How good is a 600 chess player?
Rates are per 100 live moves: moves played while the game is not already decided.
What the terms meanShow less
- Centipawn.
- A hundredth of a pawn, the unit a chess engine scores a position in. Giving up a pawn for nothing costs about 100.
- Centipawn loss.
- How much worse a move is than the best move in the position. The average (ACPL) counts every move a player makes.
- Blunder, mistake, inaccuracy.
- A move that loses at least 150 centipawns is a blunder, at least 70 a mistake and at least 40 an inaccuracy. Only live moves are counted.
- Only move.
- A position where one move is clearly better than every other. “Finds the only move” is how often a player plays it.
- Time trouble.
- Less than a tenth of the starting time left on the clock. “Games in time trouble” is the share of games in which a player's clock got that low on any move, however the game stood.
- Winning, better, balanced, worse.
- How the engine scores the position for the player about to move. Balanced is within half a pawn either way, better is up to a pawn and a half ahead, winning is from there up to three pawns ahead, and worse is up to a pawn and a half behind.
- +1, +2, +4.
- A lead of at least one, two or four pawns by the engine's score. A lost position is one that has fallen two pawns behind or worse.
- Percentile.
- The share of a site's players who are rated lower. Blitz and rapid players are ranked separately.
How strong is 600 Elo?
61%of Chess.com blitz players are rated below 600
The top 39%. 7.7% are rated 600 to 699.
20.9blunders per 100 live moves
11.5inaccuracies per 100 live moves
66%of only moves found
24%of games reach time trouble
What a 600 actually does
| Measure | 500 | 600 | 700 |
|---|---|---|---|
| Blunders | 23.5 | 20.9 | 19.4 |
| Mistakes | 17.0 | 16.6 | 16.2 |
| Inaccuracies | 11.3 | 11.5 | 11.7 |
| Average centipawn loss | 84.2 | 78.7 | 75.3 |
| Plays the engine's top move | 29% | 30% | 30% |
| Finds the only moveshare of positions with one real answer | 64% | 66% | 67% |
| Game length | 30.9 | 31.3 | 32.5 |
| Live moves per gamemoves played while the game is not already decided | 12.6 | 13.4 | 14.4 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 27% | 24% | 25% |
| Seconds per move | 4.4 | 4.1 | 4.0 |
| Instant movesplayed in two seconds or less | 38% | 40% | 42% |
| Clock left at move 8share of the starting clock | 87% | 88% | 89% |
| Clock left at move 15share of the starting clock | 68% | 70% | 72% |
| Clock left at move 30in games that get there | 32% | 35% | 36% |
| Clock left at move 50in games that get there | 17% | 18% | 18% |
| Moves played inside a scrambleown clock under a tenth | 3.1% | 2.9% | 2.9% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 97% | 97% | 97% |
| Reaches an endgame | 27% | 28% | 30% |
| Capturesper 100 own moves | 27.7 | 27.2 | 26.7 |
| Checksper 100 own moves | 10.4 | 9.7 | 9.4 |
How others play against a 600
| Measure | 500vs 600 | 600vs 600 | 700vs 600 |
|---|---|---|---|
| Score against them | 44.4% | 50.0% | 55.1% |
| Score after reaching +1 | 53% | 63% | 66% |
| Score after reaching +2 | 57% | 66% | 69% |
| Ever loses from +4 | 35% | 26% | 23% |
| Score from lost positionsgames where their eval fell to minus two | 30% | 35% | 39% |
Each column is how players of that rating do in their games against a 600.
Where a 600 blunders
| Measure | 500 | 600 | 700 |
|---|---|---|---|
| When in the game | |||
| Opening | 16.1 | 14.0 | 12.1 |
| Middlegame | 30.5 | 27.0 | 25.3 |
| Endgame | 25.2 | 24.0 | 23.9 |
| In what kind of position | |||
| Winning | 23.6 | 21.7 | 20.7 |
| Better | 16.4 | 15.3 | 14.2 |
| Balanced | 15.4 | 13.0 | 11.8 |
| Worse | 17.7 | 15.8 | 14.9 |
| With how much clock left | |||
| Over half | 20.8 | 18.5 | 16.9 |
| 25 to 50% | 33.4 | 30.5 | 28.7 |
| 10 to 25% | 32.8 | 31.3 | 30.0 |
| Under 10% | 37.5 | 34.9 | 35.9 |
| With which piece | |||
| Queen | 27.9 | 26.3 | 23.7 |
| Rook | 28.4 | 25.2 | 24.1 |
| Knight | 23.7 | 20.6 | 18.8 |
| Bishop | 20.9 | 18.7 | 17.1 |
| Pawn | 22.0 | 19.3 | 18.1 |
| King | 21.1 | 18.5 | 18.2 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
When a 600 blunders most
Blunders per 100 live moves
When in the game
Most in the middlegame: 93% more often than in the opening.
- 600, Opening: 14.0
- 600, Middlegame: 27.0
- 600, Endgame: 24.0
In what kind of position
Most when winning: 67% more often than in a balanced game.
- 600, Winning: 21.7
- 600, Better: 15.3
- 600, Balanced: 13.0
- 600, Worse: 15.8
With how much clock left
Most with under 10% of the clock: 89% more often than with over half the clock.
- 600, Over half: 18.5
- 600, 25 to 50%: 30.5
- 600, 10 to 25%: 31.3
- 600, Under 10%: 34.9
With which piece
Most on queen moves: 42% more often than on king moves.
- 600, Queen: 26.3
- 600, Rook: 25.2
- 600, Knight: 20.6
- 600, Bishop: 18.7
- 600, Pawn: 19.3
- 600, King: 18.5
How much 600-rated players differ
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 15.7 | 19.1 | 23.9 | 27.6 |
| Mistakes | 14.5 | 15.6 | 17.5 | 19.1 |
| Inaccuracies | 9.8 | 10.8 | 12.2 | 13.4 |
| Finds the only move | 57% | 62% | 70% | 74% |
| Seconds per move | 2.8s | 3.5s | 4.6s | 5.5s |
| Games in time trouble | 1% | 12% | 34% | 49% |
Each column is a share of 600-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
The move quality range a 600 plays in
500 to 800is how half of 600-rated players play, going by how often they blunder
Nine in ten: 350 to 1100.
Of 100 players rated 600, how many blunder
- like a 500 or lower24
- like a 60043
- like a 700 or higher33
What separates a 600 from a 900
| Skill, and what trains it | 600 | 900 | Gap |
|---|---|---|---|
| Opening blundersthe first ten moves of your openings | 14.0 | 10.1 | 28% lower |
| Sees the deeper wincalculating past the third move of a line | 28% | 36% | +8 pts |
| Middlegame blundersa check-captures-threats scan every move | 27.0 | 22.5 | 17% lower |
| Composure after an errorresetting after you drop something | 7.4% | 6.5% | 13% lower |
| Finds the quiet best movepositions where nothing is forcing | 48% | 54% | +6 pts |
| Trades down when aheadconverting an advantage by liquidating | 46% | 51% | +5 pts |
| Endgame blundersrook endings and king activity | 24.0 | 21.6 | 10% lower |
| Finds the defensive savedefending worse positions instead of collapsing | 50% | 53% | +3 pts |
| Takes the free materialspotting hanging pieces before anything else | 80% | 83% | +3 pts |
| Finds the forkknight and queen forks, both directions | 36% | 40% | +4 pts |
What a 600 plays
As White
- 1.e4 King's Pawn 63.0%, scores 49.7%
- 1.d4 Queen's Pawn 20.5%, scores 51.6%
- 1.e3 Van't Kruijs 5.1%, scores 51.9%
- every other move 11%
Against 1.e4
- 1...e5 Open Game 53.1%, scores 48.8%
- 1...d5 Scandinavian Defense 14.0%, scores 45.8%
- 1...e6 French Defense 8.7%, scores 44.5%
- every other move 24%
Against 1.d4
- 1...d5 Closed Game 49.5%, scores 48.0%
- 1...e6, usually a French or Queen's Gambit 13.4%, scores 50.0%
- 1...e5 Englund Gambit 10.8%, scores 49.7%
- every other move 26%
600 on each site and time control
| Played on | Blunders | Mistakes | Inaccs | ACPL | Only move |
|---|---|---|---|---|---|
| Chess.com blitz 3+0 | 20.9 | 16.6 | 11.5 | 78.7 | 66% |
| Chess.com blitz 5+0 | 20.2 | 16.0 | 11.5 | 75.5 | 68% |
| Chess.com rapid 10+0 | 22.8 | 16.3 | 11.1 | 78.2 | 64% |
| Lichess blitz 3+0 | 36.3 | 16.9 | 9.7 | 108.2 | 50% |
| Lichess blitz 5+0 | 35.6 | 16.7 | 9.8 | 105.5 | 52% |
| Lichess rapid 10+0 | 38.7 | 16.4 | 8.7 | 107.7 | 48% |
A rating number only means something inside one pool. Chess.com 600 in blitz 3+0 is about 1078 on Lichess. Full conversion tables
What punishes a 600
Share of all blunders, by the idea that refuted them
Most often a piece left hanging: 26% of all blunders, against 28% at 300.
- 600, Piece left hanging: 26%
- 600, Losing exchange: 12%
- 600, Discovered attack: 10%
- 600, Fork: 10%
- 600, Pin or skewer: 7%
Frequently asked about 600-rated players
Answered for Chess.com blitz 3+0, the choice at the top of the page.
Is 600 a good chess rating?
What percentile is 600 Elo?
How accurate is a 600 rated chess player?
How many blunders does a 600 make per game?
Do 600 rated players blunder more in time trouble?
What mistakes do 600 rated players make?
When in the game do 600 rated players blunder most?
What openings do 600 rated players play?
How does a 600 do against a 700?
What is 600 on Chess.com in Lichess rating?
Is a 600 in blitz as strong as a 600 in rapid?
600 rating everywhere else
This page opens on Chess.com blitz 3+0, and the choice at the top changes every table on it. The same tables and answers for the other five are below.
Chess.com blitz 5+0
What a 600 actually does in Chess.com blitz 5+0
| Measure | 500 | 600 | 700 |
|---|---|---|---|
| Blunders | 21.7 | 20.2 | 18.1 |
| Mistakes | 16.4 | 16.0 | 15.9 |
| Inaccuracies | 11.5 | 11.5 | 11.6 |
| Average centipawn loss | 78.9 | 75.5 | 71.8 |
| Plays the engine's top move | 30% | 31% | 32% |
| Finds the only moveshare of positions with one real answer | 66% | 68% | 71% |
| Game length | 30.6 | 31.9 | 32.6 |
| Live moves per gamemoves played while the game is not already decided | 12.8 | 13.7 | 14.8 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 17% | 17% | 17% |
| Seconds per move | 6.3 | 6.0 | 5.9 |
| Instant movesplayed in two seconds or less | 26% | 29% | 30% |
| Clock left at move 8share of the starting clock | 89% | 90% | 90% |
| Clock left at move 15share of the starting clock | 73% | 74% | 75% |
| Clock left at move 30in games that get there | 40% | 43% | 43% |
| Clock left at move 50in games that get there | 24% | 26% | 26% |
| Moves played inside a scrambleown clock under a tenth | 2.1% | 2.2% | 2.0% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 97% | 97% | 97% |
| Reaches an endgame | 26% | 29% | 29% |
| Capturesper 100 own moves | 27.3 | 26.7 | 26.5 |
| Checksper 100 own moves | 10.3 | 10.0 | 9.8 |
How others play against a 600 in Chess.com blitz 5+0
| Result | 500 | 600 | 700 |
|---|---|---|---|
| How the game goes | |||
| Score against them | 45.2% | 50.0% | 56.3% |
| Converting and defending | |||
| Score after reaching +1 | 60% | 65% | 71% |
| Score after reaching +2 | 65% | 69% | 75% |
| Ever loses from +4 | 25% | 21% | 16% |
| Score from lost positionsgames where their eval fell to minus two | 30% | 33% | 37% |
Each column is how players of that rating do in their games against a 600.
Where a 600 blunders in Chess.com blitz 5+0
| Measure | 500 | 600 | 700 |
|---|---|---|---|
| When in the game | |||
| Opening | 14.8 | 13.1 | 11.3 |
| Middlegame | 28.1 | 26.6 | 23.4 |
| Endgame | 23.8 | 21.3 | 22.2 |
| In what kind of position | |||
| Winning | 22.8 | 21.6 | 19.7 |
| Better | 15.1 | 14.6 | 12.7 |
| Balanced | 13.2 | 12.9 | 11.0 |
| Worse | 17.0 | 15.3 | 14.5 |
| With how much clock left | |||
| Over half | 19.9 | 18.5 | 16.4 |
| 25 to 50% | 29.9 | 28.9 | 26.5 |
| 10 to 25% | 30.6 | 28.9 | 26.5 |
| Under 10% | 35.5 | 33.5 | 31.1 |
| With which piece | |||
| Queen | 25.6 | 23.6 | 21.3 |
| Rook | 26.1 | 24.9 | 22.8 |
| Knight | 21.7 | 20.0 | 18.2 |
| Bishop | 20.0 | 18.6 | 16.0 |
| Pawn | 20.1 | 18.8 | 16.7 |
| King | 19.3 | 18.1 | 16.4 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
How much 600-rated players differ in Chess.com blitz 5+0
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 16.0 | 18.5 | 22.5 | 25.8 |
| Mistakes | 14.0 | 15.1 | 16.9 | 18.4 |
| Inaccuracies | 10.1 | 10.8 | 12.0 | 12.8 |
| Finds the only move | 60% | 64% | 72% | 76% |
| Seconds per move | 3.9s | 5.0s | 6.8s | 8.3s |
| Games in time trouble | 1% | 7% | 22% | 36% |
Each column is a share of 600-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
What separates a 600 from a 900 in Chess.com blitz 5+0
| Skill, and what trains it | 600 | 900 | Gap |
|---|---|---|---|
| Opening blundersthe first ten moves of your openings | 13.1 | 9.1 | 30% lower |
| Middlegame blundersa check-captures-threats scan every move | 26.6 | 20.5 | 23% lower |
| Sees the deeper wincalculating past the third move of a line | 32% | 38% | +6 pts |
| Finds the forkknight and queen forks, both directions | 46% | 55% | +9 pts |
| Composure after an errorresetting after you drop something | 7.2% | 6.0% | 17% lower |
| Endgame blundersrook endings and king activity | 21.3 | 18.4 | 14% lower |
| Finds the defensive savedefending worse positions instead of collapsing | 50% | 55% | +5 pts |
| Finds the quiet best movepositions where nothing is forcing | 51% | 54% | +3 pts |
| Takes the free materialspotting hanging pieces before anything else | 81% | 85% | +4 pts |
| Trades down when aheadconverting an advantage by liquidating | 49% | 52% | +3 pts |
What a 600 plays in Chess.com blitz 5+0
As White
| First move | Share | Score |
|---|---|---|
| 1.e4King's Pawn | 66.3% | 50.0% |
| 1.d4Queen's Pawn | 21.1% | 51.3% |
| 1.e3Van't Kruijs | 3.8% | 45.5% |
| Every other move | 9% | n/a |
Against 1.e4
| Reply | Share | Score |
|---|---|---|
| 1...e5Open Game | 56.1% | 48.4% |
| 1...d5Scandinavian Defense | 12.5% | 49.7% |
| 1...e6French Defense | 7.7% | 45.4% |
| Every other move | 24% | n/a |
Against 1.d4
| Reply | Share | Score |
|---|---|---|
| 1...d5Closed Game | 52.9% | 46.2% |
| 1...e61...e6, usually a French or Queen's Gambit | 10.3% | 49.4% |
| 1...e5Englund Gambit | 10.2% | 46.0% |
| Every other move | 27% | n/a |
What punishes a 600 in Chess.com blitz 5+0
| The idea that refuted the blunder | Share of blunders |
|---|---|
| Piece left hanging | 26% |
| Losing exchange | 14% |
| Discovered attack | 10% |
| Fork | 9% |
| Pin or skewer | 7% |
Questions about a 600 in Chess.com blitz 5+0
- Chess.com blitz 5+0: Is 600 a good chess rating?
- 600 is in the lower part of the range of chess ratings. 61% of Chess.com blitz players are rated below 600, but the middle player there is rated only about 485. The word is for how a 600 plays, not for where it ranks on Chess.com: move for move, a 600 on Chess.com plays like a 1064 on Lichess, where 18% of blitz players are rated lower.
- Chess.com blitz 5+0: What percentile is 600 Elo?
- A 600 rating is about the 61st percentile on Chess.com. 39% of Chess.com blitz players are rated 600 or higher. On Lichess, 0.9% of blitz players are rated below 600. Every rating side by side: the Chess.com rating guide.
- Chess.com blitz 5+0: How accurate is a 600 rated chess player?
- A 600-rated player plays the engine's top choice on 31% of moves in Chess.com blitz 5+0 and loses 75.5 centipawns per move on average. No rating below 600 plays the engine's top choice on more than 30% of moves.
- Chess.com blitz 5+0: How many blunders does a 600 make per game?
- A 600-rated player makes about 2.8 blunders per game in Chess.com blitz 5+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 300 makes about 2.8 and a 900 about 2.6. The count barely moves between them, although a 600 blunders on 20.2 of every 100 live moves and a 300 on 26.6: a 600's games stay undecided for longer, so there are more moves to get wrong.
- Chess.com blitz 5+0: Do 600 rated players blunder more in time trouble?
- Yes. With under 10% of the clock left, a 600-rated player blunders 1.8 times as often as with more than half of it. A 600 gets that low on time in 17% of games in Chess.com blitz 5+0. The effect is about the same for a 900.
- Chess.com blitz 5+0: What mistakes do 600 rated players make?
- 26% of the blunders a 600-rated player makes in Chess.com blitz 5+0 are a piece simply left hanging, the most common kind. That share is 27% at 300 and 25% at 900. Next come blunders involving a losing exchange, at 14%.
- Chess.com blitz 5+0: When in the game do 600 rated players blunder most?
- A 600-rated player blunders most in the middlegame in Chess.com blitz 5+0: on 26.6 of every 100 live moves there, against 21.3 in the endgame and 13.1 in the opening.
- Chess.com blitz 5+0: What openings do 600 rated players play?
- As White in Chess.com blitz 5+0, 66.3% of players rated around 600 open with e4, the King's Pawn, and 21.1% open with d4, the Queen's Pawn. Around 300, e4 is opened by 64.9%, and around 900 by 65.7%. Against e4, the most common reply is e5, the Open Game, played in 56.1% of games, ahead of d5, the Scandinavian Defense, at 12.5%.
- Chess.com blitz 5+0: How does a 600 do against a 700?
- A 600 scores 43.7% against a 700 in Chess.com blitz 5+0. Against a 500 they score 54.8%.
- Chess.com blitz 5+0: What is 600 on Chess.com in Lichess rating?
- A 600 on Chess.com is about 1064 on Lichess in blitz 5+0, 464 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
- Chess.com blitz 5+0: Is a 600 in blitz as strong as a 600 in rapid?
- No, the blitz players are the stronger. On Chess.com, players rated 600 in blitz 5+0 play about as well, move for move, as players rated 722 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.
Chess.com rapid 10+0
What a 600 actually does in Chess.com rapid 10+0
| Measure | 500 | 600 | 700 |
|---|---|---|---|
| Blunders | 25.7 | 22.8 | 21.2 |
| Mistakes | 16.8 | 16.3 | 15.9 |
| Inaccuracies | 10.8 | 11.1 | 11.1 |
| Average centipawn loss | 84.1 | 78.2 | 75.7 |
| Plays the engine's top move | 29% | 30% | 31% |
| Finds the only moveshare of positions with one real answer | 63% | 64% | 67% |
| Game length | 30.8 | 32.0 | 32.1 |
| Live moves per gamemoves played while the game is not already decided | 11.4 | 12.4 | 13.1 |
| How they use the clock | |||
| Games in time troubleunder a tenth of the clock | 6% | 7% | 6% |
| Seconds per move | 9.0 | 8.9 | 8.8 |
| Instant movesplayed in two seconds or less | 18% | 19% | 20% |
| Clock left at move 8share of the starting clock | 91% | 92% | 92% |
| Clock left at move 15share of the starting clock | 80% | 80% | 81% |
| Clock left at move 30in games that get there | 56% | 56% | 57% |
| Clock left at move 50in games that get there | 39% | 41% | 40% |
| Moves played inside a scrambleown clock under a tenth | 0.7% | 1.0% | 1.1% |
| What the game looks like | |||
| Games that end decisivelywon or lost, not drawn | 95% | 95% | 96% |
| Reaches an endgame | 28% | 31% | 30% |
| Capturesper 100 own moves | 27.2 | 26.9 | 26.7 |
| Checksper 100 own moves | 12.4 | 11.6 | 11.2 |
How others play against a 600 in Chess.com rapid 10+0
| Result | 500 | 600 | 700 |
|---|---|---|---|
| How the game goes | |||
| Score against them | 45.0% | 50.0% | 57.8% |
| Converting and defending | |||
| Score after reaching +1 | 56% | 65% | 69% |
| Score after reaching +2 | 60% | 70% | 73% |
| Ever loses from +4 | 29% | 20% | 17% |
| Score from lost positionsgames where their eval fell to minus two | 24% | 33% | 35% |
Each column is how players of that rating do in their games against a 600.
Where a 600 blunders in Chess.com rapid 10+0
| Measure | 500 | 600 | 700 |
|---|---|---|---|
| When in the game | |||
| Opening | 19.5 | 16.5 | 15.1 |
| Middlegame | 32.7 | 29.5 | 26.9 |
| Endgame | 23.4 | 22.0 | 21.8 |
| In what kind of position | |||
| Winning | 24.7 | 22.2 | 21.6 |
| Better | 19.4 | 16.4 | 15.4 |
| Balanced | 16.3 | 14.4 | 13.2 |
| Worse | 19.4 | 18.7 | 17.2 |
| With how much clock left | |||
| Over half | 24.9 | 22.0 | 20.5 |
| 25 to 50% | 32.4 | 30.5 | 28.6 |
| 10 to 25% | 32.9 | 31.8 | 26.4 |
| Under 10% | 38.7 | 33.1 | 27.7 |
| With which piece | |||
| Queen | 30.3 | 27.3 | 24.9 |
| Rook | 30.4 | 27.0 | 25.1 |
| Knight | 26.3 | 23.3 | 21.7 |
| Bishop | 23.4 | 20.6 | 18.5 |
| Pawn | 24.2 | 21.2 | 20.0 |
| King | 21.5 | 19.9 | 18.8 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
How much 600-rated players differ in Chess.com rapid 10+0
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 17.7 | 20.9 | 25.4 | 28.8 |
| Mistakes | 14.3 | 15.3 | 17.0 | 18.5 |
| Inaccuracies | 9.6 | 10.3 | 11.6 | 12.5 |
| Finds the only move | 56% | 62% | 69% | 74% |
| Seconds per move | 5.5s | 7.3s | 10.0s | 12.0s |
| Games in time trouble | 0% | 2% | 8% | 19% |
Each column is a share of 600-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
What separates a 600 from a 900 in Chess.com rapid 10+0
| Skill, and what trains it | 600 | 900 | Gap |
|---|---|---|---|
| Opening blundersthe first ten moves of your openings | 16.5 | 11.7 | 29% lower |
| Middlegame blundersa check-captures-threats scan every move | 29.5 | 22.5 | 24% lower |
| Composure after an errorresetting after you drop something | 7.9% | 6.5% | 18% lower |
| Finds the defensive savedefending worse positions instead of collapsing | 46% | 52% | +6 pts |
| Finds the quiet best movepositions where nothing is forcing | 49% | 53% | +4 pts |
| Endgame blundersrook endings and king activity | 22.0 | 20.2 | 8% lower |
| Takes the free materialspotting hanging pieces before anything else | 78% | 83% | +5 pts |
| Finds the forkknight and queen forks, both directions | 42% | 47% | +5 pts |
| Trades down when aheadconverting an advantage by liquidating | 48% | 50% | +2 pts |
| Sees the deeper wincalculating past the third move of a line | 33% | 30% | no gain |
What a 600 plays in Chess.com rapid 10+0
As White
| First move | Share | Score |
|---|---|---|
| 1.e4King's Pawn | 69.8% | 50.2% |
| 1.d4Queen's Pawn | 17.8% | 49.9% |
| 1.e3Van't Kruijs | 3.9% | 46.3% |
| Every other move | 9% | n/a |
Against 1.e4
| Reply | Share | Score |
|---|---|---|
| 1...e5Open Game | 58.7% | 47.6% |
| 1...d5Scandinavian Defense | 14.9% | 48.4% |
| 1...e6French Defense | 6.4% | 50.9% |
| Every other move | 20% | n/a |
Against 1.d4
| Reply | Share | Score |
|---|---|---|
| 1...d5Closed Game | 55.9% | 47.3% |
| 1...e61...e6, usually a French or Queen's Gambit | 11.5% | 48.3% |
| 1...e5Englund Gambit | 8.3% | 45.6% |
| Every other move | 24% | n/a |
What punishes a 600 in Chess.com rapid 10+0
| The idea that refuted the blunder | Share of blunders |
|---|---|
| Piece left hanging | 24% |
| Losing exchange | 12% |
| Discovered attack | 10% |
| Fork | 10% |
| Pin or skewer | 8% |
Questions about a 600 in Chess.com rapid 10+0
- Chess.com rapid 10+0: Is 600 a good chess rating?
- 600 is in the lower part of the range of chess ratings. 60% of Chess.com rapid players are rated below 600, but the middle player there is rated only about 498. The word is for how a 600 plays, not for where it ranks on Chess.com: move for move, a 600 on Chess.com plays like a 1011 on Lichess, where 18% of rapid players are rated lower.
- Chess.com rapid 10+0: What percentile is 600 Elo?
- A 600 rating is about the 60th percentile on Chess.com. 40% of Chess.com rapid players are rated 600 or higher. On Lichess, 2% of rapid players are rated below 600. Every rating side by side: the Chess.com rating guide.
- Chess.com rapid 10+0: How accurate is a 600 rated chess player?
- A 600-rated player plays the engine's top choice on 30% of moves in Chess.com rapid 10+0 and loses 78.2 centipawns per move on average. Going up the ratings, 600 is where the average loss first drops under 80 centipawns a move.
- Chess.com rapid 10+0: How many blunders does a 600 make per game?
- A 600-rated player makes about 2.8 blunders per game in Chess.com rapid 10+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 300 makes about 3.1 and a 900 about 2.6.
- Chess.com rapid 10+0: Do 600 rated players blunder more in time trouble?
- Yes. With under 10% of the clock left, a 600-rated player blunders 1.5 times as often as with more than half of it. A 600 gets that low on time in 7% of games in Chess.com rapid 10+0. The effect is bigger higher up: 1.7 times as often for a 900.
- Chess.com rapid 10+0: What mistakes do 600 rated players make?
- 24% of the blunders a 600-rated player makes in Chess.com rapid 10+0 are a piece simply left hanging, the most common kind. That share is 27% at 300 and 22% at 900. Next come blunders involving a losing exchange, at 12%.
- Chess.com rapid 10+0: When in the game do 600 rated players blunder most?
- A 600-rated player blunders most in the middlegame in Chess.com rapid 10+0: on 29.5 of every 100 live moves there, against 22.0 in the endgame and 16.5 in the opening.
- Chess.com rapid 10+0: What openings do 600 rated players play?
- As White in Chess.com rapid 10+0, 69.8% of players rated around 600 open with e4, the King's Pawn, and 17.8% open with d4, the Queen's Pawn. Around 300, e4 is opened by 65.4%, and around 900 by 68.4%. Against e4, the most common reply is e5, the Open Game, played in 58.7% of games, ahead of d5, the Scandinavian Defense, at 14.9%.
- Chess.com rapid 10+0: How does a 600 do against a 700?
- A 600 scores 42.2% against a 700 in Chess.com rapid 10+0. Against a 500 they score 55.0%.
- Chess.com rapid 10+0: What is 600 on Chess.com in Lichess rating?
- A 600 on Chess.com is about 1011 on Lichess in rapid 10+0, 411 points higher. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
- Chess.com rapid 10+0: Is a 600 in rapid as strong as a 600 in blitz?
- Yes, about the same. On Chess.com, players rated 600 in rapid 10+0 play about as well, move for move, as players rated 559 in blitz 3+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.
Lichess blitz 3+0
What a 600 actually does in Lichess blitz 3+0
| Measure | 600 | 700 |
|---|---|---|
| Blunders | 36.3 | 32.5 |
| Mistakes | 16.9 | 17.0 |
| Inaccuracies | 9.7 | 10.3 |
| Average centipawn loss | 108.2 | 102.6 |
| Plays the engine's top move | 24% | 25% |
| Finds the only moveshare of positions with one real answer | 50% | 55% |
| Game length | 26.1 | 27.0 |
| Live moves per gamemoves played while the game is not already decided | 8.0 | 9.0 |
| How they use the clock | ||
| Games in time troubleunder a tenth of the clock | 28% | 27% |
| Seconds per move | 5.4 | 5.0 |
| Instant movesplayed in two seconds or less | 39% | 41% |
| Clock left at move 8share of the starting clock | 81% | 83% |
| Clock left at move 15share of the starting clock | 59% | 61% |
| Clock left at move 30in games that get there | 29% | 31% |
| Clock left at move 50in games that get there | 19% | 19% |
| Moves played inside a scrambleown clock under a tenth | 3.3% | 3.4% |
| What the game looks like | ||
| Games that end decisivelywon or lost, not drawn | 96% | 95% |
| Reaches an endgame | 21% | 23% |
| Capturesper 100 own moves | 28.8 | 28.9 |
| Checksper 100 own moves | 11.2 | 11.3 |
How others play against a 600 in Lichess blitz 3+0
| Result | 600 | 700 |
|---|---|---|
| How the game goes | ||
| Score against them | 50.0% | 62.7% |
| Converting and defending | ||
| Score after reaching +1 | 62% | 72% |
| Score after reaching +2 | 63% | 73% |
| Ever loses from +4 | 30% | 22% |
| Score from lost positionsgames where their eval fell to minus two | 40% | 47% |
Each column is how players of that rating do in their games against a 600.
Where a 600 blunders in Lichess blitz 3+0
| Measure | 600 | 700 |
|---|---|---|
| When in the game | ||
| Opening | 29.4 | 25.3 |
| Middlegame | 46.6 | 41.9 |
| Endgame | 36.8 | 34.6 |
| In what kind of position | ||
| Winning | 33.8 | 30.3 |
| Better | 27.6 | 23.6 |
| Balanced | 23.6 | 20.5 |
| Worse | 28.0 | 24.9 |
| With how much clock left | ||
| Over half | 33.0 | 29.3 |
| 25 to 50% | 45.8 | 41.6 |
| 10 to 25% | 49.1 | 44.4 |
| Under 10% | 55.5 | 50.5 |
| With which piece | ||
| Queen | 41.3 | 39.4 |
| Rook | 45.7 | 40.4 |
| Knight | 37.8 | 33.1 |
| Bishop | 33.0 | 28.4 |
| Pawn | 33.0 | 29.5 |
| King | 34.0 | 30.3 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
How much 600-rated players differ in Lichess blitz 3+0
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 24.0 | 31.0 | 41.1 | 48.7 |
| Mistakes | 14.4 | 15.7 | 17.7 | 19.5 |
| Inaccuracies | 6.6 | 8.2 | 10.7 | 12.4 |
| Finds the only move | 34% | 45% | 58% | 68% |
| Seconds per move | 3.0s | 4.2s | 6.1s | 7.9s |
| Games in time trouble | 2% | 14% | 38% | 57% |
Each column is a share of 600-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
What separates a 600 from a 900 in Lichess blitz 3+0
| Skill, and what trains it | 600 | 900 | Gap |
|---|---|---|---|
| Sees the deeper wincalculating past the third move of a line | 17% | 27% | +10 pts |
| Finds the forkknight and queen forks, both directions | 23% | 33% | +10 pts |
| Opening blundersthe first ten moves of your openings | 29.4 | 18.9 | 36% lower |
| Trades down when aheadconverting an advantage by liquidating | 33% | 43% | +10 pts |
| Middlegame blundersa check-captures-threats scan every move | 46.6 | 33.2 | 29% lower |
| Finds the quiet best movepositions where nothing is forcing | 35% | 45% | +10 pts |
| Composure after an errorresetting after you drop something | 12.5% | 9.0% | 28% lower |
| Takes the free materialspotting hanging pieces before anything else | 61% | 74% | +13 pts |
| Endgame blundersrook endings and king activity | 36.8 | 30.0 | 19% lower |
| Finds the defensive savedefending worse positions instead of collapsing | 36% | 43% | +7 pts |
What a 600 plays in Lichess blitz 3+0
As White
| First move | Share | Score |
|---|---|---|
| 1.e4King's Pawn | 63.4% | 48.9% |
| 1.d4Queen's Pawn | 18.7% | 47.3% |
| 1.e3Van't Kruijs | 4.7% | 46.7% |
| Every other move | 13% | n/a |
Against 1.e4
| Reply | Share | Score |
|---|---|---|
| 1...e5Open Game | 58.8% | 44.8% |
| 1...d5Scandinavian Defense | 12.7% | 48.2% |
| 1...e6French Defense | 7.4% | 48.5% |
| Every other move | 21% | n/a |
Against 1.d4
| Reply | Share | Score |
|---|---|---|
| 1...d5Closed Game | 49.2% | 49.1% |
| 1...e5Englund Gambit | 14.6% | 50.7% |
| 1...e61...e6, usually a French or Queen's Gambit | 9.6% | 51.0% |
| Every other move | 26% | n/a |
What punishes a 600 in Lichess blitz 3+0
| The idea that refuted the blunder | Share of blunders |
|---|---|
| Piece left hanging | 32% |
| Discovered attack | 11% |
| Losing exchange | 11% |
| Fork | 10% |
| Quiet move | 6% |
Questions about a 600 in Lichess blitz 3+0
- Lichess blitz 3+0: Is 600 a good chess rating?
- 600 is near the bottom of the range of chess ratings. 0.9% of Lichess blitz players are rated below 600, and the middle player there is rated about 1447. On Chess.com, the same standard of play is rated about 132.
- Lichess blitz 3+0: What percentile is 600 Elo?
- A 600 rating is below the 1st percentile on Lichess. 0.9% of Lichess blitz players are rated lower. On Chess.com, 61% of blitz players are rated below 600. Every rating side by side: the Lichess rating guide.
- Lichess blitz 3+0: How accurate is a 600 rated chess player?
- A 600-rated player plays the engine's top choice on 24% of moves in Lichess blitz 3+0 and loses 108.2 centipawns per move on average. The average loss first drops under 100 centipawns a move at 800.
- Lichess blitz 3+0: How many blunders does a 600 make per game?
- A 600-rated player makes about 2.9 blunders per game in Lichess blitz 3+0, counting a move that loses at least 150 centipawns while the game is not already decided. A 900 makes about 2.9. The count barely moves between them, although a 900 blunders on 25.9 of every 100 live moves and a 600 on 36.3: a 900's games stay undecided for longer, so there are more moves to get wrong.
- Lichess blitz 3+0: Do 600 rated players blunder more in time trouble?
- Yes. With under 10% of the clock left, a 600-rated player blunders 1.7 times as often as with more than half of it. A 600 gets that low on time in 28% of games in Lichess blitz 3+0. The effect is about the same for a 900.
- Lichess blitz 3+0: What mistakes do 600 rated players make?
- 32% of the blunders a 600-rated player makes in Lichess blitz 3+0 are a piece simply left hanging, the most common kind. That share is 29% at 900. Next come blunders involving a discovered attack, at 11%.
- Lichess blitz 3+0: When in the game do 600 rated players blunder most?
- A 600-rated player blunders most in the middlegame in Lichess blitz 3+0: on 46.6 of every 100 live moves there, against 36.8 in the endgame and 29.4 in the opening.
- Lichess blitz 3+0: What openings do 600 rated players play?
- As White in Lichess blitz 3+0, 63.4% of players rated around 600 open with e4, the King's Pawn, and 18.7% open with d4, the Queen's Pawn. Around 900, e4 is opened by 64.7%. Against e4, the most common reply is e5, the Open Game, played in 58.8% of games, ahead of d5, the Scandinavian Defense, at 12.7%.
- Lichess blitz 3+0: How does a 600 do against a 700?
- A 600 scores 37.3% against a 700 in Lichess blitz 3+0.
- Lichess blitz 3+0: What is 600 on Lichess in Chess.com rating?
- A 600 on Lichess is about 132 on Chess.com in blitz 3+0, 468 points lower. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
- Lichess blitz 3+0: Is a 600 in blitz as strong as a 600 in rapid?
- Yes, about the same. On Lichess, players rated 600 in blitz 3+0 play about as well, move for move, as players rated 626 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.
Lichess blitz 5+0
What a 600 actually does in Lichess blitz 5+0
| Measure | 600 | 700 |
|---|---|---|
| Blunders | 35.6 | 32.0 |
| Mistakes | 16.7 | 16.4 |
| Inaccuracies | 9.8 | 9.9 |
| Average centipawn loss | 105.5 | 97.4 |
| Plays the engine's top move | 24% | 26% |
| Finds the only moveshare of positions with one real answer | 52% | 55% |
| Game length | 27.7 | 28.6 |
| Live moves per gamemoves played while the game is not already decided | 8.6 | 9.4 |
| How they use the clock | ||
| Games in time troubleunder a tenth of the clock | 18% | 16% |
| Seconds per move | 7.0 | 6.7 |
| Instant movesplayed in two seconds or less | 30% | 31% |
| Clock left at move 8share of the starting clock | 85% | 87% |
| Clock left at move 15share of the starting clock | 67% | 69% |
| Clock left at move 30in games that get there | 38% | 40% |
| Clock left at move 50in games that get there | 25% | 26% |
| Moves played inside a scrambleown clock under a tenth | 2.4% | 2.4% |
| What the game looks like | ||
| Games that end decisivelywon or lost, not drawn | 94% | 94% |
| Reaches an endgame | 25% | 25% |
| Capturesper 100 own moves | 27.7 | 28.0 |
| Checksper 100 own moves | 11.8 | 12.0 |
How others play against a 600 in Lichess blitz 5+0
| Result | 600 | 700 |
|---|---|---|
| How the game goes | ||
| Score against them | 50.0% | 62.3% |
| Converting and defending | ||
| Score after reaching +1 | 63% | 71% |
| Score after reaching +2 | 65% | 73% |
| Ever loses from +4 | 28% | 19% |
| Score from lost positionsgames where their eval fell to minus two | 35% | 44% |
Each column is how players of that rating do in their games against a 600.
Where a 600 blunders in Lichess blitz 5+0
| Measure | 600 | 700 |
|---|---|---|
| When in the game | ||
| Opening | 28.7 | 25.2 |
| Middlegame | 45.2 | 40.9 |
| Endgame | 36.8 | 30.6 |
| In what kind of position | ||
| Winning | 32.7 | 30.1 |
| Better | 27.0 | 24.6 |
| Balanced | 23.9 | 20.4 |
| Worse | 26.8 | 24.6 |
| With how much clock left | ||
| Over half | 33.4 | 30.3 |
| 25 to 50% | 45.4 | 40.3 |
| 10 to 25% | 45.8 | 40.9 |
| Under 10% | 51.9 | 43.5 |
| With which piece | ||
| Queen | 42.2 | 37.2 |
| Rook | 45.2 | 38.2 |
| Knight | 36.6 | 33.0 |
| Bishop | 31.6 | 28.3 |
| Pawn | 32.2 | 30.2 |
| King | 32.1 | 28.5 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
How much 600-rated players differ in Lichess blitz 5+0
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 28.5 | 33.0 | 38.1 | 42.8 |
| Mistakes | 14.3 | 15.8 | 17.9 | 19.8 |
| Inaccuracies | 7.8 | 9.1 | 10.8 | 12.2 |
| Finds the only move | 41% | 48% | 57% | 65% |
| Seconds per move | 4.0s | 5.7s | 8.2s | 10.2s |
| Games in time trouble | 0% | 8% | 25% | 39% |
Each column is a share of 600-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
What separates a 600 from a 900 in Lichess blitz 5+0
| Skill, and what trains it | 600 | 900 | Gap |
|---|---|---|---|
| Sees the deeper wincalculating past the third move of a line | 17% | 29% | +12 pts |
| Trades down when aheadconverting an advantage by liquidating | 32% | 46% | +14 pts |
| Opening blundersthe first ten moves of your openings | 28.7 | 17.7 | 38% lower |
| Finds the quiet best movepositions where nothing is forcing | 35% | 47% | +12 pts |
| Middlegame blundersa check-captures-threats scan every move | 45.2 | 31.7 | 30% lower |
| Composure after an errorresetting after you drop something | 12.1% | 8.6% | 30% lower |
| Endgame blundersrook endings and king activity | 36.8 | 26.1 | 29% lower |
| Finds the forkknight and queen forks, both directions | 26% | 34% | +8 pts |
| Finds the defensive savedefending worse positions instead of collapsing | 38% | 47% | +9 pts |
| Takes the free materialspotting hanging pieces before anything else | 64% | 77% | +13 pts |
What a 600 plays in Lichess blitz 5+0
As White
| First move | Share | Score |
|---|---|---|
| 1.e4King's Pawn | 64.9% | 49.4% |
| 1.d4Queen's Pawn | 19.1% | 50.5% |
| 1.e3Van't Kruijs | 4.7% | 46.8% |
| Every other move | 11% | n/a |
Against 1.e4
| Reply | Share | Score |
|---|---|---|
| 1...e5Open Game | 62.1% | 46.9% |
| 1...d5Scandinavian Defense | 10.3% | 45.1% |
| 1...e6French Defense | 5.8% | 49.5% |
| Every other move | 22% | n/a |
Against 1.d4
| Reply | Share | Score |
|---|---|---|
| 1...d5Closed Game | 51.2% | 51.5% |
| 1...e5Englund Gambit | 12.7% | 44.3% |
| 1...e61...e6, usually a French or Queen's Gambit | 10.0% | 50.5% |
| Every other move | 26% | n/a |
What punishes a 600 in Lichess blitz 5+0
| The idea that refuted the blunder | Share of blunders |
|---|---|
| Piece left hanging | 32% |
| Discovered attack | 11% |
| Fork | 11% |
| Losing exchange | 10% |
| Pin or skewer | 7% |
Questions about a 600 in Lichess blitz 5+0
- Lichess blitz 5+0: Is 600 a good chess rating?
- 600 is near the bottom of the range of chess ratings. 0.9% of Lichess blitz players are rated below 600, and the middle player there is rated about 1447. On Chess.com, the same standard of play is rated about 129.
- Lichess blitz 5+0: What percentile is 600 Elo?
- A 600 rating is below the 1st percentile on Lichess. 0.9% of Lichess blitz players are rated lower. On Chess.com, 61% of blitz players are rated below 600. Every rating side by side: the Lichess rating guide.
- Lichess blitz 5+0: How accurate is a 600 rated chess player?
- A 600-rated player plays the engine's top choice on 24% of moves in Lichess blitz 5+0 and loses 105.5 centipawns per move on average. The average loss first drops under 100 centipawns a move at 700.
- Lichess blitz 5+0: How many blunders does a 600 make per game?
- A 600-rated player makes about 3.0 blunders per game in Lichess blitz 5+0, counting a move that loses at least 150 centipawns while the game is not already decided. The first rating to average under 3 blunders a game is 800.
- Lichess blitz 5+0: Do 600 rated players blunder more in time trouble?
- Yes. With under 10% of the clock left, a 600-rated player blunders 1.6 times as often as with more than half of it. A 600 gets that low on time in 18% of games in Lichess blitz 5+0. The effect is bigger higher up: 1.7 times as often for a 900.
- Lichess blitz 5+0: What mistakes do 600 rated players make?
- 32% of the blunders a 600-rated player makes in Lichess blitz 5+0 are a piece simply left hanging, the most common kind. That share is 26% at 900. Next come blunders involving a discovered attack, at 11%.
- Lichess blitz 5+0: When in the game do 600 rated players blunder most?
- A 600-rated player blunders most in the middlegame in Lichess blitz 5+0: on 45.2 of every 100 live moves there, against 36.8 in the endgame and 28.7 in the opening.
- Lichess blitz 5+0: What openings do 600 rated players play?
- As White in Lichess blitz 5+0, 64.9% of players rated around 600 open with e4, the King's Pawn, and 19.1% open with d4, the Queen's Pawn. Around 900, e4 is opened by 68.0%. Against e4, the most common reply is e5, the Open Game, played in 62.1% of games, ahead of d5, the Scandinavian Defense, at 10.3%.
- Lichess blitz 5+0: How does a 600 do against a 700?
- A 600 scores 37.7% against a 700 in Lichess blitz 5+0.
- Lichess blitz 5+0: What is 600 on Lichess in Chess.com rating?
- A 600 on Lichess is about 129 on Chess.com in blitz 5+0, 471 points lower. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.
- Lichess blitz 5+0: Is a 600 in blitz as strong as a 600 in rapid?
- No, the blitz players are the stronger. On Lichess, players rated 600 in blitz 5+0 play about as well, move for move, as players rated 663 in rapid 10+0. That compares the quality of the moves, not what one player would be rated at both speeds. Every rating at both speeds: blitz vs rapid ratings.
Lichess rapid 10+0
What a 600 actually does in Lichess rapid 10+0
| Measure | 600 | 700 |
|---|---|---|
| Blunders | 38.7 | 34.7 |
| Mistakes | 16.4 | 16.7 |
| Inaccuracies | 8.7 | 9.6 |
| Average centipawn loss | 107.7 | 100.4 |
| Plays the engine's top move | 23% | 25% |
| Finds the only moveshare of positions with one real answer | 48% | 53% |
| Game length | 28.5 | 28.4 |
| Live moves per gamemoves played while the game is not already decided | 8.1 | 8.6 |
| How they use the clock | ||
| Games in time troubleunder a tenth of the clock | 5% | 5% |
| Seconds per move | 9.1 | 9.1 |
| Instant movesplayed in two seconds or less | 23% | 23% |
| Clock left at move 8share of the starting clock | 90% | 91% |
| Clock left at move 15share of the starting clock | 79% | 79% |
| Clock left at move 30in games that get there | 57% | 57% |
| Clock left at move 50in games that get there | 43% | 42% |
| Moves played inside a scrambleown clock under a tenth | 0.8% | 0.9% |
| What the game looks like | ||
| Games that end decisivelywon or lost, not drawn | 91% | 93% |
| Reaches an endgame | 27% | 26% |
| Capturesper 100 own moves | 26.7 | 27.5 |
| Checksper 100 own moves | 12.3 | 12.7 |
How others play against a 600 in Lichess rapid 10+0
| Result | 600 | 700 |
|---|---|---|
| How the game goes | ||
| Score against them | 50.0% | 61.7% |
| Converting and defending | ||
| Score after reaching +1 | 64% | 73% |
| Score after reaching +2 | 67% | 75% |
| Ever loses from +4 | 23% | 15% |
| Score from lost positionsgames where their eval fell to minus two | 32% | 38% |
Each column is how players of that rating do in their games against a 600.
Where a 600 blunders in Lichess rapid 10+0
| Measure | 600 | 700 |
|---|---|---|
| When in the game | ||
| Opening | 32.1 | 28.2 |
| Middlegame | 48.9 | 44.5 |
| Endgame | 33.6 | 29.3 |
| In what kind of position | ||
| Winning | 35.6 | 31.1 |
| Better | 30.4 | 26.7 |
| Balanced | 25.0 | 22.0 |
| Worse | 30.0 | 27.7 |
| With how much clock left | ||
| Over half | 38.2 | 34.2 |
| 25 to 50% | 44.2 | 40.8 |
| 10 to 25% | 39.0 | 36.3 |
| Under 10% | 46.1 | 40.0 |
| With which piece | ||
| Queen | 44.6 | 41.4 |
| Rook | 44.6 | 40.4 |
| Knight | 39.7 | 35.4 |
| Bishop | 36.5 | 32.2 |
| Pawn | 35.3 | 31.9 |
| King | 33.9 | 30.1 |
The four rows under “In what kind of position” leave out positions that are already won or already lost. Throwing away a won game still counts in the overall blunder rate, which is why that rate can be higher than all four.
How much 600-rated players differ in Lichess rapid 10+0
| Measure | 5% | 25% | 75% | 95% |
|---|---|---|---|---|
| Blunders | 26.9 | 34.0 | 42.8 | 49.4 |
| Mistakes | 13.5 | 15.2 | 17.5 | 19.4 |
| Inaccuracies | 6.3 | 7.6 | 9.3 | 10.8 |
| Finds the only move | 34% | 43% | 57% | 68% |
| Seconds per move | 5.5s | 7.3s | 10.5s | 12.6s |
| Games in time trouble | 0% | 0% | 7% | 18% |
Each column is a share of 600-rated players: a quarter are at or under the 25% figure, three quarters at or under the 75% one.
What separates a 600 from a 900 in Lichess rapid 10+0
| Skill, and what trains it | 600 | 900 | Gap |
|---|---|---|---|
| Sees the deeper wincalculating past the third move of a line | 20% | 34% | +14 pts |
| Trades down when aheadconverting an advantage by liquidating | 30% | 44% | +14 pts |
| Finds the defensive savedefending worse positions instead of collapsing | 31% | 45% | +14 pts |
| Finds the forkknight and queen forks, both directions | 29% | 40% | +11 pts |
| Opening blundersthe first ten moves of your openings | 32.1 | 20.5 | 36% lower |
| Composure after an errorresetting after you drop something | 13.2% | 9.0% | 31% lower |
| Endgame blundersrook endings and king activity | 33.6 | 23.1 | 31% lower |
| Finds the quiet best movepositions where nothing is forcing | 35% | 45% | +10 pts |
| Middlegame blundersa check-captures-threats scan every move | 48.9 | 33.8 | 31% lower |
| Takes the free materialspotting hanging pieces before anything else | 62% | 73% | +11 pts |
What a 600 plays in Lichess rapid 10+0
As White
| First move | Share | Score |
|---|---|---|
| 1.e4King's Pawn | 68.6% | 48.8% |
| 1.d4Queen's Pawn | 16.1% | 51.0% |
| 1.e3Van't Kruijs | 4.2% | 43.8% |
| Every other move | 11% | n/a |
Against 1.e4
| Reply | Share | Score |
|---|---|---|
| 1...e5Open Game | 68.3% | 43.9% |
| 1...d5Scandinavian Defense | 8.3% | 44.8% |
| 1...e6French Defense | 5.0% | 43.8% |
| Every other move | 18% | n/a |
Against 1.d4
| Reply | Share | Score |
|---|---|---|
| 1...d5Closed Game | 48.7% | 47.6% |
| 1...e5Englund Gambit | 17.6% | 53.5% |
| 1...e61...e6, usually a French or Queen's Gambit | 9.8% | 57.3% |
| Every other move | 24% | n/a |
What punishes a 600 in Lichess rapid 10+0
| The idea that refuted the blunder | Share of blunders |
|---|---|
| Piece left hanging | 30% |
| Fork | 12% |
| Discovered attack | 11% |
| Losing exchange | 10% |
| Pin or skewer | 7% |
Questions about a 600 in Lichess rapid 10+0
- Lichess rapid 10+0: Is 600 a good chess rating?
- 600 is near the bottom of the range of chess ratings. 2% of Lichess rapid players are rated below 600, and the middle player there is rated about 1379. On Chess.com, the same standard of play is rated about 177.
- Lichess rapid 10+0: What percentile is 600 Elo?
- A 600 rating is about the 2nd percentile on Lichess. 98% of Lichess rapid players are rated 600 or higher. On Chess.com, 60% of rapid players are rated below 600. Every rating side by side: the Lichess rating guide.
- Lichess rapid 10+0: How accurate is a 600 rated chess player?
- A 600-rated player plays the engine's top choice on 23% of moves in Lichess rapid 10+0 and loses 107.7 centipawns per move on average. The average loss first drops under 95 centipawns a move at 800.
- Lichess rapid 10+0: How many blunders does a 600 make per game?
- A 600-rated player makes about 3.1 blunders per game in Lichess rapid 10+0, counting a move that loses at least 150 centipawns while the game is not already decided. The first rating to average under 3 blunders a game is 800.
- Lichess rapid 10+0: Do 600 rated players blunder more in time trouble?
- A little. With under 10% of the clock left, a 600-rated player blunders 21% more often than with more than half of it. A 600 gets that low on time in 5% of games in Lichess rapid 10+0. The effect is bigger higher up: 46% more often for a 900.
- Lichess rapid 10+0: What mistakes do 600 rated players make?
- 30% of the blunders a 600-rated player makes in Lichess rapid 10+0 are a piece simply left hanging, the most common kind. That share is 26% at 900. Next come blunders involving a fork, at 12%.
- Lichess rapid 10+0: When in the game do 600 rated players blunder most?
- A 600-rated player blunders most in the middlegame in Lichess rapid 10+0: on 48.9 of every 100 live moves there, against 33.6 in the endgame and 32.1 in the opening.
- Lichess rapid 10+0: What openings do 600 rated players play?
- As White in Lichess rapid 10+0, 68.6% of players rated around 600 open with e4, the King's Pawn, and 16.1% open with d4, the Queen's Pawn. Around 900, e4 is opened by 71.8%. Against e4, the most common reply is e5, the Open Game, played in 68.3% of games, ahead of d5, the Scandinavian Defense, at 8.3%.
- Lichess rapid 10+0: How does a 600 do against a 700?
- A 600 scores 38.3% against a 700 in Lichess rapid 10+0.
- Lichess rapid 10+0: What is 600 on Lichess in Chess.com rating?
- A 600 on Lichess is about 177 on Chess.com in rapid 10+0, 423 points lower. The gap between the two sites changes with rating, so no single number converts every rating. Every rating converted, both ways: Chess.com vs Lichess ratings.