated players differ in Lichess rapid 10+0

Measure5%25%75%95%
Blunders26.934.042.849.4
Mistakes13.515.217.519.4
Inaccuracies6.37.69.310.8
Finds the only move34%43%57%68%
Seconds per move5.5s7.3s10.5s12.6s
Games in time trouble0%0%7%18%

Each column is a share of 600-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.

What separates a 600 from a 900 in Lichess rapid 10+0

Skill, and what trains it600900Gap
Sees the deeper wincalculating past the third move of a line20%34%+14 pts
Trades down when aheadconverting an advantage by liquidating30%44%+14 pts
Finds the defensive savedefending worse positions instead of collapsing31%45%+14 pts
Finds the forkknight and queen forks, both directions29%40%+11 pts
Opening blundersthe first ten moves of your openings32.120.536% lower
Composure after an errorresetting after you drop something13.2%9.0%31% lower
Endgame blundersrook endings and king activity33.623.131% lower
Finds the quiet best movepositions where nothing is forcing35%45%+10 pts
Middlegame blundersa check-captures-threats scan every move48.933.831% lower
Takes the free materialspotting hanging pieces before anything else62%73%+11 pts

What a 600 plays in Lichess rapid 10+0

As White
First moveShareScore
1.e4King's Pawn68.6%48.8%
1.d4Queen's Pawn16.1%51.0%
1.e3Van't Kruijs4.2%43.8%
Every other move11%n/a
Against 1.e4
ReplyShareScore
1...e5Open Game68.3%43.9%
1...d5Scandinavian Defense8.3%44.8%
1...e6French Defense5.0%43.8%
Every other move18%n/a
Against 1.d4
ReplyShareScore
1...d5Closed Game48.7%47.6%
1...e5Englund Gambit17.6%53.5%
1...e61...e6, usually a French or Queen's Gambit9.8%57.3%
Every other move24%n/a

What punishes a 600 in Lichess rapid 10+0

The idea that refuted the blunderShare of blunders
Piece left hanging30%
Fork12%
Discovered attack11%
Losing exchange10%
Pin or skewer7%

Questions about a 600 in Lichess rapid 10+0

Lichess rapid 10+0: Is 600 a good chess rating?
600 is near the bottom of the range of chess ratings. 2% of Lichess rapid players are rated below 600, and the middle player there is rated about 1379. On Chess.com, the same standard of play is rated about 177.
Lichess rapid 10+0: What percentile is 600 Elo?
A 600 rating is about the 2nd percentile on Lichess. 98% of Lichess rapid players are rated 600 or higher. On Chess.com, 60% of rapid players are rated below 600. Every rating side by side: the Lichess rating guide.
Lichess rapid 10+0: How accurate is a 600 rated chess player?
A 600-rated player plays the engine's top choice on 23% of moves in Lichess rapid 10+0 and loses 107.7 centipawns per move on average. The average loss first drops under 95 centipawns a move at 800.
Lichess rapid 10+0: How many blunders does a 600 make per game?
A 600-rated player makes about 3.1 blunders per game in Lichess rapid 10+0, counting a move that loses at least 150 centipawns while the game is not already decided. The first rating to average under 3 blunders a game is 800.
Lichess rapid 10+0: Do 600 rated players blunder more in time trouble?
A little. With under 10% of the clock left, a 600-rated player blunders 21% more often than with more than half of it. A 600 gets that low on time in 5% of games in Lichess rapid 10+0. The effect is bigger higher up: 46% more often for a 900.
Lichess rapid 10+0: What mistakes do 600 rated players make?
30% of the blunders a 600-rated player makes in Lichess rapid 10+0 are a piece simply left hanging, the most common kind. That share is 26% at 900. Next come blunders involving a fork, at 12%.
Lichess rapid 10+0: When in the game do 600 rated players blunder most?
A 600-rated player blunders most in the middlegame in Lichess rapid 10+0: on 48.9 of every 100 live moves there, against 33.6 in the endgame and 32.1 in the opening.
Lichess rapid 10+0: What openings do 600 rated players play?
As White in Lichess rapid 10+0, 68.6% of players rated around 600 open with e4, the King's Pawn, and 16.1% open with d4, the Queen's Pawn. Around 900, e4 is opened by 71.8%. Against e4, the most common reply is e5, the Open Game, played in 68.3% of games, ahead of d5, the Scandinavian Defense, at 8.3%.
Lichess rapid 10+0: How does a 600 do against a 700?
A 600 scores 38.3% against a 700 in Lichess rapid 10+0.
Lichess rapid 10+0: What is 600 on Lichess in Chess.com rating?
A 600 on Lichess is about 177 on Chess.com in rapid 10+0, 423 points lower. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.